}
if(n >= 2)
{
-
-
if(e.projectiledeathtype & HITTYPE_SECONDARY)
{
if(cvar("g_balance_crylink_secondary_joinexplode"))
cvar("g_balance_crylink_secondary_joinexplode_edgedamage") * n,
cvar("g_balance_crylink_secondary_joinexplode_radius") * n, world,
cvar("g_balance_crylink_secondary_joinexplode_force") * n, e.projectiledeathtype, other);
+
+ pointparticles(particleeffectnum("crylink_linkjoin"), self.origin, '0 0 0', n);
}
}
else
cvar("g_balance_crylink_primary_joinexplode_edgedamage") * n,
cvar("g_balance_crylink_primary_joinexplode_radius") * n, world,
cvar("g_balance_crylink_primary_joinexplode_force") * n, e.projectiledeathtype, other);
+
+ pointparticles(particleeffectnum("crylink_linkjoin"), self.origin, '0 0 0', n);
}
}
-
- // they seem to touch...
- // TODO make a specific particle effect for this
- pointparticles(particleeffectnum("crylink_linkjoin"), self.origin, '0 0 0', 1);
}
}
remove(self);