]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Unify boolean constants
authorTimePath <andrew.hardaker1995@gmail.com>
Sun, 25 Jan 2015 23:48:07 +0000 (10:48 +1100)
committerTimePath <andrew.hardaker1995@gmail.com>
Sun, 25 Jan 2015 23:48:09 +0000 (10:48 +1100)
TRUE -> true
FALSE -> false

239 files changed:
qcsrc/client/Main.qc
qcsrc/client/View.qc
qcsrc/client/announcer.qc
qcsrc/client/autocvars.qh
qcsrc/client/bgmscript.qc
qcsrc/client/command/cl_cmd.qc
qcsrc/client/csqc_constants.qc
qcsrc/client/csqcmodel_hooks.qc
qcsrc/client/damage.qc
qcsrc/client/hud.qc
qcsrc/client/hud_config.qc
qcsrc/client/main.qh
qcsrc/client/mapvoting.qc
qcsrc/client/miscfunctions.qc
qcsrc/client/movetypes.qc
qcsrc/client/prandom.qc
qcsrc/client/scoreboard.qc
qcsrc/client/shownames.qc
qcsrc/client/teamradar.qc
qcsrc/client/tturrets.qc
qcsrc/client/tuba.qc
qcsrc/client/vehicles/vehicles.qc
qcsrc/client/waypointsprites.qc
qcsrc/common/command/generic.qc
qcsrc/common/command/rpn.qc
qcsrc/common/mapinfo.qc
qcsrc/common/mapinfo.qh
qcsrc/common/monsters/monster/mage.qc
qcsrc/common/monsters/monster/shambler.qc
qcsrc/common/monsters/monster/spider.qc
qcsrc/common/monsters/monster/wyvern.qc
qcsrc/common/monsters/monster/zombie.qc
qcsrc/common/monsters/spawn.qc
qcsrc/common/monsters/sv_monsters.qc
qcsrc/common/nades.qc
qcsrc/common/net_notice.qc
qcsrc/common/notifications.qc
qcsrc/common/notifications.qh
qcsrc/common/playerstats.qc
qcsrc/common/test.qc
qcsrc/common/util-pre.qh
qcsrc/common/util.qc
qcsrc/common/weapons/w_arc.qc
qcsrc/common/weapons/w_blaster.qc
qcsrc/common/weapons/w_crylink.qc
qcsrc/common/weapons/w_devastator.qc
qcsrc/common/weapons/w_electro.qc
qcsrc/common/weapons/w_fireball.qc
qcsrc/common/weapons/w_hagar.qc
qcsrc/common/weapons/w_hlac.qc
qcsrc/common/weapons/w_hmg.qc
qcsrc/common/weapons/w_hook.qc
qcsrc/common/weapons/w_machinegun.qc
qcsrc/common/weapons/w_minelayer.qc
qcsrc/common/weapons/w_mortar.qc
qcsrc/common/weapons/w_porto.qc
qcsrc/common/weapons/w_rifle.qc
qcsrc/common/weapons/w_rpc.qc
qcsrc/common/weapons/w_seeker.qc
qcsrc/common/weapons/w_shockwave.qc
qcsrc/common/weapons/w_shotgun.qc
qcsrc/common/weapons/w_tuba.qc
qcsrc/common/weapons/w_vaporizer.qc
qcsrc/common/weapons/w_vortex.qc
qcsrc/csqcmodellib/cl_model.qc
qcsrc/csqcmodellib/cl_player.qc
qcsrc/csqcmodellib/sv_model.qc
qcsrc/dpdefs/dpextensions.qc
qcsrc/dpdefs/progsdefs.qc
qcsrc/menu/anim/animation.qc
qcsrc/menu/draw.qc
qcsrc/menu/item/dialog.qc
qcsrc/menu/menu.qc
qcsrc/menu/xonotic/campaign.qc
qcsrc/menu/xonotic/demolist.qc
qcsrc/menu/xonotic/dialog_hudpanel_ammo.qc
qcsrc/menu/xonotic/dialog_hudpanel_buffs.qc
qcsrc/menu/xonotic/dialog_hudpanel_centerprint.qc
qcsrc/menu/xonotic/dialog_hudpanel_chat.qc
qcsrc/menu/xonotic/dialog_hudpanel_engineinfo.qc
qcsrc/menu/xonotic/dialog_hudpanel_healtharmor.qc
qcsrc/menu/xonotic/dialog_hudpanel_infomessages.qc
qcsrc/menu/xonotic/dialog_hudpanel_modicons.qc
qcsrc/menu/xonotic/dialog_hudpanel_notification.qc
qcsrc/menu/xonotic/dialog_hudpanel_physics.qc
qcsrc/menu/xonotic/dialog_hudpanel_powerups.qc
qcsrc/menu/xonotic/dialog_hudpanel_pressedkeys.qc
qcsrc/menu/xonotic/dialog_hudpanel_racetimer.qc
qcsrc/menu/xonotic/dialog_hudpanel_radar.qc
qcsrc/menu/xonotic/dialog_hudpanel_score.qc
qcsrc/menu/xonotic/dialog_hudpanel_timer.qc
qcsrc/menu/xonotic/dialog_hudpanel_vote.qc
qcsrc/menu/xonotic/dialog_hudpanel_weapons.qc
qcsrc/menu/xonotic/dialog_hudsetup_exit.qc
qcsrc/menu/xonotic/dialog_multiplayer_create.qc
qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.qc
qcsrc/menu/xonotic/dialog_multiplayer_media_screenshot_viewer.qc
qcsrc/menu/xonotic/dialog_multiplayer_profile.qc
qcsrc/menu/xonotic/dialog_sandboxtools.qc
qcsrc/menu/xonotic/dialog_settings_audio.qc
qcsrc/menu/xonotic/dialog_settings_effects.qc
qcsrc/menu/xonotic/dialog_settings_game_messages.qc
qcsrc/menu/xonotic/dialog_settings_input.qc
qcsrc/menu/xonotic/dialog_teamselect.qc
qcsrc/menu/xonotic/gametypelist.qc
qcsrc/menu/xonotic/languagelist.qc
qcsrc/menu/xonotic/playermodel.qc
qcsrc/menu/xonotic/playlist.qc
qcsrc/menu/xonotic/screenshotimage.qc
qcsrc/menu/xonotic/screenshotlist.qc
qcsrc/menu/xonotic/serverlist.qc
qcsrc/menu/xonotic/skinlist.qc
qcsrc/menu/xonotic/slider_resolution.qc
qcsrc/menu/xonotic/soundlist.qc
qcsrc/menu/xonotic/statslist.qc
qcsrc/menu/xonotic/textlabel.qc
qcsrc/menu/xonotic/util.qc
qcsrc/menu/xonotic/weaponarenacheckbox.qc
qcsrc/menu/xonotic/weaponslist.qc
qcsrc/server/antilag.qc
qcsrc/server/bot/aim.qc
qcsrc/server/bot/bot.qc
qcsrc/server/bot/havocbot/havocbot.qc
qcsrc/server/bot/havocbot/role_onslaught.qc
qcsrc/server/bot/havocbot/roles.qc
qcsrc/server/bot/navigation.qc
qcsrc/server/bot/scripting.qc
qcsrc/server/bot/waypoints.qc
qcsrc/server/cheats.qc
qcsrc/server/cl_client.qc
qcsrc/server/cl_impulse.qc
qcsrc/server/cl_physics.qc
qcsrc/server/cl_player.qc
qcsrc/server/command/banning.qc
qcsrc/server/command/cmd.qc
qcsrc/server/command/common.qc
qcsrc/server/command/getreplies.qc
qcsrc/server/command/radarmap.qc
qcsrc/server/command/sv_cmd.qc
qcsrc/server/command/vote.qc
qcsrc/server/defs.qh
qcsrc/server/ent_cs.qc
qcsrc/server/func_breakable.qc
qcsrc/server/g_casings.qc
qcsrc/server/g_damage.qc
qcsrc/server/g_hook.qc
qcsrc/server/g_models.qc
qcsrc/server/g_subs.qc
qcsrc/server/g_tetris.qc
qcsrc/server/g_triggers.qc
qcsrc/server/g_violence.qc
qcsrc/server/g_world.qc
qcsrc/server/ipban.qc
qcsrc/server/item_key.qc
qcsrc/server/item_key.qh
qcsrc/server/mapvoting.qc
qcsrc/server/miscfunctions.qc
qcsrc/server/mutators/base.qh
qcsrc/server/mutators/gamemode_assault.qc
qcsrc/server/mutators/gamemode_ca.qc
qcsrc/server/mutators/gamemode_ctf.qc
qcsrc/server/mutators/gamemode_ctf.qh
qcsrc/server/mutators/gamemode_cts.qc
qcsrc/server/mutators/gamemode_domination.qc
qcsrc/server/mutators/gamemode_freezetag.qc
qcsrc/server/mutators/gamemode_invasion.qc
qcsrc/server/mutators/gamemode_keepaway.qc
qcsrc/server/mutators/gamemode_keyhunt.qc
qcsrc/server/mutators/gamemode_lms.qc
qcsrc/server/mutators/gamemode_nexball.qc
qcsrc/server/mutators/gamemode_onslaught.qc
qcsrc/server/mutators/gamemode_race.qc
qcsrc/server/mutators/gamemode_tdm.qc
qcsrc/server/mutators/mutator_bloodloss.qc
qcsrc/server/mutators/mutator_buffs.qc
qcsrc/server/mutators/mutator_campcheck.qc
qcsrc/server/mutators/mutator_dodging.qc
qcsrc/server/mutators/mutator_instagib.qc
qcsrc/server/mutators/mutator_melee_only.qc
qcsrc/server/mutators/mutator_midair.qc
qcsrc/server/mutators/mutator_multijump.qc
qcsrc/server/mutators/mutator_nades.qc
qcsrc/server/mutators/mutator_new_toys.qc
qcsrc/server/mutators/mutator_nix.qc
qcsrc/server/mutators/mutator_overkill.qc
qcsrc/server/mutators/mutator_physical_items.qc
qcsrc/server/mutators/mutator_pinata.qc
qcsrc/server/mutators/mutator_random_gravity.qc
qcsrc/server/mutators/mutator_superspec.qc
qcsrc/server/mutators/mutator_touchexplode.qc
qcsrc/server/mutators/mutator_vampire.qc
qcsrc/server/mutators/sandbox.qc
qcsrc/server/pathlib.qc
qcsrc/server/pathlib/main.qc
qcsrc/server/pathlib/path_waypoint.qc
qcsrc/server/pathlib/utility.qc
qcsrc/server/portals.qc
qcsrc/server/race.qc
qcsrc/server/round_handler.qc
qcsrc/server/round_handler.qh
qcsrc/server/scores.qc
qcsrc/server/scores_rules.qc
qcsrc/server/spawnpoints.qc
qcsrc/server/sv_main.qc
qcsrc/server/t_items.qc
qcsrc/server/t_jumppads.qc
qcsrc/server/t_plats.qc
qcsrc/server/t_teleporters.qc
qcsrc/server/target_music.qc
qcsrc/server/teamplay.qc
qcsrc/server/tturrets/system/system_main.qc
qcsrc/server/tturrets/system/system_misc.qc
qcsrc/server/tturrets/units/unit_ewheel.qc
qcsrc/server/tturrets/units/unit_flac.qc
qcsrc/server/tturrets/units/unit_hellion.qc
qcsrc/server/tturrets/units/unit_hk.qc
qcsrc/server/tturrets/units/unit_mlrs.qc
qcsrc/server/tturrets/units/unit_phaser.qc
qcsrc/server/tturrets/units/unit_plasma.qc
qcsrc/server/tturrets/units/unit_walker.qc
qcsrc/server/vehicles/bumblebee.qc
qcsrc/server/vehicles/racer.qc
qcsrc/server/vehicles/raptor.qc
qcsrc/server/vehicles/spiderbot.qc
qcsrc/server/vehicles/vehicles.qc
qcsrc/server/waypointsprites.qc
qcsrc/server/weapons/accuracy.qc
qcsrc/server/weapons/common.qc
qcsrc/server/weapons/selection.qc
qcsrc/server/weapons/selection.qh
qcsrc/server/weapons/spawning.qc
qcsrc/server/weapons/throwing.qc
qcsrc/server/weapons/tracing.qc
qcsrc/server/weapons/tracing.qh
qcsrc/server/weapons/weaponstats.qc
qcsrc/server/weapons/weaponsystem.qc
qcsrc/warpzonelib/common.qc
qcsrc/warpzonelib/server.qc
qcsrc/warpzonelib/util_server.qc

index 2ce4e92d01818b8144bc7bf80acbe7f21a381f77..4ba741dfc255f643f461a12e00117fb1996d1799 100644 (file)
@@ -47,7 +47,7 @@ void CSQC_Init(void)
        compressShortVector_init();
 
        draw_endBoldFont();
-       menu_visible = FALSE;
+       menu_visible = false;
        menu_show = menu_show_error;
        menu_action = func_null;
 
@@ -219,7 +219,7 @@ float SetTeam(entity o, float Team)
                        tm = GetTeam(o.team, false);
                        tm.team_size -= 1;
                        o.has_team = 0;
-                       return TRUE;
+                       return true;
                }
        }
        else
@@ -230,7 +230,7 @@ float SetTeam(entity o, float Team)
                        tm = GetTeam(Team, true);
                        tm.team_size += 1;
                        o.has_team = 1;
-                       return TRUE;
+                       return true;
                }
                else if(Team != o.team)
                {
@@ -239,10 +239,10 @@ float SetTeam(entity o, float Team)
                        o.team = Team;
                        tm = GetTeam(Team, true);
                        tm.team_size += 1;
-                       return TRUE;
+                       return true;
                }
        }
-       return FALSE;
+       return false;
 }
 
 void Playerchecker_Think()
@@ -321,7 +321,7 @@ float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
 
        if(menu_visible && menu_action)
                if(menu_action(bInputType, nPrimary, nSecondary))
-                       return TRUE;
+                       return true;
 
        return bSkipKey;
 }
@@ -729,7 +729,7 @@ void Ent_ReadSpawnEvent(float is_new)
                if(autocvar_cl_unpress_zoom_on_spawn)
                {
                        localcmd("-zoom\n");
-                       button_zoom = FALSE;
+                       button_zoom = false;
                }
        }
 
index b87cef402677e13b17f3d7e431451d371d6e1e7c..70c9ae65ea6ba4c1e743f2a563d2a8bff85b8cce 100644 (file)
@@ -34,7 +34,7 @@ void Porto_Draw()
        for(0;;)
        {
                dir = nextdir;
-               traceline(p, p + 65536 * dir, TRUE, porto);
+               traceline(p, p + 65536 * dir, true, porto);
                if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
                        return;
                nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal
@@ -394,25 +394,25 @@ float eventchase_running;
 float WantEventchase()
 {
        if(autocvar_cl_orthoview)
-               return FALSE;
+               return false;
        if(intermission)
-               return TRUE;
+               return true;
        if(spectatee_status >= 0)
        {
                if(autocvar_cl_eventchase_nexball && gametype == MAPINFO_TYPE_NEXBALL && !(WepSet_GetFromStat() & WepSet_FromWeapon(WEP_PORTO)))
-                       return TRUE;
+                       return true;
                if(autocvar_cl_eventchase_death && (getstati(STAT_HEALTH) <= 0))
                {
                        if(autocvar_cl_eventchase_death == 2)
                        {
                                // don't stop eventchase once it's started (even if velocity changes afterwards)
                                if(self.velocity == '0 0 0' || eventchase_running)
-                                       return TRUE;
+                                       return true;
                        }
-                       else return TRUE;
+                       else return true;
                }
        }
-       return FALSE;
+       return false;
 }
 
 vector damage_blurpostprocess, content_blurpostprocess;
@@ -867,7 +867,7 @@ void UpdateCrosshair()
                                        f = (time - wcross_name_changestarttime) / autocvar_crosshair_effect_time;
                                        if (f >= 1)
                                        {
-                                               wcross_ring_prev = ((ring_image) ? TRUE : FALSE);
+                                               wcross_ring_prev = ((ring_image) ? true : false);
                                        }
 
                                        if(wcross_ring_prev)
@@ -1045,7 +1045,7 @@ void CSQC_UpdateView(float w, float h)
        {
                // no zoom while dead or in intermission please
                localcmd("-zoom\n");
-               button_zoom = FALSE;
+               button_zoom = false;
        }
 
        // event chase camera
@@ -1053,7 +1053,7 @@ void CSQC_UpdateView(float w, float h)
        {
                if(WantEventchase())
                {
-                       eventchase_running = TRUE;
+                       eventchase_running = true;
 
                        // make special vector since we can't use view_origin (It is one frame old as of this code, it gets set later with the results this code makes.)
                        vector current_view_origin = (csqcplayer ? csqcplayer.origin : pmove_org);
@@ -1095,7 +1095,7 @@ void CSQC_UpdateView(float w, float h)
                }
                else if(autocvar_chase_active < 0) // time to disable chase_active if it was set by this code
                {
-                       eventchase_running = FALSE;
+                       eventchase_running = false;
                        cvar_set("chase_active", "0");
                        eventchase_current_distance = 0; // start from 0 next time
                }
@@ -1273,13 +1273,13 @@ void CSQC_UpdateView(float w, float h)
                if(button_zoom && autocvar_cl_unpress_zoom_on_weapon_switch)
                {
                        localcmd("-zoom\n");
-                       button_zoom = FALSE;
+                       button_zoom = false;
                }
                if(autocvar_cl_unpress_attack_on_weapon_switch)
                {
                        localcmd("-fire\n");
                        localcmd("-fire2\n");
-                       button_attack2 = FALSE;
+                       button_attack2 = false;
                }
        }
        if(last_activeweapon != activeweapon)
@@ -1324,7 +1324,7 @@ void CSQC_UpdateView(float w, float h)
                {
                        cvar_set("chase_active", ftos(chase_active_backup));
                        cvar_set("cl_demo_mousegrab", "0");
-                       camera_active = FALSE;
+                       camera_active = false;
                }
        }
 #ifdef CAMERATEST
@@ -1337,8 +1337,8 @@ void CSQC_UpdateView(float w, float h)
                chase_active_backup = autocvar_chase_active;
                cvar_set("chase_active", "2");
                cvar_set("cl_demo_mousegrab", "1");
-               camera_active = TRUE;
-               camera_mode = FALSE;
+               camera_active = true;
+               camera_mode = false;
        }
 
        // Draw the Crosshair
index e4fb87d24730c6e3828dd811fbee8f232aebcfce..9f74dacfa203b2c0817fb2bafd2938f88276af58 100644 (file)
@@ -13,7 +13,7 @@ void Announcer_Countdown()
        if(roundstarttime >= starttime)
                starttime = roundstarttime;
        if(starttime <= time && roundstarttime != starttime) // game start time has passed
-               announcer_5min = announcer_1min = FALSE; // reset maptime announcers now as well
+               announcer_5min = announcer_1min = false; // reset maptime announcers now as well
 
        float countdown = (starttime - time);
        float countdown_rounded = floor(0.5 + countdown);
@@ -101,7 +101,7 @@ void Announcer_Time()
                {
                        if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 300)
                                || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 300))
-                                       announcer_5min = FALSE;
+                                       announcer_5min = false;
                }
                else
                {
@@ -111,7 +111,7 @@ void Announcer_Time()
                                //if we're in warmup mode, check whether there's a warmup timelimit
                                if(!(autocvar_g_warmup_limit == -1 && warmup_stage))
                                {
-                                       announcer_5min = TRUE;
+                                       announcer_5min = true;
                                        Local_Notification(MSG_ANNCE, ANNCE_REMAINING_MIN_5);
                                }
                        }
@@ -125,7 +125,7 @@ void Announcer_Time()
                {
                        if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 60)
                                || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 60))
-                                       announcer_1min = FALSE;
+                                       announcer_1min = false;
                }
                else if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 60)
                        || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 60))
@@ -133,7 +133,7 @@ void Announcer_Time()
                        // if we're in warmup mode, check whether there's a warmup timelimit
                        if(!(autocvar_g_warmup_limit == -1 && warmup_stage))
                        {
-                               announcer_1min = TRUE;
+                               announcer_1min = true;
                                Local_Notification(MSG_ANNCE, ANNCE_REMAINING_MIN_1);
                        }
                }
index 9eccb08999ae2b322e3a997f764460fbe4335b81..38178e2bdc1cc0cf89c8e38a9433ce8db56e6947 100644 (file)
@@ -176,9 +176,9 @@ float autocvar_g_waypointsprite_normdistance;
 float autocvar_g_waypointsprite_scale;
 int autocvar_g_waypointsprite_spam;
 float autocvar_g_waypointsprite_timealphaexponent;
-var bool autocvar_g_waypointsprite_turrets = TRUE;
+var bool autocvar_g_waypointsprite_turrets = true;
 var float autocvar_g_waypointsprite_turrets_maxdist = 5000;
-var bool autocvar_hud_cursormode = TRUE;
+var bool autocvar_hud_cursormode = true;
 float autocvar_hud_colorflash_alpha;
 bool autocvar_hud_configure_checkcollisions;
 bool autocvar_hud_configure_grid;
index 800e89972b67529f02ea3d1aabf4bf115519ee11..716696f79da3f48583f9d0a9c3e5ac5efcb2ef18 100644 (file)
@@ -176,7 +176,7 @@ float BGMScript(entity e)
        if(autocvar_bgmvolume <= 0)
                return -1;
 
-       e.just_toggled = FALSE;
+       e.just_toggled = false;
 
        if(bgmtime < 0)
                return -1;
@@ -189,7 +189,7 @@ float BGMScript(entity e)
                e.bgmscripttime = bgmtime;
 
                // treat this as a stop event for all notes, to prevent sticking keys
-               e.bgmscriptstate = FALSE;
+               e.bgmscriptstate = false;
                e.bgmscriptvolume = 1;
                e.bgmscriptstatetime = bgmtime - GetTimeForAmplitude(e, amp);
        }
@@ -214,11 +214,11 @@ float BGMScript(entity e)
                        vel = stof(argv(2));
                        if(vel > 0)
                        {
-                               e.just_toggled = e.bgmscriptstate = TRUE;
+                               e.just_toggled = e.bgmscriptstate = true;
                                e.bgmscriptvolume = vel;
                        }
                        else
-                               e.just_toggled = e.bgmscriptstate = FALSE;
+                               e.just_toggled = e.bgmscriptstate = false;
 
                        e.bgmscriptstatetime = e.bgmscripttime - GetTimeForAmplitude(e, amp);
                }
index dbece27b30ed6b4774ee1c3443c185b92e572fc8..e8f3600d48156351c1d536661b376218ee86c92f 100644 (file)
@@ -425,23 +425,23 @@ void LocalCommand_macro_help()
 bool LocalCommand_macro_command(int argc)
 {
        #define CLIENT_COMMAND(name,function,description) \
-               { if(name == strtolower(argv(0))) { function; return TRUE; } }
+               { if(name == strtolower(argv(0))) { function; return true; } }
 
        CLIENT_COMMANDS(CMD_REQUEST_COMMAND, argc)
        #undef CLIENT_COMMAND
 
-       return FALSE;
+       return false;
 }
 
 bool LocalCommand_macro_usage(int argc)
 {
        #define CLIENT_COMMAND(name,function,description) \
-               { if(name == strtolower(argv(1))) { function; return TRUE; } }
+               { if(name == strtolower(argv(1))) { function; return true; } }
 
        CLIENT_COMMANDS(CMD_REQUEST_USAGE, argc)
        #undef CLIENT_COMMAND
 
-       return FALSE;
+       return false;
 }
 
 void LocalCommand_macro_write_aliases(int fh)
@@ -517,10 +517,10 @@ void GameCommand(string command)
 // These functions are here specifically to add special + - commands to the game, and are not really normal commands.
 // Please add client commands to the function above this, as this is only for special reasons.
 #define CONSOLE_COMMANDS_NORMAL \
-       CONSOLE_COMMAND("+showscores", { scoreboard_showscores = TRUE; }) \
-       CONSOLE_COMMAND("-showscores", { scoreboard_showscores = FALSE; }) \
-       CONSOLE_COMMAND("+showaccuracy", { scoreboard_showaccuracy = TRUE; }) \
-       CONSOLE_COMMAND("-showaccuracy", { scoreboard_showaccuracy = FALSE; }) \
+       CONSOLE_COMMAND("+showscores", { scoreboard_showscores = true; }) \
+       CONSOLE_COMMAND("-showscores", { scoreboard_showscores = false; }) \
+       CONSOLE_COMMAND("+showaccuracy", { scoreboard_showaccuracy = true; }) \
+       CONSOLE_COMMAND("-showaccuracy", { scoreboard_showaccuracy = false; }) \
        /* nothing */
 
 #define CONSOLE_COMMANDS_MOVEMENT \
@@ -571,12 +571,12 @@ void ConsoleCommand_macro_init()
 bool ConsoleCommand_macro_normal(int argc)
 {
        #define CONSOLE_COMMAND(name,execution) \
-               { if(name == strtolower(argv(0))) { { execution } return TRUE; } }
+               { if(name == strtolower(argv(0))) { { execution } return true; } }
 
        CONSOLE_COMMANDS_NORMAL
        #undef CONSOLE_COMMAND
 
-       return FALSE;
+       return false;
 }
 
 bool ConsoleCommand_macro_movement(int argc)
@@ -584,13 +584,13 @@ bool ConsoleCommand_macro_movement(int argc)
        if(camera_active)
        {
                #define CONSOLE_COMMAND(name,execution) \
-                       { if(name == strtolower(argv(0))) { { execution } return TRUE; } }
+                       { if(name == strtolower(argv(0))) { { execution } return true; } }
 
                CONSOLE_COMMANDS_MOVEMENT
                #undef CONSOLE_COMMAND
        }
 
-       return FALSE;
+       return false;
 }
 
 
@@ -605,14 +605,14 @@ bool CSQC_ConsoleCommand(string command)
 
        if(ConsoleCommand_macro_normal(argc))
        {
-               return TRUE;
+               return true;
        }
        else if(ConsoleCommand_macro_movement(argc))
        {
-               return TRUE;
+               return true;
        }
 
        // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.
 
-       return FALSE;
+       return false;
 }
index b568947bc6f10d7280848f66670dc2dbe4140536..2cd6dc4d90774dac6801a31962f4513d53987898 100644 (file)
@@ -128,8 +128,8 @@ const int SOLID_SLIDEBOX    = 3; // touch on edge, but not an onground
 const int SOLID_BSP            = 4; // bsp clip, touch on edge, block
 const int SOLID_CORPSE         = 5; // same as SOLID_BBOX, except it behaves as SOLID_NOT against SOLID_SLIDEBOX objects (players/monsters)
 
-const int MOVE_NORMAL = 0; // same as FALSE
-const int MOVE_NOMONSTERS = 1; // same as TRUE
+const int MOVE_NORMAL = 0; // same as false
+const int MOVE_NOMONSTERS = 1; // same as true
 const int MOVE_MISSILE = 2; // save as movement with .movetype == MOVETYPE_FLYMISSILE
 const int MOVE_HITMODEL = 4;
 const int MOVE_WORLDONLY = 3;
index 715a05c52bcd125ca33f376acdc0935be86779bc..e174429feae171e9c954c7b7c3cca667b1d9905b 100644 (file)
@@ -267,7 +267,7 @@ void CSQCPlayer_ModelAppearance_Apply(bool islocalplayer)
 
        // GLOWMOD AND DEATH FADING
        if(self.colormap > 0)
-               self.glowmod = colormapPaletteColor(((self.colormap >= 1024) ? self.colormap : stof(getplayerkeyvalue(self.colormap - 1, "colors"))) & 0x0F, TRUE) * 2;
+               self.glowmod = colormapPaletteColor(((self.colormap >= 1024) ? self.colormap : stof(getplayerkeyvalue(self.colormap - 1, "colors"))) & 0x0F, true) * 2;
        else
                self.glowmod = '1 1 1';
 
@@ -638,9 +638,9 @@ void CSQCModel_Hook_PreDraw(bool isplayer)
                                        onground = 1;
                                self.anim_prev_pmove_flags = self.pmove_flags;
                                if(self.pmove_flags & PMF_DUCKED)
-                                       animdecide_setstate(self, self.anim_state | ANIMSTATE_DUCK, FALSE);
+                                       animdecide_setstate(self, self.anim_state | ANIMSTATE_DUCK, false);
                                else if(self.anim_state & ANIMSTATE_DUCK)
-                                       animdecide_setstate(self, self.anim_state - ANIMSTATE_DUCK, FALSE);
+                                       animdecide_setstate(self, self.anim_state - ANIMSTATE_DUCK, false);
                        }
                        else
                        {
@@ -668,7 +668,7 @@ void CSQCModel_Hook_PreDraw(bool isplayer)
                        self.frame1time = self.anim_frame1time;
                        self.frame2 = self.anim_frame2;
                        self.frame2time = self.anim_frame2time;
-                       CSQCModel_InterpolateAnimation_2To4_Note(sf | CSQCMODEL_PROPERTY_LERPFRAC, FALSE);
+                       CSQCModel_InterpolateAnimation_2To4_Note(sf | CSQCMODEL_PROPERTY_LERPFRAC, false);
                        CSQCModel_InterpolateAnimation_2To4_Do();
                        if(doblend)
                        {
index 1d97ead1332fde562cdecdd4b1837d3296f97999..544c365a9d19917f924b5a062c07186d3d9e1be9 100644 (file)
@@ -106,7 +106,7 @@ void DamageEffect(vector hitorg, float dmg, int type, int specnum)
 void Ent_DamageInfo(float isNew)
 {
        float dmg, rad, edge, thisdmg;
-       bool hitplayer = FALSE;
+       bool hitplayer = false;
        int species, forcemul;
        vector force, thisforce;
        entity oldself;
@@ -188,7 +188,7 @@ void Ent_DamageInfo(float isNew)
                DamageEffect(w_org, thisdmg, w_deathtype, species);
 
                if(self.isplayermodel)
-                       hitplayer = TRUE; // this impact damaged a player
+                       hitplayer = true; // this impact damaged a player
        }
 
        self = oldself;
index e189ff97d52b4805f8966268b3ae1f348110766a..ac1208d7e3ad1c180334bc4c7af5547c5972cae2 100644 (file)
@@ -134,12 +134,12 @@ vector HUD_Get_Num_Color (float x, float maxvalue)
 
 float stringwidth_colors(string s, vector theSize)
 {
-       return stringwidth(s, TRUE, theSize);
+       return stringwidth(s, true, theSize);
 }
 
 float stringwidth_nocolors(string s, vector theSize)
 {
-       return stringwidth(s, FALSE, theSize);
+       return stringwidth(s, false, theSize);
 }
 
 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
@@ -1040,7 +1040,7 @@ void HUD_Ammo(void)
        {
                if(autocvar__hud_configure)
                {
-                       DrawAmmoItem(pos, ammo_size, ammo_rockets, TRUE, FALSE);
+                       DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
                }
                else
                {
@@ -1048,7 +1048,7 @@ void HUD_Ammo(void)
                                pos,
                                ammo_size,
                                (get_weaponinfo(switchweapon)).ammo_field,
-                               TRUE,
+                               true,
                                infinite_ammo
                        );
                }
@@ -1795,7 +1795,7 @@ void HUD_Notify(void)
                        if (attacker != "")
                        {
                                attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
-                               attacker_pos = pos + attacker_right - eX * stringwidth(attacker, TRUE, font_size) + name_top;
+                               attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
                                drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
                        }
                }
@@ -2120,7 +2120,7 @@ void HUD_Score_Rankings(vector pos, vector mySize, entity me)
                        if (team_count)
                                score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
                        s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
-                       drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
                        drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
                        pos.y += fontsize.y;
                }
@@ -2177,7 +2177,7 @@ void HUD_Score_Rankings(vector pos, vector mySize, entity me)
                if (team_count)
                        score_color = Team_ColorRGB(pl.team) * 0.8;
                s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
-               drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
                drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
                pos.y += fontsize.y;
                ++i;
@@ -2420,11 +2420,11 @@ void HUD_RaceTimer (void)
        if(autocvar__hud_configure)
        {
                s = "0:13:37";
-               drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                s = _("^1Intermediate 1 (+15.42)");
-               drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
                s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
-               drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
        }
        else if(race_checkpointtime)
        {
@@ -2457,7 +2457,7 @@ void HUD_RaceTimer (void)
 
                if(s != "" && a > 0)
                {
-                       drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                       drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
 
                if(race_penaltytime)
@@ -2466,14 +2466,14 @@ void HUD_RaceTimer (void)
                        if(a > 0)
                        {
                                s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
-                               drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        }
                }
 
                if(forcetime != "")
                {
                        a = bound(0, (time - race_checkpointtime) / 0.5, 1);
-                       drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
+                       drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
                }
                else
                        a = 1;
@@ -2481,7 +2481,7 @@ void HUD_RaceTimer (void)
                if(race_laptime && race_checkpoint != 255)
                {
                        s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
-                       drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                       drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
        }
        else
@@ -2490,13 +2490,13 @@ void HUD_RaceTimer (void)
                {
                        a = bound(0, 2 - (time - race_mycheckpointtime), 1);
                        s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
-                       drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                       drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
                if(race_othercheckpointtime && race_othercheckpointenemy != "")
                {
                        a = bound(0, 2 - (time - race_othercheckpointtime), 1);
                        s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
-                       drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                       drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
 
                if(race_penaltytime && !race_penaltyaccumulator)
@@ -2509,7 +2509,7 @@ void HUD_RaceTimer (void)
                                        s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
                                else
                                        s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
-                               drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        }
                }
        }
@@ -3626,7 +3626,7 @@ void HUD_EngineInfo(void)
 //
 #define drawInfoMessage(s)\
        if(autocvar_hud_panel_infomessages_flip)\
-               o_x = pos.x + mySize.x - stringwidth(s, TRUE, fontsize);\
+               o_x = pos.x + mySize.x - stringwidth(s, true, fontsize);\
        drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
        o.y += fontsize.y;
 void HUD_InfoMessages(void)
@@ -4115,7 +4115,7 @@ void centerprint_generic(float new_id, string strMessage, float duration, float
                return;
 
        if (!centerprint_showing)
-               centerprint_showing = TRUE;
+               centerprint_showing = true;
 
        for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
        {
@@ -4259,7 +4259,7 @@ void HUD_CenterPrint (void)
        float a, sz, align, current_msg_posY = 0, msg_size;
        vector pos;
        string ts;
-       float all_messages_expired = TRUE;
+       float all_messages_expired = true;
 
        pos = panel_pos;
        if (autocvar_hud_panel_centerprint_flip)
@@ -4282,7 +4282,7 @@ void HUD_CenterPrint (void)
                                continue;
                }
 
-               all_messages_expired = FALSE;
+               all_messages_expired = false;
 
                // fade the centerprint_hud in/out
                if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
@@ -4346,7 +4346,7 @@ void HUD_CenterPrint (void)
                                if (ts != "")
                                {
                                        if (align)
-                                               pos_x = panel_pos.x + (panel_size.x - stringwidth(ts, TRUE, fontsize)) * align;
+                                               pos_x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
                                        if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
                                                drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
                                        pos.y += fontsize.y;
@@ -4387,7 +4387,7 @@ void HUD_CenterPrint (void)
        drawfontscale = '1 1 0';
        if (all_messages_expired)
        {
-               centerprint_showing = FALSE;
+               centerprint_showing = false;
                reset_centerprint_messages();
        }
 }
index 43e8e578e71223543fea560d90f5ac213871c870..31e865ff0c9995eca5f0ce928867caa8267c43c5 100644 (file)
@@ -1173,7 +1173,7 @@ void HUD_Panel_Mouse()
                if(menu_enabled == 2)
                        mouse_over_panel = 0;
                else
-                       mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
+                       mouse_over_panel = HUD_Panel_Check_Mouse_Pos(true);
                if (mouse_over_panel && !tab_panel)
                        drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
        }
index d69a718b4b2bbca3f2bb18c0ee6bb960c226e773..8b6cbac12bcb711890cbc989fd5c1d38b288bdd2 100644 (file)
@@ -118,7 +118,7 @@ float current_zoomfraction;
 float cs_project_is_b0rked;
 float vid_width, vid_height, vid_pixelheight;
 
-float camera_active;           // Demo camera is active if set to TRUE
+float camera_active;           // Demo camera is active if set to true
 float chase_active_backup;
 float camera_roll;
 vector camera_direction;
index 8e4ede20449b51d45b5a0c6327db3bc5aed275c6..e82961e20fc5b69779dffd0675ac533bdc169855 100644 (file)
@@ -42,7 +42,7 @@ string MapVote_FormatMapItem(int id, string map, float count, float maxwidth, ve
        }
        else
                post = "";
-       maxwidth -= stringwidth(pre, FALSE, fontsize) + stringwidth(post, FALSE, fontsize);
+       maxwidth -= stringwidth(pre, false, fontsize) + stringwidth(post, false, fontsize);
        map = textShortenToWidth(map, maxwidth, fontsize, stringwidth_nocolors);
        return strcat(pre, map, post);
 }
index 41c64b8066ebafffb829d5d882f34f9401a6743f..71dfdeff2a0097c9b0af55b84e098835a3001fa8 100644 (file)
@@ -335,13 +335,13 @@ void drawpic_aspect_skin_expanding_two(vector position, string pic, vector theSc
 
 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
 void drawstring_aspect(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag) {
-       SET_POS_AND_SZ_Y_ASPECT(FALSE)
+       SET_POS_AND_SZ_Y_ASPECT(false)
        drawstring(pos, text, '1 1 0' * sz.y, color, theAlpha, drawflag);
 }
 
 // drawstring wrapper to draw a colorcodedstring as large as possible with preserved aspect ratio into a box
 void drawcolorcodedstring_aspect(vector pos, string text, vector sz, float theAlpha, float drawflag) {
-       SET_POS_AND_SZ_Y_ASPECT(TRUE)
+       SET_POS_AND_SZ_Y_ASPECT(true)
        drawcolorcodedstring(pos, text, '1 1 0' * sz.y, theAlpha, drawflag);
 }
 
@@ -353,7 +353,7 @@ void drawstring_expanding(vector position, string text, vector theScale, vector
 
        drawfontscale = sz * '1 1 0';
        dummyfunction(0, 0, 0, 0, 0, 0, 0, 0);
-       drawstring(position + expandingbox_resize_centered_box_offset(sz, theScale, stringwidth(text, FALSE, theScale * (sz / drawfontscale.x)) / (theScale.x * sz)), text, theScale * (sz / drawfontscale.x), rgb, theAlpha * (1 - fadelerp), flag);
+       drawstring(position + expandingbox_resize_centered_box_offset(sz, theScale, stringwidth(text, false, theScale * (sz / drawfontscale.x)) / (theScale.x * sz)), text, theScale * (sz / drawfontscale.x), rgb, theAlpha * (1 - fadelerp), flag);
        // width parameter:
        //    (scale_x * sz / drawfontscale_x) * drawfontscale_x * SIZE1 / (scale_x * sz)
        //    SIZE1
@@ -362,7 +362,7 @@ void drawstring_expanding(vector position, string text, vector theScale, vector
 
 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
 void drawstring_aspect_expanding(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag, float fadelerp) {
-       SET_POS_AND_SZ_Y_ASPECT(FALSE)
+       SET_POS_AND_SZ_Y_ASPECT(false)
        drawstring_expanding(pos, text, '1 1 0' * sz.y, color, theAlpha, drawflag, fadelerp);
 }
 
@@ -373,12 +373,12 @@ void drawcolorcodedstring_expanding(vector position, string text, vector theScal
 
        drawfontscale = sz * '1 1 0';
        dummyfunction(0, 0, 0, 0, 0, 0, 0, 0);
-       drawcolorcodedstring(position + expandingbox_resize_centered_box_offset(sz, theScale, stringwidth(text, TRUE, theScale * (sz / drawfontscale.x)) / (theScale.x * sz)), text, theScale * (sz / drawfontscale.x), theAlpha * (1 - fadelerp), flag);
+       drawcolorcodedstring(position + expandingbox_resize_centered_box_offset(sz, theScale, stringwidth(text, true, theScale * (sz / drawfontscale.x)) / (theScale.x * sz)), text, theScale * (sz / drawfontscale.x), theAlpha * (1 - fadelerp), flag);
        drawfontscale = '1 1 0';
 }
 
 void drawcolorcodedstring_aspect_expanding(vector pos, string text, vector sz, float theAlpha, float drawflag, float fadelerp) {
-       SET_POS_AND_SZ_Y_ASPECT(TRUE)
+       SET_POS_AND_SZ_Y_ASPECT(true)
        drawcolorcodedstring_expanding(pos, text, '1 1 0' * sz.y, theAlpha, drawflag, fadelerp);
 }
 
@@ -597,7 +597,7 @@ vector getcsqcplayercolor(float pl)
        if(e)
        {
                if(e.colormap > 0)
-                       return colormapPaletteColor(((e.colormap >= 1024) ? e.colormap : stof(getplayerkeyvalue(e.colormap - 1, "colors"))) & 0x0F, TRUE);
+                       return colormapPaletteColor(((e.colormap >= 1024) ? e.colormap : stof(getplayerkeyvalue(e.colormap - 1, "colors"))) & 0x0F, true);
        }
 
        return '1 1 1';
@@ -611,7 +611,7 @@ float getplayerisdead(float pl)
        if(e)
                return e.csqcmodel_isdead;
 
-       return FALSE;
+       return false;
 }
 
 void URI_Get_Callback(float id, float status, string data)
index e08c7244e4e12ecbe272a3935998c8c0c62823eb..a85ca13c2fc0213c24bb26bd702694a73544968a 100644 (file)
@@ -125,11 +125,11 @@ void _Movetype_LinkEdict_TouchAreaGrid() // SV_LinkEdict_TouchAreaGrid
                        self = e;
                        other = oldself;
 
-                       trace_allsolid = FALSE;
-                       trace_startsolid = FALSE;
+                       trace_allsolid = false;
+                       trace_startsolid = false;
                        trace_fraction = 1;
-                       trace_inwater = FALSE;
-                       trace_inopen = TRUE;
+                       trace_inwater = false;
+                       trace_inopen = true;
                        trace_endpos = e.origin;
                        trace_plane_normal = '0 0 1';
                        trace_plane_dist = 0;
@@ -198,17 +198,17 @@ float _Movetype_TestEntityPosition(vector ofs) // SV_TestEntityPosition
        self.dphitcontentsmask = cont;
 
        if(trace_startsolid)
-               return TRUE;
+               return true;
 
        if(vlen(trace_endpos - self.move_origin) > 0.0001)
                self.move_origin = trace_endpos;
-       return FALSE;
+       return false;
 }
 
 float _Movetype_UnstickEntity() // SV_UnstickEntity
 {
        if(!_Movetype_TestEntityPosition('0 0 0'))
-               return TRUE;
+               return true;
        if(!_Movetype_TestEntityPosition('-1 0 0')) goto success;
        if(!_Movetype_TestEntityPosition('1 0 0')) goto success;
        if(!_Movetype_TestEntityPosition('0 -1 0')) goto success;
@@ -224,11 +224,11 @@ float _Movetype_UnstickEntity() // SV_UnstickEntity
                if(!_Movetype_TestEntityPosition('0 0 1' * i)) goto success;
        }
        dprintf("Can't unstick an entity (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.move_origin));
-       return FALSE;
+       return false;
 :success
        dprintf("Sucessfully unstuck an entity (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.move_origin));
-       _Movetype_LinkEdict(TRUE);
-       return TRUE;
+       _Movetype_LinkEdict(true);
+       return true;
 }
 
 vector _Movetype_ClipVelocity(vector vel, vector norm, float f) // SV_ClipVelocity
@@ -293,7 +293,7 @@ void _Movetype_Physics_Toss(float dt) // SV_Physics_Toss
                }
        }
 
-       self.move_suspendedinair = FALSE;
+       self.move_suspendedinair = false;
 
        _Movetype_CheckVelocity();
 
@@ -324,14 +324,14 @@ void _Movetype_Physics_Toss(float dt) // SV_Physics_Toss
        {
                vector move;
                move = self.move_velocity * movetime;
-               _Movetype_PushEntity(move, TRUE);
+               _Movetype_PushEntity(move, true);
                if(wasfreed(self))
                        return;
 
                if(trace_startsolid)
                {
                        _Movetype_UnstickEntity();
-                       _Movetype_PushEntity(move, FALSE);
+                       _Movetype_PushEntity(move, false);
                        if(wasfreed(self))
                                return;
                }
@@ -378,7 +378,7 @@ void _Movetype_Physics_Toss(float dt) // SV_Physics_Toss
                                self.move_flags |= FL_ONGROUND;
                                self.move_groundentity = trace_ent;
                                if(trace_ent.solid == SOLID_BSP)
-                                       self.move_suspendedinair = TRUE;
+                                       self.move_suspendedinair = true;
                                self.move_velocity = '0 0 0';
                                self.move_avelocity = '0 0 0';
                        }
@@ -426,7 +426,7 @@ void _Movetype_Physics_Frame(float movedt)
                        _Movetype_CheckWater(self);
                        self.move_origin = self.move_origin + ticrate * self.move_velocity;
                        self.move_angles = self.move_angles + ticrate * self.move_avelocity;
-                       _Movetype_LinkEdict(FALSE);
+                       _Movetype_LinkEdict(false);
                        break;
                case MOVETYPE_STEP:
                        error("SV_Physics_Step not implemented");
index 1132d06a325278b6d238e0a97ffece43d647fd79..9bca7b097335485fa11fcd5bc0dc98bb69a49bcb 100644 (file)
@@ -5,7 +5,7 @@ float prandom_seed;
 float prandom()
 {
        float c;
-       c = crc16(FALSE, strcat(ftos(prandom_seed), ftos(prandom_seed + M_PI)));
+       c = crc16(false, strcat(ftos(prandom_seed), ftos(prandom_seed + M_PI)));
        prandom_seed = c;
 
 #ifdef USE_PRANDOM_DEBUG
index 69bdd018cb0f4a2d4ac3095d8eb79f0ddde05d95..40ee14d5f616c64548f8642f80fe4902f128a1b9 100644 (file)
@@ -354,10 +354,10 @@ void Cmd_HUD_SetFields(float argc)
                float nocomplain;
                str = argv(i+1);
 
-               nocomplain = FALSE;
+               nocomplain = false;
                if(substring(str, 0, 1) == "?")
                {
-                       nocomplain = TRUE;
+                       nocomplain = true;
                        str = substring(str, 1, strlen(str) - 1);
                }
 
@@ -367,13 +367,13 @@ void Cmd_HUD_SetFields(float argc)
                        pattern = substring(str, 0, slash);
                        str = substring(str, slash + 1, strlen(str) - (slash + 1));
 
-                       if (!isGametypeInFilter(gametype, teamplay, FALSE, pattern))
+                       if (!isGametypeInFilter(gametype, teamplay, false, pattern))
                                continue;
                }
 
                strunzone(hud_title[hud_num_fields]);
                hud_title[hud_num_fields] = strzone(TranslateScoresLabel(str));
-               hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], FALSE, hud_fontsize);
+               hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], false, hud_fontsize);
                str = strtolower(str);
 
                if(str == "ping") {
@@ -452,7 +452,7 @@ void Cmd_HUD_SetFields(float argc)
                                }
                                hud_title[1] = strzone("|");
                                hud_field[1] = SP_SEPARATOR;
-                               hud_size[1] = stringwidth("|", FALSE, hud_fontsize);
+                               hud_size[1] = stringwidth("|", false, hud_fontsize);
                                ++hud_num_fields;
                                print("fixed missing field '|'\n");
                        }
@@ -461,7 +461,7 @@ void Cmd_HUD_SetFields(float argc)
                {
                        strunzone(hud_title[hud_num_fields]);
                        hud_title[hud_num_fields] = strzone("|");
-                       hud_size[hud_num_fields] = stringwidth("|", FALSE, hud_fontsize);
+                       hud_size[hud_num_fields] = stringwidth("|", false, hud_fontsize);
                        hud_field[hud_num_fields] = SP_SEPARATOR;
                        ++hud_num_fields;
                        print("fixed missing field '|'\n");
@@ -470,7 +470,7 @@ void Cmd_HUD_SetFields(float argc)
                {
                        strunzone(hud_title[hud_num_fields]);
                        hud_title[hud_num_fields] = strzone(TranslateScoresLabel(scores_label[ps_secondary]));
-                       hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], FALSE, hud_fontsize);
+                       hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], false, hud_fontsize);
                        hud_field[hud_num_fields] = ps_secondary;
                        ++hud_num_fields;
                        printf("fixed missing field '%s'\n", scores_label[ps_secondary]);
@@ -479,7 +479,7 @@ void Cmd_HUD_SetFields(float argc)
                {
                        strunzone(hud_title[hud_num_fields]);
                        hud_title[hud_num_fields] = strzone(TranslateScoresLabel(scores_label[ps_primary]));
-                       hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], FALSE, hud_fontsize);
+                       hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], false, hud_fontsize);
                        hud_field[hud_num_fields] = ps_primary;
                        ++hud_num_fields;
                        printf("fixed missing field '%s'\n", scores_label[ps_primary]);
@@ -646,7 +646,7 @@ string HUD_FixScoreboardColumnWidth(int i, string str)
        hud_fixscoreboardcolumnwidth_iconlen *= hud_fontsize.y / hud_fontsize.x; // fix icon aspect
 
        if(hud_fixscoreboardcolumnwidth_iconlen != 0)
-               hud_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, hud_fontsize);
+               hud_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", false, hud_fontsize);
        else
                hud_fixscoreboardcolumnwidth_marginlen = 0;
 
@@ -665,10 +665,10 @@ string HUD_FixScoreboardColumnWidth(int i, string str)
                if (hud_fixscoreboardcolumnwidth_iconlen != 0)
                        namesize -= hud_fixscoreboardcolumnwidth_marginlen + hud_fixscoreboardcolumnwidth_iconlen;
                str = textShortenToWidth(str, namesize, hud_fontsize, stringwidth_colors);
-               hud_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, hud_fontsize);
+               hud_fixscoreboardcolumnwidth_len = stringwidth(str, true, hud_fontsize);
        }
        else
-               hud_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, hud_fontsize);
+               hud_fixscoreboardcolumnwidth_len = stringwidth(str, false, hud_fontsize);
 
        f = hud_fixscoreboardcolumnwidth_len + hud_fixscoreboardcolumnwidth_marginlen + hud_fixscoreboardcolumnwidth_iconlen;
        if(hud_size[i] < f)
@@ -904,7 +904,7 @@ vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_siz
                                }
                        }
 
-                       tmp_x = stringwidth(hud_title[i], FALSE, hud_fontsize);
+                       tmp_x = stringwidth(hud_title[i], false, hud_fontsize);
                        tmp_x = (hud_size[i] - tmp.x);
                        drawstring(pos + tmp, hud_title[i], hud_fontsize, rgb * 1.5, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
                        pos.x -= hud_fontsize.x;
@@ -1046,7 +1046,7 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
                        s = sprintf("%d%%", weapon_stats*100);
 
                        float padding;
-                       padding = (weapon_width - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
+                       padding = (weapon_width - stringwidth(s, false, '1 0 0' * fontsize)) / 2; // center the accuracy value
 
                        if(!autocvar_scoreboard_accuracy_nocolors)
                                rgb = Accuracy_GetColor(weapon_stats);
@@ -1076,7 +1076,7 @@ vector HUD_DrawKeyValue(vector pos, string key, string value) {
        float px = pos.x;
        pos.x += hud_fontsize.x * 0.25;
        drawstring(pos, key, hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-       pos_x = xmax - stringwidth(value, FALSE, hud_fontsize) - hud_fontsize.x * 0.25;
+       pos_x = xmax - stringwidth(value, false, hud_fontsize) - hud_fontsize.x * 0.25;
        drawstring(pos, value, hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
        pos_x = px;
        pos.y+= hud_fontsize.y;
@@ -1278,12 +1278,12 @@ void HUD_DrawScoreboard()
                        draw_beginBoldFont();
                        rgb = Team_ColorRGB(tm.team);
                        str = ftos(tm.(teamscores[ts_primary]));
-                       drawstring(pos + team_score_baseoffset - eX * stringwidth(str, FALSE, hud_fontsize * 1.5), str, hud_fontsize * 1.5, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+                       drawstring(pos + team_score_baseoffset - eX * stringwidth(str, false, hud_fontsize * 1.5), str, hud_fontsize * 1.5, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
 
                        if(ts_primary != ts_secondary)
                        {
                                str = ftos(tm.(teamscores[ts_secondary]));
-                               drawstring(pos + team_score_baseoffset - eX * stringwidth(str, FALSE, hud_fontsize) + eY * hud_fontsize.y * 1.5, str, hud_fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+                               drawstring(pos + team_score_baseoffset - eX * stringwidth(str, false, hud_fontsize) + eY * hud_fontsize.y * 1.5, str, hud_fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
                        }
                        draw_endBoldFont();
 
@@ -1413,7 +1413,7 @@ void HUD_DrawScoreboard()
        }
 
        pos.y += 1.2 * hud_fontsize.y;
-       drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+       drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, true, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
 
        // print information about respawn status
        float respawn_time = getstatf(STAT_RESPAWN_TIME);
@@ -1448,7 +1448,7 @@ void HUD_DrawScoreboard()
                        str = sprintf(_("You are dead, press ^2%s^7 to respawn"), getcommandkey("jump", "+jump"));
 
                pos.y += 1.2 * hud_fontsize.y;
-               drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, true, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
        }
 
        scoreboard_bottom = pos.y + 2 * hud_fontsize.y;
index 779898608b816218a21f2350de91fadc384e0235..5f40b268818d901270622114d56e429fd1772c0a 100644 (file)
@@ -37,7 +37,7 @@ void Draw_ShowNames(entity ent)
                }
 
                // handle tag fading
-               float overlap = FALSE, onscreen, crosshairdistance;
+               float overlap = false, onscreen, crosshairdistance;
                vector o, eo;
 
                o = project_3d_to_2d(ent.origin);
@@ -56,7 +56,7 @@ void Draw_ShowNames(entity ent)
                                        eo_z = 0;
                                        if(vlen((eX * o.x + eY * o.y) - eo) < autocvar_hud_shownames_antioverlap_distance && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin))
                                        {
-                                               overlap = TRUE;
+                                               overlap = true;
                                                break;
                                        }
                                }
@@ -72,9 +72,9 @@ void Draw_ShowNames(entity ent)
                                ent.pointtime = time;
 
                        if (!(ent.pointtime + autocvar_hud_shownames_crosshairdistance_time > time))
-                               overlap = TRUE;
+                               overlap = true;
                        else
-                               overlap = (autocvar_hud_shownames_crosshairdistance_antioverlap ? overlap : FALSE); // override what antioverlap says unless allowed by cvar.
+                               overlap = (autocvar_hud_shownames_crosshairdistance_antioverlap ? overlap : false); // override what antioverlap says unless allowed by cvar.
                }
 
                if(!ent.fadedelay)
@@ -167,7 +167,7 @@ void Draw_ShowNames(entity ent)
                        s = textShortenToWidth(s, namewidth, '1 1 0' * autocvar_hud_shownames_fontsize, stringwidth_colors);
 
                        float width;
-                       width = stringwidth(s, TRUE, '1 1 0' * autocvar_hud_shownames_fontsize);
+                       width = stringwidth(s, true, '1 1 0' * autocvar_hud_shownames_fontsize);
 
                        if (width != namewidth)
                                namepos.x += (namewidth - width) / 2;
index 9cf5aa0ae5559b5a7b1e214fdc62039c02ad6846..2456ee804c6d0fcba2b34729bad087efd29906a8 100644 (file)
@@ -156,8 +156,8 @@ void draw_teamradar_link(vector start, vector end, int colors)
        norm_y = norm.z;
        norm_z = 0;
 
-       c0 = colormapPaletteColor(colors & 0x0F, FALSE);
-       c1 = colormapPaletteColor((colors & 0xF0) / 0x10, FALSE);
+       c0 = colormapPaletteColor(colors & 0x0F, false);
+       c1 = colormapPaletteColor((colors & 0xF0) / 0x10, false);
 
        R_BeginPolygon("", 0);
        R_PolygonVertex(start - norm, '0 0 0', c0, panel_fg_alpha);
index aaa43bd808e6de6d90d2e8d7b721543ec1f4ed76..440067ada15d155c3523e4afbe73fba2d5936dd2 100644 (file)
@@ -80,7 +80,7 @@ void turret_precache(float _tid)
             precache_sound ("weapons/uzi_fire.wav");
             break;
     }
-    turret_is_precache[_tid] = TRUE;
+    turret_is_precache[_tid] = true;
 }
 
 void turret_tid2info(float _tid)
@@ -513,7 +513,7 @@ void turret_gibboom()
     pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
 
     for (i = 1; i < 5; i = i + 1)
-        turret_gibtoss(strcat("models/turrets/head-gib", ftos(i), ".md3"), self.origin + '0 0 2', self.velocity + randomvec() * 700, '0 0 0', FALSE);
+        turret_gibtoss(strcat("models/turrets/head-gib", ftos(i), ".md3"), self.origin + '0 0 2', self.velocity + randomvec() * 700, '0 0 0', false);
 }
 
 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode)
@@ -563,23 +563,23 @@ void turret_die()
     {
         // Base
         if(self.turret_type == TID_EWHEEL)
-            turret_gibtoss(tid2info_base, self.origin + '0 0 18', self.velocity + '0 0 400' + '0.1 0.1 1' * (random() * 400), '-1 -1 -1', TRUE);
+            turret_gibtoss(tid2info_base, self.origin + '0 0 18', self.velocity + '0 0 400' + '0.1 0.1 1' * (random() * 400), '-1 -1 -1', true);
         else if (self.turret_type == TID_WALKER)
-            turret_gibtoss(tid2info_base, self.origin + '0 0 18', self.velocity + '0 0 300' + '0.1 0.1 1' * (random() * 200), '-1 -1 -1', TRUE);
+            turret_gibtoss(tid2info_base, self.origin + '0 0 18', self.velocity + '0 0 300' + '0.1 0.1 1' * (random() * 200), '-1 -1 -1', true);
         else if (self.turret_type == TID_TESLA)
-            turret_gibtoss(tid2info_base, self.origin + '0 0 18', '0 0 200', '-1 -1 -1', FALSE);
+            turret_gibtoss(tid2info_base, self.origin + '0 0 18', '0 0 200', '-1 -1 -1', false);
         else
         {
             if (random() > 0.5)
             {
-                turret_gibtoss("models/turrets/base-gib2.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', FALSE);
-                turret_gibtoss("models/turrets/base-gib3.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', FALSE);
-                turret_gibtoss("models/turrets/base-gib4.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', FALSE);
+                turret_gibtoss("models/turrets/base-gib2.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
+                turret_gibtoss("models/turrets/base-gib3.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
+                turret_gibtoss("models/turrets/base-gib4.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
             }
             else
-                turret_gibtoss("models/turrets/base-gib1.md3", self.origin + '0 0 8', '0 0 0', '0 0 0', TRUE);
+                turret_gibtoss("models/turrets/base-gib1.md3", self.origin + '0 0 8', '0 0 0', '0 0 0', true);
 
-            entity headgib = turret_gibtoss(tid2info_head, self.origin + '0 0 32', '0 0 200' + randomvec() * 200, '-1 -1 -1', TRUE);
+            entity headgib = turret_gibtoss(tid2info_head, self.origin + '0 0 32', '0 0 200' + randomvec() * 200, '-1 -1 -1', true);
             if(headgib)
             {
                 headgib.angles = headgib.move_angles = self.tur_head.angles;
index b1eaab3aa081c76445fe84c28ba717b1a2ec011c..8d2ba7fa6d76b904765e497cd275f1c3859a0ac9 100644 (file)
@@ -145,7 +145,7 @@ void Ent_TubaNote(float bIsNew)
                                self.enemy.enemy = spawn();
                                self.enemy.enemy.classname = "tuba_note_2";
                        }
-                       bIsNew = TRUE;
+                       bIsNew = true;
                }
 
                self.enemy.attenuate = att;
index c8cb149b4f1bc11cc182e1241aa6cb3c265a89d8..04f13af14e32069a2b6d158a0ca3e4dc22f17b2e 100644 (file)
@@ -325,7 +325,7 @@ void CSQC_BUMBLE_HUD()
 // Right gunner slot occupied?
        if(!AuxiliaryXhair[1].draw2d)
        {
-               shield = (picsize.x * 0.5) - (0.5 * stringwidth(_("No right gunner!"), FALSE, '1 0 0' * picsize.y + '0 1 0' * picsize.y));
+               shield = (picsize.x * 0.5) - (0.5 * stringwidth(_("No right gunner!"), false, '1 0 0' * picsize.y + '0 1 0' * picsize.y));
                drawfill(hudloc + picloc - '0.2 0.2 0', picsize + '0.4 0.4 0', '0.25 0.25 0.25', 0.75, DRAWFLAG_NORMAL);
                drawstring(hudloc + picloc + '1 0 0' * shield, _("No right gunner!"), '1 0 0' * picsize.y + '0 1 0' * picsize.y, '1 0 0' + '0 1 1' * sin(time * 10), 1, DRAWFLAG_NORMAL);
        }
@@ -347,7 +347,7 @@ void CSQC_BUMBLE_HUD()
 // Left gunner slot occupied?
        if(!AuxiliaryXhair[2].draw2d)
        {
-               shield = (picsize.x * 0.5) - (0.5 * stringwidth(_("No left gunner!"), FALSE, '1 0 0' * picsize.y + '0 1 0' * picsize.y));
+               shield = (picsize.x * 0.5) - (0.5 * stringwidth(_("No left gunner!"), false, '1 0 0' * picsize.y + '0 1 0' * picsize.y));
                drawfill(hudloc + picloc - '0.2 0.2 0', picsize + '0.4 0.4 0', '0.25 0.25 0.25', 0.75, DRAWFLAG_NORMAL);
                drawstring(hudloc + picloc + '1 0 0' * shield, _("No left gunner!"), '1 0 0' * picsize.y + '0 1 0' * picsize.y, '1 0 0' + '0 1 1' * sin(time * 10), 1, DRAWFLAG_NORMAL);
        }
index 9390396b8536b6cb821ea8a741c2ff28400da59f..de6970b38cd15247b384899e3aa32649ff4d62ae 100644 (file)
@@ -149,7 +149,7 @@ vector drawspritetext(vector o, float ang, float minwidth, vector rgb, float a,
        float sw, w, h;
        float aspect, sa, ca;
 
-       sw = stringwidth(s, FALSE, fontsize);
+       sw = stringwidth(s, false, fontsize);
        if(sw > minwidth)
                w = sw;
        else
@@ -720,7 +720,7 @@ void WaypointSprite_Load_Frames(string ext)
 {
        float dh, n, i, o, f;
        string s, sname, sframes;
-       dh = search_begin(strcat("models/sprites/*_frame*", ext), FALSE, FALSE);
+       dh = search_begin(strcat("models/sprites/*_frame*", ext), false, false);
        if (dh < 0)
                 return;
        float ext_len = strlen(ext);
index eae512af596bf7748f3f7d5212fa2f8ec5fabd8c..3c388a87399afb1ac153f50e1588334e42bef06b 100644 (file)
@@ -94,7 +94,7 @@ void GenericCommand_qc_curl(float request, float argc)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       bool do_exec = FALSE;
+                       bool do_exec = false;
                        string do_cvar = string_null;
                        float key = -1;
                        int i;
@@ -108,7 +108,7 @@ void GenericCommand_qc_curl(float request, float argc)
                                }
                                if(argv(i) == "--exec")
                                {
-                                       do_exec = TRUE;
+                                       do_exec = true;
                                        continue;
                                }
                                if(argv(i) == "--key" && i+2 < argc)
@@ -222,18 +222,18 @@ void GenericCommand_dumpnotifs(float request)
                case CMD_REQUEST_COMMAND:
                {
                        #ifndef MENUQC
-                       float fh, alsoprint = FALSE;
+                       float fh, alsoprint = false;
                        string filename = argv(1);
 
                        if(filename == "")
                        {
                                filename = "notifications_dump.cfg";
-                               alsoprint = FALSE;
+                               alsoprint = false;
                        }
                        else if(filename == "-")
                        {
                                filename = "notifications_dump.cfg";
-                               alsoprint = TRUE;
+                               alsoprint = true;
                        }
                        fh = fopen(filename, FILE_WRITE);
 
@@ -279,12 +279,12 @@ void GenericCommand_dumpweapons(float request) // WEAPONTODO: make this work wit
                        if(filename == "")
                        {
                                filename = "weapons_dump.cfg";
-                               wep_config_alsoprint = FALSE;
+                               wep_config_alsoprint = false;
                        }
                        else if(filename == "-")
                        {
                                filename = "weapons_dump.cfg";
-                               wep_config_alsoprint = TRUE;
+                               wep_config_alsoprint = true;
                        }
                        wep_config_file = fopen(filename, FILE_WRITE);
                        
@@ -652,23 +652,23 @@ void GenericCommand_macro_help()
 float GenericCommand_macro_command(float argc, string command)
 {
        #define GENERIC_COMMAND(name,function,description) \
-               { if(name == strtolower(argv(0))) { function; return TRUE; } }
+               { if(name == strtolower(argv(0))) { function; return true; } }
 
        GENERIC_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
        #undef GENERIC_COMMAND
 
-       return FALSE;
+       return false;
 }
 
 float GenericCommand_macro_usage(float argc)
 {
        #define GENERIC_COMMAND(name,function,description) \
-               { if(name == strtolower(argv(1))) { function; return TRUE; } }
+               { if(name == strtolower(argv(1))) { function; return true; } }
 
        GENERIC_COMMANDS(CMD_REQUEST_USAGE, argc, "")
        #undef GENERIC_COMMAND
 
-       return FALSE;
+       return false;
 }
 
 void GenericCommand_macro_write_aliases(float fh)
@@ -702,13 +702,13 @@ float GenericCommand(string command)
 
        if(GenericCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
        {
-               return TRUE; // handled by one of the above GenericCommand_* functions
+               return true; // handled by one of the above GenericCommand_* functions
        }
        else if(argc >= 3 && argv(0) == "red")
        {
                s = substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2));
                localcmd(strcat(argv(1), " ", GenericCommand_markup(s)));
-               return TRUE;
+               return true;
        }
        else if(argc >= 3 && crc16(0, argv(0)) == 38566 && crc16(0, strcat(argv(0), argv(0), argv(0))) == 59830)
        {
@@ -748,7 +748,7 @@ float GenericCommand(string command)
 
                localcmd(strcat(argv(1), " ", s));
 
-               return TRUE;
+               return true;
        }
        else if(argc >= 3 && crc16(0, argv(0)) == 3826 && crc16(0, strcat(argv(0), argv(0), argv(0))) == 55790)
        {
@@ -783,8 +783,8 @@ float GenericCommand(string command)
 
                localcmd(strcat(argv(1), " ", s2));
 
-               return TRUE;
+               return true;
        }
 
-       return FALSE;
+       return false;
 }
index 223d3264d35fba3bd6cbf9b9ee901e71a7fc3a98..480bac3c5559d1ec058b23ff5cc595ea490f81db 100644 (file)
@@ -10,7 +10,7 @@ string rpn_pop()
                return rpn_stack[rpn_sp];
        } else {
                print("rpn: stack underflow\n");
-               rpn_error = TRUE;
+               rpn_error = true;
                return "";
        }
 }
@@ -21,7 +21,7 @@ void rpn_push(string s)
                ++rpn_sp;
        } else {
                print("rpn: stack overflow\n");
-               rpn_error = TRUE;
+               rpn_error = true;
        }
 }
 string rpn_get()
@@ -30,7 +30,7 @@ string rpn_get()
                return rpn_stack[rpn_sp - 1];
        } else {
                print("rpn: empty stack\n");
-               rpn_error = TRUE;
+               rpn_error = true;
                return "";
        }
 }
@@ -40,7 +40,7 @@ void rpn_set(string s)
                rpn_stack[rpn_sp - 1] = s;
        } else {
                print("rpn: empty stack\n");
-               rpn_error = TRUE;
+               rpn_error = true;
        }
 }
 
@@ -69,7 +69,7 @@ void GenericCommand_rpn(float request, float argc, string command)
                        if(argc >= 2)
                        {
                                rpn_sp = 0;
-                               rpn_error = FALSE;
+                               rpn_error = false;
                                for(rpnpos = 1; rpnpos < argc; ++rpnpos)
                                {
                                        rpncmd = argv(rpnpos);
@@ -104,7 +104,7 @@ void GenericCommand_rpn(float request, float argc, string command)
                                                else
                                                {
                                                        print("rpn: empty cvar name for 'def'\n");
-                                                       rpn_error = TRUE;
+                                                       rpn_error = true;
                                                }
                                        } else if(rpncmd == "defs" || rpncmd == "@") {
                                                s = "";
@@ -129,7 +129,7 @@ void GenericCommand_rpn(float request, float argc, string command)
                                                else
                                                {
                                                        print("rpn: empty cvar name for 'defs'\n");
-                                                       rpn_error = TRUE;
+                                                       rpn_error = true;
                                                }
                                        } else if(rpncmd == "load") {
                                                rpn_set(cvar_string(rpn_get()));
@@ -249,7 +249,7 @@ void GenericCommand_rpn(float request, float argc, string command)
                                        } else if(rpncmd == "rand") {
                                                rpn_setf(ceil(random() * rpn_getf()) - 1);
                                        } else if(rpncmd == "crc16") {
-                                               rpn_setf(crc16(FALSE, rpn_get()));
+                                               rpn_setf(crc16(false, rpn_get()));
                                        } else if(rpncmd == "put") {
                                                s2 = rpn_pop();
                                                if (!rpn_error)
@@ -342,7 +342,7 @@ void GenericCommand_rpn(float request, float argc, string command)
                                                i = stof(db_get(rpn_db, "stack.pos"));
                                                if(!j)
                                                {
-                                                       rpn_error = TRUE;
+                                                       rpn_error = true;
                                                        print("rpn: empty database\n");
                                                } else {
                                                        --j;
@@ -381,7 +381,7 @@ void GenericCommand_rpn(float request, float argc, string command)
                                                        if(i < 0 || i >= j)
                                                        {
                                                                print("rpn: database cursor out of bounds\n");
-                                                               rpn_error = TRUE;
+                                                               rpn_error = true;
                                                        }
                                                        if(!rpn_error)
                                                        {
@@ -393,7 +393,7 @@ void GenericCommand_rpn(float request, float argc, string command)
                                                j = stof(db_get(rpn_db, "stack.pointer"));
                                                if(!j)
                                                {
-                                                       rpn_error = TRUE;
+                                                       rpn_error = true;
                                                        print("rpn: empty database, cannot move cursor\n");
                                                }
                                                if(!rpn_error)
@@ -409,7 +409,7 @@ void GenericCommand_rpn(float request, float argc, string command)
                                                        if(i < 0 || i >= j)
                                                        {
                                                                print("rpn: database cursor destination out of bounds\n");
-                                                               rpn_error = TRUE;
+                                                               rpn_error = true;
                                                        }
                                                        if(!rpn_error)
                                                        {
@@ -511,7 +511,7 @@ void GenericCommand_rpn(float request, float argc, string command)
                                                        if (!fexists(s))
                                                        {
                                                                print("rpn: ERROR: ", s, " does not exist!\n");
-                                                               rpn_error = TRUE;
+                                                               rpn_error = true;
                                                        }
                                                }
                                        } else if(rpncmd == "fexists") {
@@ -524,9 +524,9 @@ void GenericCommand_rpn(float request, float argc, string command)
                                                                rpn_setf(0);
                                                }
                                        } else if(rpncmd == "localtime") {
-                                               rpn_set(strftime(TRUE, rpn_get()));
+                                               rpn_set(strftime(true, rpn_get()));
                                        } else if(rpncmd == "gmtime") {
-                                               rpn_set(strftime(FALSE, rpn_get()));
+                                               rpn_set(strftime(false, rpn_get()));
                                        } else if(rpncmd == "time") {
                                                rpn_pushf(time);
                                        } else if(rpncmd == "digest") {
index 98a22e493d13deea030b0dc2bf891725fae71249..7299b285d51a6a7caca7f1d6e9d8df38bcb4e742 100644 (file)
@@ -103,7 +103,7 @@ void MapInfo_Enumerate()
                _MapInfo_globopen = 0;
        }
        MapInfo_Cache_Invalidate();
-       _MapInfo_globhandle = search_begin("maps/*.bsp", TRUE, TRUE);
+       _MapInfo_globhandle = search_begin("maps/*.bsp", true, true);
        if(_MapInfo_globhandle >= 0)
        {
                _MapInfo_globcount = search_getsize(_MapInfo_globhandle);
@@ -442,7 +442,7 @@ void _MapInfo_Map_ApplyGametype(string s, int pWantedType, int pThisType, int lo
                return;
 
        if(load_default)
-               _MapInfo_Map_ApplyGametype(_MapInfo_GetDefault(pThisType), pWantedType, pThisType, FALSE);
+               _MapInfo_Map_ApplyGametype(_MapInfo_GetDefault(pThisType), pWantedType, pThisType, false);
 
        if(pWantedType == MAPINFO_TYPE_ASSAULT || pWantedType == MAPINFO_TYPE_ONSLAUGHT || pWantedType == MAPINFO_TYPE_RACE || pWantedType == MAPINFO_TYPE_CTS) // these modes don't use fraglimit
        {
@@ -572,7 +572,7 @@ float _MapInfo_GetTeamPlayBool(float t)
        for(e = MapInfo_Type_first; e; e = e.enemy)
                if(t == e.items)
                        return e.team;
-       return FALSE;
+       return false;
 }
 
 void _MapInfo_Map_ApplyGametypeEx(string s, int pWantedType, int pThisType)
@@ -860,16 +860,16 @@ float MapInfo_isRedundant(string fn, string t)
        t = strreplace("'", "-", t);
 
        if(!strcasecmp(fn, t))
-               return TRUE;
+               return true;
 
        // we allow the visible title to have punctuation the file name does
        // not, but not vice versa
        t = strreplace("-", "", t);
 
        if(!strcasecmp(fn, t))
-               return TRUE;
+               return true;
 
-       return FALSE;
+       return false;
 }
 
 // load info about a map by name into the MapInfo_Map_* globals
@@ -1039,7 +1039,7 @@ float MapInfo_Get_ByName_NoFallbacks(string pFilename, int pAllowGenerate, int p
                        f = MapInfo_Type_FromString(t);
                        dprint("Map ", pFilename, " contains the legacy 'type' keyword which is deprecated and will be removed in the future. Please migrate the mapinfo file to 'gametype'.\n");
                        if(f)
-                               _MapInfo_Map_ApplyGametype (s, pGametypeToSet, f, TRUE);
+                               _MapInfo_Map_ApplyGametype (s, pGametypeToSet, f, true);
                        else
                                dprint("Map ", pFilename, " supports unknown game type ", t, ", ignored\n");
                }
@@ -1394,7 +1394,7 @@ void MapInfo_Shutdown()
        {
                search_end(_MapInfo_globhandle);
                _MapInfo_globhandle = -1;
-               _MapInfo_globopen = FALSE;
+               _MapInfo_globopen = false;
        }
 }
 
index 8bd0871e247208a720d2431a74eb6f36e8c7fd5f..1f7b7adfcff6765b49330eb4651cd859ad72ad4c 100644 (file)
@@ -37,49 +37,49 @@ entity MapInfo_Type_last;
 #define IS_GAMETYPE(NAME) \
        (MapInfo_LoadedGametype == MAPINFO_TYPE_##NAME)
 
-REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,FALSE,"timelimit=20 pointlimit=30 leadlimit=0",_("Kill all enemies"));
+REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,false,"timelimit=20 pointlimit=30 leadlimit=0",_("Kill all enemies"));
 #define g_dm IS_GAMETYPE(DEATHMATCH)
 
-REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,FALSE,"timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left"));
+REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,false,"timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left"));
 #define g_lms IS_GAMETYPE(LMS)
 
-REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,FALSE,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line"));
+REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,false,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line"));
 #define g_race IS_GAMETYPE(RACE)
 
-REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,FALSE,"timelimit=20 skill=-1",_("Race for fastest time"));
+REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,false,"timelimit=20 skill=-1",_("Race for fastest time"));
 #define g_cts IS_GAMETYPE(CTS)
 
-REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,TRUE,"timelimit=20 pointlimit=50 teams=2 leadlimit=0",_("Kill all enemy teammates"));
+REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,true,"timelimit=20 pointlimit=50 teams=2 leadlimit=0",_("Kill all enemy teammates"));
 #define g_tdm IS_GAMETYPE(TEAM_DEATHMATCH)
 
-REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,TRUE,"timelimit=20 caplimit=10 leadlimit=6",_("Find and bring the enemy flag to your base to capture it"));
+REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,true,"timelimit=20 caplimit=10 leadlimit=6",_("Find and bring the enemy flag to your base to capture it"));
 #define g_ctf IS_GAMETYPE(CTF)
 
-REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,TRUE,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill all enemy teammates to win the round"));
+REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,true,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill all enemy teammates to win the round"));
 #define g_ca IS_GAMETYPE(CA)
 
-REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,TRUE,"timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture all the control points to win"));
+REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,true,"timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture all the control points to win"));
 #define g_domination IS_GAMETYPE(DOMINATION)
 
-REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,TRUE,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round"));
+REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,true,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round"));
 #define g_keyhunt IS_GAMETYPE(KEYHUNT)
 
-REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,TRUE,"timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out"));
+REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,true,"timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out"));
 #define g_assault IS_GAMETYPE(ASSAULT)
 
-REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,TRUE,"timelimit=20",_("Capture control points to reach and destroy the enemy generator"));
+REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,true,"timelimit=20",_("Capture control points to reach and destroy the enemy generator"));
 #define g_onslaught IS_GAMETYPE(ONSLAUGHT)
 
-REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,TRUE,"timelimit=20 pointlimit=5 leadlimit=0",_("XonSports"));
+REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,true,"timelimit=20 pointlimit=5 leadlimit=0",_("XonSports"));
 #define g_nexball IS_GAMETYPE(NEXBALL)
 
-REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,TRUE,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to teammates to revive them"));
+REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,true,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to teammates to revive them"));
 #define g_freezetag IS_GAMETYPE(FREEZETAG)
 
-REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,TRUE,"timelimit=20 pointlimit=30",_("Hold the ball to get points for kills"));
+REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,true,"timelimit=20 pointlimit=30",_("Hold the ball to get points for kills"));
 #define g_keepaway IS_GAMETYPE(KEEPAWAY)
 
-REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,FALSE,"pointlimit=50 teams=0",_("Survive against waves of monsters"));
+REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,false,"pointlimit=50 teams=0",_("Survive against waves of monsters"));
 #define g_invasion IS_GAMETYPE(INVASION)
 
 const int MAPINFO_FEATURE_WEAPONS       = 1; // not defined for instagib-only maps
index 3adc59a3020c8fc7cc1c8da0341284672dbf41bd..1aab262fd0a9ea28c797cb1504dcd4efeb6acd20 100644 (file)
@@ -55,17 +55,17 @@ void() mage_shield;
 float friend_needshelp(entity e)
 {
        if(e == world)
-               return FALSE;
+               return false;
        if(e.health <= 0)
-               return FALSE;
+               return false;
        if(DIFF_TEAM(e, self) && e != self.monster_owner)
-               return FALSE;
+               return false;
        if(e.frozen)
-               return FALSE;
+               return false;
        if(!IS_PLAYER(e))
                return ((e.flags & FL_MONSTER) && e.health < e.max_health);
        if(e.items & IT_INVINCIBLE)
-               return FALSE;
+               return false;
 
        switch(self.skin)
        {
@@ -75,7 +75,7 @@ float friend_needshelp(entity e)
                case 3: return (e.health > 0);
        }
 
-       return FALSE;
+       return false;
 }
 
 void mage_spike_explode()
@@ -139,9 +139,9 @@ void mage_spike_think()
                {
                        // Is it a better idea (shorter distance) to trace to the target itself?
                        if ( vlen(self.origin + olddir * self.wait) < dist)
-                               traceline(self.origin, self.origin + olddir * self.wait, FALSE, self);
+                               traceline(self.origin, self.origin + olddir * self.wait, false, self);
                        else
-                               traceline(self.origin, eorg, FALSE, self);
+                               traceline(self.origin, eorg, false, self);
 
                        // Setup adaptive tracelength
                        self.wait = bound((autocvar_g_monster_mage_attack_spike_smart_trace_min), vlen(self.origin - trace_endpos), self.wait = (autocvar_g_monster_mage_attack_spike_smart_trace_max));
@@ -187,17 +187,17 @@ void mage_attack_spike()
 
        self.mage_spike = missile;
 
-       CSQCProjectile(missile, TRUE, PROJECTILE_MAGE_SPIKE, TRUE);
+       CSQCProjectile(missile, true, PROJECTILE_MAGE_SPIKE, true);
 }
 
 void mage_heal()
 {
        entity head;
-       float washealed = FALSE;
+       float washealed = false;
 
        for(head = findradius(self.origin, (autocvar_g_monster_mage_heal_range)); head; head = head.chain) if(friend_needshelp(head))
        {
-               washealed = TRUE;
+               washealed = true;
                string fx = "";
                if(IS_PLAYER(head))
                {
@@ -300,10 +300,10 @@ float mage_attack(float attack_type)
                        if(random() <= 0.7)
                        {
                                mage_push();
-                               return TRUE;
+                               return true;
                        }
 
-                       return FALSE;
+                       return false;
                }
                case MONSTER_ATTACK_RANGED:
                {
@@ -312,25 +312,25 @@ float mage_attack(float attack_type)
                                if(random() <= 0.4)
                                {
                                        mage_teleport();
-                                       return TRUE;
+                                       return true;
                                }
                                else
                                {
                                        self.frame = mage_anim_attack;
                                        self.attack_finished_single = time + (autocvar_g_monster_mage_attack_spike_delay);
                                        defer(0.2, mage_attack_spike);
-                                       return TRUE;
+                                       return true;
                                }
                        }
 
                        if(self.mage_spike)
-                               return TRUE;
+                               return true;
                        else
-                               return FALSE;
+                               return false;
                }
        }
 
-       return FALSE;
+       return false;
 }
 
 void spawnfunc_monster_mage()
@@ -350,13 +350,13 @@ float m_mage(float req)
                case MR_THINK:
                {
                        entity head;
-                       float need_help = FALSE;
+                       float need_help = false;
 
                        for(head = findradius(self.origin, (autocvar_g_monster_mage_heal_range)); head; head = head.chain)
                        if(head != self)
                        if(friend_needshelp(head))
                        {
-                               need_help = TRUE;
+                               need_help = true;
                                break;
                        }
 
@@ -375,12 +375,12 @@ float m_mage(float req)
                                mage_shield();
 
                        monster_move((autocvar_g_monster_mage_speed_run), (autocvar_g_monster_mage_speed_walk), (autocvar_g_monster_mage_speed_stop), mage_anim_walk, mage_anim_run, mage_anim_idle);
-                       return TRUE;
+                       return true;
                }
                case MR_DEATH:
                {
                        self.frame = mage_anim_death;
-                       return TRUE;
+                       return true;
                }
                case MR_SETUP:
                {
@@ -390,18 +390,18 @@ float m_mage(float req)
                        self.monster_attackfunc = mage_attack;
                        self.frame = mage_anim_walk;
 
-                       return TRUE;
+                       return true;
                }
                case MR_PRECACHE:
                {
                        precache_model("models/monsters/mage.dpm");
                        precache_sound ("weapons/grenade_impact.wav");
                        precache_sound ("weapons/tagexp1.wav");
-                       return TRUE;
+                       return true;
                }
        }
 
-       return TRUE;
+       return true;
 }
 
 #endif // SVQC
@@ -412,11 +412,11 @@ float m_mage(float req)
        {
                case MR_PRECACHE:
                {
-                       return TRUE;
+                       return true;
                }
        }
 
-       return TRUE;
+       return true;
 }
 
 #endif // CSQC
index 17f75c28009bd47fec48be78a241b4648923d1ff..12ff5dc891de1be28de7d0e1e083bca4f4cd5337 100644 (file)
@@ -51,7 +51,7 @@ void shambler_smash()
 void shambler_swing()
 {
        float r = (random() < 0.5);
-       monster_melee(self.enemy, (autocvar_g_monster_shambler_attack_claw_damage), ((r) ? shambler_anim_swingr : shambler_anim_swingl), self.attack_range, 0.8, DEATH_MONSTER_SHAMBLER_CLAW, TRUE);
+       monster_melee(self.enemy, (autocvar_g_monster_shambler_attack_claw_damage), ((r) ? shambler_anim_swingr : shambler_anim_swingl), self.attack_range, 0.8, DEATH_MONSTER_SHAMBLER_CLAW, true);
        if(r)
        {
                defer(0.5, shambler_swing);
@@ -127,7 +127,7 @@ void shambler_lightning()
        gren = spawn ();
        gren.owner = gren.realowner = self;
        gren.classname = "grenade";
-       gren.bot_dodge = TRUE;
+       gren.bot_dodge = true;
        gren.bot_dodgerating = (autocvar_g_monster_shambler_attack_lightning_damage);
        gren.movetype = MOVETYPE_BOUNCE;
        PROJECTILE_MAKETRIGGER(gren);
@@ -146,14 +146,14 @@ void shambler_lightning()
        gren.health = 50;
        gren.damageforcescale = 0;
        gren.event_damage = shambler_lightning_damage;
-       gren.damagedbycontents = TRUE;
+       gren.damagedbycontents = true;
        gren.missile_flags = MIF_SPLASH | MIF_ARC;
-       W_SetupProjVelocity_Explicit(gren, v_forward, v_up, (autocvar_g_monster_shambler_attack_lightning_speed), (autocvar_g_monster_shambler_attack_lightning_speed_up), 0, 0, FALSE);
+       W_SetupProjVelocity_Explicit(gren, v_forward, v_up, (autocvar_g_monster_shambler_attack_lightning_speed), (autocvar_g_monster_shambler_attack_lightning_speed_up), 0, 0, false);
 
        gren.angles = vectoangles (gren.velocity);
        gren.flags = FL_PROJECTILE;
 
-       CSQCProjectile(gren, TRUE, PROJECTILE_SHAMBLER_LIGHTNING, TRUE);
+       CSQCProjectile(gren, true, PROJECTILE_SHAMBLER_LIGHTNING, true);
 }
 
 float shambler_attack(float attack_type)
@@ -163,7 +163,7 @@ float shambler_attack(float attack_type)
                case MONSTER_ATTACK_MELEE:
                {
                        shambler_swing();
-                       return TRUE;
+                       return true;
                }
                case MONSTER_ATTACK_RANGED:
                {
@@ -175,7 +175,7 @@ float shambler_attack(float attack_type)
                                defer(0.7, shambler_smash);
                                self.attack_finished_single = time + 1.1;
                                self.shambler_lastattack = time + 3;
-                               return TRUE;
+                               return true;
                        }
                        else if(random() <= 0.1) // small chance, don't want this spammed
                        {
@@ -183,14 +183,14 @@ float shambler_attack(float attack_type)
                                self.attack_finished_single = time + 1.1;
                                self.shambler_lastattack = time + 3;
                                defer(0.6, shambler_lightning);
-                               return TRUE;
+                               return true;
                        }
 
-                       return FALSE;
+                       return false;
                }
        }
 
-       return FALSE;
+       return false;
 }
 
 void spawnfunc_monster_shambler()
@@ -207,12 +207,12 @@ float m_shambler(float req)
                case MR_THINK:
                {
                        monster_move((autocvar_g_monster_shambler_speed_run), (autocvar_g_monster_shambler_speed_walk), (autocvar_g_monster_shambler_speed_stop), shambler_anim_run, shambler_anim_walk, shambler_anim_stand);
-                       return TRUE;
+                       return true;
                }
                case MR_DEATH:
                {
                        self.frame = shambler_anim_death;
-                       return TRUE;
+                       return true;
                }
                case MR_SETUP:
                {
@@ -224,16 +224,16 @@ float m_shambler(float req)
                        self.frame = shambler_anim_stand;
                        self.weapon = WEP_VORTEX;
 
-                       return TRUE;
+                       return true;
                }
                case MR_PRECACHE:
                {
                        precache_model("models/monsters/shambler.mdl");
-                       return TRUE;
+                       return true;
                }
        }
 
-       return TRUE;
+       return true;
 }
 
 #endif // SVQC
@@ -244,11 +244,11 @@ float m_shambler(float req)
        {
                case MR_PRECACHE:
                {
-                       return TRUE;
+                       return true;
                }
        }
 
-       return TRUE;
+       return true;
 }
 
 #endif // CSQC
index c6c454547f4898bb96e946cb5994bd585b073e02..427f63107ff224f4b9c7d14277ca97ba81d5a480 100644 (file)
@@ -62,7 +62,7 @@ void spider_shootweb()
        proj.owner = proj.realowner = self;
        proj.use = spider_web_touch;
        proj.think = adaptor_think2use_hittype_splash;
-       proj.bot_dodge = TRUE;
+       proj.bot_dodge = true;
        proj.bot_dodgerating = 0;
        proj.nextthink = time + 5;
        PROJECTILE_MAKETRIGGER(proj);
@@ -72,7 +72,7 @@ void spider_shootweb()
        //proj.glow_size = 50;
        //proj.glow_color = 45;
        proj.movetype = MOVETYPE_BOUNCE;
-       W_SetupProjVelocity_Explicit(proj, v_forward, v_up, (autocvar_g_monster_spider_attack_web_speed), (autocvar_g_monster_spider_attack_web_speed_up), 0, 0, FALSE);
+       W_SetupProjVelocity_Explicit(proj, v_forward, v_up, (autocvar_g_monster_spider_attack_web_speed), (autocvar_g_monster_spider_attack_web_speed_up), 0, 0, false);
        proj.touch = spider_web_touch;
        setsize(proj, '-4 -4 -4', '4 4 4');
        proj.takedamage = DAMAGE_NO;
@@ -80,13 +80,13 @@ void spider_shootweb()
        proj.health = 500;
        proj.event_damage = func_null;
        proj.flags = FL_PROJECTILE;
-       proj.damagedbycontents = TRUE;
+       proj.damagedbycontents = true;
 
        proj.bouncefactor = 0.3;
        proj.bouncestop = 0.05;
        proj.missile_flags = MIF_SPLASH | MIF_ARC;
 
-       CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO, TRUE);
+       CSQCProjectile(proj, true, PROJECTILE_ELECTRO, true);
 }
 
 float spider_attack(float attack_type)
@@ -95,7 +95,7 @@ float spider_attack(float attack_type)
        {
                case MONSTER_ATTACK_MELEE:
                {
-                       return monster_melee(self.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? spider_anim_attack : spider_anim_attack2), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, TRUE);
+                       return monster_melee(self.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? spider_anim_attack : spider_anim_attack2), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, true);
                }
                case MONSTER_ATTACK_RANGED:
                {
@@ -105,14 +105,14 @@ float spider_attack(float attack_type)
                                self.attack_finished_single = time + (autocvar_g_monster_spider_attack_web_delay);
                                spider_shootweb();
                                self.spider_web_delay = time + 3;
-                               return TRUE;
+                               return true;
                        }
 
-                       return FALSE;
+                       return false;
                }
        }
 
-       return FALSE;
+       return false;
 }
 
 void spawnfunc_monster_spider()
@@ -129,13 +129,13 @@ float m_spider(float req)
                case MR_THINK:
                {
                        monster_move((autocvar_g_monster_spider_speed_run), (autocvar_g_monster_spider_speed_walk), (autocvar_g_monster_spider_speed_stop), spider_anim_walk, spider_anim_walk, spider_anim_idle);
-                       return TRUE;
+                       return true;
                }
                case MR_DEATH:
                {
                        self.frame = spider_anim_attack;
                        self.angles_x = 180;
-                       return TRUE;
+                       return true;
                }
                case MR_SETUP:
                {
@@ -145,17 +145,17 @@ float m_spider(float req)
                        self.monster_attackfunc = spider_attack;
                        self.frame = spider_anim_idle;
 
-                       return TRUE;
+                       return true;
                }
                case MR_PRECACHE:
                {
                        precache_model("models/monsters/spider.dpm");
                        precache_sound ("weapons/electro_fire2.wav");
-                       return TRUE;
+                       return true;
                }
        }
 
-       return TRUE;
+       return true;
 }
 
 #endif // SVQC
@@ -166,11 +166,11 @@ float m_spider(float req)
        {
                case MR_PRECACHE:
                {
-                       return TRUE;
+                       return true;
                }
        }
 
-       return TRUE;
+       return true;
 }
 
 #endif // CSQC
index a44f6d9c7ab2fe089dea4c821a8857fa3e98c0c0..b6736caa4aeaf535dd7e61f7de4bf73a048fb793 100644 (file)
@@ -71,7 +71,7 @@ void wyvern_fireball()
        missile.think = wyvern_fireball_explode;
        missile.enemy = self.enemy;
        missile.touch = wyvern_fireball_touch;
-       CSQCProjectile(missile, TRUE, PROJECTILE_FIREMINE, TRUE);
+       CSQCProjectile(missile, true, PROJECTILE_FIREMINE, true);
 }
 
 float wyvern_attack(float attack_type)
@@ -85,11 +85,11 @@ float wyvern_attack(float attack_type)
 
                        wyvern_fireball();
 
-                       return TRUE;
+                       return true;
                }
        }
 
