-void Face_getClosest(Face& face, SelectionTest& test, SelectionIntersection& bestIntersection, Face*& closestFace)
-{
- SelectionIntersection intersection;
- face.testSelect(test, intersection);
- if(intersection.valid()
- && SelectionIntersection_closer(intersection, bestIntersection))
- {
- bestIntersection = intersection;
- closestFace = &face;
- }
-}
-
-
-class OccludeSelector : public Selector
-{
- SelectionIntersection& m_bestIntersection;
- bool& m_occluded;
-public:
- OccludeSelector(SelectionIntersection& bestIntersection, bool& occluded) : m_bestIntersection(bestIntersection), m_occluded(occluded)
- {
- m_occluded = false;
- }
- void pushSelectable(Selectable& selectable)
- {
- }
- void popSelectable()
- {
- }
- void addIntersection(const SelectionIntersection& intersection)
- {
- if(SelectionIntersection_closer(intersection, m_bestIntersection))
- {
- m_bestIntersection = intersection;
- m_occluded = true;
- }
- }
-};
-
-class BrushGetClosestFaceVisibleWalker : public scene::Graph::Walker
-{
- SelectionTest& m_test;
- Face*& m_closestFace;
- mutable SelectionIntersection m_bestIntersection;
-public:
- BrushGetClosestFaceVisibleWalker(SelectionTest& test, Face*& closestFace) : m_test(test), m_closestFace(closestFace)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- if(path.top().get().visible())
- {
- BrushInstance* brush = Instance_getBrush(instance);
- if(brush != 0)
- {
- m_test.BeginMesh(brush->localToWorld());
-
- for(Brush::const_iterator i = brush->getBrush().begin(); i != brush->getBrush().end(); ++i)
- {
- Face_getClosest(*(*i), m_test, m_bestIntersection, m_closestFace);
- }
- }
- else
- {
- SelectionTestable* selectionTestable = Instance_getSelectionTestable(instance);
- if(selectionTestable)
- {
- bool occluded;
- OccludeSelector selector(m_bestIntersection, occluded);
- selectionTestable->testSelect(selector, m_test);
- if(occluded)
- {
- m_closestFace = 0;
- }
- }
- }
- }
- return true;
- }
-};
-
-Face* Scene_BrushGetClosestFace(scene::Graph& graph, SelectionTest& test)
-{
- Face* closestFace = 0;
- graph.traverse(BrushGetClosestFaceVisibleWalker(test, closestFace));
- return closestFace;
-}
-
-bool Scene_BrushGetClosestFaceTexture(scene::Graph& graph, SelectionTest& test, CopiedString& shader, TextureProjection& projection, ContentsFlagsValue& flags)
-{
- Face* face = Scene_BrushGetClosestFace(graph, test);
- if(face != 0)
- {
- shader = face->GetShader();
- face->GetTexdef(projection);
- flags = face->getShader().m_flags;
- return true;
- }
- return false;
-}
-
-void Scene_BrushSetClosestFaceTexture(scene::Graph& graph, SelectionTest& test, const char* shader, const TextureProjection& projection, const ContentsFlagsValue& flags)
-{
- Face* face = Scene_BrushGetClosestFace(graph, test);
- if(face != 0)
- {
- face->SetShader(shader);
- face->SetTexdef(projection);
- face->SetFlags(flags);
- }
-}
-
-
-class FaceTexture
-{
-public:
- TextureProjection m_projection;
- ContentsFlagsValue m_flags;
-};
-
-FaceTexture g_faceTextureClipboard;
-
-void FaceTextureClipboard_setDefault()
-{
- g_faceTextureClipboard.m_flags = ContentsFlagsValue(0, 0, 0, false);
- TexDef_Construct_Default(g_faceTextureClipboard.m_projection);
-}
-
-void TextureClipboard_textureSelected(const char* shader)
-{
- FaceTextureClipboard_setDefault();
-}
-
-class TextureBrowser;
-extern TextureBrowser g_TextureBrowser;
-void TextureBrowser_SetSelectedShader(TextureBrowser& textureBrowser, const char* shader);
-const char* TextureBrowser_GetSelectedShader(TextureBrowser& textureBrowser);
-
