fixes the bug where if you changed slowmo during a demo to a low value
and back it would often take a long time to reach the next frame before
applying the new value)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11835
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
77e4c84a873c9029ea56a24d532b566fdd7c2573
else
{
cl.moveflags = 0;
- cl.movevars_ticrate = slowmo.value / bound(1.0f, cl_netfps.value, 1000.0f);
- cl.movevars_timescale = slowmo.value;
+ cl.movevars_ticrate = (cls.demoplayback ? 1.0f : slowmo.value) / bound(1.0f, cl_netfps.value, 1000.0f);
+ cl.movevars_timescale = (cls.demoplayback ? 1.0f : slowmo.value);
cl.movevars_gravity = sv_gravity.value;
cl.movevars_stopspeed = cl_movement_stopspeed.value;
cl.movevars_maxspeed = cl_movement_maxspeed.value;