// to mean no restrictions, so use a yaw of 360 instead.
SetMovedir(this);
this.solid = SOLID_TRIGGER;
- SetBrushEntityModel(this);
+ SetBrushEntityModelNoLOD(this);
set_movetype(this, MOVETYPE_NONE);
this.modelindex = 0;
this.model = "";
// to mean no restrictions, so use a yaw of 360 instead.
SetMovedir(this);
this.solid = SOLID_BSP;
- SetBrushEntityModel(this);
+ SetBrushEntityModelNoLOD(this);
set_movetype(this, MOVETYPE_NONE); // why was this PUSH? -div0
// this.modelindex = 0;
this.model = "";