// precache any models used by the client (this also marks them used)
cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
- cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
- cl.model_beam = Mod_ForName("progs/beam.mdl", true, false, false);
+ cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
+ cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
Mod_PurgeUnused();
// do the same for sounds