-       return FALSE;
+       return false;
 }
 
 void spawnfunc_monster_wyvern()
@@ -109,7 +109,7 @@ float m_wyvern(float req)
                case MR_THINK:
                {
                        monster_move((autocvar_g_monster_wyvern_speed_run), (autocvar_g_monster_wyvern_speed_walk), (autocvar_g_monster_wyvern_speed_stop), wyvern_anim_fly, wyvern_anim_hover, wyvern_anim_hover);
-                       return TRUE;
+                       return true;
                }
                case MR_DEATH:
                {
@@ -117,7 +117,7 @@ float m_wyvern(float req)
                        self.velocity_x = -200 + 400 * random();
                        self.velocity_y = -200 + 400 * random();
                        self.velocity_z = 100 + 100 * random();
-                       return TRUE;
+                       return true;
                }
                case MR_SETUP:
                {
@@ -127,16 +127,16 @@ float m_wyvern(float req)
                        self.monster_attackfunc = wyvern_attack;
                        self.frame = wyvern_anim_hover;
 
-                       return TRUE;
+                       return true;
                }
                case MR_PRECACHE:
                {
                        precache_model("models/monsters/wizard.mdl");
-                       return TRUE;
+                       return true;
                }
        }
 
-       return TRUE;
+       return true;
 }
 
 #endif // SVQC
@@ -147,11 +147,11 @@ float m_wyvern(float req)
        {
                case MR_PRECACHE:
                {
-                       return TRUE;
+                       return true;
                }
        }
 
-       return TRUE;
+       return true;
 }
 
 #endif // CSQC
index 25afaf76f30b50d27c622fe6c854b5602c4df197..411e1c68674ec7a847eb1a876758c8e66979f898 100644 (file)
@@ -93,7 +93,7 @@ float zombie_block()
 
        defer(2, zombie_blockend);
 
-       return TRUE;
+       return true;
 }
 
 float zombie_attack(float attack_type)
@@ -114,7 +114,7 @@ float zombie_attack(float attack_type)
                        if(random() < 0.3 && self.health < 75 && self.enemy.health > 10)
                                return zombie_block();
 
-                       return monster_melee(self.enemy, (autocvar_g_monster_zombie_attack_melee_damage), chosen_anim, self.attack_range, (autocvar_g_monster_zombie_attack_melee_delay), DEATH_MONSTER_ZOMBIE_MELEE, TRUE);
+                       return monster_melee(self.enemy, (autocvar_g_monster_zombie_attack_melee_damage), chosen_anim, self.attack_range, (autocvar_g_monster_zombie_attack_melee_delay), DEATH_MONSTER_ZOMBIE_MELEE, true);
                }
                case MONSTER_ATTACK_RANGED:
                {
@@ -123,7 +123,7 @@ float zombie_attack(float attack_type)
                }
        }
 
-       return FALSE;
+       return false;
 }
 
 void spawnfunc_monster_zombie()
@@ -140,14 +140,14 @@ float m_zombie(float req)
                case MR_THINK:
                {
                        monster_move((autocvar_g_monster_zombie_speed_run), (autocvar_g_monster_zombie_speed_walk), (autocvar_g_monster_zombie_speed_stop), zombie_anim_runforward, zombie_anim_runforward, zombie_anim_idle);
-                       return TRUE;
+                       return true;
                }
                case MR_DEATH:
                {
                        self.armorvalue = 0;
                        self.m_armor_blockpercent = autocvar_g_monsters_armor_blockpercent;
                        self.frame = ((random() > 0.5) ? zombie_anim_deathback1 : zombie_anim_deathfront1);
-                       return TRUE;
+                       return true;
                }
                case MR_SETUP:
                {
@@ -165,16 +165,16 @@ float m_zombie(float req)
                        self.spawnshieldtime = self.spawn_time;
                        self.respawntime = 0.2;
 
-                       return TRUE;
+                       return true;
                }
                case MR_PRECACHE:
                {
                        precache_model("models/monsters/zombie.dpm");
-                       return TRUE;
+                       return true;
                }
        }
 
-       return TRUE;
+       return true;
 }
 
 #endif // SVQC
@@ -185,11 +185,11 @@ float m_zombie(float req)
        {
                case MR_PRECACHE:
                {
-                       return TRUE;
+                       return true;
                }
        }
 
-       return TRUE;
+       return true;
 }
 
 #endif // CSQC
index be5accf5ede2d095a2d40cc398970aa406a49a74..e6b5db8e32dda2e37ec2a4e78bf9402439614126 100644 (file)
@@ -34,7 +34,7 @@ entity spawnmonster (string monster, float monster_id, entity spawnedby, entity
                        mon = get_monsterinfo(i);
                        if(mon.netname == monster)
                        {
-                               found = TRUE;
+                               found = true;
                                monster_id = mon.monsterid; // we have the monster, old monster id is no longer required
                                break;
                        }
index b8c47d00afdc1ae46978cfc4692b6a76221365f8..d5cd1f3e4c0c38ba184c85076480f15d5e167b59 100644 (file)
@@ -20,7 +20,7 @@ void monster_dropitem()
        if(e && e.monster_loot)
        {
                self = e;
-               e.noalign = TRUE;
+               e.noalign = true;
                e.monster_loot();
                e.gravity = 1;
                e.movetype = MOVETYPE_TOSS;
@@ -44,58 +44,58 @@ float Monster_SkillModifier()
 float monster_isvalidtarget (entity targ, entity ent)
 {
        if(!targ || !ent)
-               return FALSE; // someone doesn't exist
+               return false; // someone doesn't exist
 
        if(targ == ent)
-               return FALSE; // don't attack ourselves
+               return false; // don't attack ourselves
 
        //traceline(ent.origin, targ.origin, MOVE_NORMAL, ent);
 
        //if(trace_ent != targ)
-               //return FALSE;
+               //return false;
 
        if(targ.vehicle_flags & VHF_ISVEHICLE)
        if(!((get_monsterinfo(ent.monsterid)).spawnflags & MON_FLAG_RANGED))
-               return FALSE; // melee attacks are useless against vehicles
+               return false; // melee attacks are useless against vehicles
 
        if(time < game_starttime)
-               return FALSE; // monsters do nothing before the match has started
+               return false; // monsters do nothing before the match has started
 
        if(targ.takedamage == DAMAGE_NO)
-               return FALSE; // enemy can't be damaged
+               return false; // enemy can't be damaged
 
        if(targ.items & IT_INVISIBILITY)
-               return FALSE; // enemy is invisible
+               return false; // enemy is invisible
 
        if(substring(targ.classname, 0, 10) == "onslaught_")
-               return FALSE; // don't attack onslaught targets
+               return false; // don't attack onslaught targets
 
        if(IS_SPEC(targ) || IS_OBSERVER(targ))
-               return FALSE; // enemy is a spectator
+               return false; // enemy is a spectator
 
        if(!(targ.vehicle_flags & VHF_ISVEHICLE))
        if(targ.deadflag != DEAD_NO || ent.deadflag != DEAD_NO || targ.health <= 0 || ent.health <= 0)
-               return FALSE; // enemy/self is dead
+               return false; // enemy/self is dead
 
        if(ent.monster_owner == targ)
-               return FALSE; // don't attack our master
+               return false; // don't attack our master
 
        if(targ.monster_owner == ent)
-               return FALSE; // don't attack our pet
+               return false; // don't attack our pet
 
        if(!(targ.vehicle_flags & VHF_ISVEHICLE))
        if(targ.flags & FL_NOTARGET)
-               return FALSE; // enemy can't be targeted
+               return false; // enemy can't be targeted
 
        if(!autocvar_g_monsters_typefrag)
        if(targ.BUTTON_CHAT)
-               return FALSE; // no typefragging!
+               return false; // no typefragging!
 
        if(SAME_TEAM(targ, ent))
-               return FALSE; // enemy is on our team
+               return false; // enemy is on our team
 
        if (targ.frozen)
-               return FALSE; // ignore frozen
+               return false; // ignore frozen
 
        if(autocvar_g_monsters_target_infront || (ent.spawnflags & MONSTERFLAG_INFRONT))
        if(ent.enemy != targ)
@@ -106,10 +106,10 @@ float monster_isvalidtarget (entity targ, entity ent)
                dot = normalize (targ.origin - ent.origin) * v_forward;
 
                if(dot <= 0.3)
-                       return FALSE;
+                       return false;
        }
 
-       return TRUE;
+       return true;
 }
 
 entity FindTarget (entity ent)
@@ -118,7 +118,7 @@ entity FindTarget (entity ent)
 
        entity head, closest_target = world;
        head = findradius(ent.origin, ent.target_range);
-       //head = WarpZone_FindRadius(ent.origin, ent.target_range, TRUE);
+       //head = WarpZone_FindRadius(ent.origin, ent.target_range, true);
 
        while(head) // find the closest acceptable target to pass to
        {
@@ -198,7 +198,7 @@ void precache_monstersounds()
        float globhandle, n, i;
        string f;
 
-       globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
+       globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
        if (globhandle < 0)
                return;
        n = search_getsize(globhandle);
@@ -298,7 +298,7 @@ void monster_makevectors(entity e)
 float monster_melee(entity targ, float damg, float anim, float er, float anim_finished, float deathtype, float dostop)
 {
        if (self.health <= 0)
-               return FALSE; // attacking while dead?!
+               return false; // attacking while dead?!
 
        if(dostop)
        {
@@ -319,7 +319,7 @@ float monster_melee(entity targ, float damg, float anim, float er, float anim_fi
        if(trace_ent.takedamage)
                Damage(trace_ent, self, self, damg * Monster_SkillModifier(), deathtype, trace_ent.origin, normalize(trace_ent.origin - self.origin));
 
-       return TRUE;
+       return true;
 }
 
 void Monster_CheckMinibossFlag ()
@@ -344,15 +344,15 @@ float Monster_CanRespawn(entity ent)
        other = ent;
        if(ent.deadflag == DEAD_DEAD) // don't call when monster isn't dead
        if(MUTATOR_CALLHOOK(MonsterRespawn))
-               return TRUE; // enabled by a mutator
+               return true; // enabled by a mutator
 
        if(ent.spawnflags & MONSTERFLAG_NORESPAWN)
-               return FALSE;
+               return false;
 
        if(!autocvar_g_monsters_respawn)
-               return FALSE;
+               return false;
 
-       return TRUE;
+       return true;
 }
 
 float monster_initialize(float mon_id);
@@ -395,13 +395,13 @@ void Monster_Fade ()
 float Monster_CanJump (vector vel)
 {
        if(self.state)
-               return FALSE; // already attacking
+               return false; // already attacking
        if(!(self.flags & FL_ONGROUND))
-               return FALSE; // not on the ground
+               return false; // not on the ground
        if(self.health <= 0)
-               return FALSE; // called when dead?
+               return false; // called when dead?
        if(time < self.attack_finished_single)
-               return FALSE; // still attacking
+               return false; // still attacking
 
        vector old = self.velocity;
 
@@ -409,15 +409,15 @@ float Monster_CanJump (vector vel)
        tracetoss(self, self);
        self.velocity = old;
        if (trace_ent != self.enemy)
-               return FALSE;
+               return false;
 
-       return TRUE;
+       return true;
 }
 
 float monster_leap (float anm, void() touchfunc, vector vel, float anim_finished)
 {
        if(!Monster_CanJump(vel))
-               return FALSE;
+               return false;
 
        self.frame = anm;
        self.state = MONSTER_STATE_ATTACK_LEAP;
@@ -428,7 +428,7 @@ float monster_leap (float anm, void() touchfunc, vector vel, float anim_finished
 
        self.attack_finished_single = time + anim_finished;
 
-       return TRUE;
+       return true;
 }
 
 void monster_checkattack(entity e, entity targ)
@@ -447,14 +447,14 @@ void monster_checkattack(entity e, entity targ)
        if(vlen(targ.origin - e.origin) <= e.attack_range)
        if(e.monster_attackfunc(MONSTER_ATTACK_MELEE))
        {
-               MonsterSound(monstersound_melee, 0, FALSE, CH_VOICE);
+               MonsterSound(monstersound_melee, 0, false, CH_VOICE);
                return;
        }
 
        if(vlen(targ.origin - e.origin) > e.attack_range)
        if(e.monster_attackfunc(MONSTER_ATTACK_RANGED))
        {
-               MonsterSound(monstersound_ranged, 0, FALSE, CH_VOICE);
+               MonsterSound(monstersound_ranged, 0, false, CH_VOICE);
                return;
        }
 }
@@ -656,7 +656,7 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_
                {
                        if(time >= self.last_trace)
                        {
-                               self.fish_wasdrowning = TRUE;
+                               self.fish_wasdrowning = true;
                                self.last_trace = time + 0.4;
 
                                Damage (self, world, world, 2, DEATH_DROWN, self.origin, '0 0 0');
@@ -682,7 +682,7 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_
                }
                else if(self.fish_wasdrowning)
                {
-                       self.fish_wasdrowning = FALSE;
+                       self.fish_wasdrowning = false;
                        self.angles_x = 0;
                        self.movetype = MOVETYPE_WALK;
                }
@@ -730,7 +730,7 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_
                                self.moveto = WarpZone_RefSys_TransformOrigin(self.enemy, self, (0.5 * (self.enemy.absmin + self.enemy.absmax)));
                                
                                self.pass_distance = vlen((('1 0 0' * self.enemy.origin.x) + ('0 1 0' * self.enemy.origin.y)) - (('1 0 0' *  self.origin.x) + ('0 1 0' *  self.origin.y)));
-                               MonsterSound(monstersound_sight, 0, FALSE, CH_VOICE);
+                               MonsterSound(monstersound_sight, 0, false, CH_VOICE);
                        }
                }
 
@@ -745,7 +745,7 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_
                self.moveto = monster_pickmovetarget(targ);
 
        if(!self.enemy)
-               MonsterSound(monstersound_idle, 7, TRUE, CH_VOICE);
+               MonsterSound(monstersound_idle, 7, true, CH_VOICE);
 
        if(self.state == MONSTER_STATE_ATTACK_LEAP && (self.flags & FL_ONGROUND))
        {
@@ -767,7 +767,7 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_
        if(vlen(self.origin - self.moveto) > 64)
        {
                if((self.flags & FL_ONGROUND) || ((self.flags & FL_FLY) || (self.flags & FL_SWIM)))
-                       monster_CalculateVelocity(self, self.moveto, self.origin, TRUE, ((self.enemy) ? runspeed : walkspeed));
+                       monster_CalculateVelocity(self, self.moveto, self.origin, true, ((self.enemy) ? runspeed : walkspeed));
                
                /*&if(self.flags & FL_FLY || self.flags & FL_SWIM)
                        movelib_move_simple(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6);
@@ -859,7 +859,7 @@ void Monster_Appear()
 float Monster_CheckAppearFlags(entity ent, float monster_id)
 {
        if(!(ent.spawnflags & MONSTERFLAG_APPEAR))
-               return FALSE;
+               return false;
 
        ent.think = func_null;
        ent.monsterid = monster_id; // set so this monster is properly registered (otherwise, normal initialization is used)
@@ -867,7 +867,7 @@ float Monster_CheckAppearFlags(entity ent, float monster_id)
        ent.use = Monster_Appear;
        ent.flags = FL_MONSTER; // set so this monster can get butchered
 
-       return TRUE;
+       return true;
 }
 
 void monsters_reset()
@@ -918,7 +918,7 @@ void monster_die(entity attacker, float gibbed)
 
        monster_dropitem();
 
-       MonsterSound(monstersound_death, 0, FALSE, CH_VOICE);
+       MonsterSound(monstersound_death, 0, false, CH_VOICE);
 
        if(!(self.spawnflags & MONSTERFLAG_SPAWNED) && !(self.spawnflags & MONSTERFLAG_RESPAWNED))
                monsters_killed += 1;
@@ -1001,7 +1001,7 @@ void monsters_damage (entity inflictor, entity attacker, float damage, float dea
        if(self.health <= 0)
        {
                if(deathtype == DEATH_KILL)
-                       self.candrop = FALSE; // killed by mobkill command
+                       self.candrop = false; // killed by mobkill command
 
                // TODO: fix this?
                activator = attacker;
@@ -1055,7 +1055,7 @@ void monster_changeteam(entity ent, float newteam)
        if(!teamplay) { return; }
        
        ent.team = newteam;
-       ent.monster_attack = TRUE; // new team, activate attacking
+       ent.monster_attack = true; // new team, activate attacking
        monster_setupcolors(ent);
        
        if(ent.sprite)
@@ -1114,11 +1114,11 @@ float monster_spawn()
        UpdateMonsterSounds();
 
        if(teamplay)
-               self.monster_attack = TRUE; // we can have monster enemies in team games
+               self.monster_attack = true; // we can have monster enemies in team games
 
-       MonsterSound(monstersound_spawn, 0, FALSE, CH_VOICE);
+       MonsterSound(monstersound_spawn, 0, false, CH_VOICE);
 
-       WaypointSprite_Spawn(M_NAME(self.monsterid), 0, 1024, self, '0 0 1' * (self.maxs.z + 15), world, self.team, self, sprite, TRUE, RADARICON_DANGER, ((self.team) ? Team_ColorRGB(self.team) : '1 0 0'));
+       WaypointSprite_Spawn(M_NAME(self.monsterid), 0, 1024, self, '0 0 1' * (self.maxs.z + 15), world, self.team, self, sprite, true, RADARICON_DANGER, ((self.team) ? Team_ColorRGB(self.team) : '1 0 0'));
        if(!(self.spawnflags & MONSTERFLAG_INVINCIBLE))
        {
                WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
@@ -1129,16 +1129,16 @@ float monster_spawn()
        self.nextthink = time + self.ticrate;
 
        if(MUTATOR_CALLHOOK(MonsterSpawn))
-               return FALSE;
+               return false;
 
-       return TRUE;
+       return true;
 }
 
 float monster_initialize(float mon_id)
 {
-       if(!autocvar_g_monsters) { return FALSE; }
+       if(!autocvar_g_monsters) { return false; }
        if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) { MON_ACTION(mon_id, MR_PRECACHE); }
-       if(Monster_CheckAppearFlags(self, mon_id)) { return TRUE; } // return true so the monster isn't removed
+       if(Monster_CheckAppearFlags(self, mon_id)) { return true; } // return true so the monster isn't removed
 
        entity mon = get_monsterinfo(mon_id);
 
@@ -1146,9 +1146,9 @@ float monster_initialize(float mon_id)
                self.monster_skill = cvar("g_monsters_skill");
 
        // support for quake style removing monsters based on skill
-       if(self.monster_skill == MONSTER_SKILL_EASY) if(self.spawnflags & MONSTERSKILL_NOTEASY) { return FALSE; }
-       if(self.monster_skill == MONSTER_SKILL_MEDIUM) if(self.spawnflags & MONSTERSKILL_NOTMEDIUM) { return FALSE; }
-       if(self.monster_skill == MONSTER_SKILL_HARD) if(self.spawnflags & MONSTERSKILL_NOTHARD) { return FALSE; }
+       if(self.monster_skill == MONSTER_SKILL_EASY) if(self.spawnflags & MONSTERSKILL_NOTEASY) { return false; }
+       if(self.monster_skill == MONSTER_SKILL_MEDIUM) if(self.spawnflags & MONSTERSKILL_NOTMEDIUM) { return false; }
+       if(self.monster_skill == MONSTER_SKILL_HARD) if(self.spawnflags & MONSTERSKILL_NOTHARD) { return false; }
 
        if(self.team && !teamplay)
                self.team = 0;
@@ -1161,10 +1161,10 @@ float monster_initialize(float mon_id)
        //setsize(self, mon.mins, mon.maxs);
        self.flags                              = FL_MONSTER;
        self.takedamage                 = DAMAGE_AIM;
-       self.bot_attack                 = TRUE;
-       self.iscreature                 = TRUE;
-       self.teleportable               = TRUE;
-       self.damagedbycontents  = TRUE;
+       self.bot_attack                 = true;
+       self.iscreature                 = true;
+       self.teleportable               = true;
+       self.damagedbycontents  = true;
        self.monsterid                  = mon_id;
        self.damageforcescale   = 0;
        self.event_damage               = monsters_damage;
@@ -1181,7 +1181,7 @@ float monster_initialize(float mon_id)
        self.reset                              = monsters_reset;
        self.netname                    = mon.netname;
        self.monster_name               = M_NAME(mon_id);
-       self.candrop                    = TRUE;
+       self.candrop                    = true;
        self.view_ofs                   = '0 0 1' * (self.maxs.z * 0.5);
        self.oldtarget2                 = self.target2;
        self.pass_distance              = 0;
@@ -1244,12 +1244,12 @@ float monster_initialize(float mon_id)
        }
 
        if(!monster_spawn())
-               return FALSE;
+               return false;
 
        if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
                monster_setupcolors(self);
 
        CSQCMODEL_AUTOINIT();
 
-       return TRUE;
+       return true;
 }
index 5d67ef34e5da730cba97bb49a645257085e6b425..e0d5cbc8118f8fb0be535b5ef9168f1f4615b492 100644 (file)
@@ -20,7 +20,7 @@ float healer_send(entity to, float sf)
                WriteByte(MSG_ENTITY, (self.ltime - time)*10.0+0.5);
        }
 
-       return TRUE;
+       return true;
 }
 #endif // SVQC
 
index caaae8b4967bfa70c214d998ab05efc5aeacb94b..084c83c22b1fe175895610b033cc9f30dca926e6 100644 (file)
@@ -7,7 +7,7 @@ void sv_notice_join_think()
     {
         float i;
         for(i = argc - 1; i >= 0; --i)
-            sv_notice_to(self.owner, argv(i), autocvar_sv_join_notices_time, FALSE);
+            sv_notice_to(self.owner, argv(i), autocvar_sv_join_notices_time, false);
     }
     remove(self);
 }
@@ -64,11 +64,11 @@ float cl_notice_run()
 {
     entity _notes;
     string _notice;
-    float m = FALSE;
+    float m = false;
 
     _notes = findchain(classname, "sv_notice");
     if(!_notes)
-        return FALSE;
+        return false;
     #define M1 30
     #define M2 10
 
@@ -96,7 +96,7 @@ float cl_notice_run()
         OUT(_notice, 16);
 
         if(_notes.skin)
-            m = TRUE;
+            m = true;
 
         if(_notes.alpha <= time)
         {
index 5bb9fcdd51dbe4b30541700156d193fa3dbf1c1c..dbe01f40ff892f63ec955a244d00d65c63199fa2 100644 (file)
@@ -139,12 +139,12 @@ float Notification_ShouldSend(float broadcast, entity to_client, entity other_cl
                                        &&
                                        (to_client.enemy == other_client)
                                )
-                       ) { return TRUE; }
+                       ) { return true; }
                        break;
                }
                case NOTIF_ONE_ONLY: // send ONLY to one client
                {
-                       if(to_client == other_client) { return TRUE; }
+                       if(to_client == other_client) { return true; }
                        break;
                }
                case NOTIF_TEAM: // send only to X team and their spectators
@@ -157,7 +157,7 @@ float Notification_ShouldSend(float broadcast, entity to_client, entity other_cl
                                        &&
                                        (to_client.enemy.team == other_client.team)
                                )
-                       ) { return TRUE; }
+                       ) { return true; }
                        break;
                }
                case NOTIF_TEAM_EXCEPT: // send only to X team and their spectators, except for Y person and their spectators
@@ -178,12 +178,12 @@ float Notification_ShouldSend(float broadcast, entity to_client, entity other_cl
                                                )
                                        )
                                )
-                       ) { return TRUE; }
+                       ) { return true; }
                        break;
                }
                case NOTIF_ALL: // send to everyone
                {
-                       return TRUE;
+                       return true;
                }
                case NOTIF_ALL_EXCEPT: // send to everyone except X person and their spectators
                {
@@ -195,11 +195,11 @@ float Notification_ShouldSend(float broadcast, entity to_client, entity other_cl
                                        &&
                                        (to_client.enemy == other_client)
                                )
-                       ) { return TRUE; }
+                       ) { return true; }
                        break;
                }
        }
-       return FALSE;
+       return false;
 }
 
 #endif
@@ -290,7 +290,7 @@ string Process_Notif_Line(
                        notifname,
                        stringtype
                );
-               notif_error = TRUE;
+               notif_error = true;
                input = substring(input, 1, (strlen(input) - 1));
        }
 
@@ -325,7 +325,7 @@ string Process_Notif_Args(
                                                notifname,
                                                NOTIF_MAX_ARGS
                                        );
-                                       notif_error = TRUE;
+                                       notif_error = true;
                                        break;
                                }
 
@@ -357,7 +357,7 @@ string Process_Notif_Args(
                                                        notifname,
                                                        selected
                                                );
-                                               notif_error = TRUE;
+                                               notif_error = true;
                                                break;
                                        }
                                }
@@ -376,7 +376,7 @@ string Process_Notif_Args(
                                                notifname,
                                                NOTIF_MAX_HUDARGS
                                        );
-                                       notif_error = TRUE;
+                                       notif_error = true;
                                        break;
                                }
 
@@ -408,7 +408,7 @@ string Process_Notif_Args(
                                                        notifname,
                                                        selected
                                                );
-                                               notif_error = TRUE;
+                                               notif_error = true;
                                                break;
                                        }
                                }
@@ -427,7 +427,7 @@ string Process_Notif_Args(
                                                notifname,
                                                NOTIF_MAX_DURCNT
                                        );
-                                       notif_error = TRUE;
+                                       notif_error = true;
                                        break;
                                }
 
@@ -462,7 +462,7 @@ string Process_Notif_Args(
                                                                notifname,
                                                                selected
                                                        );
-                                                       notif_error = TRUE;
+                                                       notif_error = true;
                                                }
                                                break;
                                        }
@@ -565,7 +565,7 @@ void Create_Notification_Entity(
        string typestring = Get_Notif_TypeName(typeId);
 
        // Other pre-notif-setup requisites
-       notif_error = FALSE;
+       notif_error = false;
 
        // ====================
        //  Notification Setup
@@ -599,12 +599,12 @@ void Create_Notification_Entity(
                                                typestring,
                                                namestring
                                        );
-                                       notif_error = TRUE;
+                                       notif_error = true;
                                }
                        }
-                       else { notif.nent_enabled = FALSE; }
+                       else { notif.nent_enabled = false; }
                        #else
-                       notif.nent_enabled = FALSE;
+                       notif.nent_enabled = false;
                        #endif
 
                        break;
@@ -621,7 +621,7 @@ void Create_Notification_Entity(
                        #ifdef SVQC
                        float should_process_args = server_is_dedicated;
                        #else
-                       float should_process_args = TRUE;
+                       float should_process_args = true;
                        #endif
 
                        if(should_process_args)
@@ -648,7 +648,7 @@ void Create_Notification_Entity(
                                                        strnum,
                                                        flnum
                                                );
-                                               notif_error = TRUE;
+                                               notif_error = true;
                                        }
                                }
                                else if(args != "")
@@ -680,7 +680,7 @@ void Create_Notification_Entity(
                                                        typestring,
                                                        namestring
                                                );
-                                               notif_error = TRUE;
+                                               notif_error = true;
                                        }
                                }
                                else if(icon != "")
@@ -693,7 +693,7 @@ void Create_Notification_Entity(
                                                typestring,
                                                namestring
                                        );
-                                       notif_error = TRUE;
+                                       notif_error = true;
                                }
 
                                if(durcnt != "")
@@ -712,7 +712,7 @@ void Create_Notification_Entity(
                                                        typestring,
                                                        namestring
                                                );
-                                               notif_error = TRUE;
+                                               notif_error = true;
                                        }
                                }
                                else if(cpid != NO_MSG) { notif.nent_cpid = cpid; }
@@ -754,7 +754,7 @@ void Create_Notification_Entity(
                                                typestring,
                                                namestring
                                        );
-                                       notif_error = TRUE;
+                                       notif_error = true;
                                }
                        }
 
@@ -774,7 +774,7 @@ void Create_Notification_Entity(
                                        typestring,
                                        namestring
                                );
-                               notif_error = TRUE;
+                               notif_error = true;
                        }
                        else
                        {
@@ -818,7 +818,7 @@ void Create_Notification_Entity(
                                        typestring,
                                        namestring
                                );
-                               notif_error = TRUE;
+                               notif_error = true;
                        }
                        else
                        {
@@ -865,7 +865,7 @@ void Create_Notification_Entity(
                                                        typeId,
                                                        namestring
                                                );
-                                               notif_error = TRUE;
+                                               notif_error = true;
                                                break;
                                        }
                                }
@@ -908,7 +908,7 @@ void Create_Notification_Entity(
                                typeId,
                                namestring
                        );
-                       notif_error = TRUE;
+                       notif_error = true;
                        break;
                }
        }
@@ -916,8 +916,8 @@ void Create_Notification_Entity(
        // now check to see if any errors happened
        if(notif_error)
        {
-               notif.nent_enabled = FALSE; // disable the notification so it can't cause trouble
-               notif_global_error = TRUE; // throw the red flag that an error happened on init
+               notif.nent_enabled = false; // disable the notification so it can't cause trouble
+               notif_global_error = true; // throw the red flag that an error happened on init
        }
 }
 
@@ -1764,9 +1764,9 @@ float Net_Write_Notification(entity client, float sf)
                WriteShort(MSG_ENTITY, self.nent_net_name);
                for(i = 0; i < self.nent_stringcount; ++i) { WriteString(MSG_ENTITY, self.nent_strings[i]); }
                for(i = 0; i < self.nent_floatcount; ++i) { WriteLong(MSG_ENTITY, self.nent_floats[i]); }
-               return TRUE;
+               return true;
        }
-       else { return FALSE; }
+       else { return false; }
 }
 
 void Kill_Notification(
@@ -1831,7 +1831,7 @@ void Kill_Notification(
                net_notif.nent_client = client;
                net_notif.nent_net_type = MSG_CENTER_CPID;
                net_notif.nent_net_name = killed_cpid;
-               Net_LinkEntity(net_notif, FALSE, autocvar_notification_lifetime_runtime, Net_Write_Notification);
+               Net_LinkEntity(net_notif, false, autocvar_notification_lifetime_runtime, Net_Write_Notification);
        }
 
        for(notif = world; (notif = find(notif, classname, "net_notification"));)
@@ -2092,7 +2092,7 @@ void Send_Notification(
                                autocvar_notification_lifetime_mapload
                        );
 
-               Net_LinkEntity(net_notif, FALSE, 0, Net_Write_Notification);
+               Net_LinkEntity(net_notif, false, 0, Net_Write_Notification);
        }
 }
 
index e414ef25d6ce936f4bc8d211ef2d0cdf3c1600c1..71b10c4c65a48dc7fec4792f3787d009a19f8fc8 100644 (file)
@@ -936,16 +936,16 @@ void Send_Notification_WOCOVA(
 
 #define NOTIF_ADD_AUTOCVAR(name,default) var float autocvar_notification_##name = default;
 
-var float autocvar_notification_show_location = FALSE;
+var float autocvar_notification_show_location = false;
 var string autocvar_notification_show_location_string = ""; //_(" at the %s");
-var float autocvar_notification_show_sprees = TRUE;
+var float autocvar_notification_show_sprees = true;
 var float autocvar_notification_show_sprees_info = 3; // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
-var float autocvar_notification_show_sprees_info_newline = TRUE;
-var float autocvar_notification_show_sprees_info_specialonly = TRUE;
-var float autocvar_notification_errors_are_fatal = TRUE;
+var float autocvar_notification_show_sprees_info_newline = true;
+var float autocvar_notification_show_sprees_info_specialonly = true;
+var float autocvar_notification_errors_are_fatal = true;
 var float autocvar_notification_lifetime_runtime = 0.5;
 var float autocvar_notification_lifetime_mapload = 10;
-var float autocvar_notification_debug = FALSE;
+var float autocvar_notification_debug = false;
 
 #ifdef SVQC
 .float FRAG_VERBOSE;
@@ -958,8 +958,8 @@ var float autocvar_notification_item_centerprinttime = 1.5;
 // DISABLED IN CODE, BUT ENABLED IN CONFIG FOR COMPATIBILITY WITH OLD CLIENTS
 var float autocvar_notification_allow_chatboxprint = 0;
 
-var float autocvar_notification_show_sprees_center = TRUE;
-var float autocvar_notification_show_sprees_center_specialonly = TRUE;
+var float autocvar_notification_show_sprees_center = true;
+var float autocvar_notification_show_sprees_center_specialonly = true;
 #endif
 
 
@@ -1054,7 +1054,7 @@ const float ARG_DC = 6; // unique result to durcnt/centerprint
     ARG_CASE(ARG_CS_SV,     "race_diff",     ((f2 > f3) ? sprintf(CCR("^1[+%s]"), mmssss(f2 - f3)) : sprintf(CCR("^2[-%s]"), mmssss(f3 - f2)))) \
     ARG_CASE(ARG_CS,        "missing_teams", notif_arg_missing_teams(f1)) \
     ARG_CASE(ARG_CS,        "pass_key",      ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
-    ARG_CASE(ARG_CS,        "frag_ping",     notif_arg_frag_ping(TRUE, f2)) \
+    ARG_CASE(ARG_CS,        "frag_ping",     notif_arg_frag_ping(true, f2)) \
     ARG_CASE(ARG_CS,        "frag_stats",    notif_arg_frag_stats(f2, f3, f4)) \
     /*ARG_CASE(ARG_CS,      "frag_pos",      ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
     ARG_CASE(ARG_CS,        "spree_cen",     (autocvar_notification_show_sprees ? notif_arg_spree_cen(f1) : "")) \
@@ -1092,9 +1092,9 @@ string notif_arg_frag_ping(float newline, float fping)
 string notif_arg_frag_stats(float fhealth, float farmor, float fping)
 {
     if (!(fhealth < 1))
-        return sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), fhealth, farmor, notif_arg_frag_ping(FALSE, fping));
+        return sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), fhealth, farmor, notif_arg_frag_ping(false, fping));
     else
-        return sprintf(CCR(_("\n(^F4Dead^BG)%s")), notif_arg_frag_ping(FALSE, fping));
+        return sprintf(CCR(_("\n(^F4Dead^BG)%s")), notif_arg_frag_ping(false, fping));
 }
 
 string notif_arg_missing_teams(float f1)
@@ -1558,7 +1558,7 @@ float notif_global_error;
 
 void RegisterNotifications_First()
 {
-    notif_global_error = FALSE;
+    notif_global_error = false;
 
     #ifdef SVQC
     #define dedi (server_is_dedicated ? "a dedicated " : "")
@@ -1577,7 +1577,7 @@ void RegisterNotifications_First()
         #else
         if(autocvar_notification_version_mismatch_server_error)
         #endif
-            notif_global_error = TRUE;
+            notif_global_error = true;
 
         printf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
             PROGNAME, autocvar_notification_version, NOTIF_VERSION);
index 2c4a355e0a8c00a58a7c14649dde91a32b744fd4..60af8294f090d8d882aadbd8513d517f76f9883c 100644 (file)
@@ -191,7 +191,7 @@ void PlayerStats_GameReport(float finished)
 
        if(autocvar_g_playerstats_gamereport_uri != "")
        {
-               PlayerStats_GameReport_DelayMapVote = TRUE;
+               PlayerStats_GameReport_DelayMapVote = true;
                url_multi_fopen(
                        autocvar_g_playerstats_gamereport_uri,
                        FILE_APPEND,
@@ -201,7 +201,7 @@ void PlayerStats_GameReport(float finished)
        }
        else
        {
-               PlayerStats_GameReport_DelayMapVote = FALSE;
+               PlayerStats_GameReport_DelayMapVote = false;
                db_close(PS_GR_OUT_DB);
                PS_GR_OUT_DB = -1;
        }
@@ -215,7 +215,7 @@ void PlayerStats_GameReport_Init() // initiated before InitGameplayMode so that
 
        if(PS_GR_OUT_DB >= 0)
        {
-               PlayerStats_GameReport_DelayMapVote = TRUE;
+               PlayerStats_GameReport_DelayMapVote = true;
 
                serverflags |= SERVERFLAG_PLAYERSTATS;
 
@@ -252,7 +252,7 @@ void PlayerStats_GameReport_Init() // initiated before InitGameplayMode so that
                PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
                PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
        }
-       else { PlayerStats_GameReport_DelayMapVote = FALSE; }
+       else { PlayerStats_GameReport_DelayMapVote = false; }
 }
 
 void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
@@ -392,7 +392,7 @@ void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
                {
                        // url_fclose has finished
                        dprint("Player stats written\n");
-                       PlayerStats_GameReport_DelayMapVote = FALSE;
+                       PlayerStats_GameReport_DelayMapVote = false;
                        if(PS_GR_OUT_DB >= 0)
                        {
                                db_close(PS_GR_OUT_DB);
@@ -405,7 +405,7 @@ void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
                default:
                {
                        print("Player stats writing failed: ", ftos(status), "\n");
-                       PlayerStats_GameReport_DelayMapVote = FALSE;
+                       PlayerStats_GameReport_DelayMapVote = false;
                        if(PS_GR_OUT_DB >= 0)
                        {
                                db_close(PS_GR_OUT_DB);
index ac792a387ab4e2acfce3408d0e5c819c7b781ff3..53b4476ae1f55e01c7bcc25b2b10fb0758aeeb02 100644 (file)
@@ -10,7 +10,7 @@ void TEST_Fail(string cond)
 
 void TEST_OK()
 {
-       TEST_ok = TRUE;
+       TEST_ok = true;
 }
 
 float TEST_RunAll()
index 09aec2d3e4053c0c923b52f0a326ba0836971714..8b35ed9e141392ccc8360f93351e1b132ea9f204 100644 (file)
@@ -15,6 +15,4 @@
 // Boolean Constants
 const bool true        = 1;
 const bool false       = 0;
-const bool TRUE        = 1;
-const bool FALSE       = 0;
 #endif
index beb27aa28b2c336881bd0fc638d26822a4e72713..85d75a0c5c2e3dc3287cb1ad710c0c0a868ccaf9 100644 (file)
@@ -253,9 +253,9 @@ float fexists(string f)
     float fh;
     fh = fopen(f, FILE_READ);
     if (fh < 0)
-        return FALSE;
+        return false;
     fclose(fh);
-    return TRUE;
+    return true;
 }
 
 // Databases (hash tables)
@@ -346,14 +346,14 @@ void db_close(float db)
 string db_get(float db, string pKey)
 {
        float h;
-       h = crc16(FALSE, pKey) % DB_BUCKETS;
+       h = crc16(false, pKey) % DB_BUCKETS;
        return uri_unescape(infoget(bufstr_get(db, h), pKey));
 }
 
 void db_put(float db, string pKey, string pValue)
 {
        float h;
-       h = crc16(FALSE, pKey) % DB_BUCKETS;
+       h = crc16(false, pKey) % DB_BUCKETS;
        bufstr_set(db, h, infoadd(bufstr_get(db, h), pKey, uri_escape(pValue)));
 }
 
@@ -628,18 +628,18 @@ void compressShortVector_init()
 #ifndef MENUQC
 float CheckWireframeBox(entity forent, vector v0, vector dvx, vector dvy, vector dvz)
 {
-       traceline(v0, v0 + dvx, TRUE, forent); if(trace_fraction < 1) return 0;
-       traceline(v0, v0 + dvy, TRUE, forent); if(trace_fraction < 1) return 0;
-       traceline(v0, v0 + dvz, TRUE, forent); if(trace_fraction < 1) return 0;
-       traceline(v0 + dvx, v0 + dvx + dvy, TRUE, forent); if(trace_fraction < 1) return 0;
-       traceline(v0 + dvx, v0 + dvx + dvz, TRUE, forent); if(trace_fraction < 1) return 0;
-       traceline(v0 + dvy, v0 + dvy + dvx, TRUE, forent); if(trace_fraction < 1) return 0;
-       traceline(v0 + dvy, v0 + dvy + dvz, TRUE, forent); if(trace_fraction < 1) return 0;
-       traceline(v0 + dvz, v0 + dvz + dvx, TRUE, forent); if(trace_fraction < 1) return 0;
-       traceline(v0 + dvz, v0 + dvz + dvy, TRUE, forent); if(trace_fraction < 1) return 0;
-       traceline(v0 + dvx + dvy, v0 + dvx + dvy + dvz, TRUE, forent); if(trace_fraction < 1) return 0;
-       traceline(v0 + dvx + dvz, v0 + dvx + dvy + dvz, TRUE, forent); if(trace_fraction < 1) return 0;
-       traceline(v0 + dvy + dvz, v0 + dvx + dvy + dvz, TRUE, forent); if(trace_fraction < 1) return 0;
+       traceline(v0, v0 + dvx, true, forent); if(trace_fraction < 1) return 0;
+       traceline(v0, v0 + dvy, true, forent); if(trace_fraction < 1) return 0;
+       traceline(v0, v0 + dvz, true, forent); if(trace_fraction < 1) return 0;
+       traceline(v0 + dvx, v0 + dvx + dvy, true, forent); if(trace_fraction < 1) return 0;
+       traceline(v0 + dvx, v0 + dvx + dvz, true, forent); if(trace_fraction < 1) return 0;
+       traceline(v0 + dvy, v0 + dvy + dvx, true, forent); if(trace_fraction < 1) return 0;
+       traceline(v0 + dvy, v0 + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
+       traceline(v0 + dvz, v0 + dvz + dvx, true, forent); if(trace_fraction < 1) return 0;
+       traceline(v0 + dvz, v0 + dvz + dvy, true, forent); if(trace_fraction < 1) return 0;
+       traceline(v0 + dvx + dvy, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
+       traceline(v0 + dvx + dvz, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
+       traceline(v0 + dvy + dvz, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
        return 1;
 }
 #endif
@@ -937,8 +937,8 @@ float almost_equals(float a, float b)
        float eps;
        eps = (max(a, -a) + max(b, -b)) * 0.001;
        if(a - b < eps && b - a < eps)
-               return TRUE;
-       return FALSE;
+               return true;
+       return false;
 }
 
 float almost_in_bounds(float a, float b, float c)
@@ -2326,12 +2326,12 @@ float InterpretBoolean(string input)
                case "yes":
                case "true":
                case "on":
-                       return TRUE;
+                       return true;
 
                case "no":
                case "false":
                case "off":
-                       return FALSE;
+                       return false;
 
                default: return stof(input);
        }
@@ -2458,25 +2458,25 @@ float cubic_speedfunc(float startspeedfactor, float endspeedfactor, float x)
 float cubic_speedfunc_is_sane(float startspeedfactor, float endspeedfactor)
 {
        if(startspeedfactor < 0 || endspeedfactor < 0)
-               return FALSE;
+               return false;
 
        /*
        // if this is the case, the possible zeros of the first derivative are outside
        // 0..1
        We can calculate this condition as condition
        if(se <= 3)
-               return TRUE;
+               return true;
        */
 
        // better, see below:
        if(startspeedfactor <= 3 && endspeedfactor <= 3)
-               return TRUE;
+               return true;
 
        // if this is the case, the first derivative has no zeros at all
        float se = startspeedfactor + endspeedfactor;
        float s_e = startspeedfactor - endspeedfactor;
        if(3 * (se - 4) * (se - 4) + s_e * s_e <= 12) // an ellipse
-               return TRUE;
+               return true;
 
        // Now let s <= 3, s <= 3, s+e >= 3 (triangle) then we get se <= 6 (top right corner).
        // we also get s_e <= 6 - se
@@ -2484,7 +2484,7 @@ float cubic_speedfunc_is_sane(float startspeedfactor, float endspeedfactor)
        // is quadratic, has value 12 at 3 and 6, and value < 12 in between.
        // Therefore, above "better" check works!
 
-       return FALSE;
+       return false;
 
        // known good cases:
        // (0, [0..3])
index f233cae3bccc91de3adbc1ce93d7417b0afde989..25cc17daad580faa024fa5ea98746fcc6abc1283 100644 (file)
@@ -174,7 +174,7 @@ float W_Arc_Beam_Send(entity to, float sf)
                WriteByte(MSG_ENTITY, self.beam_type);
        }
 
-       return TRUE;
+       return true;
 }
 
 void Reset_ArcBeam(entity player, vector forward)
@@ -224,7 +224,7 @@ void W_Arc_Beam_Think(void)
        if( self.owner.BUTTON_ATCK2 || self.beam_bursting)
        {
                if(!self.beam_bursting)
-                       self.beam_bursting = TRUE;
+                       self.beam_bursting = true;
                burst = ARC_BT_BURSTMASK;
        }
 
@@ -304,7 +304,7 @@ void W_Arc_Beam_Think(void)
 
        W_SetupShot_Range(
                self.owner,
-               TRUE,
+               true,
                0,
                "",
                0,
@@ -332,7 +332,7 @@ void W_Arc_Beam_Think(void)
        if(!self.beam_initialized)
        {
                self.beam_dir = w_shotdir;
-               self.beam_initialized = TRUE;
+               self.beam_initialized = true;
        }
 
        // WEAPONTODO: Detect player velocity so that the beam curves when moving too
@@ -586,10 +586,10 @@ void W_Arc_Beam(float burst)
        beam.think = W_Arc_Beam_Think;
        beam.owner = self;
        beam.movetype = MOVETYPE_NONE;
-       beam.bot_dodge = TRUE;
+       beam.bot_dodge = true;
        beam.bot_dodgerating = WEP_CVAR(arc, beam_damage);
        beam.beam_bursting = burst;
-       Net_LinkEntity(beam, FALSE, 0, W_Arc_Beam_Send);
+       Net_LinkEntity(beam, false, 0, W_Arc_Beam_Send);
 
        entity oldself = self;
        self = beam;
@@ -600,7 +600,7 @@ void W_Arc_Beam(float burst)
 void Arc_Smoke()
 {
        makevectors(self.v_angle);
-       W_SetupShot_Range(self,TRUE,0,"",0,0,0);
+       W_SetupShot_Range(self,true,0,"",0,0,0);
 
        vector smoke_origin = w_shotorg + self.velocity*frametime;
        if ( self.arc_overheat > time )
@@ -645,7 +645,7 @@ float W_Arc(float req)
                                        WEP_CVAR(arc, beam_botaimspeed),
                                        0,
                                        WEP_CVAR(arc, beam_botaimlifetime),
-                                       FALSE
+                                       false
                                );
                        }
                        else
@@ -654,10 +654,10 @@ float W_Arc(float req)
                                        1000000,
                                        0,
                                        0.001,
-                                       FALSE
+                                       false
                                );
                        }
-                       return TRUE;
+                       return true;
                }
                case WR_THINK:
                {
@@ -692,7 +692,7 @@ float W_Arc(float req)
                                        }
                                }
                                
-                               return TRUE;
+                               return true;
                        }
                        
                        if(self.arc_BUTTON_ATCK_prev != 0)
@@ -714,7 +714,7 @@ float W_Arc(float req)
                        }
                        #endif
 
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
@@ -727,13 +727,13 @@ float W_Arc(float req)
                        precache_sound("weapons/arc_loop_overheat.wav");
                        if(!arc_shotorigin[0])
                        {
-                               arc_shotorigin[0] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC), FALSE, FALSE, 1);
-                               arc_shotorigin[1] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC), FALSE, FALSE, 2);
-                               arc_shotorigin[2] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC), FALSE, FALSE, 3);
-                               arc_shotorigin[3] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC), FALSE, FALSE, 4);
+                               arc_shotorigin[0] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC), false, false, 1);
+                               arc_shotorigin[1] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC), false, false, 2);
+                               arc_shotorigin[2] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC), false, false, 3);
+                               arc_shotorigin[3] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC), false, false, 4);
                        }
                        ARC_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
-                       return TRUE;
+                       return true;
                }
                case WR_CHECKAMMO1:
                {
@@ -747,7 +747,7 @@ float W_Arc(float req)
                case WR_CONFIG:
                {
                        ARC_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
-                       return TRUE;
+                       return true;
                }
                case WR_KILLMESSAGE:
                {
@@ -759,20 +759,20 @@ float W_Arc(float req)
                        weapon_dropevent_item.arc_cooldown = self.arc_cooldown;
                        self.arc_overheat = 0;
                        self.arc_cooldown = 0;
-                       return TRUE;
+                       return true;
                }
                case WR_PICKUP:
                {
-                       if ( !client_hasweapon(self, WEP_ARC, FALSE, FALSE) &&
+                       if ( !client_hasweapon(self, WEP_ARC, false, false) &&
                                weapon_dropevent_item.arc_overheat > time )
                        {
                                self.arc_overheat = weapon_dropevent_item.arc_overheat;
                                self.arc_cooldown = weapon_dropevent_item.arc_cooldown;
                        }
-                       return TRUE;
+                       return true;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #ifdef CSQC
@@ -860,10 +860,10 @@ void Reset_ArcBeam(void)
 {
        entity e;
        for (e = world; (e = findfloat(e, beam_usevieworigin, 1)); ) {
-               e.beam_initialized = FALSE;
+               e.beam_initialized = false;
        }
        for (e = world; (e = findfloat(e, beam_usevieworigin, 2)); ) {
-               e.beam_initialized = FALSE;
+               e.beam_initialized = false;
        }
 }
 
@@ -939,7 +939,7 @@ void Draw_ArcBeam(void)
                if(!self.beam_initialized)
                {
                        self.beam_dir = wantdir;
-                       self.beam_initialized = TRUE;
+                       self.beam_initialized = true;
                }
 
                if(self.beam_dir != wantdir)
@@ -1488,8 +1488,8 @@ void Ent_ReadArcBeam(float isnew)
                                self.beam_color = randomvec();
                                self.beam_alpha = 1;
                                self.beam_thickness = 8;
-                               self.beam_traileffect = FALSE;
-                               self.beam_hiteffect = FALSE;
+                               self.beam_traileffect = false;
+                               self.beam_hiteffect = false;
                                self.beam_hitlight[0] = 0;
                                self.beam_hitlight[1] = 1;
                                self.beam_hitlight[2] = 1;
@@ -1525,20 +1525,20 @@ float W_Arc(float req)
                case WR_IMPACTEFFECT:
                {
                        // todo
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
                        precache_sound("weapons/arc_loop.wav");
-                       return TRUE;
+                       return true;
                }
                case WR_ZOOMRETICLE:
                {
                        // no weapon specific image for this weapon
-                       return FALSE;
+                       return false;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #endif
index aa8d0a89b665bbbcd18a58bf3db6887fc98c00f8..8b1b6ba984dc17bd278bcbad6a14f185ce5a051e 100644 (file)
@@ -77,7 +77,7 @@ void W_Blaster_Think(void)
        self.movetype = MOVETYPE_FLY;
        self.think = SUB_Remove;
        self.nextthink = time + self.blaster_lifetime;
-       CSQCProjectile(self, TRUE, PROJECTILE_BLASTER, TRUE);
+       CSQCProjectile(self, true, PROJECTILE_BLASTER, true);
 }
 
 void W_Blaster_Attack(
@@ -94,13 +94,13 @@ void W_Blaster_Attack(
 {
        vector s_forward = v_forward * cos(atk_shotangle * DEG2RAD) + v_up * sin(atk_shotangle * DEG2RAD);
 
-       W_SetupShot_Dir(self, s_forward, FALSE, 3, "weapons/lasergun_fire.wav", CH_WEAPON_B, atk_damage);
+       W_SetupShot_Dir(self, s_forward, false, 3, "weapons/lasergun_fire.wav", CH_WEAPON_B, atk_damage);
        pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
        entity missile = spawn();
        missile.owner = missile.realowner = self;
        missile.classname = "blasterbolt";
-       missile.bot_dodge = TRUE;
+       missile.bot_dodge = true;
        missile.bot_dodgerating = atk_damage;
        PROJECTILE_MAKETRIGGER(missile);
 
@@ -121,7 +121,7 @@ void W_Blaster_Attack(
                0,
                0,
                atk_spread,
-               FALSE
+               false
        );
 
        missile.angles = vectoangles(missile.velocity);
@@ -156,14 +156,14 @@ float W_Blaster(float request)
                        if(WEP_CVAR(blaster, secondary))
                        {
                                if((random() * (WEP_CVAR_PRI(blaster, damage) + WEP_CVAR_SEC(blaster, damage))) > WEP_CVAR_PRI(blaster, damage))
-                                       { self.BUTTON_ATCK2 = bot_aim(WEP_CVAR_SEC(blaster, speed), 0, WEP_CVAR_SEC(blaster, lifetime), FALSE); }
+                                       { self.BUTTON_ATCK2 = bot_aim(WEP_CVAR_SEC(blaster, speed), 0, WEP_CVAR_SEC(blaster, lifetime), false); }
                                else
-                                       { self.BUTTON_ATCK = bot_aim(WEP_CVAR_PRI(blaster, speed), 0, WEP_CVAR_PRI(blaster, lifetime), FALSE); }
+                                       { self.BUTTON_ATCK = bot_aim(WEP_CVAR_PRI(blaster, speed), 0, WEP_CVAR_PRI(blaster, lifetime), false); }
                        }
                        else
-                               { self.BUTTON_ATCK = bot_aim(WEP_CVAR_PRI(blaster, speed), 0, WEP_CVAR_PRI(blaster, lifetime), FALSE); }
+                               { self.BUTTON_ATCK = bot_aim(WEP_CVAR_PRI(blaster, speed), 0, WEP_CVAR_PRI(blaster, lifetime), false); }
 
-                       return TRUE;
+                       return true;
                }
                
                case WR_THINK:
@@ -221,7 +221,7 @@ float W_Blaster(float request)
                                        }
                                }
                        }
-                       return TRUE;
+                       return true;
                }
                
                case WR_INIT: 
@@ -231,25 +231,25 @@ float W_Blaster(float request)
                        precache_model("models/weapons/h_laser.iqm");
                        precache_sound("weapons/lasergun_fire.wav");
                        BLASTER_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
-                       return TRUE;
+                       return true;
                }
                
                case WR_SETUP:
                {
                        self.ammo_field = ammo_none;
-                       return TRUE;
+                       return true;
                }
                
                case WR_CHECKAMMO1:
                case WR_CHECKAMMO2:
                {
-                       return TRUE; // laser has infinite ammo
+                       return true; // laser has infinite ammo
                }
                
                case WR_CONFIG:
                {
                        BLASTER_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
-                       return TRUE;
+                       return true;
                }
                
                case WR_SUICIDEMESSAGE:
@@ -262,7 +262,7 @@ float W_Blaster(float request)
                        return WEAPON_BLASTER_MURDER;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #ifdef CSQC
@@ -276,21 +276,21 @@ float W_Blaster(float request)
                        org2 = w_org + w_backoff * 6;
                        pointparticles(particleeffectnum("laser_impact"), org2, w_backoff * 1000, 1);
                        if(!w_issilent) { sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM); }
-                       return TRUE;
+                       return true;
                }
                
                case WR_INIT:
                {
                        precache_sound("weapons/laserimpact.wav");
-                       return TRUE;
+                       return true;
                }
                case WR_ZOOMRETICLE:
                {
                        // no weapon specific image for this weapon
-                       return FALSE;
+                       return false;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #endif
index 392c452233dde1cfb813e690a5cd9e979bb55091..70efdc0e24d3c2e385642dff4aea590109aa0119 100644 (file)
@@ -266,7 +266,7 @@ void W_Crylink_LinkJoinEffect_Think(void)
 
 float W_Crylink_Touch_WouldHitFriendly(entity projectile, float rad)
 {
-       entity head = WarpZone_FindRadius((projectile.origin + (projectile.mins + projectile.maxs) * 0.5), rad + MAX_DAMAGEEXTRARADIUS, FALSE);
+       entity head = WarpZone_FindRadius((projectile.origin + (projectile.mins + projectile.maxs) * 0.5), rad + MAX_DAMAGEEXTRARADIUS, false);
        float hit_friendly = 0;
        float hit_enemy = 0;
 
@@ -283,7 +283,7 @@ float W_Crylink_Touch_WouldHitFriendly(entity projectile, float rad)
                head = head.chain;
        }
 
-       return (hit_enemy ? FALSE : hit_friendly);
+       return (hit_enemy ? false : hit_friendly);
 }
 
 // NO bounce protection, as bounces are limited!
@@ -329,7 +329,7 @@ void W_Crylink_Touch(void)
        self.projectiledeathtype |= HITTYPE_BOUNCE;
        // commented out as it causes a little hitch...
        //if(proj.cnt == 0)
-       //      CSQCProjectile(proj, TRUE, PROJECTILE_CRYLINK, TRUE);
+       //      CSQCProjectile(proj, true, PROJECTILE_CRYLINK, true);
 }
 
 void W_Crylink_Fadethink(void)
@@ -353,7 +353,7 @@ void W_Crylink_Attack(void)
        if(WEP_CVAR_PRI(crylink, joinexplode))
                maxdmg += WEP_CVAR_PRI(crylink, joinexplode_damage);
 
-       W_SetupShot(self, FALSE, 2, "weapons/crylink_fire.wav", CH_WEAPON_A, maxdmg);
+       W_SetupShot(self, false, 2, "weapons/crylink_fire.wav", CH_WEAPON_A, maxdmg);
        forward = v_forward;
        right = v_right;
        up = v_up;
@@ -367,7 +367,7 @@ void W_Crylink_Attack(void)
                proj.reset = W_Crylink_Reset;
                proj.realowner = proj.owner = self;
                proj.classname = "spike";
-               proj.bot_dodge = TRUE;
+               proj.bot_dodge = true;
                proj.bot_dodgerating = WEP_CVAR_PRI(crylink, damage);
                if(shots == 1) {
                        proj.queuenext = proj;
@@ -408,7 +408,7 @@ void W_Crylink_Attack(void)
                        s_z = v_forward.y;
                }
                s = s * WEP_CVAR_PRI(crylink, spread) * g_weaponspreadfactor;
-               W_SetupProjVelocity_Explicit(proj, w_shotdir + right * s.y + up * s.z, v_up, WEP_CVAR_PRI(crylink, speed), 0, 0, 0, FALSE);
+               W_SetupProjVelocity_Explicit(proj, w_shotdir + right * s.y + up * s.z, v_up, WEP_CVAR_PRI(crylink, speed), 0, 0, 0, false);
                proj.touch = W_Crylink_Touch;
 
                proj.think = W_Crylink_Fadethink;
@@ -435,7 +435,7 @@ void W_Crylink_Attack(void)
                proj.flags = FL_PROJECTILE;
                proj.missile_flags = MIF_SPLASH;
     
-               CSQCProjectile(proj, TRUE, (proj.cnt ? PROJECTILE_CRYLINK_BOUNCING : PROJECTILE_CRYLINK), TRUE);
+               CSQCProjectile(proj, true, (proj.cnt ? PROJECTILE_CRYLINK_BOUNCING : PROJECTILE_CRYLINK), true);
 
                other = proj; MUTATOR_CALLHOOK(EditProjectile);
        }
@@ -462,7 +462,7 @@ void W_Crylink_Attack2(void)
        if(WEP_CVAR_SEC(crylink, joinexplode))
                maxdmg += WEP_CVAR_SEC(crylink, joinexplode_damage);
 
-       W_SetupShot(self, FALSE, 2, "weapons/crylink_fire2.wav", CH_WEAPON_A, maxdmg);
+       W_SetupShot(self, false, 2, "weapons/crylink_fire2.wav", CH_WEAPON_A, maxdmg);
        forward = v_forward;
        right = v_right;
        up = v_up;
@@ -476,7 +476,7 @@ void W_Crylink_Attack2(void)
                proj.reset = W_Crylink_Reset;
                proj.realowner = proj.owner = self;
                proj.classname = "spike";
-               proj.bot_dodge = TRUE;
+               proj.bot_dodge = true;
                proj.bot_dodgerating = WEP_CVAR_SEC(crylink, damage);
                if(shots == 1) {
                        proj.queuenext = proj;
@@ -525,7 +525,7 @@ void W_Crylink_Attack2(void)
                        s = (w_shotdir + (((counter + 0.5) / shots) * 2 - 1) * v_right * WEP_CVAR_SEC(crylink, spread) * g_weaponspreadfactor);
                }
 
-               W_SetupProjVelocity_Explicit(proj, s, v_up, WEP_CVAR_SEC(crylink, speed), 0, 0, 0, FALSE);
+               W_SetupProjVelocity_Explicit(proj, s, v_up, WEP_CVAR_SEC(crylink, speed), 0, 0, 0, false);
                proj.touch = W_Crylink_Touch;
                proj.think = W_Crylink_Fadethink;
                if(counter == (shots - 1) / 2)
@@ -551,7 +551,7 @@ void W_Crylink_Attack2(void)
                proj.flags = FL_PROJECTILE;
         proj.missile_flags = MIF_SPLASH;
         
-               CSQCProjectile(proj, TRUE, (proj.cnt ? PROJECTILE_CRYLINK_BOUNCING : PROJECTILE_CRYLINK), TRUE);
+               CSQCProjectile(proj, true, (proj.cnt ? PROJECTILE_CRYLINK_BOUNCING : PROJECTILE_CRYLINK), true);
 
                other = proj; MUTATOR_CALLHOOK(EditProjectile);
        }
@@ -571,11 +571,11 @@ float W_Crylink(float req)
                case WR_AIM:
                {
                        if(random() < 0.10)
-                               self.BUTTON_ATCK = bot_aim(WEP_CVAR_PRI(crylink, speed), 0, WEP_CVAR_PRI(crylink, middle_lifetime), FALSE);
+                               self.BUTTON_ATCK = bot_aim(WEP_CVAR_PRI(crylink, speed), 0, WEP_CVAR_PRI(crylink, middle_lifetime), false);
                        else
-                               self.BUTTON_ATCK2 = bot_aim(WEP_CVAR_SEC(crylink, speed), 0, WEP_CVAR_SEC(crylink, middle_lifetime), FALSE);
+                               self.BUTTON_ATCK2 = bot_aim(WEP_CVAR_SEC(crylink, speed), 0, WEP_CVAR_SEC(crylink, middle_lifetime), false);
                                
-                       return TRUE;
+                       return true;
                }
                case WR_THINK:
                {
@@ -633,7 +633,7 @@ float W_Crylink(float req)
                                }
                        }
                        
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
@@ -644,13 +644,13 @@ float W_Crylink(float req)
                        precache_sound("weapons/crylink_fire2.wav");
                        precache_sound("weapons/crylink_linkjoin.wav");
                        CRYLINK_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
-                       return TRUE;
+                       return true;
                }
                case WR_CHECKAMMO1:
                {
                        // don't "run out of ammo" and switch weapons while waiting for release
                        if(self.crylink_lastgroup && self.crylink_waitrelease)
-                               return TRUE;
+                               return true;
 
                        ammo_amount = self.WEP_AMMO(CRYLINK) >= WEP_CVAR_PRI(crylink, ammo);
                        ammo_amount += self.(weapon_load[WEP_CRYLINK]) >= WEP_CVAR_PRI(crylink, ammo);
@@ -660,7 +660,7 @@ float W_Crylink(float req)
                {
                        // don't "run out of ammo" and switch weapons while waiting for release
                        if(self.crylink_lastgroup && self.crylink_waitrelease)
-                               return TRUE;
+                               return true;
 
                        ammo_amount = self.WEP_AMMO(CRYLINK) >= WEP_CVAR_SEC(crylink, ammo);
                        ammo_amount += self.(weapon_load[WEP_CRYLINK]) >= WEP_CVAR_SEC(crylink, ammo);
@@ -669,12 +669,12 @@ float W_Crylink(float req)
                case WR_CONFIG:
                {
                        CRYLINK_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
-                       return TRUE;
+                       return true;
                }
                case WR_RELOAD:
                {
                        W_Reload(min(WEP_CVAR_PRI(crylink, ammo), WEP_CVAR_SEC(crylink, ammo)), "weapons/reload.wav");
-                       return TRUE;
+                       return true;
                }
                case WR_SUICIDEMESSAGE:
                {
@@ -685,7 +685,7 @@ float W_Crylink(float req)
                        return WEAPON_CRYLINK_MURDER;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #ifdef CSQC
@@ -710,21 +710,21 @@ float W_Crylink(float req)
                                        sound(self, CH_SHOTS, "weapons/crylink_impact.wav", VOL_BASE, ATTN_NORM);
                        }
                        
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
                        precache_sound("weapons/crylink_impact2.wav");
                        precache_sound("weapons/crylink_impact.wav");
-                       return TRUE;
+                       return true;
                }
                case WR_ZOOMRETICLE:
                {
                        // no weapon specific image for this weapon
-                       return FALSE;
+                       return false;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #endif
index 617beed18f5762b884a212a830fdc7081772517c..e49eb60ac9a725b9e894d6c466d7db9a19215033 100644 (file)
@@ -119,12 +119,12 @@ void W_Devastator_DoRemoteExplode(void)
        self.event_damage = func_null;
        self.takedamage = DAMAGE_NO;
 
-       float handled_as_rocketjump = FALSE;
+       float handled_as_rocketjump = false;
 
        entity head = WarpZone_FindRadius(
                self.origin,
                WEP_CVAR(devastator, remote_jump_radius),
-               FALSE
+               false
        );
        
        while(head)
@@ -135,7 +135,7 @@ void W_Devastator_DoRemoteExplode(void)
                        if(distance_to_head <= WEP_CVAR(devastator, remote_jump_radius))
                        {
                                // we handled this as a rocketjump :)
-                               handled_as_rocketjump = TRUE;
+                               handled_as_rocketjump = true;
 
                                // modify velocity 
                                head.velocity_x *= 0.9;
@@ -339,7 +339,7 @@ void W_Devastator_Attack(void)
 
        W_DecreaseAmmo(WEP_CVAR(devastator, ammo));
 
-       W_SetupShot_ProjectileSize(self, '-3 -3 -3', '3 3 3', FALSE, 5, "weapons/rocket_fire.wav", CH_WEAPON_A, WEP_CVAR(devastator, damage));
+       W_SetupShot_ProjectileSize(self, '-3 -3 -3', '3 3 3', false, 5, "weapons/rocket_fire.wav", CH_WEAPON_A, WEP_CVAR(devastator, damage));
        pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
        missile = WarpZone_RefSys_SpawnSameRefSys(self);
@@ -351,14 +351,14 @@ void W_Devastator_Attack(void)
                missile.spawnshieldtime = -1;
        missile.pushltime = time + WEP_CVAR(devastator, guidedelay);
        missile.classname = "rocket";
-       missile.bot_dodge = TRUE;
+       missile.bot_dodge = true;
        missile.bot_dodgerating = WEP_CVAR(devastator, damage) * 2; // * 2 because it can be detonated inflight which makes it even more dangerous
 
        missile.takedamage = DAMAGE_YES;
        missile.damageforcescale = WEP_CVAR(devastator, damageforcescale);
        missile.health = WEP_CVAR(devastator, health);
        missile.event_damage = W_Devastator_Damage;
-       missile.damagedbycontents = TRUE;
+       missile.damagedbycontents = true;
 
        missile.movetype = MOVETYPE_FLY;
        PROJECTILE_MAKETRIGGER(missile);
@@ -376,7 +376,7 @@ void W_Devastator_Attack(void)
        missile.flags = FL_PROJECTILE;
        missile.missile_flags = MIF_SPLASH; 
 
-       CSQCProjectile(missile, WEP_CVAR(devastator, guiderate) == 0 && WEP_CVAR(devastator, speedaccel) == 0, PROJECTILE_ROCKET, FALSE); // because of fly sound
+       CSQCProjectile(missile, WEP_CVAR(devastator, guiderate) == 0 && WEP_CVAR(devastator, speedaccel) == 0, PROJECTILE_ROCKET, false); // because of fly sound
 
        // muzzle flash for 1st person view
        flash = spawn();
@@ -400,12 +400,12 @@ float W_Devastator(float req)
                case WR_AIM:
                {
                        // aim and decide to fire if appropriate
-                       self.BUTTON_ATCK = bot_aim(WEP_CVAR(devastator, speed), 0, WEP_CVAR(devastator, lifetime), FALSE);
+                       self.BUTTON_ATCK = bot_aim(WEP_CVAR(devastator, speed), 0, WEP_CVAR(devastator, lifetime), false);
                        if(skill >= 2) // skill 0 and 1 bots won't detonate rockets!
                        {
                                // decide whether to detonate rockets
                                entity missile, targetlist, targ;
-                               targetlist = findchainfloat(bot_attack, TRUE);
+                               targetlist = findchainfloat(bot_attack, true);
                                for(missile = world; (missile = find(missile, classname, "rocket")); ) if(missile.realowner == self)
                                {
                                        targ = targetlist;
@@ -413,23 +413,23 @@ float W_Devastator(float req)
                                        {
                                                if(targ != missile.realowner && vlen(targ.origin - missile.origin) < WEP_CVAR(devastator, radius))
                                                {
-                                                       self.BUTTON_ATCK2 = TRUE;
+                                                       self.BUTTON_ATCK2 = true;
                                                        break;
                                                }
                                                targ = targ.chain;
                                        }
                                }
                                
-                               if(self.BUTTON_ATCK2) self.BUTTON_ATCK = FALSE;
+                               if(self.BUTTON_ATCK2) self.BUTTON_ATCK = false;
                        }
                        
-                       return TRUE;
+                       return true;
                }
                #else
                case WR_AIM:
                {
                        // aim and decide to fire if appropriate
-                       self.BUTTON_ATCK = bot_aim(WEP_CVAR(devastator, speed), 0, WEP_CVAR(devastator, lifetime), FALSE);
+                       self.BUTTON_ATCK = bot_aim(WEP_CVAR(devastator, speed), 0, WEP_CVAR(devastator, lifetime), false);
                        if(skill >= 2) // skill 0 and 1 bots won't detonate rockets!
                        {
                                // decide whether to detonate rockets
@@ -443,7 +443,7 @@ float W_Devastator(float req)
                                selfdamage = 0;
                                teamdamage = 0;
                                enemydamage = 0;
-                               targetlist = findchainfloat(bot_attack, TRUE);
+                               targetlist = findchainfloat(bot_attack, true);
                                missile = find(world, classname, "rocket");
                                while(missile)
                                {
@@ -493,7 +493,7 @@ float W_Devastator(float req)
                                                        if(
                                                                (v_forward * normalize(missile.origin - targ.origin)< 0.1)
                                                                && desirabledamage > 0.1*coredamage
-                                                       )self.BUTTON_ATCK2 = TRUE;
+                                                       )self.BUTTON_ATCK2 = true;
                                                        targ = targ.chain;
                                                }
                                        }else{
@@ -504,7 +504,7 @@ float W_Devastator(float req)
                                                        if(IS_PLAYER(self.enemy))
                                                                if(desirabledamage >= 0.1*coredamage)
                                                                        if(random()/distance*300 > frametime*bound(0,(10-skill)*0.2,1))
-                                                                               self.BUTTON_ATCK2 = TRUE;
+                                                                               self.BUTTON_ATCK2 = true;
                                        //      dprint(ftos(random()/distance*300),">");dprint(ftos(frametime*bound(0,(10-skill)*0.2,1)),"\n");
                                        }
 
@@ -513,15 +513,15 @@ float W_Devastator(float req)
                                // if we would be doing at X percent of the core damage, detonate it
                                // but don't fire a new shot at the same time!
                                if(desirabledamage >= 0.75 * coredamage) //this should do group damage in rare fortunate events
-                                       self.BUTTON_ATCK2 = TRUE;
+                                       self.BUTTON_ATCK2 = true;
                                if((skill > 6.5) && (selfdamage > self.health))
-                                       self.BUTTON_ATCK2 = FALSE;
-                               //if(self.BUTTON_ATCK2 == TRUE)
+                                       self.BUTTON_ATCK2 = false;
+                               //if(self.BUTTON_ATCK2 == true)
                                //      dprint(ftos(desirabledamage),"\n");
-                               if(self.BUTTON_ATCK2 == TRUE) self.BUTTON_ATCK = FALSE;
+                               if(self.BUTTON_ATCK2 == true) self.BUTTON_ATCK = false;
                        }
                        
-                       return TRUE;
+                       return true;
                }
                #endif
                case WR_THINK:
@@ -551,7 +551,7 @@ float W_Devastator(float req)
                                        {
                                                if(!rock.rl_detonate_later)
                                                {
-                                                       rock.rl_detonate_later = TRUE;
+                                                       rock.rl_detonate_later = true;
                                                        rockfound = 1;
                                                }
                                        }
@@ -560,7 +560,7 @@ float W_Devastator(float req)
                                }
                        }
                        
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
@@ -575,12 +575,12 @@ float W_Devastator(float req)
                                precache_sound("weapons/rocket_mode.wav");
                        //}
                        DEVASTATOR_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
-                       return TRUE;
+                       return true;
                }
                case WR_SETUP:
                {
                        self.rl_release = 1;
-                       return TRUE;
+                       return true;
                }
                case WR_CHECKAMMO1:
                {
@@ -588,14 +588,14 @@ float W_Devastator(float req)
                        // don't switch while guiding a missile
                        if(ATTACK_FINISHED(self) <= time || self.weapon != WEP_DEVASTATOR)
                        {
-                               ammo_amount = FALSE;
+                               ammo_amount = false;
                                if(WEP_CVAR(devastator, reload_ammo))
                                {
                                        if(self.WEP_AMMO(DEVASTATOR) < WEP_CVAR(devastator, ammo) && self.(weapon_load[WEP_DEVASTATOR]) < WEP_CVAR(devastator, ammo))
-                                               ammo_amount = TRUE;
+                                               ammo_amount = true;
                                }
                                else if(self.WEP_AMMO(DEVASTATOR) < WEP_CVAR(devastator, ammo))
-                                       ammo_amount = TRUE;
+                                       ammo_amount = true;
                                return !ammo_amount;
                        }
                        #endif
@@ -603,7 +603,7 @@ float W_Devastator(float req)
                        if(self.rl_release == 0)
                        {
                                printf("W_Devastator(WR_CHECKAMMO1): %d, %.2f, %d: TRUE\n", self.rl_release, self.WEP_AMMO(DEVASTATOR), WEP_CVAR(devastator, ammo));
-                               return TRUE;
+                               return true;
                        }
                        else
                        {
@@ -620,22 +620,22 @@ float W_Devastator(float req)
                }
                case WR_CHECKAMMO2:
                {
-                       return FALSE;
+                       return false;
                }
                case WR_CONFIG:
                {
                        DEVASTATOR_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
-                       return TRUE;
+                       return true;
                }
                case WR_RESETPLAYER:
                {
                        self.rl_release = 0;
-                       return TRUE;
+                       return true;
                }
                case WR_RELOAD:
                {
                        W_Reload(WEP_CVAR(devastator, ammo), "weapons/reload.wav");
-                       return TRUE;
+                       return true;
                }
                case WR_SUICIDEMESSAGE:
                {
@@ -649,7 +649,7 @@ float W_Devastator(float req)
                                return WEAPON_DEVASTATOR_MURDER_DIRECT;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #ifdef CSQC
@@ -665,20 +665,20 @@ float W_Devastator(float req)
                        if(!w_issilent)
                                sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
                                
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
                        precache_sound("weapons/rocket_impact.wav");
-                       return TRUE;
+                       return true;
                }
                case WR_ZOOMRETICLE:
                {
                        // no weapon specific image for this weapon
-                       return FALSE;
+                       return false;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #endif
index 3ec86c782de9d781c9d8945d9c3eef04dcbd1902..2c0267d953adf922c67ee6a7d0887776c6c3b2e2 100644 (file)
@@ -201,7 +201,7 @@ void W_Electro_Bolt_Think(void)
        if(WEP_CVAR_PRI(electro, midaircombo_radius))
        {
                float found = 0;
-               entity e = WarpZone_FindRadius(self.origin, WEP_CVAR_PRI(electro, midaircombo_radius), TRUE);
+               entity e = WarpZone_FindRadius(self.origin, WEP_CVAR_PRI(electro, midaircombo_radius), true);
 
                // loop through nearby orbs and trigger them
                while(e)
@@ -252,7 +252,7 @@ void W_Electro_Attack_Bolt(void)
                self,
                '0 0 -3',
                '0 0 -3',
-               FALSE,
+               false,
                2,
                "weapons/electro_fire.wav",
                CH_WEAPON_A,
@@ -264,7 +264,7 @@ void W_Electro_Attack_Bolt(void)
        proj = spawn();
        proj.classname = "electro_bolt";
        proj.owner = proj.realowner = self;
-       proj.bot_dodge = TRUE;
+       proj.bot_dodge = true;
        proj.bot_dodgerating = WEP_CVAR_PRI(electro, damage);
        proj.use = W_Electro_Explode;
        proj.think = W_Electro_Bolt_Think;
@@ -282,7 +282,7 @@ void W_Electro_Attack_Bolt(void)
        proj.flags = FL_PROJECTILE;
        proj.missile_flags = MIF_SPLASH;
 
-       CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO_BEAM, TRUE);
+       CSQCProjectile(proj, true, PROJECTILE_ELECTRO_BEAM, true);
 
        other = proj; MUTATOR_CALLHOOK(EditProjectile);
 }
@@ -350,7 +350,7 @@ void W_Electro_Attack_Orb(void)
                self,
                '0 0 -4',
                '0 0 -4',
-               FALSE,
+               false,
                2,
                "weapons/electro_fire2.wav",
                CH_WEAPON_A,
@@ -366,7 +366,7 @@ void W_Electro_Attack_Orb(void)
        proj.owner = proj.realowner = self;
        proj.use = W_Electro_Explode;
        proj.think = adaptor_think2use_hittype_splash;
-       proj.bot_dodge = TRUE;
+       proj.bot_dodge = true;
        proj.bot_dodgerating = WEP_CVAR_SEC(electro, damage);
        proj.nextthink = time + WEP_CVAR_SEC(electro, lifetime);
        PROJECTILE_MAKETRIGGER(proj);
@@ -398,7 +398,7 @@ void W_Electro_Attack_Orb(void)
        setsize(p2, proj.mins, proj.maxs);
 #endif
 
-       CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO, FALSE); // no culling, it has sound
+       CSQCProjectile(proj, true, PROJECTILE_ELECTRO, false); // no culling, it has sound
 
        other = proj; MUTATOR_CALLHOOK(EditProjectile);
 }
@@ -426,33 +426,33 @@ float W_Electro(float req)
        {
                case WR_AIM:
                {
-                       self.BUTTON_ATCK = self.BUTTON_ATCK2 = FALSE;
+                       self.BUTTON_ATCK = self.BUTTON_ATCK2 = false;
                        if(vlen(self.origin-self.enemy.origin) > 1000) { self.bot_secondary_electromooth = 0; }
                        if(self.bot_secondary_electromooth == 0)
                        {
                                float shoot;
 
                                if(WEP_CVAR_PRI(electro, speed))
-                                       shoot = bot_aim(WEP_CVAR_PRI(electro, speed), 0, WEP_CVAR_PRI(electro, lifetime), FALSE);
+                                       shoot = bot_aim(WEP_CVAR_PRI(electro, speed), 0, WEP_CVAR_PRI(electro, lifetime), false);
                                else
-                                       shoot = bot_aim(1000000, 0, 0.001, FALSE);
+                                       shoot = bot_aim(1000000, 0, 0.001, false);
 
                                if(shoot)
                                {
-                                       self.BUTTON_ATCK = TRUE;
+                                       self.BUTTON_ATCK = true;
                                        if(random() < 0.01) self.bot_secondary_electromooth = 1;
                                }
                        }
                        else
                        {
-                               if(bot_aim(WEP_CVAR_SEC(electro, speed), WEP_CVAR_SEC(electro, speed_up), WEP_CVAR_SEC(electro, lifetime), TRUE))
+                               if(bot_aim(WEP_CVAR_SEC(electro, speed), WEP_CVAR_SEC(electro, speed_up), WEP_CVAR_SEC(electro, lifetime), true))
                                {
-                                       self.BUTTON_ATCK2 = TRUE;
+                                       self.BUTTON_ATCK2 = true;
                                        if(random() < 0.03) self.bot_secondary_electromooth = 0;
                                }
                        }
                        
-                       return TRUE;
+                       return true;
                }
                case WR_THINK:
                {
@@ -467,10 +467,10 @@ float W_Electro(float req)
                                if(!ammo_amount)
                                {
                                        WEP_ACTION(self.weapon, WR_RELOAD);
-                                       return FALSE;
+                                       return false;
                                }
                                
-                               return TRUE;
+                               return true;
                        }
                        
                        if(self.BUTTON_ATCK)
@@ -493,7 +493,7 @@ float W_Electro(float req)
                                }
                        }
 
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
@@ -506,7 +506,7 @@ float W_Electro(float req)
                        precache_sound("weapons/electro_impact.wav");
                        precache_sound("weapons/electro_impact_combo.wav");
                        ELECTRO_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
-                       return TRUE;
+                       return true;
                }
                case WR_CHECKAMMO1:
                {
@@ -531,17 +531,17 @@ float W_Electro(float req)
                case WR_CONFIG:
                {
                        ELECTRO_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
-                       return TRUE;
+                       return true;
                }
                case WR_RESETPLAYER:
                {
                        self.electro_secondarytime = time;
-                       return TRUE;
+                       return true;
                }
                case WR_RELOAD:
                {
                        W_Reload(min(WEP_CVAR_PRI(electro, ammo), WEP_CVAR_SEC(electro, ammo)), "weapons/reload.wav");
-                       return TRUE;
+                       return true;
                }
                case WR_SUICIDEMESSAGE:
                {
@@ -565,7 +565,7 @@ float W_Electro(float req)
                        }
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #ifdef CSQC
@@ -600,21 +600,21 @@ float W_Electro(float req)
                                }
                        }
                        
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
                        precache_sound("weapons/electro_impact.wav");
                        precache_sound("weapons/electro_impact_combo.wav");
-                       return TRUE;
+                       return true;
                }
                case WR_ZOOMRETICLE:
                {
                        // no weapon specific image for this weapon
-                       return FALSE;
+                       return false;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #endif
index f4542040abacd4b81f681bb2a7b768d961ae21f3..39d5832f1d70ea7323f66d2eb3860d4217b7b480 100644 (file)
@@ -122,7 +122,7 @@ void W_Fireball_LaserPlay(float dt, float dist, float damage, float edgedamage,
                return;
 
        RandomSelection_Init();
-       for(e = WarpZone_FindRadius(self.origin, dist, TRUE); e; e = e.chain)
+       for(e = WarpZone_FindRadius(self.origin, dist, true); e; e = e.chain)
        if(e != self.realowner) if(e.takedamage == DAMAGE_AIM) if(!IS_PLAYER(e) || !self.realowner || DIFF_TEAM(e, self))
        {
                p = e.origin;
@@ -181,14 +181,14 @@ void W_Fireball_Attack1(void)
 {
        entity proj;
 
-       W_SetupShot_ProjectileSize(self, '-16 -16 -16', '16 16 16', FALSE, 2, "weapons/fireball_fire2.wav", CH_WEAPON_A, WEP_CVAR_PRI(fireball, damage) + WEP_CVAR_PRI(fireball, bfgdamage));
+       W_SetupShot_ProjectileSize(self, '-16 -16 -16', '16 16 16', false, 2, "weapons/fireball_fire2.wav", CH_WEAPON_A, WEP_CVAR_PRI(fireball, damage) + WEP_CVAR_PRI(fireball, bfgdamage));
 
        pointparticles(particleeffectnum("fireball_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
        proj = spawn();
        proj.classname = "plasma_prim";
        proj.owner = proj.realowner = self;
-       proj.bot_dodge = TRUE;
+       proj.bot_dodge = true;
        proj.bot_dodgerating = WEP_CVAR_PRI(fireball, damage);
        proj.pushltime = time + WEP_CVAR_PRI(fireball, lifetime);
        proj.use = W_Fireball_Explode;
@@ -211,14 +211,14 @@ void W_Fireball_Attack1(void)
        proj.flags = FL_PROJECTILE;
     proj.missile_flags = MIF_SPLASH | MIF_PROXY;
 
-       CSQCProjectile(proj, TRUE, PROJECTILE_FIREBALL, TRUE);
+       CSQCProjectile(proj, true, PROJECTILE_FIREBALL, true);
 
        other = proj; MUTATOR_CALLHOOK(EditProjectile);
 }
 
 void W_Fireball_AttackEffect(float i, vector f_diff)
 {
-       W_SetupShot_ProjectileSize(self, '-16 -16 -16', '16 16 16', FALSE, 0, "", 0, 0);
+       W_SetupShot_ProjectileSize(self, '-16 -16 -16', '16 16 16', false, 0, "", 0, 0);
        w_shotorg += f_diff.x * v_up + f_diff.y * v_right;
        pointparticles(particleeffectnum("fireball_preattack_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 }
@@ -315,7 +315,7 @@ void W_Fireball_Attack2(void)
                        f_diff = '+1.25 +3.75 0';
                        break;
        }
-       W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', FALSE, 2, "weapons/fireball_fire.wav", CH_WEAPON_A, WEP_CVAR_SEC(fireball, damage));
+       W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', false, 2, "weapons/fireball_fire.wav", CH_WEAPON_A, WEP_CVAR_SEC(fireball, damage));
        traceline(w_shotorg, w_shotorg + f_diff.x * v_up + f_diff.y * v_right, MOVE_NORMAL, self);
        w_shotorg = trace_endpos;
 
@@ -324,7 +324,7 @@ void W_Fireball_Attack2(void)
        proj = spawn();
        proj.owner = proj.realowner = self;
        proj.classname = "grenade";
-       proj.bot_dodge = TRUE;
+       proj.bot_dodge = true;
        proj.bot_dodgerating = WEP_CVAR_SEC(fireball, damage);
        proj.movetype = MOVETYPE_BOUNCE;
        proj.projectiledeathtype = WEP_FIREBALL | HITTYPE_SECONDARY;
@@ -342,7 +342,7 @@ void W_Fireball_Attack2(void)
        proj.flags = FL_PROJECTILE;
     proj.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_ARC;
 
-       CSQCProjectile(proj, TRUE, PROJECTILE_FIREMINE, TRUE);
+       CSQCProjectile(proj, true, PROJECTILE_FIREMINE, true);
 
        other = proj; MUTATOR_CALLHOOK(EditProjectile);
 }
@@ -353,26 +353,26 @@ float W_Fireball(float req)
        {
                case WR_AIM:
                {
-                       self.BUTTON_ATCK = FALSE;
-                       self.BUTTON_ATCK2 = FALSE;
+                       self.BUTTON_ATCK = false;
+                       self.BUTTON_ATCK2 = false;
                        if(self.bot_primary_fireballmooth == 0)
                        {
-                               if(bot_aim(WEP_CVAR_PRI(fireball, speed), 0, WEP_CVAR_PRI(fireball, lifetime), FALSE))
+                               if(bot_aim(WEP_CVAR_PRI(fireball, speed), 0, WEP_CVAR_PRI(fireball, lifetime), false))
                                {
-                                       self.BUTTON_ATCK = TRUE;
+                                       self.BUTTON_ATCK = true;
                                        if(random() < 0.02) self.bot_primary_fireballmooth = 0;
                                }
                        }
                        else
                        {
-                               if(bot_aim(WEP_CVAR_SEC(fireball, speed), WEP_CVAR_SEC(fireball, speed_up), WEP_CVAR_SEC(fireball, lifetime), TRUE))
+                               if(bot_aim(WEP_CVAR_SEC(fireball, speed), WEP_CVAR_SEC(fireball, speed_up), WEP_CVAR_SEC(fireball, lifetime), true))
                                {
-                                       self.BUTTON_ATCK2 = TRUE;
+                                       self.BUTTON_ATCK2 = true;
                                        if(random() < 0.01) self.bot_primary_fireballmooth = 1;
                                }
                        }
                        
-                       return TRUE;
+                       return true;
                }
                case WR_THINK:
                {
@@ -394,7 +394,7 @@ float W_Fireball(float req)
                                }
                        }
                        
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
@@ -406,27 +406,27 @@ float W_Fireball(float req)
                        precache_sound("weapons/fireball_fire2.wav");
                        precache_sound("weapons/fireball_prefire2.wav");
                        FIREBALL_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
-                       return TRUE;
+                       return true;
                }
                case WR_SETUP:
                {
                        self.ammo_field = ammo_none;
-                       return TRUE;
+                       return true;
                }
                case WR_CHECKAMMO1:
                case WR_CHECKAMMO2:
                {
-                       return TRUE; // fireball has infinite ammo
+                       return true; // fireball has infinite ammo
                }
                case WR_CONFIG:
                {
                        FIREBALL_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
-                       return TRUE;
+                       return true;
                }
                case WR_RESETPLAYER:
                {
                        self.fireball_primarytime = time;
-                       return TRUE;
+                       return true;
                }
                case WR_SUICIDEMESSAGE:
                {
@@ -443,7 +443,7 @@ float W_Fireball(float req)
                                return WEAPON_FIREBALL_MURDER_BLAST;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #ifdef CSQC
@@ -466,20 +466,20 @@ float W_Fireball(float req)
                                        sound(self, CH_SHOTS, "weapons/fireball_impact2.wav", VOL_BASE, ATTEN_NORM * 0.25); // long range boom
                        }
                        
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
                        precache_sound("weapons/fireball_impact2.wav");
-                       return TRUE;
+                       return true;
                }
                case WR_ZOOMRETICLE:
                {
                        // no weapon specific image for this weapon
-                       return FALSE;
+                       return false;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #endif
index 0435dbfd68c40517ef4be213e50efd7b841b3ace..26bc5dbe08e1dad1544805ab23edc783fafcf8f9 100644 (file)
@@ -80,7 +80,7 @@ void W_Hagar_Damage(entity inflictor, entity attacker, float damage, float death
        if(self.health <= 0)
                return;
                
-       float is_linkexplode = ( ((inflictor.owner != world) ? (inflictor.owner == self.owner) : TRUE)
+       float is_linkexplode = ( ((inflictor.owner != world) ? (inflictor.owner == self.owner) : true)
                && (inflictor.projectiledeathtype & HITTYPE_SECONDARY) 
                && (self.projectiledeathtype & HITTYPE_SECONDARY));
        
@@ -126,21 +126,21 @@ void W_Hagar_Attack(void)
 
        W_DecreaseAmmo(WEP_CVAR_PRI(hagar, ammo));
 
-       W_SetupShot(self, FALSE, 2, "weapons/hagar_fire.wav", CH_WEAPON_A, WEP_CVAR_PRI(hagar, damage));
+       W_SetupShot(self, false, 2, "weapons/hagar_fire.wav", CH_WEAPON_A, WEP_CVAR_PRI(hagar, damage));
 
        pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
        missile = spawn();
        missile.owner = missile.realowner = self;
        missile.classname = "missile";
-       missile.bot_dodge = TRUE;
+       missile.bot_dodge = true;
        missile.bot_dodgerating = WEP_CVAR_PRI(hagar, damage);
        
        missile.takedamage = DAMAGE_YES;
        missile.health = WEP_CVAR_PRI(hagar, health);
        missile.damageforcescale = WEP_CVAR_PRI(hagar, damageforcescale);
        missile.event_damage = W_Hagar_Damage;
-       missile.damagedbycontents = TRUE;
+       missile.damagedbycontents = true;
        
        missile.touch = W_Hagar_Touch;
        missile.use = W_Hagar_Explode;
@@ -158,7 +158,7 @@ void W_Hagar_Attack(void)
        missile.flags = FL_PROJECTILE;
        missile.missile_flags = MIF_SPLASH; 
 
-       CSQCProjectile(missile, TRUE, PROJECTILE_HAGAR, TRUE);
+       CSQCProjectile(missile, true, PROJECTILE_HAGAR, true);
 
        other = missile; MUTATOR_CALLHOOK(EditProjectile);
 }
@@ -169,21 +169,21 @@ void W_Hagar_Attack2(void)
 
        W_DecreaseAmmo(WEP_CVAR_SEC(hagar, ammo));
 
-       W_SetupShot(self, FALSE, 2, "weapons/hagar_fire.wav", CH_WEAPON_A, WEP_CVAR_SEC(hagar, damage));
+       W_SetupShot(self, false, 2, "weapons/hagar_fire.wav", CH_WEAPON_A, WEP_CVAR_SEC(hagar, damage));
 
        pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
        missile = spawn();
        missile.owner = missile.realowner = self;
        missile.classname = "missile";
-       missile.bot_dodge = TRUE;
+       missile.bot_dodge = true;
        missile.bot_dodgerating = WEP_CVAR_SEC(hagar, damage);
        
        missile.takedamage = DAMAGE_YES;
        missile.health = WEP_CVAR_SEC(hagar, health);
        missile.damageforcescale = WEP_CVAR_SEC(hagar, damageforcescale);
        missile.event_damage = W_Hagar_Damage;
-       missile.damagedbycontents = TRUE;
+       missile.damagedbycontents = true;
 
        missile.touch = W_Hagar_Touch2;
        missile.cnt = 0;
@@ -202,7 +202,7 @@ void W_Hagar_Attack2(void)
        missile.flags = FL_PROJECTILE;
        missile.missile_flags = MIF_SPLASH; 
 
-       CSQCProjectile(missile, TRUE, PROJECTILE_HAGAR_BOUNCING, TRUE);
+       CSQCProjectile(missile, true, PROJECTILE_HAGAR_BOUNCING, true);
 
        other = missile; MUTATOR_CALLHOOK(EditProjectile);
 }
@@ -222,7 +222,7 @@ void W_Hagar_Attack2_Load_Release(void)
 
        weapon_prepareattack_do(1, WEP_CVAR_SEC(hagar, refire));
 
-       W_SetupShot(self, FALSE, 2, "weapons/hagar_fire.wav", CH_WEAPON_A, WEP_CVAR_SEC(hagar, damage));
+       W_SetupShot(self, false, 2, "weapons/hagar_fire.wav", CH_WEAPON_A, WEP_CVAR_SEC(hagar, damage));
        pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
        forward = v_forward;
@@ -236,14 +236,14 @@ void W_Hagar_Attack2_Load_Release(void)
                missile = spawn();
                missile.owner = missile.realowner = self;
                missile.classname = "missile";
-               missile.bot_dodge = TRUE;
+               missile.bot_dodge = true;
                missile.bot_dodgerating = WEP_CVAR_SEC(hagar, damage);
                
                missile.takedamage = DAMAGE_YES;
                missile.health = WEP_CVAR_SEC(hagar, health);
                missile.damageforcescale = WEP_CVAR_SEC(hagar, damageforcescale);
                missile.event_damage = W_Hagar_Damage;
-               missile.damagedbycontents = TRUE;
+               missile.damagedbycontents = true;
 
                missile.touch = W_Hagar_Touch; // not bouncy
                missile.use = W_Hagar_Explode2;
@@ -273,12 +273,12 @@ void W_Hagar_Attack2_Load_Release(void)
                }
                s = s * WEP_CVAR_SEC(hagar, load_spread) * g_weaponspreadfactor;
                
