print_to(self, "You can use the following sandbox commands:");
print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
- print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object. 'copy' copies the object, 'paste' puts it in front of the player");
+ print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
+ print_to(self, "^Properties for ^2object_duplicate^7:");
+ print_to(self, "^3copy value ^7- copies the properties of the object to the specified client cvar");
+ print_to(self, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
- print_to(self, "^7Attachment properties for ^2object_attach^7:");
+ print_to(self, "^7Properties for ^2object_attach^7:");
print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
- print_to(self, "^7Object properties for ^2object_edit^7:");
+ print_to(self, "^7Properties for ^2object_edit^7:");
print_to(self, "^3skin value ^7- changes the skin of the object");
print_to(self, "^3alpha value ^7- sets object transparency");
print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
switch(argv(2))
{
case "copy":
- // copies customizable properties of the selected object to the clipboard
+ // copies customizable properties of the selected object to the clipboard cvar
e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
if(e != world)
{
return TRUE;
case "paste":
- // spawns a new object using the properties in the player's clipboard
+ // spawns a new object using the properties in the player's clipboard cvar
if(!argv(3)) // no object in clipboard
{
print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
return TRUE;
}
-
e = sandbox_ObjectPort_Load(argv(3), FALSE);
print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");