This is the changelog for developers, != changelog for the end user
that we distribute with the binaries. (see changelog)
+15/03/2007
+namespace
+- Fixed brushexport2 output float-format (Shaderman)
+
27/03/2007
namespace
- Fix: Added missing xml-writer pop-calls
\r
// vertices\r
for(size_t i = 0; i < w.numpoints; ++i)\r
- out << "v " << w[i].vertex.x() << " " << w[i].vertex.y() << " " << w[i].vertex.z() << "\n";\r
+ out << "v " << FloatFormat(w[i].vertex.x(), 1, 6) << " " << FloatFormat(w[i].vertex.y(), 1, 6) << " " << FloatFormat(w[i].vertex.z(), 1, 6) << "\n";\r
}\r
out << "\n"; \r
\r
\r
// texcoords\r
for(size_t i = 0; i < w.numpoints; ++i)\r
- out << "vt " << w[i].texcoord.x() << " " << w[i].texcoord.y() << "\n";\r
+ out << "vt " << FloatFormat(w[i].texcoord.x(), 1, 6) << " " << FloatFormat(w[i].texcoord.y(), 1, 6) << "\n";\r
}\r
\r
for(std::list<const Face*>::const_iterator it(git->faces.begin()); it != end; ++it)\r