-               W_SetupProjVelocity_Explicit(missile, w_shotdir + right * s.y + up * s.z, v_up, WEP_CVAR_SEC(hagar, speed), 0, 0, spread_pershot, FALSE);
+               W_SetupProjVelocity_Explicit(missile, w_shotdir + right * s.y + up * s.z, v_up, WEP_CVAR_SEC(hagar, speed), 0, 0, spread_pershot, false);
 
                missile.angles = vectoangles(missile.velocity);
                missile.flags = FL_PROJECTILE;
 
-               CSQCProjectile(missile, TRUE, PROJECTILE_HAGAR, TRUE);
+               CSQCProjectile(missile, true, PROJECTILE_HAGAR, true);
 
                other = missile; MUTATOR_CALLHOOK(EditProjectile);
        }
@@ -320,7 +320,7 @@ void W_Hagar_Attack2_Load(void)
                                self.hagar_loadstep = time + WEP_CVAR_SEC(hagar, load_speed) * W_WeaponRateFactor();
 
                                // require letting go of the alt fire button before we can load again
-                               self.hagar_loadblock = TRUE;
+                               self.hagar_loadblock = true;
                        }
                }
                else
@@ -345,14 +345,14 @@ void W_Hagar_Attack2_Load(void)
                        {
                                // if this is the last rocket we can load, play a beep sound to notify the player
                                sound(self, CH_WEAPON_A, "weapons/hagar_beep.wav", VOL_BASE, ATTN_NORM);
-                               self.hagar_loadbeep = TRUE;
+                               self.hagar_loadbeep = true;
                        }
                }
        }
        else if(self.hagar_loadblock)
        {
                // the alt fire button has been released, so re-enable loading if blocked
-               self.hagar_loadblock = FALSE;
+               self.hagar_loadblock = false;
        }
 
        if(self.hagar_load)
@@ -364,7 +364,7 @@ void W_Hagar_Attack2_Load(void)
                        {
                                // we're about to automatically release after holding time, play a beep sound to notify the player
                                sound(self, CH_WEAPON_A, "weapons/hagar_beep.wav", VOL_BASE, ATTN_NORM);
-                               self.hagar_warning = TRUE;
+                               self.hagar_warning = true;
                        }
                }
                
@@ -377,8 +377,8 @@ void W_Hagar_Attack2_Load(void)
        }
        else
        {
-               self.hagar_loadbeep = FALSE;
-               self.hagar_warning = FALSE;
+               self.hagar_loadbeep = false;
+               self.hagar_warning = false;
        }
 
        // we aren't checking ammo during an attack, so we must do it here
@@ -398,11 +398,11 @@ float W_Hagar(float req)
                case WR_AIM:
                {
                        if(random()>0.15)
-                               self.BUTTON_ATCK = bot_aim(WEP_CVAR_PRI(hagar, speed), 0, WEP_CVAR_PRI(hagar, lifetime), FALSE);
+                               self.BUTTON_ATCK = bot_aim(WEP_CVAR_PRI(hagar, speed), 0, WEP_CVAR_PRI(hagar, lifetime), false);
                        else // not using secondary_speed since these are only 15% and should cause some ricochets without re-aiming
-                               self.BUTTON_ATCK2 = bot_aim(WEP_CVAR_PRI(hagar, speed), 0, WEP_CVAR_PRI(hagar, lifetime), FALSE);
+                               self.BUTTON_ATCK2 = bot_aim(WEP_CVAR_PRI(hagar, speed), 0, WEP_CVAR_PRI(hagar, lifetime), false);
                                
-                       return TRUE;
+                       return true;
                }
                case WR_THINK:
                {
@@ -430,7 +430,7 @@ float W_Hagar(float req)
                                }
                        }
                        
-                       return TRUE;
+                       return true;
                }
                case WR_GONETHINK:
                {
@@ -441,7 +441,7 @@ float W_Hagar(float req)
                                W_Hagar_Attack2_Load_Release();
                        }
                        
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
@@ -452,11 +452,11 @@ float W_Hagar(float req)
                        precache_sound("weapons/hagar_load.wav");
                        precache_sound("weapons/hagar_beep.wav");
                        HAGAR_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
-                       return TRUE;
+                       return true;
                }
                case WR_SETUP:
                {
-                       self.hagar_loadblock = FALSE;
+                       self.hagar_loadblock = false;
 
                        if(self.hagar_load)
                        {
@@ -464,7 +464,7 @@ float W_Hagar(float req)
                                self.hagar_load = 0;
                        }
                        
-                       return TRUE;
+                       return true;
                }
                case WR_CHECKAMMO1:
                {
@@ -481,12 +481,12 @@ float W_Hagar(float req)
                case WR_CONFIG:
                {
                        HAGAR_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
-                       return TRUE;
+                       return true;
                }
                case WR_RESETPLAYER:
                {
                        self.hagar_load = 0;
-                       return TRUE;
+                       return true;
                }
                case WR_PLAYERDEATH:
                {
@@ -494,14 +494,14 @@ float W_Hagar(float req)
                        if(self.hagar_load && WEP_CVAR_SEC(hagar, load_releasedeath))
                                W_Hagar_Attack2_Load_Release();
                                
-                       return TRUE;
+                       return true;
                }
                case WR_RELOAD:
                {
                        if(!self.hagar_load) // require releasing loaded rockets first
                                W_Reload(min(WEP_CVAR_PRI(hagar, ammo), WEP_CVAR_SEC(hagar, ammo)), "weapons/reload.wav");
                                
-                       return TRUE;
+                       return true;
                }
                case WR_SUICIDEMESSAGE:
                {
@@ -515,7 +515,7 @@ float W_Hagar(float req)
                                return WEAPON_HAGAR_MURDER_SPRAY;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #ifdef CSQC
@@ -538,22 +538,22 @@ float W_Hagar(float req)
                                        sound(self, CH_SHOTS, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM);
                        }
                        
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
                        precache_sound("weapons/hagexp1.wav");
                        precache_sound("weapons/hagexp2.wav");
                        precache_sound("weapons/hagexp3.wav");
-                       return TRUE;
+                       return true;
                }
                case WR_ZOOMRETICLE:
                {
                        // no weapon specific image for this weapon
-                       return FALSE;
+                       return false;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #endif
index d3dbed2f9c9fd9a88d974d227c378460016570b4..8fdefd32adcc0090ad19a1d22f59b6da90d8a3fd 100644 (file)
@@ -76,7 +76,7 @@ void W_HLAC_Attack(void)
     if(self.crouch)
         spread = spread * WEP_CVAR_PRI(hlac, spread_crouchmod);
 
-       W_SetupShot(self, FALSE, 3, "weapons/lasergun_fire.wav", CH_WEAPON_A, WEP_CVAR_PRI(hlac, damage));
+       W_SetupShot(self, false, 3, "weapons/lasergun_fire.wav", CH_WEAPON_A, WEP_CVAR_PRI(hlac, damage));
        pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
        if(!autocvar_g_norecoil)
        {
@@ -87,7 +87,7 @@ void W_HLAC_Attack(void)
        missile = spawn();
        missile.owner = missile.realowner = self;
        missile.classname = "hlacbolt";
-       missile.bot_dodge = TRUE;
+       missile.bot_dodge = true;
 
     missile.bot_dodgerating = WEP_CVAR_PRI(hlac, damage);
 
@@ -108,7 +108,7 @@ void W_HLAC_Attack(void)
        missile.flags = FL_PROJECTILE;
        missile.projectiledeathtype = WEP_HLAC;
 
-       CSQCProjectile(missile, TRUE, PROJECTILE_HLAC, TRUE);
+       CSQCProjectile(missile, true, PROJECTILE_HLAC, true);
 
        other = missile; MUTATOR_CALLHOOK(EditProjectile);
 }
@@ -124,13 +124,13 @@ void W_HLAC_Attack2(void)
     if(self.crouch)
         spread = spread * WEP_CVAR_SEC(hlac, spread_crouchmod);
 
-       W_SetupShot(self, FALSE, 3, "weapons/lasergun_fire.wav", CH_WEAPON_A, WEP_CVAR_SEC(hlac, damage));
+       W_SetupShot(self, false, 3, "weapons/lasergun_fire.wav", CH_WEAPON_A, WEP_CVAR_SEC(hlac, damage));
        pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
        missile = spawn();
        missile.owner = missile.realowner = self;
        missile.classname = "hlacbolt";
-       missile.bot_dodge = TRUE;
+       missile.bot_dodge = true;
 
     missile.bot_dodgerating = WEP_CVAR_SEC(hlac, damage);
 
@@ -152,7 +152,7 @@ void W_HLAC_Attack2(void)
        missile.missile_flags = MIF_SPLASH; 
        missile.projectiledeathtype = WEP_HLAC | HITTYPE_SECONDARY;
 
-       CSQCProjectile(missile, TRUE, PROJECTILE_HLAC, TRUE);
+       CSQCProjectile(missile, true, PROJECTILE_HLAC, true);
 
        other = missile; MUTATOR_CALLHOOK(EditProjectile);
 }
@@ -210,8 +210,8 @@ float W_HLAC(float req)
        {
                case WR_AIM:
                {
-                       self.BUTTON_ATCK = bot_aim(WEP_CVAR_PRI(hlac, speed), 0, WEP_CVAR_PRI(hlac, lifetime), FALSE);
-                       return TRUE;
+                       self.BUTTON_ATCK = bot_aim(WEP_CVAR_PRI(hlac, speed), 0, WEP_CVAR_PRI(hlac, lifetime), false);
+                       return true;
                }
                case WR_THINK:
                {
@@ -236,7 +236,7 @@ float W_HLAC(float req)
                                }
                        }
                        
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
@@ -245,7 +245,7 @@ float W_HLAC(float req)
                        precache_model("models/weapons/h_hlac.iqm");
                        precache_sound("weapons/lasergun_fire.wav");
                        HLAC_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
-                       return TRUE;
+                       return true;
                }
                case WR_CHECKAMMO1:
                {
@@ -262,12 +262,12 @@ float W_HLAC(float req)
                case WR_CONFIG:
                {
                        HLAC_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
-                       return TRUE;
+                       return true;
                }
                case WR_RELOAD:
                {
                        W_Reload(min(WEP_CVAR_PRI(hlac, ammo), WEP_CVAR_SEC(hlac, ammo)), "weapons/reload.wav");
-                       return TRUE;
+                       return true;
                }
                case WR_SUICIDEMESSAGE:
                {
@@ -278,7 +278,7 @@ float W_HLAC(float req)
                        return WEAPON_HLAC_MURDER;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #ifdef CSQC
@@ -294,20 +294,20 @@ float W_HLAC(float req)
                        if(!w_issilent)
                                sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
                                
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
                        precache_sound("weapons/laserimpact.wav");
-                       return TRUE;
+                       return true;
                }
                case WR_ZOOMRETICLE:
                {
                        // no weapon specific image for this weapon
-                       return FALSE;
+                       return false;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #endif
index 69777c4c2ccafcef98d0860e244ccfba854a447e..ac4ec39a35202d1d12dbfaa638b418a349142f71 100644 (file)
@@ -60,7 +60,7 @@ void W_HeavyMachineGun_Attack_Auto()
 
        W_DecreaseAmmo(WEP_CVAR(hmg, ammo));
 
-       W_SetupShot (self, TRUE, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, WEP_CVAR(hmg, damage));
+       W_SetupShot (self, true, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, WEP_CVAR(hmg, damage));
 
        if(!autocvar_g_norecoil)
        {
@@ -93,11 +93,11 @@ float W_HeavyMachineGun(float req)
                case WR_AIM:
                {
                        if(vlen(self.origin-self.enemy.origin) < 3000 - bound(0, skill, 10) * 200)
-                               self.BUTTON_ATCK = bot_aim(1000000, 0, 0.001, FALSE);
+                               self.BUTTON_ATCK = bot_aim(1000000, 0, 0.001, false);
                        else
-                               self.BUTTON_ATCK2 = bot_aim(1000000, 0, 0.001, FALSE);
+                               self.BUTTON_ATCK2 = bot_aim(1000000, 0, 0.001, false);
                        
-                       return TRUE;
+                       return true;
                }
                case WR_THINK:
                {
@@ -113,7 +113,7 @@ float W_HeavyMachineGun(float req)
                                }
                        }
 
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
@@ -123,7 +123,7 @@ float W_HeavyMachineGun(float req)
                        precache_model ("models/weapons/h_ok_hmg.iqm");
                        precache_sound ("weapons/uzi_fire.wav");
                        HMG_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
-                       return TRUE;
+                       return true;
                }
                case WR_CHECKAMMO1:
                {
@@ -146,12 +146,12 @@ float W_HeavyMachineGun(float req)
                case WR_CONFIG:
                {
                        HMG_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
-                       return TRUE;
+                       return true;
                }
                case WR_RELOAD:
                {
                        W_Reload(WEP_CVAR(hmg, ammo), "weapons/reload.wav");
-                       return TRUE;
+                       return true;
                }
                case WR_SUICIDEMESSAGE:
                {
@@ -165,7 +165,7 @@ float W_HeavyMachineGun(float req)
                                return WEAPON_HMG_MURDER_SPRAY;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #ifdef CSQC
@@ -186,22 +186,22 @@ float W_HeavyMachineGun(float req)
                                else if(w_random < 0.2)
                                        sound(self, CH_SHOTS, "weapons/ric3.wav", VOL_BASE, ATTEN_NORM);
 
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
                        precache_sound("weapons/ric1.wav");
                        precache_sound("weapons/ric2.wav");
                        precache_sound("weapons/ric3.wav");
-                       return TRUE;
+                       return true;
                }
                case WR_ZOOMRETICLE:
                {
                        // no weapon specific image for this weapon
-                       return FALSE;
+                       return false;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #endif
index 3713ca9c75c417fe91dddbd2f3b44d0fc24e696e..8ea84912aa58257abd2d003238c78d197b963b01 100644 (file)
@@ -62,7 +62,7 @@ void spawnfunc_weapon_hook(void)
 {
        if(g_grappling_hook) // offhand hook
        {
-               startitem_failed = TRUE;
+               startitem_failed = true;
                remove(self);
                return;
        }
@@ -133,12 +133,12 @@ void W_Hook_Attack2(void)
        entity gren;
 
        //W_DecreaseAmmo(WEP_CVAR_SEC(hook, ammo)); // WEAPONTODO: Figure out how to handle ammo with hook secondary (gravitybomb)
-       W_SetupShot(self, FALSE, 4, "weapons/hookbomb_fire.wav", CH_WEAPON_A, WEP_CVAR_SEC(hook, damage));
+       W_SetupShot(self, false, 4, "weapons/hookbomb_fire.wav", CH_WEAPON_A, WEP_CVAR_SEC(hook, damage));
 
        gren = spawn();
        gren.owner = gren.realowner = self;
        gren.classname = "hookbomb";
-       gren.bot_dodge = TRUE;
+       gren.bot_dodge = true;
        gren.bot_dodgerating = WEP_CVAR_SEC(hook, damage);
        gren.movetype = MOVETYPE_TOSS;
        PROJECTILE_MAKETRIGGER(gren);
@@ -155,7 +155,7 @@ void W_Hook_Attack2(void)
        gren.health = WEP_CVAR_SEC(hook, health);
        gren.damageforcescale = WEP_CVAR_SEC(hook, damageforcescale);
        gren.event_damage = W_Hook_Damage;
-       gren.damagedbycontents = TRUE;
+       gren.damagedbycontents = true;
        gren.missile_flags = MIF_SPLASH | MIF_ARC;
 
        gren.velocity = '0 0 1' * WEP_CVAR_SEC(hook, speed);
@@ -168,7 +168,7 @@ void W_Hook_Attack2(void)
        gren.angles = '0 0 0';
        gren.flags = FL_PROJECTILE;
 
-       CSQCProjectile(gren, TRUE, PROJECTILE_HOOKBOMB, TRUE);
+       CSQCProjectile(gren, true, PROJECTILE_HOOKBOMB, true);
 
        other = gren; MUTATOR_CALLHOOK(EditProjectile);
 }
@@ -182,7 +182,7 @@ float W_Hook(float req)
                case WR_AIM:
                {
                        // no bot AI for hook (yet?)
-                       return TRUE;
+                       return true;
                }
                case WR_THINK:
                {
@@ -283,7 +283,7 @@ float W_Hook(float req)
                                }
                        }
                        
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
@@ -294,12 +294,12 @@ float W_Hook(float req)
                        precache_sound("weapons/hook_fire.wav");
                        precache_sound("weapons/hookbomb_fire.wav");
                        HOOK_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
-                       return TRUE;
+                       return true;
                }
                case WR_SETUP:
                {
                        self.hook_state &= ~HOOK_WAITING_FOR_RELEASE;
-                       return TRUE;
+                       return true;
                }
                case WR_CHECKAMMO1:
                {
@@ -311,28 +311,28 @@ float W_Hook(float req)
                case WR_CHECKAMMO2:
                {
                        // infinite ammo for now
-                       return TRUE; // self.ammo_cells >= WEP_CVAR_SEC(hook, ammo); // WEAPONTODO: see above
+                       return true; // self.ammo_cells >= WEP_CVAR_SEC(hook, ammo); // WEAPONTODO: see above
                }
                case WR_CONFIG:
                {
                        HOOK_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
-                       return TRUE;
+                       return true;
                }
                case WR_RESETPLAYER:
                {
                        self.hook_refire = time;
-                       return TRUE;
+                       return true;
                }
                case WR_SUICIDEMESSAGE:
                {
-                       return FALSE;
+                       return false;
                }
                case WR_KILLMESSAGE:
                {
                        return WEAPON_HOOK_MURDER;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #ifdef CSQC
@@ -348,20 +348,20 @@ float W_Hook(float req)
                        if(!w_issilent)
                                sound(self, CH_SHOTS, "weapons/hookbomb_impact.wav", VOL_BASE, ATTN_NORM);
                                
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
                        precache_sound("weapons/hookbomb_impact.wav");
-                       return TRUE;
+                       return true;
                }
                case WR_ZOOMRETICLE:
                {
                        // no weapon specific image for this weapon
-                       return FALSE;
+                       return false;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #endif
index 9c69c8d824b3d03c7db8ed18b32d7db39d7782b2..4494e3ed346955d49c883e21cd0cbce2a4349bb1 100644 (file)
@@ -103,7 +103,7 @@ void W_MachineGun_MuzzleFlash(void)
 
 void W_MachineGun_Attack(float deathtype)
 {
-       W_SetupShot(self, TRUE, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, ((self.misc_bulletcounter == 1) ? WEP_CVAR(machinegun, first_damage) : WEP_CVAR(machinegun, sustained_damage)));
+       W_SetupShot(self, true, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, ((self.misc_bulletcounter == 1) ? WEP_CVAR(machinegun, first_damage) : WEP_CVAR(machinegun, sustained_damage)));
        if(!autocvar_g_norecoil)
        {
                self.punchangle_x = random() - 0.5;
@@ -179,7 +179,7 @@ void W_MachineGun_Attack_Auto(void)
 
        W_DecreaseAmmo(WEP_CVAR(machinegun, sustained_ammo));
 
-       W_SetupShot(self, TRUE, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, WEP_CVAR(machinegun, sustained_damage));
+       W_SetupShot(self, true, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, WEP_CVAR(machinegun, sustained_damage));
        if(!autocvar_g_norecoil)
        {
                self.punchangle_x = random() - 0.5;
@@ -205,7 +205,7 @@ void W_MachineGun_Attack_Auto(void)
 
 void W_MachineGun_Attack_Burst(void)
 {
-       W_SetupShot(self, TRUE, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, WEP_CVAR(machinegun, sustained_damage));
+       W_SetupShot(self, true, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, WEP_CVAR(machinegun, sustained_damage));
        if(!autocvar_g_norecoil)
        {
                self.punchangle_x = random() - 0.5;
@@ -243,11 +243,11 @@ float W_MachineGun(float req)
                case WR_AIM:
                {
                        if(vlen(self.origin-self.enemy.origin) < 3000 - bound(0, skill, 10) * 200)
-                               self.BUTTON_ATCK = bot_aim(1000000, 0, 0.001, FALSE);
+                               self.BUTTON_ATCK = bot_aim(1000000, 0, 0.001, false);
                        else
-                               self.BUTTON_ATCK2 = bot_aim(1000000, 0, 0.001, FALSE);
+                               self.BUTTON_ATCK2 = bot_aim(1000000, 0, 0.001, false);
                        
-                       return TRUE;
+                       return true;
                }
                case WR_THINK:
                {
@@ -270,7 +270,7 @@ float W_MachineGun(float req)
                                        {
                                                W_SwitchWeapon_Force(self, w_getbestweapon(self));
                                                w_ready();
-                                               return FALSE;
+                                               return false;
                                        }
 
                                        W_DecreaseAmmo(WEP_CVAR(machinegun, burst_ammo));
@@ -299,7 +299,7 @@ float W_MachineGun(float req)
                                }
                        }
                        
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
@@ -309,7 +309,7 @@ float W_MachineGun(float req)
                        precache_model("models/weapons/h_uzi.iqm");
                        precache_sound("weapons/uzi_fire.wav");
                        MACHINEGUN_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
-                       return TRUE;
+                       return true;
                }
                case WR_CHECKAMMO1:
                {
@@ -346,12 +346,12 @@ float W_MachineGun(float req)
                case WR_CONFIG:
                {
                        MACHINEGUN_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
-                       return TRUE;
+                       return true;
                }
                case WR_RELOAD:
                {
                        W_Reload(min(max(WEP_CVAR(machinegun, sustained_ammo), WEP_CVAR(machinegun, first_ammo)), WEP_CVAR(machinegun, burst_ammo)), "weapons/reload.wav");
-                       return TRUE;
+                       return true;
                }
                case WR_SUICIDEMESSAGE:
                {
@@ -365,7 +365,7 @@ float W_MachineGun(float req)
                                return WEAPON_MACHINEGUN_MURDER_SPRAY;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #ifdef CSQC
@@ -386,22 +386,22 @@ float W_MachineGun(float req)
                                else if(w_random < 0.2)
                                        sound(self, CH_SHOTS, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
                                        
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
                        precache_sound("weapons/ric1.wav");
                        precache_sound("weapons/ric2.wav");
                        precache_sound("weapons/ric3.wav");
-                       return TRUE;
+                       return true;
                }
                case WR_ZOOMRETICLE:
                {
                        // no weapon specific image for this weapon
-                       return FALSE;
+                       return false;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #endif
index 2dac41e1badd5a236b30bba74ebddbb4c2b84930..b410898d552c13e92d86ae731e5967871012e9fe 100644 (file)
@@ -85,7 +85,7 @@ void W_MineLayer_Stick(entity to)
        newmine.health = self.health;
        newmine.event_damage = self.event_damage;
        newmine.spawnshieldtime = self.spawnshieldtime;
-       newmine.damagedbycontents = TRUE;
+       newmine.damagedbycontents = true;
 
        newmine.movetype = MOVETYPE_NONE; // lock the mine in place
        newmine.projectiledeathtype = self.projectiledeathtype;
@@ -326,7 +326,7 @@ void W_MineLayer_Attack(void)
 
        W_DecreaseAmmo(WEP_CVAR(minelayer, ammo));
 
-       W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', FALSE, 5, "weapons/mine_fire.wav", CH_WEAPON_A, WEP_CVAR(minelayer, damage));
+       W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', false, 5, "weapons/mine_fire.wav", CH_WEAPON_A, WEP_CVAR(minelayer, damage));
        pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
        mine = WarpZone_RefSys_SpawnSameRefSys(self);
@@ -336,14 +336,14 @@ void W_MineLayer_Attack(void)
        else
                mine.spawnshieldtime = -1;
        mine.classname = "mine";
-       mine.bot_dodge = TRUE;
+       mine.bot_dodge = true;
        mine.bot_dodgerating = WEP_CVAR(minelayer, damage) * 2; // * 2 because it can detonate inflight which makes it even more dangerous
 
        mine.takedamage = DAMAGE_YES;
        mine.damageforcescale = WEP_CVAR(minelayer, damageforcescale);
        mine.health = WEP_CVAR(minelayer, health);
        mine.event_damage = W_MineLayer_Damage;
-       mine.damagedbycontents = TRUE;
+       mine.damagedbycontents = true;
 
        mine.movetype = MOVETYPE_TOSS;
        PROJECTILE_MAKETRIGGER(mine);
@@ -363,7 +363,7 @@ void W_MineLayer_Attack(void)
 
        if(mine.cnt > 0) { mine.cnt += time; }
 
-       CSQCProjectile(mine, TRUE, PROJECTILE_MINE, TRUE);
+       CSQCProjectile(mine, true, PROJECTILE_MINE, true);
 
        // muzzle flash for 1st person view
        flash = spawn();
@@ -390,7 +390,7 @@ float W_MineLayer_PlacedMines(float detonate)
                {
                        if(!mine.minelayer_detonate)
                        {
-                               mine.minelayer_detonate = TRUE;
+                               mine.minelayer_detonate = true;
                                minfound = 1;
                        }
                }
@@ -410,9 +410,9 @@ float W_MineLayer(float req)
                {
                        // aim and decide to fire if appropriate
                        if(self.minelayer_mines >= WEP_CVAR(minelayer, limit))
-                               self.BUTTON_ATCK = FALSE;
+                               self.BUTTON_ATCK = false;
                        else
-                               self.BUTTON_ATCK = bot_aim(WEP_CVAR(minelayer, speed), 0, WEP_CVAR(minelayer, lifetime), FALSE);
+                               self.BUTTON_ATCK = bot_aim(WEP_CVAR(minelayer, speed), 0, WEP_CVAR(minelayer, lifetime), false);
                        if(skill >= 2) // skill 0 and 1 bots won't detonate mines!
                        {
                                // decide whether to detonate mines
@@ -426,7 +426,7 @@ float W_MineLayer(float req)
                                selfdamage = 0;
                                teamdamage = 0;
                                enemydamage = 0;
-                               targetlist = findchainfloat(bot_attack, TRUE);
+                               targetlist = findchainfloat(bot_attack, true);
                                mine = find(world, classname, "mine");
                                while(mine)
                                {
@@ -476,7 +476,7 @@ float W_MineLayer(float req)
                                                        if(
                                                                (v_forward * normalize(mine.origin - targ.origin)< 0.1)
                                                                && desirabledamage > 0.1*coredamage
-                                                       )self.BUTTON_ATCK2 = TRUE;
+                                                       )self.BUTTON_ATCK2 = true;
                                                        targ = targ.chain;
                                                }
                                        }else{
@@ -487,7 +487,7 @@ float W_MineLayer(float req)
                                                        if(IS_PLAYER(self.enemy))
                                                                if(desirabledamage >= 0.1*coredamage)
                                                                        if(random()/distance*300 > frametime*bound(0,(10-skill)*0.2,1))
-                                                                               self.BUTTON_ATCK2 = TRUE;
+                                                                               self.BUTTON_ATCK2 = true;
                                        //      dprint(ftos(random()/distance*300),">");dprint(ftos(frametime*bound(0,(10-skill)*0.2,1)),"\n");
                                        }
 
@@ -496,22 +496,22 @@ float W_MineLayer(float req)
                                // if we would be doing at X percent of the core damage, detonate it
                                // but don't fire a new shot at the same time!
                                if(desirabledamage >= 0.75 * coredamage) //this should do group damage in rare fortunate events
-                                       self.BUTTON_ATCK2 = TRUE;
+                                       self.BUTTON_ATCK2 = true;
                                if((skill > 6.5) && (selfdamage > self.health))
-                                       self.BUTTON_ATCK2 = FALSE;
-                               //if(self.BUTTON_ATCK2 == TRUE)
+                                       self.BUTTON_ATCK2 = false;
+                               //if(self.BUTTON_ATCK2 == true)
                                //      dprint(ftos(desirabledamage),"\n");
-                               if(self.BUTTON_ATCK2 == TRUE) self.BUTTON_ATCK = FALSE;
+                               if(self.BUTTON_ATCK2 == true) self.BUTTON_ATCK = false;
                        }
                        
-                       return TRUE;
+                       return true;
                }
                case WR_THINK:
                {
                        if(autocvar_g_balance_minelayer_reload_ammo && self.clip_load < WEP_CVAR(minelayer, ammo)) // forced reload
                        {
                                // not if we're holding the minelayer without enough ammo, but can detonate existing mines
-                               if(!(W_MineLayer_PlacedMines(FALSE) && self.WEP_AMMO(MINE_LAYER) < WEP_CVAR(minelayer, ammo)))
+                               if(!(W_MineLayer_PlacedMines(false) && self.WEP_AMMO(MINE_LAYER) < WEP_CVAR(minelayer, ammo)))
                                        WEP_ACTION(self.weapon, WR_RELOAD);
                        }
                        else if(self.BUTTON_ATCK)
@@ -525,11 +525,11 @@ float W_MineLayer(float req)
 
                        if(self.BUTTON_ATCK2)
                        {
-                               if(W_MineLayer_PlacedMines(TRUE))
+                               if(W_MineLayer_PlacedMines(true))
                                        sound(self, CH_WEAPON_B, "weapons/mine_det.wav", VOL_BASE, ATTN_NORM);
                        }
                        
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
@@ -543,7 +543,7 @@ float W_MineLayer(float req)
                        precache_sound("weapons/mine_stick.wav");
                        precache_sound("weapons/mine_trigger.wav");
                        MINELAYER_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
-                       return TRUE;
+                       return true;
                }
                case WR_CHECKAMMO1:
                {
@@ -554,29 +554,29 @@ float W_MineLayer(float req)
                                ammo_amount += self.(weapon_load[WEP_MINE_LAYER]) >= WEP_CVAR(minelayer, ammo);
                                return ammo_amount;
                        }
-                       return TRUE;
+                       return true;
                }
                case WR_CHECKAMMO2:
                {
-                       if(W_MineLayer_PlacedMines(FALSE))
-                               return TRUE;
+                       if(W_MineLayer_PlacedMines(false))
+                               return true;
                        else
-                               return FALSE;
+                               return false;
                }
                case WR_CONFIG:
                {
                        MINELAYER_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
-                       return TRUE;
+                       return true;
                }
                case WR_RESETPLAYER:
                {
                        self.minelayer_mines = 0;
-                       return TRUE;
+                       return true;
                }
                case WR_RELOAD:
                {
                        W_Reload(WEP_CVAR(minelayer, ammo), "weapons/reload.wav");
-                       return TRUE;
+                       return true;
                }
                case WR_SUICIDEMESSAGE:
                {
@@ -587,7 +587,7 @@ float W_MineLayer(float req)
                        return WEAPON_MINELAYER_MURDER;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #ifdef CSQC
@@ -603,20 +603,20 @@ float W_MineLayer(float req)
                        if(!w_issilent)
                                sound(self, CH_SHOTS, "weapons/mine_exp.wav", VOL_BASE, ATTN_NORM);
                        
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
                        precache_sound("weapons/mine_exp.wav");
-                       return TRUE;
+                       return true;
                }
                case WR_ZOOMRETICLE:
                {
                        // no weapon specific image for this weapon
-                       return FALSE;
+                       return false;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #endif
index de40fcb3933ec04462de65c03cd9287fdfbda626..669ffbe7cb2c624cf0ae696dfbde263a7b0d22c5 100644 (file)
@@ -227,7 +227,7 @@ void W_Mortar_Attack(void)
 
        W_DecreaseAmmo(WEP_CVAR_PRI(mortar, ammo));
 
-       W_SetupShot_ProjectileSize(self, '-3 -3 -3', '3 3 3', FALSE, 4, "weapons/grenade_fire.wav", CH_WEAPON_A, WEP_CVAR_PRI(mortar, damage));
+       W_SetupShot_ProjectileSize(self, '-3 -3 -3', '3 3 3', false, 4, "weapons/grenade_fire.wav", CH_WEAPON_A, WEP_CVAR_PRI(mortar, damage));
        w_shotdir = v_forward; // no TrueAim for grenades please
 
        pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
@@ -235,7 +235,7 @@ void W_Mortar_Attack(void)
        gren = spawn();
        gren.owner = gren.realowner = self;
        gren.classname = "grenade";
-       gren.bot_dodge = TRUE;
+       gren.bot_dodge = true;
        gren.bot_dodgerating = WEP_CVAR_PRI(mortar, damage);
        gren.movetype = MOVETYPE_BOUNCE;
        gren.bouncefactor = WEP_CVAR(mortar, bouncefactor);
@@ -255,7 +255,7 @@ void W_Mortar_Attack(void)
        gren.health = WEP_CVAR_PRI(mortar, health);
        gren.damageforcescale = WEP_CVAR_PRI(mortar, damageforcescale);
        gren.event_damage = W_Mortar_Grenade_Damage;
-       gren.damagedbycontents = TRUE;
+       gren.damagedbycontents = true;
        gren.missile_flags = MIF_SPLASH | MIF_ARC;
        W_SetupProjVelocity_UP_PRI(gren, mortar);
 
@@ -263,9 +263,9 @@ void W_Mortar_Attack(void)
        gren.flags = FL_PROJECTILE;
 
        if(WEP_CVAR_PRI(mortar, type) == 0 || WEP_CVAR_PRI(mortar, type) == 2)
-               CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE, TRUE);
+               CSQCProjectile(gren, true, PROJECTILE_GRENADE, true);
        else
-               CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE_BOUNCING, TRUE);
+               CSQCProjectile(gren, true, PROJECTILE_GRENADE_BOUNCING, true);
 
        other = gren; MUTATOR_CALLHOOK(EditProjectile);
 }
@@ -276,7 +276,7 @@ void W_Mortar_Attack2(void)
 
        W_DecreaseAmmo(WEP_CVAR_SEC(mortar, ammo));
 
-       W_SetupShot_ProjectileSize(self, '-3 -3 -3', '3 3 3', FALSE, 4, "weapons/grenade_fire.wav", CH_WEAPON_A, WEP_CVAR_SEC(mortar, damage));
+       W_SetupShot_ProjectileSize(self, '-3 -3 -3', '3 3 3', false, 4, "weapons/grenade_fire.wav", CH_WEAPON_A, WEP_CVAR_SEC(mortar, damage));
        w_shotdir = v_forward; // no TrueAim for grenades please
 
        pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
@@ -284,7 +284,7 @@ void W_Mortar_Attack2(void)
        gren = spawn();
        gren.owner = gren.realowner = self;
        gren.classname = "grenade";
-       gren.bot_dodge = TRUE;
+       gren.bot_dodge = true;
        gren.bot_dodgerating = WEP_CVAR_SEC(mortar, damage);
        gren.movetype = MOVETYPE_BOUNCE;
        gren.bouncefactor = WEP_CVAR(mortar, bouncefactor);
@@ -303,7 +303,7 @@ void W_Mortar_Attack2(void)
        gren.health = WEP_CVAR_SEC(mortar, health);
        gren.damageforcescale = WEP_CVAR_SEC(mortar, damageforcescale);
        gren.event_damage = W_Mortar_Grenade_Damage;
-       gren.damagedbycontents = TRUE;
+       gren.damagedbycontents = true;
        gren.missile_flags = MIF_SPLASH | MIF_ARC;
        W_SetupProjVelocity_UP_SEC(gren, mortar);
 
@@ -311,9 +311,9 @@ void W_Mortar_Attack2(void)
        gren.flags = FL_PROJECTILE;
 
        if(WEP_CVAR_SEC(mortar, type) == 0 || WEP_CVAR_SEC(mortar, type) == 2)
-               CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE, TRUE);
+               CSQCProjectile(gren, true, PROJECTILE_GRENADE, true);
        else
-               CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE_BOUNCING, TRUE);
+               CSQCProjectile(gren, true, PROJECTILE_GRENADE_BOUNCING, true);
 
        other = gren; MUTATOR_CALLHOOK(EditProjectile);
 }
@@ -328,26 +328,26 @@ float W_Mortar(float req)
        {
                case WR_AIM:
                {
-                       self.BUTTON_ATCK = FALSE;
-                       self.BUTTON_ATCK2 = FALSE;
+                       self.BUTTON_ATCK = false;
+                       self.BUTTON_ATCK2 = false;
                        if(self.bot_secondary_grenademooth == 0) // WEAPONTODO: merge this into using WEP_CVAR_BOTH
                        {
-                               if(bot_aim(WEP_CVAR_PRI(mortar, speed), WEP_CVAR_PRI(mortar, speed_up), WEP_CVAR_PRI(mortar, lifetime), TRUE))
+                               if(bot_aim(WEP_CVAR_PRI(mortar, speed), WEP_CVAR_PRI(mortar, speed_up), WEP_CVAR_PRI(mortar, lifetime), true))
                                {
-                                       self.BUTTON_ATCK = TRUE;
+                                       self.BUTTON_ATCK = true;
                                        if(random() < 0.01) self.bot_secondary_grenademooth = 1;
                                }
                        }
                        else
                        {
-                               if(bot_aim(WEP_CVAR_SEC(mortar, speed), WEP_CVAR_SEC(mortar, speed_up), WEP_CVAR_SEC(mortar, lifetime), TRUE))
+                               if(bot_aim(WEP_CVAR_SEC(mortar, speed), WEP_CVAR_SEC(mortar, speed_up), WEP_CVAR_SEC(mortar, lifetime), true))
                                {
-                                       self.BUTTON_ATCK2 = TRUE;
+                                       self.BUTTON_ATCK2 = true;
                                        if(random() < 0.02) self.bot_secondary_grenademooth = 0;
                                }
                        }
                        
-                       return TRUE;
+                       return true;
                }
                /*case WR_CALCINFO:
                {
@@ -386,7 +386,7 @@ float W_Mortar(float req)
                                        {
                                                if(!nade.gl_detonate_later)
                                                {
-                                                       nade.gl_detonate_later = TRUE;
+                                                       nade.gl_detonate_later = true;
                                                        nadefound = 1;
                                                }
                                        }
@@ -400,7 +400,7 @@ float W_Mortar(float req)
                                }
                        }
                        
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
@@ -416,7 +416,7 @@ float W_Mortar(float req)
                        precache_sound("weapons/grenade_stick.wav");
                        precache_sound("weapons/grenade_fire.wav");
                        MORTAR_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
-                       return TRUE;
+                       return true;
                }
                case WR_CHECKAMMO1:
                {
@@ -433,12 +433,12 @@ float W_Mortar(float req)
                case WR_CONFIG:
                {
                        MORTAR_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
-                       return TRUE;
+                       return true;
                }
                case WR_RELOAD:
                {
                        W_Reload(min(WEP_CVAR_PRI(mortar, ammo), WEP_CVAR_SEC(mortar, ammo)), "weapons/reload.wav"); // WEAPONTODO
-                       return TRUE;
+                       return true;
                }
                case WR_SUICIDEMESSAGE:
                {
@@ -455,7 +455,7 @@ float W_Mortar(float req)
                                return WEAPON_MORTAR_MURDER_EXPLODE;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #ifdef CSQC
@@ -471,20 +471,20 @@ float W_Mortar(float req)
                        if(!w_issilent)
                                sound(self, CH_SHOTS, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM);
                                
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
                        precache_sound("weapons/grenade_impact.wav");
-                       return TRUE;
+                       return true;
                }
                case WR_ZOOMRETICLE:
                {
                        // no weapon specific image for this weapon
-                       return FALSE;
+                       return false;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #endif
index e1fb82f8f2bd427a0eb7767e43d5434f5fc7fb7d..7011d80de2dca3ef0fbb2965972b2590e16202b3 100644 (file)
@@ -194,7 +194,7 @@ void W_Porto_Touch(void)
                        Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_IN);
                        self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * norm);
                        self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * norm));
-                       CSQCProjectile(self, TRUE, PROJECTILE_PORTO_BLUE, TRUE); // change type
+                       CSQCProjectile(self, true, PROJECTILE_PORTO_BLUE, true); // change type
                }
                else
                {
@@ -235,7 +235,7 @@ void W_Porto_Attack(float type)
 {
        entity gren;
 
-       W_SetupShot(self, FALSE, 4, "porto/fire.wav", CH_WEAPON_A, 0);
+       W_SetupShot(self, false, 4, "porto/fire.wav", CH_WEAPON_A, 0);
        // always shoot from the eye
        w_shotdir = v_forward;
        w_shotorg = self.origin + self.view_ofs + ((w_shotorg - self.origin - self.view_ofs) * v_forward) * v_forward;
@@ -247,7 +247,7 @@ void W_Porto_Attack(float type)
        gren.owner = gren.realowner = self;
        gren.playerid = self.playerid;
        gren.classname = "porto";
-       gren.bot_dodge = TRUE;
+       gren.bot_dodge = true;
        gren.bot_dodgerating = 200;
        gren.movetype = MOVETYPE_BOUNCEMISSILE;
        PROJECTILE_MAKETRIGGER(gren);
@@ -277,9 +277,9 @@ void W_Porto_Attack(float type)
        gren.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
 
        if(type > 0)
-               CSQCProjectile(gren, TRUE, PROJECTILE_PORTO_BLUE, TRUE);
+               CSQCProjectile(gren, true, PROJECTILE_PORTO_BLUE, true);
        else
-               CSQCProjectile(gren, TRUE, PROJECTILE_PORTO_RED, TRUE);
+               CSQCProjectile(gren, true, PROJECTILE_PORTO_RED, true);
 
        other = gren; MUTATOR_CALLHOOK(EditProjectile);
 }
@@ -295,18 +295,18 @@ float W_Porto(float req)
        {
                case WR_AIM:
                {
-                       self.BUTTON_ATCK = FALSE;
-                       self.BUTTON_ATCK2 = FALSE;
+                       self.BUTTON_ATCK = false;
+                       self.BUTTON_ATCK2 = false;
                        if(!WEP_CVAR(porto, secondary))
-                               if(bot_aim(WEP_CVAR_PRI(porto, speed), 0, WEP_CVAR_PRI(porto, lifetime), FALSE))
-                                       self.BUTTON_ATCK = TRUE;
+                               if(bot_aim(WEP_CVAR_PRI(porto, speed), 0, WEP_CVAR_PRI(porto, lifetime), false))
+                                       self.BUTTON_ATCK = true;
                                        
-                       return TRUE;
+                       return true;
                }
                case WR_CONFIG:
                {
                        PORTO_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
-                       return TRUE;
+                       return true;
                }
                case WR_THINK:
                {
@@ -364,7 +364,7 @@ float W_Porto(float req)
                                }
                        }
                        
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
@@ -379,20 +379,20 @@ float W_Porto(float req)
                        precache_sound("porto/fire.wav");
                        precache_sound("porto/unsupported.wav");
                        PORTO_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
-                       return TRUE;
+                       return true;
                }
                case WR_SETUP:
                {
                        self.ammo_field = ammo_none;
-                       return TRUE;
+                       return true;
                }
                case WR_RESETPLAYER:
                {
                        self.porto_current = world;
-                       return TRUE;
+                       return true;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #ifdef CSQC
@@ -403,20 +403,20 @@ float W_Porto(float req)
                case WR_IMPACTEFFECT:
                {
                        print("Since when does Porto send DamageInfo?\n");
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
                        // nothing to do
-                       return TRUE;
+                       return true;
                }
                case WR_ZOOMRETICLE:
                {
                        // no weapon specific image for this weapon
-                       return FALSE;
+                       return false;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #endif
index 03c396cebabcc91f9b7e2086af6404d984283cdc..0424b16dda3af0c5c0cc5fc41935efd3973da1d0 100644 (file)
@@ -56,7 +56,7 @@ void W_Rifle_FireBullet(float pSpread, float pDamage, float pForce, float pSolid
 
        W_DecreaseAmmo(pAmmo);
 
-       W_SetupShot(self, TRUE, 2, pSound, CH_WEAPON_A, pDamage * pShots);
+       W_SetupShot(self, true, 2, pSound, CH_WEAPON_A, pDamage * pShots);
 
        pointparticles(particleeffectnum("rifle_muzzleflash"), w_shotorg, w_shotdir * 2000, 1);
 
@@ -141,28 +141,28 @@ float W_Rifle(float req)
        {
                case WR_AIM:
                {
-                       self.BUTTON_ATCK=FALSE;
-                       self.BUTTON_ATCK2=FALSE;
+                       self.BUTTON_ATCK=false;
+                       self.BUTTON_ATCK2=false;
                        if(vlen(self.origin-self.enemy.origin) > 1000)
                                self.bot_secondary_riflemooth = 0;
                        if(self.bot_secondary_riflemooth == 0)
                        {
-                               if(bot_aim(1000000, 0, 0.001, FALSE))
+                               if(bot_aim(1000000, 0, 0.001, false))
                                {
-                                       self.BUTTON_ATCK = TRUE;
+                                       self.BUTTON_ATCK = true;
                                        if(random() < 0.01) self.bot_secondary_riflemooth = 1;
                                }
                        }
                        else
                        {
-                               if(bot_aim(1000000, 0, 0.001, FALSE))
+                               if(bot_aim(1000000, 0, 0.001, false))
                                {
-                                       self.BUTTON_ATCK2 = TRUE;
+                                       self.BUTTON_ATCK2 = true;
                                        if(random() < 0.03) self.bot_secondary_riflemooth = 0;
                                }
                        }
                        
-                       return TRUE;
+                       return true;
                }
                case WR_THINK:
                {
@@ -199,7 +199,7 @@ float W_Rifle(float req)
                                }
                        }
                        
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
@@ -209,7 +209,7 @@ float W_Rifle(float req)
                        precache_sound("weapons/campingrifle_fire.wav");
                        precache_sound("weapons/campingrifle_fire2.wav");
                        RIFLE_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
-                       return TRUE;
+                       return true;
                }
                case WR_CHECKAMMO1:
                {
@@ -226,17 +226,17 @@ float W_Rifle(float req)
                case WR_CONFIG:
                {
                        RIFLE_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
-                       return TRUE;
+                       return true;
                }
                case WR_RESETPLAYER:
                {
                        self.rifle_accumulator = time - WEP_CVAR(rifle, bursttime);
-                       return TRUE;
+                       return true;
                }
                case WR_RELOAD:
                {
                        W_Reload(min(WEP_CVAR_PRI(rifle, ammo), WEP_CVAR_SEC(rifle, ammo)), "weapons/reload.wav");
-                       return TRUE;
+                       return true;
                }
                case WR_SUICIDEMESSAGE:
                {
@@ -260,7 +260,7 @@ float W_Rifle(float req)
                        }
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #ifdef CSQC
@@ -283,7 +283,7 @@ float W_Rifle(float req)
                                        sound(self, CH_SHOTS, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
                        }
                        
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
@@ -294,23 +294,23 @@ float W_Rifle(float req)
                        {
                                precache_pic("gfx/reticle_nex");
                        }
-                       return TRUE;
+                       return true;
                }
                case WR_ZOOMRETICLE:
                {
                        if(button_zoom || zoomscript_caught)
                        {
                                reticle_image = "gfx/reticle_nex";
-                               return TRUE;
+                               return true;
                        }
                        else
                        {
                                // no weapon specific image for this weapon
-                               return FALSE;
+                               return false;
                        }
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #endif
index 81e1144434287fde8164cc48e27679ef7a20f117..9cba90f6841ec446685fda35e42cfeffbad194e5 100644 (file)
@@ -107,19 +107,19 @@ void W_RocketPropelledChainsaw_Attack (void)
        entity flash = spawn ();
 
        W_DecreaseAmmo(WEP_CVAR(rpc, ammo));
-       W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', FALSE, 5, "weapons/rocket_fire.wav", CH_WEAPON_A, WEP_CVAR(rpc, damage));
+       W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', false, 5, "weapons/rocket_fire.wav", CH_WEAPON_A, WEP_CVAR(rpc, damage));
        pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
        PROJECTILE_MAKETRIGGER(missile);
 
        missile.owner = missile.realowner = self;
-       missile.bot_dodge = TRUE;
+       missile.bot_dodge = true;
        missile.bot_dodgerating = WEP_CVAR(rpc, damage) * 2;
 
        missile.takedamage = DAMAGE_YES;
        missile.damageforcescale = WEP_CVAR(rpc, damageforcescale);
        missile.health = WEP_CVAR(rpc, health);
        missile.event_damage = W_RocketPropelledChainsaw_Damage;
-       missile.damagedbycontents = TRUE;
+       missile.damagedbycontents = true;
        missile.movetype = MOVETYPE_FLY;
 
        missile.projectiledeathtype = WEP_RPC;
@@ -135,7 +135,7 @@ void W_RocketPropelledChainsaw_Attack (void)
        missile.nextthink = time;
        missile.flags = FL_PROJECTILE;
 
-       CSQCProjectile(missile, TRUE, PROJECTILE_RPC, FALSE);
+       CSQCProjectile(missile, true, PROJECTILE_RPC, false);
 
        setmodel(flash, "models/flash.md3"); // precision set below
        SUB_SetFade (flash, time, 0.1);
@@ -148,13 +148,13 @@ void W_RocketPropelledChainsaw_Attack (void)
 
 float W_RocketPropelledChainsaw(float req)
 {
-       float ammo_amount = FALSE;
+       float ammo_amount = false;
        switch(req)
        {
                case WR_AIM:
                {
-                       self.BUTTON_ATCK = bot_aim(WEP_CVAR(rpc, speed), 0, WEP_CVAR(rpc, lifetime), FALSE);
-                       return TRUE;
+                       self.BUTTON_ATCK = bot_aim(WEP_CVAR(rpc, speed), 0, WEP_CVAR(rpc, lifetime), false);
+                       return true;
                }
                case WR_THINK:
                {
@@ -177,7 +177,7 @@ float W_RocketPropelledChainsaw(float req)
                                }
                        }
 
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
@@ -187,7 +187,7 @@ float W_RocketPropelledChainsaw(float req)
                        precache_model("models/weapons/g_ok_rl.md3");
                        precache_sound ("weapons/rocket_fire.wav");
                        RPC_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
-                       return TRUE;
+                       return true;
                }
                case WR_CHECKAMMO1:
                {
@@ -197,17 +197,17 @@ float W_RocketPropelledChainsaw(float req)
                }
                case WR_CHECKAMMO2:
                {
-                       return FALSE;
+                       return false;
                }
                case WR_CONFIG:
                {
                        RPC_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
-                       return TRUE;
+                       return true;
                }
                case WR_RELOAD:
                {
                        W_Reload(WEP_CVAR(rpc, ammo), "weapons/reload.wav");
-                       return TRUE;
+                       return true;
                }
                case WR_SUICIDEMESSAGE:
                {
@@ -227,7 +227,7 @@ float W_RocketPropelledChainsaw(float req)
                }
        }
 
-       return FALSE;
+       return false;
 }
 #endif
 
@@ -244,21 +244,21 @@ float W_RocketPropelledChainsaw(float req)
                        if(!w_issilent)
                                sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
 
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
                        precache_sound("weapons/rocket_impact.wav");
-                       return TRUE;
+                       return true;
                }
                case WR_ZOOMRETICLE:
                {
                        // no weapon specific image for this weapon
-                       return FALSE;
+                       return false;
                }
        }
 
-       return FALSE;
+       return false;
 }
 #endif
 #endif
index d4c4d33941efc18591d9a168c918beda8f6d5422..8af147f29e027c499ef4f0904564759f160e60d7 100644 (file)
@@ -142,9 +142,9 @@ void W_Seeker_Missile_Think(void)
                {
                        // Is it a better idea (shorter distance) to trace to the target itself?
                        if( vlen(self.origin + olddir * self.wait) < dist)
-                               traceline(self.origin, self.origin + olddir * self.wait, FALSE, self);
+                               traceline(self.origin, self.origin + olddir * self.wait, false, self);
                        else
-                               traceline(self.origin, eorg, FALSE, self);
+                               traceline(self.origin, eorg, false, self);
 
                        // Setup adaptive tracelength
                        self.wait = bound(WEP_CVAR(seeker, missile_smart_trace_min), vlen(self.origin - trace_endpos), self.wait = WEP_CVAR(seeker, missile_smart_trace_max));
@@ -249,16 +249,16 @@ void W_Seeker_Fire_Missile(vector f_diff, entity m_target)
        W_DecreaseAmmo(WEP_CVAR(seeker, missile_ammo));
 
        makevectors(self.v_angle);
-       W_SetupShot_ProjectileSize(self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/seeker_fire.wav", CH_WEAPON_A, 0);
+       W_SetupShot_ProjectileSize(self, '-2 -2 -2', '2 2 2', false, 2, "weapons/seeker_fire.wav", CH_WEAPON_A, 0);
        w_shotorg += f_diff;
        pointparticles(particleeffectnum("seeker_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
-       //self.detornator         = FALSE;
+       //self.detornator         = false;
 
        missile                 = spawn();
        missile.owner           = missile.realowner = self;
        missile.classname       = "seeker_missile";
-       missile.bot_dodge       = TRUE;
+       missile.bot_dodge       = true;
        missile.bot_dodgerating = WEP_CVAR(seeker, missile_damage);
 
        missile.think           = W_Seeker_Missile_Think;
@@ -272,7 +272,7 @@ void W_Seeker_Fire_Missile(vector f_diff, entity m_target)
        missile.takedamage      = DAMAGE_YES;
        missile.health          = WEP_CVAR(seeker, missile_health);
        missile.damageforcescale = WEP_CVAR(seeker, missile_damageforcescale);
-       missile.damagedbycontents = TRUE;
+       missile.damagedbycontents = true;
        //missile.think           = W_Seeker_Missile_Animate; // csqc projectiles.
 
        if(missile.enemy != world)
@@ -291,7 +291,7 @@ void W_Seeker_Fire_Missile(vector f_diff, entity m_target)
 
        missile.angles = vectoangles(missile.velocity);
 
-       CSQCProjectile(missile, FALSE, PROJECTILE_SEEKER, TRUE);
+       CSQCProjectile(missile, false, PROJECTILE_SEEKER, true);
 
        other = missile; MUTATOR_CALLHOOK(EditProjectile);
 }
@@ -340,7 +340,7 @@ void W_Seeker_Fire_Flac(void)
                        f_diff = '+1.25 +3.75 0';
                        break;
        }
-       W_SetupShot_ProjectileSize(self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/flac_fire.wav", CH_WEAPON_A, WEP_CVAR(seeker, flac_damage));
+       W_SetupShot_ProjectileSize(self, '-2 -2 -2', '2 2 2', false, 2, "weapons/flac_fire.wav", CH_WEAPON_A, WEP_CVAR(seeker, flac_damage));
        w_shotorg += f_diff;
 
        pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
@@ -348,7 +348,7 @@ void W_Seeker_Fire_Flac(void)
        missile                                 = spawn();
        missile.owner                   = missile.realowner = self;
        missile.classname               = "missile";
-       missile.bot_dodge               = TRUE;
+       missile.bot_dodge               = true;
        missile.bot_dodgerating = WEP_CVAR(seeker, flac_damage);
        missile.touch                   = W_Seeker_Flac_Explode;
        missile.use                     = W_Seeker_Flac_Explode;
@@ -369,7 +369,7 @@ void W_Seeker_Fire_Flac(void)
        setsize(missile, '-2 -2 -2', '2 2 2');
 
        W_SetupProjVelocity_UP_PRE(missile, seeker, flac_);
-       CSQCProjectile(missile, TRUE, PROJECTILE_FLAC, TRUE);
+       CSQCProjectile(missile, true, PROJECTILE_FLAC, true);
 
        other = missile; MUTATOR_CALLHOOK(EditProjectile);
 }
@@ -545,7 +545,7 @@ void W_Seeker_Tag_Touch(void)
 
                if(WEP_CVAR(seeker, type) == 1)
                {
-                       WaypointSprite_Spawn("tagged-target", WEP_CVAR(seeker, tag_tracker_lifetime), 0, other, '0 0 64', self.realowner, 0, other, wps_tag_tracker, TRUE, RADARICON_TAGGED, '0.5 1 0');
+                       WaypointSprite_Spawn("tagged-target", WEP_CVAR(seeker, tag_tracker_lifetime), 0, other, '0 0 64', self.realowner, 0, other, wps_tag_tracker, true, RADARICON_TAGGED, '0.5 1 0');
                        WaypointSprite_UpdateRule(other.wps_tag_tracker, 0, SPRITERULE_DEFAULT);
                }
        }
@@ -559,12 +559,12 @@ void W_Seeker_Fire_Tag(void)
        entity missile;
        W_DecreaseAmmo(WEP_CVAR(seeker, tag_ammo));
 
-       W_SetupShot_ProjectileSize(self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/tag_fire.wav", CH_WEAPON_A, WEP_CVAR(seeker, missile_damage) * WEP_CVAR(seeker, missile_count));
+       W_SetupShot_ProjectileSize(self, '-2 -2 -2', '2 2 2', false, 2, "weapons/tag_fire.wav", CH_WEAPON_A, WEP_CVAR(seeker, missile_damage) * WEP_CVAR(seeker, missile_count));
 
        missile                 = spawn();
        missile.owner           = missile.realowner = self;
        missile.classname       = "seeker_tag";
-       missile.bot_dodge       = TRUE;
+       missile.bot_dodge       = true;
        missile.bot_dodgerating = 50;
        missile.touch           = W_Seeker_Tag_Touch;
        missile.think           = SUB_Remove;
@@ -587,7 +587,7 @@ void W_Seeker_Fire_Tag(void)
        W_SetupProjVelocity_PRE(missile, seeker, tag_);
        missile.angles = vectoangles(missile.velocity);
 
-       CSQCProjectile(missile, TRUE, PROJECTILE_TAG, FALSE); // has sound
+       CSQCProjectile(missile, true, PROJECTILE_TAG, false); // has sound
 
        other = missile; MUTATOR_CALLHOOK(EditProjectile);
 }
@@ -606,12 +606,12 @@ float W_Seeker(float req)
                {
                        if(WEP_CVAR(seeker, type) == 1)
                                if(W_Seeker_Tagged_Info(self, self.enemy) != world)
-                                       self.BUTTON_ATCK = bot_aim(WEP_CVAR(seeker, missile_speed_max), 0, WEP_CVAR(seeker, missile_lifetime), FALSE);
+                                       self.BUTTON_ATCK = bot_aim(WEP_CVAR(seeker, missile_speed_max), 0, WEP_CVAR(seeker, missile_lifetime), false);
                                else
-                                       self.BUTTON_ATCK2 = bot_aim(WEP_CVAR(seeker, tag_speed), 0, WEP_CVAR(seeker, tag_lifetime), FALSE);
+                                       self.BUTTON_ATCK2 = bot_aim(WEP_CVAR(seeker, tag_speed), 0, WEP_CVAR(seeker, tag_lifetime), false);
                        else
-                               self.BUTTON_ATCK = bot_aim(WEP_CVAR(seeker, tag_speed), 0, WEP_CVAR(seeker, tag_lifetime), FALSE);
-                       return TRUE;
+                               self.BUTTON_ATCK = bot_aim(WEP_CVAR(seeker, tag_speed), 0, WEP_CVAR(seeker, tag_lifetime), false);
+                       return true;
                }
                case WR_THINK:
                {
@@ -658,7 +658,7 @@ float W_Seeker(float req)
                                }
                        }
 
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
@@ -669,7 +669,7 @@ float W_Seeker(float req)
                        precache_sound("weapons/flac_fire.wav");
                        precache_sound("weapons/seeker_fire.wav");
                        SEEKER_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
-                       return TRUE;
+                       return true;
                }
                case WR_CHECKAMMO1:
                {
@@ -702,12 +702,12 @@ float W_Seeker(float req)
                case WR_CONFIG:
                {
                        SEEKER_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
-                       return TRUE;
+                       return true;
                }
                case WR_RELOAD:
                {
                        W_Reload(min(WEP_CVAR(seeker, missile_ammo), WEP_CVAR(seeker, tag_ammo)), "weapons/reload.wav");
-                       return TRUE;
+                       return true;
                }
                case WR_SUICIDEMESSAGE:
                {
@@ -721,7 +721,7 @@ float W_Seeker(float req)
                                return WEAPON_SEEKER_MURDER_SPRAY;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #ifdef CSQC
@@ -767,7 +767,7 @@ float W_Seeker(float req)
                                                sound(self, CH_SHOTS, "weapons/seekerexp3.wav", 1, ATTEN_NORM);
                                }
                        }
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
@@ -778,15 +778,15 @@ float W_Seeker(float req)
                        precache_sound("weapons/tagexp2.wav");
                        precache_sound("weapons/tagexp3.wav");
                        precache_sound("weapons/tag_impact.wav");
-                       return TRUE;
+                       return true;
                }
                case WR_ZOOMRETICLE:
                {
                        // no weapon specific image for this weapon
-                       return FALSE;
+                       return false;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #endif
index a051ec735a7d81dbcf35bf44fd13b6642fe0fdcc..e6653f7fa62583bce4e4dc757283a27d461fb726 100644 (file)
@@ -147,7 +147,7 @@ void W_Shockwave_Melee_Think(void)
                        self.realowner,
                        (self.realowner.origin + self.realowner.view_ofs),
                        targpos,
-                       FALSE,
+                       false,
                        self.realowner,
                        ANTILAG_LATENCY(self.realowner)
                );
@@ -236,7 +236,7 @@ void W_Shockwave_Melee(void)
        meleetemp.owner = meleetemp.realowner = self;
        meleetemp.think = W_Shockwave_Melee_Think;
        meleetemp.nextthink = time + WEP_CVAR(shockwave, melee_delay) * W_WeaponRateFactor();
-       W_SetupShot_Range(self, TRUE, 0, "", 0, WEP_CVAR(shockwave, melee_damage), WEP_CVAR(shockwave, melee_range));
+       W_SetupShot_Range(self, true, 0, "", 0, WEP_CVAR(shockwave, melee_damage), WEP_CVAR(shockwave, melee_range));
 }
 
 // SHOCKWAVE ATTACK MODE
@@ -265,7 +265,7 @@ float W_Shockwave_Attack_CheckSpread(
        )
                { return bound(0, (distance_from_line / spreadlimit), 1); }
        else
-               { return FALSE; }
+               { return false; }
 }
 
 float W_Shockwave_Attack_IsVisible(
@@ -283,14 +283,14 @@ float W_Shockwave_Attack_IsVisible(
        if(W_Shockwave_Attack_CheckSpread(nearest_to_attacker, nearest_on_line, sw_shotorg, attack_endpos))
        {
                WarpZone_TraceLine(sw_shotorg, nearest_to_attacker, MOVE_NOMONSTERS, self);
-               if(trace_fraction == 1) { return TRUE; } // yes, the nearest point is clear and we can allow the damage
+               if(trace_fraction == 1) { return true; } // yes, the nearest point is clear and we can allow the damage
        }
 
        // STEP TWO: Check if shotorg to center point is clear
        if(W_Shockwave_Attack_CheckSpread(center, nearest_on_line, sw_shotorg, attack_endpos))
        {
                WarpZone_TraceLine(sw_shotorg, center, MOVE_NOMONSTERS, self);
-               if(trace_fraction == 1) { return TRUE; } // yes, the center point is clear and we can allow the damage
+               if(trace_fraction == 1) { return true; } // yes, the center point is clear and we can allow the damage
        }
 
        // STEP THREE: Check each corner to see if they are clear
@@ -300,11 +300,11 @@ float W_Shockwave_Attack_IsVisible(
                if(W_Shockwave_Attack_CheckSpread(corner, nearest_on_line, sw_shotorg, attack_endpos))
                {
                        WarpZone_TraceLine(sw_shotorg, corner, MOVE_NOMONSTERS, self);
-                       if(trace_fraction == 1) { return TRUE; } // yes, this corner is clear and we can allow the damage
+                       if(trace_fraction == 1) { return true; } // yes, this corner is clear and we can allow the damage
                }
        }
 
-       return FALSE;
+       return false;
 }
 
 float W_Shockwave_Attack_CheckHit(
@@ -313,7 +313,7 @@ float W_Shockwave_Attack_CheckHit(
        vector final_force,
        float final_damage)
 {
-       if(!head) { return FALSE; }
+       if(!head) { return false; }
        float i;
        
        for(i = 0; i <= queue; ++i)
@@ -322,14 +322,14 @@ float W_Shockwave_Attack_CheckHit(
                {
                        if(vlen(final_force) > vlen(shockwave_hit_force[i])) { shockwave_hit_force[i] = final_force; }
                        if(final_damage > shockwave_hit_damage[i]) { shockwave_hit_damage[i] = final_damage; }
-                       return FALSE;
+                       return false;
                }
        }
 
        shockwave_hit[queue] = head;
        shockwave_hit_force[queue] = final_force;
        shockwave_hit_damage[queue] = final_damage;
-       return TRUE;
+       return true;
 }
 
 void W_Shockwave_Send(void)
@@ -359,7 +359,7 @@ void W_Shockwave_Attack(void)
        float i, queue = 0;
        
        // set up the shot direction
-       W_SetupShot(self, FALSE, 3, "weapons/lasergun_fire.wav", CH_WEAPON_B, WEP_CVAR(shockwave, blast_damage));
+       W_SetupShot(self, false, 3, "weapons/lasergun_fire.wav", CH_WEAPON_B, WEP_CVAR(shockwave, blast_damage));
        vector attack_endpos = (w_shotorg + (w_shotdir * WEP_CVAR(shockwave, blast_distance)));
        WarpZone_TraceLine(w_shotorg, attack_endpos, MOVE_NOMONSTERS, self);
        vector attack_hitpos = trace_endpos;
@@ -387,7 +387,7 @@ void W_Shockwave_Attack(void)
                        WEP_CVAR(shockwave, blast_splash_radius),
                        WEP_CVAR(shockwave, blast_jump_radius)
                ),
-               FALSE
+               false
        );
        
        while(head)
@@ -540,7 +540,7 @@ void W_Shockwave_Attack(void)
        }
 
        // cone damage trace
-       head = WarpZone_FindRadius(w_shotorg, WEP_CVAR(shockwave, blast_distance), FALSE);
+       head = WarpZone_FindRadius(w_shotorg, WEP_CVAR(shockwave, blast_distance), false);
        while(head)
        {
                if((head != self) && head.takedamage)
@@ -674,11 +674,11 @@ float W_Shockwave(float req)
                case WR_AIM:
                {
                        if(vlen(self.origin - self.enemy.origin) <= WEP_CVAR(shockwave, melee_range))
-                               { self.BUTTON_ATCK2 = bot_aim(1000000, 0, 0.001, FALSE); }
+                               { self.BUTTON_ATCK2 = bot_aim(1000000, 0, 0.001, false); }
                        else
-                               { self.BUTTON_ATCK = bot_aim(1000000, 0, 0.001, FALSE); }
+                               { self.BUTTON_ATCK = bot_aim(1000000, 0, 0.001, false); }
                        
-                       return TRUE;
+                       return true;
                }
                case WR_THINK:
                {
@@ -705,7 +705,7 @@ float W_Shockwave(float req)
                                }
                        }
                        
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
@@ -717,18 +717,18 @@ float W_Shockwave(float req)
                        precache_sound("weapons/lasergun_fire.wav");
                        precache_sound("weapons/shotgun_melee.wav");
                        SHOCKWAVE_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
-                       return TRUE;
+                       return true;
                }
                case WR_CHECKAMMO1:
                case WR_CHECKAMMO2:
                {
                        // shockwave has infinite ammo
-                       return TRUE;
+                       return true;
                }
                case WR_CONFIG:
                {
                        SHOCKWAVE_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
-                       return TRUE;
+                       return true;
                }
                case WR_SUICIDEMESSAGE:
                {
@@ -742,7 +742,7 @@ float W_Shockwave(float req)
                                return WEAPON_SHOCKWAVE_MURDER;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #ifdef CSQC
@@ -876,22 +876,22 @@ float W_Shockwave(float req)
                        //vector org2;
                        //org2 = w_org + w_backoff * 2;
                        //pointparticles(particleeffectnum("laser_impact"), org2, w_backoff * 1000, 1);
-                       return FALSE;
+                       return false;
                }
                case WR_INIT:
                {
                        //precache_sound("weapons/ric1.wav");
                        //precache_sound("weapons/ric2.wav");
                        //precache_sound("weapons/ric3.wav");
-                       return FALSE;
+                       return false;
                }
                case WR_ZOOMRETICLE:
                {
                        // no weapon specific image for this weapon
-                       return FALSE;
+                       return false;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #endif
index 9227cdab4ee15b1e2c9257e7e167aa319645709e..67b3d26521f8781a051637ff472946d330a8ef01 100644 (file)
@@ -60,7 +60,7 @@ void W_Shotgun_Attack(float isprimary)
 
        W_DecreaseAmmo(WEP_CVAR_PRI(shotgun, ammo));
 
-       W_SetupShot(self, TRUE, 5, "weapons/shotgun_fire.wav", ((isprimary) ? CH_WEAPON_A : CH_WEAPON_SINGLE), WEP_CVAR_PRI(shotgun, damage) * WEP_CVAR_PRI(shotgun, bullets));
+       W_SetupShot(self, true, 5, "weapons/shotgun_fire.wav", ((isprimary) ? CH_WEAPON_A : CH_WEAPON_SINGLE), WEP_CVAR_PRI(shotgun, damage) * WEP_CVAR_PRI(shotgun, bullets));
        for(sc = 0;sc < WEP_CVAR_PRI(shotgun, bullets);sc = sc + 1)
                fireBullet(w_shotorg, w_shotdir, WEP_CVAR_PRI(shotgun, spread), WEP_CVAR_PRI(shotgun, solidpenetration), WEP_CVAR_PRI(shotgun, damage), WEP_CVAR_PRI(shotgun, force), WEP_SHOTGUN, 0);
 
@@ -119,7 +119,7 @@ void W_Shotgun_Melee_Think(void)
                        + (v_up * swing_factor * WEP_CVAR_SEC(shotgun, melee_swing_up))
                        + (v_right * swing_factor * WEP_CVAR_SEC(shotgun, melee_swing_side)));
 
-               WarpZone_traceline_antilag(self, self.realowner.origin + self.realowner.view_ofs, targpos, FALSE, self, ANTILAG_LATENCY(self.realowner));
+               WarpZone_traceline_antilag(self, self.realowner.origin + self.realowner.view_ofs, targpos, false, self, ANTILAG_LATENCY(self.realowner));
 
                // draw lightning beams for debugging
                //te_lightning2(world, targpos, self.realowner.origin + self.realowner.view_ofs + v_forward * 5 - v_up * 5);
@@ -188,7 +188,7 @@ void W_Shotgun_Attack2(void)
        meleetemp.realowner = self;
        meleetemp.think = W_Shotgun_Melee_Think;
        meleetemp.nextthink = time + WEP_CVAR_SEC(shotgun, melee_delay) * W_WeaponRateFactor();
-       W_SetupShot_Range(self, TRUE, 0, "", 0, WEP_CVAR_SEC(shotgun, damage), WEP_CVAR_SEC(shotgun, melee_range));
+       W_SetupShot_Range(self, true, 0, "", 0, WEP_CVAR_SEC(shotgun, damage), WEP_CVAR_SEC(shotgun, melee_range));
 }
 
 // alternate secondary weapon frames
@@ -203,7 +203,7 @@ void W_Shotgun_Attack3_Frame2()
        }
 
        sound(self, CH_WEAPON_SINGLE, "misc/null.wav", VOL_BASE, ATTN_NORM); // kill previous sound
-       W_Shotgun_Attack(TRUE); // actually is secondary, but we trick the last shot into playing full reload sound
+       W_Shotgun_Attack(true); // actually is secondary, but we trick the last shot into playing full reload sound
        weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_SEC(shotgun, alt_animtime), w_ready);
 }
 void W_Shotgun_Attack3_Frame1()
@@ -216,7 +216,7 @@ void W_Shotgun_Attack3_Frame1()
                return;
        }
 
-       W_Shotgun_Attack(FALSE);
+       W_Shotgun_Attack(false);
        weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_SEC(shotgun, alt_animtime), W_Shotgun_Attack3_Frame2);
 }
 
@@ -230,11 +230,11 @@ float W_Shotgun(float req)
                case WR_AIM:
                {
                        if(vlen(self.origin-self.enemy.origin) <= WEP_CVAR_SEC(shotgun, melee_range))
-                               self.BUTTON_ATCK2 = bot_aim(1000000, 0, 0.001, FALSE);
+                               self.BUTTON_ATCK2 = bot_aim(1000000, 0, 0.001, false);
                        else
-                               self.BUTTON_ATCK = bot_aim(1000000, 0, 0.001, FALSE);
+                               self.BUTTON_ATCK = bot_aim(1000000, 0, 0.001, false);
 
-                       return TRUE;
+                       return true;
                }
                case WR_THINK:
                {
@@ -252,7 +252,7 @@ float W_Shotgun(float req)
                                        {
                                                if(weapon_prepareattack(0, WEP_CVAR_PRI(shotgun, animtime)))
                                                {
-                                                       W_Shotgun_Attack(TRUE);
+                                                       W_Shotgun_Attack(true);
                                                        self.shotgun_primarytime = time + WEP_CVAR_PRI(shotgun, refire) * W_WeaponRateFactor();
                                                        weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(shotgun, animtime), w_ready);
                                                }
@@ -264,7 +264,7 @@ float W_Shotgun(float req)
                                        {
                                                if(weapon_prepareattack(0, WEP_CVAR_SEC(shotgun, alt_animtime)))
                                                {
-                                                       W_Shotgun_Attack(FALSE);
+                                                       W_Shotgun_Attack(false);
                                                        self.shotgun_primarytime = time + WEP_CVAR_SEC(shotgun, alt_refire) * W_WeaponRateFactor();
                                                        weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_SEC(shotgun, alt_animtime), W_Shotgun_Attack3_Frame1);
                                                }
@@ -281,7 +281,7 @@ float W_Shotgun(float req)
                                weapon_thinkf(WFRAME_FIRE1, 0, W_Shotgun_Attack2);
                        }
                        
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
@@ -293,12 +293,12 @@ float W_Shotgun(float req)
                        precache_sound("weapons/shotgun_fire.wav");
                        precache_sound("weapons/shotgun_melee.wav");
                        SHOTGUN_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
-                       return TRUE;
+                       return true;
                }
                case WR_SETUP:
                {
                        self.ammo_field = ammo_none;
-                       return TRUE;
+                       return true;
                }
                case WR_CHECKAMMO1:
                {
@@ -310,28 +310,28 @@ float W_Shotgun(float req)
                {
                        if(IS_BOT_CLIENT(self))
                        if(vlen(self.origin-self.enemy.origin) > WEP_CVAR_SEC(shotgun, melee_range))
-                               return FALSE; // bots cannot use secondary out of range (fixes constant melee when out of ammo)
+                               return false; // bots cannot use secondary out of range (fixes constant melee when out of ammo)
                        switch(WEP_CVAR(shotgun, secondary))
                        {
-                               case 1: return TRUE; // melee does not use ammo
+                               case 1: return true; // melee does not use ammo
                                case 2: // secondary triple shot
                                {
                                        ammo_amount = self.WEP_AMMO(SHOTGUN) >= WEP_CVAR_PRI(shotgun, ammo);
                                        ammo_amount += self.(weapon_load[WEP_SHOTGUN]) >= WEP_CVAR_PRI(shotgun, ammo);
                                        return ammo_amount;
                                }
-                               default: return FALSE; // secondary unavailable
+                               default: return false; // secondary unavailable
                        }
                }
                case WR_CONFIG:
                {
                        SHOTGUN_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
-                       return TRUE;
+                       return true;
                }
                case WR_RELOAD:
                {
                        W_Reload(WEP_CVAR_PRI(shotgun, ammo), "weapons/reload.wav"); // WEAPONTODO
-                       return TRUE;
+                       return true;
                }
                case WR_SUICIDEMESSAGE:
                {
@@ -345,7 +345,7 @@ float W_Shotgun(float req)
                                return WEAPON_SHOTGUN_MURDER;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #ifdef CSQC
@@ -370,22 +370,22 @@ float W_Shotgun(float req)
                                self.prevric = time;
                        }
 
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
                        precache_sound("weapons/ric1.wav");
                        precache_sound("weapons/ric2.wav");
                        precache_sound("weapons/ric3.wav");
-                       return TRUE;
+                       return true;
                }
                case WR_ZOOMRETICLE:
                {
                        // no weapon specific image for this weapon
-                       return FALSE;
+                       return false;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #endif
index 92bdf4f8f99019e8f17eaf8d38bc640b8ed11c7d..6806bf133bafa8cb7864d745923615191ceeb52c 100644 (file)
@@ -60,22 +60,22 @@ float W_Tuba_HasPlayed(entity pl, string melody, float instrument, float ignorep
        float i, j, mmin, mmax, nolength;
        float n = tokenize_console(melody);
        if(n > pl.tuba_lastnotes_cnt)
-               return FALSE;
+               return false;
        float pitchshift = 0;
 
        if(instrument >= 0)
                if(pl.tuba_instrument != instrument)
-                       return FALSE;
+                       return false;
 
        // verify notes...
-       nolength = FALSE;
+       nolength = false;
        for(i = 0; i < n; ++i)
        {
                vector v = pl.(tuba_lastnotes[(pl.tuba_lastnotes_last - i + MAX_TUBANOTES) % MAX_TUBANOTES]);
                float ai = stof(argv(n - i - 1));
                float np = floor(ai);
                if(ai == np)
-                       nolength = TRUE;
+                       nolength = true;
                // n counts the last played notes BACKWARDS
                // _x is start
                // _y is end
@@ -87,7 +87,7 @@ float W_Tuba_HasPlayed(entity pl, string melody, float instrument, float ignorep
                else
                {
                        if(v.z + pitchshift != np)
-                               return FALSE;
+                               return false;
                }
        }
 
@@ -138,12 +138,12 @@ float W_Tuba_HasPlayed(entity pl, string melody, float instrument, float ignorep
                }
 
                if(mmin > mmax) // rhythm fail
-                       return FALSE;
+                       return false;
        }
 
        pl.tuba_lastnotes_cnt = 0;
 
-       return TRUE;
+       return true;
 }
 
 void W_Tuba_NoteOff(void)
@@ -256,7 +256,7 @@ float W_Tuba_NoteSendEntity(entity to, float sf)
 
        msg_entity = to;
        if(!sound_allowed(MSG_ONE, self.realowner))
-               return FALSE;
+               return false;
 
        WriteByte(MSG_ENTITY, ENT_CLIENT_TUBANOTE);
        WriteByte(MSG_ENTITY, sf);
@@ -275,7 +275,7 @@ float W_Tuba_NoteSendEntity(entity to, float sf)
                WriteCoord(MSG_ENTITY, self.origin.y);
                WriteCoord(MSG_ENTITY, self.origin.z);
        }
-       return TRUE;
+       return true;
 }
 
 void W_Tuba_NoteThink(void)
@@ -321,7 +321,7 @@ void W_Tuba_NoteOn(float hittype)
        vector o;
        float n;
 
-       W_SetupShot(self, FALSE, 2, "", 0, WEP_CVAR(tuba, damage));
+       W_SetupShot(self, false, 2, "", 0, WEP_CVAR(tuba, damage));
 
        n = W_Tuba_GetNote(self, hittype);
 
@@ -351,7 +351,7 @@ void W_Tuba_NoteOn(float hittype)
                self.tuba_note.think = W_Tuba_NoteThink;
                self.tuba_note.nextthink = time;
                self.tuba_note.spawnshieldtime = time;
-               Net_LinkEntity(self.tuba_note, FALSE, 0, W_Tuba_NoteSendEntity);
+               Net_LinkEntity(self.tuba_note, false, 0, W_Tuba_NoteSendEntity);
        }
 
        self.tuba_note.teleport_time = time + WEP_CVAR(tuba, refire) * 2 * W_WeaponRateFactor(); // so it can get prolonged safely
@@ -383,7 +383,7 @@ float W_Tuba(float req)
                                        self.BUTTON_ATCK2 = 1;
                        }
                        
-                       return TRUE;
+                       return true;
                }
                case WR_THINK:
                {
@@ -412,7 +412,7 @@ float W_Tuba(float req)
                                }
                        }
                        
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
@@ -424,13 +424,13 @@ float W_Tuba(float req)
                        precache_model("models/weapons/v_kleinbottle.md3");
                        precache_model("models/weapons/h_kleinbottle.iqm");
                        TUBA_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
-                       return TRUE;
+                       return true;
                }
                case WR_SETUP:
                {
                        self.ammo_field = ammo_none;
                        self.tuba_instrument = 0;
-                       return TRUE;
+                       return true;
                }
                case WR_RELOAD:
                {
@@ -452,23 +452,23 @@ float W_Tuba(float req)
                                                self.weaponname = "tuba";
                                                break;
                                }
-                               W_SetupShot(self, FALSE, 0, "", 0, 0);
+                               W_SetupShot(self, false, 0, "", 0, 0);
                                pointparticles(particleeffectnum("teleport"), w_shotorg, '0 0 0', 1);
                                self.weaponentity.state = WS_INUSE;
                                weapon_thinkf(WFRAME_RELOAD, 0.5, w_ready);
                        }
                        
-                       return TRUE;
+                       return true;
                }
                case WR_CHECKAMMO1:
                case WR_CHECKAMMO2:
                {
-                       return TRUE; // tuba has infinite ammo
+                       return true; // tuba has infinite ammo
                }
                case WR_CONFIG:
                {
                        TUBA_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
-                       return TRUE;
+                       return true;
                }
                case WR_SUICIDEMESSAGE:
                {
@@ -489,7 +489,7 @@ float W_Tuba(float req)
                                return WEAPON_TUBA_MURDER;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #ifdef CSQC
@@ -503,11 +503,11 @@ float W_Tuba(float req)
                case WR_ZOOMRETICLE:
                {
                        // no weapon specific image for this weapon
-                       return FALSE;
+                       return false;
                }
        }
 
-       return FALSE;
+       return false;
 }
 #endif
 #endif
index 90ea15d5c473dc88c4bda842d46f5114e0c816a5..9472e80116258f5c89b71deb0fac94d32a034590 100644 (file)
@@ -56,7 +56,7 @@ void W_Vaporizer_Attack(void)
        float flying;
        flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last
 
-       W_SetupShot(self, TRUE, 0, "", CH_WEAPON_A, 10000);
+       W_SetupShot(self, true, 0, "", CH_WEAPON_A, 10000);
        // handle sound separately so we can change the volume
        // added bonus: no longer plays the strength sound (strength gives no bonus to instakill anyway)
        sound (self, CH_WEAPON_A, "weapons/minstanexfire.wav", VOL_BASE * 0.8, ATTEN_NORM);
@@ -130,11 +130,11 @@ float W_Vaporizer(float req)
                case WR_AIM:
                {
                        if(self.WEP_AMMO(VAPORIZER) > 0)
-                               self.BUTTON_ATCK = bot_aim(1000000, 0, 1, FALSE);
+                               self.BUTTON_ATCK = bot_aim(1000000, 0, 1, false);
                        else
-                               self.BUTTON_ATCK2 = bot_aim(WEP_CVAR_SEC(vaporizer, speed), 0, WEP_CVAR_SEC(vaporizer, lifetime), FALSE); // WEAPONTODO: replace with proper vaporizer cvars
+                               self.BUTTON_ATCK2 = bot_aim(WEP_CVAR_SEC(vaporizer, speed), 0, WEP_CVAR_SEC(vaporizer, lifetime), false); // WEAPONTODO: replace with proper vaporizer cvars
                                
-                       return TRUE;
+                       return true;
                }
                case WR_THINK:
                {
@@ -182,7 +182,7 @@ float W_Vaporizer(float req)
                                }
                        }
                        
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
@@ -196,13 +196,13 @@ float W_Vaporizer(float req)
                        precache_sound("weapons/nexwhoosh3.wav");
                        //W_Blaster(WR_INIT); // Samual: Is this really the proper thing to do? Didn't we already run this previously?
                        VAPORIZER_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
-                       return TRUE;
+                       return true;
                }
                case WR_SETUP:
                {
                        self.ammo_field = WEP_AMMO(VAPORIZER);
                        self.vaporizer_lasthit = 0;
-                       return TRUE;
+                       return true;
                }
                case WR_CHECKAMMO1:
                {
@@ -213,7 +213,7 @@ float W_Vaporizer(float req)
                case WR_CHECKAMMO2:
                {
                        if(!WEP_CVAR_SEC(vaporizer, ammo))
-                               return TRUE;
+                               return true;
                        ammo_amount = self.WEP_AMMO(VAPORIZER) >= WEP_CVAR_SEC(vaporizer, ammo);
                        ammo_amount += self.(weapon_load[WEP_VAPORIZER]) >= WEP_CVAR_SEC(vaporizer, ammo);
                        return ammo_amount;
@@ -221,12 +221,12 @@ float W_Vaporizer(float req)
                case WR_CONFIG:
                {
                        VAPORIZER_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
-                       return TRUE;
+                       return true;
                }
                case WR_RESETPLAYER:
                {
                        self.vaporizer_lasthit = 0;
-                       return TRUE;
+                       return true;
                }
                case WR_RELOAD:
                {
@@ -237,7 +237,7 @@ float W_Vaporizer(float req)
                                used_ammo = vaporizer_ammo;
 
                        W_Reload(used_ammo, "weapons/reload.wav");
-                       return TRUE;
+                       return true;
                }
                case WR_SUICIDEMESSAGE:
                {
@@ -248,7 +248,7 @@ float W_Vaporizer(float req)
                        return WEAPON_VAPORIZER_MURDER;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #ifdef CSQC
@@ -270,7 +270,7 @@ float W_Vaporizer(float req)
                                pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1);
                                if(!w_issilent) { sound(self, CH_SHOTS, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM); }
                        }
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
@@ -280,23 +280,23 @@ float W_Vaporizer(float req)
                        {
                                precache_pic("gfx/reticle_nex");
                        }
-                       return TRUE;
+                       return true;
                }
                case WR_ZOOMRETICLE:
                {
                        if(button_zoom || zoomscript_caught)
                        {
                                reticle_image = "gfx/reticle_nex";
-                               return TRUE;
+                               return true;
                        }
                        else
                        {
                                // no weapon specific image for this weapon
-                               return FALSE;
+                               return false;
                        }
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #endif
index c880e7deefc7b0b28c4e37505382365c91f5e563..b7cdc85a283219abf355f32f7562340e895dd78e 100644 (file)
@@ -100,7 +100,7 @@ void W_Vortex_Attack(float issecondary)
        mydmg *= charge;
        myforce *= charge;
 
-       W_SetupShot(self, TRUE, 5, "weapons/nexfire.wav", CH_WEAPON_A, mydmg);
+       W_SetupShot(self, true, 5, "weapons/nexfire.wav", CH_WEAPON_A, mydmg);
        if(charge > WEP_CVAR(vortex, charge_animlimit) && WEP_CVAR(vortex, charge_animlimit)) // if the Vortex is overcharged, we play an extra sound
        {
                sound(self, CH_WEAPON_B, "weapons/nexcharge.wav", VOL_BASE * (charge - 0.5 * WEP_CVAR(vortex, charge_animlimit)) / (1 - 0.5 * WEP_CVAR(vortex, charge_animlimit)), ATTN_NORM);
@@ -129,14 +129,14 @@ float W_Vortex(float req)
        {
                case WR_AIM:
                {
-                       if(bot_aim(1000000, 0, 1, FALSE))
-                               self.BUTTON_ATCK = TRUE;
+                       if(bot_aim(1000000, 0, 1, false))
+                               self.BUTTON_ATCK = true;
                        else
                        {
                                if(WEP_CVAR(vortex, charge))
-                                       self.BUTTON_ATCK2 = TRUE;
+                                       self.BUTTON_ATCK2 = true;
                        }
-                       return TRUE;
+                       return true;
                }
                case WR_THINK:
                {
@@ -238,7 +238,7 @@ float W_Vortex(float req)
                                }
                        }
                        
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
@@ -252,7 +252,7 @@ float W_Vortex(float req)
                        precache_sound("weapons/nexwhoosh2.wav");
                        precache_sound("weapons/nexwhoosh3.wav");
                        VORTEX_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
-                       return TRUE;
+                       return true;
                }
                case WR_CHECKAMMO1:
                {
@@ -271,18 +271,18 @@ float W_Vortex(float req)
                        }
                        else
                        {
-                               return FALSE; // zoom is not a fire mode
+                               return false; // zoom is not a fire mode
                        }
                }
                case WR_CONFIG:
                {
                        VORTEX_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
-                       return TRUE;
+                       return true;
                }
                case WR_RELOAD:
                {
                        W_Reload(min(WEP_CVAR_PRI(vortex, ammo), WEP_CVAR_SEC(vortex, ammo)), "weapons/reload.wav");
-                       return TRUE;
+                       return true;
                }
                case WR_SUICIDEMESSAGE:
                {
@@ -293,7 +293,7 @@ float W_Vortex(float req)
                        return WEAPON_VORTEX_MURDER;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #ifdef CSQC
@@ -310,7 +310,7 @@ float W_Vortex(float req)
                        if(!w_issilent)
                                sound(self, CH_SHOTS, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
                                
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
@@ -319,23 +319,23 @@ float W_Vortex(float req)
                        {
                                precache_pic("gfx/reticle_nex");
                        }
-                       return TRUE;
+                       return true;
                }
                case WR_ZOOMRETICLE:
                {
                        if(button_zoom || zoomscript_caught || (!WEP_CVAR(vortex, secondary) && button_attack2))
                        {
                                reticle_image = "gfx/reticle_nex";
-                               return TRUE;
+                               return true;
                        }
                        else
                        {
                                // no weapon specific image for this weapon
-                               return FALSE;
+                               return false;
                        }
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #endif
index 6cf2ced39ea211ff77a9cfed50e78979f5df1193..fdf36f9c0a74c114c7dd1520272c6b4b288e05a6 100644 (file)
@@ -94,9 +94,9 @@ void CSQCModel_InterpolateAnimation_1To2_Note(int sf, float set_times)
 void CSQCModel_InterpolateAnimation_Note(float sf)
 {
 #ifdef CSQCMODEL_HAVE_TWO_FRAMES
-       CSQCModel_InterpolateAnimation_2To4_Note(sf, TRUE);
+       CSQCModel_InterpolateAnimation_2To4_Note(sf, true);
 #else
-       CSQCModel_InterpolateAnimation_1To2_Note(sf, TRUE);
+       CSQCModel_InterpolateAnimation_1To2_Note(sf, true);
 #endif
 }
 
index 0bb5cec428025de42f35f95814ad27be356dd6cb..9ed8ed6306bb1a297f7b478f5f11a6876b650e24 100644 (file)
@@ -220,7 +220,7 @@ void CSQCPlayer_SetCamera()
                                o = self.origin;
                                v = v0;
                                csqcplayer_status = CSQCPLAYERSTATUS_PREDICTED;
-                               CSQCPlayer_PredictTo(servercommandframe + 1, FALSE);
+                               CSQCPlayer_PredictTo(servercommandframe + 1, false);
                                CSQCPlayer_SetPredictionError(self.origin - o, self.velocity - v, pmove_onground - !!(self.pmove_flags & PMF_ONGROUND));
                                self.origin = o;
                                self.velocity = v;
@@ -239,7 +239,7 @@ void CSQCPlayer_SetCamera()
 
                                CSQCPlayer_SavePrediction();
                        }
-                       CSQCPlayer_PredictTo(clientcommandframe + 1, TRUE);
+                       CSQCPlayer_PredictTo(clientcommandframe + 1, true);
 
 #ifdef CSQCMODEL_SERVERSIDE_CROUCH
                        // get crouch state from the server (LAG)
index ef47a54da35370694038574a498a851092142d86..cbc26213cea2e54dd265ab931de3f7b635090461 100644 (file)
@@ -50,7 +50,7 @@ float CSQCModel_Send(entity to, float sf)
 #undef CSQCMODEL_ENDIF
 #undef CSQCMODEL_IF
 
-       return TRUE;
+       return true;
 }
 
 #ifdef CSQCPLAYER_FORCE_UPDATES
index a9b9538835c8ffc3468c59038b8d1c1677f73d9b..44b81b01f562fe6f2a25f71630b02452ce3a58f0 100644 (file)
@@ -5,8 +5,8 @@
 
 //definitions that id Software left out:
 //these are passed as the 'nomonsters' parameter to traceline/tracebox (yes really this was supported in all quake engines, nomonsters is misnamed)
-float MOVE_NORMAL = 0; // same as FALSE
-float MOVE_NOMONSTERS = 1; // same as TRUE
+float MOVE_NORMAL = 0; // same as false
+float MOVE_NOMONSTERS = 1; // same as true
 float MOVE_MISSILE = 2; // save as movement with .movetype == MOVETYPE_FLYMISSILE
 
 //checkextension function
@@ -21,7 +21,7 @@ float(string s) checkextension = #99;
 //// (it is recommended this code be placed in worldspawn or a worldspawn called function somewhere)
 //if (cvar("pr_checkextension"))
 //if (checkextension("DP_SV_SETCOLOR"))
-//     ext_setcolor = TRUE;
+//     ext_setcolor = true;
 //from then on you can check ext_setcolor to know if that extension is available
 
