alias cl_hook_gamestart_ft
alias cl_hook_gamestart_inv
alias cl_hook_gamestart_duel
- alias cl_hook_gameend "rpn /cl_matchcount dup load 1 + =" // increase match count every time a game ends
+alias cl_hook_gamestart_mh
+ alias cl_hook_gameend
alias cl_hook_shutdown
alias cl_hook_activeweapon
REGISTER_STAT(DOM_PPS_YELLOW, float)
REGISTER_STAT(DOM_PPS_PINK, float)
+// man hunt
+REGISTER_STAT(MH_ROUNDTIMER, float)
+ // nexball
+ REGISTER_STAT(NB_METERSTART, float)
#ifdef SVQC
float autocvar_g_teleport_maxspeed;
GAMETYPE(MAPINFO_TYPE_NEXBALL) \
GAMETYPE(MAPINFO_TYPE_ONSLAUGHT) \
GAMETYPE(MAPINFO_TYPE_ASSAULT) \
+ GAMETYPE(MAPINFO_TYPE_MANHUNT) \
/* GAMETYPE(MAPINFO_TYPE_DUEL) */ \
- /* GAMETYPE(MAPINFO_TYPE_INVASION) */ \
/**/
// hidden gametypes come last so indexing always works correctly