else
{
cl.moveflags = 0;
- cl.movevars_ticrate = (cls.demoplayback ? 1.0f : slowmo.value) / bound(1.0f, cl_netfps.value, 1000.0f);
+ cl.movevars_ticrate = (cls.demoplayback ? 1.0f : slowmo.value) / bound(30.0f, cl_netfps.value, 120.0f);
cl.movevars_timescale = (cls.demoplayback ? 1.0f : slowmo.value);
cl.movevars_gravity = sv_gravity.value;
cl.movevars_stopspeed = cl_movement_stopspeed.value;
// don't send too often or else network connections can get clogged by a
// high renderer framerate
- packettime = 1.0 / bound(1, cl_netfps.value, 1000);
+ packettime = 1.0 / bound(30, cl_netfps.value, 120);
if (cl.movevars_timescale && cl.movevars_ticrate)
{
float maxtic = cl.movevars_ticrate / cl.movevars_timescale;