 //BX_WAL_SUPPORT
@@ -1052,7 +1052,7 @@ string(float uselocaltime, string format, ...) strftime = #478;
 //for more format codes please do a web search for strftime 3 and you should find the man(3) pages for this standard C function.
 //
 //practical uses:
-//changing day/night cycle (shops closing, monsters going on the prowl) in an RPG, for this you probably want to use s = strftime(TRUE, "%H");hour = stof(s);
+//changing day/night cycle (shops closing, monsters going on the prowl) in an RPG, for this you probably want to use s = strftime(true, "%H");hour = stof(s);
 //printing current date/time for competitive multiplayer games, such as the beginning/end of each round in real world time.
 //activating eastereggs in singleplayer games on certain dates.
 //
@@ -1470,13 +1470,13 @@ float(entity clent) clienttype = #455; // returns one of the CLIENTTYPE_* consta
 //field definitions:
 .float() customizeentityforclient; // self = this entity, other = client entity
 //description:
-//allows qc to modify an entity before it is sent to each client, the function returns TRUE if it should send, FALSE if it should not, and is fully capable of editing the entity's fields, this allows cloaked players to appear less transparent to their teammates, navigation markers to only show to their team, etc
+//allows qc to modify an entity before it is sent to each client, the function returns true if it should send, false if it should not, and is fully capable of editing the entity's fields, this allows cloaked players to appear less transparent to their teammates, navigation markers to only show to their team, etc
 //tips on writing customize functions:
-//it is a good idea to return FALSE early in the function if possible to reduce cpu usage, because this function may be called many thousands of times per frame if there are many customized entities on a 64+ player server.
+//it is a good idea to return false early in the function if possible to reduce cpu usage, because this function may be called many thousands of times per frame if there are many customized entities on a 64+ player server.
 //you are free to change anything in self, but please do not change any other entities (the results may be very inconsistent).
 //example ideas for use of this extension:
 //making icons over teammates' heads which are only visible to teammates.  for exasmple: float() playericon_customizeentityforclient = {return self.owner.team == other.team;};
-//making cloaked players more visible to their teammates than their enemies.  for example: float() player_customizeentityforclient = {if (self.items & IT_CLOAKING) {if (self.team == other.team) self.alpha = 0.6;else self.alpha = 0.1;} return TRUE;};
+//making cloaked players more visible to their teammates than their enemies.  for example: float() player_customizeentityforclient = {if (self.items & IT_CLOAKING) {if (self.team == other.team) self.alpha = 0.6;else self.alpha = 0.1;} return true;};
 //making explosion models that face the viewer (does not work well with chase_active).  for example: float() explosion_customizeentityforclient = {self.angles = vectoangles(other.origin + other.view_ofs - self.origin);self.angles_x = 0 - self.angles_x;};
 //implementation notes:
 //entity customization is done before per-client culling (visibility for instance) because the entity may be doing setorigin to display itself in different locations on different clients, may be altering its .modelindex, .effects and other fields important to culling, so customized entities increase cpu usage (non-customized entities can use all the early culling they want however, as they are not changing on a per client basis).
@@ -1914,7 +1914,7 @@ void(vector mincorner, vector maxcorner, vector vel, float howmany, float color,
 //vector velocity
 //short count
 //byte color (palette color)
-//byte gravity (TRUE or FALSE, FIXME should this be a scaler instead?)
+//byte gravity (true or false, FIXME should this be a scaler instead?)
 //coord randomvel (how much to jitter the velocity)
 //description:
 //creates a cloud of particles, useful for forcefields but quite customizable.
index c25d4ef45ebb49d1f0395cb00a64343cd57d507b..02616873ca2c918bebb4803006cb03ca9db03fdf 100644 (file)
@@ -432,9 +432,9 @@ void() coredump                                             = #28;          // prints all edicts
 void() traceon                                         = #29;          // turns statment trace on
 void() traceoff                                                = #30;
 void(entity e) eprint                          = #31;          // prints an entire edict
-float(float yaw, float dist) walkmove  = #32;  // returns TRUE or FALSE
+float(float yaw, float dist) walkmove  = #32;  // returns true or false
 // #33 was removed
-float() droptofloor= #34;      // TRUE if landed on floor
+float() droptofloor= #34;      // true if landed on floor
 void(float style, string value) lightstyle = #35;
 float(float v) rint                                    = #36;          // round to nearest int
 float(float v) floor                           = #37;          // largest integer <= v
index 99ccc789681552dd1f5c96cee4244921c39d88b1..26b01d71801f3555fa7cc5f0b329c833a5752848 100644 (file)
@@ -20,8 +20,8 @@ CLASS(Animation) EXTENDS(Object)
        ATTRIB(Animation, duration, float, 0)
        ATTRIB(Animation, startValue, float, 0)
        ATTRIB(Animation, delta, float, 0)
-       ATTRIB(Animation, stopped, float, FALSE)
-       ATTRIB(Animation, finished, float, FALSE)
+       ATTRIB(Animation, stopped, float, false)
+       ATTRIB(Animation, finished, float, false)
 ENDCLASS(Animation)
 void setterDummy(entity, float);
 #endif
@@ -89,12 +89,12 @@ float Animation_isStopped(entity me)
 
 void Animation_stopAnim(entity me)
 {
-       me.stopped = TRUE;
+       me.stopped = true;
 }
 
 void Animation_resumeAnim(entity me)
 {
-       me.stopped = FALSE;
+       me.stopped = false;
 }
 
 float Animation_isFinished(entity me)
@@ -105,7 +105,7 @@ float Animation_isFinished(entity me)
 void Animation_finishAnim(entity me)
 {
        me.value = me.delta + me.startValue;
-       me.finished = TRUE;
+       me.finished = true;
        me.setter(me.object, me.value);
 }
 
index 7596c0c3a1c47c3b3920303dd18136da131cc712..ff9d9590d1864b89db9b7f33e7ef1dc86c1e700a 100644 (file)
@@ -362,12 +362,12 @@ string draw_TextShortenToWidth(string theText, float maxWidth, float ICanHasKall
 
 float draw_TextWidth_WithColors(string s, vector theFontSize)
 {
-       return draw_TextWidth(s, TRUE, theFontSize);
+       return draw_TextWidth(s, true, theFontSize);
 }
 
 float draw_TextWidth_WithoutColors(string s, vector theFontSize)
 {
-       return draw_TextWidth(s, FALSE, theFontSize);
+       return draw_TextWidth(s, false, theFontSize);
 }
 
 float draw_TextLengthUpToWidth(string theText, float maxWidth, float allowColorCodes, vector theFontSize)
index fed110f6f941da492fd90d215cb8d4131826c653..62c74406ed92860cc95a07ad06aae11489d91cae 100644 (file)
@@ -58,7 +58,7 @@ CLASS(Dialog) EXTENDS(InputContainer)
        ATTRIB(Dialog, zoomedOutTitleBarPosition, float, 0)
        ATTRIB(Dialog, zoomedOutTitleBar, float, 0)
 
-       ATTRIB(Dialog, requiresConnection, float, 0) // set to TRUE if the dialog requires a connection to be opened
+       ATTRIB(Dialog, requiresConnection, float, 0) // set to true if the dialog requires a connection to be opened
 
        ATTRIB(Dialog, backgroundImage, string, string_null)
        ATTRIB(Dialog, borderLines, float, 1)
index 446f1d0d29d5bc4b9c6a619294ce433443be8313..94446bd3fb1acedce6b9b0c5a11d8a002cd4b3ac 100644 (file)
@@ -194,7 +194,7 @@ void m_init_delayed()
        }
        fclose(fh);
 
-       glob = search_begin(strcat(draw_currentSkin, "/*.tga"), TRUE, TRUE);
+       glob = search_begin(strcat(draw_currentSkin, "/*.tga"), true, true);
        if(glob >= 0)
        {
                n = search_getsize(glob);
@@ -406,21 +406,21 @@ float m_testmousetooltipbox(vector pos)
 {
        if(pos.x >= menuTooltipOrigin.x && pos.x < menuTooltipOrigin.x + menuTooltipSize.x)
        if(pos.y >= menuTooltipOrigin.y && pos.y < menuTooltipOrigin.y + menuTooltipSize.y)
-               return FALSE;
-       return TRUE;
+               return false;
+       return true;
 }
 float m_testtooltipbox(vector tooltippos)
 {
        if(tooltippos.x < 0)
-               return FALSE;
+               return false;
        if(tooltippos.y < 0)
-               return FALSE;
+               return false;
        if(tooltippos.x + menuTooltipSize.x > 1)
-               return FALSE;
+               return false;
        if(tooltippos.y + menuTooltipSize.y > 1)
-               return FALSE;
+               return false;
        menuTooltipOrigin = tooltippos;
-       return TRUE;
+       return true;
 }
 float m_allocatetooltipbox(vector pos)
 {
@@ -438,34 +438,34 @@ float m_allocatetooltipbox(vector pos)
        // bottom right
        v = pos + avoidplus;
        if(m_testtooltipbox(v))
-               return TRUE;
+               return true;
 
        // bottom center
        v_x = pos.x - menuTooltipSize.x * 0.5;
        if(m_testtooltipbox(v))
-               return TRUE;
+               return true;
 
        // bottom left
        v_x = pos.x - avoidminus.x;
        if(m_testtooltipbox(v))
-               return TRUE;
+               return true;
 
        // top left
        v_y = pos.y - avoidminus.y;
        if(m_testtooltipbox(v))
-               return TRUE;
+               return true;
 
        // top center
        v_x = pos.x - menuTooltipSize.x * 0.5;
        if(m_testtooltipbox(v))
-               return TRUE;
+               return true;
 
        // top right
        v_x = pos.x + avoidplus.x;
        if(m_testtooltipbox(v))
-               return TRUE;
+               return true;
 
-       return FALSE;
+       return false;
 }
 entity m_findtooltipitem(entity root, vector pos)
 {
@@ -586,7 +586,7 @@ void m_tooltip(vector pos)
                                        {
                                                s = getWrappedLine(SKINWIDTH_TOOLTIP, fontsize, draw_TextWidth_WithoutColors);
                                                ++i;
-                                               f = draw_TextWidth(s, FALSE, fontsize);
+                                               f = draw_TextWidth(s, false, fontsize);
                                                if(f > w)
                                                        w = f;
                                        }
@@ -662,7 +662,7 @@ void m_tooltip(vector pos)
                        while(getWrappedLine_remaining)
                        {
                                s = getWrappedLine(SKINWIDTH_TOOLTIP, fontsize, draw_TextWidth_WithoutColors);
-                               draw_Text(p, s, fontsize, SKINCOLOR_TOOLTIP, SKINALPHA_TOOLTIP * menuTooltipAlpha, FALSE);
+                               draw_Text(p, s, fontsize, SKINCOLOR_TOOLTIP, SKINALPHA_TOOLTIP * menuTooltipAlpha, false);
                                p.y += fontsize.y;
                        }
                }
@@ -756,7 +756,7 @@ void m_draw(float width, float height)
                {
                        draw_reset_full();
                        draw_Fill('0 0 0', '1 1 0', SKINCOLOR_BACKGROUND, 1);
-                       drawBackground(SKINGFX_BACKGROUND, bound(0, menuLogoAlpha, 1), SKINALIGN_BACKGROUND, TRUE);
+                       drawBackground(SKINGFX_BACKGROUND, bound(0, menuLogoAlpha, 1), SKINALIGN_BACKGROUND, true);
                        draw_reset_cropped();
                        if(menuAlpha <= 0 && SKINALPHA_CURSOR_INTRO > 0)
                        {
@@ -771,7 +771,7 @@ void m_draw(float width, float height)
                if(menuAlpha > 0)
                {
                        draw_reset_full();
-                       drawBackground(SKINGFX_BACKGROUND_INGAME, menuAlpha * SKINALPHA_BACKGROUND_INGAME, SKINALIGN_BACKGROUND_INGAME, FALSE);
+                       drawBackground(SKINGFX_BACKGROUND_INGAME, menuAlpha * SKINALPHA_BACKGROUND_INGAME, SKINALIGN_BACKGROUND_INGAME, false);
                        draw_reset_cropped();
                }
        }
index de97153543f47e66d6c93a2505cd138f3af7e0aa..75844340eb47537fd9a61bb7eff370c3c5bc7e50 100644 (file)
@@ -96,7 +96,7 @@ entity makeXonoticCampaignList()
 void XonoticCampaignList_configureXonoticCampaignList(entity me)
 {
        me.configureXonoticListBox(me);
-       me.campaignGlob = search_begin("maps/campaign*.txt", TRUE, TRUE);
+       me.campaignGlob = search_begin("maps/campaign*.txt", true, true);
        me.loadCvars(me);
        me.campaignGo(me, 0); // takes care of enabling/disabling buttons too
 }
index ff9f1241f96935bda68895c98d9afc34c7e09674..3b6467421c2ee076ecb09a3284eba9f8d74d4d34 100644 (file)
@@ -57,7 +57,7 @@ string XonoticDemoList_demoName(entity me, float i)
        return s;
 }
 
-// if subdir is TRUE look in subdirectories too (1 level)
+// if subdir is true look in subdirectories too (1 level)
 void getDemos_for_ext(entity me, string ext, float subdir)
 {
        string s;
@@ -71,7 +71,7 @@ void getDemos_for_ext(entity me, string ext, float subdir)
                s=strcat(s, "*", ext);
 
        float list, i, n;
-       list = search_begin(s, FALSE, TRUE);
+       list = search_begin(s, false, true);
        if(list >= 0)
        {
                n = search_getsize(list);
@@ -84,15 +84,15 @@ void getDemos_for_ext(entity me, string ext, float subdir)
                        {
                                s = strreplace("/", "^7/", s); // clear colors at the forward slash
                                s = strcat("/", rgb_to_hexcolor(SKINCOLOR_DEMOLIST_SUBDIR), s); // add a forward slash for sorting, then color
-                               bufstr_add(me.listDemo, s, TRUE);
+                               bufstr_add(me.listDemo, s, true);
                        }
-                       else { bufstr_add(me.listDemo, s, TRUE); }
+                       else { bufstr_add(me.listDemo, s, true); }
                }
                search_end(list);
        }
 
        if (subdir)
-               getDemos_for_ext(me, ext, FALSE);
+               getDemos_for_ext(me, ext, false);
 }
 
 void XonoticDemoList_getDemos(entity me)
@@ -105,10 +105,10 @@ void XonoticDemoList_getDemos(entity me)
                me.nItems = 0;
                return;
        }
-       getDemos_for_ext(me, ".dem", TRUE);
+       getDemos_for_ext(me, ".dem", true);
        me.nItems = buf_getsize(me.listDemo);
        if(me.nItems > 0)
-               buf_sort(me.listDemo, 128, FALSE);
+               buf_sort(me.listDemo, 128, false);
 }
 
 void XonoticDemoList_destroy(entity me)
index 15095b2baed2e320a55b5b4c89bdd325142f601d..307efdec023ea0a27c7eb5029290f668f8ad65ea 100644 (file)
@@ -7,7 +7,7 @@ CLASS(XonoticHUDAmmoDialog) EXTENDS(XonoticRootDialog)
        ATTRIB(XonoticHUDAmmoDialog, rows, float, 15)
        ATTRIB(XonoticHUDAmmoDialog, columns, float, 4)
        ATTRIB(XonoticHUDAmmoDialog, name, string, "HUDammo")
-       ATTRIB(XonoticHUDAmmoDialog, requiresConnection, float, TRUE)
+       ATTRIB(XonoticHUDAmmoDialog, requiresConnection, float, true)
 ENDCLASS(XonoticHUDAmmoDialog)
 #endif
 
index ac1033cd5dee733c0f8ec1b7044e3ad17084f9bc..226bd972403cafd7ba560c8984eabd5df2b24efc 100644 (file)
@@ -7,7 +7,7 @@ CLASS(XonoticHUDBuffsDialog) EXTENDS(XonoticRootDialog)
        ATTRIB(XonoticHUDBuffsDialog, rows, float, 15)
        ATTRIB(XonoticHUDBuffsDialog, columns, float, 4)
        ATTRIB(XonoticHUDBuffsDialog, name, string, "HUDbuffs")
-       ATTRIB(XonoticHUDBuffsDialog, requiresConnection, float, TRUE)
+       ATTRIB(XonoticHUDBuffsDialog, requiresConnection, float, true)
 ENDCLASS(XonoticHUDBuffsDialog)
 #endif
 
index dce687a0dd0093f1b407aea4a8b2a4fefdd0b381..bb7312f13e213002ecd65a4f2c07d2818c75e299 100644 (file)
@@ -7,7 +7,7 @@ CLASS(XonoticHUDCenterprintDialog) EXTENDS(XonoticRootDialog)
        ATTRIB(XonoticHUDCenterprintDialog, rows, float, 15)
        ATTRIB(XonoticHUDCenterprintDialog, columns, float, 4)
        ATTRIB(XonoticHUDCenterprintDialog, name, string, "HUDcenterprint")
-       ATTRIB(XonoticHUDCenterprintDialog, requiresConnection, float, TRUE)
+       ATTRIB(XonoticHUDCenterprintDialog, requiresConnection, float, true)
 ENDCLASS(XonoticHUDCenterprintDialog)
 #endif
 
index eb6ced2c49aff44e5f786b23214a4e6775e441f6..e16f76ac3ea8d8f8022b1d8e2f8d1cde4ca5c19a 100644 (file)
@@ -7,7 +7,7 @@ CLASS(XonoticHUDChatDialog) EXTENDS(XonoticRootDialog)
        ATTRIB(XonoticHUDChatDialog, rows, float, 15)
        ATTRIB(XonoticHUDChatDialog, columns, float, 4)
        ATTRIB(XonoticHUDChatDialog, name, string, "HUDchat")
-       ATTRIB(XonoticHUDChatDialog, requiresConnection, float, TRUE)
+       ATTRIB(XonoticHUDChatDialog, requiresConnection, float, true)
 ENDCLASS(XonoticHUDChatDialog)
 #endif
 
index bbc3f8cf3e31a3c967f336d686b915c3a1d4f305..534f1ebfe146da507f81f2fc1fea49e6278a3e59 100644 (file)
@@ -7,7 +7,7 @@ CLASS(XonoticHUDEngineInfoDialog) EXTENDS(XonoticRootDialog)
        ATTRIB(XonoticHUDEngineInfoDialog, rows, float, 15)
        ATTRIB(XonoticHUDEngineInfoDialog, columns, float, 4)
        ATTRIB(XonoticHUDEngineInfoDialog, name, string, "HUDengineinfo")
-       ATTRIB(XonoticHUDEngineInfoDialog, requiresConnection, float, TRUE)
+       ATTRIB(XonoticHUDEngineInfoDialog, requiresConnection, float, true)
 ENDCLASS(XonoticHUDEngineInfoDialog)
 #endif
 
index 976139c8e47c8c0046d57b34fa699e03018954c2..dc864203b46c0c7a1c0a54abe3925af18c5e357a 100644 (file)
@@ -7,7 +7,7 @@ CLASS(XonoticHUDHealthArmorDialog) EXTENDS(XonoticRootDialog)
        ATTRIB(XonoticHUDHealthArmorDialog, rows, float, 15)
        ATTRIB(XonoticHUDHealthArmorDialog, columns, float, 4)
        ATTRIB(XonoticHUDHealthArmorDialog, name, string, "HUDhealtharmor")
-       ATTRIB(XonoticHUDHealthArmorDialog, requiresConnection, float, TRUE)
+       ATTRIB(XonoticHUDHealthArmorDialog, requiresConnection, float, true)
 ENDCLASS(XonoticHUDHealthArmorDialog)
 #endif
 
index 5bd8846c5734bf4de3ee9ff2ade53bb3e7a8940f..b705531209bda727d8f066e9cac3a810858fb485 100644 (file)
@@ -7,7 +7,7 @@ CLASS(XonoticHUDInfoMessagesDialog) EXTENDS(XonoticRootDialog)
        ATTRIB(XonoticHUDInfoMessagesDialog, rows, float, 15)
        ATTRIB(XonoticHUDInfoMessagesDialog, columns, float, 4)
        ATTRIB(XonoticHUDInfoMessagesDialog, name, string, "HUDinfomessages")
-       ATTRIB(XonoticHUDInfoMessagesDialog, requiresConnection, float, TRUE)
+       ATTRIB(XonoticHUDInfoMessagesDialog, requiresConnection, float, true)
 ENDCLASS(XonoticHUDInfoMessagesDialog)
 #endif
 
index 4c9e64c2ac919db14b6957b76d726fab05ef0c2b..3133a7e83a1228651c4e6b512ef35ab057105d36 100644 (file)
@@ -7,7 +7,7 @@ CLASS(XonoticHUDModIconsDialog) EXTENDS(XonoticRootDialog)
        ATTRIB(XonoticHUDModIconsDialog, rows, float, 15)
        ATTRIB(XonoticHUDModIconsDialog, columns, float, 4)
        ATTRIB(XonoticHUDModIconsDialog, name, string, "HUDmodicons")
-       ATTRIB(XonoticHUDModIconsDialog, requiresConnection, float, TRUE)
+       ATTRIB(XonoticHUDModIconsDialog, requiresConnection, float, true)
 ENDCLASS(XonoticHUDModIconsDialog)
 #endif
 
index 1239bd316250fc3b340b20c81cca918999512563..722b5d539d169de9e9ca106279e7f341f129c0b4 100644 (file)
@@ -7,7 +7,7 @@ CLASS(XonoticHUDNotificationDialog) EXTENDS(XonoticRootDialog)
        ATTRIB(XonoticHUDNotificationDialog, rows, float, 15)
        ATTRIB(XonoticHUDNotificationDialog, columns, float, 4)
        ATTRIB(XonoticHUDNotificationDialog, name, string, "HUDnotify")
-       ATTRIB(XonoticHUDNotificationDialog, requiresConnection, float, TRUE)
+       ATTRIB(XonoticHUDNotificationDialog, requiresConnection, float, true)
 ENDCLASS(XonoticHUDNotificationDialog)
 #endif
 
index 0144d6649bb5c0c4ecc831440a76a999bc2eea39..6e4917d93c0f8bb75be6906680c94c54d2faae28 100644 (file)
@@ -8,7 +8,7 @@ CLASS(XonoticHUDPhysicsDialog) EXTENDS(XonoticRootDialog)
        ATTRIB(XonoticHUDPhysicsDialog, columns, float, 4)
        ATTRIB(XonoticHUDPhysicsDialog, name, string, "HUDphysics")
        ATTRIB(XonoticHUDPhysicsDialog, sliderTopspeedTime, entity, NULL)
-       ATTRIB(XonoticHUDPhysicsDialog, requiresConnection, float, TRUE)
+       ATTRIB(XonoticHUDPhysicsDialog, requiresConnection, float, true)
 ENDCLASS(XonoticHUDPhysicsDialog)
 #endif
 
index 17bfe04aa4294db76d037d5eb81744606fe10ccf..3449e0604a046ffa0ddac263a988770c82fad713 100644 (file)
@@ -7,7 +7,7 @@ CLASS(XonoticHUDPowerupsDialog) EXTENDS(XonoticRootDialog)
        ATTRIB(XonoticHUDPowerupsDialog, rows, float, 15)
        ATTRIB(XonoticHUDPowerupsDialog, columns, float, 4)
        ATTRIB(XonoticHUDPowerupsDialog, name, string, "HUDpowerups")
-       ATTRIB(XonoticHUDPowerupsDialog, requiresConnection, float, TRUE)
+       ATTRIB(XonoticHUDPowerupsDialog, requiresConnection, float, true)
 ENDCLASS(XonoticHUDPowerupsDialog)
 #endif
 
index 2e301cc37bb36b568691f1b4cdfafc7da1958e35..79f581d13456f2f5bb93fd34ca5d324137375254 100644 (file)
@@ -7,7 +7,7 @@ CLASS(XonoticHUDPressedKeysDialog) EXTENDS(XonoticRootDialog)
        ATTRIB(XonoticHUDPressedKeysDialog, rows, float, 15)
        ATTRIB(XonoticHUDPressedKeysDialog, columns, float, 4)
        ATTRIB(XonoticHUDPressedKeysDialog, name, string, "HUDpressedkeys")
-       ATTRIB(XonoticHUDPressedKeysDialog, requiresConnection, float, TRUE)
+       ATTRIB(XonoticHUDPressedKeysDialog, requiresConnection, float, true)
 ENDCLASS(XonoticHUDPressedKeysDialog)
 #endif
 
index 6b2badf1cb2423d5380e8905bfeec1a21bd51ef1..b8ecbee59bcb49bd555eb636e6294d5c59801217 100644 (file)
@@ -7,7 +7,7 @@ CLASS(XonoticHUDRaceTimerDialog) EXTENDS(XonoticRootDialog)
        ATTRIB(XonoticHUDRaceTimerDialog, rows, float, 15)
        ATTRIB(XonoticHUDRaceTimerDialog, columns, float, 4)
        ATTRIB(XonoticHUDRaceTimerDialog, name, string, "HUDracetimer")
-       ATTRIB(XonoticHUDRaceTimerDialog, requiresConnection, float, TRUE)
+       ATTRIB(XonoticHUDRaceTimerDialog, requiresConnection, float, true)
 ENDCLASS(XonoticHUDRaceTimerDialog)
 #endif
 
index 6ad57fa1369ddb95c1a7421872608cb3f0f17b21..bdff50cb5ec915e270a37e38ac4bb96892377959 100644 (file)
@@ -7,7 +7,7 @@ CLASS(XonoticHUDRadarDialog) EXTENDS(XonoticRootDialog)
        ATTRIB(XonoticHUDRadarDialog, rows, float, 15)
        ATTRIB(XonoticHUDRadarDialog, columns, float, 4)
        ATTRIB(XonoticHUDRadarDialog, name, string, "HUDradar")
-       ATTRIB(XonoticHUDRadarDialog, requiresConnection, float, TRUE)
+       ATTRIB(XonoticHUDRadarDialog, requiresConnection, float, true)
 ENDCLASS(XonoticHUDRadarDialog)
 #endif
 
index 676830f80c23df75107b1544bfafdd81b92a6882..edd4da66e0cb9654b326ec9e185fbee29206d4c8 100644 (file)
@@ -7,7 +7,7 @@ CLASS(XonoticHUDScoreDialog) EXTENDS(XonoticRootDialog)
        ATTRIB(XonoticHUDScoreDialog, rows, float, 15)
        ATTRIB(XonoticHUDScoreDialog, columns, float, 4)
        ATTRIB(XonoticHUDScoreDialog, name, string, "HUDscore")
-       ATTRIB(XonoticHUDScoreDialog, requiresConnection, float, TRUE)
+       ATTRIB(XonoticHUDScoreDialog, requiresConnection, float, true)
 ENDCLASS(XonoticHUDScoreDialog)
 #endif
 
index 2624a7ecd136a2419e80af1662dea5c52f9c8644..754a5f1003481dfe06d65cf3dfa5c5c7f84a6269 100644 (file)
@@ -7,7 +7,7 @@ CLASS(XonoticHUDTimerDialog) EXTENDS(XonoticRootDialog)
        ATTRIB(XonoticHUDTimerDialog, rows, float, 15)
        ATTRIB(XonoticHUDTimerDialog, columns, float, 4)
        ATTRIB(XonoticHUDTimerDialog, name, string, "HUDtimer")
-       ATTRIB(XonoticHUDTimerDialog, requiresConnection, float, TRUE)
+       ATTRIB(XonoticHUDTimerDialog, requiresConnection, float, true)
 ENDCLASS(XonoticHUDTimerDialog)
 #endif
 
index 4e4931e15bafb7d28fc2dbf3aa2965bc911979e3..e2b398ef2ed2e839dda0c74ac11e4812b1be73d5 100644 (file)
@@ -7,7 +7,7 @@ CLASS(XonoticHUDVoteDialog) EXTENDS(XonoticRootDialog)
        ATTRIB(XonoticHUDVoteDialog, rows, float, 15)
        ATTRIB(XonoticHUDVoteDialog, columns, float, 4)
        ATTRIB(XonoticHUDVoteDialog, name, string, "HUDvote")
-       ATTRIB(XonoticHUDVoteDialog, requiresConnection, float, TRUE)
+       ATTRIB(XonoticHUDVoteDialog, requiresConnection, float, true)
 ENDCLASS(XonoticHUDVoteDialog)
 #endif
 
index 64c9cf43a6959ccfd04206049c068aafb0c7bcf0..ce1479cb1d775da4681ec211f58a7f8d2a7371ed 100644 (file)
@@ -7,7 +7,7 @@ CLASS(XonoticHUDWeaponsDialog) EXTENDS(XonoticRootDialog)
        ATTRIB(XonoticHUDWeaponsDialog, rows, float, 19)
        ATTRIB(XonoticHUDWeaponsDialog, columns, float, 4)
        ATTRIB(XonoticHUDWeaponsDialog, name, string, "HUDweapons")
-       ATTRIB(XonoticHUDWeaponsDialog, requiresConnection, float, TRUE)
+       ATTRIB(XonoticHUDWeaponsDialog, requiresConnection, float, true)
 ENDCLASS(XonoticHUDWeaponsDialog)
 #endif
 
index 09e6c5339f91ed6eca68a5463b9dc93abee12e59..7cf0ea6dab934c6e8d5b6b125e60e3d88688c966 100644 (file)
@@ -7,7 +7,7 @@ CLASS(XonoticHUDExitDialog) EXTENDS(XonoticRootDialog)
        ATTRIB(XonoticHUDExitDialog, rows, float, 18)
        ATTRIB(XonoticHUDExitDialog, columns, float, 4)
        ATTRIB(XonoticHUDExitDialog, name, string, "HUDExit")
-       ATTRIB(XonoticHUDExitDialog, requiresConnection, float, TRUE)
+       ATTRIB(XonoticHUDExitDialog, requiresConnection, float, true)
 ENDCLASS(XonoticHUDExitDialog)
 
 #endif
index bbffb52765b310401f005ff59d5d6f2a4848a9db..a9e57b5371554b4c26a66ed24c72828c0a293ae4 100644 (file)
@@ -26,7 +26,7 @@ void GameType_ConfigureSliders(entity e, entity l, string pLabel, float pMin, fl
        {
                e.configureXonoticTextSlider(e, string_null);
                l.setText(l, pLabel);
-               e.disabled = l.disabled = TRUE;
+               e.disabled = l.disabled = true;
        }
        else
        {
@@ -49,7 +49,7 @@ void GameType_ConfigureSliders(entity e, entity l, string pLabel, float pMin, fl
 
                // set text field
                l.setText(l, pLabel);
-               e.disabled = l.disabled = FALSE;
+               e.disabled = l.disabled = false;
        }
 }
 
index a4e052f454219077ffbbbeec6b9715c10ade21f9..6bca47f05fd75745fcd4f874208d118fdaa3afa1 100644 (file)
@@ -232,7 +232,7 @@ void XonoticMutatorsDialog_fill(entity me)
                me.TD(me, 1, 2, e = makeXonoticRadioButton(1, string_null, string_null, _("Regular (no arena)")));
        me.TR(me);
                me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "g_weaponarena", "menu_weaponarena", _("Weapon arenas:")));
-                       e.getCvarValueFromCvar = TRUE;
+                       e.getCvarValueFromCvar = true;
                        e.cvarOffValue = "0";
        for(i = WEP_FIRST, j = 0; i <= WEP_LAST; ++i)
        {
index 146f496be9bb611350622f212451cf936173880b..bcf168a93a3036da416233dd427d6027d2df0eca 100644 (file)
@@ -54,15 +54,15 @@ void nextScreenshot_Click(entity btn, entity me)
 }
 void increaseZoom_Click(entity btn, entity me)
 {
-       me.screenshotImage.setZoom(me.screenshotImage, -2, FALSE);
+       me.screenshotImage.setZoom(me.screenshotImage, -2, false);
 }
 void decreaseZoom_Click(entity btn, entity me)
 {
-       me.screenshotImage.setZoom(me.screenshotImage, -1/2, FALSE);
+       me.screenshotImage.setZoom(me.screenshotImage, -1/2, false);
 }
 void resetZoom_Click(entity btn, entity me)
 {
-       me.screenshotImage.setZoom(me.screenshotImage, 0, FALSE);
+       me.screenshotImage.setZoom(me.screenshotImage, 0, false);
 }
 void toggleSlideShow_Click(entity btn, entity me)
 {
index a316be73b2b1f307f9e070bbbfa54dc1cf260bed..73b5e334447d955715d5489f12069a62f4bd8398 100644 (file)
@@ -44,7 +44,7 @@ void XonoticProfileTab_fill(entity me)
                        label.allowCut = 1;
                        label.allowColors = 1;
                        label.alpha = 1;
-                       label.isBold = TRUE;
+                       label.isBold = true;
                        label.fontSize = SKINFONTSIZE_TITLE;
 
        me.gotoRC(me, 2.5, 0);
index 033336dc9f7eadd2c534ff5a7a9caae1b26166b4..fa7f40aea11911cdbf41db33b354c2e9e24d7e33 100644 (file)
@@ -7,7 +7,7 @@ CLASS(XonoticSandboxToolsDialog) EXTENDS(XonoticRootDialog)
        ATTRIB(XonoticSandboxToolsDialog, rows, float, 16)
        ATTRIB(XonoticSandboxToolsDialog, columns, float, 4)
        ATTRIB(XonoticSandboxToolsDialog, name, string, "SandboxTools")
-       ATTRIB(XonoticSandboxToolsDialog, requiresConnection, float, TRUE)
+       ATTRIB(XonoticSandboxToolsDialog, requiresConnection, float, true)
 ENDCLASS(XonoticSandboxToolsDialog)
 #endif
 
index 39bee32426c84bd771755266fc67bf3ab9d01e8d..81624fdef0ddaf4e4aa8b461ff3189c4d60fbc0c 100644 (file)
@@ -132,7 +132,7 @@ void XonoticAudioSettingsTab_fill(entity me)
        me.TR(me);
        me.TR(me);
                me.TD(me, 1, 3, makeXonoticCheckBox(0, "cl_hitsound", _("Hit indication sound")));
-               e.sendCvars = TRUE;
+               e.sendCvars = true;
        me.TR(me);
                me.TD(me, 1, 3, makeXonoticCheckBox(0, "con_chatsound", _("Chat message sound")));
        me.TR(me);
@@ -154,7 +154,7 @@ void XonoticAudioSettingsTab_fill(entity me)
                        e.addValue(e, _("Often"), "0.65");
                        e.addValue(e, _("Always"), "1");
                        e.configureXonoticTextSliderValues(e);
-                       e.sendCvars = TRUE;
+                       e.sendCvars = true;
        me.TR(me);
        me.TR(me);
                if(cvar("developer"))
index 59b4860af4c88c1051eaafc5d238b9af7e3572bb..7ec7ba027f2cb6857acac402b0c25c383e25ef35 100644 (file)
@@ -23,11 +23,11 @@ float someShadowCvarIsEnabled(entity box)
 {
        if(cvar("r_shadow_realtime_dlight"))
                if(cvar("r_shadow_realtime_dlight_shadows"))
-                       return TRUE;
+                       return true;
        if(cvar("r_shadow_realtime_world"))
                if(cvar("r_shadow_realtime_world_shadows"))
-                       return TRUE;
-       return FALSE;
+                       return true;
+       return false;
 }
 
 void XonoticEffectsSettingsTab_fill(entity me)
index 6f605ccbcb98cd370cf2ad11e9f90721182f63ba..4f1ac65c55cbea7e58d258ebc803a206ca93187e 100644 (file)
@@ -66,7 +66,7 @@ void XonoticGameMessageSettingsTab_fill(entity me)
        me.TR(me);
                me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(2, 1, "notification_CHOICE_FRAG", _("Add extra frag information to centerprint when available")));
                        makeMulti(e, "notification_CHOICE_FRAGGED notification_CHOICE_TYPEFRAG notification_CHOICE_TYPEFRAGGED");
-                       e.sendCvars = TRUE;
+                       e.sendCvars = true;
        me.TR(me);
                me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "notification_show_location", _("Add frag location to death messages when available")));
 
@@ -75,11 +75,11 @@ void XonoticGameMessageSettingsTab_fill(entity me)
        me.TR(me);
                me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(2, 1, "notification_CHOICE_CTF_CAPTURE_TIME_RED", _("Display capture times in Capture The Flag")));
                        makeMulti(e, "notification_CHOICE_CTF_CAPTURE_TIME_BLUE notification_CHOICE_CTF_CAPTURE_BROKEN_RED notification_CHOICE_CTF_CAPTURE_BROKEN_BLUE notification_CHOICE_CTF_CAPTURE_UNBROKEN_RED notification_CHOICE_CTF_CAPTURE_UNBROKEN_BLUE ");
-                       e.sendCvars = TRUE;
+                       e.sendCvars = true;
        me.TR(me);
                me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(2, 1, "notification_CHOICE_CTF_PICKUP_ENEMY", _("Display name of flag stealer in Capture The Flag")));
                        makeMulti(e, "notification_CHOICE_CTF_PICKUP_TEAM");
-                       e.sendCvars = TRUE;
+                       e.sendCvars = true;
 
        me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
                me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Other")));
index 57b6cef630d6e171bb2c31441b26a88338049b02..0c454d3bc525de0cba701a058e704cd05850bf4c 100644 (file)
@@ -87,7 +87,7 @@ void XonoticInputSettingsTab_fill(entity me)
                me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "con_closeontoggleconsole", _("Pressing \"enter console\" key also closes it")));
        me.TR(me);
                me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_movement_track_canjump", _("Automatically repeat jumping if holding jump")));
-                       e.sendCvars = TRUE;
+                       e.sendCvars = true;
        me.TR(me);
                me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Jetpack on jump:")));
                me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_jetpack_jump"));
@@ -95,7 +95,7 @@ void XonoticInputSettingsTab_fill(entity me)
                        e.addValue(e, _("Air only"), "1");
                        e.addValue(e, _("All"), "2");
                        e.configureXonoticTextSliderValues(e);
-                       e.sendCvars = TRUE;
+                       e.sendCvars = true;
        me.TR(me);
                if(cvar_type("joy_enable") & CVAR_TYPEFLAG_ENGINE)
                {
index 10efc3c252ea3bd3a130acc4354c96861e17c238..1ab68c3fbe34cf16416325451690cf34542d58d3 100644 (file)
@@ -12,7 +12,7 @@ CLASS(XonoticTeamSelectDialog) EXTENDS(XonoticRootDialog)
        ATTRIB(XonoticTeamSelectDialog, team2, entity, NULL)
        ATTRIB(XonoticTeamSelectDialog, team3, entity, NULL)
        ATTRIB(XonoticTeamSelectDialog, team4, entity, NULL)
-       ATTRIB(XonoticTeamSelectDialog, requiresConnection, float, TRUE)
+       ATTRIB(XonoticTeamSelectDialog, requiresConnection, float, true)
 ENDCLASS(XonoticTeamSelectDialog)
 #endif
 
index 6471a1a7413ba3e75be3ff2dfec121914f07c69d..a3b79631e0dbf1f9f3016f838d3faeef405186d8 100644 (file)
@@ -90,7 +90,7 @@ void XonoticGametypeList_drawListBoxItem(entity me, float i, vector absSize, flo
                s2 = _("free for all");
 
        vector save_fontscale = draw_fontscale;
-       float f = draw_CondensedFontFactor(strcat(s1, " ", s2), FALSE, me.realFontSize, 1);
+       float f = draw_CondensedFontFactor(strcat(s1, " ", s2), false, me.realFontSize, 1);
        draw_fontscale.x *= f;
        vector fs = me.realFontSize;
        fs.x *= f;
index 5345e631335ad9cbe1842409c6265b9db6db2ae4..2d43a47e32910587c6508dabab26bacb16aeae14 100644 (file)
@@ -64,7 +64,7 @@ void XonoticLanguageList_drawListBoxItem(entity me, float i, vector absSize, flo
        s = me.languageParameter(me, i, LANGPARM_NAME_LOCALIZED);
 
        vector save_fontscale = draw_fontscale;
-       float f = draw_CondensedFontFactor(s, FALSE, me.realFontSize, 1);
+       float f = draw_CondensedFontFactor(s, false, me.realFontSize, 1);
        draw_fontscale.x *= f;
        vector fs = me.realFontSize;
        fs.x *= f;
@@ -75,7 +75,7 @@ void XonoticLanguageList_drawListBoxItem(entity me, float i, vector absSize, flo
        if(p != "")
        {
                vector save_fontscale = draw_fontscale;
-               float f = draw_CondensedFontFactor(p, FALSE, me.realFontSize, 1);
+               float f = draw_CondensedFontFactor(p, false, me.realFontSize, 1);
                draw_fontscale.x *= f;
                vector fs = me.realFontSize;
                fs.x *= f;
index 72edf6a45dd8a6fec44f6c82fbf5b90b8a4958b5..f498f8d2133cf01628bb8b4518bacc51e2588641 100644 (file)
@@ -50,7 +50,7 @@ void XonoticPlayerModelSelector_configureXonoticPlayerModelSelector(entity me)
        float sortbuf, glob, i;
        string fn;
 
-       glob = search_begin(language_filename(get_model_datafilename(string_null, -1, "txt")), TRUE, TRUE);
+       glob = search_begin(language_filename(get_model_datafilename(string_null, -1, "txt")), true, true);
        if (glob < 0)
                return;
 
@@ -184,7 +184,7 @@ void XonoticPlayerModelSelector_draw(entity me)
 
        if (me.numModels <= 0)
        {
-               draw_CenterText('0.5 0.5 0', _("<no model found>"), me.realFontSize, SKINCOLOR_TEXT, 0.6, FALSE);
+               draw_CenterText('0.5 0.5 0', _("<no model found>"), me.realFontSize, SKINCOLOR_TEXT, 0.6, false);
                return;
        }
 
@@ -194,9 +194,9 @@ void XonoticPlayerModelSelector_draw(entity me)
        draw_beginBoldFont();
 
 #if XONVOTE186 // (nyov) lower name display looks better when there is no description text
-       draw_CenterText('0.5 0.8 0', me.currentModelTitle, me.realFontSize * (me.titleFontSize / me.fontSize), SKINCOLOR_MODELTITLE, SKINALPHA_MODELTITLE, FALSE);
+       draw_CenterText('0.5 0.8 0', me.currentModelTitle, me.realFontSize * (me.titleFontSize / me.fontSize), SKINCOLOR_MODELTITLE, SKINALPHA_MODELTITLE, false);
 #else
-       draw_CenterText('0.5 0 0', me.currentModelTitle, me.realFontSize * (me.titleFontSize / me.fontSize), SKINCOLOR_MODELTITLE, SKINALPHA_MODELTITLE, FALSE);
+       draw_CenterText('0.5 0 0', me.currentModelTitle, me.realFontSize * (me.titleFontSize / me.fontSize), SKINCOLOR_MODELTITLE, SKINALPHA_MODELTITLE, false);
 #endif
 
        draw_endBoldFont();
@@ -204,7 +204,7 @@ void XonoticPlayerModelSelector_draw(entity me)
        o = '0.5 1 0' - eY * me.realFontSize.y * ((n = tokenizebyseparator(me.currentModelDescription, "\n")) + 0.5);
        for(i = 0; i < n; ++i)
        {
-               draw_CenterText(o, argv(i), me.realFontSize, SKINCOLOR_TEXT, 1, FALSE);
+               draw_CenterText(o, argv(i), me.realFontSize, SKINCOLOR_TEXT, 1, false);
                o += eY * me.realFontSize.y;
        }
 }
index 18b4fc3fae944b21c0ea6b1e4c20b190ac5d53ab..fbe3c92c6793f03d25d3bede3118f9ccfd533857 100644 (file)
@@ -88,7 +88,7 @@ void XonoticPlayList_addToPlayList(entity me, string track)
 
 void XonoticPlayList_removeSelectedFromPlayList(entity me)
 {
-       float i, cpt = FALSE;
+       float i, cpt = false;
        string s = "";
        me.nItems = tokenize_console(cvar_string("music_playlist_list0"));
        if(me.nItems == 0)
@@ -102,7 +102,7 @@ void XonoticPlayList_removeSelectedFromPlayList(entity me)
                        if(cvar("music_playlist_index") == 0 || cvar("music_playlist_index") == 999)
                        {
                                if(cvar("music_playlist_current0") == i)
-                                       cpt = TRUE; // current playing track (we can't start next track here because startSound calls tokenize_console)
+                                       cpt = true; // current playing track (we can't start next track here because startSound calls tokenize_console)
                                else if(cvar("music_playlist_current0") > i)
                                        cvar_set("music_playlist_current0", ftos(cvar("music_playlist_current0") - 1));
                        }
index 9b69e46c3a3139e24e8391d7ebd04885294cfbc2..a800a849486aceae4d7651f2adbaf41a4c36db40 100644 (file)
@@ -29,8 +29,8 @@ entity makeXonoticScreenshotImage()
 void XonoticScreenshotImage_configureXonoticScreenshotImage(entity me)
 {
        me.configureXonoticImage(me, string_null, -2);
-       me.zoomLimitedByTheBox = FALSE; // enable this to forbid enlarging the image more than the containing box (if making use of draw_SetClip is a too bad thing)
-       me.zoomSnapToTheBox = FALSE; // disabled: it's cooler
+       me.zoomLimitedByTheBox = false; // enable this to forbid enlarging the image more than the containing box (if making use of draw_SetClip is a too bad thing)
+       me.zoomSnapToTheBox = false; // disabled: it's cooler
 }
 
 void XonoticScreenshotImage_load(entity me, string theImage)
@@ -69,7 +69,7 @@ void XonoticScreenshotImage_draw(entity me)
                if (me.showTitle && time < me.screenshotTime + 4) // 3 seconds at full alpha, 1 second fading out
                {
                        theAlpha = (4 - (time - me.screenshotTime));
-                       draw_CenterText('0.5 0 0', me.screenshotTitle, me.realFontSize, '1 1 1', theAlpha, FALSE);
+                       draw_CenterText('0.5 0 0', me.screenshotTitle, me.realFontSize, '1 1 1', theAlpha, false);
                }
                if (time < me.zoomTime + 2) // 1 seconds at full alpha, 1 second fading out
                {
@@ -81,7 +81,7 @@ void XonoticScreenshotImage_draw(entity me)
                        else
                                zoomString = sprintf("%.2f%%", z);
                        theAlpha = (2 - (time - me.zoomTime));
-                       draw_Text('0.05 0.95 0', zoomString, me.realFontSize, '1 1 1', theAlpha, FALSE);
+                       draw_Text('0.05 0.95 0', zoomString, me.realFontSize, '1 1 1', theAlpha, false);
                }
        }
 }
index 5801d3be79be77a59e67572f9407c29603dfae15..225eefb249d1660579047ed82d775660dbefee41 100644 (file)
@@ -71,7 +71,7 @@ string XonoticScreenshotList_screenshotName(entity me, float i)
        return s;
 }
 
-// if subdir is TRUE look in subdirectories too (1 level)
+// if subdir is true look in subdirectories too (1 level)
 void getScreenshots_for_ext(entity me, string ext, float subdir)
 {
        string s;
@@ -85,7 +85,7 @@ void getScreenshots_for_ext(entity me, string ext, float subdir)
                s=strcat(s, "*", ext);
 
        float list, i, n;
-       list = search_begin(s, FALSE, TRUE);
+       list = search_begin(s, false, true);
        if(list >= 0)
        {
                n = search_getsize(list);
@@ -98,15 +98,15 @@ void getScreenshots_for_ext(entity me, string ext, float subdir)
                        {
                                s = strreplace("/", "^7/", s); // clear colors at the forward slash
                                s = strcat("/", rgb_to_hexcolor(SKINCOLOR_SCREENSHOTLIST_SUBDIR), s); // add a forward slash for sorting, then color
-                               bufstr_add(me.listScreenshot, s, TRUE);
+                               bufstr_add(me.listScreenshot, s, true);
                        }
-                       else { bufstr_add(me.listScreenshot, s, TRUE); }
+                       else { bufstr_add(me.listScreenshot, s, true); }
                }
                search_end(list);
        }
 
        if (subdir)
-               getScreenshots_for_ext(me, ext, FALSE);
+               getScreenshots_for_ext(me, ext, false);
 }
 
 void XonoticScreenshotList_getScreenshots(entity me)
@@ -119,12 +119,12 @@ void XonoticScreenshotList_getScreenshots(entity me)
                me.nItems = 0;
                return;
        }
-       getScreenshots_for_ext(me, ".jpg", TRUE);
-       getScreenshots_for_ext(me, ".tga", TRUE);
-       getScreenshots_for_ext(me, ".png", TRUE);
+       getScreenshots_for_ext(me, ".jpg", true);
+       getScreenshots_for_ext(me, ".tga", true);
+       getScreenshots_for_ext(me, ".png", true);
        me.nItems = buf_getsize(me.listScreenshot);
        if(me.nItems > 0)
-               buf_sort(me.listScreenshot, 128, FALSE);
+               buf_sort(me.listScreenshot, 128, false);
 }
 
 void XonoticScreenshotList_destroy(entity me)
index 3af6ff6d47e8188e0e6e1e024dd002f777e87401..301e27cff05277d18b4d63056b1632016202c645 100644 (file)
@@ -237,10 +237,10 @@ float IsServerInList(string list, string srv)
        string p;
        float i, n;
        if(srv == "")
-               return FALSE;
+               return false;
        srv = netaddress_resolve(srv, 26000);
        if(srv == "")
-               return FALSE;
+               return false;
        p = crypto_getidfp(srv);
        n = tokenize_console(list);
        for(i = 0; i < n; ++i)
@@ -249,15 +249,15 @@ float IsServerInList(string list, string srv)
                {
                        if(p)
                                if(argv(i) == p)
-                                       return TRUE;
+                                       return true;
                }
                else
                {
                        if(srv == netaddress_resolve(argv(i), 26000))
-                               return TRUE;
+                               return true;
                }
        }
-       return FALSE;
+       return false;
 }
 
 float CheckCategoryOverride(float cat)
index 8a75ee206ed5252c7ed8f20764d332766455a80a..c0c05a805e67afa480ee67469a438118e528b8f4 100644 (file)
@@ -86,7 +86,7 @@ void XonoticSkinList_getSkins(entity me)
        string s;
 
        buf = buf_create();
-       glob = search_begin("gfx/menu/*/skinvalues.txt", TRUE, TRUE);
+       glob = search_begin("gfx/menu/*/skinvalues.txt", true, true);
        if(glob < 0)
        {
                me.skinlist = buf;
index 926de7956950b93bf63092c92bd8bc3d13383e90..476c441ed1a96a40afc2e3fcb2d7ff9b70a17d75 100644 (file)
@@ -68,7 +68,7 @@ float updateConwidths(float width, float height, float pixelheight)
        c_y = rint(c.y);
 
        // Please reload resolutions list and such stuff.
-       XonoticResolutionSlider_DataHasChanged = TRUE;
+       XonoticResolutionSlider_DataHasChanged = true;
 
        if (c.x != cvar("vid_conwidth") || c.y != cvar("vid_conheight"))
        {
@@ -208,11 +208,11 @@ void XonoticResolutionSlider_draw(entity me)
        if (cvar("vid_fullscreen") != me.vid_fullscreen)
        {
                me.loadResolutions(me, cvar("vid_fullscreen"));
-               XonoticResolutionSlider_DataHasChanged = TRUE;
+               XonoticResolutionSlider_DataHasChanged = true;
        }
        if (XonoticResolutionSlider_DataHasChanged)
        {
-               XonoticResolutionSlider_DataHasChanged = FALSE;
+               XonoticResolutionSlider_DataHasChanged = false;
                me.loadCvars(me);
        }
        SUPER(XonoticResolutionSlider).draw(me);
index 21fd2e66313a16574ba756fe3d966ea8a433b4db..e443a53efb42ddcab91cd3d1df8804df0d8b0777 100644 (file)
@@ -71,7 +71,7 @@ void XonoticSoundList_getSounds(entity me)
        if(me.listSound >= 0)
                search_end(me.listSound);
 
-       me.listSound = search_begin(s, FALSE, TRUE);
+       me.listSound = search_begin(s, false, true);
 
        if(me.listSound < 0)
                me.nItems=0;
index d905ac3c761c3710d50997d3b0befe5f9cc0afda..39653df23c5e4fad47f3f3e3d10df5e40eecdb4d 100644 (file)
@@ -168,13 +168,13 @@ void XonoticStatsList_getStats(entity me)
 
                if((order == -1) && (out_total_matches >= 0) && (out_total_wins >= 0))
                {
-                       bufstr_add(me.listStats, sprintf("003Matches: %d", out_total_matches), TRUE);
+                       bufstr_add(me.listStats, sprintf("003Matches: %d", out_total_matches), true);
                        
                        if(out_total_matches > 0) // don't show extra info if there are no matches played
                        {
                                out_total_losses = max(0, (out_total_matches - out_total_wins));
-                               bufstr_add(me.listStats, sprintf("003Wins/Losses: %d/%d", out_total_wins, out_total_losses), TRUE);
-                               bufstr_add(me.listStats, sprintf("004Win_Percentage: %d%%", ((out_total_wins / out_total_matches) * 100)), TRUE);
+                               bufstr_add(me.listStats, sprintf("003Wins/Losses: %d/%d", out_total_wins, out_total_losses), true);
+                               bufstr_add(me.listStats, sprintf("004Win_Percentage: %d%%", ((out_total_wins / out_total_matches) * 100)), true);
                        }
 
                        out_total_matches = -1;
@@ -185,13 +185,13 @@ void XonoticStatsList_getStats(entity me)
 
                if((order == -1) && (out_total_kills >= 0) && (out_total_deaths >= 0))
                {
-                       bufstr_add(me.listStats, sprintf("005Kills/Deaths: %d/%d", out_total_kills, out_total_deaths), TRUE);
+                       bufstr_add(me.listStats, sprintf("005Kills/Deaths: %d/%d", out_total_kills, out_total_deaths), true);
 
                        // if there are no deaths, just show kill count 
                        if(out_total_deaths > 0)
-                               bufstr_add(me.listStats, sprintf("006Kill_Ratio: %.2f", (out_total_kills / out_total_deaths)), TRUE);
+                               bufstr_add(me.listStats, sprintf("006Kill_Ratio: %.2f", (out_total_kills / out_total_deaths)), true);
                        else
-                               bufstr_add(me.listStats, sprintf("006Kill_Ratio: %.2f", out_total_kills), TRUE);
+                               bufstr_add(me.listStats, sprintf("006Kill_Ratio: %.2f", out_total_kills), true);
 
                        out_total_kills = -1;
                        out_total_deaths = -1;
@@ -273,12 +273,12 @@ void XonoticStatsList_getStats(entity me)
                        else { continue; }
                }
 
-               bufstr_add(me.listStats, sprintf("%s%s %s", orderstr, outstr, data), TRUE);
+               bufstr_add(me.listStats, sprintf("%s%s %s", orderstr, outstr, data), true);
        }
 
        me.nItems = buf_getsize(me.listStats);
        if(me.nItems > 0)
-               buf_sort(me.listStats, 128, FALSE);
+               buf_sort(me.listStats, 128, false);
 }
 
 void XonoticStatsList_destroy(entity me)
index c0e0806d83dc379e5276d48f2c30fc5a95ec3c0e..cb54da19e21b81f901cea7d1e5c697ecfdbfe5d1 100644 (file)
@@ -23,7 +23,7 @@ entity makeXonoticHeaderLabel(string theText)
        me = makeXonoticTextLabel(0.5, theText);
        me.colorL = SKINCOLOR_HEADER;
        me.alpha = SKINALPHA_HEADER;
-       me.isBold = TRUE;
+       me.isBold = true;
        return me;
 }
 void XonoticTextLabel_configureXonoticTextLabel(entity me, float theAlign, string theText)
index e5919fb7a242882bb508dd5f3854dc8a01631eae..ba5da4fca0b4c25533afe5e30a796443e818f989 100644 (file)
@@ -403,7 +403,7 @@ void UpdateNotification_URI_Get_Callback(float id, float status, string data)
                {
                        if(un_compatexpire != "")
                        {
-                               string curdate = strftime(FALSE, "%Y%m%d%H%M%S");
+                               string curdate = strftime(false, "%Y%m%d%H%M%S");
                                if (strcmp(curdate, un_compatexpire) >= 0)
                                        DisableServerBackwardsCompatibility();
                        }
@@ -455,12 +455,12 @@ void updateCheck()
                float n, i;
                float allgood;
                n = tokenize_console(_Nex_ExtResponseSystem_Packs);
-               allgood = TRUE;
+               allgood = true;
                for(i = 0; i+1 < n; i += 2)
                {
                        if(fexists(argv(i+1)))
                                continue;
-                       allgood = FALSE;
+                       allgood = false;
                        if(_Nex_ExtResponseSystem_PacksStep == 1) // first run
                                localcmd("\ncurl --pak \"", argv(i), "\"\n");
                }
@@ -508,9 +508,9 @@ float preMenuInit()
                boxB_x = boxA_x * (1 - MapInfo_progress) + boxB_x * MapInfo_progress;
                draw_Fill(boxA, boxB - boxA, '0 0 1', 1);
 
-               return FALSE;
+               return false;
        }
-       return TRUE;
+       return true;
 }
 
 string campaign_name_previous;
index 163f9c63b43ed7ce2ba98a05b7a0819085bf550a..a7d71f0d2cf5db902dd9106f9e7985477ecd7453 100644 (file)
@@ -23,7 +23,7 @@ entity makeXonoticWeaponarenaCheckBox(string theWeapon, string theText)
 void XonoticWeaponarenaCheckBox_configureXonoticWeaponarenaCheckBox(entity me, string theWeapon, string theText)
 {
        me.netname = theWeapon;
-       me.checked = FALSE;
+       me.checked = false;
        me.loadCvars(me);
        me.configureCheckBox(me, theText, me.fontSize, me.image);
 }
@@ -40,7 +40,7 @@ void XonoticWeaponarenaCheckBox_loadCvars(entity me)
        {
                if(argv(i) == me.netname)
                {
-                       me.checked = TRUE;
+                       me.checked = true;
                        break;
                }
        }
index 0a6f38f18f97a2ea717dbe4019640db089b98722..1d3b897fc055664f9ed1a3cf98765ed8ae9ad4ee 100644 (file)
@@ -102,7 +102,7 @@ void XonoticWeaponsList_drawListBoxItem(entity me, float i, vector absSize, floa
                msg = sprintf(_("%s (mutator weapon)"), msg);
 
        vector save_fontscale = draw_fontscale;
-       float f = draw_CondensedFontFactor(msg, FALSE, me.realFontSize, 1);
+       float f = draw_CondensedFontFactor(msg, false, me.realFontSize, 1);
        draw_fontscale.x *= f;
        vector fs = me.realFontSize;
        fs.x *= f;
index f95afc7a310c484e1edac8b4ccff1928f9f9187b..5dfce75136a4dd118e8fe7d319d2b3e917b5adbe 100644 (file)
@@ -100,7 +100,7 @@ void antilag_takeback(entity e, float t)
                e.antilag_saved_origin = e.origin;
 
        setorigin(e, antilag_takebackorigin(e, t));
-       e.antilag_takenback = TRUE;
+       e.antilag_takenback = true;
 }
 
 void antilag_restore(entity e)
@@ -115,7 +115,7 @@ void antilag_restore(entity e)
                return;
 
        setorigin(e, e.antilag_saved_origin);
-       e.antilag_takenback = FALSE;
+       e.antilag_takenback = false;
 }
 
 void antilag_clear(entity e)
index f4974157cefd028786e6cef97854fdb944284c99..3bf81587c3413a9ea193374eeeaacb67937c8bc5 100644 (file)
@@ -2,16 +2,16 @@
 entity ka_ball;
 // traces multiple trajectories to find one that will impact the target
 // 'end' vector is the place it aims for,
-// returns TRUE only if it hit targ (don't target non-solid entities)
+// returns true only if it hit targ (don't target non-solid entities)
 
 float findtrajectorywithleading(vector org, vector m1, vector m2, entity targ, float shotspeed, float shotspeedupward, float maxtime, float shotdelay, entity ignore)
 {
        float c, savesolid, shottime;
        vector dir, end, v, o;
        if (shotspeed < 1)
-               return FALSE; // could cause division by zero if calculated
+               return false; // could cause division by zero if calculated
        if (targ.solid < SOLID_BBOX) // SOLID_NOT and SOLID_TRIGGER
-               return FALSE; // could never hit it
+               return false; // could never hit it
        if (!tracetossent)
                tracetossent = spawn();
        tracetossent.owner = ignore;
@@ -21,14 +21,14 @@ float findtrajectorywithleading(vector org, vector m1, vector m2, entity targ, f
        o = (targ.absmin + targ.absmax) * 0.5;
        shottime = ((vlen(o - org) / shotspeed) + shotdelay);
        v = targ.velocity * shottime + o;
-       tracebox(o, targ.mins, targ.maxs, v, FALSE, targ);
+       tracebox(o, targ.mins, targ.maxs, v, false, targ);
        v = trace_endpos;
        end = v + (targ.mins + targ.maxs) * 0.5;
        if ((vlen(end - org) / shotspeed + 0.2) > maxtime)
        {
                // out of range
                targ.solid = savesolid;
-               return FALSE;
+               return false;
        }
 
        if (!tracetossfaketarget)
@@ -60,7 +60,7 @@ float findtrajectorywithleading(vector org, vector m1, vector m2, entity targ, f
                        // relink to remove it from physics considerations
                        setorigin(tracetossfaketarget, v);
 
-                       return TRUE;
+                       return true;
                }
                dir_z = dir.z + 0.1; // aim up a little more
                c = c + 1;
@@ -77,7 +77,7 @@ float findtrajectorywithleading(vector org, vector m1, vector m2, entity targ, f
 
        // leave a valid one even if it won't reach
        findtrajectory_velocity = normalize(end - org) * shotspeed + shotspeedupward * '0 0 1';
-       return FALSE;
+       return false;
 }
 
 void lag_update()
@@ -91,13 +91,13 @@ void lag_update()
 
 float lag_additem(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4)
 {
-       if (self.lag1_time == 0) {self.lag1_time = t;self.lag1_float1 = f1;self.lag1_float2 = f2;self.lag1_entity1 = e1;self.lag1_vec1 = v1;self.lag1_vec2 = v2;self.lag1_vec3 = v3;self.lag1_vec4 = v4;return TRUE;}
-       if (self.lag2_time == 0) {self.lag2_time = t;self.lag2_float1 = f1;self.lag2_float2 = f2;self.lag2_entity1 = e1;self.lag2_vec1 = v1;self.lag2_vec2 = v2;self.lag2_vec3 = v3;self.lag2_vec4 = v4;return TRUE;}
-       if (self.lag3_time == 0) {self.lag3_time = t;self.lag3_float1 = f1;self.lag3_float2 = f2;self.lag3_entity1 = e1;self.lag3_vec1 = v1;self.lag3_vec2 = v2;self.lag3_vec3 = v3;self.lag3_vec4 = v4;return TRUE;}
-       if (self.lag4_time == 0) {self.lag4_time = t;self.lag4_float1 = f1;self.lag4_float2 = f2;self.lag4_entity1 = e1;self.lag4_vec1 = v1;self.lag4_vec2 = v2;self.lag4_vec3 = v3;self.lag4_vec4 = v4;return TRUE;}
-       if (self.lag5_time == 0) {self.lag5_time = t;self.lag5_float1 = f1;self.lag5_float2 = f2;self.lag5_entity1 = e1;self.lag5_vec1 = v1;self.lag5_vec2 = v2;self.lag5_vec3 = v3;self.lag5_vec4 = v4;return TRUE;}
+       if (self.lag1_time == 0) {self.lag1_time = t;self.lag1_float1 = f1;self.lag1_float2 = f2;self.lag1_entity1 = e1;self.lag1_vec1 = v1;self.lag1_vec2 = v2;self.lag1_vec3 = v3;self.lag1_vec4 = v4;return true;}
+       if (self.lag2_time == 0) {self.lag2_time = t;self.lag2_float1 = f1;self.lag2_float2 = f2;self.lag2_entity1 = e1;self.lag2_vec1 = v1;self.lag2_vec2 = v2;self.lag2_vec3 = v3;self.lag2_vec4 = v4;return true;}
+       if (self.lag3_time == 0) {self.lag3_time = t;self.lag3_float1 = f1;self.lag3_float2 = f2;self.lag3_entity1 = e1;self.lag3_vec1 = v1;self.lag3_vec2 = v2;self.lag3_vec3 = v3;self.lag3_vec4 = v4;return true;}
+       if (self.lag4_time == 0) {self.lag4_time = t;self.lag4_float1 = f1;self.lag4_float2 = f2;self.lag4_entity1 = e1;self.lag4_vec1 = v1;self.lag4_vec2 = v2;self.lag4_vec3 = v3;self.lag4_vec4 = v4;return true;}
+       if (self.lag5_time == 0) {self.lag5_time = t;self.lag5_float1 = f1;self.lag5_float2 = f2;self.lag5_entity1 = e1;self.lag5_vec1 = v1;self.lag5_vec2 = v2;self.lag5_vec3 = v3;self.lag5_vec4 = v4;return true;}
        // no room for it (what is the best thing to do here??)
-       return FALSE;
+       return false;
 }
 
 float bot_shouldattack(entity e)
@@ -105,44 +105,44 @@ float bot_shouldattack(entity e)
        if (e.team == self.team)
        {
                if (e == self)
-                       return FALSE;
+                       return false;
                if (teamplay)
                if (e.team != 0)
-                       return FALSE;
+                       return false;
        }
 
        if(e.frozen)
-               return FALSE;
+               return false;
 
        // If neither player has ball then don't attack unless the ball is on the
        // ground.
        if (g_keepaway)
                if (!e.ballcarried && !self.ballcarried && ka_ball.owner)
-                       return FALSE;
+                       return false;
 
        if(teamplay)
        {
                if(e.team==0)
-                       return FALSE;
+                       return false;
        }
        else if(bot_ignore_bots)
                if(IS_BOT_CLIENT(e))
-                       return FALSE;
+                       return false;
 
        if (!e.takedamage)
-               return FALSE;
+               return false;
        if (e.deadflag)
-               return FALSE;
+               return false;
        if (e.BUTTON_CHAT)
-               return FALSE;
+               return false;
        if(e.flags & FL_NOTARGET)
-               return FALSE;
+               return false;
 
        checkentity = e;
        if(MUTATOR_CALLHOOK(BotShouldAttack))
-               return FALSE;
+               return false;
 
-       return TRUE;
+       return true;
 }
 
 void bot_lagfunc(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4)
@@ -306,7 +306,7 @@ float bot_aimdir(vector v, float maxfiredeviation)
        if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180)))
        if (vlen(trace_endpos-shotorg) < 500+500*bound(0, skill+self.bot_aggresskill, 10) || random()*random()>bound(0,(skill+self.bot_aggresskill)*0.05,1))
                self.bot_firetimer = time + bound(0.1, 0.5-(skill+self.bot_aggresskill)*0.05, 0.5);
-       //traceline(shotorg,shotorg+shotdir*1000,FALSE,world);
+       //traceline(shotorg,shotorg+shotdir*1000,false,world);
        //dprint(ftos(maxfiredeviation),"\n");
        //dprint(" diff:", vtos(diffang), "\n");
 
@@ -360,7 +360,7 @@ float bot_aim(float shotspeed, float shotspeedupward, float maxshottime, float a
                if (!findtrajectorywithleading(shotorg, '0 0 0', '0 0 0', self.bot_aimtarg, shotspeed, shotspeedupward, maxshottime, 0, self))
                {
                        self.dphitcontentsmask = hf;
-                       return FALSE;
+                       return false;
                }
 
                f = bot_aimdir(findtrajectory_velocity - shotspeedupward * '0 0 1', r);
@@ -369,23 +369,23 @@ float bot_aim(float shotspeed, float shotspeedupward, float maxshottime, float a
        {
                f = bot_aimdir(v - shotorg, r);
                //dprint("AIM: ");dprint(vtos(self.bot_aimtargorigin));dprint(" + ");dprint(vtos(self.bot_aimtargvelocity));dprint(" * ");dprint(ftos(self.bot_aimlatency + vlen(self.bot_aimtargorigin - shotorg) / shotspeed));dprint(" = ");dprint(vtos(v));dprint(" : aimdir = ");dprint(vtos(normalize(v - shotorg)));dprint(" : ");dprint(vtos(shotdir));dprint("\n");
-               //traceline(shotorg, shotorg + shotdir * 10000, FALSE, self);
+               //traceline(shotorg, shotorg + shotdir * 10000, false, self);
                //if (trace_ent.takedamage)
                //if (trace_fraction < 1)
                //if (!bot_shouldattack(trace_ent))
-               //      return FALSE;
-               traceline(shotorg, self.bot_aimtargorigin, FALSE, self);
+               //      return false;
+               traceline(shotorg, self.bot_aimtargorigin, false, self);
                if (trace_fraction < 1)
                if (trace_ent != self.enemy)
                if (!bot_shouldattack(trace_ent))
                {
                        self.dphitcontentsmask = hf;
-                       return FALSE;
+                       return false;
                }
        }
 
        //if (r > maxshottime * shotspeed)
-       //      return FALSE;
+       //      return false;
        self.dphitcontentsmask = hf;
-       return TRUE;
+       return true;
 }
index 40b769ddd3fb4a78f3b156995a2cf53153800869..d4737dba367b90926737177925accce73e62f245 100644 (file)
@@ -53,7 +53,7 @@ void bot_think()
        {
                self.v_angle = self.angles;
                self.v_angle_z = 0;
-               self.fixangle = FALSE;
+               self.fixangle = false;
        }
 
        self.dmg_take = 0;
@@ -201,7 +201,7 @@ void bot_setnameandstuff()
        READSKILL(bot_thinkskill, 1, 0.5); // think skill
        READSKILL(bot_aiskill, 2, 0); // "ai" skill
 
-       self.bot_config_loaded = TRUE;
+       self.bot_config_loaded = true;
 
        // this is really only a default, JoinBestTeam is called later
        setcolor(self, stof(bot_shirt) * 16 + stof(bot_pants));
@@ -243,7 +243,7 @@ void bot_custom_weapon_priority_setup()
 {
        float tokens, i, c, w;
 
-       bot_custom_weapon = FALSE;
+       bot_custom_weapon = false;
 
        if(     autocvar_bot_ai_custom_weapon_priority_far == "" ||
                autocvar_bot_ai_custom_weapon_priority_mid == "" ||
@@ -313,7 +313,7 @@ void bot_custom_weapon_priority_setup()
        if(c < WEP_COUNT)
                bot_weapons_close[c] = -1;
 
-       bot_custom_weapon = TRUE;
+       bot_custom_weapon = true;
 }
 
 void bot_endgame()
@@ -358,7 +358,7 @@ void bot_relinkplayerlist()
        }
        dprint(strcat("relink: ", ftos(currentbots), " bots seen.\n"));
        bot_strategytoken = bot_list;
-       bot_strategytoken_taken = TRUE;
+       bot_strategytoken_taken = true;
 }
 
 void bot_clientdisconnect()
@@ -391,7 +391,7 @@ void bot_clientconnect()
        self.bot_preferredcolors = self.clientcolors;
        self.bot_nextthink = time - random();
        self.lag_func = bot_lagfunc;
-       self.isbot = TRUE;
+       self.isbot = true;
        self.createdtime = self.bot_nextthink;
 
        if(!self.bot_config_loaded) // This is needed so team overrider doesn't break between matches
@@ -406,7 +406,7 @@ void bot_clientconnect()
        else if(self.bot_forced_team==4)
                self.team = NUM_TEAM_4;
        else
-               JoinBestTeam(self, FALSE, TRUE);
+               JoinBestTeam(self, false, true);
 
        havocbot_setupbot();
 }
@@ -417,7 +417,7 @@ void bot_removefromlargestteam()
        entity best, head;
        CheckAllowedTeams(world);
        GetTeamCounts(world);
-       head = findchainfloat(isbot, TRUE);
+       head = findchainfloat(isbot, true);
        if (!head)
                return;
        best = head;
@@ -463,7 +463,7 @@ void bot_removenewest()
                return;
        }
 
-       head = findchainfloat(isbot, TRUE);
+       head = findchainfloat(isbot, true);
        if (!head)
                return;
        best = head;
@@ -560,7 +560,7 @@ float bot_fixcount()
        // minplayers+bot_number, or remove all bots if no one is playing
        // But don't remove bots immediately on level change, as the real players
        // usually haven't rejoined yet
-       bots_would_leave = FALSE;
+       bots_would_leave = false;
        if (teamplay && autocvar_bot_vs_human && (c3==-1 && c4==-1))
                bots = min(ceil(fabs(autocvar_bot_vs_human) * activerealplayers), maxclients - realplayers);
        else if ((realplayers || autocvar_bot_join_empty || (currentbots > 0 && time < 5)))
@@ -575,7 +575,7 @@ float bot_fixcount()
 
                bots = min(max(minbots, minplayers - activerealplayers), maxclients - realplayers);
                if(bots > minbots)
-                       bots_would_leave = TRUE;
+                       bots_would_leave = true;
        }
        else
        {
@@ -592,14 +592,14 @@ float bot_fixcount()
                        if (bot_spawn() == world)
                        {
                                bprint("Can not add bot, server full.\n");
-                               return FALSE;
+                               return false;
                        }
                }
                while (currentbots > bots)
                        bot_removenewest();
        }
 
-       return TRUE;
+       return true;
 }
 
 void bot_serverframe()
@@ -654,7 +654,7 @@ void bot_serverframe()
        }
        else
        {
-               botframe_spawnedwaypoints = TRUE;
+               botframe_spawnedwaypoints = true;
                waypoint_loadall();
                if(!waypoint_load_links())
                        waypoint_schedulerelinkall();
@@ -667,7 +667,7 @@ void bot_serverframe()
                //  frame, which causes choppy framerates)
                if (bot_strategytoken_taken)
                {
-                       bot_strategytoken_taken = FALSE;
+                       bot_strategytoken_taken = false;
                        if (bot_strategytoken)
                                bot_strategytoken = bot_strategytoken.nextbot;
                        if (!bot_strategytoken)
index 47f7f36696a2f528a4f95f451ff4174ece17ab69..6022fe857537984875b54df9900c68a5dd831c67 100644 (file)
@@ -16,7 +16,7 @@ void havocbot_ai()
        {
                if(self.havocbot_blockhead)
                {
-                       self.havocbot_blockhead = FALSE;
+                       self.havocbot_blockhead = false;
                }
                else
                {
@@ -51,7 +51,7 @@ void havocbot_ai()
                                if (pointcontents(head.origin + head.maxs + '0 0 1') != CONTENT_EMPTY)
                                        continue;
 
-                               traceline(self.origin + self.view_ofs , head.origin, TRUE, head);
+                               traceline(self.origin + self.view_ofs , head.origin, true, head);
 
                                if(trace_fraction<1)
                                        continue;
@@ -71,7 +71,7 @@ void havocbot_ai()
                }
 
                // token has been used this frame
-               bot_strategytoken_taken = TRUE;
+               bot_strategytoken_taken = true;
        }
 
        if(self.deadflag != DEAD_NO)
@@ -95,8 +95,8 @@ void havocbot_ai()
                        WEP_ACTION(self.weapon, WR_AIM);
                        if (autocvar_bot_nofire || IS_INDEPENDENT_PLAYER(self))
                        {
-                               self.BUTTON_ATCK = FALSE;
-                               self.BUTTON_ATCK2 = FALSE;
+                               self.BUTTON_ATCK = false;
+                               self.BUTTON_ATCK2 = false;
                        }
                        else
                        {
@@ -238,7 +238,7 @@ void havocbot_keyboard_movement(vector destorg)
                keyboard_z = 0;
 
        self.havocbot_keyboard = keyboard * maxspeed;
-       if (self.havocbot_ducktime>time) self.BUTTON_CROUCH=TRUE;
+       if (self.havocbot_ducktime>time) self.BUTTON_CROUCH=true;
 
        keyboard = self.havocbot_keyboard;
        blend = bound(0,vlen(destorg-self.origin)/autocvar_bot_ai_keyboard_distance,1); // When getting close move with 360 degree
@@ -265,7 +265,7 @@ void havocbot_bunnyhop(vector dir)
        if(self.aistatus & AI_STATUS_DANGER_AHEAD)
        {
                self.aistatus &= ~AI_STATUS_RUNNING;
-               self.BUTTON_JUMP = FALSE;
+               self.BUTTON_JUMP = false;
                self.bot_canruntogoal = 0;
                self.bot_timelastseengoal = 0;
                return;
@@ -300,7 +300,7 @@ void havocbot_bunnyhop(vector dir)
                                if(time - self.bot_timelastseengoal > autocvar_bot_ai_bunnyhop_firstjumpdelay)
                                {
                                        float checkdistance;
-                                       checkdistance = TRUE;
+                                       checkdistance = true;
 
                                        // don't run if it is too close
                                        if(self.bot_canruntogoal==0)
@@ -332,7 +332,7 @@ void havocbot_bunnyhop(vector dir)
                                                        if(vlen(gco - gno) > autocvar_bot_ai_bunnyhop_startdistance)
                                                        if(checkpvs(self.origin + self.view_ofs, self.goalstack01))
                                                        {
-                                                               checkdistance = FALSE;
+                                                               checkdistance = false;
                                                        }
                                                }
                                        }
@@ -341,12 +341,12 @@ void havocbot_bunnyhop(vector dir)
                                        {
                                                self.aistatus &= ~AI_STATUS_RUNNING;
                                                if(bunnyhopdistance > autocvar_bot_ai_bunnyhop_stopdistance)
-                                                       self.BUTTON_JUMP = TRUE;
+                                                       self.BUTTON_JUMP = true;
                                        }
                                        else
                                        {
                                                self.aistatus |= AI_STATUS_RUNNING;
-                                               self.BUTTON_JUMP = TRUE;
+                                               self.BUTTON_JUMP = true;
                                        }
                                }
                        }
@@ -366,7 +366,7 @@ void havocbot_bunnyhop(vector dir)
        if((self.flags & FL_ONGROUND) == 0)
        {
                if(self.velocity.z < 0 || vlen(self.velocity)<maxspeed)
-                       self.BUTTON_JUMP = FALSE;
+                       self.BUTTON_JUMP = false;
 
                // Strafe
                if(self.aistatus & AI_STATUS_RUNNING)
@@ -469,7 +469,7 @@ void havocbot_movetogoal()
                }
 
                // Flying
-               self.BUTTON_HOOK = TRUE;
+               self.BUTTON_HOOK = true;
                if(self.navigation_jetpack_point.z - PL_MAX_z + PL_MIN_z < self.origin.z)
                {
                        self.movement_x = dir * v_forward * maxspeed;
@@ -496,7 +496,7 @@ void havocbot_movetogoal()
                                        if(distance>1000)
                                                continue;
 
-                                       traceline(self.origin + self.view_ofs , ( ( head.absmin + head.absmax ) * 0.5 ), TRUE, world);
+                                       traceline(self.origin + self.view_ofs , ( ( head.absmin + head.absmax ) * 0.5 ), true, world);
 
                                        if(trace_fraction<1)
                                                continue;
@@ -557,11 +557,11 @@ void havocbot_movetogoal()
                        {
                                if(self.velocity.z<0)
                                {
-                                       self.BUTTON_HOOK = TRUE;
+                                       self.BUTTON_HOOK = true;
                                }
                        }
                        else
-                               self.BUTTON_HOOK = TRUE;
+                               self.BUTTON_HOOK = true;
 
                        // If there is no goal try to move forward
 
@@ -586,14 +586,14 @@ void havocbot_movetogoal()
                                }
                        }
 
-                       self.havocbot_blockhead = TRUE;
+                       self.havocbot_blockhead = true;
 
                        return;
                }
                else if(self.health>WEP_CVAR(devastator, damage)*0.5)
                {
                        if(self.velocity.z < 0)
-                       if(client_hasweapon(self, WEP_DEVASTATOR, TRUE, FALSE))
+                       if(client_hasweapon(self, WEP_DEVASTATOR, true, false))
                        {
                                self.movement_x = maxspeed;
 
@@ -601,7 +601,7 @@ void havocbot_movetogoal()
                                {
                                        if(time > self.rocketjumptime)
                                        {
-                                               self.BUTTON_ATCK2 = TRUE;
+                                               self.BUTTON_ATCK2 = true;
                                                self.rocketjumptime = 0;
                                        }
                                        return;
@@ -609,7 +609,7 @@ void havocbot_movetogoal()
 
                                self.switchweapon = WEP_DEVASTATOR;
                                self.v_angle_x = 90;
-                               self.BUTTON_ATCK = TRUE;
+                               self.BUTTON_ATCK = true;
                                self.rocketjumptime = time + WEP_CVAR(devastator, detonatedelay);
                                return;
                        }
@@ -630,9 +630,9 @@ void havocbot_movetogoal()
                if(self.waterlevel>WATERLEVEL_SWIMMING)
                        dir_z = 1;
                else if(self.velocity.z >= 0 && !(self.waterlevel == WATERLEVEL_WETFEET && self.watertype == CONTENT_WATER))
-                       self.BUTTON_JUMP = TRUE;
+                       self.BUTTON_JUMP = true;
                else
-                       self.BUTTON_JUMP = FALSE;
+                       self.BUTTON_JUMP = false;
                makevectors(self.v_angle.y * '0 1 0');
                self.movement_x = dir * v_forward * maxspeed;
                self.movement_y = dir * v_right * maxspeed;
@@ -688,9 +688,9 @@ void havocbot_movetogoal()
                        {
                                if(self.velocity.z >= 0 && !(self.watertype == CONTENT_WATER && gco.z < self.origin.z) &&
                                        ( !(self.waterlevel == WATERLEVEL_WETFEET && self.watertype == CONTENT_WATER) || self.aistatus & AI_STATUS_OUT_WATER))
-                                       self.BUTTON_JUMP = TRUE;
+                                       self.BUTTON_JUMP = true;
                                else
-                                       self.BUTTON_JUMP = FALSE;
+                                       self.BUTTON_JUMP = false;
                        }
                        dir = normalize(flatdir);
                        makevectors(self.v_angle.y * '0 1 0');
@@ -702,17 +702,17 @@ void havocbot_movetogoal()
 
                        // jump if going toward an obstacle that doesn't look like stairs we
                        // can walk up directly
-                       tracebox(self.origin, self.mins, self.maxs, self.origin + self.velocity * 0.2, FALSE, self);
+                       tracebox(self.origin, self.mins, self.maxs, self.origin + self.velocity * 0.2, false, self);
                        if (trace_fraction < 1)
                        if (trace_plane_normal.z < 0.7)
                        {
                                s = trace_fraction;
-                               tracebox(self.origin + stepheightvec, self.mins, self.maxs, self.origin + self.velocity * 0.2 + stepheightvec, FALSE, self);
+                               tracebox(self.origin + stepheightvec, self.mins, self.maxs, self.origin + self.velocity * 0.2 + stepheightvec, false, self);
                                if (trace_fraction < s + 0.01)
                                if (trace_plane_normal.z < 0.7)
                                {
                                        s = trace_fraction;
-                                       tracebox(self.origin + jumpstepheightvec, self.mins, self.maxs, self.origin + self.velocity * 0.2 + jumpstepheightvec, FALSE, self);
+                                       tracebox(self.origin + jumpstepheightvec, self.mins, self.maxs, self.origin + self.velocity * 0.2 + jumpstepheightvec, false, self);
                                        if (trace_fraction > s)
                                                self.BUTTON_JUMP = 1;
                                }
@@ -725,12 +725,12 @@ void havocbot_movetogoal()
                        dst_down = dst_ahead - '0 0 1500';
 
                        // Look ahead
-                       traceline(self.origin + self.view_ofs, dst_ahead, TRUE, world);
+                       traceline(self.origin + self.view_ofs, dst_ahead, true, world);
 
                        // Check head-banging against walls
                        if(vlen(self.origin + self.view_ofs - trace_endpos) < 25 && !(self.aistatus & AI_STATUS_OUT_WATER))
                        {
-                               self.BUTTON_JUMP = TRUE;
+                               self.BUTTON_JUMP = true;
                                if(self.facingwalltime && time > self.facingwalltime)
                                {
                                        self.ignoregoal = self.goalcurrent;
@@ -759,10 +759,10 @@ void havocbot_movetogoal()
                        self.aistatus &= ~AI_STATUS_DANGER_AHEAD;
 
                        if(trace_fraction == 1 && self.jumppadcount == 0 && !self.goalcurrent.wphardwired )
-                       if((self.flags & FL_ONGROUND) || (self.aistatus & AI_STATUS_RUNNING) || self.BUTTON_JUMP == TRUE)
+                       if((self.flags & FL_ONGROUND) || (self.aistatus & AI_STATUS_RUNNING) || self.BUTTON_JUMP == true)
                        {
                                // Look downwards
-                               traceline(dst_ahead , dst_down, TRUE, world);
+                               traceline(dst_ahead , dst_down, true, world);
                        //      te_lightning2(world, self.origin, dst_ahead);   // Draw "ahead" look
                        //      te_lightning2(world, dst_ahead, dst_down);              // Draw "downwards" look
                                if(trace_endpos.z < self.origin.z + self.mins.z)
@@ -801,7 +801,7 @@ void havocbot_movetogoal()
                dodge = havocbot_dodge();
                dodge = dodge * bound(0,0.5+(skill+self.bot_dodgeskill)*0.1,1);
                evadelava = evadelava * bound(1,3-(skill+self.bot_dodgeskill),3); //Noobs fear lava a lot and take more distance from it
-               traceline(self.origin, ( ( self.enemy.absmin + self.enemy.absmax ) * 0.5 ), TRUE, world);
+               traceline(self.origin, ( ( self.enemy.absmin + self.enemy.absmax ) * 0.5 ), true, world);
                if(IS_PLAYER(trace_ent))
                        dir = dir * bound(0,(skill+self.bot_dodgeskill)/7,1);
 
@@ -842,7 +842,7 @@ void havocbot_movetogoal()
                havocbot_bunnyhop(dir);
 
        if ((dir * v_up) >= autocvar_sv_jumpvelocity*0.5 && (self.flags & FL_ONGROUND)) self.BUTTON_JUMP=1;
-       if (((dodge * v_up) > 0) && random()*frametime >= 0.2*bound(0,(10-skill-self.bot_dodgeskill)*0.1,1)) self.BUTTON_JUMP=TRUE;
+       if (((dodge * v_up) > 0) && random()*frametime >= 0.2*bound(0,(10-skill-self.bot_dodgeskill)*0.1,1)) self.BUTTON_JUMP=true;
        if (((dodge * v_up) < 0) && random()*frametime >= 0.5*bound(0,(10-skill-self.bot_dodgeskill)*0.1,1)) self.havocbot_ducktime=time+0.3/bound(0.1,skill+self.bot_dodgeskill,10);
 }
 
@@ -871,7 +871,7 @@ void havocbot_chooseenemy()
                        // and not really really far away
                        // and we're not severely injured
                        // then keep tracking for a half second into the future
-                       traceline(self.origin+self.view_ofs, ( self.enemy.absmin + self.enemy.absmax ) * 0.5,FALSE,world);
+                       traceline(self.origin+self.view_ofs, ( self.enemy.absmin + self.enemy.absmax ) * 0.5,false,world);
                        if (trace_ent == self.enemy || trace_fraction == 1)
                        if (vlen((( self.enemy.absmin + self.enemy.absmax ) * 0.5) - self.origin) < 1000)
                        if (self.health > 30)
@@ -892,7 +892,7 @@ void havocbot_chooseenemy()
        eye = self.origin + self.view_ofs;
        best = world;
        bestrating = 100000000;
-       head = head2 = findchainfloat(bot_attack, TRUE);
+       head = head2 = findchainfloat(bot_attack, true);
 
        // Backup hit flags
        hf = self.dphitcontentsmask;
@@ -911,7 +911,7 @@ void havocbot_chooseenemy()
                        if (bestrating > rating)
                        if (bot_shouldattack(head))
                        {
-                               traceline(eye, v, TRUE, self);
+                               traceline(eye, v, true, self);
                                if (trace_ent == head || trace_fraction >= 1)
                                {
                                        best = head;
@@ -938,7 +938,7 @@ void havocbot_chooseenemy()
        self.dphitcontentsmask = hf;
 
        self.enemy = best;
-       self.havocbot_stickenemy = TRUE;
+       self.havocbot_stickenemy = true;
 }
 
 float havocbot_chooseweapon_checkreload(float new_weapon)
@@ -947,23 +947,23 @@ float havocbot_chooseweapon_checkreload(float new_weapon)
        // so skip this for them, or they'll never get to reload their weapons at all.
        // this also allows bots under this skill to be more stupid, and reload more often during combat :)
        if(skill < 5)
-               return FALSE;
+               return false;
 
        // if this weapon is scheduled for reloading, don't switch to it during combat
        if (self.weapon_load[new_weapon] < 0)
        {
-               float i, other_weapon_available = FALSE;
+               float i, other_weapon_available = false;
                for(i = WEP_FIRST; i <= WEP_LAST; ++i)
                {
                        // if we are out of ammo for all other weapons, it's an emergency to switch to anything else
                        if (WEP_ACTION(i, WR_CHECKAMMO1) + WEP_ACTION(i, WR_CHECKAMMO2))
-                               other_weapon_available = TRUE;
+                               other_weapon_available = true;
                }
                if(other_weapon_available)
-                       return TRUE;
+                       return true;
        }
 
-       return FALSE;
+       return false;
 }
 
 void havocbot_chooseweapon()
@@ -984,7 +984,7 @@ void havocbot_chooseweapon()
                if(self.weapon==0)
                for(i = WEP_FIRST; i <= WEP_LAST; ++i) if(i != WEP_BLASTER)
                {
-                       if(client_hasweapon(self, i, TRUE, FALSE))
+                       if(client_hasweapon(self, i, true, false))
                        {
                                self.switchweapon = i;
                                return;
@@ -1011,13 +1011,13 @@ void havocbot_chooseweapon()
        // Ideally this 4 should be calculated as longest_weapon_refire / bot_ai_weapon_combo_threshold
        combo_time = time + ct + (ct * ((-0.3*(skill+self.bot_weaponskill))+3));
 
-       combo = FALSE;
+       combo = false;
 
        if(autocvar_bot_ai_weapon_combo)
        if(self.weapon == self.lastfiredweapon)
        if(af > combo_time)
        {
-               combo = TRUE;
+               combo = true;
                self.lastcombotime = time;
        }
 
@@ -1030,7 +1030,7 @@ void havocbot_chooseweapon()
                if ( distance > bot_distance_far ) {
                        for(i=0; i < WEP_COUNT && bot_weapons_far[i] != -1 ; ++i){
                                w = bot_weapons_far[i];
-                               if ( client_hasweapon(self, w, TRUE, FALSE) )
+                               if ( client_hasweapon(self, w, true, false) )
                                {
                                        if ((self.weapon == w && combo) || havocbot_chooseweapon_checkreload(w))
                                                continue;
@@ -1044,7 +1044,7 @@ void havocbot_chooseweapon()
                if ( distance > bot_distance_close) {
                        for(i=0; i < WEP_COUNT && bot_weapons_mid[i] != -1 ; ++i){
                                w = bot_weapons_mid[i];
-                               if ( client_hasweapon(self, w, TRUE, FALSE) )
+                               if ( client_hasweapon(self, w, true, false) )
                                {
                                        if ((self.weapon == w && combo) || havocbot_chooseweapon_checkreload(w))
                                                continue;
@@ -1057,7 +1057,7 @@ void havocbot_chooseweapon()
                // Choose weapons for close distance
                for(i=0; i < WEP_COUNT && bot_weapons_close[i] != -1 ; ++i){
                        w = bot_weapons_close[i];
-                       if ( client_hasweapon(self, w, TRUE, FALSE) )
+                       if ( client_hasweapon(self, w, true, false) )
                        {
                                if ((self.weapon == w && combo) || havocbot_chooseweapon_checkreload(w))
                                        continue;
@@ -1118,7 +1118,7 @@ float havocbot_moveto(vector pos)
                if (!bot_strategytoken_taken)
                if(self.havocbot_personal_waypoint_searchtime<time)
                {
-                       bot_strategytoken_taken = TRUE;
+                       bot_strategytoken_taken = true;
                        if(havocbot_moveto_refresh_route())
                        {
                                dprint(self.netname, " walking to its personal waypoint (after ", ftos(self.havocbot_personal_waypoint_failcounter), " failed attempts)\n");
@@ -1243,7 +1243,7 @@ vector havocbot_dodge()
        dodge = '0 0 0';
        bestdanger = -20;
        // check for dangerous objects near bot or approaching bot
-       head = findchainfloat(bot_dodge, TRUE);
+       head = findchainfloat(bot_dodge, true);
        while(head)
        {
                if (head.owner != self)
index c9bf6098210aa7dd4c91c61bb305ae0e92ba21bf..56745fbab84c9df411e30317f235d0562d3d2503 100644 (file)
@@ -28,11 +28,11 @@ void(float ratingscale, vector org, float sradius) havocbot_goalrating_enemyplay
 void havocbot_goalrating_ons_offenseitems(float ratingscale, vector org, float sradius)
 {
        entity head;
-       float t, i, c, needarmor = FALSE, needweapons = FALSE;
+       float t, i, c, needarmor = false, needweapons = false;
 
        // Needs armor/health?
        if(self.health<100)
-               needarmor = TRUE;
+               needarmor = true;
 
        // Needs weapons?
        c = 0;
@@ -45,7 +45,7 @@ void havocbot_goalrating_ons_offenseitems(float ratingscale, vector org, float s
        }
 
        if(c<4)
-               needweapons = TRUE;
+               needweapons = true;
 
        if(!needweapons && !needarmor)
                return;
@@ -54,7 +54,7 @@ void havocbot_goalrating_ons_offenseitems(float ratingscale, vector org, float s
 //     dprint(self.netname, " needs armor ", ftos(needarmor) , "\n");
 
        // See what is around
-       head = findchainfloat(bot_pickup, TRUE);
+       head = findchainfloat(bot_pickup, true);
        while (head)
        {
                // gather health and armor only
@@ -121,7 +121,7 @@ void havocbot_goalrating_ons_controlpoints_attack(float ratingscale)
        for(0; cp2; cp2 = cp2.chain)
        {
                cp2.wpcost = c = 0;
-               cp2.wpconsidered = FALSE;
+               cp2.wpconsidered = false;
 
                if(cp2.isshielded)
                        continue;
@@ -148,7 +148,7 @@ void havocbot_goalrating_ons_controlpoints_attack(float ratingscale)
 
                // NOTE: probably decrease the cost of attackable control points
                cp2.wpcost = c;
-               cp2.wpconsidered = TRUE;
+               cp2.wpconsidered = true;
        }
 
