self.BUTTON_ATCK = TRUE; // swallow the team mate
}
-.float swallow_delay, decide_delay1, decide_delay2;
+.float swallow_retry, decide_delay1, decide_delay2;
void Vore_AI()
{
// main vore AI code
decide_prey = cvar("bot_ai_vore_decide_prey") / (skill * 2 + 1) / self.bot_vorethink;
decide_pred = cvar("bot_ai_vore_decide_pred") / (skill * 2 + 1) / self.bot_vorethink;
- if(time > self.swallow_delay)
+ if(time > self.swallow_retry)
if(Swallow_condition_check_bot(prey))
{
// the greater the skill, the higher the chance bots will swallow someone each attempt
self.BUTTON_ATCK = TRUE; // swallow
self.decide_delay1 = time + decide_pred; // time before the bot decides what to do with their prey
}
- self.swallow_delay = time + cvar("bot_ai_vore_decide_swallow") / (skill + 1);
+ self.swallow_retry = time + cvar("bot_ai_vore_decide_swallow") / (skill + 1);
}
// deciding what to do with a victim: