- Improved radar (minimap), which shows in both team games and standalone games by default.\r
\r
- Added settings for anaglyph stereo in the Video menu, so people with 3D glasses can play Vore Tournament in 3D. Includes settings for any type of glasses.\r
+\r
+Known bugs:\r
+\r
+- When players die, they occasionally keep throwing gibs and blood infinitely from their death spot. The reason for this is still unknown, and the bug will also decrease performance, although it doesn't happen too often.\r
+\r
+- Sometimes the swallow model gets bumped, causing the camera to see outside of its bounds. This happens rarely and was no longer noticed, so it might have been fixed. I remember it was related to weapon display digits and changing the scale of the view weapon.\r
+\r
+- When players get stomach kicked or grow, weapon reload keeps resetting and starting over again. I'm not sure if to fix this or if it's better this way (since it simulates loss of handling).\r
+\r
+- Some bots still don't select the Grabber gun when they have it.\r
+\r
+- Respawn ghosts don't fade smoothly, and disappear instantly instead.\r
+\r
+- There is still an issue with the weapon model attempting to attach to the stomach model, which is configured per-player. This doesn't cause any visible problems but still shouldn't happen.\r
+\r
+- Several divisions by zero still exist in the code (visible with developer 1). They doesn't cause visible issues but should still not happen.\r
\r
- 0.8: When darkplaces will have ODE by default, make dropped items physical, as well as gibs and casings, but cvar the usage of these both client and server side\r
\r
-- 0.7: Make a known bugs section in the release notes\r
-\r
-- 0.7: When spectating, your arrow also appears on the radar\r
-\r
- 0.8: Campaign - Use Bloodprison and BloodprisonCTF instead of Basement?
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