        // We'll consider only the best case
@@ -176,7 +176,7 @@ void havocbot_goalrating_ons_controlpoints_attack(float ratingscale)
        {
                // Should be attacked
                // Rate waypoints near it
-               found = FALSE;
+               found = false;
                best = world;
                bestvalue = 99999999999;
                for(radius=0; radius<1000 && !found; radius+=500)
@@ -187,7 +187,7 @@ void havocbot_goalrating_ons_controlpoints_attack(float ratingscale)
                                if(wp.classname=="waypoint")
                                if(checkpvs(wp.origin,cp))
                                {
-                                       found = TRUE;
+                                       found = true;
                                        if(wp.cnt<bestvalue)
                                        {
                                                best = wp;
@@ -217,7 +217,7 @@ void havocbot_goalrating_ons_controlpoints_attack(float ratingscale)
        {
                // Should be touched
                // dprint(self.netname, " found a touchable controlpoint at ", vtos(cp.origin) ,"\n");
-               found = FALSE;
+               found = false;
 
                // Look for auto generated waypoint
                if (!bot_waypoints_for_items)
@@ -226,7 +226,7 @@ void havocbot_goalrating_ons_controlpoints_attack(float ratingscale)
                        if(wp.classname=="waypoint")
                        {
                                navigation_routerating(wp, ratingscale, 10000);
-                               found = TRUE;
+                               found = true;
                        }
                }
 
@@ -248,7 +248,7 @@ float havocbot_goalrating_ons_generator_attack(float ratingscale)
 
                // Should be attacked
                // Rate waypoints near it
-               found = FALSE;
+               found = false;
                bestwp = world;
                best = 99999999999;
 
@@ -257,7 +257,7 @@ float havocbot_goalrating_ons_generator_attack(float ratingscale)
                        if(wp.classname=="waypoint")
                        if(checkpvs(wp.origin,g))
                        {
-                               found = TRUE;
+                               found = true;
                                if(wp.cnt<best)
                                {
                                        bestwp = wp;
@@ -277,7 +277,7 @@ float havocbot_goalrating_ons_generator_attack(float ratingscale)
                        if(checkpvs(self.view_ofs,bestwp))
                                self.havocbot_attack_time = time + 5;
 
-                       return TRUE;
+                       return true;
                }
                else
                {
@@ -285,10 +285,10 @@ float havocbot_goalrating_ons_generator_attack(float ratingscale)
                        // if there aren't waypoints near the generator go straight to it
                        navigation_routerating(g, ratingscale, 10000);
                        self.havocbot_attack_time = 0;
-                       return TRUE;
+                       return true;
                }
        }
-       return FALSE;
+       return false;
 }
 
 void havocbot_role_ons_offense()
index c32161d902050160762c025887ae00da41c27580..870cf295d968e5c5ed3487206c0feb9a30572c63 100644 (file)
@@ -12,7 +12,7 @@ void havocbot_goalrating_items(float ratingscale, vector org, float sradius)
        float rating, d, discard, distance, friend_distance, enemy_distance;
        vector o;
        ratingscale = ratingscale * 0.0001; // items are rated around 10000 already
-       head = findchainfloat(bot_pickup, TRUE);
+       head = findchainfloat(bot_pickup, true);
 
        while (head)
        {
@@ -30,7 +30,7 @@ void havocbot_goalrating_items(float ratingscale, vector org, float sradius)
                // Check if the item can be picked up safely
                if(head.classname == "droppedweapon")
                {
-                       traceline(o, o + '0 0 -1500', TRUE, world);
+                       traceline(o, o + '0 0 -1500', true, world);
 
                        d = pointcontents(trace_endpos + '0 0 1');
                        if(d & CONTENT_WATER || d & CONTENT_SLIME || d & CONTENT_LAVA)
@@ -57,7 +57,7 @@ void havocbot_goalrating_items(float ratingscale, vector org, float sradius)
 
                if(teamplay)
                {
-                       discard = FALSE;
+                       discard = false;
 
                        FOR_EACH_PLAYER(player)
                        {
@@ -77,7 +77,7 @@ void havocbot_goalrating_items(float ratingscale, vector org, float sradius)
 
                                        friend_distance = d;
 
-                                       discard = TRUE;
+                                       discard = true;
 
                                        if( head.health && player.health > self.health )
                                                continue;
@@ -104,7 +104,7 @@ void havocbot_goalrating_items(float ratingscale, vector org, float sradius)
                                        if (head.ammo_plasma && player.ammo_plasma > self.ammo_plasma)
                                                continue;
 
-                                       discard = FALSE;
+                                       discard = false;
                                }
                                else
                                {
@@ -184,7 +184,7 @@ void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradi
                        // not falling
                        if((head.flags & FL_ONGROUND) == 0)
                        {
-                               traceline(head.origin, head.origin + '0 0 -1500', TRUE, world);
+                               traceline(head.origin, head.origin + '0 0 -1500', true, world);
                                t = pointcontents(trace_endpos + '0 0 1');
                                if( t != CONTENT_SOLID )
                                if(t & CONTENT_WATER || t & CONTENT_SLIME || t & CONTENT_LAVA)
index 8c244bf8b50e3b6d750059a82448a30dc336fee3..d98a9ab79b6ef09f8d8a0794579436799fd948c6 100644 (file)
@@ -34,20 +34,20 @@ float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float
        dist = totaldist = vlen(move);
        dir = normalize(move);
        stepdist = 32;
-       ignorehazards = FALSE;
-       swimming = FALSE;
+       ignorehazards = false;
+       swimming = false;
 
        // Analyze starting point
        traceline(start, start, MOVE_NORMAL, e);
        if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
-               ignorehazards = TRUE;
+               ignorehazards = true;
        else
        {
                traceline( start, start + '0 0 -65536', MOVE_NORMAL, e);
                if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
                {
-                       ignorehazards = TRUE;
-                       swimming = TRUE;
+                       ignorehazards = true;
+                       swimming = true;
                }
        }
        tracebox(start, m1, m2, start, MOVE_NOMONSTERS, e);
@@ -58,7 +58,7 @@ float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float
                        debugnodestatus(start, DEBUG_NODE_FAIL);
 
                //print("tracewalk: ", vtos(start), " is a bad start\n");
-               return FALSE;
+               return false;
        }
 
        // Movement loop
@@ -73,7 +73,7 @@ float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float
                                debugnodestatus(org, DEBUG_NODE_SUCCESS);
 
                        //print("tracewalk: ", vtos(start), " can reach ", vtos(end), "\n");
-                       return TRUE;
+                       return true;
                }
                if(autocvar_bot_debug_tracewalk)
                        debugnode(org);
@@ -93,7 +93,7 @@ float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float
                                        debugnodestatus(org, DEBUG_NODE_FAIL);
 
                                //print("tracewalk: ", vtos(start), " hits a hazard when trying to reach ", vtos(end), "\n");
-                               return FALSE;
+                               return false;
                        }
                }
                if (trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
@@ -106,7 +106,7 @@ float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float
 
                        if (trace_fraction < 1)
                        {
-                               swimming = TRUE;
+                               swimming = true;
                                org = trace_endpos - normalize(org - trace_endpos) * stepdist;
                                for(0; org.z < end.z + self.maxs.z; org.z += stepdist)
                                {
@@ -122,7 +122,7 @@ float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float
                                        if(autocvar_bot_debug_tracewalk)
                                                debugnodestatus(org, DEBUG_NODE_FAIL);
 
-                                       return FALSE;
+                                       return false;
                                        //print("tracewalk: ", vtos(start), " failed under water\n");
                                }
                                continue;
@@ -173,7 +173,7 @@ float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float
                                                        //print("tracewalk: ", vtos(start), " hit something when trying to reach ", vtos(end), "\n");
                                                        //te_explosion(trace_endpos);
                                                        //print(ftos(e.dphitcontentsmask), "\n");
-                                                       return FALSE; // failed
+                                                       return false; // failed
                                                }
                                        }
                                        else
@@ -197,7 +197,7 @@ float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float
                                float c;
                                c = pointcontents(org + '0 0 1');
                                if (!(c == CONTENT_WATER || c == CONTENT_LAVA || c == CONTENT_SLIME))
-                                       swimming = FALSE;
+                                       swimming = false;
                                else
                                        continue;
                        }
@@ -212,7 +212,7 @@ float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float
        if(autocvar_bot_debug_tracewalk)
                debugnodestatus(org, DEBUG_NODE_FAIL);
 
-       return FALSE;
+       return false;
 }
 
 /////////////////////////////////////////////////////////////////////////////
@@ -223,7 +223,7 @@ float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float
 void navigation_clearroute()
 {
        //print("bot ", etos(self), " clear\n");
-       self.navigation_hasgoals = FALSE;
+       self.navigation_hasgoals = false;
        self.goalcurrent = world;
        self.goalstack01 = world;
        self.goalstack02 = world;
@@ -347,22 +347,22 @@ float navigation_waypoint_will_link(vector v, vector org, entity ent, float walk
        dist = vlen(v - org);
        if (bestdist > dist)
        {
-               traceline(v, org, TRUE, ent);
+               traceline(v, org, true, ent);
                if (trace_fraction == 1)
                {
                        if (walkfromwp)
                        {
                                if (tracewalk(ent, v, PL_MIN, PL_MAX, org, bot_navigation_movemode))
-                                       return TRUE;
+                                       return true;
                        }
                        else
                        {
                                if (tracewalk(ent, org, PL_MIN, PL_MAX, v, bot_navigation_movemode))
-                                       return TRUE;
+                                       return true;
                        }
                }
        }
-       return FALSE;
+       return false;
 }
 
 // find the spawnfunc_waypoint near a dynamic goal such as a dropped weapon
@@ -442,7 +442,7 @@ float navigation_markroutes_nearestwaypoints(entity waylist, float maxdist)
        entity head;
        vector v, m1, m2, diff;
        float c;
-//     navigation_testtracewalk = TRUE;
+//     navigation_testtracewalk = true;
        c = 0;
        head = waylist;
        while (head)
@@ -464,7 +464,7 @@ float navigation_markroutes_nearestwaypoints(entity waylist, float maxdist)
                        diff_z = max(0, diff.z);
                        if (vlen(diff) < maxdist)
                        {
-                               head.wpconsidered = TRUE;
+                               head.wpconsidered = true;
                                if (tracewalk(self, self.origin, self.mins, self.maxs, v, bot_navigation_movemode))
                                {
                                        head.wpnearestpoint = v;
@@ -477,7 +477,7 @@ float navigation_markroutes_nearestwaypoints(entity waylist, float maxdist)
                }
                head = head.chain;
        }
-       //navigation_testtracewalk = FALSE;
+       //navigation_testtracewalk = false;
        return c;
 }
 
@@ -516,7 +516,7 @@ void navigation_markroutes(entity fixed_source_waypoint)
        w = waylist = findchain(classname, "waypoint");
        while (w)
        {
-               w.wpconsidered = FALSE;
+               w.wpconsidered = false;
                w.wpnearestpoint = '0 0 0';
                w.wpcost = 10000000;
                w.wpfire = 0;
@@ -526,7 +526,7 @@ void navigation_markroutes(entity fixed_source_waypoint)
 
        if(fixed_source_waypoint)
        {
-               fixed_source_waypoint.wpconsidered = TRUE;
+               fixed_source_waypoint.wpconsidered = true;
                fixed_source_waypoint.wpnearestpoint = fixed_source_waypoint.origin + 0.5 * (fixed_source_waypoint.mins + fixed_source_waypoint.maxs);
                fixed_source_waypoint.wpcost = fixed_source_waypoint.dmg;
                fixed_source_waypoint.wpfire = 1;
@@ -551,16 +551,16 @@ void navigation_markroutes(entity fixed_source_waypoint)
                for(i=increment;!navigation_markroutes_nearestwaypoints(waylist, i)&&i<maxdistance;i+=increment);
        }
 
-       searching = TRUE;
+       searching = true;
        while (searching)
        {
-               searching = FALSE;
+               searching = false;
                w = waylist;
                while (w)
                {
                        if (w.wpfire)
                        {
-                               searching = TRUE;
+                               searching = true;
                                w.wpfire = 0;
                                cost = w.wpcost;
                                p = w.wpnearestpoint;
@@ -612,7 +612,7 @@ void navigation_markroutes_inverted(entity fixed_source_waypoint)
        w = waylist = findchain(classname, "waypoint");
        while (w)
        {
-               w.wpconsidered = FALSE;
+               w.wpconsidered = false;
                w.wpnearestpoint = '0 0 0';
                w.wpcost = 10000000;
                w.wpfire = 0;
@@ -622,7 +622,7 @@ void navigation_markroutes_inverted(entity fixed_source_waypoint)
 
        if(fixed_source_waypoint)
        {
-               fixed_source_waypoint.wpconsidered = TRUE;
+               fixed_source_waypoint.wpconsidered = true;
                fixed_source_waypoint.wpnearestpoint = fixed_source_waypoint.origin + 0.5 * (fixed_source_waypoint.mins + fixed_source_waypoint.maxs);
                fixed_source_waypoint.wpcost = fixed_source_waypoint.dmg; // the cost to get from X to fixed_source_waypoint
                fixed_source_waypoint.wpfire = 1;
@@ -633,16 +633,16 @@ void navigation_markroutes_inverted(entity fixed_source_waypoint)
                error("need to start with a waypoint\n");
        }
 
-       searching = TRUE;
+       searching = true;
        while (searching)
        {
-               searching = FALSE;
+               searching = false;
                w = waylist;
                while (w)
                {
                        if (w.wpfire)
                        {
-                               searching = TRUE;
+                               searching = true;
                                w.wpfire = 0;
                                cost = w.wpcost; // cost to walk from w to home
                                p = w.wpnearestpoint;
@@ -782,25 +782,25 @@ void navigation_routerating(entity e, float f, float rangebias)
        {
                float search;
 
-               search = TRUE;
+               search = true;
 
                if(e.flags & FL_ITEM)
                {
                        if (!(e.flags & FL_WEAPON))
                        if(e.nearestwaypoint)
-                               search = FALSE;
+                               search = false;
                }
                else if (e.flags & FL_WEAPON)
                {
                        if(e.classname != "droppedweapon")
                        if(e.nearestwaypoint)
-                               search = FALSE;
+                               search = false;
                }
 
                if(search)
                if (time > e.nearestwaypointtimeout)
                {
-                       nwp = navigation_findnearestwaypoint(e, TRUE);
+                       nwp = navigation_findnearestwaypoint(e, true);
                        if(nwp)
                                e.nearestwaypoint = nwp;
                        else
@@ -808,11 +808,11 @@ void navigation_routerating(entity e, float f, float rangebias)
                                bot_debug(strcat("FAILED to find a nearest waypoint to '", e.classname, "' #", etos(e), "\n"));
 
                                if(e.flags & FL_ITEM)
-                                       e.blacklisted = TRUE;
+                                       e.blacklisted = true;
                                else if (e.flags & FL_WEAPON)
                                {
                                        if(e.classname != "droppedweapon")
-                                               e.blacklisted = TRUE;
+                                               e.blacklisted = true;
                                }
 
                                if(e.blacklisted)
@@ -855,9 +855,9 @@ float navigation_routetogoal(entity e, vector startposition)
 
        // if there is no goal, just exit
        if (!e)
-               return FALSE;
+               return false;
 
-       self.navigation_hasgoals = TRUE;
+       self.navigation_hasgoals = true;
 
        // put the entity on the goal stack
        //print("routetogoal ", etos(e), "\n");
@@ -865,11 +865,11 @@ float navigation_routetogoal(entity e, vector startposition)
 
        if(g_jetpack)
        if(e==self.navigation_jetpack_goal)
-               return TRUE;
+               return true;
 
        // if it can reach the goal there is nothing more to do
        if (tracewalk(self, startposition, PL_MIN, PL_MAX, (e.absmin + e.absmax) * 0.5, bot_navigation_movemode))
-               return TRUE;
+               return true;
 
        // see if there are waypoints describing a path to the item
        if(e.classname != "waypoint" || (e.wpflags & WAYPOINTFLAG_PERSONAL))
@@ -878,7 +878,7 @@ float navigation_routetogoal(entity e, vector startposition)
                e = e.enemy; // we already have added it, so...
 
        if(e == world)
-               return FALSE;
+               return false;
 
        for(0;;)
        {
@@ -890,7 +890,7 @@ float navigation_routetogoal(entity e, vector startposition)
                        break;
        }
 
-       return FALSE;
+       return false;
 }
 
 // removes any currently touching waypoints from the goal stack
@@ -950,7 +950,7 @@ void navigation_poptouchedgoals()
        {
                if(vlen(self.origin - self.goalcurrent.origin)<150)
                {
-                       traceline(self.origin + self.view_ofs , self.goalcurrent.origin, TRUE, world);
+                       traceline(self.origin + self.view_ofs , self.goalcurrent.origin, true, world);
                        if(trace_fraction==1)
                        {
                                // Detect personal waypoints
@@ -988,7 +988,7 @@ void navigation_goalrating_start()
 
        self.navigation_jetpack_goal = world;
        navigation_bestrating = -1;
-       self.navigation_hasgoals = FALSE;
+       self.navigation_hasgoals = false;
        navigation_clearroute();
        navigation_bestgoal = world;
        navigation_markroutes(world);
@@ -1013,7 +1013,7 @@ void navigation_goalrating_end()
                        self.aistatus |= AI_STATUS_STUCK;
                }
 
-               self.navigation_hasgoals = FALSE; // Reset this value
+               self.navigation_hasgoals = false; // Reset this value
        }
 }
 
@@ -1023,7 +1023,7 @@ void botframe_updatedangerousobjects(float maxupdate)
        vector m1, m2, v, o;
        float c, d, danger;
        c = 0;
-       bot_dodgelist = findchainfloat(bot_dodge, TRUE);
+       bot_dodgelist = findchainfloat(bot_dodge, true);
        botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
        while (botframe_dangerwaypoint != world)
        {
@@ -1041,7 +1041,7 @@ void botframe_updatedangerousobjects(float maxupdate)
                        d = head.bot_dodgerating - vlen(o - v);
                        if (d > 0)
                        {
-                               traceline(o, v, TRUE, world);
+                               traceline(o, v, true, world);
                                if (trace_fraction == 1)
                                        danger = danger + d;
                        }
index 71bc21779f152044606f73ca1cdce6d239de4757..60bb02b652c13e0bad226d9cc6439680781dc12f 100644 (file)
@@ -8,7 +8,7 @@ void bot_clearqueue(entity bot)
        if(!bot.bot_cmdqueuebuf_allocated)
                return;
        buf_del(bot.bot_cmdqueuebuf);
-       bot.bot_cmdqueuebuf_allocated = FALSE;
+       bot.bot_cmdqueuebuf_allocated = false;
        dprint("bot ", bot.netname, " queue cleared\n");
 }
 
@@ -17,7 +17,7 @@ void bot_queuecommand(entity bot, string cmdstring)
        if(!bot.bot_cmdqueuebuf_allocated)
        {
                bot.bot_cmdqueuebuf = buf_create();
-               bot.bot_cmdqueuebuf_allocated = TRUE;
+               bot.bot_cmdqueuebuf_allocated = true;
                bot.bot_cmdqueuebuf_start = 0;
                bot.bot_cmdqueuebuf_end = 0;
        }
@@ -275,7 +275,7 @@ void bot_commands_init()
        bot_cmd_string[BOT_CMD_DEBUG_ASSERT_CANFIRE] = "debug_assert_canfire";
        bot_cmd_parm_type[BOT_CMD_DEBUG_ASSERT_CANFIRE] = BOT_CMD_PARAMETER_FLOAT;
 
-       bot_cmds_initialized = TRUE;
+       bot_cmds_initialized = true;
 }
 
 // Returns first bot with matching name
@@ -640,7 +640,7 @@ float bot_cmd_select_weapon()
        if(id < WEP_FIRST || id > WEP_LAST)
                return CMD_STATUS_ERROR;
 
-       if(client_hasweapon(self, id, TRUE, FALSE))
+       if(client_hasweapon(self, id, true, false))
                self.switchweapon = id;
        else
                return CMD_STATUS_ERROR;
@@ -651,10 +651,10 @@ float bot_cmd_select_weapon()
 .float bot_cmd_condition_status;
 
 const float CMD_CONDITION_NONE = 0;
-const float CMD_CONDITION_TRUE = 1;
-const float CMD_CONDITION_FALSE = 2;
-const float CMD_CONDITION_TRUE_BLOCK = 4;
-const float CMD_CONDITION_FALSE_BLOCK = 8;
+const float CMD_CONDITION_true = 1;
+const float CMD_CONDITION_false = 2;
+const float CMD_CONDITION_true_BLOCK = 4;
+const float CMD_CONDITION_false_BLOCK = 8;
 
 float bot_cmd_eval(string expr)
 {
@@ -698,7 +698,7 @@ float bot_cmd_if()
                return CMD_STATUS_ERROR;
        }
 
-       self.bot_cmd_condition_status |= CMD_CONDITION_TRUE_BLOCK;
+       self.bot_cmd_condition_status |= CMD_CONDITION_true_BLOCK;
 
        // search for operators
        expr = bot_cmd.bot_cmd_parm_string;
@@ -711,9 +711,9 @@ float bot_cmd_if()
                val_b = substring(expr,cmpofs+1,strlen(expr));
 
                if(bot_cmd_eval(val_a)==bot_cmd_eval(val_b))
-                       self.bot_cmd_condition_status |= CMD_CONDITION_TRUE;
+                       self.bot_cmd_condition_status |= CMD_CONDITION_true;
                else
-                       self.bot_cmd_condition_status |= CMD_CONDITION_FALSE;
+                       self.bot_cmd_condition_status |= CMD_CONDITION_false;
 
                return CMD_STATUS_FINISHED;
        }
@@ -726,9 +726,9 @@ float bot_cmd_if()
                val_b = substring(expr,cmpofs+1,strlen(expr));
 
                if(bot_cmd_eval(val_a)>bot_cmd_eval(val_b))
-                       self.bot_cmd_condition_status |= CMD_CONDITION_TRUE;
+                       self.bot_cmd_condition_status |= CMD_CONDITION_true;
                else
-                       self.bot_cmd_condition_status |= CMD_CONDITION_FALSE;
+                       self.bot_cmd_condition_status |= CMD_CONDITION_false;
 
                return CMD_STATUS_FINISHED;
        }
@@ -741,25 +741,25 @@ float bot_cmd_if()
                val_b = substring(expr,cmpofs+1,strlen(expr));
 
                if(bot_cmd_eval(val_a)<bot_cmd_eval(val_b))
-                       self.bot_cmd_condition_status |= CMD_CONDITION_TRUE;
+                       self.bot_cmd_condition_status |= CMD_CONDITION_true;
                else
-                       self.bot_cmd_condition_status |= CMD_CONDITION_FALSE;
+                       self.bot_cmd_condition_status |= CMD_CONDITION_false;
 
                return CMD_STATUS_FINISHED;
        }
 
        if(bot_cmd_eval(expr))
-               self.bot_cmd_condition_status |= CMD_CONDITION_TRUE;
+               self.bot_cmd_condition_status |= CMD_CONDITION_true;
        else
-               self.bot_cmd_condition_status |= CMD_CONDITION_FALSE;
+               self.bot_cmd_condition_status |= CMD_CONDITION_false;
 
        return CMD_STATUS_FINISHED;
 }
 
 float bot_cmd_else()
 {
-       self.bot_cmd_condition_status &= ~CMD_CONDITION_TRUE_BLOCK;
-       self.bot_cmd_condition_status |= CMD_CONDITION_FALSE_BLOCK;
+       self.bot_cmd_condition_status &= ~CMD_CONDITION_true_BLOCK;
+       self.bot_cmd_condition_status |= CMD_CONDITION_false_BLOCK;
        return CMD_STATUS_FINISHED;
 }
 
@@ -893,16 +893,16 @@ const float BOT_CMD_KEY_CHAT              = 1024;
 float bot_presskeys()
 {
        self.movement = '0 0 0';
-       self.BUTTON_JUMP = FALSE;
-       self.BUTTON_CROUCH = FALSE;
-       self.BUTTON_ATCK = FALSE;
-       self.BUTTON_ATCK2 = FALSE;
-       self.BUTTON_USE = FALSE;
-       self.BUTTON_HOOK = FALSE;
-       self.BUTTON_CHAT = FALSE;
+       self.BUTTON_JUMP = false;
+       self.BUTTON_CROUCH = false;
+       self.BUTTON_ATCK = false;
+       self.BUTTON_ATCK2 = false;
+       self.BUTTON_USE = false;
+       self.BUTTON_HOOK = false;
+       self.BUTTON_CHAT = false;
 
        if(self.bot_cmd_keys == BOT_CMD_KEY_NONE)
-               return FALSE;
+               return false;
 
        if(self.bot_cmd_keys & BOT_CMD_KEY_FORWARD)
                self.movement_x = autocvar_sv_maxspeed;
@@ -915,27 +915,27 @@ float bot_presskeys()
                self.movement_y = -autocvar_sv_maxspeed;
 
        if(self.bot_cmd_keys & BOT_CMD_KEY_JUMP)
-               self.BUTTON_JUMP = TRUE;
+               self.BUTTON_JUMP = true;
 
        if(self.bot_cmd_keys & BOT_CMD_KEY_CROUCH)
-               self.BUTTON_CROUCH = TRUE;
+               self.BUTTON_CROUCH = true;
 
        if(self.bot_cmd_keys & BOT_CMD_KEY_ATTACK1)
-               self.BUTTON_ATCK = TRUE;
+               self.BUTTON_ATCK = true;
 
        if(self.bot_cmd_keys & BOT_CMD_KEY_ATTACK2)
-               self.BUTTON_ATCK2 = TRUE;
+               self.BUTTON_ATCK2 = true;
 
        if(self.bot_cmd_keys & BOT_CMD_KEY_USE)
-               self.BUTTON_USE = TRUE;
+               self.BUTTON_USE = true;
 
        if(self.bot_cmd_keys & BOT_CMD_KEY_HOOK)
-               self.BUTTON_HOOK = TRUE;
+               self.BUTTON_HOOK = true;
 
        if(self.bot_cmd_keys & BOT_CMD_KEY_CHAT)
-               self.BUTTON_CHAT = TRUE;
+               self.BUTTON_CHAT = true;
 
-       return TRUE;
+       return true;
 }
 
 
@@ -1039,7 +1039,7 @@ float bot_cmd_presskey()
 
        key = bot_cmd.bot_cmd_parm_string;
 
-       bot_cmd_keypress_handler(key,TRUE);
+       bot_cmd_keypress_handler(key,true);
 
        return CMD_STATUS_FINISHED;
 }
@@ -1050,7 +1050,7 @@ float bot_cmd_releasekey()
 
        key = bot_cmd.bot_cmd_parm_string;
 
-       return bot_cmd_keypress_handler(key,FALSE);
+       return bot_cmd_keypress_handler(key,false);
 }
 
 float bot_cmd_pause()
@@ -1247,7 +1247,7 @@ float bot_execute_commands_once()
        // (namely, it means you cannot make a bot "normal" ever again)
        // to keep a bot walking for a while, use the "wait" bot command
        if(bot_cmd == world)
-               return FALSE;
+               return false;
 
        // Ignore all commands except continue when the bot is paused
        if(self.bot_exec_status & BOT_EXEC_STATUS_PAUSED)
@@ -1255,7 +1255,7 @@ float bot_execute_commands_once()
        {
                if(bot_cmd.bot_cmd_type!=BOT_CMD_NULL)
                {
-                       bot_command_executed(TRUE);
+                       bot_command_executed(true);
                        print( "WARNING: Commands are ignored while the bot is paused. Use the command 'continue' instead.\n");
                }
                return 1;
@@ -1266,14 +1266,14 @@ float bot_execute_commands_once()
 
        // Handle conditions
        if (!(bot_cmd.bot_cmd_type==BOT_CMD_FI||bot_cmd.bot_cmd_type==BOT_CMD_ELSE))
-       if(self.bot_cmd_condition_status & CMD_CONDITION_TRUE && self.bot_cmd_condition_status & CMD_CONDITION_FALSE_BLOCK)
+       if(self.bot_cmd_condition_status & CMD_CONDITION_true && self.bot_cmd_condition_status & CMD_CONDITION_false_BLOCK)
        {
-               bot_command_executed(TRUE);
+               bot_command_executed(true);
                return -1;
        }
-       else if(self.bot_cmd_condition_status & CMD_CONDITION_FALSE && self.bot_cmd_condition_status & CMD_CONDITION_TRUE_BLOCK)
+       else if(self.bot_cmd_condition_status & CMD_CONDITION_false && self.bot_cmd_condition_status & CMD_CONDITION_true_BLOCK)
        {
-               bot_command_executed(TRUE);
+               bot_command_executed(true);
                return -1;
        }
 
@@ -1390,7 +1390,7 @@ float bot_execute_commands_once()
                        clientcommand(self,strcat("say ^7", bot_cmd_string[bot_cmd.bot_cmd_type]," ",parms,"\n"));
                }
 
-               bot_command_executed(TRUE);
+               bot_command_executed(true);
        }
 
        if(status == CMD_STATUS_FINISHED)
index 94f5cd56ce847097be9c039a4ecb29d65bf2ac24..0250d4ee3489c0708887e1ff08271cfbcfa94ede 100644 (file)
@@ -22,7 +22,7 @@ entity waypoint_spawn(vector m1, vector m2, float f)
        setorigin(w, (m1 + m2) * 0.5);
        setsize(w, m1 - w.origin, m2 - w.origin);
        if (vlen(w.size) > 0)
-               w.wpisbox = TRUE;
+               w.wpisbox = true;
 
        if(!w.wpisbox)
        {
@@ -196,7 +196,7 @@ void waypoint_think()
                        navigation_testtracewalk = 0;
                        if (!self.wpisbox)
                        {
-                               tracebox(sv - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, sv, FALSE, self);
+                               tracebox(sv - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, sv, false, self);
                                if (!trace_startsolid)
                                {
                                        //dprint("sv deviation", vtos(trace_endpos - sv), "\n");
@@ -205,14 +205,14 @@ void waypoint_think()
                        }
                        if (!e.wpisbox)
                        {
-                               tracebox(ev - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, ev, FALSE, e);
+                               tracebox(ev - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, ev, false, e);
                                if (!trace_startsolid)
                                {
                                        //dprint("ev deviation", vtos(trace_endpos - ev), "\n");
                                        ev = trace_endpos + '0 0 1';
                                }
                        }
-                       //traceline(self.origin, e.origin, FALSE, world);
+                       //traceline(self.origin, e.origin, false, world);
                        //if (trace_fraction == 1)
                        if (!self.wpisbox && tracewalk(self, sv, PL_MIN, PL_MAX, ev, MOVE_NOMONSTERS))
                                waypoint_addlink(self, e);
@@ -225,7 +225,7 @@ void waypoint_think()
                }
        }
        navigation_testtracewalk = 0;
-       self.wplinked = TRUE;
+       self.wplinked = true;
 }
 
 void waypoint_clearlinks(entity wp)
@@ -243,7 +243,7 @@ void waypoint_clearlinks(entity wp)
        wp.wp16mincost = wp.wp17mincost = wp.wp18mincost = wp.wp19mincost = wp.wp20mincost = wp.wp21mincost = wp.wp22mincost = wp.wp23mincost = f;
        wp.wp24mincost = wp.wp25mincost = wp.wp26mincost = wp.wp27mincost = wp.wp28mincost = wp.wp29mincost = wp.wp30mincost = wp.wp31mincost = f;
 
-       wp.wplinked = FALSE;
+       wp.wplinked = false;
 }
 
 // tell a spawnfunc_waypoint to relink
@@ -372,7 +372,7 @@ float waypoint_load_links()
                dprint("waypoint links load from ");
                dprint(filename);
                dprint(" failed\n");
-               return FALSE;
+               return false;
        }
 
        while ((s = fgets(file)))
@@ -383,7 +383,7 @@ float waypoint_load_links()
                {
                        // bad file format
                        fclose(file);
-                       return FALSE;
+                       return false;
                }
 
                wp_from_pos     = stov(argv(0));
@@ -393,13 +393,13 @@ float waypoint_load_links()
                if(!wp_from || wp_from.origin!=wp_from_pos)
                {
                        wp_from = findradius(wp_from_pos, 1);
-                       found = FALSE;
+                       found = false;
                        while(wp_from)
                        {
                                if(vlen(wp_from.origin-wp_from_pos)<1)
                                if(wp_from.classname == "waypoint")
                                {
-                                       found = TRUE;
+                                       found = true;
                                        break;
                                }
                                wp_from = wp_from.chain;
@@ -415,13 +415,13 @@ float waypoint_load_links()
 
                // Search "to" waypoint
                wp_to = findradius(wp_to_pos, 1);
-               found = FALSE;
+               found = false;
                while(wp_to)
                {
                        if(vlen(wp_to.origin-wp_to_pos)<1)
                        if(wp_to.classname == "waypoint")
                        {
-                               found = TRUE;
+                               found = true;
                                break;
                        }
                        wp_to = wp_to.chain;
@@ -445,8 +445,8 @@ float waypoint_load_links()
        dprint(mapname);
        dprint(".waypoints.cache\n");
 
-       botframe_cachedwaypointlinks = TRUE;
-       return TRUE;
+       botframe_cachedwaypointlinks = true;
+       return true;
 }
 
 void waypoint_load_links_hardwired()
@@ -459,7 +459,7 @@ void waypoint_load_links_hardwired()
        filename = strcat(filename, ".waypoints.hardwired");
        file = fopen(filename, FILE_READ);
 
-       botframe_loadedforcedlinks = TRUE;
+       botframe_loadedforcedlinks = true;
 
        if (file < 0)
        {
@@ -489,13 +489,13 @@ void waypoint_load_links_hardwired()
                if(!wp_from || wp_from.origin!=wp_from_pos)
                {
                        wp_from = findradius(wp_from_pos, 5);
-                       found = FALSE;
+                       found = false;
                        while(wp_from)
                        {
                                if(vlen(wp_from.origin-wp_from_pos)<5)
                                if(wp_from.classname == "waypoint")
                                {
-                                       found = TRUE;
+                                       found = true;
                                        break;
                                }
                                wp_from = wp_from.chain;
@@ -510,13 +510,13 @@ void waypoint_load_links_hardwired()
 
                // Search "to" waypoint
                wp_to = findradius(wp_to_pos, 5);
-               found = FALSE;
+               found = false;
                while(wp_to)
                {
                        if(vlen(wp_to.origin-wp_to_pos)<5)
                        if(wp_to.classname == "waypoint")
                        {
-                               found = TRUE;
+                               found = true;
                                break;
                        }
                        wp_to = wp_to.chain;
@@ -530,8 +530,8 @@ void waypoint_load_links_hardwired()
 
                ++c;
                waypoint_addlink(wp_from, wp_to);
-               wp_from.wphardwired = TRUE;
-               wp_to.wphardwired = TRUE;
+               wp_from.wphardwired = true;
+               wp_to.wphardwired = true;
        }
 
        fclose(file);
@@ -616,7 +616,7 @@ void waypoint_save_links()
                w = w.chain;
        }
        fclose(file);
-       botframe_cachedwaypointlinks = TRUE;
+       botframe_cachedwaypointlinks = true;
 
        print("saved ");
        print(ftos(c));
@@ -666,7 +666,7 @@ void waypoint_saveall()
                bprint(" failed\n");
        }
        waypoint_save_links();
-       botframe_loadedforcedlinks = FALSE;
+       botframe_loadedforcedlinks = false;
 }
 
 // load waypoints from file
@@ -826,10 +826,10 @@ void botframe_showwaypointlinks()
                if (!player.isbot)
                if (player.flags & FL_ONGROUND || player.waterlevel > WATERLEVEL_NONE)
                {
-                       //navigation_testtracewalk = TRUE;
-                       head = navigation_findnearestwaypoint(player, FALSE);
+                       //navigation_testtracewalk = true;
+                       head = navigation_findnearestwaypoint(player, false);
                //      print("currently selected WP is ", etos(head), "\n");
-                       //navigation_testtracewalk = FALSE;
+                       //navigation_testtracewalk = false;
                        if (head)
                        {
                                w = head     ;if (w) te_lightning2(world, w.origin, player.origin);
@@ -1061,12 +1061,12 @@ void botframe_deleteuselesswaypoints()
 {
        entity w, w1, w2;
        float i, j, k;
-       for (w = world; (w = findfloat(w, bot_pickup, TRUE)); )
+       for (w = world; (w = findfloat(w, bot_pickup, true)); )
        {
                // NOTE: this protects waypoints if they're the ONLY nearest
                // waypoint. That's the intention.
-               navigation_findnearestwaypoint(w, FALSE);  // Walk TO item.
-               navigation_findnearestwaypoint(w, TRUE);  // Walk FROM item.
+               navigation_findnearestwaypoint(w, false);  // Walk TO item.
+               navigation_findnearestwaypoint(w, true);  // Walk FROM item.
        }
        for (w = world; (w = find(w, classname, "waypoint")); )
        {
@@ -1147,8 +1147,8 @@ void botframe_autowaypoints()
                if(p.deadflag)
                        continue;
                // going back is broken, so only fix waypoints to walk TO the player
-               //botframe_autowaypoints_fix(p, FALSE, botframe_autowaypoints_lastwp0);
-               botframe_autowaypoints_fix(p, TRUE, botframe_autowaypoints_lastwp1);
+               //botframe_autowaypoints_fix(p, false, botframe_autowaypoints_lastwp0);
+               botframe_autowaypoints_fix(p, true, botframe_autowaypoints_lastwp1);
                //te_explosion(p.botframe_autowaypoints_lastwp0.origin);
        }
 
index f3c64a6967dd84a90b79718493946c4ac2a88b09..28bb86cb85e9d8201233efde3af9fa6612944f77 100644 (file)
@@ -178,7 +178,7 @@ float CheatImpulse(float i)
                        IS_CHEAT(i, 0, 0);
                        if(self.personal)
                        {
-                               self.speedrunning = TRUE;
+                               self.speedrunning = true;
                                tracebox(self.personal.origin, self.mins, self.maxs, self.personal.origin, MOVE_WORLDONLY, self);
                                if(trace_startsolid)
                                {
@@ -190,7 +190,7 @@ float CheatImpulse(float i)
                                        setorigin(self, self.personal.origin);
                                        self.oldvelocity = self.velocity = self.personal.velocity;
                                        self.angles = self.personal.v_angle;
-                                       self.fixangle = TRUE;
+                                       self.fixangle = true;
 
                                        MUTATOR_CALLHOOK(AbortSpeedrun);
                                }
@@ -232,7 +232,7 @@ float CheatImpulse(float i)
                                        self.angles = e.angles;
                                        remove(e);
                                        // should we? self.angles_x = -self.angles_x;
-                                       self.fixangle = TRUE;
+                                       self.fixangle = true;
                                        self.velocity = '0 0 0';
                                        DID_CHEAT();
                                        break;
@@ -242,7 +242,7 @@ float CheatImpulse(float i)
                        {
                                sprint(self, "Emergency teleport used random location\n");
                                self.angles_x = -self.angles.x;
-                               self.fixangle = TRUE;
+                               self.fixangle = true;
                                self.velocity = '0 0 0';
                                DID_CHEAT();
                                break;
@@ -319,7 +319,7 @@ float CheatCommand(float argc)
                                // arguments:
                                //   effectname
                                effectnum = particleeffectnum(argv(1));
-                               W_SetupShot(self, FALSE, FALSE, "", CH_WEAPON_A, 0);
+                               W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
                                traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
                                trailparticles(self, effectnum, w_shotorg, trace_endpos);
                                DID_CHEAT();
@@ -334,7 +334,7 @@ float CheatCommand(float argc)
                                // arguments:
                                //   modelname mode
                                f = stof(argv(2));
-                               W_SetupShot(self, FALSE, FALSE, "", CH_WEAPON_A, 0);
+                               W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
                                traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self);
                                if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
                                {
@@ -750,11 +750,11 @@ float CheatFrame()
                        {
                                // use cheat dragging if cheats are enabled
                                crosshair_trace_plusvisibletriggers(self);
-                               Drag(TRUE, TRUE);
+                               Drag(true, true);
                        }
                        else
                        {
-                               Drag(FALSE, FALSE); // execute dragging
+                               Drag(false, false); // execute dragging
                        }
                        break;
        }
@@ -772,9 +772,9 @@ float Drag(float force_allow_pick, float ischeat)
 {
        BEGIN_CHEAT_FUNCTION();
 
-       // returns TRUE when an entity has been picked up
-       // If pick is TRUE, the object can also be picked up if it's not being held already
-       // If pick is FALSE, only keep dragging the object if it's already being held
+       // returns true when an entity has been picked up
+       // If pick is true, the object can also be picked up if it's not being held already
+       // If pick is false, only keep dragging the object if it's already being held
 
        switch(0)
        {
@@ -820,7 +820,7 @@ float Drag(float force_allow_pick, float ischeat)
                                                float pick = force_allow_pick;
                                                if (e && !pick)
                                                {
-                                                       // pick is TRUE if the object can be picked up. While an object is being carried, the Drag() function
+                                                       // pick is true if the object can be picked up. While an object is being carried, the Drag() function
                                                        // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
                                                        // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
                                                        // it goes out of range while slinging it around.
@@ -833,14 +833,14 @@ float Drag(float force_allow_pick, float ischeat)
                                                                                break;
                                                                        case 1: // owner can grab
                                                                                if(e.owner == self || e.realowner == self)
-                                                                                       pick = TRUE;
+                                                                                       pick = true;
                                                                                break;
                                                                        case 2: // owner and team mates can grab
                                                                                if(SAME_TEAM(e.owner, self) || SAME_TEAM(e.realowner, self) || e.team == self.team)
-                                                                                       pick = TRUE;
+                                                                                       pick = true;
                                                                                break;
                                                                        case 3: // anyone can grab
-                                                                               pick = TRUE;
+                                                                               pick = true;
                                                                                break;
                                                                        default:
                                                                                break;
@@ -860,13 +860,13 @@ float Drag(float force_allow_pick, float ischeat)
                                                                Drag_Begin(self, e, trace_endpos);
                                                                if(ischeat)
                                                                        DID_CHEAT();
-                                                               return TRUE;
+                                                               return true;
                                                        }
                                        }
                        }
                        break;
        }
-       return FALSE;
+       return false;
 }
 
 // on dragger:
@@ -938,35 +938,35 @@ float Drag_IsDraggable(entity draggee)
 {
        // TODO add more checks for bad stuff here
        if(draggee == world)
-               return FALSE;
+               return false;
        if(draggee.classname == "func_bobbing")
-               return FALSE;
+               return false;
        if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
-               return FALSE;
+               return false;
        if(draggee.classname == "plat")
-               return FALSE;
+               return false;
        if(draggee.classname == "func_button")
-               return FALSE;
+               return false;
 //     if(draggee.model == "")
-//             return FALSE;
+//             return false;
        if(IS_SPEC(draggee))
-               return FALSE;
+               return false;
        if(IS_OBSERVER(draggee))
-               return FALSE;
+               return false;
        if(draggee.classname == "exteriorweaponentity")
-               return FALSE;
+               return false;
        if(draggee.classname == "weaponentity")
-               return FALSE;
+               return false;
 
-       return TRUE;
+       return true;
 }
 
 float Drag_MayChangeAngles(entity draggee)
 {
        // TODO add more checks for bad stuff here
        if(substring(draggee.model, 0, 1) == "*")
-               return FALSE;
-       return TRUE;
+               return false;
+       return true;
 }
 
 void Drag_MoveForward(entity dragger)
@@ -1023,18 +1023,18 @@ float Drag_CanDrag(entity dragger)
 float Drag_IsDragging(entity dragger)
 {
        if(!dragger.dragentity)
-               return FALSE;
+               return false;
        if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
        {
                dragger.dragentity = world;
-               return FALSE;
+               return false;
        }
        if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
        {
                Drag_Finish(dragger);
-               return FALSE;
+               return false;
        }
-       return TRUE;
+       return true;
 }
 
 void Drag_MoveDrag(entity from, entity to)
index f3f17cfb7d2f2708ee7bb64a4376ec2410bfd9b1..0974dae558dbe23047502fd958153e146646a10b 100644 (file)
@@ -8,7 +8,7 @@ float ClientData_Send(entity to, float sf)
        if(to != self.owner)
        {
                error("wtf");
-               return FALSE;
+               return false;
        }
 
        entity e;
@@ -40,12 +40,12 @@ float ClientData_Send(entity to, float sf)
                WriteAngle(MSG_ENTITY, e.v_angle.y);
        }
 
-       return TRUE;
+       return true;
 }
 
 void ClientData_Attach()
 {
-       Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
+       Net_LinkEntity(self.clientdata = spawn(), false, 0, ClientData_Send);
        self.clientdata.drawonlytoclient = self;
        self.clientdata.owner = self;
 }
@@ -142,7 +142,7 @@ void PutObserverInServer (void)
 
        if(IS_PLAYER(self)) { pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); }
 
-       spot = SelectSpawnPoint (TRUE);
+       spot = SelectSpawnPoint (true);
        if(!spot)
                error("No spawnpoints for observers?!?\n");
        RemoveGrapplingHook(self); // Wazat's Grappling Hook
@@ -183,10 +183,10 @@ void PutObserverInServer (void)
                if(autocvar_g_chat_nospectators == 1 || (cvar("g_warmup") && !(warmup_stage || gameover) && autocvar_g_chat_nospectators == 2))
                        Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CHAT_NOSPECTATORS);
 
-               if(self.just_joined == FALSE) {
+               if(self.just_joined == false) {
                        LogTeamchange(self.playerid, -1, 4);
                } else
-                       self.just_joined = FALSE;
+                       self.just_joined = false;
        }
 
        PlayerScore_Clear(self); // clear scores when needed
@@ -196,9 +196,9 @@ void PutObserverInServer (void)
        self.spectatortime = time;
 
        self.classname = "observer";
-       self.iscreature = FALSE;
+       self.iscreature = false;
        self.teleportable = TELEPORT_SIMPLE;
-       self.damagedbycontents = FALSE;
+       self.damagedbycontents = false;
        self.health = -666;
        self.takedamage = DAMAGE_NO;
        self.solid = SOLID_NOT;
@@ -231,8 +231,8 @@ void PutObserverInServer (void)
        self.deadflag = DEAD_NO;
        self.angles = spot.angles;
        self.angles_z = 0;
-       self.fixangle = TRUE;
-       self.crouch = FALSE;
+       self.fixangle = true;
+       self.crouch = false;
        self.revival_time = 0;
 
        setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way
@@ -272,7 +272,7 @@ void FixPlayermodel()
 
        defaultmodel = "";
        defaultskin = 0;
-       chmdl = FALSE;
+       chmdl = false;
 
        if(autocvar_sv_defaultcharacter == 1)
        {
@@ -319,7 +319,7 @@ void FixPlayermodel()
                        m2 = self.maxs;
                        setplayermodel (self, defaultmodel);
                        setsize (self, m1, m2);
-                       chmdl = TRUE;
+                       chmdl = true;
                }
 
                oldskin = self.skin;
@@ -332,7 +332,7 @@ void FixPlayermodel()
                        m2 = self.maxs;
                        setplayermodel (self, self.playermodel);
                        setsize (self, m1, m2);
-                       chmdl = TRUE;
+                       chmdl = true;
                }
 
                oldskin = self.skin;
@@ -387,9 +387,9 @@ void PutClientInServer (void)
                accuracy_resend(self);
 
                if(self.team < 0)
-                       JoinBestTeam(self, FALSE, TRUE);
+                       JoinBestTeam(self, false, true);
 
-               spot = SelectSpawnPoint (FALSE);
+               spot = SelectSpawnPoint (false);
                if(!spot)
                {
                        Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_NOSPAWNS);
@@ -402,10 +402,10 @@ void PutClientInServer (void)
                        vehicles_exit(VHEF_RELESE);
 
                self.classname = "player";
-               self.wasplayer = TRUE;
-               self.iscreature = TRUE;
+               self.wasplayer = true;
+               self.iscreature = true;
                self.teleportable = TELEPORT_NORMAL;
-               self.damagedbycontents = TRUE;
+               self.damagedbycontents = true;
                self.movetype = MOVETYPE_WALK;
                self.solid = SOLID_SLIDEBOX;
                self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
@@ -512,7 +512,7 @@ void PutClientInServer (void)
                self.angles_z = 0; // never spawn tilted even if the spot says to
                if(IS_BOT_CLIENT(self))
                        self.v_angle = self.angles;
-               self.fixangle = TRUE; // turn this way immediately
+               self.fixangle = true; // turn this way immediately
                self.velocity = '0 0 0';
                self.avelocity = '0 0 0';
                self.punchangle = '0 0 0';
@@ -523,7 +523,7 @@ void PutClientInServer (void)
 
                entity spawnevent = spawn();
                spawnevent.owner = self;
-               Net_LinkEntity(spawnevent, FALSE, 0.5, SpawnEvent_Send);
+               Net_LinkEntity(spawnevent, false, 0.5, SpawnEvent_Send);
 
                // Cut off any still running player sounds.
                stopsound(self, CH_PLAYER_SINGLE);
@@ -532,7 +532,7 @@ void PutClientInServer (void)
                FixPlayermodel();
                self.drawonlytoclient = world;
 
-               self.crouch = FALSE;
+               self.crouch = false;
                self.view_ofs = PL_VIEW_OFS;
                setsize (self, PL_MIN, PL_MAX);
                self.spawnorigin = spot.origin;
@@ -546,8 +546,8 @@ void PutClientInServer (void)
 
                self.event_damage = PlayerDamage;
 
-               self.bot_attack = TRUE;
-               self.monster_attack = TRUE;
+               self.bot_attack = true;
+               self.monster_attack = true;
                
                self.spider_slowness = 0;
 
@@ -563,7 +563,7 @@ void PutClientInServer (void)
                self.colormod = '1 1 1' * autocvar_g_player_brightness;
                self.exteriorweaponentity.alpha = default_weapon_alpha;
 
-               self.speedrunning = FALSE;
+               self.speedrunning = false;
 
                //stuffcmd(self, "chase_active 0");
                //stuffcmd(self, "set viewsize $tmpviewsize \n");
@@ -654,7 +654,7 @@ float ClientInit_SendEntity(entity to, float sf)
        WriteByte(MSG_ENTITY, WEP_CVAR_SEC(hagar, load_max)); // hagar max loadable rockets // WEAPONTODO
        WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
        WriteByte(MSG_ENTITY, WEP_CVAR(porto, secondary)); // WEAPONTODO
-       return TRUE;
+       return true;
 }
 
 void ClientInit_CheckUpdate()
@@ -694,7 +694,7 @@ void ClientInit_Spawn()
        e = spawn();
        e.classname = "clientinit";
        e.think = ClientInit_CheckUpdate;
-       Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
+       Net_LinkEntity(e, false, 0, ClientInit_SendEntity);
 
        o = self;
        self = e;
@@ -753,7 +753,7 @@ void ClientKill_Now_TeamChange()
 {
        if(self.killindicator_teamchange == -1)
        {
-               JoinBestTeam( self, FALSE, TRUE );
+               JoinBestTeam( self, false, true );
        }
        else if(self.killindicator_teamchange == -2)
        {
@@ -1084,7 +1084,7 @@ void ClientConnect (void)
                if(self.team_forced > 0)
                        self.team_forced = 0;
 
-       JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
+       JoinBestTeam(self, false, false); // if the team number is valid, keep it
 
        if((autocvar_sv_spectate == 1) || autocvar_g_campaign || self.team_forced < 0) {
                self.classname = "observer";
@@ -1120,7 +1120,7 @@ void ClientConnect (void)
 
        LogTeamchange(self.playerid, self.team, 1);
 
-       self.just_joined = TRUE;  // stop spamming the eventlog with additional lines when the client connects
+       self.just_joined = true;  // stop spamming the eventlog with additional lines when the client connects
 
        self.netname_previous = strzone(self.netname);
 
@@ -1707,7 +1707,7 @@ void SpectateCopy(entity spectatee) {
        self.frozen = spectatee.frozen;
        self.revive_progress = spectatee.revive_progress;
        if(!self.BUTTON_USE)
-               self.fixangle = TRUE;
+               self.fixangle = true;
        setorigin(self, spectatee.origin);
        setsize(self, spectatee.mins, spectatee.maxs);
        SetZoomState(spectatee.zoomstate);
@@ -1716,7 +1716,7 @@ void SpectateCopy(entity spectatee) {
        self.hud = spectatee.hud;
        if(spectatee.vehicle)
     {
-        self.fixangle = FALSE;
+        self.fixangle = false;
         //self.velocity = spectatee.vehicle.velocity;
         self.vehicle_health = spectatee.vehicle_health;
         self.vehicle_shield = spectatee.vehicle_shield;
@@ -1759,7 +1759,7 @@ float SpectateUpdate()
 float SpectateSet()
 {
        if(self.enemy.classname != "player")
-               return FALSE;
+               return false;
        /*if(self.enemy.vehicle)
        {
 
@@ -1783,7 +1783,7 @@ float SpectateSet()
                if(!SpectateUpdate())
                        PutObserverInServer();
        //}
-       return TRUE;
+       return true;
 }
 
 void SetSpectator(entity player, entity spectatee)
@@ -1854,7 +1854,7 @@ float SpectatePrev()
        // NOTE: chain order is from the highest to the lower entnum (unlike find)
        other = findchain(classname, "player");
        if (!other) // no player
-               return FALSE;
+               return false;
 
        entity first = other;
        // skip players until current spectated player
@@ -1873,7 +1873,7 @@ float SpectatePrev()
                        while(other.team != self.team)
                                other = other.chain;
                        if(other == self.enemy)
-                               return TRUE;
+                               return true;
                }
        }
        else
@@ -1925,7 +1925,7 @@ void LeaveSpectatorMode()
                        nades_RemoveBonus(self);
 
                        if(autocvar_g_campaign || autocvar_g_balance_teams)
-                               { JoinBestTeam(self, FALSE, TRUE); }
+                               { JoinBestTeam(self, false, true); }
 
                        if(autocvar_g_campaign)
                                { campaign_bots_may_start = 1; }
@@ -1948,7 +1948,7 @@ void LeaveSpectatorMode()
 
 /**
  * Determines whether the player is allowed to join. This depends on cvar
- * g_maxplayers, if it isn't used this function always return TRUE, otherwise
+ * g_maxplayers, if it isn't used this function always return true, otherwise
  * it checks whether the number of currently playing players exceeds g_maxplayers.
  * @return int number of free slots for players, 0 if none
  */
@@ -2159,16 +2159,16 @@ float isInvisibleString(string s)
                        case 192: // charmap space
                                if (!autocvar_utf8_enable)
                                        break;
-                               return FALSE;
+                               return false;
                        case 160: // space in unicode fonts
                        case 0xE000 + 192: // utf8 charmap space
                                if (autocvar_utf8_enable)
                                        break;
                        default:
-                               return FALSE;
+                               return false;
                }
        }
-       return TRUE;
+       return true;
 }
 
 /*
@@ -2319,7 +2319,7 @@ void PlayerPreThink (void)
                        // FIXME turn this into CSQC stuff
                        self.v_angle = self.lastV_angle;
                        self.angles = self.lastV_angle;
-                       self.fixangle = TRUE;
+                       self.fixangle = true;
                }
 
                if(frametime)
@@ -2338,7 +2338,7 @@ void PlayerPreThink (void)
                                }
                        }
                        else
-                               self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
+                               self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, true) * 2;
 
                        player_powerups();
                }
@@ -2427,20 +2427,20 @@ void PlayerPreThink (void)
                {
                        if (!self.crouch)
                        {
-                               self.crouch = TRUE;
+                               self.crouch = true;
                                self.view_ofs = PL_CROUCH_VIEW_OFS;
                                setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
-                               // setanim(self, self.anim_duck, FALSE, TRUE, TRUE); // this anim is BROKEN anyway
+                               // setanim(self, self.anim_duck, false, true, true); // this anim is BROKEN anyway
                        }
                }
                else
                {
                        if (self.crouch)
                        {
-                               tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
+                               tracebox(self.origin, PL_MIN, PL_MAX, self.origin, false, self);
                                if (!trace_startsolid)
                                {
-                                       self.crouch = FALSE;
+                                       self.crouch = false;
                                        self.view_ofs = PL_VIEW_OFS;
                                        setsize (self, PL_MIN, PL_MAX);
                                }
index 7446b7022a229c2c46589d7cfc9c1d92423a05c2..3a9c8bb3ad9b11b2890a48148d49b42b0398fbe5 100644 (file)
@@ -99,7 +99,7 @@ void ImpulseCommands (void)
                                        W_PreviousWeapon(2);
                                        break;
                                case 17:
-                                       W_ThrowWeapon(W_CalculateProjectileVelocity(self.velocity, v_forward * 750, FALSE), '0 0 0', TRUE);
+                                       W_ThrowWeapon(W_CalculateProjectileVelocity(self.velocity, v_forward * 750, false), '0 0 0', true);
                                        break;
                                case 18:
                                        W_NextWeapon(1);
@@ -171,7 +171,7 @@ void ImpulseCommands (void)
                                {
                                        if (!MUTATOR_CALLHOOK(HelpMePing))
                                        {
-                                               wp = WaypointSprite_Attach("helpme", TRUE, RADARICON_HELPME, '1 0.5 0');
+                                               wp = WaypointSprite_Attach("helpme", true, RADARICON_HELPME, '1 0.5 0');
                                                if(!wp)
                                                        WaypointSprite_HelpMePing(self.waypointsprite_attachedforcarrier);
                                                else
@@ -181,14 +181,14 @@ void ImpulseCommands (void)
                                }
                                break;
                        case 34:
-                               wp = WaypointSprite_DeployFixed("here", FALSE, self.origin, RADARICON_HERE, '0 1 0');
+                               wp = WaypointSprite_DeployFixed("here", false, self.origin, RADARICON_HERE, '0 1 0');
                                if(wp)
                                        WaypointSprite_Ping(wp);
                                sprint(self, "HERE spawned at location\n");
                                break;
                        case 35:
                                WarpZone_crosshair_trace(self);
-                               wp = WaypointSprite_DeployFixed("here", FALSE, trace_endpos, RADARICON_HERE, '0 1 0');
+                               wp = WaypointSprite_DeployFixed("here", false, trace_endpos, RADARICON_HERE, '0 1 0');
                                if(wp)
                                        WaypointSprite_Ping(wp);
                                sprint(self, "HERE spawned at crosshair\n");
@@ -196,21 +196,21 @@ void ImpulseCommands (void)
                        case 36:
                                if(vlen(self.death_origin))
                                {
-                                       wp = WaypointSprite_DeployFixed("here", FALSE, self.death_origin, RADARICON_HERE, '0 1 0');
+                                       wp = WaypointSprite_DeployFixed("here", false, self.death_origin, RADARICON_HERE, '0 1 0');
                                        if(wp)
                                                WaypointSprite_Ping(wp);
                                        sprint(self, "HERE spawned at death location\n");
                                }
                                break;
                        case 37:
-                               wp = WaypointSprite_DeployFixed("danger", FALSE, self.origin, RADARICON_DANGER, '1 0.5 0');
+                               wp = WaypointSprite_DeployFixed("danger", false, self.origin, RADARICON_DANGER, '1 0.5 0');
                                if(wp)
                                        WaypointSprite_Ping(wp);
                                sprint(self, "DANGER spawned at location\n");
                                break;
                        case 38:
                                WarpZone_crosshair_trace(self);
-                               wp = WaypointSprite_DeployFixed("danger", FALSE, trace_endpos, RADARICON_DANGER, '1 0.5 0');
+                               wp = WaypointSprite_DeployFixed("danger", false, trace_endpos, RADARICON_DANGER, '1 0.5 0');
                                if(wp)
                                        WaypointSprite_Ping(wp);
                                sprint(self, "DANGER spawned at crosshair\n");
@@ -218,7 +218,7 @@ void ImpulseCommands (void)
                        case 39:
                                if(vlen(self.death_origin))
                                {
-                                       wp = WaypointSprite_DeployFixed("danger", FALSE, self.death_origin, RADARICON_DANGER, '1 0.5 0');
+                                       wp = WaypointSprite_DeployFixed("danger", false, self.death_origin, RADARICON_DANGER, '1 0.5 0');
                                        if(wp)
                                                WaypointSprite_Ping(wp);
                                        sprint(self, "DANGER spawned at death location\n");
@@ -255,7 +255,7 @@ void ImpulseCommands (void)
                                        bprint(strcat("Waypoint spawned at ",vtos(self.origin),"\n"));
                                        break;
                                case 104:
-                                       e = navigation_findnearestwaypoint(self, FALSE);
+                                       e = navigation_findnearestwaypoint(self, false);
                                        if (e)
                                        if (!(e.wpflags & WAYPOINTFLAG_GENERATED))
                                        {
@@ -275,7 +275,7 @@ void ImpulseCommands (void)
                                                e.colormod = '0.5 0.5 0.5';
                                                e.effects &= ~(EF_NODEPTHTEST | EF_RED | EF_BLUE);
                                        }
-                                       e2 = navigation_findnearestwaypoint(self, FALSE);
+                                       e2 = navigation_findnearestwaypoint(self, false);
                                        navigation_markroutes(e2);
                                        i = 0;
                                        m = 0;
@@ -316,7 +316,7 @@ void ImpulseCommands (void)
                                                org = e.origin;
                                                tracebox(e.origin, PL_MIN, PL_MAX, e.origin - '0 0 512', MOVE_NOMONSTERS, world);
                                                setorigin(e, trace_endpos);
-                                               if(navigation_findnearestwaypoint(e, FALSE))
+                                               if(navigation_findnearestwaypoint(e, false))
                                                {
                                                        setorigin(e, org);
                                                        e.effects &= ~EF_NODEPTHTEST;
@@ -347,7 +347,7 @@ void ImpulseCommands (void)
                                        }
                                        for(e = start; e; e = e.chain)
                                        {
-                                               if(navigation_findnearestwaypoint(e, FALSE))
+                                               if(navigation_findnearestwaypoint(e, false))
                                                {
                                                }
                                                else
@@ -364,7 +364,7 @@ void ImpulseCommands (void)
                                        for(e = start; e; e = e.chain)
                                        {
                                                org = e.origin;
-                                               if(navigation_findnearestwaypoint(e, TRUE))
+                                               if(navigation_findnearestwaypoint(e, true))
                                                {
                                                }
                                                else
index d0ddefe35eb0be80e70e6ee5a034585922fad776..c31550c58ae77952381355919f688e0b2f3d5fc7 100644 (file)
 PlayerJump
 
 When you press the jump key
-returns TRUE if handled
+returns true if handled
 =============
 */
 float PlayerJump (void)
 {
        if(self.frozen)
-               return TRUE; // no jumping in freezetag when frozen
+               return true; // no jumping in freezetag when frozen
 
        if(self.player_blocked)
-               return TRUE; // no jumping while blocked
+               return true; // no jumping while blocked
 
-       float doublejump = FALSE;
+       float doublejump = false;
        float mjumpheight = autocvar_sv_jumpvelocity;
 
        player_multijump = doublejump;
        player_jumpheight = mjumpheight;
        if(MUTATOR_CALLHOOK(PlayerJump))
-               return TRUE;
+               return true;
 
        doublejump = player_multijump;
        mjumpheight = player_jumpheight;
@@ -42,7 +42,7 @@ float PlayerJump (void)
                tracebox(self.origin + '0 0 0.01', self.mins, self.maxs, self.origin - '0 0 0.01', MOVE_NORMAL, self);
                if (trace_fraction < 1 && trace_plane_normal.z > 0.7)
                {
-                       doublejump = TRUE;
+                       doublejump = true;
 
                        // we MUST clip velocity here!
                        float f;
@@ -55,7 +55,7 @@ float PlayerJump (void)
        if (self.waterlevel >= WATERLEVEL_SWIMMING)
        {
                self.velocity_z = self.stat_sv_maxspeed * 0.7;
-               return TRUE;
+               return true;
        }
 
        if (!doublejump)
@@ -64,7 +64,7 @@ float PlayerJump (void)
 
        if(self.cvar_cl_movement_track_canjump)
                if (!(self.flags & FL_JUMPRELEASED))
-                       return TRUE;
+                       return true;
 
        // sv_jumpspeedcap_min/sv_jumpspeedcap_max act as baseline
        // velocity bounds.  Final velocity is bound between (jumpheight *
@@ -116,14 +116,14 @@ float PlayerJump (void)
        self.flags &= ~FL_ONGROUND;
        self.flags &= ~FL_JUMPRELEASED;
 
-       animdecide_setaction(self, ANIMACTION_JUMP, TRUE);
+       animdecide_setaction(self, ANIMACTION_JUMP, true);
 
        if(autocvar_g_jump_grunt)
                PlayerSound(playersound_jump, CH_PLAYER, VOICETYPE_PLAYERSOUND);
 
        self.restart_jump = -1; // restart jump anim next time
        // value -1 is used to not use the teleport bit (workaround for tiny hitch when re-jumping)
-       return TRUE;
+       return true;
 }
 void CheckWaterJump()
 {
@@ -136,13 +136,13 @@ void CheckWaterJump()
        v_forward_z = 0;
        normalize(v_forward);
        end = start + v_forward*24;
-       traceline (start, end, TRUE, self);
+       traceline (start, end, true, self);
        if (trace_fraction < 1)
        {       // solid at waist
                start_z = start.z + self.maxs.z - 8;
                end = start + v_forward*24;
                self.movedir = trace_plane_normal * -50;
-               traceline (start, end, TRUE, self);
+               traceline (start, end, true, self);
                if (trace_fraction == 1)
                {       // open at eye level
                        self.flags |= FL_WATERJUMP;
@@ -177,7 +177,7 @@ void CheckPlayerJump()
                                Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_JETPACK_NOFUEL);
                        else if (activate)
                                Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_JETPACK_NOFUEL);
-                       self.jetpack_stopped = TRUE;
+                       self.jetpack_stopped = true;
                        self.items &= ~IT_USING_JETPACK;
                }
                else if (activate && !self.frozen)
@@ -185,7 +185,7 @@ void CheckPlayerJump()
        }
        else
        {
-               self.jetpack_stopped = FALSE;
+               self.jetpack_stopped = false;
                self.items &= ~IT_USING_JETPACK;
        }
        if (!self.BUTTON_JUMP)
@@ -756,7 +756,7 @@ void SV_PlayerPhysics()
                        self.angles_x = random() * 360;
                        self.angles_y = random() * 360;
                        // at least I'm not forcing retardedview by also assigning to angles_z
-                       self.fixangle = TRUE;
+                       self.fixangle = true;
                }
        }
 
index de1996552d6f084ef4c860f407e7862ad5147f3b..89f9ca2c5965cafca1d58a24220c849a46512d17 100644 (file)
@@ -92,7 +92,7 @@ void CopyBody(float keepvelocity)
        self.think = CopyBody_Think;
        // "bake" the current animation frame for clones (they don't get clientside animation)
        animdecide_load_if_needed(self);
-       animdecide_setframes(self, FALSE, frame, frame1time, frame2, frame2time);
+       animdecide_setframes(self, false, frame, frame1time, frame2, frame2time);
 
        self = oldself;
 }
@@ -112,7 +112,7 @@ void player_setupanimsformodel()
 {
        // load animation info
        animdecide_load_if_needed(self);
-       animdecide_setstate(self, 0, FALSE);
+       animdecide_setstate(self, 0, false);
 }
 
 void player_anim (void)
@@ -135,14 +135,14 @@ void player_anim (void)
                animbits |= ANIMSTATE_FROZEN;
        if(self.crouch)
                animbits |= ANIMSTATE_DUCK;
-       animdecide_setstate(self, animbits, FALSE);
+       animdecide_setstate(self, animbits, false);
        animdecide_setimplicitstate(self, (self.flags & FL_ONGROUND));
 
        if (self.weaponentity)
        {
                updateanim(self.weaponentity);
                if (!self.weaponentity.animstate_override)
-                       setanim(self.weaponentity, self.weaponentity.anim_idle, TRUE, FALSE, FALSE);
+                       setanim(self.weaponentity, self.weaponentity.anim_idle, true, false, false);
        }
 }
 
@@ -194,7 +194,7 @@ void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, float
                self.alpha = -1;
                self.solid = SOLID_NOT; // restore later
                self.takedamage = DAMAGE_NO; // restore later
-               self.damagedbycontents = FALSE;
+               self.damagedbycontents = false;
        }
 }
 
@@ -426,9 +426,9 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                                                if (!self.animstate_override)
                                                {
                                                        if (random() > 0.5)
-                                                               animdecide_setaction(self, ANIMACTION_PAIN1, TRUE);
+                                                               animdecide_setaction(self, ANIMACTION_PAIN1, true);
                                                        else
-                                                               animdecide_setaction(self, ANIMACTION_PAIN2, TRUE);
+                                                               animdecide_setaction(self, ANIMACTION_PAIN2, true);
                                                }
                                        }
 
@@ -497,7 +497,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
        if (self.health < 1)
        {
                float defer_ClientKill_Now_TeamChange;
-               defer_ClientKill_Now_TeamChange = FALSE;
+               defer_ClientKill_Now_TeamChange = false;
 
                if(self.alivetime)
                {
@@ -523,7 +523,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                        remove(self.killindicator);
                        self.killindicator = world;
                        if(self.killindicator_teamchange)
-                               defer_ClientKill_Now_TeamChange = TRUE;
+                               defer_ClientKill_Now_TeamChange = true;
 
                        if(self.classname == "body")
                        if(deathtype == DEATH_KILL)
@@ -556,7 +556,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
 
                Portal_ClearAllLater(self);
 
-               self.fixangle = TRUE;
+               self.fixangle = true;
 
                if(defer_ClientKill_Now_TeamChange)
                        ClientKill_Now_TeamChange(); // can turn player into spectator
@@ -600,9 +600,9 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
 
                self.death_time = time;
                if (random() < 0.5)
-                       animdecide_setstate(self, self.anim_state | ANIMSTATE_DEAD1, TRUE);
+                       animdecide_setstate(self, self.anim_state | ANIMSTATE_DEAD1, true);
                else
-                       animdecide_setstate(self, self.anim_state | ANIMSTATE_DEAD2, TRUE);
+                       animdecide_setstate(self, self.anim_state | ANIMSTATE_DEAD2, true);
                if (self.maxs.z > 5)
                {
                        self.maxs_z = 5;
@@ -666,11 +666,11 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
        else
        {
                colorstr = "";
-               teamsay = FALSE;
+               teamsay = false;
        }
 
        if(intermission_running)
-               teamsay = FALSE;
+               teamsay = false;
 
        if(msgin != "")
                msgin = trigger_magicear_processmessage_forallears(source, teamsay, privatesay, msgin);
@@ -1096,7 +1096,7 @@ void FakeGlobalSound(string sample, float chan, float voicetype)
                case VOICETYPE_TAUNT:
                        if(IS_PLAYER(self))
                                if(self.deadflag == DEAD_NO)
-                                       animdecide_setaction(self, ANIMACTION_TAUNT, TRUE);
+                                       animdecide_setaction(self, ANIMACTION_TAUNT, true);
                        if(!sv_taunt)
                                break;
                        if(autocvar_sv_gentle)
@@ -1193,7 +1193,7 @@ void GlobalSound(string sample, float chan, float voicetype)
                case VOICETYPE_TAUNT:
                        if(IS_PLAYER(self))
                                if(self.deadflag == DEAD_NO)
-                                       animdecide_setaction(self, ANIMACTION_TAUNT, TRUE);
+                                       animdecide_setaction(self, ANIMACTION_TAUNT, true);
                        if(!sv_taunt)
                                break;
                        if(autocvar_sv_gentle)
index 794854deddf1daa3b6e9b35b316f0d7fb1d3e443..2838a2c29dd80155cb5fb2726998c77a929ca494 100644 (file)
@@ -69,7 +69,7 @@ void BanCommand_kickban(float request, float argc, string command)
                        if(argc >= 2)
                        {
                                entity client = GetIndexedEntity(argc, 1);
-                               float accepted = VerifyClientEntity(client, TRUE, FALSE);
+                               float accepted = VerifyClientEntity(client, true, false);
                                float reason_arg, bantime, masksize;
                                string reason;
 
@@ -116,11 +116,11 @@ void BanCommand_mute(float request, float argc, string command) // TODO: Add a s
                        if(argc >= 2)
                        {
                                entity client = GetFilteredEntity(argv(1));
-                               float accepted = VerifyClientEntity(client, TRUE, FALSE);
+                               float accepted = VerifyClientEntity(client, true, false);
 
                                if(accepted > 0)
                                {
-                                       client.muted = TRUE;
+                                       client.muted = true;
                                        return;
                                }
                                else
@@ -204,11 +204,11 @@ void BanCommand_unmute(float request, float argc)
                        if(argc >= 2)
                        {
                                entity client = GetFilteredEntity(argv(1));
-                               float accepted = VerifyClientEntity(client, TRUE, FALSE);
+                               float accepted = VerifyClientEntity(client, true, false);
 
                                if(accepted > 0)
                                {
-                                       client.muted = FALSE;
+                                       client.muted = false;
                                        return;
                                }
                                else
@@ -282,23 +282,23 @@ void BanCommand_macro_help()
 float BanCommand_macro_command(float argc, string command)
 {
        #define BAN_COMMAND(name,function,description) \
-               { if(name == strtolower(argv(0))) { function; return TRUE; } }
+               { if(name == strtolower(argv(0))) { function; return true; } }
 
        BAN_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
        #undef BAN_COMMAND
 
-       return FALSE;
+       return false;
 }
 
 float BanCommand_macro_usage(float argc)
 {
        #define BAN_COMMAND(name,function,description) \
-               { if(name == strtolower(argv(1))) { function; return TRUE; } }
+               { if(name == strtolower(argv(1))) { function; return true; } }
 
        BAN_COMMANDS(CMD_REQUEST_USAGE, argc, "")
        #undef BAN_COMMAND
 
-       return FALSE;
+       return false;
 }
 
 void BanCommand_macro_write_aliases(float fh)
@@ -323,8 +323,8 @@ float BanCommand(string command)
 
        if(BanCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
        {
-               return TRUE; // handled by one of the above GenericCommand_* functions
+               return true; // handled by one of the above GenericCommand_* functions
        }
 
-       return FALSE;
+       return false;
 }
index 898e7db18faf59a78afe5988320a8a21baa02ccb..64ab85753990f2b45546fb06c5d67880dcfc1dd8 100644 (file)
@@ -10,7 +10,7 @@ float SV_ParseClientCommand_floodcheck()
                if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
                {
                        self.cmd_floodcount += 1;
-                       if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return FALSE; } // too much spam, halt
+                       if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return false; } // too much spam, halt
                }
                else
                {
@@ -18,7 +18,7 @@ float SV_ParseClientCommand_floodcheck()
                        self.cmd_floodcount = 1;
                }
        }
-       return TRUE; // continue, as we're not flooding yet
+       return true; // continue, as we're not flooding yet
 }
 
 
@@ -92,7 +92,7 @@ void ClientCommand_clientversion(float request, float argc) // internal command,
                                        }
                                        else if(autocvar_g_campaign || autocvar_g_balance_teams)
                                        {
-                                               //JoinBestTeam(self, FALSE, TRUE);
+                                               //JoinBestTeam(self, false, true);
                                        }
                                        else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
                                        {
@@ -306,7 +306,7 @@ void ClientCommand_mobspawn(float request, float argc)
                                        mon = get_monsterinfo(i);
                                        if(mon.netname == tospawn)
                                        {
-                                               found = TRUE;
+                                               found = true;
                                                break;
                                        }
                                }
@@ -316,10 +316,10 @@ void ClientCommand_mobspawn(float request, float argc)
                                        totalspawned += 1;
                                
                                        makevectors(self.v_angle);
-                                       WarpZone_TraceBox (CENTER_OR_VIEWOFS(self), PL_MIN, PL_MAX, CENTER_OR_VIEWOFS(self) + v_forward * 150, TRUE, self);
+                                       WarpZone_TraceBox (CENTER_OR_VIEWOFS(self), PL_MIN, PL_MAX, CENTER_OR_VIEWOFS(self) + v_forward * 150, true, self);
                                        //WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 150, MOVE_NORMAL, self);
                                
-                                       e = spawnmonster(tospawn, 0, self, self, trace_endpos, FALSE, FALSE, moveflag);
+                                       e = spawnmonster(tospawn, 0, self, self, trace_endpos, false, false, moveflag);
                                        
                                        sprint(self, strcat("Spawned ", e.monster_name, "\n"));
                                        
@@ -357,12 +357,12 @@ void ClientCommand_ready(float request) // todo: anti-spam for toggling readynes
                                                        return;
                                                if (self.ready) // toggle
                                                {
-                                                       self.ready = FALSE;
+                                                       self.ready = false;
                                                        bprint(self.netname, "^2 is ^1NOT^2 ready\n");
                                                }
                                                else
                                                {
-                                                       self.ready = TRUE;
+                                                       self.ready = true;
                                                        bprint(self.netname, "^2 is ready\n");
                                                }
 
@@ -393,7 +393,7 @@ void ClientCommand_say(float request, float argc, string command)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
+                       if(argc >= 2) { Say(self, false, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
                        return; // never fall through to usage
                }
 
@@ -413,7 +413,7 @@ void ClientCommand_say_team(float request, float argc, string command)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
+                       if(argc >= 2) { Say(self, true, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
                        return; // never fall through to usage
                }
 
@@ -635,13 +635,13 @@ void ClientCommand_tell(float request, float argc, string command)
                        if(argc >= 3)
                        {
                                entity tell_to = GetIndexedEntity(argc, 1);
-                               float tell_accepted = VerifyClientEntity(tell_to, TRUE, FALSE);
+                               float tell_accepted = VerifyClientEntity(tell_to, true, false);
 
                                if(tell_accepted > 0) // the target is a real client
                                {
                                        if(tell_to != self) // and we're allowed to send to them :D
                                        {
-                                               Say(self, FALSE, tell_to, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)), TRUE);
+                                               Say(self, false, tell_to, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)), true);
                                                return;
                                        }
                                        else { print_to(self, "You can't ^2tell^7 a message to yourself."); return; }
@@ -759,23 +759,23 @@ void ClientCommand_macro_help()
 float ClientCommand_macro_command(float argc, string command)
 {
        #define CLIENT_COMMAND(name,function,description) \
-               { if(name == strtolower(argv(0))) { function; return TRUE; } }
+               { if(name == strtolower(argv(0))) { function; return true; } }
 
        CLIENT_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
        #undef CLIENT_COMMAND
 
-       return FALSE;
+       return false;
 }
 
 float ClientCommand_macro_usage(float argc)
 {
        #define CLIENT_COMMAND(name,function,description) \
-               { if(name == strtolower(argv(1))) { function; return TRUE; } }
+               { if(name == strtolower(argv(1))) { function; return true; } }
 
        CLIENT_COMMANDS(CMD_REQUEST_USAGE, argc, "")
        #undef CLIENT_COMMAND
 
-       return FALSE;
+       return false;
 }
 
 void ClientCommand_macro_write_aliases(float fh)
@@ -826,9 +826,9 @@ void SV_ParseClientCommand(string command)
 
                default:
                        if(SV_ParseClientCommand_floodcheck())
-                               break; // "TRUE": continue, as we're not flooding yet
+                               break; // "true": continue, as we're not flooding yet
                        else
-                               return; // "FALSE": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n");
+                               return; // "false": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n");
        }
 
        /* NOTE: should this be disabled? It can be spammy perhaps, but hopefully it's okay for now */
index c5ae7c7be069798f4cc0eff048f4d50e5633e7ac..60ac9917ad88150e1533e039e721ae0417c60c1e 100644 (file)
@@ -50,9 +50,9 @@ string GetClientErrorString(float clienterror, string original_input)
 float VerifyClientNumber(float tmp_number)
 {
        if((tmp_number < 1) || (tmp_number > maxclients))
-               return FALSE;
+               return false;
        else
-               return TRUE;
+               return true;
 }
 
 entity GetIndexedEntity(float argc, float start_index)
@@ -196,7 +196,7 @@ void timeout_handler_think()
 
                                // unlock the view for players so they can move around again
                                FOR_EACH_REALPLAYER(tmp_player)
-                                       tmp_player.fixangle = FALSE;
+                                       tmp_player.fixangle = false;
 
                                timeout_handler_reset();
                        }
@@ -456,8 +456,8 @@ void CommonCommand_time(float request, entity caller)
                        print_to(caller, strcat("realtime = ", ftos(gettime(GETTIME_REALTIME))));
                        print_to(caller, strcat("hires = ", ftos(gettime(GETTIME_HIRES))));
                        print_to(caller, strcat("uptime = ", ftos(gettime(GETTIME_UPTIME))));
-                       print_to(caller, strcat("localtime = ", strftime(TRUE, "%a %b %e %H:%M:%S %Z %Y")));
-                       print_to(caller, strcat("gmtime = ", strftime(FALSE, "%a %b %e %H:%M:%S %Z %Y")));
+                       print_to(caller, strcat("localtime = ", strftime(true, "%a %b %e %H:%M:%S %Z %Y")));
+                       print_to(caller, strcat("gmtime = ", strftime(false, "%a %b %e %H:%M:%S %Z %Y")));
                        return;
                }
 
@@ -698,23 +698,23 @@ void CommonCommand_macro_help(entity caller)
 float CommonCommand_macro_command(float argc, entity caller, string command)
 {
        #define COMMON_COMMAND(name,function,description) \
-               { if(name == strtolower(argv(0))) { function; return TRUE; } }
+               { if(name == strtolower(argv(0))) { function; return true; } }
 
        COMMON_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, command)
        #undef COMMON_COMMAND
 
-       return FALSE;
+       return false;
 }
 
 float CommonCommand_macro_usage(float argc, entity caller)
 {
        #define COMMON_COMMAND(name,function,description) \
-               { if(name == strtolower(argv(1))) { function; return TRUE; } }
+               { if(name == strtolower(argv(1))) { function; return true; } }
 
        COMMON_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "")
        #undef COMMON_COMMAND
 
-       return FALSE;
+       return false;
 }
 
 void CommonCommand_macro_write_aliases(float fh)
index b777990338cca615706b0f1bd7b5390f55909d37..dd57b2645f806ac9f672d5879175b9770482eace 100644 (file)
@@ -320,7 +320,7 @@ string getlsmaps()
                                (g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
                        )
                        {
-                               newmaps = TRUE;
+                               newmaps = true;
                                if(i % 2) { col = "^4*"; }
                                else { col = "^5*"; }
                        }
index 9706996a4142fc196d1461fbaa8eb6dc35fb0ff8..9c644bfc559c3f76496fb4ed2923eab9a571d817 100644 (file)
@@ -28,7 +28,7 @@ float FullTraceFraction(vector a, vector mi, vector ma, vector b)
                        c = trace_endpos;
                }
 
-               n += tracebox_inverted(c, mi, ma, b, MOVE_WORLDONLY, world, FALSE, world);
+               n += tracebox_inverted(c, mi, ma, b, MOVE_WORLDONLY, world, false, world);
 
                white += vlen(trace_endpos - c);
                c = trace_endpos;
@@ -419,9 +419,9 @@ float RadarMap_Make(float argc)
                if(radarmapper) // after doing the arguments, see if we successfully went forward.
                {
                        print("Radarmap entity spawned.\n");
-                       return TRUE; // if so, don't print usage.
+                       return true; // if so, don't print usage.
                }
        }
 
-       return FALSE;
+       return false;
 }
index 7ff97da65c05774bec01237632494ab33752636e..c925b3894871fa078ddd13daa77aa43bf9c7a552 100644 (file)
@@ -91,7 +91,7 @@ void GameCommand_adminmsg(float request, float argc)
 
                                        // Check to see if the player is a valid target
                                        client = GetFilteredEntity(t);
-                                       accepted = VerifyClientEntity(client, TRUE, FALSE);
+                                       accepted = VerifyClientEntity(client, true, false);
 
                                        if(accepted <= 0)
                                        {
@@ -241,7 +241,7 @@ void GameCommand_anticheat(float request, float argc)
                case CMD_REQUEST_COMMAND:
                {
                        entity client = GetIndexedEntity(argc, 1);
-                       float accepted = VerifyClientEntity(client, FALSE, FALSE);
+                       float accepted = VerifyClientEntity(client, false, false);
 
                        if(accepted > 0)
                        {
@@ -551,7 +551,7 @@ void GameCommand_defer_clear(float request, float argc)
                        if(argc >= 2)
                        {
                                client = GetIndexedEntity(argc, 1);
-                               accepted = VerifyClientEntity(client, TRUE, FALSE);
+                               accepted = VerifyClientEntity(client, true, false);
 
                                if(accepted > 0)
                                {
@@ -1030,7 +1030,7 @@ void GameCommand_moveplayer(float request, float argc)
 
                                        // Check to see if the player is a valid target
                                        client = GetFilteredEntity(t);
-                                       accepted = VerifyClientEntity(client, FALSE, FALSE);
+                                       accepted = VerifyClientEntity(client, false, false);
 
                                        if(accepted <= 0)
                                        {
@@ -1078,7 +1078,7 @@ void GameCommand_moveplayer(float request, float argc)
                                                                else if(team_id == 0)  // auto team
                                                                {
                                                                        CheckAllowedTeams(client);
-                                                                       team_id = Team_NumberToTeam(FindSmallestTeam(client, FALSE));
+                                                                       team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
                                                                }
                                                                else
                                                                {
@@ -1190,7 +1190,7 @@ void GameCommand_playerdemo(float request, float argc)
                                        case "read":
                                        {
                                                client = GetIndexedEntity(argc, 2);
-                                               accepted = VerifyClientEntity(client, FALSE, TRUE);
+                                               accepted = VerifyClientEntity(client, false, true);
 
                                                if(accepted <= 0)
                                                {
@@ -1206,7 +1206,7 @@ void GameCommand_playerdemo(float request, float argc)
                                        case "write":
                                        {
                                                client = GetIndexedEntity(argc, 2);
-                                               accepted = VerifyClientEntity(client, FALSE, FALSE);
+                                               accepted = VerifyClientEntity(client, false, false);
 
                                                if(accepted <= 0)
                                                {
@@ -1261,7 +1261,7 @@ void GameCommand_printstats(float request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       DumpStats(FALSE);
+                       DumpStats(false);
                        print("stats dumped.\n");
                        return;
                }
@@ -1468,7 +1468,7 @@ void GameCommand_stuffto(float request, float argc)
                        if(argv(2))
                        {
                                entity client = GetIndexedEntity(argc, 1);
-                               float accepted = VerifyClientEntity(client, TRUE, FALSE);
+                               float accepted = VerifyClientEntity(client, true, false);
 
                                if(accepted > 0)
                                {
@@ -1824,23 +1824,23 @@ void GameCommand_macro_help()
 float GameCommand_macro_command(float argc, string command)
 {
        #define SERVER_COMMAND(name,function,description) \
-               { if(name == strtolower(argv(0))) { function; return TRUE; } }
+               { if(name == strtolower(argv(0))) { function; return true; } }
 
        SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command)
        #undef SERVER_COMMAND
 
-       return FALSE;
+       return false;
 }
 
 float GameCommand_macro_usage(float argc)
 {
        #define SERVER_COMMAND(name,function,description) \
-               { if(name == strtolower(argv(1))) { function; return TRUE; } }
+               { if(name == strtolower(argv(1))) { function; return true; } }
 
        SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "")
        #undef SERVER_COMMAND
 
-       return FALSE;
+       return false;
 }
 
 void GameCommand_macro_write_aliases(float fh)
index fb09b7e9aa02094524f9127339f4223ea3e8b128..7d9517d54ff679eea7e00cdb8b98c2606fc08682 100644 (file)
@@ -69,12 +69,12 @@ float Nagger_SendEntity(entity to, float sendflags)
                }
        }
 
-       return TRUE;
+       return true;
 }
 
 void Nagger_Init()
 {
-       Net_LinkEntity(nagger = spawn(), FALSE, 0, Nagger_SendEntity);
+       Net_LinkEntity(nagger = spawn(), false, 0, Nagger_SendEntity);
 }
 
 void Nagger_VoteChanged()
@@ -306,7 +306,7 @@ void VoteThink()
        if(vote_endtime > 0) // a vote was called
        if(time > vote_endtime) // time is up
        {
-               VoteCount(FALSE);
+               VoteCount(false);
        }
 
        return;
@@ -396,7 +396,7 @@ void reset_map(float dorespawn)
 void ReadyRestart_think()
 {
        restart_mapalreadyrestarted = 1;
-       reset_map(TRUE);
+       reset_map(true);
        Score_ClearAll();
        remove(self);
 
@@ -457,7 +457,7 @@ void ReadyRestart_force()
        if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowed_timeouts = autocvar_sv_timeout_number; } }
 
        //reset map immediately if this cvar is not set
-       if (!autocvar_sv_ready_restart_after_countdown) { reset_map(TRUE); }
+       if (!autocvar_sv_ready_restart_after_countdown) { reset_map(true); }
 
        if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
 }
@@ -523,10 +523,10 @@ float Votecommand_check_assignment(entity caller, float assignment)
                || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
                || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
        {
-               return TRUE;
+               return true;
        }
 
-       return FALSE;
+       return false;
 }
 
 string VoteCommand_extractcommand(string input, float startpos, float argc)
@@ -547,9 +547,9 @@ float VoteCommand_checknasty(string vote_command)
                || (strstrofs(vote_command, "\n", 0) >= 0)
                || (strstrofs(vote_command, "\r", 0) >= 0)
                || (strstrofs(vote_command, "$", 0) >= 0))
-               return FALSE;
+               return false;
 
-       return TRUE;
+       return true;
 }
 
 float VoteCommand_checkinlist(string vote_command, string list)
@@ -557,9 +557,9 @@ float VoteCommand_checkinlist(string vote_command, string list)
        string l = strcat(" ", list, " ");
 
        if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
-               return TRUE;
+               return true;
 
-       return FALSE;
+       return false;
 }
 
 string ValidateMap(string validated_map, entity caller)
@@ -599,7 +599,7 @@ float VoteCommand_checkargs(float startpos, float argc)
        float checkmate;
 
        if(cmdrestriction == "")
-               return TRUE;
+               return true;
 
        ++startpos; // skip command name
 
@@ -611,7 +611,7 @@ float VoteCommand_checkargs(float startpos, float argc)
 
        minargs = stof(cmdrestriction);
        if(argc - startpos < minargs)
-               return FALSE;
+               return false;
 
        p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
 
@@ -632,7 +632,7 @@ float VoteCommand_checkargs(float startpos, float argc)
                                break;
 
                        // otherwise fail
-                       return FALSE;
+                       return false;
                }
 
                // cut to next semicolon
@@ -652,7 +652,7 @@ float VoteCommand_checkargs(float startpos, float argc)
                        checkmate = strlen(arg);
                        for(check = 0; check < checkmate; ++check)
                                if(strstrofs(charlist, substring(arg, check, 1), 0) < 0)
-                                       return FALSE; // not allowed character
+                                       return false; // not allowed character
                        // all characters are allowed. FINE.
                }
 
@@ -661,7 +661,7 @@ float VoteCommand_checkargs(float startpos, float argc)
                p = q;
        }
 
-       return TRUE;
+       return true;
 }
 
 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
@@ -680,13 +680,13 @@ float VoteCommand_parse(entity caller, string vote_command, string vote_list, fl
                &&
                (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
        )
-               return FALSE;
+               return false;
 
        if (!VoteCommand_checkinlist(first_command, vote_list))
-               return FALSE;
+               return false;
 
        if (!VoteCommand_checkargs(startpos, argc))
-               return FALSE;
+               return false;
 
        switch(first_command) // now go through and parse the proper commands to adjust as needed.
        {
@@ -694,7 +694,7 @@ float VoteCommand_parse(entity caller, string vote_command, string vote_list, fl
                case "kickban": // catch all kick/kickban commands
                {
                        entity victim = GetIndexedEntity(argc, (startpos + 1));
-                       float accepted = VerifyClientEntity(victim, TRUE, FALSE);
+                       float accepted = VerifyClientEntity(victim, true, false);
 
                        if(accepted > 0)
                        {
@@ -709,7 +709,7 @@ float VoteCommand_parse(entity caller, string vote_command, string vote_list, fl
                                vote_parsed_command = strcat(first_command, " # ", ftos(num_for_edict(victim)), " ", command_arguments);
                                vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
                        }
-                       else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return FALSE; }
+                       else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return false; }
 
                        break;
                }
@@ -719,7 +719,7 @@ float VoteCommand_parse(entity caller, string vote_command, string vote_list, fl
                case "gotomap": // re-direct all map selection commands to gotomap
                {
                        vote_command = ValidateMap(argv(startpos + 1), caller);
-                       if (!vote_command) { return FALSE; }
+                       if (!vote_command) { return false; }
                        vote_parsed_command = strcat("gotomap ", vote_command);
                        vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
 
@@ -735,7 +735,7 @@ float VoteCommand_parse(entity caller, string vote_command, string vote_list, fl
                }
        }
 
-       return TRUE;
+       return true;
 }
 
 
@@ -757,7 +757,7 @@ void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
                                print_to(caller, "^1You abstained from your vote.");
                                caller.vote_selection = VOTE_SELECT_ABSTAIN;
                                msg_entity = caller;
-                               if(!autocvar_sv_vote_singlecount) { VoteCount(FALSE); }
+                               if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
                        }
 
                        return;
@@ -818,7 +818,7 @@ void VoteCommand_call(float request, entity caller, float argc, string vote_comm
                                bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote for ", vote_called_display, "\n");
                                if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
                                Nagger_VoteChanged();
-                               VoteCount(TRUE); // needed if you are the only one
+                               VoteCount(true); // needed if you are the only one
                        }
 
                        return;
@@ -873,7 +873,7 @@ void VoteCommand_master(float request, entity caller, float argc, string vote_co
 