-void Scene_copyClosestFaceTexture(SelectionTest& test)
-{
- CopiedString shader;
- if(Scene_BrushGetClosestFaceTexture(GlobalSceneGraph(), test, shader, g_faceTextureClipboard.m_projection, g_faceTextureClipboard.m_flags))
- {
- TextureBrowser_SetSelectedShader(g_TextureBrowser, shader.c_str());
- }
-}
-
-void Scene_applyClosestFaceTexture(SelectionTest& test)
-{
- UndoableCommand command("facePaintTexture");
-
- Scene_BrushSetClosestFaceTexture(GlobalSceneGraph(), test, TextureBrowser_GetSelectedShader(g_TextureBrowser), g_faceTextureClipboard.m_projection, g_faceTextureClipboard.m_flags);
-
- SceneChangeNotify();
-}
-
-
-
-void SelectedFaces_copyTexture()
-{
- if(!g_SelectedFaceInstances.empty())
- {
- Face& face = g_SelectedFaceInstances.last().getFace();
- face.GetTexdef(g_faceTextureClipboard.m_projection);
- g_faceTextureClipboard.m_flags = face.getShader().m_flags;
-
- TextureBrowser_SetSelectedShader(g_TextureBrowser, face.getShader().getShader());
- }
-}
-
-void FaceInstance_pasteTexture(FaceInstance& faceInstance)
-{
- faceInstance.getFace().SetTexdef(g_faceTextureClipboard.m_projection);
- faceInstance.getFace().SetShader(TextureBrowser_GetSelectedShader(g_TextureBrowser));
- faceInstance.getFace().SetFlags(g_faceTextureClipboard.m_flags);
- SceneChangeNotify();
-}
-
-bool SelectedFaces_empty()
-{
- return g_SelectedFaceInstances.empty();
-}
-
-void SelectedFaces_pasteTexture()
-{
- UndoableCommand command("facePasteTexture");
- g_SelectedFaceInstances.foreach(FaceInstance_pasteTexture);
-}
void Brush_registerCommands()
{
GlobalCommands_insert("SplitSelected", FreeCaller<SplitSelected>(), Accelerator(GDK_Return, (GdkModifierType)GDK_SHIFT_MASK));
GlobalCommands_insert("FlipClip", FreeCaller<FlipClipper>(), Accelerator(GDK_Return, (GdkModifierType)GDK_CONTROL_MASK));
- GlobalCommands_insert("FaceCopyTexture", FreeCaller<SelectedFaces_copyTexture>());
- GlobalCommands_insert("FacePasteTexture", FreeCaller<SelectedFaces_pasteTexture>());
-
GlobalCommands_insert("MakeDetail", FreeCaller<Select_MakeDetail>(), Accelerator('M', (GdkModifierType)GDK_CONTROL_MASK));
GlobalCommands_insert("MakeStructural", FreeCaller<Select_MakeStructural>(), Accelerator('S', (GdkModifierType)(GDK_SHIFT_MASK|GDK_CONTROL_MASK)));
}
Select_SetFlags(ContentsFlagsValue(surfaceflags, contentflags, value, true));
}
+
+void Face_getTexture(Face& face, CopiedString& shader, TextureProjection& projection, ContentsFlagsValue& flags)
+{
+ shader = face.GetShader();
+ face.GetTexdef(projection);
+ flags = face.getShader().m_flags;
+}
+typedef Function4<Face&, CopiedString&, TextureProjection&, ContentsFlagsValue&, void, Face_getTexture> FaceGetTexture;
+
+void Face_setTexture(Face& face, const char* shader, const TextureProjection& projection, const ContentsFlagsValue& flags)
+{
+ face.SetShader(shader);
+ face.SetTexdef(projection);
+ face.SetFlags(flags);
+}
+typedef Function4<Face&, const char*, const TextureProjection&, const ContentsFlagsValue&, void, Face_setTexture> FaceSetTexture;
+
+
+void Patch_getTexture(Patch& patch, CopiedString& shader, TextureProjection& projection, ContentsFlagsValue& flags)
+{
+ shader = patch.GetShader();
+ projection = TextureProjection(texdef_t(), brushprimit_texdef_t(), Vector3(0, 0, 0), Vector3(0, 0, 0));
+ flags = ContentsFlagsValue(0, 0, 0, false);
+}
+typedef Function4<Patch&, CopiedString&, TextureProjection&, ContentsFlagsValue&, void, Patch_getTexture> PatchGetTexture;
+
+void Patch_setTexture(Patch& patch, const char* shader, const TextureProjection& projection, const ContentsFlagsValue& flags)
+{
+ patch.SetShader(shader);
