g_weaponswitchdelay = ReadByte() / 255.0;\r
\r
g_balance_vore_swallow_limit = ReadCoord();\r
- g_vore_showpreyhealth = ReadCoord();\r
\r
if(!postinit)\r
PostInit();\r
float armorblockpercent;\r
float g_weaponswitchdelay;\r
\r
-float g_balance_vore_swallow_limit, g_vore_showpreyhealth;\r
+float g_balance_vore_swallow_limit;\r
\r
//grabbers\r
float calledgrabbers;\r
}\r
\r
if(field == ST_HEALTH)\r
- if(g_vore_showpreyhealth) {\r
+ if(stof(str) > 0) {\r
pos_x += 138;\r
if(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))\r
drawcolorcodedstring(pos, "self", '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
WriteByte(MSG_ENTITY, cvar("g_balance_weaponswitchdelay") * 255.0);\r
\r
WriteCoord(MSG_ENTITY, cvar("g_balance_vore_swallow_limit"));\r
- WriteCoord(MSG_ENTITY, cvar("g_vore_showhealth"));\r
return TRUE;\r
}\r
\r