self.think = ogre_think;
self.nextthink = time + self.ticrate;
- if(self.delay != -1)
- self.nextthink = self.delay;
-
monster_move(autocvar_g_monster_ogre_speed_run, autocvar_g_monster_ogre_speed_walk, 300, ogre_anim_run, ogre_anim_walk, ogre_anim_idle);
}
self.think = soldier_think;
self.nextthink = time + self.ticrate;
- if(self.delay != -1)
- self.nextthink = self.delay;
-
if(time < self.attack_finished_single)
monster_move(0, 0, 0, soldier_anim_shoot, soldier_anim_shoot, soldier_anim_shoot);
else