--- /dev/null
+#ifdef SVQC
+
+float playerstats_db;
+string teamstats_last;
+string playerstats_last;
+string events_last;
+.float playerstats_addedglobalinfo;
+.string playerstats_id;
+
+void PlayerStats_Init() // initiated before InitGameplayMode so that scores are added properly
+{
+ string uri;
+ playerstats_db = -1;
+ playerstats_waitforme = TRUE;
+ uri = autocvar_g_playerstats_uri;
+ if(uri == "")
+ return;
+ playerstats_db = db_create();
+ if(playerstats_db >= 0)
+ playerstats_waitforme = FALSE; // must wait for it at match end
+
+ serverflags |= SERVERFLAG_PLAYERSTATS;
+
+ PlayerStats_AddEvent(PLAYERSTATS_ALIVETIME);
+ PlayerStats_AddEvent(PLAYERSTATS_AVGLATENCY);
+ PlayerStats_AddEvent(PLAYERSTATS_WINS);
+ PlayerStats_AddEvent(PLAYERSTATS_MATCHES);
+ PlayerStats_AddEvent(PLAYERSTATS_JOINS);
+ PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
+ PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
+ PlayerStats_AddEvent(PLAYERSTATS_RANK);
+
+ // accuracy stats
+ entity w;
+ float i;
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ w = get_weaponinfo(i);
+
+ PlayerStats_AddEvent(strcat("acc-", w.netname, "-hit"));
+ PlayerStats_AddEvent(strcat("acc-", w.netname, "-fired"));
+
+ PlayerStats_AddEvent(strcat("acc-", w.netname, "-cnt-hit"));
+ PlayerStats_AddEvent(strcat("acc-", w.netname, "-cnt-fired"));
+
+ PlayerStats_AddEvent(strcat("acc-", w.netname, "-frags"));
+ }
+
+ PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
+ PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
+ PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
+ PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
+ PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
+ PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
+ PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
+ PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
+ PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
+ PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
+}
+
+void PlayerStats_AddPlayer(entity e)
+{
+ string s;
+
+ if(playerstats_db < 0)
+ return;
+ if(e.playerstats_id)
+ return;
+
+ s = string_null;
+ if(e.crypto_idfp != "" && e.cvar_cl_allow_uidtracking == 1)
+ s = e.crypto_idfp;
+ else if(IS_BOT_CLIENT(e))
+ s = sprintf("bot#%g#%s", skill, e.cleanname);
+
+ if((s == "") || find(world, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
+ {
+ if(IS_BOT_CLIENT(e))
+ s = sprintf("bot#%d", e.playerid);
+ else
+ s = sprintf("player#%d", e.playerid);
+ }
+
+ e.playerstats_id = strzone(s);
+
+ string key;
+ key = sprintf("%s:*", e.playerstats_id);
+
+ string p;
+ p = db_get(playerstats_db, key);
+ if(p == "")
+ {
+ if(playerstats_last)
+ {
+ db_put(playerstats_db, key, playerstats_last);
+ strunzone(playerstats_last);
+ }
+ else
+ db_put(playerstats_db, key, "#");
+ playerstats_last = strzone(e.playerstats_id);
+ }
+}
+
+void PlayerStats_AddTeam(float t)
+{
+ if(playerstats_db < 0)
+ return;
+
+ string key;
+ key = sprintf("%d", t);
+
+ string p;
+ p = db_get(playerstats_db, key);
+ if(p == "")
+ {
+ if(teamstats_last)
+ {
+ db_put(playerstats_db, key, teamstats_last);
+ strunzone(teamstats_last);
+ }
+ else
+ db_put(playerstats_db, key, "#");
+ teamstats_last = strzone(key);
+ }
+}
+
+void PlayerStats_AddEvent(string event_id)
+{
+ if(playerstats_db < 0)
+ return;
+
+ string key;
+ key = sprintf("*:%s", event_id);
+
+ string p;
+ p = db_get(playerstats_db, key);
+ if(p == "")
+ {
+ if(events_last)
+ {
+ db_put(playerstats_db, key, events_last);
+ strunzone(events_last);
+ }
+ else
+ db_put(playerstats_db, key, "#");
+ events_last = strzone(event_id);
+ }
+}
+
+float PlayerStats_Event(entity e, string event_id, float value)
+{
+ if((e.playerstats_id == "") || playerstats_db < 0)
+ return 0;
+
+ string key;
+ float val;
+ key = sprintf("%s:%s", e.playerstats_id, event_id);
+ val = stof(db_get(playerstats_db, key));
+ val += value;
+ db_put(playerstats_db, key, ftos(val));
+ return val;
+}
+
+float PlayerStats_TeamScore(float t, string event_id, float value)
+{
+ if(playerstats_db < 0)
+ return 0;
+
+ string key;
+ float val;
+ key = sprintf("team#%d:%s", t, event_id);
+ val = stof(db_get(playerstats_db, key));
+ val += value;
+ db_put(playerstats_db, key, ftos(val));
+ return val;
+}
+
+/*
+ format spec:
+
+ A collection of lines of the format <key> SPACE <value> NEWLINE, where
+ <key> is always a single character.
