{
return false;
}
- GiveResourceWithLimit(player, resource_type, amount, ammomax);
+ GiveOrTakeResourceWithLimit(player, resource_type, amount, ammomax);
return true;
}
if (g_weapon_stay != 2)
{
return false;
}
- GiveResourceWithLimit(player, resource_type, amount, min(amount, ammomax));
+ GiveOrTakeResourceWithLimit(player, resource_type, amount, min(amount, ammomax));
return true;
}
return;
}
float current_amount = GetResourceAmount(receiver, resource_type);
- if (current_amount - amount < limit)
+ if (current_amount - amount < -limit)
{
- amount = limit + current_amount;
+ amount = -limit + current_amount;
}
TakeResource(receiver, resource_type, amount);
}
+void GiveOrTakeResource(entity receiver, int resource_type, float amount)
+{
+ if(amount < 0)
+ {
+ TakeResource(receiver, resource_type, amount * -1);
+ }
+ else
+ {
+ GiveResource(receiver, resource_type, amount);
+ }
+}
+
+void GiveOrTakeResourceWithLimit(entity receiver, int resource_type, float amount,
+ float limit)
+{
+ if(amount < 0)
+ {
+ TakeResourceWithLimit(receiver, resource_type, amount * -1, limit);
+ }
+ else
+ {
+ GiveResourceWithLimit(receiver, resource_type, amount, limit);
+ }
+}
+
int GetResourceType(.float resource_field)
{
switch (resource_field)
void TakeResourceWithLimit(entity receiver, int resource_type, float amount,
float limit);
+/// \brief Gives to or takes from an entity resource.
+/// \param[in,out] receiver Entity to give or take resource.
+/// \param[in] resource_type Type of the resource (a RESOURCE_* constant).
+/// \param[in] amount Amount of resource to give or take.
+/// \return No return.
+void GiveOrTakeResource(entity receiver, int resource_type, float amount);
+
+/// \brief Gives to or takes from an entity resource but not more/less than a limit.
+/// \param[in,out] receiver Entity to give or take resource.
+/// \param[in] resource_type Type of the resource (a RESOURCE_* constant).
+/// \param[in] amount Amount of resource to give or take.
+/// \param[in] limit Limit of resources to give or take.
+/// \return No return.
+void GiveOrTakeResourceWithLimit(entity receiver, int resource_type, float amount,
+ float limit);
+
// ===================== Legacy and/or internal API ===========================
/// \brief Converts an entity field to resource type.