#include "../../weapons/all.qh"
CLASS(MageSpike, PortoLaunch)
-/* flags */ ATTRIB(MageSpike, spawnflags, int, WEP_TYPE_OTHER);
+/* flags */ ATTRIB(MageSpike, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN);
/* impulse */ ATTRIB(MageSpike, impulse, int, 9);
/* refname */ ATTRIB(MageSpike, netname, string, "magespike");
/* wepname */ ATTRIB(MageSpike, message, string, _("Mage spike"));
#include "../../weapons/all.qh"
CLASS(SpiderAttack, PortoLaunch)
-/* flags */ ATTRIB(SpiderAttack, spawnflags, int, WEP_TYPE_OTHER);
+/* flags */ ATTRIB(SpiderAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN);
/* impulse */ ATTRIB(SpiderAttack, impulse, int, 9);
/* refname */ ATTRIB(SpiderAttack, netname, string, "spider");
/* wepname */ ATTRIB(SpiderAttack, message, string, _("Spider attack"));
#include "../../weapons/all.qh"
CLASS(WyvernAttack, PortoLaunch)
-/* flags */ ATTRIB(WyvernAttack, spawnflags, int, WEP_TYPE_OTHER);
+/* flags */ ATTRIB(WyvernAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN);
/* impulse */ ATTRIB(WyvernAttack, impulse, int, 9);
/* refname */ ATTRIB(WyvernAttack, netname, string, "wyvern");
/* wepname */ ATTRIB(WyvernAttack, message, string, _("Wyvern attack"));
#define TURRET_EWHEEL_WEAPON_H
CLASS(EWheelAttack, PortoLaunch)
-/* flags */ ATTRIB(EWheelAttack, spawnflags, int, WEP_TYPE_OTHER);
+/* flags */ ATTRIB(EWheelAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN);
/* impulse */ ATTRIB(EWheelAttack, impulse, int, 5);
/* refname */ ATTRIB(EWheelAttack, netname, string, "turret_ewheel");
/* wepname */ ATTRIB(EWheelAttack, message, string, _("eWheel"));
#define TURRET_FLAC_WEAPON_H
CLASS(FlacAttack, PortoLaunch)
-/* flags */ ATTRIB(FlacAttack, spawnflags, int, WEP_TYPE_OTHER);
+/* flags */ ATTRIB(FlacAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN);
/* impulse */ ATTRIB(FlacAttack, impulse, int, 5);
/* refname */ ATTRIB(FlacAttack, netname, string, "turret_flac");
/* wepname */ ATTRIB(FlacAttack, message, string, _("FLAC"));
#define TURRET_HELLION_WEAPON_H
CLASS(HellionAttack, PortoLaunch)
-/* flags */ ATTRIB(HellionAttack, spawnflags, int, WEP_TYPE_OTHER);
+/* flags */ ATTRIB(HellionAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN);
/* impulse */ ATTRIB(HellionAttack, impulse, int, 9);
/* refname */ ATTRIB(HellionAttack, netname, string, "turret_hellion");
/* wepname */ ATTRIB(HellionAttack, message, string, _("Hellion"));
#define TURRET_HK_WEAPON_H
CLASS(HunterKillerAttack, PortoLaunch)
-/* flags */ ATTRIB(HunterKillerAttack, spawnflags, int, WEP_TYPE_OTHER);
+/* flags */ ATTRIB(HunterKillerAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN);
/* impulse */ ATTRIB(HunterKillerAttack, impulse, int, 9);
/* refname */ ATTRIB(HunterKillerAttack, netname, string, "turret_hk");
/* wepname */ ATTRIB(HunterKillerAttack, message, string, _("Hunter-Killer"));
#define TURRET_MACHINEGUN_WEAPON_H
CLASS(MachineGunTurretAttack, PortoLaunch)
-/* flags */ ATTRIB(MachineGunTurretAttack, spawnflags, int, WEP_TYPE_OTHER);
+/* flags */ ATTRIB(MachineGunTurretAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN);
/* impulse */ ATTRIB(MachineGunTurretAttack, impulse, int, 9);
/* refname */ ATTRIB(MachineGunTurretAttack, netname, string, "turret_machinegun");
/* wepname */ ATTRIB(MachineGunTurretAttack, message, string, _("Machinegun"));
#define TURRET_MLRS_WEAPON_H
CLASS(MLRSTurretAttack, PortoLaunch)
-/* flags */ ATTRIB(MLRSTurretAttack, spawnflags, int, WEP_TYPE_OTHER);
+/* flags */ ATTRIB(MLRSTurretAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN);
/* impulse */ ATTRIB(MLRSTurretAttack, impulse, int, 9);
/* refname */ ATTRIB(MLRSTurretAttack, netname, string, "turret_mlrs");
/* wepname */ ATTRIB(MLRSTurretAttack, message, string, _("MLRS"));
#define TURRET_PHASER_WEAPON_H