+
+ The following keys are defined:
+
+ V: format version (always a fixed number) - this MUST be the first line!
+ #: comment (MUST be ignored by any parser)
+ R: release information on the server
+ T: time at which the game ended
+ G: game type
+ O: mod name (icon request) as in server browser
+ M: map name
+ I: match ID (see "matchid" in g_world.qc
+ S: "hostname" of the server
+ C: number of "unpure" cvar changes
+ U: UDP port number of the server
+ D: duration of the match
+ P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
+ Q: team number of an existing team (format: team#NN); this also sets the owner for all following "e" lines (lower case!)
+ n: nickname of the player (optional)
+ t: team ID
+ i: player index
+ e: followed by an event name, a space, and the event count/score
+ event names can be:
+ alivetime: total playing time of the player
+ avglatency: average network latency compounded throughout the match
+ wins: number of games won (can only be set if matches is set)
+ matches: number of matches played to the end (not aborted by map switch)
+ joins: number of matches joined (always 1 unless player never played during the match)
+ scoreboardvalid: set to 1 if the player was there at the end of the match
+ total-<scoreboardname>: total score of that scoreboard item
+ scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
+ achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
+ kills-<index>: number of kills against the indexed player
+ rank <number>: rank of player
+ acc-<weapon netname>-hit: total damage dealt
+ acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
+ acc-<weapon netname>-cnt-hit: amount of shots that actually hit
+ acc-<weapon netname>-cnt-fired: amount of fired shots
+ acc-<weapon netname>-frags: amount of frags dealt by weapon
+
+ Response format (not used yet): see https://gist.github.com/4284222
+*/
+
+void PlayerStats_ready(entity fh, entity pass, float status)
+{
+ string t, tn;
+ string p, pn;
+ string e, en;
+ string nn, tt;
+ string s;
+
+ switch(status)
+ {
+ case URL_READY_CANWRITE:
+ url_fputs(fh, "V 7\n");
+#ifdef WATERMARK
+ url_fputs(fh, sprintf("R %s\n", WATERMARK));
+#endif
+ url_fputs(fh, sprintf("T %s.%06d\n", strftime(FALSE, "%s"), floor(random() * 1000000)));
+ url_fputs(fh, sprintf("G %s\n", GetGametype()));
+ url_fputs(fh, sprintf("O %s\n", modname));
+ url_fputs(fh, sprintf("M %s\n", GetMapname()));
+ url_fputs(fh, sprintf("I %s\n", matchid));
+ url_fputs(fh, sprintf("S %s\n", cvar_string("hostname")));
+ url_fputs(fh, sprintf("C %d\n", cvar_purechanges_count));
+ url_fputs(fh, sprintf("U %d\n", cvar("port")));
+ url_fputs(fh, sprintf("D %f\n", max(0, time - game_starttime)));
+ if(teamplay)
+ {
+ for(t = teamstats_last; (tn = db_get(playerstats_db, sprintf("%d", stof(t)))) != ""; t = tn)
+ {
+ url_fputs(fh, sprintf("Q team#%s\n", t));
+ for(e = events_last; (en = db_get(playerstats_db, sprintf("*:%s", e))) != ""; e = en)
+ {
+ float v;
+ v = stof(db_get(playerstats_db, sprintf("team#%d:%s", stof(t), e)));
+ if(v != 0)
+ url_fputs(fh, sprintf("e %s %g\n", e, v));
+ }
+ }
+ }
+ for(p = playerstats_last; (pn = db_get(playerstats_db, sprintf("%s:*", p))) != ""; p = pn)
+ {
+ url_fputs(fh, sprintf("P %s\n", p));
+ nn = db_get(playerstats_db, sprintf("%s:_playerid", p));
+ if(nn != "")
+ url_fputs(fh, sprintf("i %s\n", nn));
+ nn = db_get(playerstats_db, sprintf("%s:_netname", p));
+ if(nn != "")
+ url_fputs(fh, sprintf("n %s\n", nn));
+ if(teamplay)
+ {
+ tt = db_get(playerstats_db, sprintf("%s:_team", p));
+ url_fputs(fh, sprintf("t %s\n", tt));
+ }
+ for(e = events_last; (en = db_get(playerstats_db, sprintf("*:%s", e))) != ""; e = en)
+ {
+ float v;
+ v = stof(db_get(playerstats_db, sprintf("%s:%s", p, e)));
+ if(v != 0)
+ url_fputs(fh, sprintf("e %s %g\n", e, v));
+ }
+ }
+ url_fputs(fh, "\n");
+ url_fclose(fh);