+}
+typedef Function4<Patch&, const char*, const TextureProjection&, const ContentsFlagsValue&, void, Patch_setTexture> PatchSetTexture;
+
+
+typedef Callback3<CopiedString&, TextureProjection&, ContentsFlagsValue&> GetTextureCallback;
+typedef Callback3<const char*, const TextureProjection&, const ContentsFlagsValue&> SetTextureCallback;
+
+struct Texturable
+{
+ GetTextureCallback getTexture;
+ SetTextureCallback setTexture;
+};
+
+
+void Face_getClosest(Face& face, SelectionTest& test, SelectionIntersection& bestIntersection, Texturable& texturable)
+{
+ SelectionIntersection intersection;
+ face.testSelect(test, intersection);
+ if(intersection.valid()
+ && SelectionIntersection_closer(intersection, bestIntersection))
+ {
+ bestIntersection = intersection;
+ texturable.setTexture = makeCallback3(FaceSetTexture(), face);
+ texturable.getTexture = makeCallback3(FaceGetTexture(), face);
+ }
+}
+
+
+class OccludeSelector : public Selector
+{
+ SelectionIntersection& m_bestIntersection;
+ bool& m_occluded;
+public:
+ OccludeSelector(SelectionIntersection& bestIntersection, bool& occluded) : m_bestIntersection(bestIntersection), m_occluded(occluded)
+ {
+ m_occluded = false;
+ }
+ void pushSelectable(Selectable& selectable)
+ {
+ }
+ void popSelectable()
+ {
+ }
+ void addIntersection(const SelectionIntersection& intersection)
+ {
+ if(SelectionIntersection_closer(intersection, m_bestIntersection))
+ {
+ m_bestIntersection = intersection;
+ m_occluded = true;
+ }
+ }
+};
+
+class BrushGetClosestFaceVisibleWalker : public scene::Graph::Walker
+{
+ SelectionTest& m_test;
+ Texturable& m_texturable;
+ mutable SelectionIntersection m_bestIntersection;
+public:
+ BrushGetClosestFaceVisibleWalker(SelectionTest& test, Texturable& texturable) : m_test(test), m_texturable(texturable)
+ {
+ }
+ bool pre(const scene::Path& path, scene::Instance& instance) const
+ {
+ if(path.top().get().visible())
+ {
+ BrushInstance* brush = Instance_getBrush(instance);
+ if(brush != 0)
+ {
+ m_test.BeginMesh(brush->localToWorld());
+
+ for(Brush::const_iterator i = brush->getBrush().begin(); i != brush->getBrush().end(); ++i)
+ {
+ Face_getClosest(*(*i), m_test, m_bestIntersection, m_texturable);
+ }
+ }
+ else
+ {
+ SelectionTestable* selectionTestable = Instance_getSelectionTestable(instance);
+ if(selectionTestable)
+ {
+ bool occluded;
+ OccludeSelector selector(m_bestIntersection, occluded);
+ selectionTestable->testSelect(selector, m_test);
+ if(occluded)
+ {
+ Patch* patch = Node_getPatch(path.top());
+ if(patch != 0)
+ {
+ m_texturable.setTexture = makeCallback3(PatchSetTexture(), *patch);
+ m_texturable.getTexture = makeCallback3(PatchGetTexture(), *patch);
+ }
+ else
+ {
+ m_texturable = Texturable();
+ }
+ }
+ }
+ }
+ }
+ return true;
+ }
+};
+
+Texturable Scene_getClosestTexturable(scene::Graph& graph, SelectionTest& test)
+{
+ Texturable texturable;
+ graph.traverse(BrushGetClosestFaceVisibleWalker(test, texturable));
+ return texturable;
+}
+
+bool Scene_getClosestTexture(scene::Graph& graph, SelectionTest& test, CopiedString& shader, TextureProjection& projection, ContentsFlagsValue& flags)
+{
+ Texturable texturable = Scene_getClosestTexturable(graph, test);
+ if(texturable.getTexture != GetTextureCallback())
+ {
+ texturable.getTexture(shader, projection, flags);
+ return true;
+ }
+ return false;
+}
+
+void Scene_setClosestTexture(scene::Graph& graph, SelectionTest& test, const char* shader, const TextureProjection& projection, const ContentsFlagsValue& flags)
+{
+ Texturable texturable = Scene_getClosestTexturable(graph, test);