                                                else // everything went okay, proceed with giving this player master privilages
                                                {
-                                                       caller.vote_master = TRUE;
+                                                       caller.vote_master = true;
                                                        print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
                                                        bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
                                                        if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
@@ -907,7 +907,7 @@ void VoteCommand_master(float request, entity caller, float argc, string vote_co
                                                        bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote to become ^3master^2.\n");
                                                        if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
                                                        Nagger_VoteChanged();
-                                                       VoteCount(TRUE); // needed if you are the only one
+                                                       VoteCount(true); // needed if you are the only one
                                                }
 
                                                return;
@@ -945,7 +945,7 @@ void VoteCommand_no(float request, entity caller) // CLIENT ONLY
                                print_to(caller, "^1You rejected the vote.");
                                caller.vote_selection = VOTE_SELECT_REJECT;
                                msg_entity = caller;
-                               if(!autocvar_sv_vote_singlecount) { VoteCount(FALSE); }
+                               if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
                        }
 
                        return;
@@ -1022,7 +1022,7 @@ void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
                                print_to(caller, "^1You accepted the vote.");
                                caller.vote_selection = VOTE_SELECT_ACCEPT;
                                msg_entity = caller;
-                               if(!autocvar_sv_vote_singlecount) { VoteCount(FALSE); }
+                               if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
                        }
 
                        return;
@@ -1110,12 +1110,12 @@ void VoteCommand_macro_help(entity caller, float argc)
 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
 {
        #define VOTE_COMMAND(name,function,description,assignment) \
-               { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return TRUE; } } }
+               { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return true; } } }
 
        VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command)
        #undef VOTE_COMMAND
 
-       return FALSE;
+       return false;
 }
 
 
index 9c6d35e819f43d63351cb8d77c3827af3997cd3d..fb4e90038b903c0efa8de91b82462a75e9021120 100644 (file)
@@ -606,9 +606,9 @@ const float MIF_GUIDED_TAG = 128;
 #define MIF_GUIDED_TRACKING (MIF_GUIDED_HEAT | MIF_GUIDED_LASER | MIF_GUIDED_AI | MIF_GUIDED_TAG)
 #define MIF_GUIDED_CONFUSABLE (MIF_GUIDED_HEAT | MIF_GUIDED_AI)
 
-#define MISSILE_IS_CONFUSABLE(m) ((m.missile_flags & MIF_GUIDED_CONFUSABLE) ? TRUE : FALSE)
-#define MISSILE_IS_GUIDED(m) ((m.missile_flags & MIF_GUIDED_ALL) ? TRUE : FALSE)
-#define MISSILE_IS_TRACKING(m) ((m.missile_flags & MIF_GUIDED_TRACKING) ? TRUE : FALSE)
+#define MISSILE_IS_CONFUSABLE(m) ((m.missile_flags & MIF_GUIDED_CONFUSABLE) ? true : false)
+#define MISSILE_IS_GUIDED(m) ((m.missile_flags & MIF_GUIDED_ALL) ? true : false)
+#define MISSILE_IS_TRACKING(m) ((m.missile_flags & MIF_GUIDED_TRACKING) ? true : false)
 
 
 ////
index 4bec01a969053dc43abd606791afa0afe9a0475f..b6db8dd3c358eb260eccec10b49cf0e316559227 100644 (file)
@@ -25,16 +25,16 @@ float entcs_customize()
        entity o;
        o = self.owner;
        if(o.deadflag != DEAD_NO)
-               return FALSE;
+               return false;
        if (!IS_PLAYER(o))
-               return FALSE;
+               return false;
        if(other == o)
-               return FALSE;
+               return false;
        if((IS_PLAYER(other)) || other.caplayer)
                if(!teamplay || o.team != other.team)
                        if (!radar_showennemies)
-                               return FALSE;
-       return TRUE;
+                               return false;
+       return true;
 }
 
 float entcs_send(entity to, float sf)
@@ -55,7 +55,7 @@ float entcs_send(entity to, float sf)
                WriteByte(MSG_ENTITY, self.health / 10); // FIXME use a better scale?
        if(sf & 16)
                WriteByte(MSG_ENTITY, self.armorvalue / 10); // FIXME use a better scale?
-       return TRUE;
+       return true;
 }
 
 void entcs_think()
@@ -97,7 +97,7 @@ entity attach_entcs()
        ent.think = entcs_think;
        ent.nextthink = time;
 
-       Net_LinkEntity(ent, FALSE, 0, entcs_send);
+       Net_LinkEntity(ent, false, 0, entcs_send);
        ent.customizeentityforclient = entcs_customize;
 
        self.entcs = ent;
index 7b4f0865144fcebebebc1fa140950a9ca1bed3cf..d117cbfe6f107d873af925d498152ab60a825590 100644 (file)
@@ -114,7 +114,7 @@ void func_breakable_behave_destroyed()
 {
        self.health = self.max_health;
        self.takedamage = DAMAGE_NO;
-       self.bot_attack = FALSE;
+       self.bot_attack = false;
        self.event_damage = func_null;
        self.state = 1;
        func_breakable_colormod();
@@ -129,7 +129,7 @@ void func_breakable_behave_restore()
                WaypointSprite_UpdateHealth(self.sprite, self.health);
        }
        self.takedamage = DAMAGE_AIM;
-       self.bot_attack = TRUE;
+       self.bot_attack = true;
        self.event_damage = func_breakable_damage;
        self.state = 0;
        self.nextthink = 0; // cancel auto respawn
index 5dea2ce7d41c6d2915c2e75af49669aedb8abf58..2ef04be17cf98ec2f1078db85cbc3959e4e84fa6 100644 (file)
@@ -9,7 +9,7 @@ float Casing_SendEntity(entity to, float sf)
        WriteByte(MSG_ENTITY, self.angles.x * 256 / 360);
        WriteByte(MSG_ENTITY, self.angles.y * 256 / 360);
        WriteByte(MSG_ENTITY, self.angles.z * 256 / 360);
-       return TRUE;
+       return true;
 }
 
 void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float randomavel, float casingtype, entity casingowner)
@@ -29,6 +29,6 @@ void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float ran
        e.angles = ang;
        e.oldorigin_x = compressShortVector(e.velocity);
 
-       Net_LinkEntity(e, TRUE, 0.2, Casing_SendEntity);
+       Net_LinkEntity(e, true, 0.2, Casing_SendEntity);
                // 0.2s should be enough time for all clients to receive this ent once, do the gibbage and be done with it
 }
index 9b7f45d0ca64ba332aa74c810648f0e5978c1855..0e35b0f7458f587482c7154b7f291e4ca9abd3df 100644 (file)
@@ -15,7 +15,7 @@ float Damage_DamageInfo_SendEntity(entity to, float sf)
        WriteByte(MSG_ENTITY, bound(1, self.dmg_edge, 255));
        WriteShort(MSG_ENTITY, self.oldorigin.x);
        WriteByte(MSG_ENTITY, self.species);
-       return TRUE;
+       return true;
 }
 
 void Damage_DamageInfo(vector org, float coredamage, float edgedamage, float rad, vector force, float deathtype, float bloodtype, entity dmgowner)
@@ -39,7 +39,7 @@ void Damage_DamageInfo(vector org, float coredamage, float edgedamage, float rad
        e.oldorigin_x = compressShortVector(e.velocity);
        e.species = bloodtype;
 
-       Net_LinkEntity(e, FALSE, 0.2, Damage_DamageInfo_SendEntity);
+       Net_LinkEntity(e, false, 0.2, Damage_DamageInfo_SendEntity);
 }
 
 float checkrules_firstblood;
@@ -288,7 +288,7 @@ float Obituary_WeaponDeath(
        {
                w_deathtype = deathtype;
                float death_message = WEP_ACTION(death_weapon, ((murder) ? WR_KILLMESSAGE : WR_SUICIDEMESSAGE));
-               w_deathtype = FALSE;
+               w_deathtype = false;
 
                if(death_message)
                {
@@ -318,9 +318,9 @@ float Obituary_WeaponDeath(
                        );
                }
 
-               return TRUE;
+               return true;
        }
-       return FALSE;
+       return false;
 }
 
 void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
@@ -329,7 +329,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
        if (!IS_PLAYER(targ)) { backtrace("Obituary called on non-player?!\n"); return; }
 
        // Declarations
-       float notif_firstblood = FALSE;
+       float notif_firstblood = false;
        float kill_count_to_attacker, kill_count_to_target;
 
        // Set final information for the death
@@ -359,7 +359,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                {
                        if(deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE)
                        {
-                               Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.team, 0, 0);
+                               Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.team, 0, 0);
                        }
                        else
                        {
@@ -367,19 +367,19 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                                {
                                        case DEATH_MIRRORDAMAGE:
                                        {
-                                               Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
+                                               Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
                                                break;
                                        }
 
                                        default:
                                        {
-                                               Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
+                                               Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
                                                break;
                                        }
                                }
                        }
                }
-               else if (!Obituary_WeaponDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0))
+               else if (!Obituary_WeaponDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.killcount, 0))
                {
                        backtrace("SUICIDE: what the hell happened here?\n");
                        return;
@@ -431,8 +431,8 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
 
                        if(!checkrules_firstblood)
                        {
-                               checkrules_firstblood = TRUE;
-                               notif_firstblood = TRUE; // modify the current messages so that they too show firstblood information
+                               checkrules_firstblood = true;
+                               notif_firstblood = true; // modify the current messages so that they too show firstblood information
                                PS_GR_P_ADDVAL(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1);
                                PS_GR_P_ADDVAL(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
 
@@ -493,8 +493,8 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                                );
                        }
 
-                       if (!Obituary_WeaponDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker))
-                               Obituary_SpecialDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker, 0);
+                       if (!Obituary_WeaponDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker))
+                               Obituary_SpecialDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker, 0);
                }
        }
 
@@ -518,7 +518,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
 
                        case DEATH_CUSTOM:
                        {
-                               Obituary_SpecialDeath(targ, FALSE, deathtype,
+                               Obituary_SpecialDeath(targ, false, deathtype,
                                        targ.netname,
                                        ((strstrofs(deathmessage, "%", 0) < 0) ? strcat("%s ", deathmessage) : deathmessage),
                                        deathlocation,
@@ -530,7 +530,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
 
                        default:
                        {
-                               Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
+                               Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
                                break;
                        }
                }
@@ -604,7 +604,7 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo
 
        // add waypoint
        if(show_waypoint)       
-               WaypointSprite_Spawn("frozen", 0, 0, targ, '0 0 64', world, targ.team, targ, waypointsprite_attached, TRUE, RADARICON_WAYPOINT, '0.25 0.90 1');
+               WaypointSprite_Spawn("frozen", 0, 0, targ, '0 0 64', world, targ.team, targ, waypointsprite_attached, true, RADARICON_WAYPOINT, '0.25 0.90 1');
 }
 
 void Unfreeze (entity targ)
@@ -794,7 +794,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                
                        entity oldself = self;
                        self = targ;
-                       entity spot = SelectSpawnPoint (FALSE);
+                       entity spot = SelectSpawnPoint (false);
                        
                        if(spot)
                        {
@@ -807,7 +807,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                self.effects |= EF_TELEPORT_BIT;
 
                                self.angles_z = 0; // never spawn tilted even if the spot says to
-                               self.fixangle = TRUE; // turn this way immediately
+                               self.fixangle = true; // turn this way immediately
                                self.velocity = '0 0 0';
                                self.avelocity = '0 0 0';
                                self.punchangle = '0 0 0';
@@ -990,7 +990,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
 
        stat_damagedone = 0;
 
-       targ = WarpZone_FindRadius (inflictororigin, rad + MAX_DAMAGEEXTRARADIUS, FALSE);
+       targ = WarpZone_FindRadius (inflictororigin, rad + MAX_DAMAGEEXTRARADIUS, false);
        while (targ)
        {
                next = targ.chain;
@@ -1140,7 +1140,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
 
 float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, float deathtype, entity directhitentity)
 {
-       return RadiusDamageForSource (inflictor, (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5), inflictor.velocity, attacker, coredamage, edgedamage, rad, cantbe, mustbe, FALSE, forceintensity, deathtype, directhitentity);
+       return RadiusDamageForSource (inflictor, (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5), inflictor.velocity, attacker, coredamage, edgedamage, rad, cantbe, mustbe, false, forceintensity, deathtype, directhitentity);
 }
 
 .float fire_damagepersec;
@@ -1254,7 +1254,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
                                if(e.fire_owner != o)
                                {
                                        e.fire_owner = o;
-                                       e.fire_hitsound = FALSE;
+                                       e.fire_hitsound = false;
                                }
                        }
                        if(accuracy_isgooddamage(o, e))
@@ -1270,7 +1270,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
                e.fire_endtime = time + t;
                e.fire_deathtype = dt;
                e.fire_owner = o;
-               e.fire_hitsound = FALSE;
+               e.fire_hitsound = false;
                if(accuracy_isgooddamage(o, e))
                        accuracy_add(o, DEATH_WEAPONOFWEAPONDEATH(dt), 0, d);
                return d;
@@ -1309,7 +1309,7 @@ void Fire_ApplyDamage(entity e)
                e.fire_owner.damage_dealt = hi;
                e.fire_owner.typehitsound = ty;
        }
-       e.fire_hitsound = TRUE;
+       e.fire_hitsound = true;
 
        if (!IS_INDEPENDENT_PLAYER(e))
        if(!e.frozen)
index cb1aedd73af269e88bb9d2218d622cd9a219b7f7..f77cf56e3ccbc640755c17d1d875dd10f7281890 100644 (file)
@@ -59,7 +59,7 @@ void RemoveGrapplingHook(entity pl)
        if(pl.movetype == MOVETYPE_FLY)
                pl.movetype = MOVETYPE_WALK;
 
-       //pl.disableclientprediction = FALSE;
+       //pl.disableclientprediction = false;
 }
 
 void GrapplingHookReset(void)
@@ -109,7 +109,7 @@ float GrapplingHookSend(entity to, float sf)
                WriteCoord(MSG_ENTITY, self.hook_end.y);
                WriteCoord(MSG_ENTITY, self.hook_end.z);
        }
-       return TRUE;
+       return true;
 }
 
 void GrapplingHookThink()
@@ -267,7 +267,7 @@ void GrapplingHookTouch (void)
                        WarpZone_RefSys_BeginAddingIncrementally(self, self.aiment);
                }
 
-       //self.realowner.disableclientprediction = TRUE;
+       //self.realowner.disableclientprediction = true;
 }
 
 void GrapplingHook_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
@@ -335,7 +335,7 @@ void FireGrapplingHook (void)
 
        missile.state = 0; // not latched onto anything
 
-       W_SetupProjVelocity_Explicit(missile, v_forward, v_up, autocvar_g_balance_grapplehook_speed_fly, 0, 0, 0, FALSE);
+       W_SetupProjVelocity_Explicit(missile, v_forward, v_up, autocvar_g_balance_grapplehook_speed_fly, 0, 0, 0, false);
 
        missile.angles = vectoangles (missile.velocity);
        //missile.glow_color = 250; // 244, 250
@@ -354,7 +354,7 @@ void FireGrapplingHook (void)
 
        missile.hook_start = missile.hook_end = missile.origin;
 
-       Net_LinkEntity(missile, FALSE, 0, GrapplingHookSend);
+       Net_LinkEntity(missile, false, 0, GrapplingHookSend);
 }
 
 //  void GrapplingHookFrame()
@@ -477,10 +477,10 @@ void GrappleHookInit()
        else
        {
                WEP_ACTION(WEP_HOOK, WR_INIT);
-               hook_shotorigin[0] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), FALSE, FALSE, 1);
-               hook_shotorigin[1] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), FALSE, FALSE, 2);
-               hook_shotorigin[2] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), FALSE, FALSE, 3);
-               hook_shotorigin[3] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), FALSE, FALSE, 4);
+               hook_shotorigin[0] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), false, false, 1);
+               hook_shotorigin[1] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), false, false, 2);
+               hook_shotorigin[2] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), false, false, 3);
+               hook_shotorigin[3] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), false, false, 4);
        }
 }
 
index a594cd52139b0481f4a6016e52fa2ee7ab0a98a2..3916d2b513506d09339a0b300c44b9b0b97eb1f8 100644 (file)
@@ -123,7 +123,7 @@ float g_clientmodel_genericsendentity (entity to, float sf)
                }
        }
 
-       return TRUE;
+       return true;
 }
 
 
@@ -143,7 +143,7 @@ float g_clientmodel_genericsendentity (entity to, float sf)
        InitializeEntity(self, g_clientmodel_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
        if(!self.solid) self.solid = (sol); else if(self.solid < 0) self.solid = SOLID_NOT; \
        if(!self.bgmscriptsustain) self.bgmscriptsustain = 1; else if(self.bgmscriptsustain < 0) self.bgmscriptsustain = 0; \
-       Net_LinkEntity(self, TRUE, 0, g_clientmodel_genericsendentity);
+       Net_LinkEntity(self, true, 0, g_clientmodel_genericsendentity);
 
 // non-solid model entities:
 void spawnfunc_misc_gamemodel()         { self.angles_x = -self.angles.x; G_MODEL_INIT      (SOLID_NOT) } // model entity
index 63dc67c1f4fc927f90d7ba996403d580076a09c0..94856c9c4fbd882d29562f8a91e52a6474866be4 100644 (file)
@@ -49,7 +49,7 @@ void updateanim(entity e)
                        e.animstate_starttime = e.animstate_endtime;
                        e.animstate_endtime = e.animstate_starttime + e.animstate_numframes / e.animstate_framerate;
                }
-               e.animstate_override = FALSE;
+               e.animstate_override = false;
        }
        e.frame = e.animstate_startframe + bound(0, (time - e.animstate_starttime) * e.animstate_framerate, e.animstate_numframes - 1);
        //print(ftos(time), " -> ", ftos(e.frame), "\n");
@@ -507,7 +507,7 @@ void tracebox_antilag_force_wz (entity source, vector v1, vector mi, vector ma,
 }
 void traceline_antilag_force (entity source, vector v1, vector v2, float nomonst, entity forent, float lag)
 {
-       tracebox_antilag_force_wz(source, v1, '0 0 0', '0 0 0', v2, nomonst, forent, lag, FALSE);
+       tracebox_antilag_force_wz(source, v1, '0 0 0', '0 0 0', v2, nomonst, forent, lag, false);
 }
 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag)
 {
@@ -519,11 +519,11 @@ void tracebox_antilag (entity source, vector v1, vector mi, vector ma, vector v2
 {
        if (autocvar_g_antilag != 2 || source.cvar_cl_noantilag)
                lag = 0;
-       tracebox_antilag_force_wz(source, v1, mi, ma, v2, nomonst, forent, lag, FALSE);
+       tracebox_antilag_force_wz(source, v1, mi, ma, v2, nomonst, forent, lag, false);
 }
 void WarpZone_traceline_antilag_force (entity source, vector v1, vector v2, float nomonst, entity forent, float lag)
 {
-       tracebox_antilag_force_wz(source, v1, '0 0 0', '0 0 0', v2, nomonst, forent, lag, TRUE);
+       tracebox_antilag_force_wz(source, v1, '0 0 0', '0 0 0', v2, nomonst, forent, lag, true);
 }
 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag)
 {
@@ -535,7 +535,7 @@ void WarpZone_tracebox_antilag (entity source, vector v1, vector mi, vector ma,
 {
        if (autocvar_g_antilag != 2 || source.cvar_cl_noantilag)
                lag = 0;
-       tracebox_antilag_force_wz(source, v1, mi, ma, v2, nomonst, forent, lag, TRUE);
+       tracebox_antilag_force_wz(source, v1, mi, ma, v2, nomonst, forent, lag, true);
 }
 
 float tracebox_inverted (vector v1, vector mi, vector ma, vector v2, float nomonsters, entity forent, float stopatentity, entity ignorestopatentity) // returns the number of traces done, for benchmarking
@@ -640,12 +640,12 @@ vector findbetterlocation (vector org, float mindist)
        c = 0;
        while (c < 6)
        {
-               traceline (org, org + vec, TRUE, world);
+               traceline (org, org + vec, true, world);
                vec = vec * -1;
                if (trace_fraction < 1)
                {
                        loc = trace_endpos;
-                       traceline (loc, loc + vec, TRUE, world);
+                       traceline (loc, loc + vec, true, world);
                        if (trace_fraction >= 1)
                                org = loc + vec;
                }
@@ -727,7 +727,7 @@ float LOD_customize()
                        self.modelindex = self.lodmodelindex1;
                else // if(d == 3)
                        self.modelindex = self.lodmodelindex2;
-               return TRUE;
+               return true;
        }
 
        // TODO csqc network this so it only gets sent once
@@ -739,7 +739,7 @@ float LOD_customize()
        else
                self.modelindex = self.lodmodelindex2;
 
-       return TRUE;
+       return true;
 }
 
 void LOD_uncustomize()
index d7e47c077ccfe689b6398885a2ddf36fdf5e0e69..6fb88e43643e92015d56f6b20b8445b33737d47c 100644 (file)
@@ -820,7 +820,7 @@ float CheckMetrics(float piece, float orgx, float orgy, float rot) /*FIXDECL*/
 
        PieceMinsMaxs(rot, piece);
        if (tet_piecemins.x+orgx<1 || tet_piecemaxs.x+orgx > TET_WIDTH || tet_piecemins.y+orgy<1 || tet_piecemaxs.y+orgy> TET_LINES)
-               return FALSE; // ouside the level
+               return false; // ouside the level
        for (y = tet_piecemins.y; y <= tet_piecemaxs.y; y = y + 1)
        {
                l = GetLine(y + orgy);
@@ -828,9 +828,9 @@ float CheckMetrics(float piece, float orgx, float orgy, float rot) /*FIXDECL*/
                for (x = tet_piecemins.x; x <= tet_piecemaxs.x; x = x + 1)
                        if (PieceMetric(x, y, rot, piece))
                                if (GetXBlock(x + orgx, l))
-                                       return FALSE; // uhoh, gonna hit something.
+                                       return false; // uhoh, gonna hit something.
        }
-       return TRUE;
+       return true;
 }
 
 void ClearPiece(float piece, float orgx, float orgy, float rot) /*FIXDECL*/
index 7d3c16eaf8d2d632ec831a7bc1723be3749e3b9d..0af8737b4f3029bc90602277c1c6b186c9bac9bf 100644 (file)
@@ -509,9 +509,9 @@ float tracebox_hits_trigger_hurt(vector start, vector mi, vector ma, vector end)
 
        for(th = trigger_hurt_first; th; th = th.trigger_hurt_next)
                if(tracebox_hits_box(start, mi, ma, end, th.absmin, th.absmax))
-                       return TRUE;
+                       return true;
 
-       return FALSE;
+       return false;
 }
 
 //////////////////////////////////////////////////////////////
@@ -614,7 +614,7 @@ void trigger_gravity_touch()
 {
        float g;
 
-       if(self.state != TRUE)
+       if(self.state != true)
                return;
 
        EXACTTRIGGER_TOUCH;
@@ -668,12 +668,12 @@ void spawnfunc_trigger_gravity()
        if(self.noise != "")
                precache_sound(self.noise);
 
-       self.state = TRUE;
+       self.state = true;
        IFTARGETED
        {
                self.use = trigger_gravity_use;
                if(self.spawnflags & 2)
-                       self.state = FALSE;
+                       self.state = false;
        }
 }
 
@@ -1049,7 +1049,7 @@ void spawnfunc_func_rain()
        self.state = 1; // 1 is rain, 0 is snow
        self.Version = 1;
 
-       Net_LinkEntity(self, FALSE, 0, rainsnow_SendEntity);
+       Net_LinkEntity(self, false, 0, rainsnow_SendEntity);
 }
 
 
@@ -1087,7 +1087,7 @@ void spawnfunc_func_snow()
        self.state = 0; // 1 is rain, 0 is snow
        self.Version = 1;
 
-       Net_LinkEntity(self, FALSE, 0, rainsnow_SendEntity);
+       Net_LinkEntity(self, false, 0, rainsnow_SendEntity);
 }
 
 .float modelscale;
@@ -1334,7 +1334,7 @@ void spawnfunc_misc_laser()
 
        self.mangle = self.angles;
 
-       Net_LinkEntity(self, FALSE, 0, laser_SendEntity);
+       Net_LinkEntity(self, false, 0, laser_SendEntity);
 
        IFTARGETED
        {
@@ -1903,7 +1903,7 @@ string trigger_magicear_processmessage(entity ear, entity source, float teamsay,
        entity oldself;
        string savemessage;
 
-       magicear_matched = FALSE;
+       magicear_matched = false;
 
        dotrigger = ((IS_PLAYER(source)) && (source.deadflag == DEAD_NO) && ((ear.radius == 0) || (vlen(source.origin - ear.origin) <= ear.radius)));
        domatch = ((ear.spawnflags & 32) || dotrigger);
@@ -1920,7 +1920,7 @@ string trigger_magicear_processmessage(entity ear, entity source, float teamsay,
                if(!W_Tuba_HasPlayed(source, ear.message, ear.movedir.x, !(ear.spawnflags & 512), ear.movedir.y, ear.movedir.z))
                        return msgin;
 
-               magicear_matched = TRUE;
+               magicear_matched = true;
 
                if(dotrigger)
                {
@@ -2011,7 +2011,7 @@ string trigger_magicear_processmessage(entity ear, entity source, float teamsay,
        if(matchstart == -1) // no match
                return msgin;
 
-       magicear_matched = TRUE;
+       magicear_matched = true;
 
        if(dotrigger)
        {
index f034c0c4624e4d9a63387df27d9003c827323c5e..0f3e885ded43d41f93b8212f07c381a154b077c4 100644 (file)
@@ -7,7 +7,7 @@ float Violence_GibSplash_SendEntity(entity to, float sf)
        WriteShort(MSG_ENTITY, floor(self.origin.y / 4)); // not using a coord here, as gibs don't need this accuracy
        WriteShort(MSG_ENTITY, floor(self.origin.z / 4)); // not using a coord here, as gibs don't need this accuracy
        WriteShort(MSG_ENTITY, self.oldorigin.x); // acrually compressed velocity
-       return TRUE;
+       return true;
 }
 
 // TODO maybe convert this to a TE?
@@ -38,7 +38,7 @@ void Violence_GibSplash_At(vector org, vector dir, float type, float amount, ent
 
        e.oldorigin_x = compressShortVector(e.velocity);
 
-       Net_LinkEntity(e, FALSE, 0.2, Violence_GibSplash_SendEntity);
+       Net_LinkEntity(e, false, 0.2, Violence_GibSplash_SendEntity);
 }
 
 void Violence_GibSplash(entity source, float type, float amount, entity attacker)
index 0f29b1cfa382cd8e699b92f75f8740b4e1fee45a..08681c980ce3a68746e377874ac8575eb27a6f9a 100644 (file)
@@ -133,8 +133,8 @@ void cvar_changes_init()
        buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
        n = buf_getsize(h);
 
-       adding = TRUE;
-       pureadding = TRUE;
+       adding = true;
+       pureadding = true;
 
        for(i = 0; i < n; ++i)
        {
@@ -470,7 +470,7 @@ float RandomSeed_Send(entity to, float sf)
 {
        WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
        WriteShort(MSG_ENTITY, self.cnt);
-       return TRUE;
+       return true;
 }
 void RandomSeed_Think()
 {
@@ -483,7 +483,7 @@ void RandomSeed_Spawn()
 {
        randomseed = spawn();
        randomseed.think = RandomSeed_Think;
-       Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
+       Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
 
        entity oldself;
        oldself = self;
@@ -542,7 +542,7 @@ void spawnfunc_worldspawn (void)
 
        if(world_already_spawned)
                error("world already spawned - you may have EXACTLY ONE worldspawn!");
-       world_already_spawned = TRUE;
+       world_already_spawned = true;
 
        remove = remove_safely; // during spawning, watch what you remove!
 
@@ -559,7 +559,7 @@ void spawnfunc_worldspawn (void)
                head = nextent(head);
        }
 
-       server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
+       server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
 
        // needs to be done so early because of the constants they create
        CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
@@ -643,7 +643,7 @@ void spawnfunc_worldspawn (void)
        // character set: ASCII 33-126 without the following characters: : ; ' " \ $
        if(autocvar_sv_eventlog)
        {
-               s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
+               s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
                matchid = strzone(s);
 
                GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
@@ -823,7 +823,7 @@ void spawnfunc_worldspawn (void)
                        if(substring(argv(i), -18, -1) != "-serverpackage.txt")
                        if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
                                s = strcat(s, " ", argv(i));
-               fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
+               fd = search_begin("*-serverpackage.txt", true, false);
                if(fd >= 0)
                {
                        j = search_getsize(fd);
@@ -831,7 +831,7 @@ void spawnfunc_worldspawn (void)
                                s = strcat(s, " ", search_getfilename(fd, i));
                        search_end(fd);
                }
-               fd = search_begin("*.serverpackage", TRUE, FALSE);
+               fd = search_begin("*.serverpackage", true, false);
                if(fd >= 0)
                {
                        j = search_getsize(fd);
@@ -913,7 +913,7 @@ float MapHasRightSize(string map)
                if(!fexists(strcat("maps/", map, ".waypoints")))
                {
                        dprint(": no waypoints\n");
-                       return FALSE;
+                       return false;
                }
                dprint(": has waypoints\n");
        }
@@ -931,18 +931,18 @@ float MapHasRightSize(string map)
                if(player_count < mapmin)
                {
                        dprint("not enough\n");
-                       return FALSE;
+                       return false;
                }
                if(player_count > mapmax)
                {
                        dprint("too many\n");
-                       return FALSE;
+                       return false;
                }
                dprint("right size\n");
-               return TRUE;
+               return true;
        }
        dprint(": not found\n");
-       return TRUE;
+       return true;
 }
 
 string Map_Filename(float position)
@@ -1172,29 +1172,29 @@ float DoNextMapOverride(float reinit)
        if(autocvar_g_campaign)
        {
                CampaignPostIntermission();
-               alreadychangedlevel = TRUE;
-               return TRUE;
+               alreadychangedlevel = true;
+               return true;
        }
        if(autocvar_quit_when_empty)
        {
                if(player_count <= currentbots)
                {
                        localcmd("quit\n");
-                       alreadychangedlevel = TRUE;
-                       return TRUE;
+                       alreadychangedlevel = true;
+                       return true;
                }
        }
        if(autocvar_quit_and_redirect != "")
        {
                redirection_target = strzone(autocvar_quit_and_redirect);
-               alreadychangedlevel = TRUE;
-               return TRUE;
+               alreadychangedlevel = true;
+               return true;
        }
        if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
        {
                localcmd("restart\n");
-               alreadychangedlevel = TRUE;
-               return TRUE;
+               alreadychangedlevel = true;
+               return true;
        }
        if(autocvar_nextmap != "")
        {
@@ -1203,29 +1203,29 @@ float DoNextMapOverride(float reinit)
                cvar_set("nextmap",m);
        
                if(!m || gametypevote)
-                       return FALSE;
+                       return false;
                if(autocvar_sv_vote_gametype)
                {
                        Map_Goto_SetStr(m);
-                       return FALSE;
+                       return false;
                }
                
                if(MapInfo_CheckMap(m))
                {
                        Map_Goto_SetStr(m);
                        Map_Goto(reinit);
-                       alreadychangedlevel = TRUE;
-                       return TRUE;
+                       alreadychangedlevel = true;
+                       return true;
                }
        }
        if(!reinit && autocvar_lastlevel)
        {
                cvar_settemp_restore();
                localcmd("set lastlevel 0\ntogglemenu 1\n");
-               alreadychangedlevel = TRUE;
-               return TRUE;
+               alreadychangedlevel = true;
+               return true;
        }
-       return FALSE;
+       return false;
 }
 
 void GotoNextMap(float reinit)
@@ -1235,7 +1235,7 @@ void GotoNextMap(float reinit)
        //string s;
        if (alreadychangedlevel)
                return;
-       alreadychangedlevel = TRUE;
+       alreadychangedlevel = true;
 
        string nextMap;
 
@@ -1265,7 +1265,7 @@ void IntermissionThink()
                && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
        {
                self.autoscreenshot = -1;
-               if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
+               if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
                return;
        }
 
@@ -1350,13 +1350,13 @@ void DumpStats(float final)
 
        if(!final)
        {
-               to_console = TRUE; // always print printstats replies
-               to_eventlog = FALSE; // but never print them to the event log
+               to_console = true; // always print printstats replies
+               to_eventlog = false; // but never print them to the event log
        }
 
        if(to_eventlog)
                if(autocvar_sv_eventlog_console)
-                       to_console = FALSE; // otherwise we get the output twice
+                       to_console = false; // otherwise we get the output twice
 
        if(final)
                s = ":scores:";
@@ -1374,7 +1374,7 @@ void DumpStats(float final)
        {
                file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
                if(file == -1)
-                       to_file = FALSE;
+                       to_file = false;
                else
                        fputs(file, strcat(s, "\n"));
        }
@@ -1476,7 +1476,7 @@ only called if a time or frag limit has expired
 */
 void NextLevel()
 {
-       gameover = TRUE;
+       gameover = true;
 
        intermission_running = 1;
 
@@ -1497,10 +1497,10 @@ void NextLevel()
 
        VoteReset();
 
-       DumpStats(TRUE);
+       DumpStats(true);
 
        // send statistics
-       PlayerStats_GameReport(TRUE);
+       PlayerStats_GameReport(true);
        WeaponStats_Shutdown();
 
        Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
@@ -1737,16 +1737,16 @@ float WinningCondition_LMS()
        float have_players;
        float l;
 
-       have_player = FALSE;
-       have_players = FALSE;
+       have_player = false;
+       have_players = false;
        l = LMS_NewPlayerLives();
 
        head = find(world, classname, "player");
        if(head)
-               have_player = TRUE;
+               have_player = true;
        head2 = find(head, classname, "player");
        if(head2)
-               have_players = TRUE;
+               have_players = true;
 
        if(have_player)
        {
@@ -1798,7 +1798,7 @@ float WinningCondition_LMS()
 
        ClearWinners();
        if(WinningConditionHelper_winner)
-               WinningConditionHelper_winner.winning = TRUE;
+               WinningConditionHelper_winner.winning = true;
        if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
                return WINNING_NEVER;
 
@@ -1860,10 +1860,10 @@ float WinningCondition_Scores(float limit, float leadlimit)
                }
        }
 
-       limitreached = FALSE;
+       limitreached = false;
        if(limit)
                if(WinningConditionHelper_topscore >= limit)
-                       limitreached = TRUE;
+                       limitreached = true;
        if(leadlimit)
        {
                float leadlimitreached;
@@ -1965,7 +1965,7 @@ float WinningCondition_RanOutOfSpawns()
        ClearWinners();
        if(team1_score + team2_score + team3_score + team4_score == 0)
        {
-               checkrules_equality = TRUE;
+               checkrules_equality = true;
                return WINNING_YES;
        }
        else if(team1_score + team2_score + team3_score + team4_score == 1)
@@ -2062,7 +2062,7 @@ void CheckRules_World()
        {
                if(!checkrules_suddendeathwarning)
                {
-                       checkrules_suddendeathwarning = TRUE;
+                       checkrules_suddendeathwarning = true;
                        if(g_race && !g_race_qualifying)
                                Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
                        else
@@ -2221,7 +2221,7 @@ void EndFrame()
        // needed!
        FOR_EACH_CLIENT(self)
        {
-               self.typehitsound = FALSE;
+               self.typehitsound = false;
                self.damage_dealt = 0;
                antilag_record(self, altime);
        }
@@ -2232,7 +2232,7 @@ void EndFrame()
 
 /*
  * RedirectionThink:
- * returns TRUE if redirecting
+ * returns true if redirecting
  */
 float redirection_timeout;
 float redirection_nextthink;
@@ -2241,7 +2241,7 @@ float RedirectionThink()
        float clients_found;
 
        if(redirection_target == "")
-               return FALSE;
+               return false;
 
        if(!redirection_timeout)
        {
@@ -2254,7 +2254,7 @@ float RedirectionThink()
        }
 
        if(time < redirection_nextthink)
-               return TRUE;
+               return true;
 
        redirection_nextthink = time + 1;
 
@@ -2275,7 +2275,7 @@ float RedirectionThink()
        if(time > redirection_timeout || clients_found == 0)
                localcmd("\nwait; wait; wait; quit\n");
 
-       return TRUE;
+       return true;
 }
 
 void TargetMusic_RestoreGame();
@@ -2307,7 +2307,7 @@ void Shutdown()
                Ban_SaveBans();
 
                // playerstats with unfinished match
-               PlayerStats_GameReport(FALSE);
+               PlayerStats_GameReport(false);
 
                if(!cheatcount_total)
                {
index 5a3bed86da709e0e3b38c19c14918012fc4558e3..2c9fa4bcd6164d756094c698e87e2213aedc3e74 100644 (file)
@@ -276,11 +276,11 @@ void Ban_SaveBans()
 float Ban_Delete(float i)
 {
        if(i < 0)
-               return FALSE;
+               return false;
        if(i >= ban_count)
-               return FALSE;
+               return false;
        if(ban_expire[i] == 0)
-               return FALSE;
+               return false;
        if(ban_expire[i] > 0)
        {
                OnlineBanList_SendUnban(ban_ip[i]);
@@ -289,7 +289,7 @@ float Ban_Delete(float i)
        ban_expire[i] = 0;
        ban_ip[i] = "";
        Ban_SaveBans();
-       return TRUE;
+       return true;
 }
 
 void Ban_LoadBans()
@@ -298,7 +298,7 @@ void Ban_LoadBans()
        for(i = 0; i < ban_count; ++i)
                Ban_Delete(i);
        ban_count = 0;
-       ban_loaded = TRUE;
+       ban_loaded = true;
        n = tokenize_console(autocvar_g_banned_list);
        if(stof(argv(0)) == 1)
        {
@@ -360,10 +360,10 @@ float Ban_GetClientIP(entity client)
                goto ipv6;
        i2 = strstrofs(s, ".", i1 + 1);
        if(i2 < 0)
-               return FALSE;
+               return false;
        i3 = strstrofs(s, ".", i2 + 1);
        if(i3 < 0)
-               return FALSE;
+               return false;
        i4 = strstrofs(s, ".", i3 + 1);
        if(i4 >= 0)
                s = substring(s, 0, i4);
@@ -372,21 +372,21 @@ float Ban_GetClientIP(entity client)
        ban_ip2 = substring(s, 0, i2); // 16
        ban_ip3 = substring(s, 0, i3); // 24
        ban_ip4 = strcat1(s); // 32
-       return TRUE;
+       return true;
 
 :ipv6
        i1 = strstrofs(s, ":", 0);
        if(i1 < 0)
-               return FALSE;
+               return false;
        i1 = strstrofs(s, ":", i1 + 1);
        if(i1 < 0)
-               return FALSE;
+               return false;
        i2 = strstrofs(s, ":", i1 + 1);
        if(i2 < 0)
-               return FALSE;
+               return false;
        i3 = strstrofs(s, ":", i2 + 1);
        if(i3 < 0)
-               return FALSE;
+               return false;
 
        ban_ip1 = strcat(substring(s, 0, i1), "::/32"); // 32
        ban_ip2 = strcat(substring(s, 0, i2), "::/48"); // 48
@@ -397,7 +397,7 @@ float Ban_GetClientIP(entity client)
        else
                ban_ip3 = strcat(substring(s, 0, i2), ":0::/56");
 
-       return TRUE;
+       return true;
 }
 
 float Ban_IsClientBanned(entity client, float idx)
@@ -406,7 +406,7 @@ float Ban_IsClientBanned(entity client, float idx)
        if(!ban_loaded)
                Ban_LoadBans();
        if(!Ban_GetClientIP(client))
-               return FALSE;
+               return false;
        if(idx < 0)
        {
                b = 0;
@@ -417,27 +417,27 @@ float Ban_IsClientBanned(entity client, float idx)
                b = idx;
                e = idx + 1;
        }
-       ipbanned = FALSE;
+       ipbanned = false;
        for(i = b; i < e; ++i)
        {
                string s;
                if(time > ban_expire[i])
                        continue;
                s = ban_ip[i];
-               if(ban_ip1 == s) ipbanned = TRUE;
-               if(ban_ip2 == s) ipbanned = TRUE;
-               if(ban_ip3 == s) ipbanned = TRUE;
-               if(ban_ip4 == s) ipbanned = TRUE;
-               if(ban_idfp == s) return TRUE;
+               if(ban_ip1 == s) ipbanned = true;
+               if(ban_ip2 == s) ipbanned = true;
+               if(ban_ip3 == s) ipbanned = true;
+               if(ban_ip4 == s) ipbanned = true;
+               if(ban_idfp == s) return true;
        }
        if(ipbanned)
        {
                if(!autocvar_g_banned_list_idmode)
-                       return TRUE;
+                       return true;
                if (!ban_idfp)
-                       return TRUE;
+                       return true;
        }
-       return FALSE;
+       return false;
 }
 
 float Ban_MaybeEnforceBan(entity client)
@@ -448,17 +448,17 @@ float Ban_MaybeEnforceBan(entity client)
                s = strcat("^1NOTE:^7 banned client ", client.netaddress, " just tried to enter\n");
                dropclient(client);
                bprint(s);
-               return TRUE;
+               return true;
        }
-       return FALSE;
+       return false;
 }
 
 .float ban_checked;
 float Ban_MaybeEnforceBanOnce(entity client)
 {
        if(client.ban_checked)
-               return FALSE;
-       client.ban_checked = TRUE;
+               return false;
+       client.ban_checked = true;
        return Ban_MaybeEnforceBan(self);
 }
 
@@ -516,7 +516,7 @@ float Ban_Insert(string ip, float bantime, string reason, float dosync)
                                        if(substring(reason, 0, 1) != "~") // like IRC: unauthenticated banner
                                                OnlineBanList_SendBan(ip, bantime, reason);
 
-                       return FALSE;
+                       return false;
                }
 
        // do we have a free slot?
@@ -543,7 +543,7 @@ float Ban_Insert(string ip, float bantime, string reason, float dosync)
        if(ban_expire[i] > time + bantime)
        {
                print(ip, " could not get banned due to no free ban slot\n");
-               return FALSE;
+               return false;
        }
        // okay, insert our new victim as i
        Ban_Delete(i);
@@ -562,7 +562,7 @@ float Ban_Insert(string ip, float bantime, string reason, float dosync)
                        if(substring(reason, 0, 1) != "~") // like IRC: unauthenticated banner
                                OnlineBanList_SendBan(ip, bantime, reason);
 
-       return TRUE;
+       return true;
 }
 
 void Ban_KickBanClient(entity client, float bantime, float masksize, string reason)
index 964f065e3c46e01a6e9c1be42cbb7d198b5e166e..994e6a6f18a1b7809a57672a46376710f1d3cf2d 100644 (file)
@@ -12,15 +12,15 @@ bool item_keys_usekey(entity l, entity p) {
 
        if (!valid) {
                // other has none of the needed keys
-               return FALSE;
+               return false;
        } else if (l.itemkeys == valid) {
                // ALL needed keys were given
                l.itemkeys = 0;
-               return TRUE;
+               return true;
        } else {
                // only some of the needed keys were given
                l.itemkeys &= ~valid;
-               return TRUE;
+               return true;
        }
 }
 
@@ -105,7 +105,7 @@ void spawn_item_key() {
        {
                // first nudge it off the floor a little bit to avoid math errors
                setorigin(self, self.origin + '0 0 1');
-               // note droptofloor returns FALSE if stuck/or would fall too far
+               // note droptofloor returns false if stuck/or would fall too far
                droptofloor();
        }
 
@@ -308,8 +308,8 @@ void trigger_keylock_kill(string s) {
 };
 
 void trigger_keylock_touch(void) {
-       bool key_used = FALSE;
-       bool started_delay = FALSE;
+       bool key_used = false;
+       bool started_delay = false;
 
        // only player may trigger the lock
        if (!IS_PLAYER(other))
@@ -337,10 +337,10 @@ void trigger_keylock_touch(void) {
                }
 
                // trigger target2
-               if (self.delay <= time || started_delay == TRUE)
+               if (self.delay <= time || started_delay == true)
                if (self.target2) {
                        trigger_keylock_trigger(self.target2);
-                       started_delay = TRUE;
+                       started_delay = true;
                        self.delay = time + self.wait;
                }
        } else {
index 24ef1e935c8f51e09f40079b01fb687d4c3f8c9c..99b2b1d5c3579134b638f10896f1a6dd392146cf 100644 (file)
@@ -12,7 +12,7 @@ string item_keys_names[ITEM_KEY_MAX];
 
 /**
  * Use keys from p on l.
- * Returns TRUE if any new keys were given, FALSE otherwise.
+ * Returns true if any new keys were given, false otherwise.
  */
 float item_keys_usekey(entity l, entity p);
 
index 9a2cb1871706d7cb40978ac6a805ef05b093ee7f..a85415ff82d8d01de352da9488da4939b8f7e554 100644 (file)
@@ -6,7 +6,7 @@ float GameTypeVote_AvailabilityStatus(string gtname)
        
        if ( autocvar_nextmap != "" )
        {
-               if ( !MapInfo_Get_ByName(autocvar_nextmap, FALSE, 0) )
+               if ( !MapInfo_Get_ByName(autocvar_nextmap, false, 0) )
                        return GTV_FORBIDDEN;
                if (!(MapInfo_Map_supportedGametypes & type))
                        return GTV_FORBIDDEN;
@@ -169,10 +169,10 @@ void MapVote_Init()
 
        if(mapvote_suggestion_ptr)
                for(i = 0; i < 100 && mapvote_count < smax; ++i)
-                       MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
+                       MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], true);
 
        for(i = 0; i < 100 && mapvote_count < nmax; ++i)
-               MapVote_AddVotable(GetNextMap(), FALSE);
+               MapVote_AddVotable(GetNextMap(), false);
 
        if(mapvote_count == 0)
        {
@@ -182,7 +182,7 @@ void MapVote_Init()
                        ShuffleMaplist();
                localcmd("\nmenu_cmd sync\n");
                for(i = 0; i < 100 && mapvote_count < nmax; ++i)
-                       MapVote_AddVotable(GetNextMap(), FALSE);
+                       MapVote_AddVotable(GetNextMap(), false);
        }
 
        mapvote_count_real = mapvote_count;
@@ -308,12 +308,12 @@ float MapVote_SendEntity(entity to, float sf)
                WriteByte(MSG_ENTITY, to.mapvote);
        }
 
-       return TRUE;
+       return true;
 }
 
 void MapVote_Spawn()
 {
-       Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
+       Net_LinkEntity(mapvote_ent = spawn(), false, 0, MapVote_SendEntity);
 }
 
 void MapVote_TouchMask()
@@ -329,7 +329,7 @@ void MapVote_TouchVotes(entity voter)
 float MapVote_Finished(float mappos)
 {
        if(alreadychangedlevel)
-               return FALSE;
+               return false;
 
        string result;
        float i;
@@ -364,25 +364,25 @@ float MapVote_Finished(float mappos)
        {
                if ( GameTypeVote_Finished(mappos) )
                {
-                       gametypevote = FALSE;
+                       gametypevote = false;
                        if(autocvar_nextmap != "")
                        {
                                Map_Goto_SetStr(autocvar_nextmap);
                                Map_Goto(0);
-                               alreadychangedlevel = TRUE;
-                               return TRUE;
+                               alreadychangedlevel = true;
+                               return true;
                        }
                        else
                                MapVote_Init();
                }
-               return FALSE;
+               return false;
        }
        
        Map_Goto_SetStr(mapvote_maps[mappos]);
        Map_Goto(0);
-       alreadychangedlevel = TRUE;
+       alreadychangedlevel = true;
        
-       return TRUE;
+       return true;
 }
 
 void MapVote_CheckRules_1()
@@ -493,7 +493,7 @@ float MapVote_CheckRules_2()
                                GameLogEcho(result);
                }
 
-       return FALSE;
+       return false;
 }
 
 void MapVote_Tick()
@@ -551,7 +551,7 @@ void MapVote_Start()
 
        MapInfo_Enumerate();
        if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
-               mapvote_run = TRUE;
+               mapvote_run = true;
 }
 
 void MapVote_Think()
@@ -590,7 +590,7 @@ void MapVote_Think()
                        cvar_set("rescan_pending", "0");
                }
 
-               mapvote_initialized = TRUE;
+               mapvote_initialized = true;
                if(DoNextMapOverride(0))
                        return;
                if(!autocvar_g_maplist_votable || player_count <= 0)
@@ -609,7 +609,7 @@ void MapVote_Think()
 float GameTypeVote_SetGametype(float type)
 {
        if (MapInfo_CurrentGametype() == type)
-               return TRUE;
+               return true;
                
        float tsave = MapInfo_CurrentGametype();
 
@@ -629,7 +629,7 @@ float GameTypeVote_SetGametype(float type)
                bprint("Cannot use this game type: no map for it found\n");
                MapInfo_SwitchGameType(tsave);
                MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
-               return FALSE;
+               return false;
        }
 
        //localcmd("gametype ", MapInfo_Type_ToString(type), "\n");
@@ -638,14 +638,14 @@ float GameTypeVote_SetGametype(float type)
        if(autocvar_g_maplist_shuffle)
                ShuffleMaplist();
 
-       return TRUE;
+       return true;
 }
 
 float gametypevote_finished;
 float GameTypeVote_Finished(float pos)
 {
        if(!gametypevote || gametypevote_finished)
-               return FALSE;
+               return false;
        
        if ( !GameTypeVote_SetGametype(MapInfo_Type_FromString(mapvote_maps[pos])) )
        {
@@ -655,22 +655,22 @@ float GameTypeVote_Finished(float pos)
        localcmd("sv_vote_gametype_hook_all\n");
        localcmd("sv_vote_gametype_hook_", mapvote_maps[pos], "\n");
        
-       gametypevote_finished = TRUE;
+       gametypevote_finished = true;
        
-       return TRUE;
+       return true;
 }
 
 float GameTypeVote_AddVotable(string nextMode)
 {
        float j;
        if ( nextMode == "" || MapInfo_Type_FromString(nextMode) == 0 )
-               return FALSE;
+               return false;
        for(j = 0; j < mapvote_count; ++j)
                if(mapvote_maps[j] == nextMode)
-                       return FALSE;
+                       return false;
        
        mapvote_maps[mapvote_count] = strzone(nextMode);
-       mapvote_maps_suggested[mapvote_count] = FALSE;
+       mapvote_maps_suggested[mapvote_count] = false;
 
        mapvote_maps_screenshot_dir[mapvote_count] = 0;
        mapvote_maps_pakfile[mapvote_count] = strzone("");
@@ -678,7 +678,7 @@ float GameTypeVote_AddVotable(string nextMode)
 
        mapvote_count += 1;
        
-       return TRUE;
+       return true;
        
 }
 
@@ -720,13 +720,13 @@ float GameTypeVote_Start()
                mapvote_maps[0] = strzone(MapInfo_Type_ToString(MapInfo_CurrentGametype()));
                //GameTypeVote_Finished(0);
                MapVote_Finished(0);
-               return FALSE;
+               return false;
        }
        if ( really_available == 1 )
        {
                //GameTypeVote_Finished(which_available);
                MapVote_Finished(which_available);
-               return FALSE;
+               return false;
        }
        
        mapvote_count_real = mapvote_count;
@@ -737,5 +737,5 @@ float GameTypeVote_Start()
        
        MapVote_Spawn();
        
-       return TRUE;
+       return true;
 }
index 6e7d4b45d7f51bec97a2d707fe0d1e2e51c671c4..0f3c8f6086e15d9b135e2ba0a76935e175427583 100644 (file)
@@ -118,7 +118,7 @@ void GameLogEcho(string s)
     {
         if (!logfile_open)
         {
-            logfile_open = TRUE;
+            logfile_open = true;
             matches = autocvar_sv_eventlog_files_counter + 1;
             cvar_set("sv_eventlog_files_counter", ftos(matches));
             fn = ftos(matches);
@@ -131,7 +131,7 @@ void GameLogEcho(string s)
         if (logfile >= 0)
         {
             if (autocvar_sv_eventlog_files_timestamps)
-                fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
+                fputs(logfile, strcat(":time:", strftime(true, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
             else
                 fputs(logfile, strcat(s, "\n"));
         }
@@ -232,7 +232,7 @@ entity findnearest(vector point, .string field, string value, vector axismod)
     // now use the first one from our list that we can see
     for (i = 0; i < num_nearest; ++i)
     {
-        traceline(point, nearest_entity[i].origin, TRUE, world);
+        traceline(point, nearest_entity[i].origin, true, world);
         if (trace_fraction == 1)
         {
             if (i != 0)
@@ -378,8 +378,8 @@ string formatmessage(string msg)
        return msg;
 }
 
-float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
-       return (value == 0) ? FALSE : TRUE;
+float boolean(float value) { // if value is 0 return false (0), otherwise return true (1)
+       return (value == 0) ? false : true;
 }
 
 /*
@@ -643,9 +643,9 @@ float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still ne
        if (g_lms || g_ca || allguns)
        {
                if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
-                       d = TRUE;
+                       d = true;
                else
-                       d = FALSE;
+                       d = false;
        }
        else if (g_cts)
                d = (i == WEP_SHOTGUN);
@@ -783,7 +783,7 @@ void readplayerstartcvars()
                for (i = WEP_FIRST; i <= WEP_LAST; ++i)
                {
                        e = get_weaponinfo(i);
-                       float w = want_weapon(e, FALSE);
+                       float w = want_weapon(e, false);
                        if(w & 1)
                                start_weapons |= WepSet_FromWeapon(i);
                        if(w & 2)
@@ -1059,13 +1059,13 @@ float sound_allowed(float dest, entity e)
     // sounds to self may always pass
     if (dest == MSG_ONE)
         if (e == msg_entity)
-            return TRUE;
+            return true;
     // sounds by players can be removed
     if (autocvar_bot_sound_monopoly)
         if (IS_REAL_CLIENT(e))
-            return FALSE;
+            return false;
     // anything else may pass
-    return TRUE;
+    return true;
 }
 
 #undef sound
@@ -1194,15 +1194,15 @@ void play2(entity e, string filename)
 float spamsound(entity e, float chan, string samp, float vol, float atten)
 {
     if (!sound_allowed(MSG_BROADCAST, e))
-        return FALSE;
+        return false;
 
     if (time > e.spamtime)
     {
         e.spamtime = time;
         sound(e, chan, samp, vol, atten);
-        return TRUE;
+        return true;
     }
-    return FALSE;
+    return false;
 }
 
 void play2team(float t, string filename)
@@ -1245,7 +1245,7 @@ void precache_playermodel(string m)
        if(fexists(f))
                precache_model(f);
 
-       globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
+       globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
        if (globhandle < 0)
                return;
        n = search_getsize(globhandle);
@@ -1262,7 +1262,7 @@ void precache_all_playermodels(string pattern)
        float globhandle, i, n;
        string f;
 
-       globhandle = search_begin(pattern, TRUE, FALSE);
+       globhandle = search_begin(pattern, true, false);
        if (globhandle < 0)
                return;
        n = search_getsize(globhandle);
@@ -1612,7 +1612,7 @@ float EliminatedPlayers_SendEntity(entity to, float sendflags)
                }
        }
 
-       return TRUE;
+       return true;
 }
 
 void EliminatedPlayers_Init(float(entity) isEliminated_func)
@@ -1622,7 +1622,7 @@ void EliminatedPlayers_Init(float(entity) isEliminated_func)
                backtrace("Can't spawn eliminatedPlayers again!");
                return;
        }
-       Net_LinkEntity(eliminatedPlayers = spawn(), FALSE, 0, EliminatedPlayers_SendEntity);
+       Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
        eliminatedPlayers.isEliminated = isEliminated_func;
 }
 
@@ -1677,9 +1677,9 @@ float trace_hits_box_1d(float end, float thmi, float thma)
     {
         // just check if x is in range
         if (0 < thmi)
-            return FALSE;
+            return false;
         if (0 > thma)
-            return FALSE;
+            return false;
     }
     else
     {
@@ -1688,9 +1688,9 @@ float trace_hits_box_1d(float end, float thmi, float thma)
         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
         if (trace_hits_box_a0 > trace_hits_box_a1)
-            return FALSE;
+            return false;
     }
-    return TRUE;
+    return true;
 }
 
 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
@@ -1704,13 +1704,13 @@ float trace_hits_box(vector start, vector end, vector thmi, vector thma)
     trace_hits_box_a1 = 1;
 
     if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
-        return FALSE;
+        return false;
     if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
-        return FALSE;
+        return false;
     if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
-        return FALSE;
+        return false;
 
-    return TRUE;
+    return true;
 }
 
 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
@@ -1759,11 +1759,11 @@ void W_Crylink_Dequeue(entity e);
 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
 {
        if(SUB_OwnerCheck())
-               return TRUE;
+               return true;
        if(SUB_NoImpactCheck())
        {
                if(self.classname == "nade")
-                       return FALSE; // no checks here
+                       return false; // no checks here
                else if(self.classname == "grapplinghook")
                        RemoveGrapplingHook(self.realowner);
                else if(self.classname == "spike")
@@ -1773,11 +1773,11 @@ float WarpZone_Projectile_Touch_ImpactFilter_Callback()
                }
                else
                        remove(self);
-               return TRUE;
+               return true;
        }
        if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
                UpdateCSQCProjectile(self);
-       return FALSE;
+       return false;
 }
 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
 
@@ -1936,10 +1936,10 @@ float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, f
         setorigin(e, start);
         e.angles = vectoangles(end - start);
         dprint("Needed ", ftos(i + 1), " attempts\n");
-        return TRUE;
+        return true;
     }
     else
-        return FALSE;
+        return false;
 }
 
 void write_recordmarker(entity pl, float tstart, float dt)
@@ -2169,7 +2169,7 @@ float modeleffect_SendEntity(entity to, float sf)
        WriteByte(MSG_ENTITY, self.fade_time * 100.0);
        WriteByte(MSG_ENTITY, self.alpha * 255.0);
 
-       return TRUE;
+       return true;
 }
 
 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
@@ -2198,7 +2198,7 @@ void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector an
                e.scale2 = -s2;
        sz = max(e.scale, e.scale2);
        setsize(e, e.mins * sz, e.maxs * sz);
-       Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
+       Net_LinkEntity(e, false, 0.1, modeleffect_SendEntity);
 }
 
 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
@@ -2355,9 +2355,9 @@ float LostMovetypeFollow(entity ent)
 float isPushable(entity e)
 {
        if(e.iscreature)
-               return TRUE;
+               return true;
        if(e.pushable)
-               return TRUE;
+               return true;
        switch(e.classname)
        {
                case "body":
@@ -2365,11 +2365,11 @@ float isPushable(entity e)
                case "keepawayball":
                case "nexball_basketball":
                case "nexball_football":
-                       return TRUE;
+                       return true;
                case "bullet": // antilagged bullets can't hit this either
-                       return FALSE;
+                       return false;
        }
        if (e.projectiledeathtype)
-               return TRUE;
-       return FALSE;
+               return true;
+       return false;
 }
index 3ea2068597d4cbe38f27a10400538b3955d0b726..8c389591911da99f6fdab4497a0079a521278294 100644 (file)
@@ -180,7 +180,7 @@ MUTATOR_HOOKABLE(MonsterDropItem);
 
 MUTATOR_HOOKABLE(MonsterMove);
        // called when a monster moves
-       // returning TRUE makes the monster stop
+       // returning true makes the monster stop
        // INPUT:
                float monster_speed_run;
                float monster_speed_walk;
@@ -324,7 +324,7 @@ MUTATOR_HOOKABLE(HelpMePing);
 
 MUTATOR_HOOKABLE(VehicleSpawn);
        // called when a vehicle initializes
-       // return TRUE to remove the vehicle
+       // return true to remove the vehicle
 
 MUTATOR_HOOKABLE(VehicleEnter);
        // called when a player enters a vehicle
@@ -335,7 +335,7 @@ MUTATOR_HOOKABLE(VehicleEnter);
 
 MUTATOR_HOOKABLE(VehicleTouch);
        // called when a player touches a vehicle
-       // return TRUE to stop player from entering the vehicle
+       // return true to stop player from entering the vehicle
        // INPUT
        entity self; // vehicle
        entity other; // player
index a62460e22ff1c2bd26f773e01715b54b84a04e0f..b64219ddf3261958c0f8b6f5b9f9eb3361c5ea6a 100644 (file)
@@ -106,9 +106,9 @@ float assault_decreaser_sprite_visible(entity e)
        decreaser = self.assault_decreaser;
 
        if(decreaser.enemy.health >= ASSAULT_VALUE_INACTIVE)
-               return FALSE;
+               return false;
 
-       return TRUE;
+       return true;
 }
 
 void target_objective_decrease_activate()
@@ -346,7 +346,7 @@ void havocbot_goalrating_ast_targets(float ratingscale)
                if (!ad.bot_attack)
                        continue;
 
-               found = FALSE;
+               found = false;
                for(tod = world; (tod = find(tod, targetname, ad.target)); )
                {
                        if(tod.classname == "target_objective_decrease")
@@ -354,7 +354,7 @@ void havocbot_goalrating_ast_targets(float ratingscale)
                                if(tod.enemy.health > 0 && tod.enemy.health < ASSAULT_VALUE_INACTIVE)
                                {
                                //      dprint(etos(ad),"\n");
-                                       found = TRUE;
+                                       found = true;
                                        break;
                                }
                        }
@@ -374,7 +374,7 @@ void havocbot_goalrating_ast_targets(float ratingscale)
        //      te_lightning2(world, '0 0 0', p);
 
                // Find and rate waypoints around it
-               found = FALSE;
+               found = false;
                best = world;
                bestvalue = 99999999999;
                for(radius=0; radius<1500 && !found; radius+=500)
@@ -385,7 +385,7 @@ void havocbot_goalrating_ast_targets(float ratingscale)
                                if(wp.classname=="waypoint")
                                if(checkpvs(wp.origin, ad))
                                {
-                                       found = TRUE;
+                                       found = true;
                                        if(wp.cnt<bestvalue)
                                        {
                                                best = wp;
@@ -520,7 +520,7 @@ MUTATOR_HOOKFUNCTION(assault_PlayerSpawn)
        else
                Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_ASSAULT_DEFENDING);
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(assault_TurretSpawn)
@@ -528,26 +528,26 @@ MUTATOR_HOOKFUNCTION(assault_TurretSpawn)
        if (!self.team)
                self.team = 14;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(assault_VehicleSpawn)
 {
        self.nextthink = time + 0.5;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(assault_BotRoles)
 {
        havocbot_ast_reset_role(self);
-       return TRUE;
+       return true;
 }
 
 // scoreboard setup
 void assault_ScoreRules()
 {
-       ScoreRules_basics(2, SFL_SORT_PRIO_SECONDARY, SFL_SORT_PRIO_SECONDARY, TRUE);
+       ScoreRules_basics(2, SFL_SORT_PRIO_SECONDARY, SFL_SORT_PRIO_SECONDARY, true);
        ScoreInfo_SetLabel_TeamScore(  ST_ASSAULT_OBJECTIVES,    "objectives",      SFL_SORT_PRIO_PRIMARY);
        ScoreInfo_SetLabel_PlayerScore(SP_ASSAULT_OBJECTIVES,    "objectives",      SFL_SORT_PRIO_PRIMARY);
        ScoreRules_basics_end();
index 79ad7213071eb707f47bfa7607b3f02d1034e738..fd072ab4ec1bc1d69917de76ee71145ce397bef3 100644 (file)
@@ -7,7 +7,7 @@ float allowed_to_spawn;
 const float ST_CA_ROUNDS = 1;
 void ca_ScoreRules(float teams)
 {
-       ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, TRUE);
+       ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
        ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
        ScoreRules_basics_end();
 }
@@ -80,7 +80,7 @@ float CA_CheckWinner()
        {
                Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
                Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
-               allowed_to_spawn = FALSE;
+               allowed_to_spawn = false;
                round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
                FOR_EACH_PLAYER(e)
                        nades_Clear(e);
@@ -104,7 +104,7 @@ float CA_CheckWinner()
                Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
        }
 
-       allowed_to_spawn = FALSE;
+       allowed_to_spawn = false;
        round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
 
        FOR_EACH_PLAYER(e)
@@ -116,15 +116,15 @@ float CA_CheckWinner()
 void CA_RoundStart()
 {
        if(warmup_stage)
-               allowed_to_spawn = TRUE;
+               allowed_to_spawn = true;
        else
-               allowed_to_spawn = FALSE;
+               allowed_to_spawn = false;
 }
 
 float prev_missing_teams_mask;
 float CA_CheckTeams()
 {
-       allowed_to_spawn = TRUE;
+       allowed_to_spawn = true;
        CA_count_alive_players();
        if(CA_ALIVE_TEAMS_OK())
        {
@@ -154,10 +154,10 @@ float CA_CheckTeams()
 float ca_isEliminated(entity e)
 {
        if(e.caplayer == 1 && (e.deadflag != DEAD_NO || e.frags == FRAGS_LMS_LOSER))
-               return TRUE;
+               return true;
        if(e.caplayer == 0.5)
-               return TRUE;
-       return FALSE;
+               return true;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ca_PlayerSpawn)
@@ -213,7 +213,7 @@ MUTATOR_HOOKFUNCTION(ca_ClientConnect)
 
 MUTATOR_HOOKFUNCTION(ca_reset_map_global)
 {
-       allowed_to_spawn = TRUE;
+       allowed_to_spawn = true;
        return 1;
 }
 
@@ -320,19 +320,19 @@ MUTATOR_HOOKFUNCTION(ca_PlayerDamage)
 
        frag_mirrordamage = 0;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ca_FilterItem)
 {
        if(autocvar_g_powerups <= 0)
        if(self.flags & FL_POWERUP)
-               return TRUE;
+               return true;
 
        if(autocvar_g_pickup_items <= 0)
-               return TRUE;
+               return true;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ca_PlayerDamage_SplitHealthArmor)
@@ -342,18 +342,18 @@ MUTATOR_HOOKFUNCTION(ca_PlayerDamage_SplitHealthArmor)
        if(frag_target != frag_attacker && IS_PLAYER(frag_attacker))
                PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ca_PlayerRegen)
 {
        // no regeneration in CA
-       return TRUE;
+       return true;
 }
 
 void ca_Initialize()
 {
-       allowed_to_spawn = TRUE;
+       allowed_to_spawn = true;
 
        ca_teams = autocvar_g_ca_teams_override;
        if(ca_teams < 2)
index 17158b402335c82fd84c3d5841e63cfe6de7cded..896b6659c6dfb2dc342b66c7daf2ab207312c529 100644 (file)
@@ -43,7 +43,7 @@ void ctf_CaptureRecord(entity flag, entity player)
 
 void ctf_FlagcarrierWaypoints(entity player)
 {
-       WaypointSprite_Spawn("flagcarrier", 0, 0, player, FLAG_WAYPOINT_OFFSET, world, player.team, player, wps_flagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_FLAGCARRIER(player.team));
+       WaypointSprite_Spawn("flagcarrier", 0, 0, player, FLAG_WAYPOINT_OFFSET, world, player.team, player, wps_flagcarrier, true, RADARICON_FLAG, WPCOLOR_FLAGCARRIER(player.team));
        WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON) * 2);
        WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON));
        WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
@@ -104,11 +104,11 @@ float ctf_CheckPassDirection(vector head_center, vector passer_center, vector pa
                spreadlimit = (autocvar_g_ctf_pass_directional_min * (1 - spreadlimit) + autocvar_g_ctf_pass_directional_max * spreadlimit);
 
                if(spreadlimit && (distance_from_line <= spreadlimit) && ((vlen(normalize(head_center - passer_center) - v_forward) * RAD2DEG) <= 90))
-                       { return TRUE; }
+                       { return true; }
                else
-                       { return FALSE; }
+                       { return false; }
        }
-       else { return TRUE; }
+       else { return true; }
 }
 
 
@@ -123,11 +123,11 @@ float ctf_CaptureShield_CheckStatus(entity p)
        float players_worseeq, players_total;
 
        if(ctf_captureshield_max_ratio <= 0)
-               return FALSE;
+               return false;
 
        s = PlayerScore_Add(p, SP_SCORE, 0);
        if(s >= -ctf_captureshield_min_negscore)
-               return FALSE;
+               return false;
 
        players_total = players_worseeq = 0;
        FOR_EACH_PLAYER(e)
@@ -144,9 +144,9 @@ float ctf_CaptureShield_CheckStatus(entity p)
        // use this rule here
 
        if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
-               return FALSE;
+               return false;
 
-       return TRUE;
+       return true;
 }
 
 void ctf_CaptureShield_Update(entity player, float wanted_status)
@@ -161,10 +161,10 @@ void ctf_CaptureShield_Update(entity player, float wanted_status)
 
 float ctf_CaptureShield_Customize()
 {
-       if(!other.ctf_captureshielded) { return FALSE; }
-       if(SAME_TEAM(self, other)) { return FALSE; }
+       if(!other.ctf_captureshielded) { return false; }
+       if(SAME_TEAM(self, other)) { return false; }
 
-       return TRUE;
+       return true;
 }
 
 void ctf_CaptureShield_Touch()
@@ -229,7 +229,7 @@ void ctf_Handle_Drop(entity flag, entity player, float droptype)
 
        // waypoints
        if(autocvar_g_ctf_flag_dropped_waypoint)
-               WaypointSprite_Spawn("flagdropped", 0, 0, flag, FLAG_WAYPOINT_OFFSET, world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, TRUE, RADARICON_FLAG, WPCOLOR_DROPPEDFLAG(flag.team));
+               WaypointSprite_Spawn("flagdropped", 0, 0, flag, FLAG_WAYPOINT_OFFSET, world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, true, RADARICON_FLAG, WPCOLOR_DROPPEDFLAG(flag.team));
 
        if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health))
        {
@@ -332,7 +332,7 @@ void ctf_Handle_Throw(entity player, entity receiver, float droptype)
                        targ_origin = WarpZone_RefSys_TransformOrigin(receiver, flag, (0.5 * (receiver.absmin + receiver.absmax))); // this is target origin as seen by the flag
 
                        flag.pass_distance = vlen((('1 0 0' * targ_origin.x) + ('0 1 0' * targ_origin.y)) - (('1 0 0' *  player.origin.x) + ('0 1 0' *  player.origin.y))); // for the sake of this check, exclude Z axis
-                       ctf_CalculatePassVelocity(flag, targ_origin, player.origin, FALSE);
+                       ctf_CalculatePassVelocity(flag, targ_origin, player.origin, false);
 
                        // main
                        flag.movetype = MOVETYPE_FLY;
@@ -353,7 +353,7 @@ void ctf_Handle_Throw(entity player, entity receiver, float droptype)
                        makevectors((player.v_angle.y * '0 1 0') + (bound(autocvar_g_ctf_throw_angle_min, player.v_angle.x, autocvar_g_ctf_throw_angle_max) * '1 0 0'));
 
                        flag_velocity = (('0 0 1' * autocvar_g_ctf_throw_velocity_up) + ((v_forward * autocvar_g_ctf_throw_velocity_forward) * ((player.items & IT_STRENGTH) ? autocvar_g_ctf_throw_strengthmultiplier : 1)));
-                       flag.velocity = W_CalculateProjectileVelocity(player.velocity, flag_velocity, FALSE);
+                       flag.velocity = W_CalculateProjectileVelocity(player.velocity, flag_velocity, false);
                        ctf_Handle_Drop(flag, player, droptype);
                        break;
                }
@@ -367,7 +367,7 @@ void ctf_Handle_Throw(entity player, entity receiver, float droptype)
                default:
                case DROP_NORMAL:
                {
-                       flag.velocity = W_CalculateProjectileVelocity(player.velocity, (('0 0 1' * autocvar_g_ctf_drop_velocity_up) + ((('0 1 0' * crandom()) + ('1 0 0' * crandom())) * autocvar_g_ctf_drop_velocity_side)), FALSE);
+                       flag.velocity = W_CalculateProjectileVelocity(player.velocity, (('0 0 1' * autocvar_g_ctf_drop_velocity_up) + ((('0 1 0' * crandom()) + ('1 0 0' * crandom())) * autocvar_g_ctf_drop_velocity_side)), false);
                        ctf_Handle_Drop(flag, player, droptype);
                        break;
                }
@@ -620,11 +620,11 @@ void ctf_CheckStalemate(void)
        }
 
        if(stale_red_flags && stale_blue_flags)
-               ctf_stalemate = TRUE;
+               ctf_stalemate = true;
        else if((!stale_red_flags && !stale_blue_flags) && autocvar_g_ctf_stalemate_endcondition == 2)
-               { ctf_stalemate = FALSE; wpforenemy_announced = FALSE; }
+               { ctf_stalemate = false; wpforenemy_announced = false; }
        else if((!stale_red_flags || !stale_blue_flags) && autocvar_g_ctf_stalemate_endcondition == 1)
-               { ctf_stalemate = FALSE; wpforenemy_announced = FALSE; }
+               { ctf_stalemate = false; wpforenemy_announced = false; }
 
        // if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary
        if(ctf_stalemate)
@@ -632,7 +632,7 @@ void ctf_CheckStalemate(void)
                for(tmp_entity = ctf_staleflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_staleflagnext)
                {
                        if((tmp_entity.owner) && (!tmp_entity.owner.wps_enemyflagcarrier))
-                               WaypointSprite_Spawn("enemyflagcarrier", 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, tmp_entity.team, tmp_entity.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(tmp_entity.owner.team));
+                               WaypointSprite_Spawn("enemyflagcarrier", 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, tmp_entity.team, tmp_entity.owner, wps_enemyflagcarrier, true, RADARICON_FLAG, WPCOLOR_ENEMYFC(tmp_entity.owner.team));
                }
 
                if (!wpforenemy_announced)
@@ -640,7 +640,7 @@ void ctf_CheckStalemate(void)
                        FOR_EACH_REALPLAYER(tmp_entity)
                                Send_Notification(NOTIF_ONE, tmp_entity, MSG_CENTER, ((tmp_entity.flagcarried) ? CENTER_CTF_STALEMATE_CARRIER : CENTER_CTF_STALEMATE_OTHER));
 
-                       wpforenemy_announced = TRUE;
+                       wpforenemy_announced = true;
                }
        }
 }
@@ -786,7 +786,7 @@ void ctf_FlagThink()
                        else
                        {
                                // still a viable target, go for it
-                               ctf_CalculatePassVelocity(self, targ_origin, self.origin, TRUE);
+                               ctf_CalculatePassVelocity(self, targ_origin, self.origin, true);
                        }
                        return;
                }
@@ -951,8 +951,8 @@ void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf
        self.bot_basewaypoint = self.nearestwaypoint;
 
        // waypointsprites
-       WaypointSprite_SpawnFixed(((self.team == NUM_TEAM_1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
-       WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
+       WaypointSprite_SpawnFixed(((self.team == NUM_TEAM_1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, false));
+       WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, false));
 
        // captureshield setup
        ctf_CaptureShield_Spawn(self);
@@ -982,7 +982,7 @@ void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag
        flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
        flag.health = flag.max_flag_health;
        flag.event_damage = ctf_FlagDamage;
-       flag.pushable = TRUE;
+       flag.pushable = true;
        flag.teleportable = TELEPORT_NORMAL;
        flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
        flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
@@ -1043,12 +1043,12 @@ void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag
        if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
        {
                flag.dropped_origin = flag.origin;
-               flag.noalign = TRUE;
+               flag.noalign = true;
                flag.movetype = MOVETYPE_NONE;
        }
        else // drop to floor, automatically find a platform and set that as spawn origin
        {
-               flag.noalign = FALSE;
+               flag.noalign = false;
                self = flag;
                droptofloor();
                flag.movetype = MOVETYPE_TOSS;
@@ -1233,7 +1233,7 @@ void havocbot_goalrating_ctf_carrieritems(float ratingscale, vector org, float s
 {
        entity head;
        float t;
-       head = findchainfloat(bot_pickup, TRUE);
+       head = findchainfloat(bot_pickup, true);
        while (head)
        {
                // gather health and armor only
@@ -1757,7 +1757,7 @@ MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
        if(self.wps_flagcarrier)
                WaypointSprite_UpdateHealth(self.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON));
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
@@ -1785,7 +1785,7 @@ MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values t
                }
                // todo: add notification for when flag carrier needs help?
        }
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
@@ -1799,7 +1799,7 @@ MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
        if(frag_target.flagcarried)
                { ctf_Handle_Throw(frag_target, world, DROP_NORMAL); }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
@@ -1822,7 +1822,7 @@ MUTATOR_HOOKFUNCTION(ctf_RemovePlayer)
                if(flag.ctf_dropper == self) { flag.ctf_dropper = world; }
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ctf_PortalTeleport)
@@ -1831,12 +1831,12 @@ MUTATOR_HOOKFUNCTION(ctf_PortalTeleport)
        if(!autocvar_g_ctf_portalteleport)
                { ctf_Handle_Throw(self, world, DROP_NORMAL); }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
 {
-       if(MUTATOR_RETURNVALUE || gameover) { return FALSE; }
+       if(MUTATOR_RETURNVALUE || gameover) { return false; }
 
        entity player = self;
 
@@ -1846,7 +1846,7 @@ MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
                if(autocvar_g_ctf_pass)
                {
                        entity head, closest_target = world;
-                       head = WarpZone_FindRadius(player.origin, autocvar_g_ctf_pass_radius, TRUE);
+                       head = WarpZone_FindRadius(player.origin, autocvar_g_ctf_pass_radius, true);
 
                        while(head) // find the closest acceptable target to pass to
                        {
@@ -1873,7 +1873,7 @@ MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
                                                                Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname);
                                                        }
                                                        player.throw_antispam = time + autocvar_g_ctf_pass_wait;
-                                                       return TRUE;
+                                                       return true;
                                                }
                                                else if(player.flagcarried)
                                                {
@@ -1890,7 +1890,7 @@ MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
                                head = head.chain;
                        }
 
-                       if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return TRUE; }
+                       if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return true; }
                }
 
                // throw the flag in front of you
@@ -1903,12 +1903,12 @@ MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
                                        player.throw_prevtime = time;
                                        player.throw_count = 1;
                                        ctf_Handle_Throw(player, world, DROP_THROW);
-                                       return TRUE;
+                                       return true;
                                }
                                else
                                {
                                        Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_FLAG_THROW_PUNISH, rint((player.throw_prevtime + autocvar_g_ctf_throw_punish_delay) - time));
-                                       return FALSE;
+                                       return false;
                                }
                        }
                        else
@@ -1919,12 +1919,12 @@ MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
 
                                player.throw_prevtime = time;
                                ctf_Handle_Throw(player, world, DROP_THROW);
-                               return TRUE;
+                               return true;
                        }
                }
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ctf_HelpMePing)
@@ -1936,11 +1936,11 @@ MUTATOR_HOOKFUNCTION(ctf_HelpMePing)
        }
        else // create a normal help me waypointsprite
        {
-               WaypointSprite_Spawn("helpme", waypointsprite_deployed_lifetime, waypointsprite_limitedrange, self, FLAG_WAYPOINT_OFFSET, world, self.team, self, wps_helpme, FALSE, RADARICON_HELPME, '1 0.5 0');
+               WaypointSprite_Spawn("helpme", waypointsprite_deployed_lifetime, waypointsprite_limitedrange, self, FLAG_WAYPOINT_OFFSET, world, self.team, self, wps_helpme, false, RADARICON_HELPME, '1 0.5 0');
                WaypointSprite_Ping(self.wps_helpme);
        }
 
-       return TRUE;
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(ctf_VehicleEnter)
@@ -1958,10 +1958,10 @@ MUTATOR_HOOKFUNCTION(ctf_VehicleEnter)
                        vh_player.flagcarried.scale = VEHICLE_FLAG_SCALE;
                        //vh_player.flagcarried.angles = '0 0 0';
                }
-               return TRUE;
+               return true;
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ctf_VehicleExit)
@@ -1972,10 +1972,10 @@ MUTATOR_HOOKFUNCTION(ctf_VehicleExit)
                setorigin(vh_player.flagcarried, FLAG_CARRY_OFFSET);
                vh_player.flagcarried.scale = FLAG_SCALE;
                vh_player.flagcarried.angles = '0 0 0';
-               return TRUE;
+               return true;
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ctf_AbortSpeedrun)
@@ -1984,10 +1984,10 @@ MUTATOR_HOOKFUNCTION(ctf_AbortSpeedrun)
        {
                Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(self.flagcarried, INFO_CTF_FLAGRETURN_ABORTRUN_));
                ctf_RespawnFlag(self.flagcarried);
-               return TRUE;
+               return true;
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ctf_MatchEnd)
@@ -2005,7 +2005,7 @@ MUTATOR_HOOKFUNCTION(ctf_MatchEnd)
                                flag.movetype = MOVETYPE_NONE;
                                flag.takedamage = DAMAGE_NO;
                                flag.solid = SOLID_NOT;
-                               flag.nextthink = FALSE; // stop thinking
+                               flag.nextthink = false; // stop thinking
 
                                //dprint("stopping the ", flag.netname, " from moving.\n");
                                break;
@@ -2021,13 +2021,13 @@ MUTATOR_HOOKFUNCTION(ctf_MatchEnd)
                }
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ctf_BotRoles)
 {
        havocbot_ctf_reset_role(self);
-       return TRUE;
+       return true;
 }
 
 
@@ -2147,7 +2147,7 @@ void spawnfunc_team_CTF_bluespawn()  { spawnfunc_info_player_team2();  }
 // scoreboard setup
 void ctf_ScoreRules()
 {
-       ScoreRules_basics(2, SFL_SORT_PRIO_PRIMARY, 0, TRUE);
+       ScoreRules_basics(2, SFL_SORT_PRIO_PRIMARY, 0, true);
        ScoreInfo_SetLabel_TeamScore  (ST_CTF_CAPS,     "caps",      SFL_SORT_PRIO_PRIMARY);
        ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPS,     "caps",      SFL_SORT_PRIO_SECONDARY);
        ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPTIME,  "captime",   SFL_LOWER_IS_BETTER | SFL_TIME);
index 86ff40dcc862843c0199e6bac724a8b18b77e886..002a434ecf6a230d7bd73cc955b30059104ffd4d 100644 (file)
@@ -34,9 +34,9 @@ const float WPFE_THINKRATE = 0.5;
 const float VEHICLE_FLAG_SCALE = 1.0;
 
 // waypoint colors
-#define WPCOLOR_ENEMYFC(t) (colormapPaletteColor(t - 1, FALSE) * 0.75)
+#define WPCOLOR_ENEMYFC(t) (colormapPaletteColor(t - 1, false) * 0.75)
 #define WPCOLOR_FLAGCARRIER(t) ('0.8 0.8 0')
-#define WPCOLOR_DROPPEDFLAG(t) (('0.25 0.25 0.25' + colormapPaletteColor(t - 1, FALSE)) * 0.5)
+#define WPCOLOR_DROPPEDFLAG(t) (('0.25 0.25 0.25' + colormapPaletteColor(t - 1, false)) * 0.5)
 
 // sounds
 #define snd_flag_taken noise
index a773e4e8c3224af66e70ee47d3fcb16dca66ca2a..1020724716aa1c72554c5d28eea7ddf272832084 100644 (file)
@@ -29,7 +29,7 @@ void havocbot_role_cts()
 
 void cts_ScoreRules()
 {
-       ScoreRules_basics(0, 0, 0, FALSE);
+       ScoreRules_basics(0, 0, 0, false);
        if(g_race_qualifying)
        {
                ScoreInfo_SetLabel_PlayerScore(SP_CTS_FASTEST, "fastest",   SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
@@ -97,7 +97,7 @@ MUTATOR_HOOKFUNCTION(cts_PlayerPhysics)
                }
        }
        
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(cts_ResetMap)
@@ -131,7 +131,7 @@ MUTATOR_HOOKFUNCTION(cts_ResetMap)
                cts_ScoreRules();
        }
        
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(cts_PlayerPreThink)
@@ -141,7 +141,7 @@ MUTATOR_HOOKFUNCTION(cts_PlayerPreThink)
        if(msg_entity.enemy.race_laptime)
                race_SendNextCheckpoint(msg_entity.enemy, 1);
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(cts_ClientConnect)
@@ -168,7 +168,7 @@ MUTATOR_HOOKFUNCTION(cts_ClientConnect)
                }
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(cts_MakePlayerObserver)
@@ -181,7 +181,7 @@ MUTATOR_HOOKFUNCTION(cts_MakePlayerObserver)
        race_PreparePlayer();
        self.race_checkpoint = -1;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(cts_PlayerSpawn)
@@ -196,7 +196,7 @@ MUTATOR_HOOKFUNCTION(cts_PlayerSpawn)
 
        self.race_place = 0;
        
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(cts_PutClientInServer)
@@ -211,20 +211,20 @@ MUTATOR_HOOKFUNCTION(cts_PutClientInServer)
 
                race_AbandonRaceCheck(self);
        }
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(cts_PlayerDies)
 {
        self.respawn_flags |= RESPAWN_FORCE;
        race_AbandonRaceCheck(self);
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(cts_BotRoles)
 {
        self.havocbot_role = havocbot_role_cts;
-       return TRUE;
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(cts_PlayerPostThink)
@@ -241,21 +241,21 @@ MUTATOR_HOOKFUNCTION(cts_PlayerPostThink)
                }
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(cts_ForbidThrowing)
 {
        // no weapon dropping in CTS
-       return TRUE;
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(cts_FilterItem)
 {
        if(self.classname == "droppedweapon")
-               return TRUE;
+               return true;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(cts_PlayerDamage)
@@ -264,19 +264,19 @@ MUTATOR_HOOKFUNCTION(cts_PlayerDamage)
        if(!autocvar_g_cts_selfdamage)
                frag_damage = 0;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(cts_ForbidClearPlayerScore)
 {
-       return TRUE; // in CTS, you don't lose score by observing
+       return true; // in CTS, you don't lose score by observing
 }
 
 MUTATOR_HOOKFUNCTION(cts_SetMods)
 {
        g_cloaked = 1; // always enable cloak in CTS
 
-       return FALSE;
+       return false;
 }
 
 void cts_Initialize()
index 8e4d929beefed58d4163d6c5b5c119c6e4f9fc78..04c20b250ca9980fcc4c2e03849505bc01471a7d 100644 (file)
@@ -422,19 +422,19 @@ MUTATOR_HOOKFUNCTION(dom_PlayerSpawn)
                self.player_blocked = 1;
        else
                self.player_blocked = 0;
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(dom_ClientConnect)
 {
        set_dom_state(self);
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(dom_BotRoles)
 {
        self.havocbot_role = havocbot_role_dom;
-       return TRUE;
+       return true;
 }
 
 /*QUAKED spawnfunc_dom_controlpoint (0 .5 .8) (-16 -16 -24) (16 16 32)
@@ -513,7 +513,7 @@ void ScoreRules_dom(float teams)
 {
        if(domination_roundbased)
        {
-               ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, TRUE);
+               ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
                ScoreInfo_SetLabel_TeamScore  (ST_DOM_CAPS, "caps", SFL_SORT_PRIO_PRIMARY);
                ScoreInfo_SetLabel_PlayerScore(SP_DOM_TAKES, "takes", 0);
                ScoreRules_basics_end();
@@ -526,7 +526,7 @@ void ScoreRules_dom(float teams)
                        sp_domticks = SFL_SORT_PRIO_PRIMARY;
                else
                        sp_score = SFL_SORT_PRIO_PRIMARY;
-               ScoreRules_basics(teams, sp_score, sp_score, TRUE);
+               ScoreRules_basics(teams, sp_score, sp_score, true);
                ScoreInfo_SetLabel_TeamScore  (ST_DOM_TICKS,    "ticks",     sp_domticks);
                ScoreInfo_SetLabel_PlayerScore(SP_DOM_TICKS,    "ticks",     sp_domticks);
                ScoreInfo_SetLabel_PlayerScore(SP_DOM_TAKES,    "takes",     0);
index 70de31fe3df2407eb7ee84c55ee03fcff02390da..9efe965ce01658db97087ce47fd16fa97e11445d 100644 (file)
@@ -7,7 +7,7 @@ float freezetag_teams;
 const float SP_FREEZETAG_REVIVALS = 4;
 void freezetag_ScoreRules(float teams)
 {
-       ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, TRUE); // SFL_SORT_PRIO_PRIMARY
+       ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true); // SFL_SORT_PRIO_PRIMARY
        ScoreInfo_SetLabel_PlayerScore(SP_FREEZETAG_REVIVALS, "revivals", 0);
        ScoreRules_basics_end();
 }
@@ -188,7 +188,7 @@ void freezetag_Freeze(entity attacker)
        if(autocvar_g_freezetag_frozen_maxtime > 0)
                self.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime;
 
-       Freeze(self, 0, 1, TRUE);
+       Freeze(self, 0, 1, true);
 
        freezetag_count_alive_players();
 
@@ -206,8 +206,8 @@ void freezetag_Unfreeze(entity attacker)
 float freezetag_isEliminated(entity e)
 {
        if(IS_PLAYER(e) && (e.frozen == 1 || e.deadflag != DEAD_NO))
-               return TRUE;
-       return FALSE;
+               return true;
+       return false;
 }
 
 
@@ -465,7 +465,7 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink)
                        if(!o)
                                o = other;
                        if(self.frozen == 1)
-                               other.reviving = TRUE;
+                               other.reviving = true;
                        ++n;
                }
        }
@@ -509,7 +509,7 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink)
                        if(other.reviving)
                        {
                                other.revive_progress = self.revive_progress;
-                               other.reviving = FALSE;
+                               other.reviving = false;
                        }
                }
        }
@@ -536,7 +536,7 @@ MUTATOR_HOOKFUNCTION(freezetag_BotRoles)
                        self.havocbot_role = havocbot_role_ft_offense;
        }
 
-       return TRUE;
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(freezetag_GetTeamCount)
index dcdd3365af9d9ca468d805071809d26acd3c2dc6..a5e19f67aab28efb62403fb90a2679cd954355d3 100644 (file)
@@ -59,14 +59,14 @@ void invasion_SpawnChosenMonster(float mon)
                setsize(e, (get_monsterinfo(mon)).mins, (get_monsterinfo(mon)).maxs);
 
                if(MoveToRandomMapLocation(e, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
-                       monster = spawnmonster("", mon, world, world, e.origin, FALSE, FALSE, 2);
+                       monster = spawnmonster("", mon, world, world, e.origin, false, false, 2);
                else return;
 
                e.think = SUB_Remove;
                e.nextthink = time + 0.1;
        }
        else
-               monster = spawnmonster("", ((spawn_point.monsterid) ? spawn_point.monsterid : mon), spawn_point, spawn_point, spawn_point.origin, FALSE, FALSE, 2);
+               monster = spawnmonster("", ((spawn_point.monsterid) ? spawn_point.monsterid : mon), spawn_point, spawn_point, spawn_point.origin, false, false, 2);
        
        if(spawn_point) monster.target2 = spawn_point.target2;
        monster.spawnshieldtime = time;
@@ -99,7 +99,7 @@ void invasion_SpawnChosenMonster(float mon)
                }
        }
        
-       monster.monster_attack = FALSE; // it's the player's job to kill all the monsters
+       monster.monster_attack = false; // it's the player's job to kill all the monsters
 
        if(inv_roundcnt >= inv_maxrounds)
                monster.spawnflags |= MONSTERFLAG_MINIBOSS; // last round spawns minibosses
@@ -218,7 +218,7 @@ float Invasion_CheckWinner()
 
 float Invasion_CheckPlayers()
 {
-       return TRUE;
+       return true;
 }
 
 void Invasion_RoundStart()
@@ -271,13 +271,13 @@ MUTATOR_HOOKFUNCTION(invasion_MonsterDies)
                }
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(invasion_MonsterSpawn)
 {
        if(!(self.spawnflags & MONSTERFLAG_SPAWNED))
-               return TRUE;
+               return true;
 
        if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
        {
@@ -292,16 +292,16 @@ MUTATOR_HOOKFUNCTION(invasion_MonsterSpawn)
 
        self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(invasion_OnEntityPreSpawn)
 {
        if(startsWith(self.classname, "monster_"))
        if(!(self.spawnflags & MONSTERFLAG_SPAWNED))
-               return TRUE;
+               return true;
        
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(invasion_StartFrame)
@@ -309,19 +309,19 @@ MUTATOR_HOOKFUNCTION(invasion_StartFrame)
        monsters_total = inv_maxspawned; // TODO: make sure numspawned never exceeds maxspawned
        monsters_killed = inv_numkilled;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(invasion_PlayerRegen)
 {
        // no regeneration in invasion
-       return TRUE;
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(invasion_PlayerSpawn)
 {
-       self.bot_attack = FALSE;
-       return FALSE;
+       self.bot_attack = false;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(invasion_PlayerDamage)
@@ -332,13 +332,13 @@ MUTATOR_HOOKFUNCTION(invasion_PlayerDamage)
                frag_force = '0 0 0';
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(invasion_PlayerCommand)
 {
        if(MUTATOR_RETURNVALUE) // command was already handled?
-               return FALSE;
+               return false;
 
        if(cmd_name == "debuginvasion")
        {
@@ -350,18 +350,18 @@ MUTATOR_HOOKFUNCTION(invasion_PlayerCommand)
                sprint(self, strcat("monsters_killed = ", ftos(monsters_killed), "\n"));
                sprint(self, strcat("inv_monsterskill = ", ftos(inv_monsterskill), "\n"));
 
-               return TRUE;
+               return true;
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(invasion_BotShouldAttack)
 {
        if(!(checkentity.flags & FL_MONSTER))
-               return TRUE;
+               return true;
        
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(invasion_SetStartItems)
@@ -369,7 +369,7 @@ MUTATOR_HOOKFUNCTION(invasion_SetStartItems)
        start_health = 200;
        start_armorvalue = 200;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(invasion_AccuracyTargetValid)
@@ -382,19 +382,19 @@ MUTATOR_HOOKFUNCTION(invasion_AccuracyTargetValid)
 MUTATOR_HOOKFUNCTION(invasion_AllowMobSpawning)
 {
        // monster spawning disabled during an invasion
-       return TRUE;
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(invasion_GetTeamCount)
 {
        ret_float = invasion_teams;
-       return FALSE;
+       return false;
 }
 
 void invasion_ScoreRules(float inv_teams)
 {
        if(inv_teams) { CheckAllowedTeams(world); }
-       ScoreRules_basics(inv_teams, 0, 0, FALSE);
+       ScoreRules_basics(inv_teams, 0, 0, false);
        if(inv_teams) ScoreInfo_SetLabel_TeamScore(ST_INV_KILLS, "frags", SFL_SORT_PRIO_PRIMARY);
        ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "frags", ((inv_teams) ? SFL_SORT_PRIO_SECONDARY : SFL_SORT_PRIO_PRIMARY));
        ScoreRules_basics_end();
index 7e1006ec1d92252e624fda40366e08dee47feb99..095857e14325ebf83550b5feee918024d9bb07e4 100644 (file)
@@ -7,11 +7,11 @@ float ka_ballcarrier_waypointsprite_visible_for_player(entity e) // runs on wayp
 {
        if(e.ballcarried)
                if(IS_SPEC(other))
-                       return FALSE; // we don't want spectators of the ballcarrier to see the attached waypoint on the top of their screen
+                       return false; // we don't want spectators of the ballcarrier to see the attached waypoint on the top of their screen
 
        // TODO: Make the ballcarrier lack a waypointsprite whenever they have the invisibility powerup
 
-       return TRUE;
+       return true;
 }
 
 void ka_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
@@ -27,7 +27,7 @@ void ka_RespawnBall() // runs whenever the ball needs to be relocated
 
        if(!MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
        {
-               entity spot = SelectSpawnPoint(TRUE);
+               entity spot = SelectSpawnPoint(true);
                setorigin(self, spot.origin);
                self.angles = spot.angles;
        }
@@ -43,7 +43,7 @@ void ka_RespawnBall() // runs whenever the ball needs to be relocated
        pointparticles(particleeffectnum("electro_combo"), oldballorigin, '0 0 0', 1);
        pointparticles(particleeffectnum("electro_combo"), self.origin, '0 0 0', 1);
 
-       WaypointSprite_Spawn("ka-ball", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAGCARRIER, '0 1 1');
+       WaypointSprite_Spawn("ka-ball", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER, '0 1 1');
        WaypointSprite_Ping(self.waypointsprite_attachedforcarrier);
 
        sound(self, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
@@ -97,7 +97,7 @@ void ka_TouchEvent() // runs any time that the ball comes in contact with someth
 
        // apply effects to player
        other.glow_color = autocvar_g_keepawayball_trail_color;
-       other.glow_trail = TRUE;
+       other.glow_trail = true;
        other.effects |= autocvar_g_keepaway_ballcarrier_effects;
 
        // messages and sounds
@@ -140,7 +140,7 @@ void ka_DropEvent(entity plyr) // runs any time that a player is supposed to los
        ball.owner = world;
 
        // reset the player effects
-       plyr.glow_trail = FALSE;
+       plyr.glow_trail = false;
        plyr.effects &= ~autocvar_g_keepaway_ballcarrier_effects;
 
        // messages and sounds
@@ -153,7 +153,7 @@ void ka_DropEvent(entity plyr) // runs any time that a player is supposed to los
        // PlayerScore_Add(plyr, SP_KEEPAWAY_DROPS, 1); Not anymore, this is 100% the same as pickups and is useless.
 
