sz = draw_PictureSize(me.src3);
sz = globalToBoxSize(sz, draw_scale);
- sz = (2 * '1 1 0' + sz * cvar("crosshair_size")) * 0.1; // (2 * '1 1 0' + ...) * 0.1 here to make visible size changes happen also at bigger sizes
+ sz = (10 * '1 1 0' + sz * cvar("crosshair_size")) * 0.05; // (10 * '1 1 0' + ...) * 0.05 here to make visible size changes happen also at bigger sizes
if(sz_x > 0.95)
sz = sz * (0.95 / sz_x);
if(sz_y > 0.95)
me.TD(me, 1, 1.5, e0 = makeXonoticTextLabel(0, string_null));
e0.textEntity = main.weaponsDialog;
e0.allowCut = 1;
- me.TR(me);
me.TR(me);
me.TD(me, 1, 0.75, e = makeXonoticTextLabel(0, "Crosshair:"));
me.TD(me, 1, 1.00, e = makeXonoticCheckBox(0, "crosshair_per_weapon", "Per weapon"));