cl_bobmodel_speed 7 gun bobbing speed\r
cl_bobmodel_up 0.02 gun bobbing upward movement amount\r
cl_leanmodel_side 1 enables gun leaning sideways\r
-cl_leanmodel_side_speed 0.025 gun leaning sideways speed\r
+cl_leanmodel_side_speed 5 gun leaning sideways speed\r
cl_leanmodel_side_limit 7.5 gun leaning sideways limit\r
cl_leanmodel_up 1 enables gun leaning upward\r
-cl_leanmodel_up_speed 0.015 gun leaning upward speed\r
+cl_leanmodel_up_speed 2.5 gun leaning upward speed\r
cl_leanmodel_up_limit 5 gun leaning upward limit\r
cl_bobup 0.5 view bobbing adjustment that makes the up or down swing of the bob last longer\r
cl_capturevideo 0 enables saving of video to a .avi file using uncompressed I420 colorspace and PCM audio, note that scr_screenshot_gammaboost affects the brightness of the output)\r
cvar_t cl_bobmodel_speed = {CVAR_SAVE, "cl_bobmodel_speed", "7", "gun bobbing speed"};
cvar_t cl_leanmodel_side = {CVAR_SAVE, "cl_leanmodel_side", "1", "enables gun leaning sideways"};
-cvar_t cl_leanmodel_side_speed = {CVAR_SAVE, "cl_leanmodel_side_speed", "0.025", "gun leaning sideways speed"};
+cvar_t cl_leanmodel_side_speed = {CVAR_SAVE, "cl_leanmodel_side_speed", "5", "gun leaning sideways speed"};
cvar_t cl_leanmodel_side_limit = {CVAR_SAVE, "cl_leanmodel_side_limit", "7.5", "gun leaning sideways limit"};
cvar_t cl_leanmodel_up = {CVAR_SAVE, "cl_leanmodel_up", "1", "enables gun leaning upward"};
-cvar_t cl_leanmodel_up_speed = {CVAR_SAVE, "cl_leanmodel_up_speed", "0.015", "gun leaning upward speed"};
+cvar_t cl_leanmodel_up_speed = {CVAR_SAVE, "cl_leanmodel_up_speed", "2.5", "gun leaning upward speed"};
cvar_t cl_leanmodel_up_limit = {CVAR_SAVE, "cl_leanmodel_up_limit", "5", "gun leaning upward limit"};
cvar_t cl_viewmodel_scale = {0, "cl_viewmodel_scale", "1", "changes size of gun model, lower values prevent poking into walls but cause strange artifacts on lighting and especially r_stereo/vid_stereobuffer options where the size of the gun becomes visible"};
bob = bob*0.3 + bob*0.7*cycle;
vieworg[2] += bound(-7, bob, 4);
}
-
+
VectorCopy(vieworg, gunorg);
if (cl_bob.value && cl_bobmodel.value)
// TODO 1 (done): Fix bug where model does a 360* turn when YAW jumps around the 0 - 360 rotation border
// TODO 2 (done): Implement limits (weapon model must not lean past a certain limit)
// TODO 3 (done): Cvar everything once the first TODOs are ready
+
+ float speed; // limit to safe values, or bad things happen at low framerates
+ if(cl.realframetime < 0.1)
+ speed = cl.realframetime;
+ else
+ speed = 0.1;
if(cl_leanmodel_up.value)
{
if(cl.viewangles[PITCH] - viewmodel_push_x > cl_leanmodel_up_limit.value)
viewmodel_push_x = cl.viewangles[PITCH] - cl_leanmodel_up_limit.value;
else
- viewmodel_push_x += (cl.viewangles[PITCH] - viewmodel_push_x) * cl_leanmodel_up_speed.value;
+ viewmodel_push_x += (cl.viewangles[PITCH] - viewmodel_push_x) * cl_leanmodel_up_speed.value * speed;
}
if(viewmodel_push_x > cl.viewangles[PITCH])
{
if(viewmodel_push_x - cl.viewangles[PITCH] > cl_leanmodel_up_limit.value)
viewmodel_push_x = cl.viewangles[PITCH] + cl_leanmodel_up_limit.value;
else
- viewmodel_push_x -= (viewmodel_push_x - cl.viewangles[PITCH]) * cl_leanmodel_up_speed.value;
+ viewmodel_push_x -= (viewmodel_push_x - cl.viewangles[PITCH]) * cl_leanmodel_up_speed.value * speed;
}
}
else
if(cl.viewangles[YAW] - viewmodel_push_y > cl_leanmodel_side_limit.value)
viewmodel_push_y = cl.viewangles[YAW] - cl_leanmodel_side_limit.value;
else
- viewmodel_push_y += (cl.viewangles[YAW] - viewmodel_push_y) * cl_leanmodel_side_speed.value;
+ viewmodel_push_y += (cl.viewangles[YAW] - viewmodel_push_y) * cl_leanmodel_side_speed.value * speed;
}
if(viewmodel_push_y > cl.viewangles[YAW])
{
if(viewmodel_push_y - cl.viewangles[YAW] > cl_leanmodel_side_limit.value)
viewmodel_push_y = cl.viewangles[YAW] + cl_leanmodel_side_limit.value;
else
- viewmodel_push_y -= (viewmodel_push_y - cl.viewangles[YAW]) * cl_leanmodel_side_speed.value;
+ viewmodel_push_y -= (viewmodel_push_y - cl.viewangles[YAW]) * cl_leanmodel_side_speed.value * speed;
}
}
else