float teamplayers = 0, without_me = 0;
switch(argv(2))
{
- case "ALLPLAYERS_BUT_ME": without_me = 1;
+ case "ALLPLAYERS_BUT_ME": without_me = 1; // fall through
case "ALLPLAYERS": teamplayers = 0; break;
- case "OWNTEAMPLAYERS_BUT_ME": without_me = 1;
+ case "OWNTEAMPLAYERS_BUT_ME": without_me = 1; // fall through
case "OWNTEAMPLAYERS": teamplayers = 1; break;
case "ENEMYTEAMPLAYERS": teamplayers = 2; break;
default: continue;
QUICKMENU_SMENU(CTX(_("QMCMD^Sound settings")), "Sound settings")
QUICKMENU_ENTRY(CTX(_("QMCMD^Hit sound")), "toggle cl_hitsound")
- QUICKMENU_ENTRY(CTX(_("QMCMD^Chat sound")), "toggle cl_chatsound")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Chat sound")), "toggle con_chatsound")
QUICKMENU_SMENU(CTX(_("QMCMD^Sound settings")), "Sound settings")
if(spectatee_status > 0)