PutClientInServer(this);
}
-void dedicated_print(string input)
-{
- if (server_is_dedicated) print(input);
-}
-
void PrintToChat(entity client, string text)
{
text = strcat("\{1}^7", text, "\n");
return false;
}
-/** print(), but only print if the server is not local */
-void dedicated_print(string input);
-
/// \brief Print the string to the client's chat.
/// \param[in] client Client to print to.
/// \param[in] text Text to print.
WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
}
+void dedicated_print(string input)
+{
+ if (server_is_dedicated) print(input);
+}
void GameLogEcho(string s)
{
string formatmessage(entity this, string msg);
+/** print(), but only print if the server is not local */
+void dedicated_print(string input);
+
void GameLogEcho(string s);
void GameLogInit();