if (lag)
{
// take players back into the past
- player = player_list;
- while (player)
- {
- antilag_takeback(player, time - lag);
- player = player.nextplayer;
- }
+ FOR_EACH_PLAYER(player)
+ if(player != forent)
+ antilag_takeback(player, time - lag);
}
// do the trace
// restore players to current positions
if (lag)
{
- player = player_list;
- while (player)
- {
- antilag_restore(player);
- player = player.nextplayer;
- }
+ FOR_EACH_PLAYER(player)
+ if(player != forent)
+ antilag_restore(player);
}
// restore shooter solid type