{
if(head.health <= 0)
continue;
+
print(strcat("Warning: Monster still alive during build phase! Monster name: ", head.netname, "\n"));
- if(head.sprite)
- WaypointSprite_Kill(head.sprite);
+
+ WaypointSprite_Kill(head.sprite);
remove(head);
}
FOR_EACH_PLAYER(tail)
{
if(starting)
- Send_CSQC_Centerprint_Generic(tail, CPID_KH_MSG, "Defend the generator from waves of monsters!", 0, 0);
+ Send_CSQC_Centerprint_Generic(tail, CPID_KH_MSG, "Protect the generator from waves of monsters!", 0, 0);
else
Send_CSQC_Centerprint_Generic(tail, CPID_KH_MSG, ((wave_count >= max_waves) ? "Level victory!" : "Wave victory!"), 0, 0);
}