X(NEW(VehicleSource), _("Vehicles"), "gametype_rc") \
X(NEW(TurretSource), _("Turrets"), "gametype_as") \
X(NEW(MutatorSource), _("Mutators"), "gametype_nb") \
- X(NEW(MapSource), _("Maps"), "gametype_ctf") \
+ /*X(NEW(MapSource), _("Maps"), "gametype_ctf")*/ \
/*if (gamestatus & GAME_DEVELOPER) X(NEW(DebugSource), _("Debug"), "gametype_ons")*/ \
/**/
CLASS(TopicSource, DataSource)
#include <common/mutators/base.qh>
REGISTRY_SOURCE(MutatorSource, Mutators, Mutators)
+#if 0
CLASS(MapSource, DataSource)
METHOD(MapSource, getEntry, entity(MapSource this, int i, void(string, string) returns));
METHOD(MapSource, indexOf, int(MapSource this, string s));
METHOD(MapSource, reload, int(MapSource this, string s));
METHOD(MapSource, destroy, void(MapSource));
ENDCLASS(MapSource)
+#endif