+ if(texturable.setTexture != SetTextureCallback())
+ {
+ texturable.setTexture(shader, projection, flags);
+ }
+}
+
+
+class FaceTexture
+{
+public:
+ TextureProjection m_projection;
+ ContentsFlagsValue m_flags;
+};
+
+FaceTexture g_faceTextureClipboard;
+
+void FaceTextureClipboard_setDefault()
+{
+ g_faceTextureClipboard.m_flags = ContentsFlagsValue(0, 0, 0, false);
+ TexDef_Construct_Default(g_faceTextureClipboard.m_projection);
+}
+
+void TextureClipboard_textureSelected(const char* shader)
+{
+ FaceTextureClipboard_setDefault();
+}
+
+class TextureBrowser;
+extern TextureBrowser g_TextureBrowser;
+void TextureBrowser_SetSelectedShader(TextureBrowser& textureBrowser, const char* shader);
+const char* TextureBrowser_GetSelectedShader(TextureBrowser& textureBrowser);
+
+void Scene_copyClosestTexture(SelectionTest& test)
+{
+ CopiedString shader;
+ if(Scene_getClosestTexture(GlobalSceneGraph(), test, shader, g_faceTextureClipboard.m_projection, g_faceTextureClipboard.m_flags))
+ {
+ TextureBrowser_SetSelectedShader(g_TextureBrowser, shader.c_str());
+ }
+}
+
+void Scene_applyClosestTexture(SelectionTest& test)
+{
+ UndoableCommand command("facePaintTexture");
+
+ Scene_setClosestTexture(GlobalSceneGraph(), test, TextureBrowser_GetSelectedShader(g_TextureBrowser), g_faceTextureClipboard.m_projection, g_faceTextureClipboard.m_flags);
+
+ SceneChangeNotify();
+}
+
+
+
+
+
+void SelectedFaces_copyTexture()
+{
+ if(!g_SelectedFaceInstances.empty())
+ {
+ Face& face = g_SelectedFaceInstances.last().getFace();
+ face.GetTexdef(g_faceTextureClipboard.m_projection);
+ g_faceTextureClipboard.m_flags = face.getShader().m_flags;
+
+ TextureBrowser_SetSelectedShader(g_TextureBrowser, face.getShader().getShader());
+ }
+}
+
+void FaceInstance_pasteTexture(FaceInstance& faceInstance)
+{
+ faceInstance.getFace().SetTexdef(g_faceTextureClipboard.m_projection);
+ faceInstance.getFace().SetShader(TextureBrowser_GetSelectedShader(g_TextureBrowser));
+ faceInstance.getFace().SetFlags(g_faceTextureClipboard.m_flags);
+ SceneChangeNotify();
+}
+
+bool SelectedFaces_empty()
+{
+ return g_SelectedFaceInstances.empty();
+}
+
+void SelectedFaces_pasteTexture()
+{
+ UndoableCommand command("facePasteTexture");
+ g_SelectedFaceInstances.foreach(FaceInstance_pasteTexture);
+}
+
+
+
void SurfaceInspector_constructPreferences(PreferencesPage& page)
{
page.appendCheckBox("", "Surface Inspector Increments Match Grid", g_si_globals.m_bSnapTToGrid);
{
GlobalCommands_insert("FitTexture", FreeCaller<SurfaceInspector_FitTexture>(), Accelerator('B', (GdkModifierType)GDK_SHIFT_MASK));
GlobalCommands_insert("SurfaceInspector", FreeCaller<SurfaceInspector_toggleShown>(), Accelerator('S'));
+
+ GlobalCommands_insert("FaceCopyTexture", FreeCaller<SelectedFaces_copyTexture>());
+ GlobalCommands_insert("FacePasteTexture", FreeCaller<SelectedFaces_pasteTexture>());
}
SurfaceInspector_registerCommands();
+ FaceTextureClipboard_setDefault();
+
GlobalPreferenceSystem().registerPreference("SurfaceWnd", getSurfaceInspector().m_importPosition, getSurfaceInspector().m_exportPosition);
GlobalPreferenceSystem().registerPreference("SI_SurfaceTexdef_Scale1", FloatImportStringCaller(g_si_globals.scale[0]), FloatExportStringCaller(g_si_globals.scale[0]));
GlobalPreferenceSystem().registerPreference("SI_SurfaceTexdef_Scale2", FloatImportStringCaller(g_si_globals.scale[1]), FloatExportStringCaller(g_si_globals.scale[1]));
delete g_SurfaceInspector;
}
+
+
#if TEXTOOL_ENABLED
namespace TexTool { // namespace hides these symbols from other object-files