]> git.rm.cloudns.org Git - xonotic/netradiant.git/commitdiff
Adding game_reaction.h to q3map2. We cannot use "-game quake3" because
authorRudolf Polzer <divVerent@xonotic.org>
Thu, 20 Jan 2011 13:35:30 +0000 (14:35 +0100)
committerRudolf Polzer <divVerent@xonotic.org>
Thu, 20 Jan 2011 13:35:30 +0000 (14:35 +0100)
we use ~/.Reaction instead of ~/.q3a .  Oh well.  This is for Reaction Quake III.

git-svn-id: https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk@431 8a3a26a2-13c4-0310-b231-cf6edde360e5

Conflicts:

tools/quake3/q3map2/q3map2.h

tools/quake3/q3map2/game_reaction.h [new file with mode: 0644]
tools/quake3/q3map2/q3map2.h

diff --git a/tools/quake3/q3map2/game_reaction.h b/tools/quake3/q3map2/game_reaction.h
new file mode 100644 (file)
index 0000000..d713d77
--- /dev/null
@@ -0,0 +1,142 @@
+/* -------------------------------------------------------------------------------
+
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+----------------------------------------------------------------------------------
+
+This code has been altered significantly from its original form, to support
+several games based on the Quake III Arena engine, in the form of "Q3Map2."
+
+------------------------------------------------------------------------------- */
+
+
+
+/* marker */
+#ifndef GAME_REACTION_H
+#define GAME_REACTION_H
+
+
+
+/* -------------------------------------------------------------------------------
+
+no content and surface flags here
+they are the same as Quake 3's
+(this file must be included AFTER game_quake3.h)
+
+------------------------------------------------------------------------------- */
+
+
+
+/* -------------------------------------------------------------------------------
+
+game_t struct
+
+------------------------------------------------------------------------------- */
+
+{
+       "reaction",                     /* -game x */
+       "Boomstick",                    /* default base game data dir */
+       ".Reaction",                            /* unix home sub-dir */
+       "reaction",                     /* magic path word */
+       "scripts",                      /* shader directory */
+       64,                                     /* max lightmapped surface verts */
+       999,                            /* max surface verts */
+       6000,                           /* max surface indexes */
+       qfalse,                         /* flares */
+       "flareshader",          /* default flare shader */
+       qfalse,                         /* wolf lighting model? */
+       128,                            /* lightmap width/height */
+       1.0f,                           /* lightmap gamma */
+       1.0f,                           /* lightmap compensate */
+       "IBSP",                         /* bsp file prefix */
+       46,                                     /* bsp file version */
+       qfalse,                         /* cod-style lump len/ofs order */
+       LoadIBSPFile,           /* bsp load function */
+       WriteIBSPFile,          /* bsp write function */
+
+       {
+               /* name                         contentFlags                            contentFlagsClear                       surfaceFlags                            surfaceFlagsClear                       compileFlags                            compileFlagsClear */
+               
+               /* default */
+               { "default",            Q_CONT_SOLID,                           -1,                                                     0,                                                      -1,                                                     C_SOLID,                                        -1 },
+               
+               
+               /* ydnar */
+               { "lightgrid",          0,                                                      0,                                                      0,                                                      0,                                                      C_LIGHTGRID,                            0 },
+               { "antiportal",         0,                                                      0,                                                      0,                                                      0,                                                      C_ANTIPORTAL,                           0 },
+               { "skip",                       0,                                                      0,                                                      0,                                                      0,                                                      C_SKIP,                                         0 },
+               
+               
+               /* compiler */
+               { "origin",                     Q_CONT_ORIGIN,                          Q_CONT_SOLID,                           0,                                                      0,                                                      C_ORIGIN | C_TRANSLUCENT,       C_SOLID },
+               { "areaportal",         Q_CONT_AREAPORTAL,                      Q_CONT_SOLID,                           0,                                                      0,                                                      C_AREAPORTAL | C_TRANSLUCENT,   C_SOLID },
+               { "trans",                      Q_CONT_TRANSLUCENT,                     0,                                                      0,                                                      0,                                                      C_TRANSLUCENT,                          0 },
+               { "detail",                     Q_CONT_DETAIL,                          0,                                                      0,                                                      0,                                                      C_DETAIL,                                       0 },
+               { "structural",         Q_CONT_STRUCTURAL,                      0,                                                      0,                                                      0,                                                      C_STRUCTURAL,                           0 },
+               { "hint",                       0,                                                      0,                                                      Q_SURF_HINT,                            0,                                                      C_HINT,                                         0 },
+               { "nodraw",                     0,                                                      0,                                                      Q_SURF_NODRAW,                          0,                                                      C_NODRAW,                                       0 },
+               
+               { "alphashadow",        0,                                                      0,                                                      Q_SURF_ALPHASHADOW,                     0,                                                      C_ALPHASHADOW | C_TRANSLUCENT,  0 },
+               { "lightfilter",        0,                                                      0,                                                      Q_SURF_LIGHTFILTER,                     0,                                                      C_LIGHTFILTER | C_TRANSLUCENT,  0 },
