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fix health in ekg
author
Rudolf Polzer <divVerent@xonotic.org>
Tue, 5 Apr 2011 07:12:26 +0000
(09:12 +0200)
committer
Rudolf Polzer <divVerent@xonotic.org>
Tue, 5 Apr 2011 07:12:26 +0000
(09:12 +0200)
qcsrc/server/cl_player.qc
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diff --git
a/qcsrc/server/cl_player.qc
b/qcsrc/server/cl_player.qc
index 035114b25f23a9e62b34885927e9269c6330e003..3426c4ce56d6782db7a94a2274d23033376eea2b 100644
(file)
--- a/
qcsrc/server/cl_player.qc
+++ b/
qcsrc/server/cl_player.qc
@@
-722,7
+722,7
@@
void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
if(sv_gentle > 0 || autocvar_ekg) {
// remove corpse
- PlayerCorpseDamage (inflictor, attacker,
100
.0, deathtype, hitloc, force);
+ PlayerCorpseDamage (inflictor, attacker,
autocvar_sv_gibhealth+1
.0, deathtype, hitloc, force);
}
// reset fields the weapons may use just in case