\r
set cl_vore_stomachmodel 1 "when enabled, we see the stomach model around us when eaten. -1 = disabled, 1 = enabled, anything between 0 and 1 = alpha"\r
set cl_vore_cameraspeed 1.5 "speed at which you see yourself sliding down when getting swallowed, 0 disables"\r
-set g_vore_regurgitatecolor_released "0.75 1 0.5" "the color players will have when released from the stomach alive"\r
-set g_vore_regurgitatecolor_digested "-0.125 0.25 0" "the color players will have when released from the stomach digested"\r
+set g_vore_regurgitatecolor_release "0.75 1 0.5" "the color players will have when regurgitated alive"\r
+set g_vore_regurgitatecolor_digest "-0.125 0.25 0" "the color players will have when digested"\r
set g_vore_gurglesound 1 "predators make an ambient gurgling sound"\r
set g_vore_biggergut 1 "when enabled, a player can't swallow someone with more players in their stomach than them"\r
-set g_vore_stealprey 0.5 "probability of stealing the prey from someone you are eating (when true their prey joins your stomach rather than popping out). 0 = never and 1 = always"\r
-set g_vore_dropweapon 0.75 "probability of dropping your weapon when being swallowed. 0 = never and 1 = always, does not apply to team mates"\r
-set g_vore_showpreyhealth 1 "when enabled, a predator can see their prey's health on the stomach board"\r
-set g_vore_soundocclusion 0.25 "directional player sounds are played at this amount of their normal volume for eaten players (simulates hearing harder from the stomach)"\r
+set g_vore_stealprey 0.5 "probability of stealing someone's prey when eating them (when true their prey joins your stomach rather than popping out). 0 = never, 1 = always"\r
+set g_vore_dropweapon 0.75 "probability of dropping your weapon when swallowed. 0 = never and 1 = always, does not apply to team mates"\r
+set g_vore_showpreyhealth 1 "when enabled, a predator can see their prey's health on the stomach board, and prey can see the health of players he's joining in the stomach"\r
+set g_vore_soundocclusion 0.25 "directional player sounds are cut to this amount of their initial volume for eaten players (simulates hearing harder from the stomach)"\r
\r
set sv_weaponstats_damagefile "" "when set to a file name, per-weapon damage stats get written to that file"\r
set sv_weaponstats_killfile "" "when set to a file name, per-weapon kill stats get written to that file"\r
\r
Vore_CameraEffect_Set(e);\r
\r
- if(stov(cvar_string("g_vore_regurgitatecolor_released")))\r
- e.colormod = stov(cvar_string("g_vore_regurgitatecolor_released"));\r
+ if(stov(cvar_string("g_vore_regurgitatecolor_release")))\r
+ e.colormod = stov(cvar_string("g_vore_regurgitatecolor_release"));\r
\r
if(e.team == e.predator.team && teamplay)\r
{\r
}\r
\r
if(self.health <= 0)\r
- if(stov(cvar_string("g_vore_regurgitatecolor_digested")))\r
- self.colormod = stov(cvar_string("g_vore_regurgitatecolor_digested"));\r
+ if(stov(cvar_string("g_vore_regurgitatecolor_digest")))\r
+ self.colormod = stov(cvar_string("g_vore_regurgitatecolor_digest"));\r
}\r
\r
.float teamheal_step;\r