me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Particle quality:"));
me.TD(me, 1, 2, e = makeXonoticSlider(0.2, 1.0, 0.1, "cl_particles_quality"));
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Particle dist.:"));
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Particle distance:"));
me.TD(me, 1, 2, e = makeXonoticSlider(500, 2000, 100, "r_drawparticles_drawdistance"));
me.TR(me);
me.TR(me);
setDependent(e, "cl_decals", 1, 1);
me.gotoRC(me, 2, 3.5); me.setFirstColumn(me, me.currentColumn);
- me.TD(me, 1, 2, e = makeXonoticCheckBox(1, "mod_q3bsp_nolightmaps", "Use lightmaps"));
- me.TD(me, 1, 1.9, e = makeXonoticCheckBox(0, "r_glsl_deluxemapping", "Deluxe mapping"));
+ me.TD(me, 1, 1.2, e = makeXonoticCheckBox(1, "mod_q3bsp_nolightmaps", "Use lightmaps"));
+ me.TD(me, 1, 1.2, e = makeXonoticCheckBox(0, "r_glsl_deluxemapping", "Deluxe mapping"));
setDependentAND(e, "vid_gl20", 1, 1, "mod_q3bsp_nolightmaps", 0, 0);
- me.TD(me, 1, 0.7, e = makeXonoticCheckBox(0, "r_shadow_gloss", "Gloss"));
+ me.TD(me, 1, 0.6, e = makeXonoticCheckBox(0, "r_shadow_gloss", "Gloss"));
setDependentAND3(e, "vid_gl20", 1, 1, "r_glsl_deluxemapping", 1, 2, "mod_q3bsp_nolightmaps", 0, 0);
me.TR(me);
- me.TD(me, 1, 1.5, e = makeXonoticCheckBox(0, "r_glsl_offsetmapping", "Offset mapping"));
+ me.TD(me, 1, 1.2, e = makeXonoticCheckBox(0, "r_glsl_offsetmapping", "Offset mapping"));
setDependent(e, "vid_gl20", 1, 1);
- me.TD(me, 1, 1.9, e = makeXonoticCheckBox(0, "r_glsl_offsetmapping_reliefmapping", "Relief mapping"));
+ me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "r_glsl_offsetmapping_reliefmapping", "Relief mapping"));
setDependentAND(e, "vid_gl20", 1, 1, "r_glsl_offsetmapping", 1, 1);
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_water", "Reflections:"));