set g_player_brightness 0 "set to 2 for brighter players"
seta g_balance_cloaked_alpha 0.25
+set g_sandbox 0 "allow players to spawn and edit objects around the map"
+
set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"
set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps"
MUTATOR_ADD(mutator_rocketflying);
if(cvar("g_vampire"))
MUTATOR_ADD(mutator_vampire);
+ if(cvar("g_sandbox"))
+ MUTATOR_ADD(sandbox);
if(cvar("sv_allow_fullbright"))
serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
MUTATOR_DECLARATION(mutator_dodging);
MUTATOR_DECLARATION(mutator_rocketflying);
MUTATOR_DECLARATION(mutator_vampire);
+
+MUTATOR_DECLARATION(sandbox);
mutators/mutator_dodging.qc
mutators/mutator_rocketflying.qc
mutators/mutator_vampire.qc
+mutators/sandbox.qc
../warpzonelib/anglestransform.qc
../warpzonelib/mathlib.qc