}
if (visiblevolumes)
+ {
qglEnable(GL_CULL_FACE);
+ qglDisable(GL_SCISSOR_TEST);
+ }
else
R_Shadow_Stage_End();
- qglDisable(GL_SCISSOR_TEST);
}
static void R_SetFrustum (void)
R_DrawModels();
R_TimeReport("models");
- if (r_shadow_realtime_world.integer || r_shadow_realtime_dlight.integer)
- {
- R_ShadowVolumeLighting(false);
- R_TimeReport("dynlight");
- }
+ R_ShadowVolumeLighting(false);
+ R_TimeReport("rtlights");
R_DrawLightningBeams();
R_TimeReport("lightning");
-n darkplaces: server is starting before the "port" cvar is set by commandline and scripts? (yummyluv)
-n darkplaces: typing ip in join game menu should show 'trying' and 'no response' after a while, or 'no network' if networking is not initialized (yummyluv)
-n dpmod: make grapple off-hand (joe hill)
+3 darkplaces: add a sound unloader of some sort, to allow music and other one-level stuff to be unloaded
+0 dpmod: fix angled corpse bug
0 darkplaces: add lava-steam particle puff effect for bursting lava bubbles (Zombie)
0 darkplaces: remove the loop unrolling in Image_Resample32LerpLine and Image_Resample24LerpLine and related functions, as the loop is really too long to get much benefit, and it might even not fit in the L1 instruction cache on Pentium1 (fuh)
0 darkplaces: make console editing allow cursoring left/right on the line and insert and delete, etc (Vic)