{
// if we pressed primary fire while loading, unload all rockets and abort
self.hagar_load = 0;
- sound(self, CHAN_WEAPON2, "weapons/hagar_load.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CHAN_WEAPON, "weapons/hagar_beep.wav", VOL_BASE, ATTN_NORM);
// pause until we can load rockets again, once we re-press the alt fire button
self.hagar_loadstep = time + autocvar_g_balance_hagar_secondary_load_speed;
self.hagar_load += 1;
sound(self, CHAN_WEAPON2, "weapons/hagar_load.wav", VOL_BASE, ATTN_NORM);
- // if this is the last rocket we can load, play a beep sound to notify the player of that
+ // if this is the last rocket we can load, play the beep sound to notify the player of that
if(self.hagar_load >= autocvar_g_balance_hagar_secondary_load_max)
sound(self, CHAN_WEAPON, "weapons/hagar_beep.wav", VOL_BASE, ATTN_NORM);