        // waypoints
-       WaypointSprite_Spawn("ka-ball", 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAGCARRIER, '0 1 1');
+       WaypointSprite_Spawn("ka-ball", 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER, '0 1 1');
        WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
        WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier);
        WaypointSprite_Kill(plyr.waypointsprite_attachedforcarrier);
@@ -349,7 +349,7 @@ MUTATOR_HOOKFUNCTION(ka_BotRoles)
                self.havocbot_role = havocbot_role_ka_carrier;
        else
                self.havocbot_role = havocbot_role_ka_collector;
-       return TRUE;
+       return true;
 }
 
 
@@ -373,7 +373,7 @@ void ka_SpawnBall() // loads various values for the ball, runs only once at star
        e.solid = SOLID_TRIGGER;
        e.movetype = MOVETYPE_BOUNCE;
        e.glow_color = autocvar_g_keepawayball_trail_color;
-       e.glow_trail = TRUE;
+       e.glow_trail = true;
        e.flags = FL_ITEM;
        e.reset = ka_Reset;
        e.touch = ka_TouchEvent;
@@ -385,7 +385,7 @@ void ka_SpawnBall() // loads various values for the ball, runs only once at star
 
 void ka_ScoreRules()
 {
-       ScoreRules_basics(0, SFL_SORT_PRIO_PRIMARY, 0, TRUE); // SFL_SORT_PRIO_PRIMARY
+       ScoreRules_basics(0, SFL_SORT_PRIO_PRIMARY, 0, true); // SFL_SORT_PRIO_PRIMARY
        ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_PICKUPS,                     "pickups",              0);
        ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_CARRIERKILLS,        "bckills",              0);
        ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_BCTIME,                      "bctime",               SFL_SORT_PRIO_SECONDARY);
index ae7f66c5908ee701c31a086c0c896f303698d060..6ae1f8b5b1388b9c8b2b9cfbb9294397638c141f 100644 (file)
@@ -76,7 +76,7 @@ const float SP_KH_KCKILLS = 8;
 const float SP_KH_LOSSES = 9;
 void kh_ScoreRules(float teams)
 {
-       ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, TRUE);
+       ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
        ScoreInfo_SetLabel_TeamScore(  ST_KH_CAPS,      "caps",      SFL_SORT_PRIO_SECONDARY);
        ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS,      "caps",      SFL_SORT_PRIO_SECONDARY);
        ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES,    "pushes",    0);
@@ -91,20 +91,20 @@ float kh_KeyCarrier_waypointsprite_visible_for_player(entity e)  // runs all the
 {
        if(!IS_PLAYER(e) || self.team != e.team)
                if(!kh_tracking_enabled)
-                       return FALSE;
+                       return false;
 
-       return TRUE;
+       return true;
 }
 
 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
 {
        if(!kh_tracking_enabled)
-               return FALSE;
+               return false;
        if(!self.owner)
-               return TRUE;
+               return true;
        if(!self.owner.owner)
-               return TRUE;
-       return FALSE;  // draw only when key is not owned
+               return true;
+       return false;  // draw only when key is not owned
 }
 
 void kh_update_state()
@@ -494,10 +494,10 @@ void kh_FinishRound()  // runs when a team captures the keys
        kh_interferemsg_time = 0;
        entity key;
 
-       kh_no_radar_circles = TRUE;
+       kh_no_radar_circles = true;
        FOR_EACH_KH_KEY(key)
                kh_Key_Remove(key);
-       kh_no_radar_circles = FALSE;
+       kh_no_radar_circles = false;
 
        Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
        kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
@@ -523,7 +523,7 @@ void kh_WinnerTeam(float teem)  // runs when a team wins // Samual: Teem?.... TE
                nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
        }
 
-       first = TRUE;
+       first = true;
        string keyowner = "";
        FOR_EACH_KH_KEY(key)
                if(key.owner.kh_next == key)
@@ -531,12 +531,12 @@ void kh_WinnerTeam(float teem)  // runs when a team wins // Samual: Teem?.... TE
                        if(!first)
                                keyowner = strcat(keyowner, ", ");
                        keyowner = key.owner.netname;
-                       first = FALSE;
+                       first = false;
                }
 
        Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(teem, INFO_KEYHUNT_CAPTURE_), keyowner);
 
-       first = TRUE;
+       first = true;
        midpoint = '0 0 0';
        firstorigin = '0 0 0';
        lastorigin = '0 0 0';
@@ -553,7 +553,7 @@ void kh_WinnerTeam(float teem)  // runs when a team wins // Samual: Teem?.... TE
                lastorigin = thisorigin;
                if(first)
                        firstorigin = thisorigin;
-               first = FALSE;
+               first = false;
        }
        if(kh_teams > 2)
        {
@@ -769,7 +769,7 @@ void kh_Key_Spawn(entity initial_owner, float angle, float i)  // runs every tim
 
        Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM_4(initial_owner.team, CENTER_KEYHUNT_START_));
 
-       WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAG, '0 1 1');
+       WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG, '0 1 1');
        key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
 
        kh_Key_AssignTo(key, initial_owner);
@@ -814,7 +814,7 @@ void kh_Key_DropOne(entity key)
 
        kh_Key_AssignTo(key, world);
        makevectors(player.v_angle);
-       key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, FALSE);
+       key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
        key.pusher = world;
        key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
        key.kh_dropperteam = key.team;
@@ -839,7 +839,7 @@ void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
                        Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_LOST_), player.netname);
                        kh_Key_AssignTo(key, world);
                        makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
-                       key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, FALSE);
+                       key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
                        key.pusher = mypusher;
                        key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
                        if(suicide)
@@ -893,7 +893,7 @@ void kh_EnableTrackingDevice()  // runs after each round
        Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT);
        Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT_OTHER);
 
-       kh_tracking_enabled = TRUE;
+       kh_tracking_enabled = true;
 }
 
 void kh_StartRound()  // runs at the start of each round
@@ -935,7 +935,7 @@ void kh_StartRound()  // runs at the start of each round
                kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
        }
 
-       kh_tracking_enabled = FALSE;
+       kh_tracking_enabled = false;
        Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
        kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
 }
@@ -1025,18 +1025,18 @@ void kh_finalize()
 
 MUTATOR_HOOKFUNCTION(kh_Key_DropAll)
 {
-       kh_Key_DropAll(self, TRUE);
+       kh_Key_DropAll(self, true);
        return 0;
 }
 
 MUTATOR_HOOKFUNCTION(kh_PlayerDies)
 {
        if(self == other)
-               kh_Key_DropAll(self, TRUE);
+               kh_Key_DropAll(self, true);
        else if(IS_PLAYER(other))
-               kh_Key_DropAll(self, FALSE);
+               kh_Key_DropAll(self, false);
        else
-               kh_Key_DropAll(self, TRUE);
+               kh_Key_DropAll(self, true);
        return 0;
 }
 
index 0684ac8edb20b90dbbbcc1ceb3d3d66cae1d8201..13b77305a25429c78dd95768701167057b7a699e 100644 (file)
@@ -23,7 +23,7 @@ MUTATOR_HOOKFUNCTION(lms_ResetMap)
        lms_lowest_lives = 999;
        lms_next_place = player_count;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(lms_ResetPlayers)
@@ -33,7 +33,7 @@ MUTATOR_HOOKFUNCTION(lms_ResetPlayers)
        if(IS_PLAYER(self))
                PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives());
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(lms_PlayerPreSpawn)
@@ -43,14 +43,14 @@ MUTATOR_HOOKFUNCTION(lms_PlayerPreSpawn)
        if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
                self.classname = "observer";
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(lms_PlayerDies)
 {
        self.respawn_flags |= RESPAWN_FORCE;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(lms_RemovePlayer)
@@ -67,7 +67,7 @@ MUTATOR_HOOKFUNCTION(lms_RemovePlayer)
                else
                        Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_FORFEIT, self.netname);
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(lms_ClientConnect)
@@ -81,7 +81,7 @@ MUTATOR_HOOKFUNCTION(lms_ClientConnect)
                self.frags = FRAGS_SPECTATOR;
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(lms_PlayerThink)
@@ -89,20 +89,20 @@ MUTATOR_HOOKFUNCTION(lms_PlayerThink)
        if(self.deadflag == DEAD_DYING)
                self.deadflag = DEAD_RESPAWNING;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(lms_PlayerRegen)
 {
        if(autocvar_g_lms_regenerate)
-               return FALSE;
-       return TRUE;
+               return false;
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(lms_ForbidThrowing)
 {
        // forbode!
-       return TRUE;
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(lms_GiveFragsForKill)
@@ -123,7 +123,7 @@ MUTATOR_HOOKFUNCTION(lms_GiveFragsForKill)
        }
        frag_score = 0;
 
-       return TRUE;
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(lms_SetStartItems)
@@ -138,13 +138,13 @@ MUTATOR_HOOKFUNCTION(lms_SetStartItems)
        start_ammo_plasma  = warmup_start_ammo_plasma  = cvar("g_lms_start_ammo_plasma");
        start_ammo_fuel    = warmup_start_ammo_fuel    = cvar("g_lms_start_ammo_fuel");
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(lms_KeepScore)
 {
        // don't clear player score
-       return TRUE;
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(lms_FilterItem)
@@ -153,10 +153,10 @@ MUTATOR_HOOKFUNCTION(lms_FilterItem)
        if(self.classname == "item_health_mega")
        {
                self.max_health = 1;
-               return FALSE;
+               return false;
        }
 
-       return TRUE;
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(lms_ItemTouch)
@@ -174,7 +174,7 @@ MUTATOR_HOOKFUNCTION(lms_ItemTouch)
 // scoreboard stuff
 void lms_ScoreRules()
 {
-       ScoreRules_basics(0, 0, 0, FALSE);
+       ScoreRules_basics(0, 0, 0, false);
        ScoreInfo_SetLabel_PlayerScore(SP_LMS_LIVES,    "lives",     SFL_SORT_PRIO_SECONDARY);
        ScoreInfo_SetLabel_PlayerScore(SP_LMS_RANK,     "rank",      SFL_LOWER_IS_BETTER | SFL_RANK | SFL_SORT_PRIO_PRIMARY | SFL_ALLOW_HIDE);
        ScoreRules_basics_end();
index 52533e2c8ae764fdbb6ec60e5efea53c2c96ed6c..afdb769cf6b0c4025bc6e31f7f175f1557520982 100644 (file)
@@ -27,7 +27,7 @@ const float SP_NEXBALL_GOALS = 4;
 const float SP_NEXBALL_FAULTS = 5;
 void nb_ScoreRules(float teams)
 {
-       ScoreRules_basics(teams, 0, 0, TRUE);
+       ScoreRules_basics(teams, 0, 0, true);
        ScoreInfo_SetLabel_TeamScore(   ST_NEXBALL_GOALS,  "goals", SFL_SORT_PRIO_PRIMARY);
        ScoreInfo_SetLabel_PlayerScore( SP_NEXBALL_GOALS,  "goals", SFL_SORT_PRIO_PRIMARY);
        ScoreInfo_SetLabel_PlayerScore(SP_NEXBALL_FAULTS, "faults", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER);
@@ -74,7 +74,7 @@ void nexball_setstatus(void)
 
 void relocate_nexball(void)
 {
-       tracebox(self.origin, BALL_MINS, BALL_MAXS, self.origin, TRUE, self);
+       tracebox(self.origin, BALL_MINS, BALL_MAXS, self.origin, true, self);
        if(trace_startsolid)
        {
                vector o;
@@ -183,7 +183,7 @@ void DropBall(entity ball, vector org, vector vel)
        }
 
        WaypointSprite_Kill(ball.owner.waypointsprite_attachedforcarrier);
-       WaypointSprite_Spawn("nb-ball", 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR); // no health bar please
+       WaypointSprite_Spawn("nb-ball", 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR); // no health bar please
        WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
 
        ball.owner.ballcarried = world;
@@ -204,7 +204,7 @@ void InitBall(void)
        self.nextthink = time + autocvar_g_nexball_delay_idle + 3;
        self.teamtime = 0;
        self.pusher = world;
-       self.team = FALSE;
+       self.team = false;
        sound(self, CH_TRIGGER, self.noise1, VOL_BASE, ATTEN_NORM);
        WaypointSprite_Ping(self.waypointsprite_attachedforcarrier);
        LogNB("init", world);
@@ -505,7 +505,7 @@ void SpawnBall(void)
        if(cvar(strcat("g_", self.classname, "_trail")))  //nexball_basketball :p
        {
                self.glow_color = autocvar_g_nexball_trail_color;
-               self.glow_trail = TRUE;
+               self.glow_trail = true;
        }
 
        self.movetype = MOVETYPE_FLY;
@@ -571,9 +571,9 @@ float nb_Goal_Customize()
        entity e, wp_owner;
        e = WaypointSprite_getviewentity(other);
        wp_owner = self.owner;
-       if(SAME_TEAM(e, wp_owner)) { return FALSE; }
+       if(SAME_TEAM(e, wp_owner)) { return false; }
 
-       return TRUE;
+       return true;
 }
 
 void SpawnGoal(void)
@@ -724,7 +724,7 @@ void W_Nexball_Attack(float t)
        if(!(ball = self.ballcarried))
                return;
 
-       W_SetupShot(self, FALSE, 4, "nexball/shoot1.wav", CH_WEAPON_A, 0);
+       W_SetupShot(self, false, 4, "nexball/shoot1.wav", CH_WEAPON_A, 0);
        tracebox(w_shotorg, BALL_MINS, BALL_MAXS, w_shotorg, MOVE_WORLDONLY, world);
        if(trace_startsolid)
        {
@@ -747,7 +747,7 @@ void W_Nexball_Attack(float t)
                mul = mi + (ma - mi) * mul; // range from the minimal power to the maximal power
        }
 
-       DropBall(ball, w_shotorg, W_CalculateProjectileVelocity(self.velocity, w_shotdir * autocvar_g_balance_nexball_primary_speed * mul, FALSE));
+       DropBall(ball, w_shotorg, W_CalculateProjectileVelocity(self.velocity, w_shotdir * autocvar_g_balance_nexball_primary_speed * mul, false));
 
 
        //TODO: use the speed_up cvar too ??
@@ -758,7 +758,7 @@ void W_Nexball_Attack2(void)
        if(self.ballcarried.enemy)
        {
                entity _ball = self.ballcarried;
-               W_SetupShot(self, FALSE, 4, "nexball/shoot1.wav", CH_WEAPON_A, 0);
+               W_SetupShot(self, false, 4, "nexball/shoot1.wav", CH_WEAPON_A, 0);
                DropBall(_ball, w_shotorg, trigger_push_calculatevelocity(_ball.origin, _ball.enemy, 32));
                _ball.think = W_Nexball_Think;
                _ball.nextthink = time;
@@ -771,7 +771,7 @@ void W_Nexball_Attack2(void)
        entity missile;
        if(!(balls & BALL_BASKET))
                return;
-       W_SetupShot(self, FALSE, 2, "nexball/shoot2.wav", CH_WEAPON_A, 0);
+       W_SetupShot(self, false, 2, "nexball/shoot2.wav", CH_WEAPON_A, 0);
 //     pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
        missile = spawn();
 
@@ -794,7 +794,7 @@ void W_Nexball_Attack2(void)
        missile.effects = EF_BRIGHTFIELD | EF_LOWPRECISION;
        missile.flags = FL_PROJECTILE;
 
-       CSQCProjectile(missile, TRUE, PROJECTILE_ELECTRO, TRUE);
+       CSQCProjectile(missile, true, PROJECTILE_ELECTRO, true);
 }
 
 float ball_customize()
@@ -804,7 +804,7 @@ float ball_customize()
                self.effects &= ~EF_FLAME;
                self.scale = 1;
                self.customizeentityforclient = func_null;
-               return TRUE;
+               return true;
        }
 
        if(other == self.owner)
@@ -821,7 +821,7 @@ float ball_customize()
                self.scale = 1;
        }
 
-       return TRUE;
+       return true;
 }
 
 float w_nexball_weapon(float req)
@@ -870,8 +870,8 @@ float w_nexball_weapon(float req)
        {
                //weapon_setup(WEP_PORTO);
        }
-       // No need to check WR_CHECKAMMO* or WR_AIM, it should always return TRUE
-       return TRUE;
+       // No need to check WR_CHECKAMMO* or WR_AIM, it should always return true
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(nexball_BallDrop)
@@ -943,7 +943,7 @@ MUTATOR_HOOKFUNCTION(nexball_PlayerPreThink)
 
        nexball_setstatus();
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(nexball_PlayerSpawn)
@@ -955,7 +955,7 @@ MUTATOR_HOOKFUNCTION(nexball_PlayerSpawn)
        else
                self.weapons = '0 0 0';
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(nexball_PlayerPhysics)
@@ -965,31 +965,31 @@ MUTATOR_HOOKFUNCTION(nexball_PlayerPhysics)
                self.stat_sv_airspeedlimit_nonqw *= autocvar_g_nexball_basketball_carrier_highspeed;
                self.stat_sv_maxspeed *= autocvar_g_nexball_basketball_carrier_highspeed;
        }
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(nexball_SetStartItems)
 {
        start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(nexball_ForbidThrowing)
 {
        if(self.weapon == WEP_MORTAR)
-               return TRUE;
+               return true;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(nexball_FilterItem)
 {
        if(self.classname == "droppedweapon")
        if(self.weapon == WEP_MORTAR)
-               return TRUE;
+               return true;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_DEFINITION(gamemode_nexball)
index 6cfefdfe5464a0fb92d254db5588a9c0f6df0011..f0b6fde9537c4ee69081abf62494eaa34b94a336 100644 (file)
@@ -102,12 +102,12 @@ void onslaught_updatelinks()
        l = findchain(classname, "onslaught_controlpoint");
        while (l)
        {
-               l.islinked = FALSE;
-               l.isshielded = TRUE;
-               l.isgenneighbor_red = FALSE;
-               l.isgenneighbor_blue = FALSE;
-               l.iscpneighbor_red = FALSE;
-               l.iscpneighbor_blue = FALSE;
+               l.islinked = false;
+               l.isshielded = true;
+               l.isgenneighbor_red = false;
+               l.isgenneighbor_blue = false;
+               l.iscpneighbor_red = false;
+               l.iscpneighbor_blue = false;
                dprint(etos(l), " (point) belongs to team ", ftos(l.team), "\n");
                l = l.chain;
        }
@@ -118,10 +118,10 @@ void onslaught_updatelinks()
                dprint(etos(l), " (link) connects ", etos(l.goalentity), " with ", etos(l.enemy), "\n");
                l = l.chain;
        }
-       stop = FALSE;
+       stop = false;
        while (!stop)
        {
-               stop = TRUE;
+               stop = true;
                l = links;
                while (l)
                {
@@ -133,14 +133,14 @@ void onslaught_updatelinks()
                                        {
                                                if (!l.goalentity.islinked)
                                                {
-                                                       stop = FALSE;
-                                                       l.goalentity.islinked = TRUE;
+                                                       stop = false;
+                                                       l.goalentity.islinked = true;
                                                        dprint(etos(l), " (link) is marking ", etos(l.goalentity), " (point) because its team matches ", etos(l.enemy), " (point)\n");
                                                }
                                                else if (!l.enemy.islinked)
                                                {
-                                                       stop = FALSE;
-                                                       l.enemy.islinked = TRUE;
+                                                       stop = false;
+                                                       l.enemy.islinked = true;
                                                        dprint(etos(l), " (link) is marking ", etos(l.enemy), " (point) because its team matches ", etos(l.goalentity), " (point)\n");
                                                }
                                        }
@@ -157,21 +157,21 @@ void onslaught_updatelinks()
                        if (l.goalentity.team != l.enemy.team)
                        {
                                dprint(etos(l), " (link) is unshielding ", etos(l.enemy), " (point) because its team does not match ", etos(l.goalentity), " (point)\n");
-                               l.enemy.isshielded = FALSE;
+                               l.enemy.isshielded = false;
                        }
                        if(l.goalentity.classname == "onslaught_generator")
                        {
                                if(l.goalentity.team == NUM_TEAM_1)
-                                       l.enemy.isgenneighbor_red = TRUE;
+                                       l.enemy.isgenneighbor_red = true;
                                else if(l.goalentity.team == NUM_TEAM_2)
-                                       l.enemy.isgenneighbor_blue = TRUE;
+                                       l.enemy.isgenneighbor_blue = true;
                        }
                        else
                        {
                                if(l.goalentity.team == NUM_TEAM_1)
-                                       l.enemy.iscpneighbor_red = TRUE;
+                                       l.enemy.iscpneighbor_red = true;
                                else if(l.goalentity.team == NUM_TEAM_2)
-                                       l.enemy.iscpneighbor_blue = TRUE;
+                                       l.enemy.iscpneighbor_blue = true;
                        }
                }
                if (l.enemy.islinked)
@@ -179,21 +179,21 @@ void onslaught_updatelinks()
                        if (l.goalentity.team != l.enemy.team)
                        {
                                dprint(etos(l), " (link) is unshielding ", etos(l.goalentity), " (point) because its team does not match ", etos(l.enemy), " (point)\n");
-                               l.goalentity.isshielded = FALSE;
+                               l.goalentity.isshielded = false;
                        }
                        if(l.enemy.classname == "onslaught_generator")
                        {
                                if(l.enemy.team == NUM_TEAM_1)
-                                       l.goalentity.isgenneighbor_red = TRUE;
+                                       l.goalentity.isgenneighbor_red = true;
                                else if(l.enemy.team == NUM_TEAM_2)
-                                       l.goalentity.isgenneighbor_blue = TRUE;
+                                       l.goalentity.isgenneighbor_blue = true;
                        }
                        else
                        {
                                if(l.enemy.team == NUM_TEAM_1)
-                                       l.goalentity.iscpneighbor_red = TRUE;
+                                       l.goalentity.iscpneighbor_red = true;
                                else if(l.enemy.team == NUM_TEAM_2)
-                                       l.goalentity.iscpneighbor_blue = TRUE;
+                                       l.goalentity.iscpneighbor_blue = true;
                        }
                }
                l = l.chain;
@@ -207,14 +207,14 @@ void onslaught_updatelinks()
                        dprint(etos(l), " (generator) is shielded\n");
                        l.enemy.alpha = 1;
                        l.takedamage = DAMAGE_NO;
-                       l.bot_attack = FALSE;
+                       l.bot_attack = false;
                }
                else
                {
                        dprint(etos(l), " (generator) is not shielded\n");
                        l.enemy.alpha = -1;
                        l.takedamage = DAMAGE_AIM;
-                       l.bot_attack = TRUE;
+                       l.bot_attack = true;
                }
                l = l.chain;
        }
@@ -229,7 +229,7 @@ void onslaught_updatelinks()
                        if (l.goalentity)
                        {
                                l.goalentity.takedamage = DAMAGE_NO;
-                               l.goalentity.bot_attack = FALSE;
+                               l.goalentity.bot_attack = false;
                        }
                }
                else
@@ -239,7 +239,7 @@ void onslaught_updatelinks()
                        if (l.goalentity)
                        {
                                l.goalentity.takedamage = DAMAGE_AIM;
-                               l.goalentity.bot_attack = TRUE;
+                               l.goalentity.bot_attack = true;
                        }
                }
                onslaught_controlpoint_updatesprite(l);
@@ -524,11 +524,11 @@ void onslaught_generator_deaththink()
        {
                i = random();
                if(i < 0.3)
-                       ons_throwgib(self.origin + '0 0 40', (100 * randomvec() - '1 1 1') * 11 + '0 0 20', "models/onslaught/gen_gib1.md3", 6, TRUE);
+                       ons_throwgib(self.origin + '0 0 40', (100 * randomvec() - '1 1 1') * 11 + '0 0 20', "models/onslaught/gen_gib1.md3", 6, true);
                else if(i > 0.7)
-                       ons_throwgib(self.origin + '0 0 40', (100 * randomvec() - '1 1 1') * 12 + '0 0 20', "models/onslaught/gen_gib2.md3", 6, TRUE);
+                       ons_throwgib(self.origin + '0 0 40', (100 * randomvec() - '1 1 1') * 12 + '0 0 20', "models/onslaught/gen_gib2.md3", 6, true);
                else
-                       ons_throwgib(self.origin + '0 0 40', (100 * randomvec() - '1 1 1') * 13 + '0 0 20', "models/onslaught/gen_gib3.md3", 6, TRUE);
+                       ons_throwgib(self.origin + '0 0 40', (100 * randomvec() - '1 1 1') * 13 + '0 0 20', "models/onslaught/gen_gib3.md3", 6, true);
        }
 
        // Spawn fire balls
@@ -623,9 +623,9 @@ void onslaught_generator_damage(entity inflictor, entity attacker, float damage,
                        t = Team_ColoredFullName(attacker.team);
                        bprint(Team_ColoredFullName(self.team), " generator destroyed by ", t, "!\n");
                }
-               self.iscaptured = FALSE;
-               self.islinked = FALSE;
-               self.isshielded = FALSE;
+               self.iscaptured = false;
+               self.islinked = false;
+               self.isshielded = false;
                self.takedamage = DAMAGE_NO; // can't be hurt anymore
                self.event_damage = func_null; // won't do anything if hurt
                self.count = 0; // reset counter
@@ -666,11 +666,11 @@ void onslaught_generator_damage(entity inflictor, entity attacker, float damage,
                sound(self, CH_TRIGGER, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
                i = random();
                if(i < 0.3)
-                       ons_throwgib(hitloc + '0 0 20', force * -1, "models/onslaught/gen_gib1.md3", 5, TRUE);
+                       ons_throwgib(hitloc + '0 0 20', force * -1, "models/onslaught/gen_gib1.md3", 5, true);
                else if(i > 0.7)
-                       ons_throwgib(hitloc + '0 0 20', force * -1, "models/onslaught/gen_gib2.md3", 5, TRUE);
+                       ons_throwgib(hitloc + '0 0 20', force * -1, "models/onslaught/gen_gib2.md3", 5, true);
                else
-                       ons_throwgib(hitloc + '0 0 20', force * -1, "models/onslaught/gen_gib3.md3", 5, TRUE);
+                       ons_throwgib(hitloc + '0 0 20', force * -1, "models/onslaught/gen_gib3.md3", 5, true);
        }
        else
        {
@@ -687,7 +687,7 @@ void onslaught_generator_damage(entity inflictor, entity attacker, float damage,
        //throw some gibs on damage
        if(random() < damage/200+0.2)
                if(random() < 0.5)
-                       ons_throwgib(hitloc + '0 0 20', randomvec()*360, "models/onslaught/gen_gib1.md3", 5, FALSE);
+                       ons_throwgib(hitloc + '0 0 20', randomvec()*360, "models/onslaught/gen_gib1.md3", 5, false);
 }
 
 // update links after a delay
@@ -732,14 +732,14 @@ void onslaught_generator_updatesprite(entity e)
                if(e.lastshielded)
                {
                        if(e.team == NUM_TEAM_1 || e.team == NUM_TEAM_2)
-                               WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, 0.5 * colormapPaletteColor(e.team - 1, FALSE));
+                               WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, 0.5 * colormapPaletteColor(e.team - 1, false));
                        else
                                WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.5 0.5 0.5');
                }
                else
                {
                        if(e.team == NUM_TEAM_1 || e.team == NUM_TEAM_2)
-                               WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, colormapPaletteColor(e.team - 1, FALSE));
+                               WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, colormapPaletteColor(e.team - 1, false));
                        else
                                WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.75 0.75 0.75');
                }
@@ -819,14 +819,14 @@ void onslaught_controlpoint_updatesprite(entity e)
                if(e.lastshielded)
                {
                        if(e.team == NUM_TEAM_1 || e.team == NUM_TEAM_2)
-                               WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, 0.5 * colormapPaletteColor(e.team - 1, FALSE));
+                               WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, 0.5 * colormapPaletteColor(e.team - 1, false));
                        else
                                WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, '0.5 0.5 0.5');
                }
                else
                {
                        if(e.team == NUM_TEAM_1 || e.team == NUM_TEAM_2)
-                               WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, colormapPaletteColor(e.team - 1, FALSE));
+                               WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, colormapPaletteColor(e.team - 1, false));
                        else
                                WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, '0.75 0.75 0.75');
                }
@@ -843,10 +843,10 @@ void onslaught_generator_reset()
        self.team = self.team_saved;
        self.lasthealth = self.max_health = self.health = autocvar_g_onslaught_gen_health;
        self.takedamage = DAMAGE_AIM;
-       self.bot_attack = TRUE;
-       self.iscaptured = TRUE;
-       self.islinked = TRUE;
-       self.isshielded = TRUE;
+       self.bot_attack = true;
+       self.iscaptured = true;
+       self.islinked = true;
+       self.isshielded = true;
        self.enemy.solid = SOLID_NOT;
        self.think = onslaught_generator_delayed;
        self.nextthink = time + 0.2;
@@ -925,11 +925,11 @@ void spawnfunc_onslaught_generator()
        setsize(self, '-52 -52 -14', '52 52 75');
        setorigin(self, self.origin);
        self.takedamage = DAMAGE_AIM;
-       self.bot_attack = TRUE;
+       self.bot_attack = true;
        self.event_damage = onslaught_generator_damage;
-       self.iscaptured = TRUE;
-       self.islinked = TRUE;
-       self.isshielded = TRUE;
+       self.iscaptured = true;
+       self.islinked = true;
+       self.isshielded = true;
        // helper entity that create fx when generator is damaged
        onslaught_generator_damage_spawn(self);
        // spawn shield model which indicates whether this can be damaged
@@ -987,12 +987,12 @@ void onslaught_controlpoint_icon_damage(entity inflictor, entity attacker, float
 
        if (IS_PLAYER(attacker))
        {
-               nag = FALSE;
+               nag = false;
                if(self.team == NUM_TEAM_1)
                {
                        if(time - ons_notification_time_team1 > 10)
                        {
-                               nag = TRUE;
+                               nag = true;
                                ons_notification_time_team1 = time;
                        }
                }
@@ -1000,12 +1000,12 @@ void onslaught_controlpoint_icon_damage(entity inflictor, entity attacker, float
                {
                        if(time - ons_notification_time_team2 > 10)
                        {
-                               nag = TRUE;
+                               nag = true;
                                ons_notification_time_team2 = time;
                        }
                }
                else
-                       nag = TRUE;
+                       nag = true;
 
                if(nag)
                        play2team(self.team, "onslaught/controlpoint_underattack.wav");
@@ -1037,17 +1037,17 @@ void onslaught_controlpoint_icon_damage(entity inflictor, entity attacker, float
                        string t;
                        t = Team_ColoredFullName(attacker.team);
                        bprint(Team_ColoredFullName(self.team), " ", self.message, " control point destroyed by ", t, "\n");
-                       ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 25, "models/onslaught/controlpoint_icon_gib1.md3", 3, FALSE);
-                       ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 45, "models/onslaught/controlpoint_icon_gib2.md3", 3, FALSE);
-                       ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 45, "models/onslaught/controlpoint_icon_gib2.md3", 3, FALSE);
-                       ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 75, "models/onslaught/controlpoint_icon_gib4.md3", 3, FALSE);
-                       ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 75, "models/onslaught/controlpoint_icon_gib4.md3", 3, FALSE);
-                       ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 75, "models/onslaught/controlpoint_icon_gib4.md3", 3, FALSE);
-                       ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 75, "models/onslaught/controlpoint_icon_gib4.md3", 3, FALSE);
+                       ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 25, "models/onslaught/controlpoint_icon_gib1.md3", 3, false);
+                       ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 45, "models/onslaught/controlpoint_icon_gib2.md3", 3, false);
+                       ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 45, "models/onslaught/controlpoint_icon_gib2.md3", 3, false);
+                       ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 75, "models/onslaught/controlpoint_icon_gib4.md3", 3, false);
+                       ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 75, "models/onslaught/controlpoint_icon_gib4.md3", 3, false);
+                       ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 75, "models/onslaught/controlpoint_icon_gib4.md3", 3, false);
+                       ons_throwgib(self.origin, (2 * randomvec() - '1 1 1') * 75, "models/onslaught/controlpoint_icon_gib4.md3", 3, false);
                }
                self.owner.goalentity = world;
-               self.owner.islinked = FALSE;
-               self.owner.iscaptured = FALSE;
+               self.owner.islinked = false;
+               self.owner.iscaptured = false;
                self.owner.team = 0;
                self.owner.colormap = 1024;
 
@@ -1235,7 +1235,7 @@ void onslaught_controlpoint_icon_buildthink()
                self.think = onslaught_controlpoint_icon_think;
                sound(self, CH_TRIGGER, "onslaught/controlpoint_built.wav", VOL_BASE, ATTEN_NORM);
                bprint(Team_ColoredFullName(self.team), " captured ", self.owner.message, " control point\n");
-               self.owner.iscaptured = TRUE;
+               self.owner.iscaptured = true;
 
                WaypointSprite_UpdateMaxHealth(self.owner.sprite, self.max_health);
                WaypointSprite_UpdateHealth(self.owner.sprite, self.health);
@@ -1289,7 +1289,7 @@ void onslaught_controlpoint_touch()
        setsize(e, '-32 -32 -32', '32 32 32');
        setorigin(e, self.origin + '0 0 96');
        e.takedamage = DAMAGE_AIM;
-       e.bot_attack = TRUE;
+       e.bot_attack = true;
        e.event_damage = onslaught_controlpoint_icon_damage;
        e.team = other.team;
        e.colormap = 1024 + (e.team - 1) * 17;
@@ -1316,9 +1316,9 @@ void onslaught_controlpoint_reset()
        self.goalentity = world;
        self.team = 0;
        self.colormap = 1024;
-       self.iscaptured = FALSE;
-       self.islinked = FALSE;
-       self.isshielded = TRUE;
+       self.iscaptured = false;
+       self.islinked = false;
+       self.isshielded = true;
        self.enemy.solid = SOLID_NOT;
        self.enemy.colormap = self.colormap;
        self.think = onslaught_controlpoint_think;
@@ -1386,9 +1386,9 @@ void spawnfunc_onslaught_controlpoint()
        self.touch = onslaught_controlpoint_touch;
        self.team = 0;
        self.colormap = 1024;
-       self.iscaptured = FALSE;
-       self.islinked = FALSE;
-       self.isshielded = TRUE;
+       self.iscaptured = false;
+       self.islinked = false;
+       self.isshielded = true;
 
        // spawn shield model which indicates whether this can be damaged
        self.enemy = spawn();
@@ -1439,7 +1439,7 @@ float onslaught_link_send(entity to, float sendflags)
        {
                WriteByte(MSG_ENTITY, self.clientcolors); // which is goalentity's color + enemy's color * 16
        }
-       return TRUE;
+       return true;
 }
 
 void onslaught_link_checkupdate()
@@ -1520,7 +1520,7 @@ void spawnfunc_onslaught_link()
        if (self.target == "" || self.target2 == "")
                objerror("target and target2 must be set\n");
        InitializeEntity(self, onslaught_link_delayed, INITPRIO_FINDTARGET);
-       Net_LinkEntity(self, FALSE, 0, onslaught_link_send);
+       Net_LinkEntity(self, false, 0, onslaught_link_send);
 }
 
 MUTATOR_HOOKFUNCTION(ons_BuildMutatorsString)
@@ -1539,7 +1539,7 @@ MUTATOR_HOOKFUNCTION(ons_Spawn_Score)
 {
 
     /*
-    float _neer_home = (random() > 0.5 ? TRUE : FALSE);
+    float _neer_home = (random() > 0.5 ? true : false);
 
        RandomSelection_Init();
 
@@ -1579,7 +1579,7 @@ MUTATOR_HOOKFUNCTION(ons_PlayerSpawn)
     if(random() < 0.5)  // 50/50 chane to use default spawnsystem.
         return 0;
 
-    float _close_to_home = ((random() > 0.5) ? TRUE : FALSE);
+    float _close_to_home = ((random() > 0.5) ? true : false);
     entity _best = world, _trg_gen = world;
     float _score, _best_score = MAX_SHOT_DISTANCE;
 
@@ -1663,7 +1663,7 @@ MUTATOR_HOOKFUNCTION(ons_MonsterThink)
        if (e != world)
                self.team = e.team;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ons_MonsterSpawn)
@@ -1686,7 +1686,7 @@ MUTATOR_HOOKFUNCTION(ons_MonsterSpawn)
         self.use();
     }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_DEFINITION(gamemode_onslaught)
index fd48a0fce806563e225102cc364b0ff8f39c1f1a..3cb26f1311be9c80ca61336abe531ab7f09bdfae 100644 (file)
@@ -29,7 +29,7 @@ void havocbot_role_race()
 
 void race_ScoreRules()
 {
-       ScoreRules_basics(race_teams, 0, 0, FALSE);
+       ScoreRules_basics(race_teams, 0, 0, false);
        if(race_teams)
        {
                ScoreInfo_SetLabel_TeamScore(  ST_RACE_LAPS,    "laps",      SFL_SORT_PRIO_PRIMARY);
@@ -104,7 +104,7 @@ MUTATOR_HOOKFUNCTION(race_PlayerPhysics)
                }
        }
        
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(race_ResetMap)
@@ -138,7 +138,7 @@ MUTATOR_HOOKFUNCTION(race_ResetMap)
                race_ScoreRules();
        }
        
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(race_PlayerPreThink)
@@ -148,7 +148,7 @@ MUTATOR_HOOKFUNCTION(race_PlayerPreThink)
        if(msg_entity.enemy.race_laptime)
                race_SendNextCheckpoint(msg_entity.enemy, 1);
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(race_ClientConnect)
@@ -175,7 +175,7 @@ MUTATOR_HOOKFUNCTION(race_ClientConnect)
                }
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(race_MakePlayerObserver)
@@ -189,7 +189,7 @@ MUTATOR_HOOKFUNCTION(race_MakePlayerObserver)
        race_PreparePlayer();
        self.race_checkpoint = -1;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(race_PlayerSpawn)
@@ -204,7 +204,7 @@ MUTATOR_HOOKFUNCTION(race_PlayerSpawn)
 
        self.race_place = 0;
        
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(race_PutClientInServer)
@@ -219,20 +219,20 @@ MUTATOR_HOOKFUNCTION(race_PutClientInServer)
 
                race_AbandonRaceCheck(self);
        }
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(race_PlayerDies)
 {
        self.respawn_flags |= RESPAWN_FORCE;
        race_AbandonRaceCheck(self);
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(race_BotRoles)
 {
        self.havocbot_role = havocbot_role_race;
-       return TRUE;
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(race_PlayerPostThink)
@@ -249,21 +249,21 @@ MUTATOR_HOOKFUNCTION(race_PlayerPostThink)
                }
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(race_ForbidClearPlayerScore)
 {
        if(g_race_qualifying)
-               return TRUE; // in qualifying, you don't lose score by observing
+               return true; // in qualifying, you don't lose score by observing
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(race_GetTeamCount)
 {
        ret_float = race_teams;
-       return FALSE;
+       return false;
 }
 
 void race_Initialize()
index 59f0927e80c98e6d6307772a1425623a7ac7f626..de172873e29255af8f14c0c8ae972758519f5c60 100644 (file)
@@ -48,7 +48,7 @@ void tdm_DelayedInit()
 MUTATOR_HOOKFUNCTION(tdm_GetTeamCount)
 {
        ret_string = "tdm_team";
-       return TRUE;
+       return true;
 }
 
 MUTATOR_DEFINITION(gamemode_tdm)
index 4d990b3cf50608d151a22d771d8b660f54a790f5..08e14199ee3f4d460044f02f056cc2750b2692a0 100644 (file)
@@ -5,7 +5,7 @@ MUTATOR_HOOKFUNCTION(bloodloss_PlayerThink)
        if(IS_PLAYER(self))
        if(self.health <= autocvar_g_bloodloss && self.deadflag == DEAD_NO)
        {
-               self.BUTTON_CROUCH = TRUE;
+               self.BUTTON_CROUCH = true;
 
                if(time >= self.bloodloss_timer)
                {
@@ -14,27 +14,27 @@ MUTATOR_HOOKFUNCTION(bloodloss_PlayerThink)
                }
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(bloodloss_PlayerJump)
 {
        if(self.health <= autocvar_g_bloodloss)
-               return TRUE;
+               return true;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(bloodloss_BuildMutatorsString)
 {
        ret_string = strcat(ret_string, ":bloodloss");
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(bloodloss_BuildMutatorsPrettyString)
 {
        ret_string = strcat(ret_string, ", Blood loss");
-       return FALSE;
+       return false;
 }
 
 MUTATOR_DEFINITION(mutator_bloodloss)
@@ -44,5 +44,5 @@ MUTATOR_DEFINITION(mutator_bloodloss)
        MUTATOR_HOOK(BuildMutatorsString, bloodloss_BuildMutatorsString, CBC_ORDER_ANY);
        MUTATOR_HOOK(BuildMutatorsPrettyString, bloodloss_BuildMutatorsPrettyString, CBC_ORDER_ANY);
 
-       return FALSE;
+       return false;
 }
index 8c2101fa5399ba0e09b8124bfe217f39a12e1e5e..5efe23790c980bfbbee59c53c525a1c041d72789 100644 (file)
@@ -8,7 +8,7 @@ float buffs_BuffModel_Customize()
        same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
 
        if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
-               return FALSE;
+               return false;
 
        if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
        {
@@ -21,24 +21,24 @@ float buffs_BuffModel_Customize()
                self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
                self.alpha = 1;
        }
-       return TRUE;
+       return true;
 }
 
 // buff item
 float buff_Waypoint_visible_for_player(entity plr)
 {
     if(!self.owner.buff_active && !self.owner.buff_activetime)
-        return FALSE;
+        return false;
 
        if(plr.buffs)
        {
                if(plr.cvar_cl_buffs_autoreplace)
                {
                        if(plr.buffs == self.owner.buffs)
-                               return FALSE;
+                               return false;
                }
                else
-                       return FALSE;
+                       return false;
        }
 
     return WaypointSprite_visible_for_player(plr);
@@ -46,7 +46,7 @@ float buff_Waypoint_visible_for_player(entity plr)
 
 void buff_Waypoint_Spawn(entity e)
 {
-    WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, TRUE, RADARICON_POWERUP, e.glowmod);
+    WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_POWERUP, e.glowmod);
     WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
     e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
 }
@@ -71,7 +71,7 @@ void buff_Respawn(entity ent)
        
        if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
        {
-               entity spot = SelectSpawnPoint(TRUE);
+               entity spot = SelectSpawnPoint(true);
                setorigin(ent, ((spot.origin + '0 0 200') + (randomvec() * 300)));
                ent.angles = spot.angles;
        }
@@ -131,7 +131,7 @@ void buff_Touch()
        }
                
        self.owner = other;
-       self.buff_active = FALSE;
+       self.buff_active = false;
        self.lifetime = 0;
        
        Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, self.buffs);
@@ -145,15 +145,15 @@ void buff_Touch()
 float buff_Available(float buffid)
 {
        if(buffid == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
-               return FALSE;
+               return false;
 
        if(buffid == BUFF_VAMPIRE && cvar("g_vampire"))
-               return FALSE;
+               return false;
 
        if(!cvar(strcat("g_buffs_", Buff_Name(buffid))))
-               return FALSE;
+               return false;
 
-       return TRUE;
+       return true;
 }
 
 void buff_NewType(entity ent, float cb)
@@ -196,7 +196,7 @@ void buff_Think()
        if(!self.buff_activetime_updated)
        {
                buff_SetCooldown(self.buff_activetime);
-               self.buff_activetime_updated = TRUE;
+               self.buff_activetime_updated = true;
     }
 
        if(!self.buff_active && !self.buff_activetime)
@@ -219,7 +219,7 @@ void buff_Think()
 
                if(!self.buff_activetime)
                {
-                       self.buff_active = TRUE;
+                       self.buff_active = true;
                        sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);
                        pointparticles(particleeffectnum("item_respawn"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
                }
@@ -264,7 +264,7 @@ void buff_Reset()
        self.owner = world;
        buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
        buff_Waypoint_Reset();
-       self.buff_activetime_updated = FALSE;
+       self.buff_activetime_updated = false;
        
        if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
                buff_Respawn(self);
@@ -337,7 +337,7 @@ void buff_SpawnReplacement(entity ent, entity old)
 // mutator hooks
 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
 {
-       if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return FALSE; } // oh no you don't
+       if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return false; } // oh no you don't
 
        if(frag_target.buffs & BUFF_RESISTANCE)
        {
@@ -346,7 +346,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
                damage_save = v.y;
        }
 
-       return FALSE;
+       return false;
 }
 
 void buff_Vengeance_DelayedDamage()
@@ -360,7 +360,7 @@ void buff_Vengeance_DelayedDamage()
 
 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
 {
-       if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return FALSE; } // oh no you don't
+       if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return false; } // oh no you don't
 
        if(frag_target.buffs & BUFF_SPEED)
        if(frag_target != frag_attacker)
@@ -424,7 +424,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
        if(DIFF_TEAM(frag_attacker, frag_target))
                frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
@@ -433,7 +433,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
        // reset timers here to prevent them continuing after re-spawn
        self.buff_disability_time = 0;
        self.buff_disability_effect_time = 0;
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
@@ -450,7 +450,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
                self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
@@ -459,7 +459,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
                player_jumpheight = autocvar_g_buffs_jump_height;
        self.stat_jumpheight = player_jumpheight;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
@@ -470,7 +470,7 @@ MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
                monster_speed_run *= autocvar_g_buffs_disability_speed;
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
@@ -486,12 +486,12 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
                        self.buff_model = world;
                }
        }
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
 {
-       if(MUTATOR_RETURNVALUE || gameover) { return FALSE; }
+       if(MUTATOR_RETURNVALUE || gameover) { return false; }
        if(self.buffs)
        {
                Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs);
@@ -499,9 +499,9 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
 
                self.buffs = 0;
                sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
-               return TRUE;
+               return true;
        }
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
@@ -516,7 +516,7 @@ MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
        self.buff_disability_time = 0;
        self.buff_disability_effect_time = 0;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
@@ -527,9 +527,9 @@ MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
        // but only apply this to real players, not to spectators
        if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE) && (e == other))
        if(DIFF_TEAM(self.owner, e))
-               return TRUE;
+               return true;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
@@ -542,10 +542,10 @@ MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
                {
                        entity e = spawn();
                        buff_SpawnReplacement(e, self);
-                       return TRUE;
+                       return true;
                }
        }
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
@@ -556,12 +556,12 @@ MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
        if(time < self.buff_disability_time)
                weapon_rate *= autocvar_g_buffs_disability_rate;
        
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
 {
-       if(gameover || self.deadflag != DEAD_NO) { return FALSE; }
+       if(gameover || self.deadflag != DEAD_NO) { return false; }
        
        if(time < self.buff_disability_time)
        if(time >= self.buff_disability_effect_time)
@@ -667,27 +667,27 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
                self.buff_model.alpha = self.alpha;
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_SpectateCopy)
 {
        self.buffs = other.buffs;
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_VehicleEnter)
 {
        vh_vehicle.buffs = vh_player.buffs;
        vh_player.buffs = 0;
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_VehicleExit)
 {
        vh_player.buffs = vh_vehicle.buffs;
        vh_vehicle.buffs = 0;
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
@@ -702,25 +702,25 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
        if(self.buffs & BUFF_SPEED)
                regen_mod_regen = autocvar_g_buffs_speed_regen;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_GetCvars)
 {
        GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString)
 {
        ret_string = strcat(ret_string, ":Buffs");
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString)
 {
        ret_string = strcat(ret_string, ", Buffs");
-       return FALSE;
+       return false;
 }
 
 void buffs_DelayedInit()
@@ -783,5 +783,5 @@ MUTATOR_DEFINITION(mutator_buffs)
                buffs_Initialize();
        }
 
-       return FALSE;
+       return false;
 }
index 2ec584db4cb23d265c5b105aceb2dbf6a3f33c7b..30362448d3a02707dd582c92d33148b475661a48 100644 (file)
@@ -5,7 +5,7 @@ MUTATOR_HOOKFUNCTION(campcheck_PlayerDies)
 {
        Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_CAMPCHECK);
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(campcheck_PlayerDamage)
@@ -18,7 +18,7 @@ MUTATOR_HOOKFUNCTION(campcheck_PlayerDamage)
                frag_attacker.campcheck_traveled_distance = autocvar_g_campcheck_distance;
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(campcheck_PlayerThink)
@@ -56,7 +56,7 @@ MUTATOR_HOOKFUNCTION(campcheck_PlayerThink)
                }
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(campcheck_PlayerSpawn)
@@ -64,13 +64,13 @@ MUTATOR_HOOKFUNCTION(campcheck_PlayerSpawn)
        self.campcheck_nextcheck = time + autocvar_g_campcheck_interval * 2;
        self.campcheck_traveled_distance = 0;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(campcheck_BuildMutatorsString)
 {
        ret_string = strcat(ret_string, ":CampCheck");
-       return FALSE;
+       return false;
 }
 
 MUTATOR_DEFINITION(mutator_campcheck)
@@ -81,5 +81,5 @@ MUTATOR_DEFINITION(mutator_campcheck)
        MUTATOR_HOOK(PlayerSpawn, campcheck_PlayerSpawn, CBC_ORDER_ANY);
        MUTATOR_HOOK(BuildMutatorsString, campcheck_BuildMutatorsString, CBC_ORDER_ANY);
 
-       return FALSE;
+       return false;
 }
index e20008197b934166aca10c95a891261a33e6c155..c2db56b946d055bd6d328210cace90001ddcd570 100644 (file)
@@ -99,7 +99,7 @@ MUTATOR_HOOKFUNCTION(dodging_PlayerPhysics) {
                if (autocvar_sv_dodging_sound == 1)
                        PlayerSound(playersound_jump, CH_PLAYER, VOICETYPE_PLAYERSOUND);
 
-               animdecide_setaction(self, ANIMACTION_JUMP, TRUE);
+               animdecide_setaction(self, ANIMACTION_JUMP, true);
 
                self.dodging_single_action = 0;
        }
@@ -128,22 +128,22 @@ float check_close_to_wall(float threshold) {
        trace_start = self.origin;
 
        trace_end = self.origin + (1000*v_right);
-       tracebox(trace_start, self.mins, self.maxs, trace_end, TRUE, self);
+       tracebox(trace_start, self.mins, self.maxs, trace_end, true, self);
        if (trace_fraction < 1 && vlen (self.origin - trace_endpos) < threshold)
                return 1;
 
        trace_end = self.origin - (1000*v_right);
-       tracebox(trace_start, self.mins, self.maxs, trace_end, TRUE, self);
+       tracebox(trace_start, self.mins, self.maxs, trace_end, true, self);
        if (trace_fraction < 1 && vlen (self.origin - trace_endpos) < threshold)
                return 1;
 
        trace_end = self.origin + (1000*v_forward);
-       tracebox(trace_start, self.mins, self.maxs, trace_end, TRUE, self);
+       tracebox(trace_start, self.mins, self.maxs, trace_end, true, self);
        if (trace_fraction < 1 && vlen (self.origin - trace_endpos) < threshold)
                return 1;
 
        trace_end = self.origin - (1000*v_forward);
-       tracebox(trace_start, self.mins, self.maxs, trace_end, TRUE, self);
+       tracebox(trace_start, self.mins, self.maxs, trace_end, true, self);
        if (trace_fraction < 1 && vlen (self.origin - trace_endpos) < threshold)
                return 1;
 
index 4200b2207a9c5872def34c817b6efd3e772ae234..127eb0f1ef198397f5ecaf5029ab5326d2b2c59a 100644 (file)
@@ -24,7 +24,7 @@ void instagib_stop_countdown(entity e)
        if (!e.instagib_needammo)
                return;
        Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_INSTAGIB_FINDAMMO);
-       e.instagib_needammo = FALSE;
+       e.instagib_needammo = false;
 }
 void instagib_ammocheck()
 {
@@ -39,7 +39,7 @@ void instagib_ammocheck()
                instagib_stop_countdown(self);
        else
        {
-               self.instagib_needammo = TRUE;
+               self.instagib_needammo = true;
                if (self.health <= 5)
                {
                        Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
@@ -106,14 +106,14 @@ MUTATOR_HOOKFUNCTION(instagib_MatchEnd)
        FOR_EACH_PLAYER(head)
                instagib_stop_countdown(head);
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_MonsterLoot)
 {
        other.monster_loot = spawnfunc_item_minst_cells;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_MonsterSpawn)
@@ -122,39 +122,39 @@ MUTATOR_HOOKFUNCTION(instagib_MonsterSpawn)
        if(self.monsterid == MON_MAGE)
                self.skin = 1;
        
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_BotShouldAttack)
 {
        if(checkentity.items & IT_STRENGTH)
-               return TRUE;
+               return true;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_MakePlayerObserver)
 {
        instagib_stop_countdown(self);
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_PlayerSpawn)
 {
        self.effects |= EF_FULLBRIGHT;
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_PlayerPreThink)
 {
        instagib_ammocheck();
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_PlayerRegen)
 {
        // no regeneration in instagib
-       return TRUE;
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_PlayerPowerups)
@@ -203,7 +203,7 @@ MUTATOR_HOOKFUNCTION(instagib_PlayerPowerups)
                        Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED);
                }
        }
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_PlayerPhysics)
@@ -211,7 +211,7 @@ MUTATOR_HOOKFUNCTION(instagib_PlayerPhysics)
        if(self.items & IT_INVINCIBLE)
                self.stat_sv_maxspeed = self.stat_sv_maxspeed * autocvar_g_instagib_speed_highspeed;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_SplitHealthArmor)
@@ -219,14 +219,14 @@ MUTATOR_HOOKFUNCTION(instagib_SplitHealthArmor)
        damage_save = 0;
        damage_take = frag_damage;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_ForbidThrowing)
 {
        // weapon dropping on death handled by FilterItem
 
-       return TRUE;
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_PlayerDamage)
@@ -284,7 +284,7 @@ MUTATOR_HOOKFUNCTION(instagib_PlayerDamage)
        if(frag_target.items & IT_STRENGTH)
                yoda = 1;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_SetStartItems)
@@ -302,18 +302,18 @@ MUTATOR_HOOKFUNCTION(instagib_SetStartItems)
        start_weapons = warmup_start_weapons = WEPSET_VAPORIZER;
        start_items |= IT_UNLIMITED_SUPERWEAPONS;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_FilterItem)
 {
        if(self.classname == "item_cells")
-               return TRUE; // no normal cells?
+               return true; // no normal cells?
 
        if(self.weapon == WEP_VAPORIZER && self.classname == "droppedweapon")
        {
                self.ammo_cells = autocvar_g_instagib_ammo_drop;
-               return FALSE;
+               return false;
        }
 
        if(self.weapon == WEP_DEVASTATOR || self.weapon == WEP_VORTEX)
@@ -325,19 +325,19 @@ MUTATOR_HOOKFUNCTION(instagib_FilterItem)
                self = e;
                spawnfunc_item_minst_cells();
                self = oldself;
-               return TRUE;
+               return true;
        }
 
        if(self.flags & FL_POWERUP)
-               return FALSE;
+               return false;
 
        if(self.ammo_cells > autocvar_g_instagib_ammo_drop && self.classname != "item_minst_cells")
                self.ammo_cells = autocvar_g_instagib_ammo_drop;
 
        if(self.ammo_cells && !self.weapon)
-               return FALSE;
+               return false;
 
-       return TRUE;
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_CustomizeWaypoint)
@@ -348,9 +348,9 @@ MUTATOR_HOOKFUNCTION(instagib_CustomizeWaypoint)
        // but only apply this to real players, not to spectators
        if((self.owner.flags & FL_CLIENT) && (self.owner.items & IT_STRENGTH) && (e == other))
        if(DIFF_TEAM(self.owner, e))
-               return TRUE;
+               return true;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_ItemCountdown)
@@ -361,7 +361,7 @@ MUTATOR_HOOKFUNCTION(instagib_ItemCountdown)
                case IT_NAILS:      item_name = "item-extralife"; item_color = '1 0 0'; break;
                case IT_INVINCIBLE: item_name = "item-speed"; item_color = '1 0 1'; break;
        }
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_ItemTouch)
@@ -395,9 +395,9 @@ MUTATOR_HOOKFUNCTION(instagib_ItemTouch)
 
 MUTATOR_HOOKFUNCTION(instagib_OnEntityPreSpawn)
 {
-       if (!autocvar_g_powerups) { return FALSE; }
+       if (!autocvar_g_powerups) { return false; }
        if (!(self.classname == "item_strength" || self.classname == "item_invincible" || self.classname == "item_health_mega"))
-               return FALSE;
+               return false;
 
        entity e = spawn();
 
@@ -413,25 +413,25 @@ MUTATOR_HOOKFUNCTION(instagib_OnEntityPreSpawn)
        e.noalign = self.noalign;
        setorigin(e, self.origin);
 
-       return TRUE;
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_BuildMutatorsString)
 {
        ret_string = strcat(ret_string, ":instagib");
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_BuildMutatorsPrettyString)
 {
        ret_string = strcat(ret_string, ", instagib");
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(instagib_SetModname)
 {
        modname = "instagib";
-       return TRUE;
+       return true;
 }
 
 MUTATOR_DEFINITION(mutator_instagib)
@@ -459,5 +459,5 @@ MUTATOR_DEFINITION(mutator_instagib)
        MUTATOR_HOOK(BuildMutatorsPrettyString, instagib_BuildMutatorsPrettyString, CBC_ORDER_ANY);
        MUTATOR_HOOK(SetModname, instagib_SetModname, CBC_ORDER_ANY);
 
-       return FALSE;
+       return false;
 }
index c435aba0342c64e9c9fb3e238f2d5982772725d6..b4f9c37716c39c70426d05b5039a4735f84c37e8 100644 (file)
@@ -3,12 +3,12 @@ MUTATOR_HOOKFUNCTION(melee_SetStartItems)
        start_ammo_shells = warmup_start_ammo_shells = 0;
        start_weapons = warmup_start_weapons = WEPSET_SHOTGUN;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(melee_ForbidThrowing)
 {
-       return TRUE;
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(melee_FilterItem)
@@ -17,22 +17,22 @@ MUTATOR_HOOKFUNCTION(melee_FilterItem)
        {
                case IT_5HP:
                case IT_ARMOR_SHARD:
-                       return FALSE;
+                       return false;
        }
 
-       return TRUE;
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(melee_BuildMutatorsString)
 {
        ret_string = strcat(ret_string, ":MeleeOnly");
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(melee_BuildMutatorsPrettyString)
 {
        ret_string = strcat(ret_string, ", Melee Only Arena");
-       return FALSE;
+       return false;
 }
 
 MUTATOR_DEFINITION(mutator_melee_only)
@@ -43,5 +43,5 @@ MUTATOR_DEFINITION(mutator_melee_only)
        MUTATOR_HOOK(BuildMutatorsString, melee_BuildMutatorsString, CBC_ORDER_ANY);
        MUTATOR_HOOK(BuildMutatorsPrettyString, melee_BuildMutatorsPrettyString, CBC_ORDER_ANY);
 
-       return FALSE;
+       return false;
 }
index f13ae5c8abeb8468ba895ac36b27a10bdef1ec81..d582c05ce7d39b3150eed52452e49cb99f1e1d78 100644 (file)
@@ -5,9 +5,9 @@ MUTATOR_HOOKFUNCTION(midair_PlayerDamage)
        if(IS_PLAYER(frag_attacker))
        if(IS_PLAYER(frag_target))
        if(time < self.midair_shieldtime)
-               frag_damage = FALSE;
+               frag_damage = false;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(midair_PlayerPowerups)
@@ -19,7 +19,7 @@ MUTATOR_HOOKFUNCTION(midair_PlayerPowerups)
                self.midair_shieldtime = max(self.midair_shieldtime, time + autocvar_g_midair_shieldtime);
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(midair_PlayerSpawn)
@@ -27,19 +27,19 @@ MUTATOR_HOOKFUNCTION(midair_PlayerSpawn)
        if(IS_BOT_CLIENT(self))
                self.bot_moveskill = 0; // disable bunnyhopping
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(midair_BuildMutatorsString)
 {
        ret_string = strcat(ret_string, ":midair");
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(midair_BuildMutatorsPrettyString)
 {
        ret_string = strcat(ret_string, ", Midair");
-       return FALSE;
+       return false;
 }
 
 MUTATOR_DEFINITION(mutator_midair)
@@ -50,5 +50,5 @@ MUTATOR_DEFINITION(mutator_midair)
        MUTATOR_HOOK(BuildMutatorsString, midair_BuildMutatorsString, CBC_ORDER_ANY);
        MUTATOR_HOOK(BuildMutatorsPrettyString, midair_BuildMutatorsPrettyString, CBC_ORDER_ANY);
 
-       return FALSE;
+       return false;
 }
index f380865ade84ab617b40040f81268b17805084eb..d36f3ecbe82e566a030968198c11564cbefb7a2c 100644 (file)
@@ -6,15 +6,15 @@ MUTATOR_HOOKFUNCTION(multijump_PlayerPhysics)
        if(self.flags & FL_ONGROUND)
                self.multijump_count = 0;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(multijump_PlayerJump)
 {
        if (self.flags & FL_JUMPRELEASED && !(self.flags & FL_ONGROUND)) // jump button pressed this frame and we are in midair
-               self.multijump_ready = TRUE;  // this is necessary to check that we released the jump button and pressed it again
+               self.multijump_ready = true;  // this is necessary to check that we released the jump button and pressed it again
        else
-               self.multijump_ready = FALSE;
+               self.multijump_ready = false;
 
        if(!player_multijump && self.multijump_ready && (autocvar_g_multijump == -1 || self.multijump_count < autocvar_g_multijump) && self.velocity.z > autocvar_g_multijump_speed)
        {
@@ -24,12 +24,12 @@ MUTATOR_HOOKFUNCTION(multijump_PlayerJump)
                        {
                                if (self.velocity.z < autocvar_sv_jumpvelocity)
                                {
-                                       player_multijump = TRUE;
+                                       player_multijump = true;
                                        self.velocity_z = 0;
                                }
                        }
                        else
-                               player_multijump = TRUE;
+                               player_multijump = true;
 
                        if(player_multijump)
                        {
@@ -53,22 +53,22 @@ MUTATOR_HOOKFUNCTION(multijump_PlayerJump)
                                self.multijump_count += 1;
                        }
                }
-               self.multijump_ready = FALSE; // require releasing and pressing the jump button again for the next jump
+               self.multijump_ready = false; // require releasing and pressing the jump button again for the next jump
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(multijump_BuildMutatorsString)
 {
        ret_string = strcat(ret_string, ":multijump");
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(multijump_BuildMutatorsPrettyString)
 {
        ret_string = strcat(ret_string, ", Multi jump");
-       return FALSE;
+       return false;
 }
 
 MUTATOR_DEFINITION(mutator_multijump)
@@ -78,5 +78,5 @@ MUTATOR_DEFINITION(mutator_multijump)
        MUTATOR_HOOK(BuildMutatorsString, multijump_BuildMutatorsString, CBC_ORDER_ANY);
        MUTATOR_HOOK(BuildMutatorsPrettyString, multijump_BuildMutatorsPrettyString, CBC_ORDER_ANY);
 
-       return FALSE;
+       return false;
 }
index dda88a74f8e08a63c1352822147c317ef17a0dd8..88e83a960b02a89093429d6eebc1eed675bde25d 100644 (file)
@@ -10,7 +10,7 @@ void nade_timer_think()
 
 void nade_burn_spawn(entity _nade)
 {
-       CSQCProjectile(_nade, TRUE, Nade_ProjectileFromID(_nade.nade_type, TRUE), TRUE);
+       CSQCProjectile(_nade, true, Nade_ProjectileFromID(_nade.nade_type, true), true);
 }
 
 void nade_spawn(entity _nade)
@@ -29,7 +29,7 @@ void nade_spawn(entity _nade)
 
        _nade.effects |= EF_LOWPRECISION;
 
-       CSQCProjectile(_nade, TRUE, Nade_ProjectileFromID(_nade.nade_type, FALSE), TRUE);
+       CSQCProjectile(_nade, true, Nade_ProjectileFromID(_nade.nade_type, false), true);
 }
 
 void napalm_damage(float dist, float damage, float edgedamage, float burntime)
@@ -42,7 +42,7 @@ void napalm_damage(float dist, float damage, float edgedamage, float burntime)
                return;
 
        RandomSelection_Init();
-       for(e = WarpZone_FindRadius(self.origin, dist, TRUE); e; e = e.chain)
+       for(e = WarpZone_FindRadius(self.origin, dist, true); e; e = e.chain)
                if(e.takedamage == DAMAGE_AIM)
                if(self.realowner != e || autocvar_g_nades_napalm_selfdamage)
                if(!IS_PLAYER(e) || !self.realowner || DIFF_TEAM(e, self))
@@ -115,7 +115,7 @@ void nade_napalm_ball()
        proj.realowner = self.realowner;
        proj.team = self.owner.team;
        proj.classname = "grenade";
-       proj.bot_dodge = TRUE;
+       proj.bot_dodge = true;
        proj.bot_dodgerating = autocvar_g_nades_napalm_ball_damage;
        proj.movetype = MOVETYPE_BOUNCE;
        proj.projectiledeathtype = DEATH_NADE_NAPALM;
@@ -140,7 +140,7 @@ void nade_napalm_ball()
        proj.flags = FL_PROJECTILE;
        proj.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_ARC;
 
-       //CSQCProjectile(proj, TRUE, PROJECTILE_NAPALM_FIRE, TRUE);
+       //CSQCProjectile(proj, true, PROJECTILE_NAPALM_FIRE, true);
 }
 
 
@@ -202,25 +202,25 @@ void nade_napalm_boom()
        fountain.team = self.team;
        fountain.movetype = MOVETYPE_TOSS;
        fountain.projectiledeathtype = DEATH_NADE_NAPALM;
-       fountain.bot_dodge = TRUE;
+       fountain.bot_dodge = true;
        fountain.bot_dodgerating = autocvar_g_nades_napalm_fountain_damage;
        fountain.nade_special_time = time;
        setsize(fountain, '-16 -16 -16', '16 16 16');
-       CSQCProjectile(fountain, TRUE, PROJECTILE_NAPALM_FOUNTAIN, TRUE);
+       CSQCProjectile(fountain, true, PROJECTILE_NAPALM_FOUNTAIN, true);
 }
 
 void nade_ice_freeze(entity freezefield, entity frost_target, float freeze_time)
 {
        frost_target.frozen_by = freezefield.realowner;
        pointparticles(particleeffectnum("electro_impact"), frost_target.origin, '0 0 0', 1);
-       Freeze(frost_target, 1/freeze_time, 3, FALSE);
+       Freeze(frost_target, 1/freeze_time, 3, false);
        if(frost_target.ballcarried)
        if(g_keepaway) { ka_DropEvent(frost_target); }
        else { DropBall(frost_target.ballcarried, frost_target.origin, frost_target.velocity);}
        if(frost_target.flagcarried) { ctf_Handle_Throw(frost_target, world, DROP_THROW); }
        if(frost_target.nade) { toss_nade(frost_target, '0 0 0', time + 0.05); }
        
-       kh_Key_DropAll(frost_target, FALSE);
+       kh_Key_DropAll(frost_target, false);
 }
 
 void nade_ice_think()
@@ -312,7 +312,7 @@ void nade_ice_boom()
        fountain.team = self.team;
        fountain.movetype = MOVETYPE_TOSS;
        fountain.projectiledeathtype = DEATH_NADE_ICE;
-       fountain.bot_dodge = FALSE;
+       fountain.bot_dodge = false;
        setsize(fountain, '-16 -16 -16', '16 16 16');
        fountain.nade_special_time = time+0.3;
        fountain.angles = self.angles;
@@ -447,7 +447,7 @@ void nade_heal_boom()
        healer.healer_lifetime = autocvar_g_nades_heal_time; // save the cvar
        healer.ltime = time + healer.healer_lifetime;
        healer.team = self.realowner.team;
-       healer.bot_dodge = FALSE;
+       healer.bot_dodge = false;
        healer.solid = SOLID_TRIGGER;
        healer.touch = nade_heal_touch;
 
@@ -456,7 +456,7 @@ void nade_heal_boom()
        vector size = '1 1 1' * healer.healer_radius / 2;
        setsize(healer,-size,size);
        
-       Net_LinkEntity(healer, TRUE, 0, healer_send);
+       Net_LinkEntity(healer, true, 0, healer_send);
        
        healer.think = nade_heal_think;
        healer.nextthink = time;
@@ -465,7 +465,7 @@ void nade_heal_boom()
 
 void nade_monster_boom()
 {
-       entity e = spawnmonster(self.pokenade_type, 0, self.realowner, self.realowner, self.origin, FALSE, FALSE, 1);
+       entity e = spawnmonster(self.pokenade_type, 0, self.realowner, self.realowner, self.origin, false, false, 1);
        
        if(autocvar_g_nades_pokenade_monster_lifetime > 0)
                e.monster_lifetime = time + autocvar_g_nades_pokenade_monster_lifetime;
@@ -662,7 +662,7 @@ void toss_nade(entity e, vector _velocity, float _time)
 
        makevectors(e.v_angle);
 
-       W_SetupShot(e, FALSE, FALSE, "", CH_WEAPON_A, 0);
+       W_SetupShot(e, false, false, "", CH_WEAPON_A, 0);
 
        Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_NADES);
 
@@ -673,7 +673,7 @@ void toss_nade(entity e, vector _velocity, float _time)
        setsize(_nade, '-16 -16 -16', '16 16 16');
        _nade.movetype = MOVETYPE_BOUNCE;
 
-       tracebox(_nade.origin, _nade.mins, _nade.maxs, _nade.origin, FALSE, _nade);
+       tracebox(_nade.origin, _nade.mins, _nade.maxs, _nade.origin, false, _nade);
        if (trace_startsolid)
                setorigin(_nade, e.origin);
 
@@ -684,7 +684,7 @@ void toss_nade(entity e, vector _velocity, float _time)
        else if(autocvar_g_nades_nade_newton_style == 2)
                _nade.velocity = _velocity;
        else
-               _nade.velocity = W_CalculateProjectileVelocity(e.velocity, _velocity, TRUE);
+               _nade.velocity = W_CalculateProjectileVelocity(e.velocity, _velocity, true);
 
        _nade.touch = nade_touch;
        _nade.health = autocvar_g_nades_nade_health;
@@ -694,11 +694,11 @@ void toss_nade(entity e, vector _velocity, float _time)
        _nade.customizeentityforclient = func_null;
        _nade.exteriormodeltoclient = world;
        _nade.traileffectnum = 0;
-       _nade.teleportable = TRUE;
-       _nade.pushable = TRUE;
+       _nade.teleportable = true;
+       _nade.pushable = true;
        _nade.gravity = 1;
        _nade.missile_flags = MIF_SPLASH | MIF_ARC;
-       _nade.damagedbycontents = TRUE;
+       _nade.damagedbycontents = true;
        _nade.angles = vectoangles(_nade.velocity);
        _nade.flags = FL_PROJECTILE;
        _nade.projectiledeathtype = DEATH_NADE;
@@ -751,7 +751,7 @@ void nades_RemoveBonus(entity player)
 
 float nade_customize()
 {
-       //if(IS_SPEC(other)) { return FALSE; }
+       //if(IS_SPEC(other)) { return false; }
        if(other == self.realowner || (IS_SPEC(other) && other.enemy == self.realowner))
        {
                // somewhat hide the model, but keep the glow
@@ -764,11 +764,11 @@ float nade_customize()
        {
                //self.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
                if(!self.traileffectnum)
-                       self.traileffectnum = particleeffectnum(Nade_TrailEffect(Nade_ProjectileFromID(self.nade_type, FALSE), self.team));
+                       self.traileffectnum = particleeffectnum(Nade_TrailEffect(Nade_ProjectileFromID(self.nade_type, false), self.team));
                self.alpha = 1;
        }
        
-       return TRUE;
+       return true;
 }
 
 void nade_prime()
@@ -804,7 +804,7 @@ void nade_prime()
        //setattachment(n, self, "bip01 l hand");
        n.exteriormodeltoclient = self;
        n.customizeentityforclient = nade_customize;
-       n.traileffectnum = particleeffectnum(Nade_TrailEffect(Nade_ProjectileFromID(n.nade_type, FALSE), self.team));
+       n.traileffectnum = particleeffectnum(Nade_TrailEffect(Nade_ProjectileFromID(n.nade_type, false), self.team));
        n.colormod = Nade_Color(n.nade_type);
        n.realowner = self;
        n.colormap = self.colormap;
@@ -831,24 +831,24 @@ void nade_prime()
 float CanThrowNade()
 {
        if(self.vehicle)
-               return FALSE;
+               return false;
 
        if(gameover)
-               return FALSE;
+               return false;
 
        if(self.deadflag != DEAD_NO)
-               return FALSE;
+               return false;
 
        if (!autocvar_g_nades)
-               return FALSE; // allow turning them off mid match
+               return false; // allow turning them off mid match
 
        if(forbidWeaponUse())
-               return FALSE;
+               return false;
 
        if (!IS_PLAYER(self))
-               return FALSE;
+               return false;
 
-       return TRUE;
+       return true;
 }
 
 void nades_CheckThrow()
@@ -892,7 +892,7 @@ void nades_Clear(entity player)
 MUTATOR_HOOKFUNCTION(nades_CheckThrow)
 {
        if(MUTATOR_RETURNVALUE) { nades_CheckThrow(); }
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(nades_VehicleEnter)
@@ -900,17 +900,17 @@ MUTATOR_HOOKFUNCTION(nades_VehicleEnter)
        if(vh_player.nade)
                toss_nade(vh_player, '0 0 100', max(vh_player.nade.wait, time + 0.05));
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(nades_PlayerPreThink)
 {
-       if(!IS_PLAYER(self)) { return FALSE; }
+       if(!IS_PLAYER(self)) { return false; }
 
        float key_pressed = self.BUTTON_HOOK;
        float time_score;
 
-       if(g_grappling_hook || client_hasweapon(self, WEP_HOOK, FALSE, FALSE) || (weaponsInMap & WEPSET_HOOK))
+       if(g_grappling_hook || client_hasweapon(self, WEP_HOOK, false, false) || (weaponsInMap & WEPSET_HOOK))
                key_pressed = self.button16; // if hook is enabled, use an alternate key
                
        if(self.nade)
@@ -1005,7 +1005,7 @@ MUTATOR_HOOKFUNCTION(nades_PlayerPreThink)
                                if(!o)
                                        o = other;
                                if(self.frozen == 1)
-                                       other.reviving = TRUE;
+                                       other.reviving = true;
                                ++n;
                        }
                }
@@ -1027,11 +1027,11 @@ MUTATOR_HOOKFUNCTION(nades_PlayerPreThink)
                FOR_EACH_PLAYER(other) if(other.reviving)
                {
                        other.revive_progress = self.revive_progress;
-                       other.reviving = FALSE;
+                       other.reviving = false;
                }
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(nades_PlayerSpawn)
@@ -1058,7 +1058,7 @@ MUTATOR_HOOKFUNCTION(nades_PlayerSpawn)
                }
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(nades_PlayerDies)
@@ -1092,7 +1092,7 @@ MUTATOR_HOOKFUNCTION(nades_PlayerDies)
 
        nades_RemoveBonus(frag_target);
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(nades_PlayerDamage)
@@ -1112,7 +1112,7 @@ MUTATOR_HOOKFUNCTION(nades_PlayerDamage)
                Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF);
        }
        
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(nades_MonsterDies)
@@ -1122,14 +1122,14 @@ MUTATOR_HOOKFUNCTION(nades_MonsterDies)
        if(!(self.spawnflags & MONSTERFLAG_SPAWNED))
                nades_GiveBonus(frag_attacker, autocvar_g_nades_bonus_score_minor);
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(nades_RemovePlayer)
 {
        nades_Clear(self);
        nades_RemoveBonus(self);
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(nades_SpectateCopy)
@@ -1141,7 +1141,7 @@ MUTATOR_HOOKFUNCTION(nades_SpectateCopy)
        self.bonus_nade_score = other.bonus_nade_score;
        self.stat_healing_orb = other.stat_healing_orb;
        self.stat_healing_orb_alpha = other.stat_healing_orb_alpha;
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(nades_GetCvars)
@@ -1149,19 +1149,19 @@ MUTATOR_HOOKFUNCTION(nades_GetCvars)
        GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_nade_type, "cl_nade_type");
        GetCvars_handleString(get_cvars_s, get_cvars_f, cvar_cl_pokenade_type, "cl_pokenade_type");
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(nades_BuildMutatorsString)
 {
        ret_string = strcat(ret_string, ":Nades");
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(nades_BuildMutatorsPrettyString)
 {
        ret_string = strcat(ret_string, ", Nades");
-       return FALSE;
+       return false;
 }
 
 void nades_Initialize()
@@ -1210,5 +1210,5 @@ MUTATOR_DEFINITION(mutator_nades)
                nades_Initialize();
        }
 
-       return FALSE;
+       return false;
 }
index 56d38c2446861816d4696140bdff22b323e46193..5aa94b1875d8d070ac6c76250874f586d31fdfcd 100644 (file)
@@ -88,9 +88,9 @@ float nt_IsNewToy(float w)
                case WEP_HLAC:
                case WEP_RIFLE:
                case WEP_SHOCKWAVE:
-                       return TRUE;
+                       return true;
                default:
-                       return FALSE;
+                       return false;
        }
 }
 
index 6a980af08df86e86e60f86b2b393a3ab694d97b1..ee337b50ae556e80d649472baa3706642caea515 100644 (file)
@@ -12,22 +12,22 @@ float NIX_CanChooseWeapon(float wpn)
        entity e;
        e = get_weaponinfo(wpn);
        if(!e.weapon) // skip dummies
-               return FALSE;
+               return false;
        if(g_weaponarena)
        {
                if(!(g_weaponarena_weapons & WepSet_FromWeapon(wpn)))
-                       return FALSE;
+                       return false;
        }
        else
        {
                if(wpn == WEP_BLASTER && g_nix_with_blaster) // WEAPONTODO: rename to g_nix_with_blaster
-                       return FALSE;
+                       return false;
                if(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
-                       return FALSE;
+                       return false;
                if (!(e.spawnflags & WEP_FLAG_NORMAL))
-                       return FALSE;
+                       return false;
        }
-       return TRUE;
+       return true;
 }
 void NIX_ChooseNextWeapon()
 {
@@ -142,8 +142,8 @@ void NIX_GiveCurrentWeapon()
        self.weapons |= WepSet_FromWeapon(nix_weapon);
 
        if(self.switchweapon != nix_weapon)
-               if(!client_hasweapon(self, self.switchweapon, TRUE, FALSE))
-                       if(client_hasweapon(self, nix_weapon, TRUE, FALSE))
+               if(!client_hasweapon(self, self.switchweapon, true, false))
+                       if(client_hasweapon(self, nix_weapon, true, false))
                                W_SwitchWeapon(nix_weapon);
 }
 
@@ -265,7 +265,7 @@ MUTATOR_DEFINITION(mutator_nix)
                        e.ammo_rockets = start_ammo_rockets;
                        e.ammo_fuel = start_ammo_fuel;
                        e.weapons = start_weapons;
-                       if(!client_hasweapon(e, e.weapon, TRUE, FALSE))
+                       if(!client_hasweapon(e, e.weapon, true, false))
                                e.switchweapon = w_getbestweapon(self);
                }
        }
index 7a5e62a7e5189c55e725579376425aa167ce89ca..868b16d473f924bc93ba9c63f6a56d4d550582e5 100644 (file)
@@ -24,7 +24,7 @@ void ok_IncreaseCharge(entity ent, float wep)
 
 float ok_CheckWeaponCharge(entity ent, float wep)
 {
-       if(!ent.ok_use_ammocharge) return TRUE;
+       if(!ent.ok_use_ammocharge) return true;
 
        entity wepent = get_weaponinfo(wep);
 
@@ -51,14 +51,14 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
                }
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_SplitHealthArmor)
 {
        if(damage_take)
                self.ok_pauseregen_finished = max(self.ok_pauseregen_finished, time + 2);
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ok_PlayerDies)
@@ -72,9 +72,9 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDies)
        }
 
        self = spawn();
-       self.ok_item = TRUE;
-       self.noalign = TRUE;
-       self.pickup_anyway = TRUE;
+       self.ok_item = true;
+       self.noalign = true;
+       self.pickup_anyway = true;
        spawnfunc_item_armor_small();
        self.movetype = MOVETYPE_TOSS;
        self.gravity = 1;
@@ -87,7 +87,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDies)
 
        self.ok_lastwep = self.switchweapon;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ok_PlayerRegen)
@@ -106,21 +106,21 @@ MUTATOR_HOOKFUNCTION(ok_PlayerRegen)
 
                self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
        }
-       return TRUE; // return TRUE anyway, as frozen uses no regen
+       return true; // return true anyway, as frozen uses no regen
 }
 
 MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
 {
-       return TRUE;
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
 {
        if(intermission_running || gameover)
-               return FALSE;
+               return false;
 
        if(self.deadflag != DEAD_NO || !IS_PLAYER(self) || self.frozen)
-               return FALSE;
+               return false;
 
        if(self.ok_lastwep)
        {
@@ -151,7 +151,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
                );
        }
 
-       self.weapon_blocked = FALSE;
+       self.weapon_blocked = false;
 
        self.ok_ammo_charge = self.ammo_charge[self.weapon];
 
@@ -167,12 +167,12 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
                if(self.weaponentity.state != WS_CLEAR)
                        w_ready();
 
-               self.weapon_blocked = TRUE;
+               self.weapon_blocked = true;
        }
 
        self.BUTTON_ATCK2 = 0;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
@@ -192,7 +192,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
                
        self.ok_pauseregen_finished = time + 2;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
@@ -206,15 +206,15 @@ MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
                        setorigin(wep, self.origin);
                        setmodel(wep, "models/weapons/g_ok_hmg.md3");
                        wep.classname = "weapon_hmg";
-                       wep.ok_item = TRUE;
+                       wep.ok_item = true;
                        wep.noalign = self.noalign;
                        wep.cnt = self.cnt;
                        wep.team = self.team;
                        wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
-                       wep.pickup_anyway = TRUE;
+                       wep.pickup_anyway = true;
                        wep.think = spawnfunc_weapon_hmg;
                        wep.nextthink = time + 0.1;
-                       return TRUE;
+                       return true;
                }
 
                if(self.classname == "item_invincible")
@@ -223,25 +223,25 @@ MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
                        setorigin(wep, self.origin);
                        setmodel(wep, "models/weapons/g_ok_rl.md3");
                        wep.classname = "weapon_rpc";
-                       wep.ok_item = TRUE;
+                       wep.ok_item = true;
                        wep.noalign = self.noalign;
                        wep.cnt = self.cnt;
                        wep.team = self.team;
                        wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
-                       wep.pickup_anyway = TRUE;
+                       wep.pickup_anyway = true;
                        wep.think = spawnfunc_weapon_rpc;
                        wep.nextthink = time + 0.1;
-                       return TRUE;
+                       return true;
                }
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ok_ItemRemove)
 {
        if(self.ok_item)
-               return FALSE;
+               return false;
 
        switch(self.items)
        {
@@ -249,7 +249,7 @@ MUTATOR_HOOKFUNCTION(ok_ItemRemove)
                case IT_ARMOR: return !(autocvar_g_overkill_100a_anyway);
        }
 
-       return TRUE;
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
@@ -257,7 +257,7 @@ MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
        self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
        self.ok_use_ammocharge = other.ok_use_ammocharge;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ok_StartItems)
@@ -270,25 +270,25 @@ MUTATOR_HOOKFUNCTION(ok_StartItems)
        start_items |= IT_UNLIMITED_WEAPON_AMMO;
        start_weapons = warmup_start_weapons = ok_start_items;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
 {
        ret_string = strcat(ret_string, ":OK");
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
 {
        ret_string = strcat(ret_string, ", Overkill");
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ok_SetModname)
 {
        modname = "Overkill";
-       return TRUE;
+       return true;
 }
 
 void ok_SetCvars()
@@ -360,5 +360,5 @@ MUTATOR_DEFINITION(mutator_overkill)
                (get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
        }
 
-       return FALSE;
+       return false;
 }
index c99228673d701cf37b7d67f7aea72a999383d11e..dd2d8556d68fe7801111bc60ac0fd987f84ebea2 100644 (file)
@@ -58,9 +58,9 @@ void physical_item_damage(entity inflictor, entity attacker, float damage, float
 MUTATOR_HOOKFUNCTION(item_spawning)
 {
        if(self.owner == world && autocvar_g_physical_items <= 1)
-               return FALSE;
+               return false;
        if (self.spawnflags & 1) // floating item
-               return FALSE;
+               return false;
 
        // The actual item can't be physical and trigger at the same time, so make it invisible and use a second entity for physics.
        // Ugly hack, but unless SOLID_TRIGGER is gotten to work with MOVETYPE_PHYSICS in the engine it can't be fixed.
@@ -95,7 +95,7 @@ MUTATOR_HOOKFUNCTION(item_spawning)
        self.movetype = MOVETYPE_FOLLOW;
        self.aiment = wep; // attach the original weapon
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_DEFINITION(mutator_physical_items)
index 6d982d5a4c48f32cd71f32136191294862920203..7cf405ef7679cc0331c5d89fb622d42cf1d97f5c 100644 (file)
@@ -5,21 +5,21 @@ MUTATOR_HOOKFUNCTION(pinata_PlayerDies)
        if(self.weapons & WepSet_FromWeapon(j))
        if(self.switchweapon != j)
        if(W_IsWeaponThrowable(j))
-               W_ThrowNewWeapon(self, j, FALSE, self.origin + (self.mins + self.maxs) * 0.5, randomvec() * 175 + '0 0 325');
+               W_ThrowNewWeapon(self, j, false, self.origin + (self.mins + self.maxs) * 0.5, randomvec() * 175 + '0 0 325');
 
-       return TRUE;
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(pinata_BuildMutatorsString)
 {
        ret_string = strcat(ret_string, ":Pinata");
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(pinata_BuildMutatorsPrettyString)
 {
        ret_string = strcat(ret_string, ", Piñata");
-       return FALSE;
+       return false;
 }
 
 MUTATOR_DEFINITION(mutator_pinata)
@@ -28,5 +28,5 @@ MUTATOR_DEFINITION(mutator_pinata)
        MUTATOR_HOOK(BuildMutatorsString, pinata_BuildMutatorsString, CBC_ORDER_ANY);
        MUTATOR_HOOK(BuildMutatorsPrettyString, pinata_BuildMutatorsPrettyString, CBC_ORDER_ANY);
 
-       return FALSE;
+       return false;
 }
index 184047189b381532b65f3ca6ca369a8c64f28030..f70ee4ba32c9d01d312a81a81e67ebfc9c34f5e2 100644 (file)
@@ -7,10 +7,10 @@ float gravity_delay;
 
 MUTATOR_HOOKFUNCTION(gravity_StartFrame)
 {
-       if(gameover || !cvar("g_random_gravity")) return FALSE;
-       if(time < gravity_delay) return FALSE;
-       if(time < game_starttime) return FALSE;
-       if(round_handler_IsActive() && !round_handler_IsRoundStarted()) return FALSE;
+       if(gameover || !cvar("g_random_gravity")) return false;
+       if(time < gravity_delay) return false;
+       if(time < game_starttime) return false;
+       if(round_handler_IsActive() && !round_handler_IsRoundStarted()) return false;
 
     if(random() >= autocvar_g_random_gravity_negative_chance)
         cvar_set("sv_gravity", ftos(bound(autocvar_g_random_gravity_min, random() - random() * -autocvar_g_random_gravity_negative, autocvar_g_random_gravity_max)));
@@ -21,7 +21,7 @@ MUTATOR_HOOKFUNCTION(gravity_StartFrame)
 
        dprint("Gravity is now: ", ftos(autocvar_sv_gravity), "\n");
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(gravity_BuildMutatorsString)
@@ -47,5 +47,5 @@ MUTATOR_DEFINITION(mutator_random_gravity)
                cvar_settemp("sv_gravity", cvar_string("sv_gravity")); // settemp current gravity so it's restored on match end
        }
 
-       return FALSE;
+       return false;
 }
index 161439d953a7675d95805956e4f310ed9b48d4fe..1fd1022e72d2131d57edacd22c8ed8e2df2f6c6e 100644 (file)
@@ -1,5 +1,5 @@
 #define _SSMAGIX "SUPERSPEC_OPTIONSFILE_V1"
-#define _ISLOCAL ((edict_num(1) == self) ? TRUE : FALSE)
+#define _ISLOCAL ((edict_num(1) == self) ? true : false)
 
 const float ASF_STRENGTH               = 1;
 const float ASF_SHIELD                         = 2;
@@ -25,7 +25,7 @@ float _spectate(entity _player)
        if(Spectate(_player) == 1)
                self.classname = "spectator";
 
-       return TRUE;
+       return true;
 }
 
 void superspec_save_client_conf()
@@ -79,19 +79,19 @@ float superspec_filteritem(entity _for, entity _item)
        float i;
 
        if(_for.superspec_itemfilter == "")
-               return TRUE;
+               return true;
 
        if(_for.superspec_itemfilter == "")
-               return TRUE;
+               return true;
 
        float l = tokenize_console(_for.superspec_itemfilter);
        for(i = 0; i < l; ++i)
        {
                if(argv(i) == _item.classname)
-                       return TRUE;
+                       return true;
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(superspec_ItemTouch)
@@ -154,10 +154,10 @@ MUTATOR_HOOKFUNCTION(superspec_SV_ParseClientCommand)
     var = strcat(var, text," ^7(^3 ", long, "^7 | ^3", short, " ^7)\n")
 
        if(MUTATOR_RETURNVALUE) // command was already handled?
-               return FALSE;
+               return false;
 
        if(IS_PLAYER(self))
-               return FALSE;
+               return false;
 
        if(cmd_name == "superspec_itemfilter")
        {
@@ -181,7 +181,7 @@ MUTATOR_HOOKFUNCTION(superspec_SV_ParseClientCommand)
                        if(self.superspec_itemfilter == "")
                        {
                                superspec_msg("^3superspec_itemfilter^7 is ^1not^7 set", "\n^3superspec_itemfilter^7 is ^1not^7 set\n", self, "", 1);
-                               return TRUE;
+                               return true;
                        }
                        float i;
                        float l = tokenize_console(self.superspec_itemfilter);
@@ -202,7 +202,7 @@ MUTATOR_HOOKFUNCTION(superspec_SV_ParseClientCommand)
                        self.superspec_itemfilter = strzone(argv(1));
                }
 