+ break;
+ case URL_READY_CANREAD:
+ // url_fclose is processing, we got a response for writing the data
+ // this must come from HTTP
+ print("Got response from player stats server:\n");
+ while((s = url_fgets(fh)))
+ print(" ", s, "\n");
+ print("End of response.\n");
+ url_fclose(fh);
+ break;
+ case URL_READY_CLOSED:
+ // url_fclose has finished
+ print("Player stats written\n");
+ playerstats_waitforme = TRUE;
+ db_close(playerstats_db);
+ playerstats_db = -1;
+ break;
+ case URL_READY_ERROR:
+ default:
+ print("Player stats writing failed: ", ftos(status), "\n");
+ playerstats_waitforme = TRUE;
+ if(playerstats_db >= 0)
+ {
+ db_close(playerstats_db);
+ playerstats_db = -1;
+ }
+ break;
+ }
+}
+
+//#NO AUTOCVARS START
+void PlayerStats_Shutdown()
+{
+ string uri;
+
+ if(playerstats_db < 0)
+ return;
+
+ uri = autocvar_g_playerstats_uri;
+ if(uri != "")
+ {
+ playerstats_waitforme = FALSE;
+ url_multi_fopen(uri, FILE_APPEND, PlayerStats_ready, world);
+ }
+ else
+ {
+ playerstats_waitforme = TRUE;
+ db_close(playerstats_db);
+ playerstats_db = -1;
+ }
+}
+//#NO AUTOCVARS END
+
+void PlayerStats_Accuracy(entity p)
+{
+ entity a, w;
+ a = p.accuracy;
+ float i;
+
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ w = get_weaponinfo(i);
+
+ PlayerStats_Event(p, strcat("acc-", w.netname, "-hit"), a.(accuracy_hit[i-1]));
+ PlayerStats_Event(p, strcat("acc-", w.netname, "-fired"), a.(accuracy_fired[i-1]));
+
+ PlayerStats_Event(p, strcat("acc-", w.netname, "-cnt-hit"), a.(accuracy_cnt_hit[i-1]));
+ PlayerStats_Event(p, strcat("acc-", w.netname, "-cnt-fired"), a.(accuracy_cnt_fired[i-1]));
+
+ PlayerStats_Event(p, strcat("acc-", w.netname, "-frags"), a.(accuracy_frags[i-1]));
+ }
+ //backtrace(strcat("adding player stat accuracy for ", p.netname, ".\n"));
+}
+
+void PlayerStats_AddGlobalInfo(entity p)
+{
+ if(playerstats_db < 0)
+ return;
+ if((p.playerstats_id == "") || playerstats_db < 0)
+ return;
+ p.playerstats_addedglobalinfo = TRUE;
+
+ // add global info!
+ if(p.alivetime)
+ {
+ PlayerStats_Event(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
+ p.alivetime = 0;
+ }
+
+ db_put(playerstats_db, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
+
+ if(p.cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
+ db_put(playerstats_db, sprintf("%s:_netname", p.playerstats_id), p.netname);
+
+ if(teamplay)
+ db_put(playerstats_db, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
+
+ if(stof(db_get(playerstats_db, sprintf("%d:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
+ PlayerStats_Event(p, PLAYERSTATS_JOINS, 1);
+
+ PlayerStats_Accuracy(p);
+
+ if(IS_REAL_CLIENT(p))
+ {
+ if(p.latency_cnt)
+ {
+ float latency = (p.latency_sum / p.latency_cnt);
+ if(latency) { PlayerStats_Event(p, PLAYERSTATS_AVGLATENCY, latency); }
+ }
+ }
+
+ strunzone(p.playerstats_id);
+ p.playerstats_id = string_null;
+}
+
+.float scoreboard_pos;
+void PlayerStats_EndMatch(float finished)
+{
+ entity p;
+ PlayerScore_Sort(score_dummyfield, 0, 0, 0);
+ PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
+ if(teamplay)
+ PlayerScore_TeamStats();
+ FOR_EACH_CLIENT(p)
+ {
+ // add personal score rank
+ PlayerStats_Event(p, PLAYERSTATS_RANK, p.score_dummyfield);
+
+ if(!p.scoreboard_pos)
+ continue;
+
+ // scoreboard is valid!
+ PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
+
+ // add scoreboard position
+ PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_POS, p.scoreboard_pos);
+
+ // add scoreboard data
+ PlayerScore_PlayerStats(p);
+
+ // if the match ended normally, add winning info
+ if(finished)
+ {
+ PlayerStats_Event(p, PLAYERSTATS_WINS, p.winning);
+ PlayerStats_Event(p, PLAYERSTATS_MATCHES, 1);
+ }
+ }
+}
+
+
+//// WIP -zykure
+
+/*
+ format spec:
+
+ A collection of lines of the format <key> SPACE <value> NEWLINE, where
+ <key> is always a single character.
