vector eventchase_target_origin;
makevectors(view_angles);
// pass 1, used to check where the camera would go and obtain the trace_fraction
- eventchase_target_origin = pmove_org - view_forward * eventchase_current_distance;
+ eventchase_target_origin = pmove_org - v_forward * eventchase_current_distance;
traceline(pmove_org, eventchase_target_origin, MOVE_WORLDONLY, self);
// pass 2, also multiplying view_forward with trace_fraction, to prevent the camera from going through walls
// The 0.1 subtraction is to not limit the camera precisely at the wall surface, as that allows the view to poke through
- eventchase_target_origin = pmove_org - view_forward * eventchase_current_distance * (trace_fraction - 0.1);
+ eventchase_target_origin = pmove_org - v_forward * eventchase_current_distance * (trace_fraction - 0.1);
R_SetView(VF_ORIGIN, eventchase_target_origin);
}