]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
More coherent function naming scheme
authorterencehill <piuntn@gmail.com>
Sun, 25 Dec 2011 16:16:46 +0000 (17:16 +0100)
committerterencehill <piuntn@gmail.com>
Sun, 25 Dec 2011 16:16:46 +0000 (17:16 +0100)
qcsrc/server/cl_client.qc
qcsrc/server/t_items.qc

index 66126e8d69d7fc65aea111d986a06b3d4ec1f34f..179a54ef93084a95441d0b534bf4af90cc3a2360 100644 (file)
@@ -396,7 +396,7 @@ void PutObserverInServer (void)
 
        if(clienttype(self) == CLIENTTYPE_REAL)
        {
-               Item_GetItemsTime(self);
+               Item_ItemsTime_Get(self);
                msg_entity = self;
                WriteByte(MSG_ONE, SVC_SETVIEW);
                WriteEntity(MSG_ONE, self);
@@ -694,7 +694,7 @@ void PutClientInServer (void)
                        return; // spawn failed
                }
 
-               Item_ClearItemsTime();
+               Item_ItemsTime_Clear();
 
                RemoveGrapplingHook(self); // Wazat's Grappling Hook
 
index 61d6a1e186fb786ca6ddf7e5563fd1b641f8e374..b0b60821b48997abcf91b3f0a241c2bd20fe3f8c 100644 (file)
@@ -201,7 +201,7 @@ void Item_ItemsTime_Init()
        it_fuelregen_time = -1;
        it_jetpack_time = -1;
 }
-void Item_ClearItemsTime()
+void Item_ItemsTime_Clear()
 {
        self.item_armor_large_time = (it_armor_large_time == -1) ? -1 : 0;
        self.item_health_mega_time = (it_health_mega_time == -1) ? -1 : 0;
@@ -213,7 +213,7 @@ void Item_ClearItemsTime()
        self.item_fuelregen_time   = (it_fuelregen_time   == -1) ? -1 : 0;
        self.item_jetpack_time     = (it_jetpack_time     == -1) ? -1 : 0;
 }
-void Item_GetItemsTime(entity e)
+void Item_ItemsTime_Get(entity e)
 {
        e.item_armor_large_time = it_armor_large_time;
        e.item_health_mega_time = it_health_mega_time;
@@ -225,7 +225,7 @@ void Item_GetItemsTime(entity e)
        e.item_fuelregen_time = it_fuelregen_time;
        e.item_jetpack_time = it_jetpack_time;
 }
-float Item_UpdateTime_Check(float item_time, float t)
+float Item_ItemsTime_UpdateTime_Check(float item_time, float t)
 {
        if(t == 0 && item_time == -1)
                return TRUE;
@@ -233,22 +233,22 @@ float Item_UpdateTime_Check(float item_time, float t)
                return TRUE;
        return FALSE;
 }
-void Item_UpdateTime(entity e, float t)
+void Item_ItemsTime_UpdateTime(entity e, float t)
 {
        if(g_minstagib)
        {
                switch(e.items)
                {
                        case IT_STRENGTH://"item-invis"
-                               if(Item_UpdateTime_Check(it_invisible_time, t))
+                               if(Item_ItemsTime_UpdateTime_Check(it_invisible_time, t))
                                        it_invisible_time = t;
                                break;
                        case IT_NAILS://"item-extralife"
-                               if(Item_UpdateTime_Check(it_extralife_time, t))
+                               if(Item_ItemsTime_UpdateTime_Check(it_extralife_time, t))
                                        it_extralife_time = t;
                                break;
                        case IT_INVINCIBLE://"item-speed"
-                               if(Item_UpdateTime_Check(it_speed_time, t))
+                               if(Item_ItemsTime_UpdateTime_Check(it_speed_time, t))
                                        it_speed_time = t;
                                break;
                }
@@ -259,20 +259,20 @@ void Item_UpdateTime(entity e, float t)
                {
                        case IT_HEALTH:
                                //if (e.classname == "item_health_mega")
-                                       if(Item_UpdateTime_Check(it_health_mega_time, t))
+                                       if(Item_ItemsTime_UpdateTime_Check(it_health_mega_time, t))
                                                it_health_mega_time = t;
                                break;
                        case IT_ARMOR:
                                if (e.classname == "item_armor_large")
-                                       if(Item_UpdateTime_Check(it_armor_large_time, t))
+                                       if(Item_ItemsTime_UpdateTime_Check(it_armor_large_time, t))
                                                it_armor_large_time = t;
                                break;
                        case IT_STRENGTH://"item-strength"
-                               if(Item_UpdateTime_Check(it_strength_time, t))
+                               if(Item_ItemsTime_UpdateTime_Check(it_strength_time, t))
                                        it_strength_time = t;
                                break;
                        case IT_INVINCIBLE://"item-shield"
-                               if(Item_UpdateTime_Check(it_shield_time, t))
+                               if(Item_ItemsTime_UpdateTime_Check(it_shield_time, t))
                                        it_shield_time = t;
                                break;
                }
@@ -280,11 +280,11 @@ void Item_UpdateTime(entity e, float t)
        switch(e.items)
        {
                case IT_FUEL_REGEN://"item-fuelregen"
-                       if(Item_UpdateTime_Check(it_fuelregen_time, t))
+                       if(Item_ItemsTime_UpdateTime_Check(it_fuelregen_time, t))
                                it_fuelregen_time = t;
                        break;
                case IT_JETPACK://"item-jetpack"
-                       if(Item_UpdateTime_Check(it_jetpack_time, t))
+                       if(Item_ItemsTime_UpdateTime_Check(it_jetpack_time, t))
                                it_jetpack_time = t;
                        break;
        }
@@ -314,11 +314,11 @@ void Item_Respawn (void)
                                if (t == 0 || head.scheduledrespawntime < t)
                                        t = head.scheduledrespawntime;
                }
-               Item_UpdateTime(self, t);
+               Item_ItemsTime_UpdateTime(self, t);
                FOR_EACH_REALCLIENT(head)
                {
                        if (head.classname != "player")
-                               Item_GetItemsTime(head);
+                               Item_ItemsTime_Get(head);
                }
        }
 
@@ -413,11 +413,11 @@ void Item_ScheduleRespawnIn(entity e, float t)
                e.nextthink = time + t;
                e.scheduledrespawntime = e.nextthink;
        }
-       Item_UpdateTime(e, e.scheduledrespawntime);
+       Item_ItemsTime_UpdateTime(e, e.scheduledrespawntime);
        FOR_EACH_REALCLIENT(e)
        {
                if (e.classname != "player")
-                       Item_GetItemsTime(e);
+                       Item_ItemsTime_Get(e);
        }
 }
 
@@ -956,7 +956,7 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime,
                if((itemflags & (FL_POWERUP | FL_WEAPON)) || (itemid & (IT_HEALTH | IT_ARMOR | IT_KEY1 | IT_KEY2)))
                        self.target = "###item###"; // for finding the nearest item using find()
 
-               Item_UpdateTime(self, 0);
+               Item_ItemsTime_UpdateTime(self, 0);
        }
 
        self.bot_pickup = TRUE;