+
+ The following keys are defined:
+
+ V: format version (always a fixed number) - this MUST be the first line!
+ #: comment (MUST be ignored by any parser)
+ R: release information on the server
+ T: time at which the game ended
+ G: game type
+ O: mod name (icon request) as in server browser
+ M: map name
+ I: match ID (see "matchid" in g_world.qc
+ S: "hostname" of the server
+ C: number of "unpure" cvar changes
+ U: UDP port number of the server
+ D: duration of the match
+ P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
+ Q: team number of an existing team (format: team#NN); this also sets the owner for all following "e" lines (lower case!)
+ n: nickname of the player (optional)
+ t: team ID
+ i: player index
+ e: followed by an event name, a space, and the event count/score
+ event names can be:
+ alivetime: total playing time of the player
+ avglatency: average network latency compounded throughout the match
+ wins: number of games won (can only be set if matches is set)
+ matches: number of matches played to the end (not aborted by map switch)
+ joins: number of matches joined (always 1 unless player never played during the match)
+ scoreboardvalid: set to 1 if the player was there at the end of the match
+ total-<scoreboardname>: total score of that scoreboard item
+ scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
+ achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
+ kills-<index>: number of kills against the indexed player
+ rank <number>: rank of player
+ acc-<weapon netname>-hit: total damage dealt
+ acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
+ acc-<weapon netname>-cnt-hit: amount of shots that actually hit
+ acc-<weapon netname>-cnt-fired: amount of fired shots
+ acc-<weapon netname>-frags: amount of frags dealt by weapon
+
+ Response format (not used yet): see https://gist.github.com/4284222
+*/
+/*
+void PlayerStatsEntity_ready(entity fh, entity player_stats, float status)
+{
+ string s;
+ string key, value;
+
+ switch(status)
+ {
+ case URL_READY_CANREAD:
+ print("Got response from player stats server:\n");
+ while((s = url_fgets(fh)))
+ {
+ print(" ", s, "\n");
+
+ key = substring(s, 0, 1);
+ value = substring(s, 2, -1);
+ if (key == "#")
+ continue;
+ else if (key == "V")
+ // version
+ continue;
+ else if (key == "P")
+ player_stats.playerid = stof(value);
+ else if (key == "n")
+ player_stats.playernick = value;
+ }
+ print("End of response.\n");
+ url_fclose(fh);
+ break;
+ case URL_READY_CLOSED:
+ // url_fclose has finished
+ print("Player stats received from server\n");
+ break;
+ case URL_READY_ERROR:
+ default:
+ print("Receiving player stats failed: ", ftos(status), "\n");
+ break;
+ }
+}
+
+void PlayerStats_GetPlayerInfo(entity p)
+{
+ string uri;
+
+ uri = autocvar_g_playerstats_uri;
+ if(uri != "")
+ {
+ url_single_fopen(strcat(uri, "/"), FILE_READ, PlayerStatsEntity_ready, p.player_stats);
+ }
+}
+*/
+
+#endif // SVQC
--- /dev/null
+#ifdef SVQC
+
+// time the player was alive and kicking
+string PLAYERSTATS_ALIVETIME = "alivetime";
+string PLAYERSTATS_AVGLATENCY = "avglatency";
+string PLAYERSTATS_WINS = "wins";
+string PLAYERSTATS_MATCHES = "matches";
+string PLAYERSTATS_JOINS = "joins";
+string PLAYERSTATS_SCOREBOARD_VALID = "scoreboardvalid";
+string PLAYERSTATS_RANK = "rank";
+string PLAYERSTATS_SCOREBOARD_POS = "scoreboardpos";
+
+string PLAYERSTATS_TOTAL = "total-";
+string PLAYERSTATS_SCOREBOARD = "scoreboard-";
+
+string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3 = "achievement-kill-spree-3";
+string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5 = "achievement-kill-spree-5";
+string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10 = "achievement-kill-spree-10";
+string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15 = "achievement-kill-spree-15";
+string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20 = "achievement-kill-spree-20";
+string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25 = "achievement-kill-spree-25";
+string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30 = "achievement-kill-spree-30";
