#if defined(CSQC) || defined(MENUQC)
// no translatable cvar description please
AUTOCVAR_SAVE(cl_damagetext, bool, false, "Draw damage dealt where you hit the enemy");
-AUTOCVAR_SAVE(cl_damagetext_format, string, "-%3$$d", "How to format the damage text. 1$ is health, 2$ is armor, 3$ is both");
+AUTOCVAR_SAVE(cl_damagetext_format, string, "-%3$d", "How to format the damage text. 1$ is health, 2$ is armor, 3$ is both");
AUTOCVAR_SAVE(cl_damagetext_color, vector, '1 1 0', "Damage text color");
AUTOCVAR_SAVE(cl_damagetext_color_per_weapon, bool, false, "Damage text uses weapon color");
AUTOCVAR_SAVE(cl_damagetext_size, float, 8, "Damage text font size");