+               { "nolightmap",         0,                                                      0,                                                      Q_SURF_VERTEXLIT,                       0,                                                      C_VERTEXLIT,                            0 },
+               { "pointlight",         0,                                                      0,                                                      Q_SURF_VERTEXLIT,                       0,                                                      C_VERTEXLIT,                            0 },
+               
+               
+               /* game */
+               { "nonsolid",           0,                                                      Q_CONT_SOLID,                           Q_SURF_NONSOLID,                        0,                                                      0,                                                      C_SOLID },
+               
+               { "trigger",            Q_CONT_TRIGGER,                         Q_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
+               
+               { "water",                      Q_CONT_WATER,                           Q_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
+               { "slime",                      Q_CONT_SLIME,                           Q_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
+               { "lava",                       Q_CONT_LAVA,                            Q_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
+               
+               { "playerclip",         Q_CONT_PLAYERCLIP,                      Q_CONT_SOLID,                           0,                                                      0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
+               { "monsterclip",        Q_CONT_MONSTERCLIP,                     Q_CONT_SOLID,                           0,                                                      0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
+               { "nodrop",                     Q_CONT_NODROP,                          Q_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
+               
+               { "clusterportal",      Q_CONT_CLUSTERPORTAL,           Q_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
+               { "donotenter",         Q_CONT_DONOTENTER,                      Q_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
+               { "botclip",            Q_CONT_BOTCLIP,                         Q_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
+               
+               { "fog",                        Q_CONT_FOG,                                     Q_CONT_SOLID,                           0,                                                      0,                                                      C_FOG,                                          C_SOLID },
+               { "sky",                        0,                                                      0,                                                      Q_SURF_SKY,                                     0,                                                      C_SKY,                                          0 },
+               
+               { "slick",                      0,                                                      0,                                                      Q_SURF_SLICK,                           0,                                                      0,                                                      0 },
+               
+               { "noimpact",           0,                                                      0,                                                      Q_SURF_NOIMPACT,                        0,                                                      0,                                                      0 },
+               { "nomarks",            0,                                                      0,                                                      Q_SURF_NOMARKS,                         0,                                                      C_NOMARKS,                                      0 },
+               { "ladder",                     0,                                                      0,                                                      Q_SURF_LADDER,                          0,                                                      0,                                                      0 },
+               { "nodamage",           0,                                                      0,                                                      Q_SURF_NODAMAGE,                        0,                                                      0,                                                      0 },
+               { "metalsteps",         0,                                                      0,                                                      Q_SURF_METALSTEPS,                      0,                                                      0,                                                      0 },
+               { "flesh",                      0,                                                      0,                                                      Q_SURF_FLESH,                           0,                                                      0,                                                      0 },
+               { "nosteps",            0,                                                      0,                                                      Q_SURF_NOSTEPS,                         0,                                                      0,                                                      0 },
+               { "nodlight",           0,                                                      0,                                                      Q_SURF_NODLIGHT,                        0,                                                      0,                                                      0 },
+               { "dust",                       0,                                                      0,                                                      Q_SURF_DUST,                            0,                                                      0,                                                      0 },
+               
+               /* null */
+               { NULL, 0, 0, 0, 0, 0, 0 }
+       }
+}
+
+
+
+/* end marker */
+#endif
index c398b9b9713b3f2bd9a811309235a9ccc1c5e7ea..e912d15b26865f6b98d6ad01ddf6d6f1838606bd 100644 (file)
@@ -1956,6 +1956,8 @@ Q_EXTERN game_t                           games[]
                                                                ,
                                                                #include "game_qfusion.h"       /* qfusion game */
                                                                ,
+                                                               #include "game_reaction.h" /* must be after game_quake3.h */
+                                                               ,
                                                                #include "game_darkplaces.h"    /* vortex: darkplaces q1 engine */
                                                                ,
                                                                #include "game_dq.h"    /* vortex: deluxe quake game ( darkplaces q1 engine) */