CLASS(PhaserTurretAttack, PortoLaunch)
-/* flags */ ATTRIB(PhaserTurretAttack, spawnflags, int, WEP_TYPE_OTHER);
+/* flags */ ATTRIB(PhaserTurretAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN);
/* impulse */ ATTRIB(PhaserTurretAttack, impulse, int, 9);
/* refname */ ATTRIB(PhaserTurretAttack, netname, string, "turret_phaser");
/* wepname */ ATTRIB(PhaserTurretAttack, message, string, _("Phaser"));
#define TURRET_PLASMA_WEAPON_H
CLASS(PlasmaAttack, PortoLaunch)
-/* flags */ ATTRIB(PlasmaAttack, spawnflags, int, WEP_TYPE_OTHER);
+/* flags */ ATTRIB(PlasmaAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN);
/* impulse */ ATTRIB(PlasmaAttack, impulse, int, 5);
/* refname */ ATTRIB(PlasmaAttack, netname, string, "turret_plasma");
/* wepname */ ATTRIB(PlasmaAttack, message, string, _("Plasma"));
#define TURRET_TESLA_WEAPON_H
CLASS(TeslaCoilTurretAttack, PortoLaunch)
-/* flags */ ATTRIB(TeslaCoilTurretAttack, spawnflags, int, WEP_TYPE_OTHER);
+/* flags */ ATTRIB(TeslaCoilTurretAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN);
/* impulse */ ATTRIB(TeslaCoilTurretAttack, impulse, int, 9);
/* refname */ ATTRIB(TeslaCoilTurretAttack, netname, string, "turret_tesla");
/* wepname */ ATTRIB(TeslaCoilTurretAttack, message, string, _("Tesla Coil"));
#define TURRET_WALKER_WEAPON_H
CLASS(WalkerTurretAttack, PortoLaunch)
-/* flags */ ATTRIB(WalkerTurretAttack, spawnflags, int, WEP_TYPE_OTHER);
+/* flags */ ATTRIB(WalkerTurretAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN);
/* impulse */ ATTRIB(WalkerTurretAttack, impulse, int, 5);
/* refname */ ATTRIB(WalkerTurretAttack, netname, string, "turret_walker");
/* wepname */ ATTRIB(WalkerTurretAttack, message, string, _("Walker"));
#include "../../weapons/all.qh"
CLASS(RacerAttack, PortoLaunch)
-/* flags */ ATTRIB(RacerAttack, spawnflags, int, WEP_TYPE_OTHER);
+/* flags */ ATTRIB(RacerAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN);
/* impulse */ ATTRIB(RacerAttack, impulse, int, 3);
/* refname */ ATTRIB(RacerAttack, netname, string, "racercannon");
/* wepname */ ATTRIB(RacerAttack, message, string, _("Racer cannon"));
#include "../../weapons/all.qh"
CLASS(RaptorCannon, PortoLaunch)
-/* flags */ ATTRIB(RaptorCannon, spawnflags, int, WEP_TYPE_OTHER);
+/* flags */ ATTRIB(RaptorCannon, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN);
/* impulse */ ATTRIB(RaptorCannon, impulse, int, 3);
/* refname */ ATTRIB(RaptorCannon, netname, string, "raptorcannon");
/* wepname */ ATTRIB(RaptorCannon, message, string, _("Raptor cannon"));
REGISTER_WEAPON(RAPTOR, NEW(RaptorCannon));
CLASS(RaptorBomb, PortoLaunch)
-/* flags */ ATTRIB(RaptorBomb, spawnflags, int, WEP_TYPE_OTHER);
+/* flags */ ATTRIB(RaptorBomb, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN);
/* impulse */ ATTRIB(RaptorBomb, impulse, int, 3);
/* refname */ ATTRIB(RaptorBomb, netname, string, "raptorbomb");
/* wepname */ ATTRIB(RaptorBomb, message, string, _("Raptor bomb"));
REGISTER_WEAPON(RAPTOR_BOMB, NEW(RaptorBomb));
CLASS(RaptorFlare, PortoLaunch)
-/* flags */ ATTRIB(RaptorFlare, spawnflags, int, WEP_TYPE_OTHER);
+/* flags */ ATTRIB(RaptorFlare, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN);
/* impulse */ ATTRIB(RaptorFlare, impulse, int, 3);
/* refname */ ATTRIB(RaptorFlare, netname, string, "raptorflare");
/* wepname */ ATTRIB(RaptorFlare, message, string, _("Raptor flare"));
#define GAMEMODE_NEXBALL_WEAPON_H
CLASS(BallStealer, PortoLaunch)
-/* flags */ ATTRIB(BallStealer, spawnflags, int, WEP_TYPE_OTHER);
+/* flags */ ATTRIB(BallStealer, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN);
/* impulse */ ATTRIB(BallStealer, impulse, int, 2);
/* refname */ ATTRIB(BallStealer, netname, string, "ballstealer");
/* wepname */ ATTRIB(BallStealer, message, string, _("Ball Stealer"));