this.movedir_z = ReadCoord();
this.lip = ReadByte() / 255.0;
}
- this.fade_start = ReadShort();
- this.fade_end = ReadShort();
- this.alpha_max = ReadShort();
- this.alpha_min = ReadShort();
- this.inactive = ReadShort();
+ this.fade_start = ReadByte();
+ this.fade_end = ReadByte();
+ this.alpha_max = ReadByte();
+ this.alpha_min = ReadByte();
+ this.inactive = ReadByte();
this.fade_vertical_offset = ReadShort();
BGMScript_InitEntity(this);
}
WriteCoord(MSG_ENTITY, this.movedir.z);
WriteByte(MSG_ENTITY, floor(this.lip * 255));
}
- WriteShort(MSG_ENTITY, this.fade_start);
- WriteShort(MSG_ENTITY, this.fade_end);
- WriteShort(MSG_ENTITY, this.alpha_max);
- WriteShort(MSG_ENTITY, this.alpha_min);
- WriteShort(MSG_ENTITY, this.inactive);
+ WriteByte(MSG_ENTITY, this.fade_start);
+ WriteByte(MSG_ENTITY, this.fade_end);
+ WriteByte(MSG_ENTITY, this.alpha_max);
+ WriteByte(MSG_ENTITY, this.alpha_min);
+ WriteByte(MSG_ENTITY, this.inactive);
WriteShort(MSG_ENTITY, this.fade_vertical_offset);
}