#define REGISTRY_SOURCE_6(id, arr_name, register_arr, cond1, cond2, cond3) _REGISTRY_SOURCE(id, arr_name, register_arr, cond1, cond2, cond3, 3)
REGISTRY_SOURCE(FreetextSource, Guide, GuidePages)
+// The descriptions for these are in menu/xonotic/guide/pages.qh
#include <common/mapinfo.qh>
REGISTRY_SOURCE(GametypeSource, Gametypes, Gametypes)
#include <common/weapons/all.qh>
REGISTRY_SOURCE(WeaponSource, Weapons, Weapons)
-// The descriptions for these are in common/weapons/weapon/*.qc and common/mutators/mutator/overkill/ok*.qc
+// The descriptions for these are in common/weapons/weapon/*.qc and common/mutators/mutator/overkill/ok*.qc (weapon files)
#include <common/monsters/all.qh>
REGISTRY_SOURCE(MonsterSource, Monsters, Monsters)
#include <common/mutators/base.qh>
REGISTRY_SOURCE(MutatorSource, Mutators, Mutators)
+// The descriptions for these are in common/mutators/mutator/*.qc (not the cl_* or sv_* files)
#if 0
CLASS(MapSource, DataSource)