AUTOCVAR_SAVE(cl_damagetext_size_max_damage, float, 140, "How much damage is considered large");
AUTOCVAR_SAVE(cl_damagetext_alpha_start, float, 1, "Damage text initial alpha");
AUTOCVAR_SAVE(cl_damagetext_alpha_lifetime, float, 3, "Damage text lifetime in seconds");
-AUTOCVAR_SAVE(cl_damagetext_velocity_screen, vector, '0 -20 0', "Damage text move direction (screen coordinates)");
-AUTOCVAR_SAVE(cl_damagetext_velocity_world, vector, '0 0 0', "Damage text move direction (world coordinates)");
+AUTOCVAR_SAVE(cl_damagetext_velocity_screen, vector, '0 0 0', "Damage text move direction (screen coordinates)");
+AUTOCVAR_SAVE(cl_damagetext_velocity_world, vector, '0 0 20', "Damage text move direction (world coordinates)");
AUTOCVAR_SAVE(cl_damagetext_offset_screen, vector, '0 -40 0', "Damage text offset (screen coordinates)");
AUTOCVAR_SAVE(cl_damagetext_offset_world, vector, '0 0 0', "Damage text offset (world coordinates)");
AUTOCVAR_SAVE(cl_damagetext_accumulate_range, float, 30, "Damage text spawned within this range is accumulated");
seta cl_damagetext_size_max_damage 140 "How much damage is considered large"
seta cl_damagetext_alpha_start "1" "Damage text initial alpha"
seta cl_damagetext_alpha_lifetime "3" "Damage text lifetime in seconds"
-seta cl_damagetext_velocity_screen "0 -20 0"
-seta cl_damagetext_velocity_world "0 0 0"
+seta cl_damagetext_velocity_screen "0 0 0"
+seta cl_damagetext_velocity_world "0 0 20"
seta cl_damagetext_offset_screen "0 -40 0"
seta cl_damagetext_offset_world "0 0 0"
seta cl_damagetext_accumulate_range "30" "Damage text spawned within this range is accumulated"