+string PLAYERSTATS_ACHIEVEMENT_BOTLIKE = "achievement-botlike";
+string PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD = "achievement-firstblood";
+string PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM = "achievement-firstvictim";
+
+// delay map switch until this is set
+float playerstats_waitforme;
+
+// call at initialization
+void PlayerStats_Init();
+
+// add a new player
+void PlayerStats_AddPlayer(entity e);
+
+// add a new team
+void PlayerStats_AddTeam(float t);
+
+// add a new event
+void PlayerStats_AddEvent(string event_id);
+
+// call on each event to track, or at player disconnect OR match end for "global stuff"
+float PlayerStats_Event(entity e, string event_id, float value);
+
+// add a team score
+float PlayerStats_TeamScore(float t, string event_id, float value);
+
+// call at game over
+void PlayerStats_Shutdown(); // send stats to the server
+
+void PlayerStats_Accuracy(entity p);
+
+// call this whenever a player leaves
+void PlayerStats_AddGlobalInfo(entity p);
+
+// call this at the end of the match
+void PlayerStats_EndMatch(float finished);
+
+
+//// WIP -zykure
+
+//void PlayerStats_GetPlayerInfo(entity p);
+
+#endif //SVQC
../warpzonelib/mathlib.qh
../common/util.qh
../common/test.qh
+../common/playerstats.qh
oo/base.h
../common/util.qc
../common/test.qc
+../common/playerstats.qc
../common/command/markup.qc
../common/command/rpn.qc
../common/command/generic.qc
float maxclients;
// flag set on worldspawn so that the code knows if it is dedicated or not
-float server_is_dedicated;
+float server_is_dedicated;
// Fields
.float target_random;
.float trigger_reverse;
-// Nexball
+// Nexball
.entity ballcarried; // Also used for keepaway
.float metertime;
float g_nexball_meter_period;
.float last_pickup;
-.float hit_time;
-.float typehit_time;
+.float hit_time;
+.float typehit_time;
.float stat_leadlimit;
#define MISSILE_IS_CONFUSABLE(m) ((m.missile_flags & MIF_GUIDED_CONFUSABLE) ? TRUE : FALSE)
#define MISSILE_IS_GUIDED(m) ((m.missile_flags & MIF_GUIDED_ALL) ? TRUE : FALSE)
#define MISSILE_IS_TRACKING(m) ((m.missile_flags & MIF_GUIDED_TRACKING) ? TRUE : FALSE)
+
+
+////
+
+.entity player_stats;
+//.float playerid;
+.string playernick;
+.float elos;
+.float ranks;
d = 0; // weapon is set a few lines later
else
d = (i == WEP_LASER || i == WEP_SHOTGUN);
-
+
if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
d |= (i == WEP_HOOK);
if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
d = 0;
var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
-
+
//print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
-
+
// bit order in t:
// 1: want or not
// 2: is default?
// load mutators
#define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
{ if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
-
+
CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, 1);
CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
-
+
#undef CHECK_MUTATOR_ADD
-
+
if(cvar("sv_allow_fullbright"))
serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
g_bugrigs_steer = cvar("g_bugrigs_steer");
-
+
g_minstagib = cvar("g_minstagib");
sv_clones = cvar("sv_clones");
db_put(ServerProgsDB, strcat("uid2name", myuid), "");
}
}
-
+
if(s == "")
s = "^1Unregistered Player";
return s;
+++ /dev/null
-float playerstats_db;
-string teamstats_last;
-string playerstats_last;
-string events_last;
-.float playerstats_addedglobalinfo;
-.string playerstats_id;
-
-void PlayerStats_Init() // initiated before InitGameplayMode so that scores are added properly
-{
- string uri;
- playerstats_db = -1;
- playerstats_waitforme = TRUE;
- uri = autocvar_g_playerstats_uri;
- if(uri == "")
- return;
- playerstats_db = db_create();
- if(playerstats_db >= 0)
- playerstats_waitforme = FALSE; // must wait for it at match end
-
- serverflags |= SERVERFLAG_PLAYERSTATS;
-
- PlayerStats_AddEvent(PLAYERSTATS_ALIVETIME);
- PlayerStats_AddEvent(PLAYERSTATS_AVGLATENCY);
- PlayerStats_AddEvent(PLAYERSTATS_WINS);
- PlayerStats_AddEvent(PLAYERSTATS_MATCHES);
- PlayerStats_AddEvent(PLAYERSTATS_JOINS);
- PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
- PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
