{"Dimension of the Lost", 17, 2}
};
-// these are placeholders for bloodbath developers to fill in more correctly
+// Map list for BloodBath
level_t bloodbathlevels[] =
{
- {"start", "Welcome to BloodBath"},
- {"bb1m1", "Level 1"}
+ {"bb1", "The Stronghold"},
+ {"bb2", "Winter Wonderland"},
+ {"bb3", "Bodies"},
+ {"bb4", "The Tower"},
+ {"bb5", "Click!"},
+ {"bb7", "Midgard"},
+ {"bb8", "Fun With Heads"},
+
+ {"dm1", "Monolith Building #11"},
+ {"dm2", "Power!"},
+ {"dm3", "Area 15"},
+
+ {"cpbb01", "Crypt of Despair"},
+ {"cpbb03", "Unholy Cathedral"},
+
+ {"b2a15", "A15"},
+ {"barena", "Blood Arena"},
+ {"bkeep", "Blood Keep"},
+ {"bstar", "Brownstar"},
+ {"crypt", "The Crypt"},
+
+ {"bb3_2k1", "Bodies Infusion"},
+ {"qbb1", "The Confluence"},
+ {"qbb2", "Kathartic"},
+ {"qbb3", "Caleb's Woodland Retreat"},
+ {"qe1m7", "The House of Chthon"}
};
episode_t bloodbathepisodes[] =
{
- {"Welcome to BloodBath", 0, 1},
- {"BloodBath Episode 1", 1, 1}
+ {"Blood", 0, 7},
+ {"Plasma Pack", 7, 3},
+ {"Cryptic Passage", 10, 2},
+ {"Blood 2", 12, 5},
+ {"BloodBath", 17, 5}
};
gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
-gamelevels_t bloodbathgame = {"BloodBath", bloodbathlevels, bloodbathepisodes, 2};
+gamelevels_t bloodbathgame = {"BloodBath", bloodbathlevels, bloodbathepisodes, 5};
typedef struct
{