FOR_EACH_REALCLIENT(tmp_entity)
{
if not(tmp_entity.CAPTURE_VERBOSE) { notification = APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_); s2 = NO_STR_ARG; f1 = f2 = NO_FL_ARG; }
- Send_Notification_Legacy_Wrapper(NOTIF_ONE, tmp_entity, MSG_INFO, notification, s1, s2, f1, f2, NO_FL_ARG);
+ Send_Notification_Legacy_Wrapper(NOTIF_ONE_ONLY, tmp_entity, MSG_INFO, notification, s1, s2, f1, f2, NO_FL_ARG);
}
+ // notify server log too
+ if not(autocvar_notification_ctf_capture_verbose) { notification = APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_); s2 = NO_STR_ARG; f1 = f2 = NO_FL_ARG; }
+ Local_Notification_Without_VarArgs(MSG_INFO, notification, stof(Get_Field_Value(F_STRNUM, MSG_INFO, notification)), stof(Get_Field_Value(F_FLNUM, MSG_INFO, notification)), s1, s2, NO_STR_ARG, NO_STR_ARG, f1, f2, NO_FL_ARG, NO_FL_ARG);
+
// write that shit in the database
if(success)
{
.float CAPTURE_VERBOSE;
.float PICKUP_TEAM_VERBOSE;
.float PICKUP_ENEMY_VERBOSE;
-#else
+#endif
var float autocvar_notification_ctf_capture_verbose = TRUE;
var float autocvar_notification_ctf_pickup_team_verbose = TRUE;
var float autocvar_notification_ctf_pickup_enemy_verbose = TRUE;
-#endif
+