- PlayerStats_AddEvent(PLAYERSTATS_RANK);
-
- // accuracy stats
- entity w;
- float i;
- for(i = WEP_FIRST; i <= WEP_LAST; ++i)
- {
- w = get_weaponinfo(i);
-
- PlayerStats_AddEvent(strcat("acc-", w.netname, "-hit"));
- PlayerStats_AddEvent(strcat("acc-", w.netname, "-fired"));
-
- PlayerStats_AddEvent(strcat("acc-", w.netname, "-cnt-hit"));
- PlayerStats_AddEvent(strcat("acc-", w.netname, "-cnt-fired"));
-
- PlayerStats_AddEvent(strcat("acc-", w.netname, "-frags"));
- }
-
- PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
- PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
- PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
- PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
- PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
- PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
- PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
- PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
- PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
- PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
-}
-
-void PlayerStats_AddPlayer(entity e)
-{
- string s;
-
- if(playerstats_db < 0)
- return;
- if(e.playerstats_id)
- return;
-
- s = string_null;
- if(e.crypto_idfp != "" && e.cvar_cl_allow_uidtracking == 1)
- s = e.crypto_idfp;
- else if(IS_BOT_CLIENT(e))
- s = sprintf("bot#%g#%s", skill, e.cleanname);
-
- if((s == "") || find(world, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
- {
- if(IS_BOT_CLIENT(e))
- s = sprintf("bot#%d", e.playerid);
- else
- s = sprintf("player#%d", e.playerid);
- }
-
- e.playerstats_id = strzone(s);
-
- string key;
- key = sprintf("%s:*", e.playerstats_id);
-
- string p;
- p = db_get(playerstats_db, key);
- if(p == "")
- {
- if(playerstats_last)
- {
- db_put(playerstats_db, key, playerstats_last);
- strunzone(playerstats_last);
- }
- else
- db_put(playerstats_db, key, "#");
- playerstats_last = strzone(e.playerstats_id);
- }
-}
-
-void PlayerStats_AddTeam(float t)
-{
- if(playerstats_db < 0)
- return;
-
- string key;
- key = sprintf("%d", t);
-
- string p;
- p = db_get(playerstats_db, key);
- if(p == "")
- {
- if(teamstats_last)
- {
- db_put(playerstats_db, key, teamstats_last);
- strunzone(teamstats_last);
- }
- else
- db_put(playerstats_db, key, "#");
- teamstats_last = strzone(key);
- }
-}
-
-void PlayerStats_AddEvent(string event_id)
-{
- if(playerstats_db < 0)
- return;
-
- string key;
- key = sprintf("*:%s", event_id);
-
- string p;
- p = db_get(playerstats_db, key);
- if(p == "")
- {
- if(events_last)
- {
- db_put(playerstats_db, key, events_last);
- strunzone(events_last);
- }
- else
- db_put(playerstats_db, key, "#");
- events_last = strzone(event_id);
- }
-}
-
-float PlayerStats_Event(entity e, string event_id, float value)
-{
- if((e.playerstats_id == "") || playerstats_db < 0)
- return 0;
-
- string key;
- float val;
- key = sprintf("%s:%s", e.playerstats_id, event_id);
- val = stof(db_get(playerstats_db, key));
- val += value;
- db_put(playerstats_db, key, ftos(val));
- return val;
-}
-
-float PlayerStats_TeamScore(float t, string event_id, float value)
-{
- if(playerstats_db < 0)
- return 0;
-
- string key;
- float val;
- key = sprintf("team#%d:%s", t, event_id);
- val = stof(db_get(playerstats_db, key));
- val += value;
- db_put(playerstats_db, key, ftos(val));
- return val;
-}
-
-/*
- format spec:
-
- A collection of lines of the format <key> SPACE <value> NEWLINE, where
- <key> is always a single character.
-
- The following keys are defined:
-
- V: format version (always a fixed number) - this MUST be the first line!
- #: comment (MUST be ignored by any parser)
- R: release information on the server
- T: time at which the game ended
- G: game type
- O: mod name (icon request) as in server browser
- M: map name
- I: match ID (see "matchid" in g_world.qc
- S: "hostname" of the server
- C: number of "unpure" cvar changes
- U: UDP port number of the server
- D: duration of the match
- P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
- Q: team number of an existing team (format: team#NN); this also sets the owner for all following "e" lines (lower case!)
