-textures/flags/flag_red_cloth {
+flags/flag_red_cloth {
cull none
deformVertexes wave 100 sin 0 0.4 0 2.5
{
}
}
-textures/flags/flag_red_laser {
+flags/flag_red_laser {
{
map textures/flags/flag_red_laser.tga
tcMod scroll 0.2 -1
}
-textures/flags/flag_blue_cloth {
+flags/flag_blue_cloth {
cull none
deformVertexes wave 100 sin 0 0.4 0 2.5
{
}
}
-textures/flags/flag_blue_laser {
+flags/flag_blue_laser {
{
map textures/flags/flag_blue_laser.tga
tcMod scroll 0.2 -1
-textures/electro
-{
- dpreflectcube cubemaps/default/sky
- {
- map textures/electro.tga
- rgbgen lightingDiffuse
- }
-}
electro
{
dpreflectcube cubemaps/default/sky
rgbgen lightingDiffuse
}
}
-textures/nexgun.tga
-{
- dpreflectcube cubemaps/default/sky
- {
- map textures/nexgun.tga
- rgbgen lightingDiffuse
- }
-}
-nexgun.tga
+nexgun
{
dpreflectcube cubemaps/default/sky
{
rgbgen lightingDiffuse
}
}
-textures/uzi.tga
+uzi
{
dpreflectcube cubemaps/default/sky
{
rgbgen lightingDiffuse
}
}
-textures/glauncher
+glauncher
{
dpreflectcube cubemaps/default/sky
{
rgbgen lightingDiffuse
}
}
-textures/hagar2.tga
+hagar2
{
dpreflectcube cubemaps/default/sky
{
rgbgen lightingDiffuse
}
}
-textures/crylink.tga
+crylink
{
dpreflectcube cubemaps/default/sky
{
rgbgen lightingDiffuse
}
}
-crylink.tga
-{
- dpreflectcube cubemaps/default/sky
- {
- map textures/crylink.tga
- rgbgen lightingDiffuse
- }
-}
-textures/hlac_body.tga
+hlac_body
{
dpreflectcube cubemaps/default/sky
{
rgbgen lightingDiffuse
}
}
-textures/hlac_accessory.tga
+hlac_accessory
{
dpreflectcube cubemaps/default/sky
{
rgbgen lightingDiffuse
}
}
-textures/shotgun2
+shotgun2
{
dpreflectcube cubemaps/default/sky
{
rgbgen lightingDiffuse
}
}
-textures/nex.tga
+nex
{
dpreflectcube cubemaps/default/sky
{
rgbgen lightingDiffuse
}
}
-textures/rl.tga
+rl
{
dpreflectcube cubemaps/default/sky
{
rgbgen lightingDiffuse
}
}
-marine
+laser
{
dpreflectcube cubemaps/default/sky
{
- map textures/marine.tga
+ map textures/laser.tga
rgbgen lightingDiffuse
}
}
-laser.tga
+hlac_accessory
{
dpreflectcube cubemaps/default/sky
{
- map textures/laser.tga
+ map textures/hlac_accessory.tga
rgbgen lightingDiffuse
}
}
-textures/hlac_accessory
+hlac_body
{
dpreflectcube cubemaps/default/sky
{
- map textures/hlac_accessory.tga
+ map textures/hlac_body.tga
rgbgen lightingDiffuse
}
}
-textures/hlac_body
+seeker
{
dpreflectcube cubemaps/default/sky
{
- map textures/hlac_body.tga
+ map textures/seeker.tga
rgbgen lightingDiffuse
}
-}
\ No newline at end of file
+}