set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
set g_balance_minelayer_damageforcescale 0
set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_minelayer_time 0.25
+set g_balance_minelayer_time 0.5
set g_balance_minelayer_remote_damage 45
set g_balance_minelayer_remote_edgedamage 40
set g_balance_minelayer_remote_radius 200
head = head.chain;
}
- // explode if it's time
+ // explode if it's time to
if(self.mine_time && time >= self.mine_time)
W_Mine_ProximityExplode();