- n: nickname of the player (optional)
- t: team ID
- i: player index
- e: followed by an event name, a space, and the event count/score
- event names can be:
- alivetime: total playing time of the player
- avglatency: average network latency compounded throughout the match
- wins: number of games won (can only be set if matches is set)
- matches: number of matches played to the end (not aborted by map switch)
- joins: number of matches joined (always 1 unless player never played during the match)
- scoreboardvalid: set to 1 if the player was there at the end of the match
- total-<scoreboardname>: total score of that scoreboard item
- scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
- achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
- kills-<index>: number of kills against the indexed player
- rank <number>: rank of player
- acc-<weapon netname>-hit: total damage dealt
- acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
- acc-<weapon netname>-cnt-hit: amount of shots that actually hit
- acc-<weapon netname>-cnt-fired: amount of fired shots
- acc-<weapon netname>-frags: amount of frags dealt by weapon
-
- Response format (not used yet): see https://gist.github.com/4284222
-*/
-
-void PlayerStats_ready(entity fh, entity pass, float status)
-{
- string t, tn;
- string p, pn;
- string e, en;
- string nn, tt;
- string s;
-
- switch(status)
- {
- case URL_READY_CANWRITE:
- url_fputs(fh, "V 7\n");
-#ifdef WATERMARK
- url_fputs(fh, sprintf("R %s\n", WATERMARK));
-#endif
- url_fputs(fh, sprintf("T %s.%06d\n", strftime(FALSE, "%s"), floor(random() * 1000000)));
- url_fputs(fh, sprintf("G %s\n", GetGametype()));
- url_fputs(fh, sprintf("O %s\n", modname));
- url_fputs(fh, sprintf("M %s\n", GetMapname()));
- url_fputs(fh, sprintf("I %s\n", matchid));
- url_fputs(fh, sprintf("S %s\n", cvar_string("hostname")));
- url_fputs(fh, sprintf("C %d\n", cvar_purechanges_count));
- url_fputs(fh, sprintf("U %d\n", cvar("port")));
- url_fputs(fh, sprintf("D %f\n", max(0, time - game_starttime)));
- if(teamplay)
- {
- for(t = teamstats_last; (tn = db_get(playerstats_db, sprintf("%d", stof(t)))) != ""; t = tn)
- {
- url_fputs(fh, sprintf("Q team#%s\n", t));
- for(e = events_last; (en = db_get(playerstats_db, sprintf("*:%s", e))) != ""; e = en)
- {
- float v;
- v = stof(db_get(playerstats_db, sprintf("team#%d:%s", stof(t), e)));
- if(v != 0)
- url_fputs(fh, sprintf("e %s %g\n", e, v));
- }
- }
- }
- for(p = playerstats_last; (pn = db_get(playerstats_db, sprintf("%s:*", p))) != ""; p = pn)
- {
- url_fputs(fh, sprintf("P %s\n", p));
- nn = db_get(playerstats_db, sprintf("%s:_playerid", p));
- if(nn != "")
- url_fputs(fh, sprintf("i %s\n", nn));
- nn = db_get(playerstats_db, sprintf("%s:_netname", p));
- if(nn != "")
- url_fputs(fh, sprintf("n %s\n", nn));
- if(teamplay)
- {
- tt = db_get(playerstats_db, sprintf("%s:_team", p));
- url_fputs(fh, sprintf("t %s\n", tt));
- }
- for(e = events_last; (en = db_get(playerstats_db, sprintf("*:%s", e))) != ""; e = en)
- {
- float v;
- v = stof(db_get(playerstats_db, sprintf("%s:%s", p, e)));
- if(v != 0)
- url_fputs(fh, sprintf("e %s %g\n", e, v));
- }
- }
- url_fputs(fh, "\n");
- url_fclose(fh);
- break;
- case URL_READY_CANREAD:
- // url_fclose is processing, we got a response for writing the data
- // this must come from HTTP
- print("Got response from player stats server:\n");
- while((s = url_fgets(fh)))
- print(" ", s, "\n");
- print("End of response.\n");
- url_fclose(fh);
- break;
- case URL_READY_CLOSED:
- // url_fclose has finished
- print("Player stats written\n");
- playerstats_waitforme = TRUE;
- db_close(playerstats_db);
- playerstats_db = -1;
- break;
- case URL_READY_ERROR:
- default:
- print("Player stats writing failed: ", ftos(status), "\n");
- playerstats_waitforme = TRUE;
- if(playerstats_db >= 0)
- {
- db_close(playerstats_db);
- playerstats_db = -1;
- }
- break;
- }
-}
-
-//#NO AUTOCVARS START
-void PlayerStats_Shutdown()
-{
- string uri;
-
- if(playerstats_db < 0)
- return;
-
- uri = autocvar_g_playerstats_uri;
- if(uri != "")
- {
- playerstats_waitforme = FALSE;
- url_multi_fopen(uri, FILE_APPEND, PlayerStats_ready, world);
- }
- else
- {
- playerstats_waitforme = TRUE;
- db_close(playerstats_db);
- playerstats_db = -1;
- }
-}
-//#NO AUTOCVARS END
-
-void PlayerStats_Accuracy(entity p)
-{
- entity a, w;
- a = p.accuracy;
- float i;
-
- for(i = WEP_FIRST; i <= WEP_LAST; ++i)
- {
- w = get_weaponinfo(i);
-
- PlayerStats_Event(p, strcat("acc-", w.netname, "-hit"), a.(accuracy_hit[i-1]));
- PlayerStats_Event(p, strcat("acc-", w.netname, "-fired"), a.(accuracy_fired[i-1]));
-
- PlayerStats_Event(p, strcat("acc-", w.netname, "-cnt-hit"), a.(accuracy_cnt_hit[i-1]));
- PlayerStats_Event(p, strcat("acc-", w.netname, "-cnt-fired"), a.(accuracy_cnt_fired[i-1]));
-
- PlayerStats_Event(p, strcat("acc-", w.netname, "-frags"), a.(accuracy_frags[i-1]));
- }
- //backtrace(strcat("adding player stat accuracy for ", p.netname, ".\n"));
-}
-
-void PlayerStats_AddGlobalInfo(entity p)
-{
- if(playerstats_db < 0)
- return;
- if((p.playerstats_id == "") || playerstats_db < 0)
- return;
- p.playerstats_addedglobalinfo = TRUE;
-
- // add global info!
