if (self.crouch)
{
traceline(self.origin + '0 0 1' * PL_CROUCH_MIN_z, self.origin + '0 0 1' * (PL_CROUCH_MIN_z - autocvar_sv_player_jumpanim_minfall), TRUE, self);
- if(!trace_startsolid && trace_fraction == 1)
+ if(!trace_startsolid && trace_fraction == 1 || self.animstate_startframe == 7) // don't get stuck on idle animation in midair
{
setanim(self, self.anim_duckjump, FALSE, TRUE, self.restart_jump);
self.restart_jump = FALSE;
else
{
traceline(self.origin + '0 0 1' * PL_MIN_z, self.origin + '0 0 1' * (PL_MIN_z - autocvar_sv_player_jumpanim_minfall), TRUE, self);
- if(!trace_startsolid && trace_fraction == 1)
+ if(!trace_startsolid && trace_fraction == 1 || self.animstate_startframe == 7) // don't get stuck on idle animation in midair
{
setanim(self, self.anim_jump, FALSE, TRUE, self.restart_jump);
self.restart_jump = FALSE;