METHOD(VoretWeaponsDialog, showNotify, void(entity))\r
ATTRIB(VoretWeaponsDialog, title, string, "Weapon & Crosshair settings")\r
ATTRIB(VoretWeaponsDialog, color, vector, SKINCOLOR_DIALOG_WEAPONS)\r
- ATTRIB(VoretWeaponsDialog, intendedWidth, float, 0.7)\r
+ ATTRIB(VoretWeaponsDialog, intendedWidth, float, 1)\r
ATTRIB(VoretWeaponsDialog, rows, float, 20)\r
- ATTRIB(VoretWeaponsDialog, columns, float, 4)\r
+ ATTRIB(VoretWeaponsDialog, columns, float, 8)\r
ATTRIB(VoretWeaponsDialog, weaponsList, entity, NULL)\r
ENDCLASS(VoretWeaponsDialog)\r
#endif\r
me.TD(me, 1, 3, makeVoretTextLabel(0, "Weapon crosshair settings:"));\r
me.TR(me);\r
me.TDempty(me, 0.3);\r
- me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Crosshair:"));\r
+ me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Unarmed style:"));\r
for(i = 1; i <= 10; ++i) {\r
me.TDNoMargin(me, 1, 2.5 / 10, e = makeVoretCrosshairButton(3, i, "crosshair"), '1 1 0');\r
}\r
for(i = 11; i <= 20; ++i) {\r
me.TDNoMargin(me, 1, 2.5 / 10, e = makeVoretCrosshairButton(3, i, "crosshair"), '1 1 0');\r
}\r
+ me.TR(me);\r
+ me.TDempty(me, 0.3);\r
+ me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Primary style:"));\r
+ for(i = 1; i <= 10; ++i) {\r
+ me.TDNoMargin(me, 1, 2.5 / 10, e = makeVoretCrosshairButton(3, i, "crosshair_primary"), '1 1 0');\r
+ }\r
+ me.TR(me);\r
+ me.TDempty(me, 0.3);\r
+ me.TDempty(me, 1);\r
+ for(i = 11; i <= 20; ++i) {\r
+ me.TDNoMargin(me, 1, 2.5 / 10, e = makeVoretCrosshairButton(3, i, "crosshair_primary"), '1 1 0');\r
+ }\r
+ me.TR(me);\r
+ me.TDempty(me, 0.3);\r
+ me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Secondary style:"));\r
+ for(i = 1; i <= 10; ++i) {\r
+ me.TDNoMargin(me, 1, 2.5 / 10, e = makeVoretCrosshairButton(3, i, "crosshair_secondary"), '1 1 0');\r
+ }\r
+ me.TR(me);\r
+ me.TDempty(me, 0.3);\r
+ me.TDempty(me, 1);\r
+ for(i = 11; i <= 20; ++i) {\r
+ me.TDNoMargin(me, 1, 2.5 / 10, e = makeVoretCrosshairButton(3, i, "crosshair_secondary"), '1 1 0');\r
+ }\r
+ me.TR(me);\r
me.TR(me);\r
me.TDempty(me, 0.3);\r
me.TD(me, 1, 1.25, e = makeVoretTextLabel(0, "Crosshair Size:"));\r
me.TR(me);\r
me.TDempty(me, 0.6);\r
me.TD(me, 1, 2, e = makeVoretCheckBox(0, "crosshair_color_by_health", "Colorize by health"));\r
- me.TR(me);\r
+\r
+ me.gotoRC(me, 0, 4); me.setFirstColumn(me, me.currentColumn);\r
+ me.TD(me, 1, 3, makeVoretTextLabel(0, "Crosshair effects:"));\r
me.TR(me);\r
me.TDempty(me, 0.3);\r
me.TD(me, 1, 1.25, e = makeVoretTextLabel(0, "Hit test:"));\r