- if(p.alivetime)
- {
- PlayerStats_Event(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
- p.alivetime = 0;
- }
-
- db_put(playerstats_db, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
-
- if(p.cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
- db_put(playerstats_db, sprintf("%s:_netname", p.playerstats_id), p.netname);
-
- if(teamplay)
- db_put(playerstats_db, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
-
- if(stof(db_get(playerstats_db, sprintf("%d:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
- PlayerStats_Event(p, PLAYERSTATS_JOINS, 1);
-
- PlayerStats_Accuracy(p);
-
- if(IS_REAL_CLIENT(p))
- {
- if(p.latency_cnt)
- {
- float latency = (p.latency_sum / p.latency_cnt);
- if(latency) { PlayerStats_Event(p, PLAYERSTATS_AVGLATENCY, latency); }
- }
- }
-
- strunzone(p.playerstats_id);
- p.playerstats_id = string_null;
-}
-
-.float scoreboard_pos;
-void PlayerStats_EndMatch(float finished)
-{
- entity p;
- PlayerScore_Sort(score_dummyfield, 0, 0, 0);
- PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
- if(teamplay)
- PlayerScore_TeamStats();
- FOR_EACH_CLIENT(p)
- {
- // add personal score rank
- PlayerStats_Event(p, PLAYERSTATS_RANK, p.score_dummyfield);
-
- if(!p.scoreboard_pos)
- continue;
-
- // scoreboard is valid!
- PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
-
- // add scoreboard position
- PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_POS, p.scoreboard_pos);
-
- // add scoreboard data
- PlayerScore_PlayerStats(p);
-
- // if the match ended normally, add winning info
- if(finished)
- {
- PlayerStats_Event(p, PLAYERSTATS_WINS, p.winning);
- PlayerStats_Event(p, PLAYERSTATS_MATCHES, 1);
- }
- }
-}
+++ /dev/null
-// time the player was alive and kicking
-string PLAYERSTATS_ALIVETIME = "alivetime";
-string PLAYERSTATS_AVGLATENCY = "avglatency";
-string PLAYERSTATS_WINS = "wins";
-string PLAYERSTATS_MATCHES = "matches";
-string PLAYERSTATS_JOINS = "joins";
-string PLAYERSTATS_SCOREBOARD_VALID = "scoreboardvalid";
-string PLAYERSTATS_RANK = "rank";
-string PLAYERSTATS_SCOREBOARD_POS = "scoreboardpos";
-
-string PLAYERSTATS_TOTAL = "total-";
-string PLAYERSTATS_SCOREBOARD = "scoreboard-";
-
-string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3 = "achievement-kill-spree-3";
-string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5 = "achievement-kill-spree-5";
-string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10 = "achievement-kill-spree-10";
-string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15 = "achievement-kill-spree-15";
-string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20 = "achievement-kill-spree-20";
-string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25 = "achievement-kill-spree-25";
-string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30 = "achievement-kill-spree-30";
-string PLAYERSTATS_ACHIEVEMENT_BOTLIKE = "achievement-botlike";
-string PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD = "achievement-firstblood";
-string PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM = "achievement-firstvictim";
-
-// delay map switch until this is set
-float playerstats_waitforme;
-
-// call at initialization
-void PlayerStats_Init();
-
-// add a new player
-void PlayerStats_AddPlayer(entity e);
-
-// add a new team
-void PlayerStats_AddTeam(float t);
-
-// add a new event
-void PlayerStats_AddEvent(string event_id);
-
-// call on each event to track, or at player disconnect OR match end for "global stuff"
-float PlayerStats_Event(entity e, string event_id, float value);
-
-// add a team score
-float PlayerStats_TeamScore(float t, string event_id, float value);
-
-// call at game over
-void PlayerStats_Shutdown(); // send stats to the server
-
-// call this whenever a player leaves
-void PlayerStats_AddGlobalInfo(entity p);
-
-// call this at the end of the match
-void PlayerStats_EndMatch(float finished);
mutators/gamemode_domination.qh
mutators/gamemode_keyhunt.qh // TODO fix this
mutators/gamemode_keepaway.qh
-mutators/gamemode_nexball.qh
+mutators/gamemode_nexball.qh
mutators/gamemode_lms.qh
mutators/mutator_dodging.qh
anticheat.qh
cheats.qh
-playerstats.qh
+../common/playerstats.qh
portals.qh
anticheat.qc
cheats.qc
-playerstats.qc
+../common/playerstats.qc
round_handler.qc