-               return TRUE;
+               return true;
        }
 
        if(cmd_name == "superspec")
@@ -220,7 +220,7 @@ MUTATOR_HOOKFUNCTION(superspec_SV_ParseClientCommand)
                                _aspeco = strcat(_aspeco, "^3 item_message ^7(short^5 im^7) makes superspectate print items that were picked up.\n");
                                _aspeco = strcat(_aspeco, "^7    Use cmd superspec_itemfilter \"item_class1 item_class2\" to set up a filter of what to show with ^3item_message.\n");
                                superspec_msg("^2Available Super Spectate ^3options:\n\n\n", "\n^2Available Super Spectate ^3options:\n", self, _aspeco, 1);
-                               return TRUE;
+                               return true;
                        }
 
                        if(argv(1) == "clear")
@@ -259,7 +259,7 @@ MUTATOR_HOOKFUNCTION(superspec_SV_ParseClientCommand)
 
                superspec_msg("^3Current Super Spectate options are:\n\n\n\n\n", "\n^3Current Super Spectate options are:\n", self, _aspeco, 1);
 
-               return TRUE;
+               return true;
        }
 
 /////////////////////
@@ -283,7 +283,7 @@ MUTATOR_HOOKFUNCTION(superspec_SV_ParseClientCommand)
                                _aspeco = strcat(_aspeco, "^3 followkiller ^7(short ^5fk^7) to autospec the killer/off\n");
                                _aspeco = strcat(_aspeco, "^3 all ^7(short ^5aa^7) to turn everything on/off\n");
                                superspec_msg("^2Available Auto Spectate ^3options:\n\n\n", "\n^2Available Auto Spectate ^3options:\n", self, _aspeco, 1);
-                               return TRUE;
+                               return true;
                        }
 
                        float i, _bits = 0, _start = 1;
@@ -335,7 +335,7 @@ MUTATOR_HOOKFUNCTION(superspec_SV_ParseClientCommand)
                OPTIONINFO(self.autospec_flags, _aspeco, ASF_FOLLOWKILLER, "Followkiller", "followkiller", "fk");
 
                superspec_msg("^3Current auto spectate options are:\n\n\n\n\n", "\n^3Current auto spectate options are:\n", self, _aspeco, 1);
-               return TRUE;
+               return true;
        }
 
        if(cmd_name == "followpowerup")
@@ -348,7 +348,7 @@ MUTATOR_HOOKFUNCTION(superspec_SV_ParseClientCommand)
                }
 
                superspec_msg("", "", self, "No active powerup\n", 1);
-               return TRUE;
+               return true;
        }
 
        if(cmd_name == "followstrength")
@@ -361,7 +361,7 @@ MUTATOR_HOOKFUNCTION(superspec_SV_ParseClientCommand)
                }
 
                superspec_msg("", "", self, "No active Strength\n", 1);
-               return TRUE;
+               return true;
        }
 
        if(cmd_name == "followshield")
@@ -374,17 +374,17 @@ MUTATOR_HOOKFUNCTION(superspec_SV_ParseClientCommand)
                }
 
                superspec_msg("", "", self, "No active Shield\n", 1);
-               return TRUE;
+               return true;
        }
 
        if(cmd_name == "followfc")
        {
                if(!g_ctf)
-                       return TRUE;
+                       return true;
 
                entity _player;
                float _team = 0;
-               float found = FALSE;
+               float found = false;
 
                if(cmd_argc == 2)
                {
@@ -398,7 +398,7 @@ MUTATOR_HOOKFUNCTION(superspec_SV_ParseClientCommand)
                {
                        if(_player.flagcarried && (_player.team == _team || _team == 0))
                        {
-                               found = TRUE;
+                               found = true;
                                if(_team == 0 && IS_SPEC(self) && self.enemy == _player)
                                        continue; // already spectating a fc, try to find the other fc
                                return _spectate(_player);
@@ -407,10 +407,10 @@ MUTATOR_HOOKFUNCTION(superspec_SV_ParseClientCommand)
 
                if(!found)
                        superspec_msg("", "", self, "No active flag carrier\n", 1);
-               return TRUE;
+               return true;
        }
 
-       return FALSE;
+       return false;
 #undef OPTIONINFO
 }
 
@@ -437,7 +437,7 @@ void superspec_hello()
 MUTATOR_HOOKFUNCTION(superspec_ClientConnect)
 {
        if(!IS_REAL_CLIENT(self))
-               return FALSE;
+               return false;
 
        string fn = "superspec-local.options";
        float fh;
@@ -453,7 +453,7 @@ MUTATOR_HOOKFUNCTION(superspec_ClientConnect)
        if (!_ISLOCAL)
        {
                if(self.crypto_idfp == "")
-                       return FALSE;
+                       return false;
 
                fn = sprintf("superspec-%s.options", uri_escape(self.crypto_idfp));
        }
@@ -479,7 +479,7 @@ MUTATOR_HOOKFUNCTION(superspec_ClientConnect)
                fclose(fh);
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(superspec_PlayerDies)
@@ -498,13 +498,13 @@ MUTATOR_HOOKFUNCTION(superspec_PlayerDies)
        }
 
        self = _old_self;
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(superspec_ClientDisconnect)
 {
        superspec_save_client_conf();
-       return FALSE;
+       return false;
 }
 
 MUTATOR_DEFINITION(mutator_superspec)
index 3e7aa3f3914c6a94873dc5f2a656d6905c1d9f09..fb58b3955cbbbcae1913b3628bce8e354a521dff 100644 (file)
@@ -37,12 +37,12 @@ MUTATOR_HOOKFUNCTION(touchexplode_PlayerThink)
                }
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_DEFINITION(mutator_touchexplode)
 {
        MUTATOR_HOOK(PlayerPreThink, touchexplode_PlayerThink, CBC_ORDER_ANY);
 
-       return FALSE;
+       return false;
 }
index 73317d0c1eea188fc5ec20206c6840c185c77b20..aa45fc1acfb777fea7c1ea078f38767fded15f42 100644 (file)
@@ -8,7 +8,7 @@ MUTATOR_HOOKFUNCTION(vampire_PlayerDamage)
                frag_attacker.health = bound(0, frag_attacker.health, autocvar_g_balance_health_limit);
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(vampire_BuildMutatorsString)
index fc6336bb6f5ea1b3e2387225888685fff0aaf06c..63cb1cc19bba1423c9515f0a32eecc362e6808bf 100644 (file)
@@ -64,7 +64,7 @@ void sandbox_ObjectFunction_Think()
 entity sandbox_ObjectEdit_Get(float permissions)
 {
        // Returns the traced entity if the player can edit it, and world if not.
-       // If permissions if FALSE, the object is returned regardless of editing rights.
+       // If permissions if false, the object is returned regardless of editing rights.
        // Attached objects are SOLID_NOT and do not get traced.
 
        crosshair_trace_plusvisibletriggers(self);
@@ -165,8 +165,8 @@ entity sandbox_ObjectSpawn(float database)
 
                // set public object information
                e.netname = strzone(self.netname); // name of the owner
-               e.message = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // creation time
-               e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // last editing time
+               e.message = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // creation time
+               e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // last editing time
 
                // set origin and direction based on player position and view angle
                makevectors(self.v_angle);
@@ -363,7 +363,7 @@ void sandbox_Database_Save()
 
        file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
        file_get = fopen(file_name, FILE_WRITE);
-       fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(TRUE, "%d-%m-%Y %H:%M:%S")));
+       fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S")));
        fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
 
        for(head = world; (head = find(head, classname, "object")); )
@@ -373,7 +373,7 @@ void sandbox_Database_Save()
                        continue;
 
                // use a line of text for each object, listing all properties
-               fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n"));
+               fputs(file_get, strcat(sandbox_ObjectPort_Save(head, true), "\n"));
        }
        fclose(file_get);
 }
@@ -404,7 +404,7 @@ void sandbox_Database_Load()
                                continue;
 
                        entity e;
-                       e = sandbox_ObjectPort_Load(file_read, TRUE);
+                       e = sandbox_ObjectPort_Load(file_read, true);
 
                        if(e.material)
                        {
@@ -422,18 +422,18 @@ void sandbox_Database_Load()
 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
 {
        if(MUTATOR_RETURNVALUE) // command was already handled?
-               return FALSE;
+               return false;
        if(cmd_name == "g_sandbox")
        {
                if(autocvar_g_sandbox_readonly)
                {
                        print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
-                       return TRUE;
+                       return true;
                }
                if(cmd_argc < 2)
                {
                        print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
-                       return TRUE;
+                       return true;
                }
 
                switch(argv(1))
@@ -471,52 +471,52 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                print_to(self, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
                                print_to(self, "^3attachments ^7- prints information about the object's attachments");
                                print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
-                               return TRUE;
+                               return true;
 
                        // ---------------- COMMAND: OBJECT, SPAWN ----------------
                        case "object_spawn":
                                if(time < self.object_flood)
                                {
                                        print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
-                                       return TRUE;
+                                       return true;
                                }
                                self.object_flood = time + autocvar_g_sandbox_editor_flood;
                                if(object_count >= autocvar_g_sandbox_editor_maxobjects)
                                {
                                        print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
-                                       return TRUE;
+                                       return true;
                                }
                                if(cmd_argc < 3)
                                {
                                        print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
-                                       return TRUE;
+                                       return true;
                                }
                                if (!(fexists(argv(2))))
                                {
                                        print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
-                                       return TRUE;
+                                       return true;
                                }
 
-                               e = sandbox_ObjectSpawn(FALSE);
+                               e = sandbox_ObjectSpawn(false);
                                setmodel(e, argv(2));
 
                                if(autocvar_g_sandbox_info > 0)
                                        print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
-                               return TRUE;
+                               return true;
 
                        // ---------------- COMMAND: OBJECT, REMOVE ----------------
                        case "object_remove":
-                               e = sandbox_ObjectEdit_Get(TRUE);
+                               e = sandbox_ObjectEdit_Get(true);
                                if(e != world)
                                {
                                        if(autocvar_g_sandbox_info > 0)
                                                print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
                                        sandbox_ObjectRemove(e);
-                                       return TRUE;
+                                       return true;
                                }
 
                                print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
-                               return TRUE;
+                               return true;
 
                        // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
                        case "object_duplicate":
@@ -527,42 +527,42 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                                e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
                                                if(e != world)
                                                {
-                                                       s = sandbox_ObjectPort_Save(e, FALSE);
+                                                       s = sandbox_ObjectPort_Save(e, false);
                                                        s = strreplace("\"", "\\\"", s);
                                                        stuffcmd(self, strcat("set ", argv(3), " \"", s, "\""));
 
                                                        print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
-                                                       return TRUE;
+                                                       return true;
                                                }
                                                print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
-                                               return TRUE;
+                                               return true;
 
                                        case "paste":
                                                // spawns a new object using the properties in the player's clipboard cvar
                                                if(time < self.object_flood)
                                                {
                                                        print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
-                                                       return TRUE;
+                                                       return true;
                                                }
                                                self.object_flood = time + autocvar_g_sandbox_editor_flood;
                                                if(argv(3) == "") // no object in clipboard
                                                {
                                                        print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
-                                                       return TRUE;
+                                                       return true;
                                                }
                                                if(object_count >= autocvar_g_sandbox_editor_maxobjects)
                                                {
                                                        print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
-                                                       return TRUE;
+                                                       return true;
                                                }
-                                               e = sandbox_ObjectPort_Load(argv(3), FALSE);
+                                               e = sandbox_ObjectPort_Load(argv(3), false);
 
                                                print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
                                                if(autocvar_g_sandbox_info > 0)
                                                        print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
-                                               return TRUE;
+                                               return true;
                                }
-                               return TRUE;
+                               return true;
 
                        // ---------------- COMMAND: OBJECT, ATTACH ----------------
                        case "object_attach":
@@ -570,24 +570,24 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                {
                                        case "get":
                                                // select e as the object as meant to be attached
-                                               e = sandbox_ObjectEdit_Get(TRUE);
+                                               e = sandbox_ObjectEdit_Get(true);
                                                if(e != world)
                                                {
                                                        self.object_attach = e;
                                                        print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
-                                                       return TRUE;
+                                                       return true;
                                                }
                                                print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
-                                               return TRUE;
+                                               return true;
                                        case "set":
                                                if(self.object_attach == world)
                                                {
                                                        print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
-                                                       return TRUE;
+                                                       return true;
                                                }
 
                                                // attaches the previously selected object to e
-                                               e = sandbox_ObjectEdit_Get(TRUE);
+                                               e = sandbox_ObjectEdit_Get(true);
                                                if(e != world)
                                                {
                                                        sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
@@ -595,35 +595,35 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                                        print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
                                                        if(autocvar_g_sandbox_info > 1)
                                                                print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
-                                                       return TRUE;
+                                                       return true;
                                                }
                                                print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
-                                               return TRUE;
+                                               return true;
                                        case "remove":
                                                // removes e if it was attached
-                                               e = sandbox_ObjectEdit_Get(TRUE);
+                                               e = sandbox_ObjectEdit_Get(true);
                                                if(e != world)
                                                {
                                                        sandbox_ObjectAttach_Remove(e);
                                                        print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
                                                        if(autocvar_g_sandbox_info > 1)
                                                                print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
-                                                       return TRUE;
+                                                       return true;
                                                }
                                                print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
-                                               return TRUE;
+                                               return true;
                                }
-                               return TRUE;
+                               return true;
 
                        // ---------------- COMMAND: OBJECT, EDIT ----------------
                        case "object_edit":
                                if(argv(2) == "")
                                {
                                        print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
-                                       return TRUE;
+                                       return true;
                                }
 
-                               e = sandbox_ObjectEdit_Get(TRUE);
+                               e = sandbox_ObjectEdit_Get(true);
                                if(e != world)
                                {
                                        switch(argv(2))
@@ -690,20 +690,20 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                                        break;
                                                default:
                                                        print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
-                                                       return TRUE;
+                                                       return true;
                                        }
 
                                        // update last editing time
                                        if(e.message2)  strunzone(e.message2);
-                                       e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S"));
+                                       e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S"));
 
                                        if(autocvar_g_sandbox_info > 1)
                                                print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
-                                       return TRUE;
+                                       return true;
                                }
 
                                print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
-                               return TRUE;
+                               return true;
 
                        // ---------------- COMMAND: OBJECT, CLAIM ----------------
                        case "object_claim":
@@ -711,9 +711,9 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                if(self.crypto_idfp == "")
                                {
                                        print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
-                                       return TRUE;
+                                       return true;
                                }
-                               e = sandbox_ObjectEdit_Get(TRUE);
+                               e = sandbox_ObjectEdit_Get(true);
                                if(e != world)
                                {
                                        // update the owner's name
@@ -729,7 +729,7 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                        if(e.crypto_idfp == self.crypto_idfp)
                                        {
                                                print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
-                                               return TRUE;
+                                               return true;
                                        }
 
                                        if(e.crypto_idfp)       strunzone(e.crypto_idfp);
@@ -738,25 +738,25 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                        print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
                                }
                                print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
-                               return TRUE;
+                               return true;
 
                        // ---------------- COMMAND: OBJECT, INFO ----------------
                        case "object_info":
                                // prints public information about the object to the player
-                               e = sandbox_ObjectEdit_Get(FALSE);
+                               e = sandbox_ObjectEdit_Get(false);
                                if(e != world)
                                {
                                        switch(argv(2))
                                        {
                                                case "object":
                                                        print_to(self, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
-                                                       return TRUE;
+                                                       return true;
                                                case "mesh":
                                                        s = "";
                                                        FOR_EACH_TAG(e)
                                                                s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
                                                        print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
-                                                       return TRUE;
+                                                       return true;
                                                case "attachments":
                                                        // this should show the same info as 'mesh' but for attachments
                                                        s = "";
@@ -776,39 +776,39 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                                                print_to(self, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s));
                                                        else
                                                                print_to(self, "^2SANDBOX - INFO: ^7Object contains no attachments");
-                                                       return TRUE;
+                                                       return true;
                                        }
                                }
                                print_to(self, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
-                               return TRUE;
+                               return true;
 
                        // ---------------- COMMAND: DEFAULT ----------------
                        default:
                                print_to(self, "Invalid command. For usage information, type 'sandbox help'");
-                               return TRUE;
+                               return true;
                }
        }
-       return FALSE;
+       return false;
 }
 
 float autosave_time;
 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
 {
        if(!autocvar_g_sandbox_storage_autosave)
-               return FALSE;
+               return false;
        if(time < autosave_time)
-               return FALSE;
+               return false;
        autosave_time = time + autocvar_g_sandbox_storage_autosave;
 
        sandbox_Database_Save();
 
-       return TRUE;
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(sandbox_SetModname)
 {
        modname = "Sandbox";
-       return TRUE;
+       return true;
 }
 
 MUTATOR_DEFINITION(sandbox)
@@ -834,6 +834,6 @@ MUTATOR_DEFINITION(sandbox)
                // nothing to remove
        }
 
-       return FALSE;
+       return false;
 }
 
index 1848f258f0e3f178701dafed62bb7817c0e1491b..95737a45d5e50ff59f33a6aeae80592685c1a5e2 100644 (file)
@@ -554,10 +554,10 @@ void dumpnode(entity n)
 
     n.path_next    = world;
     n.path_prev    = world;
-    n.is_path_node = FALSE;
+    n.is_path_node = false;
     n.owner        = scraplist;
 #else
-    //n.is_path_node = FALSE;
+    //n.is_path_node = false;
     n.think        = SUB_Remove;
     n.nextthink    = time;
 #endif
@@ -568,7 +568,7 @@ entity pathlib_mknode(vector where,entity parent)
     entity node;
 
     node              = newnode();
-    node.is_path_node = TRUE;
+    node.is_path_node = true;
     node.owner        = openlist;
     node.path_prev    = parent;
 
@@ -635,7 +635,7 @@ float pathlib_makenode_adaptive(entity parent,vector start, vector to, vector go
     node = findradius(where,pathlib_gridsize * 0.75);
     while(node)
     {
-        if(node.is_path_node == TRUE)
+        if(node.is_path_node == true)
         {
             ++pathlib_merge_cnt;
             if(node.owner == openlist)
@@ -727,7 +727,7 @@ void pathlib_close_node(entity node,vector goal)
         if(pathlib_movenode_goodnode)
         {
             goal_node         = node;
-            pathlib_foundgoal = TRUE;
+            pathlib_foundgoal = true;
         }
     }
 }
@@ -797,11 +797,11 @@ void pathlib_cleanup()
 {
     entity node;
 
-    node = findfloat(world,is_path_node, TRUE);
+    node = findfloat(world,is_path_node, true);
     while(node)
     {
         dumpnode(node);
-        node = findfloat(node,is_path_node, TRUE);
+        node = findfloat(node,is_path_node, true);
     }
 
     if(openlist)
index 5e1db5051c2e12a1af24e160af426ae4dd0c32f4..cd586b3cdf93b911a6b85bd52847e587834a5646 100644 (file)
@@ -16,7 +16,7 @@ const float PATHLIB_NODEEXPIRE = 20;
 
 void dumpnode(entity n)
 {
-    n.is_path_node = FALSE;
+    n.is_path_node = false;
     n.think        = SUB_Remove;
     n.nextthink    = time;
 }
@@ -38,7 +38,7 @@ entity pathlib_mknode(vector where,entity parent)
 
     node.think        = SUB_Remove;
     node.nextthink    = time + PATHLIB_NODEEXPIRE;
-    node.is_path_node = TRUE;
+    node.is_path_node = true;
     node.owner        = openlist;
     node.path_prev    = parent;
 
@@ -157,7 +157,7 @@ float pathlib_makenode_adaptive(entity parent,vector start, vector to, vector go
     node = findradius(where,pathlib_gridsize * 0.5);
     while(node)
     {
-        if(node.is_path_node == TRUE)
+        if(node.is_path_node == true)
         {
             ++pathlib_merge_cnt;
             if(node.owner == openlist)
@@ -255,7 +255,7 @@ void pathlib_close_node(entity node,vector goal)
         if(pathlib_movenode_goodnode)
         {
             goal_node         = node;
-            pathlib_foundgoal = TRUE;
+            pathlib_foundgoal = true;
         }
     }
 }
@@ -268,7 +268,7 @@ void pathlib_cleanup()
 
     entity node;
 
-    node = findfloat(world,is_path_node, TRUE);
+    node = findfloat(world,is_path_node, true);
     while(node)
     {
         /*
@@ -280,7 +280,7 @@ void pathlib_cleanup()
         */
 
         dumpnode(node);
-        node = findfloat(node,is_path_node, TRUE);
+        node = findfloat(node,is_path_node, true);
     }
 
     if(openlist)
index 9f443b0ac7659e0d16a81af1a1a3e031132ccb81..231c14f21bbbf6b6c8464a62d857ba593394116d 100644 (file)
@@ -11,14 +11,14 @@ void pathlib_wpp_close(entity wp)
         best_open_node = world;
 
     if(wp == goal_node)
-        pathlib_foundgoal = TRUE;
+        pathlib_foundgoal = true;
 }
 
 float pathlib_wpp_opencb(entity wp, entity child, float cost)
 {
 
     if(child.pathlib_list == closedlist)
-        return FALSE;
+        return false;
 
        // FIXME! wp.wp##mincost is NOT distance. Make it distance or add a field for distance to be used here (for better speed)
        cost = vlen(child.origin - wp.origin);
@@ -32,21 +32,21 @@ float pathlib_wpp_opencb(entity wp, entity child, float cost)
 
 
     if(child == goal_node)
-        pathlib_foundgoal = TRUE;
+        pathlib_foundgoal = true;
 
     ++pathlib_open_cnt;
 
     if(best_open_node.pathlib_node_f > child.pathlib_node_f)
         best_open_node = child;
 
-    return TRUE;
+    return true;
 }
 
 float pathlib_wpp_openncb(entity wp, entity child, float cost)
 {
 
     if(child.pathlib_list == closedlist)
-        return FALSE;
+        return false;
 
        // FIXME! wp.wp##mincost is NOT distance. Make it distance or add a field for distance to be used here (for better speed)
        cost = vlen(child.origin - wp.origin);
@@ -58,14 +58,14 @@ float pathlib_wpp_openncb(entity wp, entity child, float cost)
     child.pathlib_node_f = child.pathlib_node_g + child.pathlib_node_h;
 
     if(child == goal_node)
-        pathlib_foundgoal = TRUE;
+        pathlib_foundgoal = true;
 
     ++pathlib_open_cnt;
 
     if(best_open_node.pathlib_node_f > child.pathlib_node_f)
         best_open_node = child;
 
-    return TRUE;
+    return true;
 }
 
 float pathlib_wpp_expand(entity wp)
@@ -138,7 +138,7 @@ entity pathlib_waypointpath(entity wp_from, entity wp_to, float callback)
        pathlib_movecost_diag   = vlen('1 1 0' * pathlib_movecost);
 
        if (!pathlib_wpp_waypointcallback)
-               callback = FALSE;
+               callback = false;
 
        if (callback)
                pathlib_wpp_open = pathlib_wpp_opencb;
@@ -156,7 +156,7 @@ entity pathlib_waypointpath(entity wp_from, entity wp_to, float callback)
     pathlib_closed_cnt       = 0;
     pathlib_open_cnt         = 0;
     pathlib_searched_cnt     = 0;
-    pathlib_foundgoal      = FALSE;
+    pathlib_foundgoal      = false;
 
     dprint("pathlib_waypointpath init\n");
 
index 5a82e0845789aafed637ec5cb0f8df81db82041b..738ceb2ce8003ed2a66e84fdd0bd77de776bee6a 100644 (file)
@@ -74,7 +74,7 @@ entity pathlib_nodeatpoint(vector where)
     node = findradius(where,pathlib_gridsize * 0.5);
     while(node)
     {
-        if(node.is_path_node == TRUE)
+        if(node.is_path_node == true)
             return node;
 
         node = node.chain;
index decd42dd5f253e152e563ea583cdfc286670cfce..16fde19550129f6cf9b6cfcd72a21c81ac6cc356 100644 (file)
@@ -493,7 +493,7 @@ float Portal_Customize()
        {
                self.modelindex = self.savemodelindex;
        }
-       return TRUE;
+       return true;
 }
 
 // cleanup:
index 5c123ebc58f1cdb8d90ec98bb3bf5a41a1a6a622..aa70d407cf03e2cf4d1ce77d92494a68c8bcb2b1 100644 (file)
@@ -689,11 +689,11 @@ void checkpoint_use()
 float race_waypointsprite_visible_for_player(entity e)
 {
        if(e.race_checkpoint == -1 || self.owner.race_checkpoint == -2)
-               return TRUE;
+               return true;
        else if(e.race_checkpoint == self.owner.race_checkpoint)
-               return TRUE;
+               return true;
        else
-               return FALSE;
+               return false;
 }
 
 float have_verified;
@@ -722,7 +722,7 @@ void trigger_race_checkpoint_verify()
                        // race only (middle of the race)
                        g_race_qualifying = 0;
                        self.race_place = 0;
-                       if(!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, FALSE))
+                       if(!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, false))
                                error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(self.race_place), " (used for respawning in race) - bailing out"));
 
                        if(i == 0)
@@ -730,7 +730,7 @@ void trigger_race_checkpoint_verify()
                                // qualifying only
                                g_race_qualifying = 1;
                                self.race_place = race_lowest_place_spawn;
-                               if(!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, FALSE))
+                               if(!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, false))
                                        error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(self.race_place), " (used for qualifying) - bailing out"));
 
                                // race only (initial spawn)
@@ -738,7 +738,7 @@ void trigger_race_checkpoint_verify()
                                for(p = 1; p <= race_highest_place_spawn; ++p)
                                {
                                        self.race_place = p;
-                                       if(!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, FALSE))
+                                       if(!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, false))
                                                error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(self.race_place), " (used for initially spawning in race) - bailing out"));
                                }
                        }
@@ -750,7 +750,7 @@ void trigger_race_checkpoint_verify()
                self.race_checkpoint = race_NextCheckpoint(0);
                g_race_qualifying = 1;
                self.race_place = race_lowest_place_spawn;
-               if(!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, FALSE))
+               if(!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, false))
                        error(strcat("Checkpoint 0 misses a spawnpoint with race_place==", ftos(self.race_place), " (used for qualifying) - bailing out"));
        }
        else
index af69e8e9e55d30a826f56d4bb6d78c384435ff39..6681151dfbc2d871e520a821eb84e58fbb6331e6 100644 (file)
@@ -17,10 +17,10 @@ void round_handler_Think()
 
        if(self.wait)
        {
-               self.wait = FALSE;
+               self.wait = false;
                self.cnt = self.count + 1; // init countdown
                round_starttime = time + self.count;
-               reset_map(TRUE);
+               reset_map(true);
        }
 
        if(self.cnt > 0) // countdown running
@@ -52,7 +52,7 @@ void round_handler_Think()
                if(self.canRoundEnd())
                {
                        // schedule a new round
-                       self.wait = TRUE;
+                       self.wait = true;
                        self.nextthink = time + self.delay;
                }
                else
@@ -93,14 +93,14 @@ void round_handler_Spawn(float() canRoundStart_func, float() canRoundEnd_func, v
        round_handler.canRoundStart = canRoundStart_func;
        round_handler.canRoundEnd = canRoundEnd_func;
        round_handler.roundStart = roundStart_func;
-       round_handler.wait = FALSE;
+       round_handler.wait = false;
        round_handler_Init(5, 5, 180);
        round_handler.nextthink = time;
 }
 
 void round_handler_Reset(float next_think)
 {
-       round_handler.wait = FALSE;
+       round_handler.wait = false;
        if(round_handler.count)
        if(round_handler.cnt < round_handler.count + 1)
                round_handler.cnt = round_handler.count + 1;
index 22a91dc2c6dca767072fca80c2575c1fa3c4a2e1..90ffc33fa3f5f2949b6c7382df7adc766bfc083c 100644 (file)
@@ -1,7 +1,7 @@
 entity round_handler;
 .float delay; // stores delay from round end to countdown start
 .float count; // stores initial number of the countdown
-.float wait; // it's set to TRUE when round ends, to FALSE when countdown starts
+.float wait; // it's set to true when round ends, to false when countdown starts
 .float cnt;    // its initial value is .count + 1, then decreased while counting down
                        // reaches 0 when the round starts
 .float round_timelimit;
index d2ff304497ce3ba8b44854ac9114ef26299bade7..b7278241e958288dceec32d8cfc4aa57744dd84e 100644 (file)
@@ -75,7 +75,7 @@ float TeamScore_SendEntity(entity to, float sendflags)
                                WriteChar(MSG_ENTITY, self.(teamscores[i]));
                }
 
-       return TRUE;
+       return true;
 }
 
 void TeamScore_Spawn(float t, string name)
@@ -85,7 +85,7 @@ void TeamScore_Spawn(float t, string name)
        ts.classname = "csqc_score_team";
        ts.netname = name; // not used yet, FIXME
        ts.team = t;
-       Net_LinkEntity(ts, FALSE, 0, TeamScore_SendEntity);
+       Net_LinkEntity(ts, false, 0, TeamScore_SendEntity);
        teamscorekeepers[t - 1] = ts;
        ++teamscores_entities_count;
        PlayerStats_GameReport_AddTeam(t);
@@ -193,7 +193,7 @@ float ScoreInfo_SendEntity(entity to, float sf)
                WriteString(MSG_ENTITY, teamscores_label[i]);
                WriteByte(MSG_ENTITY, teamscores_flags[i]);
        }
-       return TRUE;
+       return true;
 }
 
 void ScoreInfo_Init(float teams)
@@ -206,7 +206,7 @@ void ScoreInfo_Init(float teams)
        {
                scores_initialized = spawn();
                scores_initialized.classname = "ent_client_scoreinfo";
-               Net_LinkEntity(scores_initialized, FALSE, 0, ScoreInfo_SendEntity);
+               Net_LinkEntity(scores_initialized, false, 0, ScoreInfo_SendEntity);
        }
        if(teams >= 1)
                TeamScore_Spawn(NUM_TEAM_1, "Red");
@@ -250,7 +250,7 @@ float PlayerScore_SendEntity(entity to, float sendflags)
                                WriteChar(MSG_ENTITY, self.(scores[i]));
                }
 
-       return TRUE;
+       return true;
 }
 
 float PlayerScore_Clear(entity player)
@@ -314,7 +314,7 @@ void PlayerScore_Attach(entity player)
                error("player already has a scorekeeper");
        sk = spawn();
        sk.owner = player;
-       Net_LinkEntity(sk, FALSE, 0, PlayerScore_SendEntity);
+       Net_LinkEntity(sk, false, 0, PlayerScore_SendEntity);
        player.scorekeeper = sk;
 }
 
index 6343625c0fd0e8f1c2e79f0b03b1fd6eb54711ba..0b9d120d43c6ec99c99d3ba902434676a141cbf5 100644 (file)
@@ -37,10 +37,10 @@ void ScoreRules_generic()
        if(teamplay)
        {
                CheckAllowedTeams(world);
-               ScoreRules_basics(((c4>=0) ? 4 : (c3>=0) ? 3 : 2), SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, TRUE);
+               ScoreRules_basics(((c4>=0) ? 4 : (c3>=0) ? 3 : 2), SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
        }
        else
-               ScoreRules_basics(0, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, TRUE);
+               ScoreRules_basics(0, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
        ScoreRules_basics_end();
 }
 
index 511db81c713b80258f1f281d81f10d0484613cd6..552981ff33c3fd7a7ed8b8cd58415ed92e9d4cf2 100644 (file)
@@ -7,7 +7,7 @@ float SpawnPoint_Send(entity to, float sf)
        WriteShort(MSG_ENTITY, self.origin.y);
        WriteShort(MSG_ENTITY, self.origin.z);
 
-       return TRUE;
+       return true;
 }
 
 float SpawnEvent_Send(entity to, float sf)
@@ -22,14 +22,14 @@ float SpawnEvent_Send(entity to, float sf)
                WriteShort(MSG_ENTITY, self.owner.origin.x);
                WriteShort(MSG_ENTITY, self.owner.origin.y);
                WriteShort(MSG_ENTITY, self.owner.origin.z);
-               send = TRUE;
+               send = true;
        }
        else if((to == self.owner) || (IS_SPEC(to) && (to.enemy == self.owner)) )
        {
                WriteByte(MSG_ENTITY, 0);
-               send = TRUE;
+               send = true;
        }
-       else { send = FALSE; }
+       else { send = false; }
 
        return send;
 }
@@ -50,7 +50,7 @@ void relocate_spawnpoint()
     // nudge off the floor
     setorigin(self, self.origin + '0 0 1');
 
-    tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
+    tracebox(self.origin, PL_MIN, PL_MAX, self.origin, true, self);
     if (trace_startsolid)
     {
         vector o;
@@ -127,7 +127,7 @@ void relocate_spawnpoint()
                ||
                autocvar_g_spawn_useallspawns
        )
-       { Net_LinkEntity(self, FALSE, 0, SpawnPoint_Send); }
+       { Net_LinkEntity(self, false, 0, SpawnPoint_Send); }
 }
 
 void spawnfunc_info_player_survivor (void)
index c035f98653d70a34220afccb96f6df5e16c4385a..fa1066b698da988c67d5c0eb74ec5cc966d0b613 100644 (file)
@@ -4,7 +4,7 @@ void CreatureFrame (void)
        float dm;
 
        oldself = self;
-       for(self = world; (self = findfloat(self, damagedbycontents, TRUE)); )
+       for(self = world; (self = findfloat(self, damagedbycontents, true)); )
        {
                if (self.movetype == MOVETYPE_NOCLIP) { continue; }
 
@@ -210,10 +210,10 @@ void StartFrame (void)
        skill = autocvar_skill;
 
        // detect when the pre-game countdown (if any) has ended and the game has started
-       game_delay = (time < game_starttime) ? TRUE : FALSE;
+       game_delay = (time < game_starttime) ? true : false;
 
-       if(game_delay_last == TRUE)
-       if(game_delay == FALSE)
+       if(game_delay_last == true)
+       if(game_delay == false)
        if(autocvar_sv_eventlog)
                GameLogEcho(":startdelay_ended");
 
index 40d80c9d432529c6baa4000ab0af742018acf42c..1b876a098d69d3b9c199a71c7c11e964ccd7631b 100644 (file)
@@ -257,7 +257,7 @@ float ItemSend(entity to, float sf)
         WriteCoord(MSG_ENTITY, self.velocity.z);
     }
 
-    return TRUE;
+    return true;
 }
 
 void ItemUpdate(entity item)
@@ -270,34 +270,34 @@ float have_pickup_item(void)
        if(self.flags & FL_POWERUP)
        {
                if(autocvar_g_powerups > 0)
-                       return TRUE;
+                       return true;
                if(autocvar_g_powerups == 0)
-                       return FALSE;
+                       return false;
        }
        else
        {
                if(autocvar_g_pickup_items > 0)
-                       return TRUE;
+                       return true;
                if(autocvar_g_pickup_items == 0)
-                       return FALSE;
+                       return false;
                if(g_weaponarena)
                        if(self.weapons || (self.items & IT_AMMO)) // no item or ammo pickups in weaponarena
-                               return FALSE;
+                               return false;
        }
-       return TRUE;
+       return true;
 }
 
 /*
 float Item_Customize()
 {
        if(self.spawnshieldtime)
-               return TRUE;
+               return true;
        if(self.weapons & ~other.weapons)
        {
                self.colormod = '0 0 0';
                self.glowmod = self.colormod;
                self.alpha = 0.5 + 0.5 * g_ghost_items; // halfway more alpha
-               return TRUE;
+               return true;
        }
        else
        {
@@ -306,10 +306,10 @@ float Item_Customize()
                        self.colormod = stov(autocvar_g_ghost_items_color);
                        self.glowmod = self.colormod;
                        self.alpha = g_ghost_items;
-                       return TRUE;
+                       return true;
                }
                else
-                       return FALSE;
+                       return false;
        }
 }
 */
@@ -440,7 +440,7 @@ void Item_RespawnCountdown (void)
                        }
                        if(name)
                        {
-                               WaypointSprite_Spawn(name, 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, TRUE, RADARICON_POWERUP, rgb);
+                               WaypointSprite_Spawn(name, 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, true, RADARICON_POWERUP, rgb);
                                if(self.waypointsprite_attached)
                                        WaypointSprite_UpdateBuildFinished(self.waypointsprite_attached, time + ITEM_RESPAWN_TICKS);
                        }
@@ -508,7 +508,7 @@ void Item_ScheduleInitialRespawn(entity e)
 float Item_GiveAmmoTo(entity item, entity player, .float ammotype, float ammomax, float mode)
 {
        if (!item.ammotype)
-               return FALSE;
+               return false;
 
        if (item.spawnshieldtime)
        {
@@ -528,7 +528,7 @@ float Item_GiveAmmoTo(entity item, entity player, .float ammotype, float ammomax
                }
        }
 
-       return FALSE;
+       return false;
 
 :YEAH
        switch(mode)
@@ -545,7 +545,7 @@ float Item_GiveAmmoTo(entity item, entity player, .float ammotype, float ammomax
                default:
                        break;
        }
-       return TRUE;
+       return true;
 }
 
 float Item_GiveTo(entity item, entity player)
@@ -556,17 +556,17 @@ float Item_GiveTo(entity item, entity player)
        float i;
 
        // if nothing happens to player, just return without taking the item
-       pickedup = FALSE;
-       _switchweapon = FALSE;
+       pickedup = false;
+       _switchweapon = false;
        // in case the player has autoswitch enabled do the following:
        // if the player is using their best weapon before items are given, they
        // probably want to switch to an even better weapon after items are given
        if (player.autoswitch)
        if (player.switchweapon == w_getbestweapon(player))
-               _switchweapon = TRUE;
+               _switchweapon = true;
 
        if (!(player.weapons & WepSet_FromWeapon(player.switchweapon)))
-               _switchweapon = TRUE;
+               _switchweapon = true;
 
        pickedup |= Item_GiveAmmoTo(item, player, ammo_fuel, g_pickup_fuel_max, ITEM_MODE_FUEL);
        pickedup |= Item_GiveAmmoTo(item, player, ammo_shells, g_pickup_shells_max, ITEM_MODE_NONE);
@@ -585,7 +585,7 @@ float Item_GiveTo(entity item, entity player)
 
                if (it || (item.spawnshieldtime && item.pickup_anyway))
                {
-                       pickedup = TRUE;
+                       pickedup = true;
                        for(i = WEP_FIRST; i <= WEP_LAST; ++i)
                        if(it & WepSet_FromWeapon(i))
                        {
@@ -597,24 +597,24 @@ float Item_GiveTo(entity item, entity player)
 
        if((it = (item.items - (item.items & player.items)) & IT_PICKUPMASK))
        {
-               pickedup = TRUE;
+               pickedup = true;
                player.items |= it;
                Send_Notification(NOTIF_ONE, player, MSG_INFO, INFO_ITEM_WEAPON_GOT, item.netname);
        }
 
        if (item.strength_finished)
        {
-               pickedup = TRUE;
+               pickedup = true;
                player.strength_finished = max(player.strength_finished, time) + item.strength_finished;
        }
        if (item.invincible_finished)
        {
-               pickedup = TRUE;
+               pickedup = true;
                player.invincible_finished = max(player.invincible_finished, time) + item.invincible_finished;
        }
        if (item.superweapons_finished)
        {
-               pickedup = TRUE;
+               pickedup = true;
                player.superweapons_finished = max(player.superweapons_finished, time) + item.superweapons_finished;
        }
 
@@ -622,7 +622,7 @@ float Item_GiveTo(entity item, entity player)
 
        // always eat teamed entities
        if(item.team)
-               pickedup = TRUE;
+               pickedup = true;
 
        if (!pickedup)
                return 0;
@@ -832,7 +832,7 @@ float weapon_pickupevalfunc(entity player, entity item)
 float commodity_pickupevalfunc(entity player, entity item)
 {
        float c, i;
-       float need_shells = FALSE, need_nails = FALSE, need_rockets = FALSE, need_cells = FALSE, need_plasma = FALSE, need_fuel = FALSE;
+       float need_shells = false, need_nails = false, need_rockets = false, need_cells = false, need_plasma = false, need_fuel = false;
        entity wi;
        c = 0;
 
@@ -845,17 +845,17 @@ float commodity_pickupevalfunc(entity player, entity item)
                        continue;
 
                if(wi.items & IT_SHELLS)
-                       need_shells = TRUE;
+                       need_shells = true;
                else if(wi.items & IT_NAILS)
-                       need_nails = TRUE;
+                       need_nails = true;
                else if(wi.items & IT_ROCKETS)
-                       need_rockets = TRUE;
+                       need_rockets = true;
                else if(wi.items & IT_CELLS)
-                       need_cells = TRUE;
+                       need_cells = true;
                else if(wi.items & IT_PLASMA)
-                       need_plasma = TRUE;
+                       need_plasma = true;
                else if(wi.items & IT_FUEL)
-                       need_fuel = TRUE;
+                       need_fuel = true;
        }
 
        // TODO: figure out if the player even has the weapon this ammo is for?
@@ -903,7 +903,7 @@ void Item_Damage(entity inflictor, entity attacker, float damage, float deathtyp
 
 void StartItem (string itemmodel, string pickupsound, float defaultrespawntime, float defaultrespawntimejitter, string itemname, float itemid, float weaponid, float itemflags, float(entity player, entity item) pickupevalfunc, float pickupbasevalue)
 {
-       startitem_failed = FALSE;
+       startitem_failed = false;
 
        if(self.model == "")
                self.model = itemmodel;
@@ -933,7 +933,7 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime,
 
        if(MUTATOR_CALLHOOK(FilterItem)) // error means we do not want the item
        {
-               startitem_failed = TRUE;
+               startitem_failed = true;
                remove(self);
                return;
        }
@@ -973,7 +973,7 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime,
                traceline(self.origin, self.origin, MOVE_NORMAL, self);
                if (trace_dpstartcontents & DPCONTENTS_NODROP)
                {
-                       startitem_failed = TRUE;
+                       startitem_failed = true;
                        remove(self);
                        return;
                }
@@ -982,7 +982,7 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime,
        {
                if(!have_pickup_item())
                {
-                       startitem_failed = TRUE;
+                       startitem_failed = true;
                        remove (self);
                        return;
                }
@@ -1006,7 +1006,7 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime,
                        else
                                setsize (self, '-16 -16 0', '16 16 32');
 
-                       // note droptofloor returns FALSE if stuck/or would fall too far
+                       // note droptofloor returns false if stuck/or would fall too far
                        droptofloor();
                        waypoint_spawnforitem(self);
                }
@@ -1019,7 +1019,7 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime,
                {
                        // target_give not yet supported; maybe later
                        print("removed targeted ", self.classname, "\n");
-                       startitem_failed = TRUE;
+                       startitem_failed = true;
                        remove (self);
                        return;
                }
@@ -1038,7 +1038,7 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime,
                                        error("Mapper sucks.");
                                }
                        }
-                       self.is_item = TRUE;
+                       self.is_item = true;
                }
 
                weaponsInMap |= WepSet_FromWeapon(weaponid);
@@ -1058,7 +1058,7 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime,
                        self.target = "###item###"; // for finding the nearest item using find()
        }
 
-       self.bot_pickup = TRUE;
+       self.bot_pickup = true;
        self.bot_pickupevalfunc = pickupevalfunc;
        self.bot_pickupbasevalue = pickupbasevalue;
        self.mdl = self.model;
@@ -1108,7 +1108,7 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime,
        else
                Item_Reset();
 
-    Net_LinkEntity(self, FALSE, 0, ItemSend);
+    Net_LinkEntity(self, false, 0, ItemSend);
        
        self.SendFlags |= ISF_SIZE;
        if(self.angles)
@@ -1117,7 +1117,7 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime,
        // call this hook after everything else has been done
        if(MUTATOR_CALLHOOK(Item_Spawn))
        {
-               startitem_failed = TRUE;
+               startitem_failed = true;
                remove(self);
                return;
        }
@@ -1136,9 +1136,9 @@ void spawnfunc_item_bullets (void) {
        if(autocvar_sv_q3acompat_machineshotgunswap)
        if(self.classname != "droppedweapon")
        {
-               weaponswapping = TRUE;
+               weaponswapping = true;
                spawnfunc_item_shells();
-               weaponswapping = FALSE;
+               weaponswapping = false;
                return;
        }
 
@@ -1171,9 +1171,9 @@ void spawnfunc_item_shells (void) {
        if(autocvar_sv_q3acompat_machineshotgunswap)
        if(self.classname != "droppedweapon")
        {
-               weaponswapping = TRUE;
+               weaponswapping = true;
                spawnfunc_item_bullets();
-               weaponswapping = FALSE;
+               weaponswapping = false;
                return;
        }
 
@@ -1586,10 +1586,10 @@ float GiveItems(entity e, float beginarg, float endarg)
 
        got = 0;
 
-       _switchweapon = FALSE;
+       _switchweapon = false;
        if (e.autoswitch)
                if (e.switchweapon == w_getbestweapon(e))
-                       _switchweapon = TRUE;
+                       _switchweapon = true;
 
        e.strength_finished = max(0, e.strength_finished - time);
        e.invincible_finished = max(0, e.invincible_finished - time);
@@ -1773,7 +1773,7 @@ float GiveItems(entity e, float beginarg, float endarg)
                e.superweapons_finished += time;
 
        if (!(e.weapons & WepSet_FromWeapon(e.switchweapon)))
-               _switchweapon = TRUE;
+               _switchweapon = true;
        if(_switchweapon)
                W_SwitchWeapon_Force(e, w_getbestweapon(e));
 
index 2b939028cce8603dc3e00d1e8632f69ca1d7fd92..99a58a4b78fb53117614ff290a405627be90fcb1 100644 (file)
@@ -182,10 +182,10 @@ void trigger_push_touch()
                {
                        float i;
                        float found;
-                       found = FALSE;
+                       found = false;
                        for(i = 0; i < other.jumppadcount && i < NUM_JUMPPADSUSED; ++i)
                                if(other.(jumppadsused[i]) == self)
-                                       found = TRUE;
+                                       found = true;
                        if(!found)
                        {
                                other.(jumppadsused[other.jumppadcount % NUM_JUMPPADSUSED]) = self;
@@ -201,10 +201,10 @@ void trigger_push_touch()
                                other.lastteleporttime = time;
 
                        if (other.deadflag == DEAD_NO)
-                               animdecide_setaction(other, ANIMACTION_JUMP, TRUE);
+                               animdecide_setaction(other, ANIMACTION_JUMP, true);
                }
                else
-                       other.jumppadcount = TRUE;
+                       other.jumppadcount = true;
 
                // reset tracking of who pushed you into a hazard (for kill credit)
                other.pushltime = 0;
index be3c6b07fd5c34e32ab130c7267671ad9878757e..c51e5d53ab7dcfacfdf6cf59d768a0f2273aeb1a 100644 (file)
@@ -196,15 +196,15 @@ float set_platmovetype(entity e, string s)
 
        if(n > 2)
                if(argv(2) == "force")
-                       return TRUE; // no checking, return immediately
+                       return true; // no checking, return immediately
 
        if(!cubic_speedfunc_is_sane(e.platmovetype_start, e.platmovetype_end))
        {
                objerror("Invalid platform move type; platform would go in reverse, which is not allowed.");
-               return FALSE;
+               return false;
        }
 
-       return TRUE;
+       return true;
 }
 
 void spawnfunc_path_corner()
@@ -315,7 +315,7 @@ void train_wait()
                        SUB_CalcAngleMove(ang, TSPEED_TIME, self.ltime - time + self.wait, train_wait);
                else // instant turning
                        SUB_CalcAngleMove(ang, TSPEED_TIME, 0.0000001, train_wait);
-               self.train_wait_turning = TRUE;
+               self.train_wait_turning = true;
                return;
        }
 
@@ -324,7 +324,7 @@ void train_wait()
 
        if(self.wait < 0 || self.train_wait_turning) // no waiting or we already waited while turning
        {
-               self.train_wait_turning = FALSE;
+               self.train_wait_turning = false;
                train_next();
        }
        else
@@ -420,7 +420,7 @@ void spawnfunc_func_train()
        
        if (self.spawnflags & 2)
        {
-               self.platmovetype_turn = TRUE;
+               self.platmovetype_turn = true;
                self.view_ofs = '0 0 0'; // don't offset a rotating train, origin works differently now
        }
        else
@@ -995,12 +995,12 @@ float door_check_keys(void) {
 
        // no key needed
        if (!door.itemkeys)
-               return TRUE;
+               return true;
 
        // this door require a key
        // only a player can have a key
        if (!IS_PLAYER(other))
-               return FALSE;
+               return false;
 
        if (item_keys_usekey(door, other)) {
                // some keys were used
@@ -1022,9 +1022,9 @@ float door_check_keys(void) {
                // door is now unlocked
                play2(other, "misc/talk.wav");
                Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_DOOR_UNLOCKED);
-               return TRUE;
+               return true;
        } else
-               return FALSE;
+               return false;
 }
 
 
@@ -1318,18 +1318,18 @@ float LinkDoors_isconnected(entity e1, entity e2, entity pass)
 {
        float DELTA = 4;
        if (e1.absmin.x > e2.absmax.x + DELTA)
-               return FALSE;
+               return false;
        if (e1.absmin.y > e2.absmax.y + DELTA)
-               return FALSE;
+               return false;
        if (e1.absmin.z > e2.absmax.z + DELTA)
-               return FALSE;
+               return false;
        if (e2.absmin.x > e1.absmax.x + DELTA)
-               return FALSE;
+               return false;
        if (e2.absmin.y > e1.absmax.y + DELTA)
-               return FALSE;
+               return false;
        if (e2.absmin.z > e1.absmax.z + DELTA)
-               return FALSE;
-       return TRUE;
+               return false;
+       return true;
 }
 
 /*
@@ -1702,7 +1702,7 @@ void fd_secret_use()
        string message_save;
 
        self.health = 10000;
-       self.bot_attack = TRUE;
+       self.bot_attack = true;
 
        // exit if still moving around...
        if (self.origin != self.oldorigin)
index 7923c9d26295df2c5d37b4ab002d7657f03de7d7..af72d135af2a6e50a907e1f91360e65d7ae4108e 100644 (file)
@@ -114,7 +114,7 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle
        setorigin (player, to);
        player.oldorigin = to; // don't undo the teleport by unsticking
        player.angles = to_angles;
-       player.fixangle = TRUE;
+       player.fixangle = true;
        player.velocity = to_velocity;
        BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
 
index 61773234c95fbdd183443d73aa03a2a6aa880db9..a806d40bb749a5865a70de63744350355bffc463 100644 (file)
@@ -130,5 +130,5 @@ void spawnfunc_trigger_music()
        self.use = trigger_music_use;
        self.reset = trigger_music_reset;
 
-       Net_LinkEntity(self, FALSE, 0, trigger_music_SendEntity);
+       Net_LinkEntity(self, false, 0, trigger_music_SendEntity);
 }
index 2f6963bf71b9f0d85c1a86cae7fcafffebadc602..0654d3efdbec0bfab351cabb57afe257a24d150c 100644 (file)
@@ -595,11 +595,11 @@ float TeamSmallerEqThanTeam(float ta, float tb, entity e)
 
        // invalid
        if(ca < 0 || cb < 0)
-               return FALSE;
+               return false;
 
        // equal
        if(ta == tb)
-               return TRUE;
+               return true;
 
        if(IS_REAL_CLIENT(e))
        {
@@ -613,10 +613,10 @@ float TeamSmallerEqThanTeam(float ta, float tb, entity e)
        // keep teams alive (teams of size 0 always count as smaller, ignoring score)
        if(ca < 1)
                if(cb >= 1)
-                       return TRUE;
+                       return true;
        if(ca >= 1)
                if(cb < 1)
-                       return FALSE;
+                       return false;
 
        // first, normalize
        f = max(ca, cb, 1);
@@ -735,7 +735,7 @@ float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
                // otherwise end up on the smallest team (handled below)
        }
 
-       smallest = FindSmallestTeam(pl, TRUE);
+       smallest = FindSmallestTeam(pl, true);
 
        if(!only_return_best && !pl.bot_forced_team)
        {
@@ -812,7 +812,7 @@ void SV_ChangeTeam(float _color)
        if(scolor == dcolor)
        {
                //bprint("same team change\n");
-               SetPlayerTeam(self, dteam, steam, TRUE);
+               SetPlayerTeam(self, dteam, steam, true);
                return;
        }
 
@@ -840,7 +840,7 @@ void SV_ChangeTeam(float _color)
                TeamchangeFrags(self);
        }
 
-       SetPlayerTeam(self, dteam, steam, FALSE);
+       SetPlayerTeam(self, dteam, steam, false);
 
        if(IS_PLAYER(self) && steam != dteam)
        {
@@ -984,7 +984,7 @@ void ShufflePlayerOutOfTeam (float source_team)
 
        // move the player to the new team
        TeamchangeFrags(selected);
-       SetPlayerTeam(selected, smallestteam, source_team, FALSE);
+       SetPlayerTeam(selected, smallestteam, source_team, false);
 
        if(selected.deadflag == DEAD_NO)
                Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
index 8442af17cd1b04e882a3b1efb5748500155fd09c..28d2ae29cbe7dff7de2ec02f53af029ffece298b 100644 (file)
@@ -73,7 +73,7 @@ float turret_send(entity to, float sf)
             WriteByte(MSG_ENTITY, ceil((self.health / self.tur_health) * 255));
     }
 
-       return TRUE;
+       return true;
 }
 
 void load_unit_settings(entity ent, string unitname, float is_reload)
@@ -182,7 +182,7 @@ entity turret_projectile(string _snd, float _size, float _health, float _death,
     setsize(proj, '-0.5 -0.5 -0.5' * _size, '0.5 0.5 0.5' * _size);
     proj.owner           = self;
     proj.realowner       = self;
-    proj.bot_dodge       = TRUE;
+    proj.bot_dodge       = true;
     proj.bot_dodgerating = self.shot_dmg;
     proj.think           = turret_projectile_explode;
     proj.touch           = turret_projectile_touch;
@@ -980,7 +980,7 @@ void turret_stdproc_use()
 
 void turret_link()
 {
-    Net_LinkEntity(self, TRUE, 0, turret_send);
+    Net_LinkEntity(self, true, 0, turret_send);
     self.think      = turret_think;
     self.nextthink  = time;
     self.tur_head.effects = EF_NODRAW;
@@ -1102,8 +1102,8 @@ float turret_stdproc_init (string cvar_base_name, string base, string head, floa
     if (!self.health)
         self.health = 1000;
     self.tur_health = max(1, self.health);
-    self.bot_attack = TRUE;
-    self.monster_attack = TRUE;
+    self.bot_attack = true;
+    self.monster_attack = true;
 
     if (!self.turrcaps_flags)
         self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_MEDPROJ | TFL_TURRCAPS_PLAYERKILL;
index 8a1d2123a93a130606645c1d3b1b9c453ccd6373..78aa63c09b7703bcd7b45aee73c63041ec9344fd 100644 (file)
@@ -120,13 +120,13 @@ float turret_tag_fire_update_s()
     {
         error("Call to turret_tag_fire_update with self.tur_head missing!\n");
         self.tur_shotorg = '0 0 0';
-        return FALSE;
+        return false;
     }
 
     self.tur_shotorg = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_fire"));
     v_forward = normalize(v_forward);
 
-    return TRUE;
+    return true;
 }
 
 /*
@@ -149,7 +149,7 @@ void FireImoBeam (vector start, vector end, vector smin, vector smax,
     // note down which entities were hit so we can damage them later
     while (1)
     {
-        tracebox(start, smin, smax, end, FALSE, self);
+        tracebox(start, smin, smax, end, false, self);
 
         // if it is world we can't hurt it so stop now
         if (trace_ent == world || trace_fraction == 1)
@@ -159,7 +159,7 @@ void FireImoBeam (vector start, vector end, vector smin, vector smax,
             break;
 
         // make the entity non-solid so we can hit the next one
-        trace_ent.railgunhit = TRUE;
+        trace_ent.railgunhit = true;
         trace_ent.railgunhitloc = end;
         trace_ent.railgunhitsolidbackup = trace_ent.solid;
 
@@ -172,23 +172,23 @@ void FireImoBeam (vector start, vector end, vector smin, vector smax,
     endpoint = trace_endpos;
 
     // find all the entities the railgun hit and restore their solid state
-    ent = findfloat(world, railgunhit, TRUE);
+    ent = findfloat(world, railgunhit, true);
     while (ent)
     {
         // restore their solid type
         ent.solid = ent.railgunhitsolidbackup;
-        ent = findfloat(ent, railgunhit, TRUE);
+        ent = findfloat(ent, railgunhit, true);
     }
 
     // find all the entities the railgun hit and hurt them
-    ent = findfloat(world, railgunhit, TRUE);
+    ent = findfloat(world, railgunhit, true);
     while (ent)
     {
         // get the details we need to call the damage function
         hitloc = ent.railgunhitloc;
         ent.railgunhitloc = '0 0 0';
         ent.railgunhitsolidbackup = SOLID_NOT;
-        ent.railgunhit = FALSE;
+        ent.railgunhit = false;
 
         // apply the damage
         if (ent.takedamage)
@@ -199,7 +199,7 @@ void FireImoBeam (vector start, vector end, vector smin, vector smax,
         }
 
         // advance to the next entity
-        ent = findfloat(ent, railgunhit, TRUE);
+        ent = findfloat(ent, railgunhit, true);
     }
     trace_endpos = endpoint;
 }
index 76283cde47b46c71c851ac253a6e2ba397b8ad2c..f67ae25e87ff5a1c7b182f03ee247a22b985e509 100644 (file)
@@ -13,7 +13,7 @@ void ewheel_attack()
     {
         turret_do_updates(self);
 
-        _mis = turret_projectile("weapons/lasergun_fire.wav", 1, 0, DEATH_TURRET_EWHEEL, PROJECTILE_BLASTER, TRUE, TRUE); // WEAPONTODO: this is not a projectile made by the blaster, add separate effect for it
+        _mis = turret_projectile("weapons/lasergun_fire.wav", 1, 0, DEATH_TURRET_EWHEEL, PROJECTILE_BLASTER, true, true); // WEAPONTODO: this is not a projectile made by the blaster, add separate effect for it
         _mis.missile_flags = MIF_SPLASH;
 
         pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
@@ -110,7 +110,7 @@ void  ewheel_move_enemy()
         movelib_beak_simple(autocvar_g_turrets_unit_ewheel_speed_stop);
     }
 
-    turrets_setframe(newframe , FALSE);
+    turrets_setframe(newframe , false);
 
     /*if(self.frame != newframe)
     {
@@ -254,9 +254,9 @@ void turret_ewheel_dinit()
     self.frame = 1;
     self.target_select_flags   = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
     self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
-    self.iscreature = TRUE;
+    self.iscreature = true;
     self.teleportable = TELEPORT_NORMAL;
-    self.damagedbycontents = TRUE;
+    self.damagedbycontents = true;
     self.movetype   = MOVETYPE_WALK;
     self.solid      = SOLID_SLIDEBOX;
     self.takedamage = DAMAGE_AIM;
index 3c9e55863f7698d423ede49d0664115bc7fd660c..e398a83da58f133b63ec62f7f3f049493694a6db 100644 (file)
@@ -25,7 +25,7 @@ void turret_flac_attack()
 
     turret_tag_fire_update();
 
-    proj = turret_projectile("weapons/hagar_fire.wav", 5, 0, DEATH_TURRET_FLAC, PROJECTILE_HAGAR, TRUE, TRUE);
+    proj = turret_projectile("weapons/hagar_fire.wav", 5, 0, DEATH_TURRET_FLAC, PROJECTILE_HAGAR, true, true);
     pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
     proj.think      = turret_flac_projectile_think_explode;
     proj.nextthink  = time + self.tur_impacttime + (random() * 0.01 - random() * 0.01);
index e1b88b06a80af43c0e5aed8364c50cfba10b97a9..5a3e80f69cd3c4d9b5c39d5a85cd18efee58ab25 100644 (file)
@@ -72,7 +72,7 @@ void turret_hellion_attack()
        else
                self.tur_shotorg = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_fire2"));
 
-    missile = turret_projectile("weapons/rocket_fire.wav", 6, 10, DEATH_TURRET_HELLION, PROJECTILE_ROCKET, FALSE, FALSE);
+    missile = turret_projectile("weapons/rocket_fire.wav", 6, 10, DEATH_TURRET_HELLION, PROJECTILE_ROCKET, false, false);
     te_explosion (missile.origin);
     missile.think        = turret_hellion_missile_think;
     missile.nextthink    = time;
index 89aaa9459ce62d30fc21b5d8bad59d5577d73e4f..cb8c743fb415452b860f2fa5aa7ec0592d3bbaae 100644 (file)
@@ -101,7 +101,7 @@ void turret_hk_missile_think()
                   self.enemy.velocity *
                   min((vlen(self.enemy.origin - self.origin) / vlen(self.velocity)),0.5);
 
-        traceline(self.origin, pre_pos,TRUE,self.enemy);
+        traceline(self.origin, pre_pos,true,self.enemy);
         ve = normalize(pre_pos - self.origin);
         fe = trace_fraction;
 
@@ -121,7 +121,7 @@ void turret_hk_missile_think()
         lt_seek = myspeed * 2.95;
 
         // Trace forward
-        traceline(self.origin, self.origin + v_forward * lt_for,FALSE,self);
+        traceline(self.origin, self.origin + v_forward * lt_for,false,self);
         vf = trace_endpos;
         ff = trace_fraction;
 
@@ -142,22 +142,22 @@ void turret_hk_missile_think()
         if (ff < 0.5) pt_seek = 1;
 
         // Trace left
-        traceline(self.origin, self.origin + (-1 * (v_right * pt_seek) + (v_forward * ff)) * lt_seek,FALSE,self);
+        traceline(self.origin, self.origin + (-1 * (v_right * pt_seek) + (v_forward * ff)) * lt_seek,false,self);
         vl = trace_endpos;
         fl = trace_fraction;
 
         // Trace right
-        traceline(self.origin,  self.origin + ((v_right * pt_seek) + (v_forward * ff)) * lt_seek ,FALSE,self);
+        traceline(self.origin,  self.origin + ((v_right * pt_seek) + (v_forward * ff)) * lt_seek ,false,self);
         vr = trace_endpos;
         fr = trace_fraction;
 
         // Trace up
-        traceline(self.origin,  self.origin + ((v_up * pt_seek) + (v_forward * ff)) * lt_seek ,FALSE,self);
+        traceline(self.origin,  self.origin + ((v_up * pt_seek) + (v_forward * ff)) * lt_seek ,false,self);
         vu = trace_endpos;
         fu = trace_fraction;
 
         // Trace down
-        traceline(self.origin,  self.origin + (-1 * (v_up * pt_seek) + (v_forward * ff)) * lt_seek ,FALSE,self);
+        traceline(self.origin,  self.origin + (-1 * (v_up * pt_seek) + (v_forward * ff)) * lt_seek ,false,self);
         vd = trace_endpos;
         fd = trace_fraction;
 
@@ -247,7 +247,7 @@ void turret_hk_attack()
 {
     entity missile;
 
-    missile = turret_projectile("weapons/rocket_fire.wav", 6, 10, DEATH_TURRET_HK, PROJECTILE_ROCKET, FALSE, FALSE);
+    missile = turret_projectile("weapons/rocket_fire.wav", 6, 10, DEATH_TURRET_HK, PROJECTILE_ROCKET, false, false);
     te_explosion (missile.origin);
 
     missile.think            = turret_hk_missile_think;
index 783966032f3a8a368a67f16fa533f52a2d956616..0b03dbce28e8d896b6a7d3d1a84c48426dd09b75 100644 (file)
@@ -18,7 +18,7 @@ void turret_mlrs_attack()
     entity missile;
 
     turret_tag_fire_update();
-    missile = turret_projectile("weapons/rocket_fire.wav", 6, 10, DEATH_TURRET_MLRS, PROJECTILE_ROCKET, TRUE, TRUE);
+    missile = turret_projectile("weapons/rocket_fire.wav", 6, 10, DEATH_TURRET_MLRS, PROJECTILE_ROCKET, true, true);
     missile.nextthink = time + max(self.tur_impacttime,(self.shot_radius * 2) / self.shot_speed);
     missile.missile_flags = MIF_SPLASH;
     te_explosion (missile.origin);
index c704aa1115f9cd51b354c606eec14ad2102cbde8..a5aafda8f84d0589c112ff0d68950801f4a7ddec 100644 (file)
@@ -91,7 +91,7 @@ void turret_phaser_attack()
     beam.scale = self.target_range / 256;
     beam.movetype = MOVETYPE_NONE;
     beam.enemy = self.enemy;
-    beam.bot_dodge = TRUE;
+    beam.bot_dodge = true;
     beam.bot_dodgerating = beam.shot_dmg;
     sound (beam, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTEN_NORM);
     self.fireflag = 1;
index 26a3dc04e42992eae003a698465b5659e525665e..1bfd8ac34d3ab278111b065c2e1cd702ab7552f0 100644 (file)
@@ -65,7 +65,7 @@ void turret_plasma_minsta_attack (void)
 
 void turret_plasma_attack()
 {
-    entity missile = turret_projectile("weapons/hagar_fire.wav", 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, TRUE, TRUE);
+    entity missile = turret_projectile("weapons/hagar_fire.wav", 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, true, true);
     missile.missile_flags = MIF_SPLASH;
 
     pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
@@ -75,7 +75,7 @@ void turret_plasma_attack()
 
 void turret_plasma_dual_attack()
 {
-    entity missile = turret_projectile("weapons/hagar_fire.wav", 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, TRUE, TRUE);
+    entity missile = turret_projectile("weapons/hagar_fire.wav", 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, true, true);
     missile.missile_flags = MIF_SPLASH;
     pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
     self.tur_head.frame += 1;
index 2ecf474066e53f1e20db61ebe9ac4e7cf0103800..4b1c44c1541ca24b8f3da79738db8c1113731e09 100644 (file)
@@ -46,7 +46,7 @@ void walker_meele_do_dmg()
 
 void walker_setnoanim()
 {
-    turrets_setframe(ANIM_NO, FALSE);
+    turrets_setframe(ANIM_NO, false);
     self.animflag = self.frame;
 }
 void walker_rocket_explode()
@@ -192,7 +192,7 @@ void walker_fire_rocket(vector org)
 
     rocket.classname          = "walker_rocket";
     rocket.owner              = self;
-    rocket.bot_dodge          = TRUE;
+    rocket.bot_dodge          = true;
     rocket.bot_dodgerating    = 50;
     rocket.takedamage         = DAMAGE_YES;
     rocket.damageforcescale   = 2;
@@ -218,7 +218,7 @@ void walker_fire_rocket(vector org)
     rocket.tur_health         = time + 9;
     rocket.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_HEAT;
 
-    CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
+    CSQCProjectile(rocket, false, PROJECTILE_ROCKET, false); // no culling, has fly sound
 }
 
 .vector enemy_last_loc;
@@ -510,7 +510,7 @@ void walker_postthink()
         self.SendFlags |= TNSF_MOVE;
 
     self.oldorigin = self.origin;
-    turrets_setframe(self.animflag, FALSE);
+    turrets_setframe(self.animflag, false);
 }
 
 void walker_attack()
@@ -589,9 +589,9 @@ void turret_walker_dinit()
     setsize(self, WALKER_MIN, WALKER_MAX);
     self.target_select_flags   = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
     self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
-    self.iscreature = TRUE;
+    self.iscreature = true;
     self.teleportable = TELEPORT_NORMAL;
-    self.damagedbycontents = TRUE;
+    self.damagedbycontents = true;
     self.movetype   = MOVETYPE_WALK;
     self.solid      = SOLID_SLIDEBOX;
     self.takedamage = DAMAGE_AIM;
index b63617fc469bfb1ca326db998f7d9979b2626f1b..1554f184316dec5933687f6e35c3909e77ec387f 100644 (file)
@@ -86,7 +86,7 @@ void bumb_fire_cannon(entity _gun, string _tagname, entity _owner)
        vehicles_projectile("bigplasma_muzzleflash", "weapons/flacexp3.wav",
                                                v, normalize(v_forward + randomvec() * autocvar_g_vehicle_bumblebee_cannon_spread) * autocvar_g_vehicle_bumblebee_cannon_speed,
                                                autocvar_g_vehicle_bumblebee_cannon_damage, autocvar_g_vehicle_bumblebee_cannon_radius, autocvar_g_vehicle_bumblebee_cannon_force,  0,
-                                               DEATH_VH_BUMB_GUN, PROJECTILE_BUMBLE_GUN, 0, TRUE, TRUE, _owner);
+                                               DEATH_VH_BUMB_GUN, PROJECTILE_BUMBLE_GUN, 0, true, true, _owner);
 }
 
 float bumb_gunner_frame()
@@ -292,7 +292,7 @@ float bumb_gunner_enter()
        else
        {
                dprint("^1ERROR:^7Tried to enter a fully occupied vehicle!\n");
-               return FALSE;
+               return false;
        }
 
        _gunner            = other;
@@ -334,28 +334,28 @@ float bumb_gunner_enter()
     other = vh_player;
     _gun = vh_vehicle;
 
-       return TRUE;
+       return true;
 }
 
 float vehicles_valid_pilot()
 {
        if (!IS_PLAYER(other))
-               return FALSE;
+               return false;
 
        if(other.deadflag != DEAD_NO)
-               return FALSE;
+               return false;
 
        if(other.vehicle != world)
-               return FALSE;
+               return false;
 
        if (!IS_REAL_CLIENT(other))
                if(!autocvar_g_vehicles_allow_bots)
-                       return FALSE;
+                       return false;
 
        if(teamplay && other.team != self.team)
-               return FALSE;
+               return false;
 
-       return TRUE;
+       return true;
 }
 
 void bumb_touch()
@@ -392,13 +392,13 @@ void bumb_regen()
                                                                           self.gun2.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime);
 
        if(self.vehicle_flags  & VHF_SHIELDREGEN)
-               vehicles_regen(self.dmg_time, vehicle_shield, autocvar_g_vehicle_bumblebee_shield, autocvar_g_vehicle_bumblebee_shield_regen_pause, autocvar_g_vehicle_bumblebee_shield_regen, frametime, TRUE);
+               vehicles_regen(self.dmg_time, vehicle_shield, autocvar_g_vehicle_bumblebee_shield, autocvar_g_vehicle_bumblebee_shield_regen_pause, autocvar_g_vehicle_bumblebee_shield_regen, frametime, true);
 
        if(self.vehicle_flags  & VHF_HEALTHREGEN)
-               vehicles_regen(self.dmg_time, vehicle_health, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_health_regen_pause, autocvar_g_vehicle_bumblebee_health_regen, frametime, FALSE);
+               vehicles_regen(self.dmg_time, vehicle_health, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_health_regen_pause, autocvar_g_vehicle_bumblebee_health_regen, frametime, false);
 
        if(self.vehicle_flags  & VHF_ENERGYREGEN)
-               vehicles_regen(self.wait, vehicle_energy, autocvar_g_vehicle_bumblebee_energy, autocvar_g_vehicle_bumblebee_energy_regen_pause, autocvar_g_vehicle_bumblebee_energy_regen, frametime, FALSE);
+               vehicles_regen(self.wait, vehicle_energy, autocvar_g_vehicle_bumblebee_energy, autocvar_g_vehicle_bumblebee_energy_regen_pause, autocvar_g_vehicle_bumblebee_energy_regen, frametime, false);
 
 }
 
@@ -863,7 +863,7 @@ void bumb_spawn(float _f)
                if(self.gun3.enemy == world)
                {
                        self.gun3.enemy = spawn();
-                       Net_LinkEntity(self.gun3.enemy, TRUE, 0, bumble_raygun_send);
+                       Net_LinkEntity(self.gun3.enemy, true, 0, bumble_raygun_send);
                        self.gun3.enemy.SendFlags = BRG_SETUP;
                        self.gun3.enemy.cnt = autocvar_g_vehicle_bumblebee_raygun;
                        self.gun3.enemy.effects = EF_NODRAW | EF_LOWPRECISION;
@@ -913,10 +913,10 @@ void spawnfunc_vehicle_bumblebee()
        if(!vehicle_initialize(
                           "Bumblebee", "models/vehicles/bumblebee_body.dpm",
                           "", "models/vehicles/spiderbot_cockpit.dpm", "", "", "tag_viewport",
-                          HUD_BUMBLEBEE, BUMB_MIN, BUMB_MAX, FALSE,
+                          HUD_BUMBLEBEE, BUMB_MIN, BUMB_MAX, false,
                           bumb_spawn, autocvar_g_vehicle_bumblebee_respawntime,
                           bumb_pilot_frame, bumb_enter, bumb_exit,
-                          bumb_die, bumb_think, FALSE, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_shield))
+                          bumb_die, bumb_think, false, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_shield))
        {
                remove(self);
                return;
@@ -949,7 +949,7 @@ float bumble_raygun_send(entity to, float sf)
                WriteCoord(MSG_ENTITY, self.hook_end.z);
        }
 
-       return TRUE;
+       return true;
 }
 #endif // SVQC
 
index 038c10e46a92f51155bc9c455e34c72fbffa617f..58d1438439c01daef42c8de9c41451db23e84c13 100644 (file)
@@ -128,7 +128,7 @@ void racer_fire_cannon(string tagname)
     bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
                            v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
                            autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force,  0,
-                           DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, TRUE, TRUE, self.owner);
+                           DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
 
        // Fix z-aim (for chase mode)
     v = normalize(trace_endpos - bolt.origin);
@@ -242,7 +242,7 @@ void racer_fire_rocket(string tagname, entity trg)
     entity rocket = rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
                            v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
                            autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
-                           DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, FALSE, FALSE, self.owner);
+                           DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
 
     rocket.lip              = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
     rocket.wait             = autocvar_g_vehicle_racer_rocket_turnrate;
@@ -425,13 +425,13 @@ float racer_frame()
     player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
 
     if(racer.vehicle_flags  & VHF_SHIELDREGEN)
-        vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, TRUE);
+        vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
 
     if(racer.vehicle_flags  & VHF_HEALTHREGEN)
-        vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, FALSE);
+        vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
 
     if(racer.vehicle_flags  & VHF_ENERGYREGEN)
-        vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, FALSE);
+        vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
 
 
     VEHICLE_UPDATE_PLAYER(player, health, racer);
@@ -667,12 +667,12 @@ void spawnfunc_vehicle_racer()
              "", "", "tag_viewport",
              HUD_WAKIZASHI,
              0.5 * RACER_MIN, 0.5 * RACER_MAX,
-             FALSE,
+             false,
              racer_spawn, autocvar_g_vehicle_racer_respawntime,
              racer_frame,
              racer_enter, racer_exit,
              racer_die,   racer_think,
-             TRUE,
+             true,
              autocvar_g_vehicle_racer_health,
              autocvar_g_vehicle_racer_shield))
     {
index 86d63d10de4f4b99b9912d7670aadf9ac338e4df..9b78cdc5f365fcbf1a104775a6aea4c28b737dae 100644 (file)
@@ -145,7 +145,7 @@ void raptor_bomb_burst()
         bomblet.velocity    = normalize(normalize(self.velocity) + (randomvec() * autocvar_g_vehicle_raptor_bomblet_spread)) * vlen(self.velocity);
 
         PROJECTILE_MAKETRIGGER(bomblet);
-        CSQCProjectile(bomblet, TRUE, PROJECTILE_RAPTORBOMBLET, TRUE);
+        CSQCProjectile(bomblet, true, PROJECTILE_RAPTORBOMBLET, true);
     }
 
     remove(self);
@@ -180,8 +180,8 @@ void raptor_bombdrop()
     PROJECTILE_MAKETRIGGER(bomb_1);
     PROJECTILE_MAKETRIGGER(bomb_2);
 
-    CSQCProjectile(bomb_1, TRUE, PROJECTILE_RAPTORBOMB, TRUE);
-    CSQCProjectile(bomb_2, TRUE, PROJECTILE_RAPTORBOMB, TRUE);
+    CSQCProjectile(bomb_1, true, PROJECTILE_RAPTORBOMB, true);
+    CSQCProjectile(bomb_2, true, PROJECTILE_RAPTORBOMB, true);
 }
 
 
@@ -190,7 +190,7 @@ void raptor_fire_cannon(entity gun, string tagname)
     vehicles_projectile("raptor_cannon_muzzleflash", "weapons/lasergun_fire.wav",
                            gettaginfo(gun, gettagindex(gun, tagname)), normalize(v_forward + randomvec() * autocvar_g_vehicle_raptor_cannon_spread) * autocvar_g_vehicle_raptor_cannon_speed,
                            autocvar_g_vehicle_raptor_cannon_damage, autocvar_g_vehicle_raptor_cannon_radius, autocvar_g_vehicle_raptor_cannon_force,  0,
-                           DEATH_VH_RAPT_CANNON, PROJECTILE_RAPTORCANNON, 0, TRUE, TRUE, self.owner);
+                           DEATH_VH_RAPT_CANNON, PROJECTILE_RAPTORCANNON, 0, true, true, self.owner);
 }
 
 void raptor_think()
@@ -318,13 +318,13 @@ float raptor_takeoff()
         player.PlayerPhysplug = raptor_frame;
 
     if(self.vehicle_flags  & VHF_SHIELDREGEN)
-        vehicles_regen(raptor.dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, frametime, TRUE);
+        vehicles_regen(raptor.dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, frametime, true);
 
     if(self.vehicle_flags  & VHF_HEALTHREGEN)
-        vehicles_regen(raptor.dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, frametime, FALSE);
+        vehicles_regen(raptor.dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, frametime, false);
 
     if(self.vehicle_flags  & VHF_ENERGYREGEN)
-        vehicles_regen(raptor.cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, frametime, FALSE);
+        vehicles_regen(raptor.cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, frametime, false);
 
 
     raptor.bomb1.alpha = raptor.bomb2.alpha = (time - raptor.lip) / (raptor.delay - raptor.lip);
@@ -605,13 +605,13 @@ float raptor_frame()
     }
 
     if(self.vehicle_flags  & VHF_SHIELDREGEN)
-        vehicles_regen(raptor.dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, frametime, TRUE);
+        vehicles_regen(raptor.dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, frametime, true);
 
     if(self.vehicle_flags  & VHF_HEALTHREGEN)
-        vehicles_regen(raptor.dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, frametime, FALSE);
+        vehicles_regen(raptor.dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, frametime, false);
 
     if(self.vehicle_flags  & VHF_ENERGYREGEN)
-        vehicles_regen(raptor.cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, frametime, FALSE);
+        vehicles_regen(raptor.cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, frametime, false);
 
     if(raptor.vehicle_weapon2mode == RSM_BOMB)
     {
@@ -776,7 +776,7 @@ float raptor_impulse(float _imp)
                 self.vehicle.vehicle_weapon2mode = RSM_FIRST;
 
             CSQCVehicleSetup(self, 0);
-            return TRUE;
+            return true;
         case 12:
         case 16:
         case 19:
@@ -785,7 +785,7 @@ float raptor_impulse(float _imp)
                 self.vehicle.vehicle_weapon2mode = RSM_LAST;
 
             CSQCVehicleSetup(self, 0);
-            return TRUE;
+            return true;
 
         /*
         case 17: // toss gun, could be used to exit?
@@ -794,7 +794,7 @@ float raptor_impulse(float _imp)
             break;
         */
     }
-    return FALSE;
+    return false;
 }
 
 void raptor_spawn(float _f)
@@ -931,12 +931,12 @@ void spawnfunc_vehicle_raptor()
              "", "tag_hud", "tag_camera",
              HUD_RAPTOR,
              RAPTOR_MIN, RAPTOR_MAX,
-             FALSE,
+             false,
              raptor_spawn, autocvar_g_vehicle_raptor_respawntime,
              raptor_frame,
              raptor_enter, raptor_exit,
              raptor_die,   raptor_think,
-             FALSE,
+             false,
              autocvar_g_vehicle_raptor_health,
              autocvar_g_vehicle_raptor_shield))
     {
index d51775787be8e85888a7ece1f9da185b4d278305..c8ad08f14eefff0091c8ad632e43195bb18e0afc 100644 (file)
@@ -261,7 +261,7 @@ void spiderbot_rocket_do()
             rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
                                    v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
                                    autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
-                                   DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner);
+                                   DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
             crosshair_trace(self.owner);
             float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
             _dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
@@ -275,7 +275,7 @@ void spiderbot_rocket_do()
             rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
                                    v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
                                    autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
-                                   DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE, self.owner);
+                                   DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, false, self.owner);
             crosshair_trace(self.owner);
             rocket.pos1       = trace_endpos;
             rocket.nextthink  = time;
@@ -287,7 +287,7 @@ void spiderbot_rocket_do()
             rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
                                    v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
                                    autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
-                                   DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner);
+                                   DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
 
             crosshair_trace(self.owner);
 
@@ -322,7 +322,7 @@ void spiderbot_rocket_do()
 
 float spiderbot_aiframe()
 {
-    return FALSE;
+    return false;
 }
 
 float spiderbot_frame()
@@ -369,7 +369,7 @@ float spiderbot_frame()
     crosshair_trace(player);
     ad = vectoangles(normalize(trace_endpos - ad));
     ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
-    ad = AnglesTransform_Normalize(ad, TRUE);
+    ad = AnglesTransform_Normalize(ad, true);
     //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
 
     // Rotate head
@@ -526,16 +526,16 @@ float spiderbot_frame()
     else
         vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
                                            autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
-                                           autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, FALSE);
+                                           autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, false);
 
 
     spiderbot_rocket_do();
 
     if(self.vehicle_flags  & VHF_SHIELDREGEN)
-        vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, TRUE);
+        vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, true);
 
     if(self.vehicle_flags  & VHF_HEALTHREGEN)
-        vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, FALSE);
+        vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, false);
 
     player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
     player.vehicle_ammo2 = spider.tur_head.frame;
@@ -767,7 +767,7 @@ float spiderbot_impulse(float _imp)
 
             //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
             CSQCVehicleSetup(self, 0);
-            return TRUE;
+            return true;
         case 12:
         case 16:
         case 19:
@@ -777,7 +777,7 @@ float spiderbot_impulse(float _imp)
 
             //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
             CSQCVehicleSetup(self, 0);
-            return TRUE;
+            return true;
 
         /*
         case 17: // toss gun, could be used to exit?
@@ -786,7 +786,7 @@ float spiderbot_impulse(float _imp)
             break;
         */
     }
-    return FALSE;
+    return false;
 }
 
 void spiderbot_spawn(float _f)
@@ -867,12 +867,12 @@ void spawnfunc_vehicle_spiderbot()
              "tag_head", "tag_hud", "",
              HUD_SPIDERBOT,
              SPIDERBOT_MIN, SPIDERBOT_MAX,
-             FALSE,
+             false,
              spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
              spiderbot_frame,
              spiderbot_enter, spiderbot_exit,
              spiderbot_die,   spiderbot_think,
-             FALSE,
+             false,
              autocvar_g_vehicle_spiderbot_health,
              autocvar_g_vehicle_spiderbot_shield))
     {
index 4957d4d52eedf3ba383a2e8f893bf5d758fc42f3..8e4b963f29665857e882a9b175a3a5aaade1cd15 100644 (file)
@@ -41,7 +41,7 @@ float SendAuxiliaryXhair(entity to, float sf)
     WriteByte(MSG_ENTITY, rint(self.colormod.y * 255));
     WriteByte(MSG_ENTITY, rint(self.colormod.z * 255));
 
-    return TRUE;
+    return true;
 }
 
 void UpdateAuxiliaryXhair(entity own, vector loc, vector clr, float axh_id)
@@ -60,7 +60,7 @@ void UpdateAuxiliaryXhair(entity own, vector loc, vector clr, float axh_id)
         axh.cnt                 = axh_id;
         axh.drawonlytoclient    = own;
         axh.owner               = own;
-        Net_LinkEntity(axh, FALSE, 0, SendAuxiliaryXhair);
+        Net_LinkEntity(axh, false, 0, SendAuxiliaryXhair);
     }
 
     setorigin(axh, loc);
@@ -422,7 +422,7 @@ entity vehicles_projectile(string _mzlfx, string _mzlsound,
     proj.solid            = SOLID_BBOX;
     proj.movetype         = MOVETYPE_FLYMISSILE;
     proj.flags            = FL_PROJECTILE;
-    proj.bot_dodge        = TRUE;
+    proj.bot_dodge        = true;
     proj.bot_dodgerating  = _dmg;
     proj.velocity         = _vel;
     proj.touch            = vehicles_projectile_explode;
@@ -495,14 +495,14 @@ void vehicles_spawn()
     self.touch              = vehicles_touch;
     self.event_damage       = vehicles_damage;
     self.reset              = vehicles_reset;
-    self.iscreature         = TRUE;
-    self.teleportable       = FALSE; // no teleporting for vehicles, too buggy
-    self.damagedbycontents     = TRUE;
+    self.iscreature         = true;
+    self.teleportable       = false; // no teleporting for vehicles, too buggy
+    self.damagedbycontents     = true;
     self.movetype           = MOVETYPE_WALK;
     self.solid              = SOLID_SLIDEBOX;
     self.takedamage         = DAMAGE_AIM;
        self.deadflag           = DEAD_NO;
-    self.bot_attack         = TRUE;
+    self.bot_attack         = true;
     self.flags              = FL_NOTARGET;
     self.avelocity          = '0 0 0';
     self.velocity           = '0 0 0';
@@ -529,12 +529,12 @@ void vehicles_spawn()
 float vehicles_crushable(entity e)
 {
     if(IS_PLAYER(e))
-        return TRUE;
+        return true;
 
     if(e.flags & FL_MONSTER)
-        return TRUE;
+        return true;
 
-    return FALSE;
+    return false;
 }
 
 void vehicles_impact(float _minspeed, float _speedfac, float _maxpain)
@@ -667,7 +667,7 @@ void vehicles_enter()
 
     self.team                 = self.owner.team;
     self.flags               -= FL_NOTARGET;
-    self.monster_attack       = TRUE;
+    self.monster_attack       = true;
 
     if (IS_REAL_CLIENT(other))
     {
@@ -774,7 +774,7 @@ void vehicles_exit(float eject)
         return;
     }
 
-    vehicles_exit_running = TRUE;
+    vehicles_exit_running = true;
     if(IS_CLIENT(self))
     {
         _vehicle = self.vehicle;
@@ -783,7 +783,7 @@ void vehicles_exit(float eject)
         {
             _vehicle.vehicle_exit(eject);
             self = _oldself;
-            vehicles_exit_running = FALSE;
+            vehicles_exit_running = false;
             return;
         }
     }
@@ -845,7 +845,7 @@ void vehicles_exit(float eject)
     sound (_vehicle, CH_TRIGGER_SINGLE, "misc/null.wav", 1, ATTEN_NORM);
     _vehicle.vehicle_hudmodel.viewmodelforclient = _vehicle;
     _vehicle.phase = time + 1;
-    _vehicle.monster_attack = FALSE;
+    _vehicle.monster_attack = false;
 
     _vehicle.vehicle_exit(eject);
 
@@ -854,7 +854,7 @@ void vehicles_exit(float eject)
     _vehicle.owner = world;
     self = _oldself;
 
-    vehicles_exit_running = FALSE;
+    vehicles_exit_running = false;
 }
 
 
@@ -1072,7 +1072,7 @@ void vehicles_showwp()
            rgb = Team_ColorRGB(self.team);
     else
            rgb = '1 1 1';
-    WaypointSprite_Spawn("vehicle", 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, TRUE, RADARICON_POWERUP, rgb);
+    WaypointSprite_Spawn("vehicle", 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, true, RADARICON_POWERUP, rgb);
     if(self.waypointsprite_attached)
     {
         WaypointSprite_UpdateRule(self.waypointsprite_attached, self.wp00.team, SPRITERULE_DEFAULT);
@@ -1202,7 +1202,7 @@ float vehicle_addplayerslot(    entity _owner,
     setattachment(_slot.vehicle_hudmodel, _slot, "");
     setattachment(_slot.vehicle_viewport, _slot.vehicle_hudmodel, "");
 
-    return TRUE;
+    return true;
 }
 
 float vehicle_initialize(string  net_name,
@@ -1228,7 +1228,7 @@ float vehicle_initialize(string  net_name,
                          float _max_shield)
 {
        if(!autocvar_g_vehicles)
-               return FALSE;
+               return false;
 
     if(self.targetname)
     {
@@ -1290,10 +1290,10 @@ float vehicle_initialize(string  net_name,
     self.tur_head           = spawn();
     self.tur_head.owner     = self;
     self.takedamage         = DAMAGE_AIM;
-    self.bot_attack         = TRUE;
-    self.iscreature         = TRUE;
-    self.teleportable       = FALSE; // no teleporting for vehicles, too buggy
-    self.damagedbycontents     = TRUE;
+    self.bot_attack         = true;
+    self.iscreature         = true;
+    self.teleportable       = false; // no teleporting for vehicles, too buggy
+    self.damagedbycontents     = true;
     self.hud                = vhud;
     self.tur_health          = _max_health;
     self.tur_head.tur_health = _max_shield;
@@ -1352,9 +1352,9 @@ float vehicle_initialize(string  net_name,
     self.tur_head.team = self.team;
 
        if(MUTATOR_CALLHOOK(VehicleSpawn))
-               return FALSE;
+               return false;
 
-    return TRUE;
+    return true;
 }
 
 vector vehicle_aimturret(entity _vehic, vector _target, entity _turrret, string _tagname,
@@ -1366,7 +1366,7 @@ vector vehicle_aimturret(entity _vehic, vector _target, entity _turrret, string
     vtag = gettaginfo(_turrret, gettagindex(_turrret, _tagname));
     vtmp = vectoangles(normalize(_target - vtag));
     vtmp = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(_vehic.angles), AnglesTransform_FromAngles(vtmp))) - _turrret.angles;
-    vtmp = AnglesTransform_Normalize(vtmp, TRUE);
+    vtmp = AnglesTransform_Normalize(vtmp, true);
     ftmp = _aimspeed * frametime;
     vtmp_y = bound(-ftmp, vtmp.y, ftmp);
     vtmp_x = bound(-ftmp, vtmp.x, ftmp);
index 5fffc48882df2df40b5e2af2403717e3abd08bfc..5ba24b448e47985dcee506a13e63ec8adeb7c908 100644 (file)
@@ -168,12 +168,12 @@ void WaypointSprite_Think()
 {
        float doremove;
 
-       doremove = FALSE;
+       doremove = false;
 
        if(self.fade_time)
        {
                if(time >= self.teleport_time)
-                       doremove = TRUE;
+                       doremove = true;
        }
 
        if(self.exteriormodeltoclient)
@@ -190,18 +190,18 @@ float WaypointSprite_visible_for_player(entity e)
        // personal waypoints
        if(self.enemy)
                if(self.enemy != e)
-                       return FALSE;
+                       return false;
 
        // team waypoints
        if(self.team && self.rule == SPRITERULE_DEFAULT)
        {
                if(self.team != e.team)
-                       return FALSE;
+                       return false;
                if (!IS_PLAYER(e))
-                       return FALSE;
+                       return false;
        }
 
-       return TRUE;
+       return true;
 }
 
 entity WaypointSprite_getviewentity(entity e)
@@ -220,14 +220,14 @@ float WaypointSprite_isteammate(entity e, entity e2)
        if(teamplay)
        {
                if(e2.team != e.team)
-                       return FALSE;
+                       return false;
        }
        else
        {
                if(e2 != e)
-                       return FALSE;
+                       return false;
        }
-       return TRUE;
+       return true;
 }
 
 float WaypointSprite_Customize()
@@ -239,7 +239,7 @@ float WaypointSprite_Customize()
        e = WaypointSprite_getviewentity(other);
 
        if(MUTATOR_CALLHOOK(CustomizeWaypoint))
-               return FALSE;
+               return false;
 
        return self.waypointsprite_visible_for_player(e);
 }
@@ -330,7 +330,7 @@ float WaypointSprite_SendEntity(entity to, float sendflags)
                        WriteByte(MSG_ENTITY, 0);
        }
 
-       return TRUE;
+       return true;
 }
 
 void WaypointSprite_Reset()
@@ -384,7 +384,7 @@ entity WaypointSprite_Spawn(
        wp.reset2 = WaypointSprite_Reset;
        wp.cnt = icon;
        wp.colormod = rgb;
-       Net_LinkEntity(wp, FALSE, 0, WaypointSprite_SendEntity);
+       Net_LinkEntity(wp, false, 0, WaypointSprite_SendEntity);
        return wp;
 }
 
@@ -396,7 +396,7 @@ entity WaypointSprite_SpawnFixed(
        float icon, vector rgb // initial icon and color
 )
 {
-       return WaypointSprite_Spawn(spr, 0, 0, world, ofs, world, 0, own, ownfield, TRUE, icon, rgb);
+       return WaypointSprite_Spawn(spr, 0, 0, world, ofs, world, 0, own, ownfield, true, icon, rgb);
 }
 
 .entity waypointsprite_deployed_fixed;
@@ -416,7 +416,7 @@ entity WaypointSprite_DeployFixed(
                maxdistance = waypointsprite_limitedrange;
        else
                maxdistance = 0;
-       return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, world, ofs, world, t, self, waypointsprite_deployed_fixed, FALSE, icon, rgb);
+       return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, world, ofs, world, t, self, waypointsprite_deployed_fixed, false, icon, rgb);
 }
 
 .entity waypointsprite_deployed_personal;
@@ -426,7 +426,7 @@ entity WaypointSprite_DeployPersonal(
        float icon, vector rgb // initial icon and color
 )
 {
-       return WaypointSprite_Spawn(spr, 0, 0, world, ofs, world, 0, self, waypointsprite_deployed_personal, FALSE, icon, rgb);
+       return WaypointSprite_Spawn(spr, 0, 0, world, ofs, world, 0, self, waypointsprite_deployed_personal, false, icon, rgb);
 }
 
 .entity waypointsprite_attached;
@@ -448,7 +448,7 @@ entity WaypointSprite_Attach(
                maxdistance = waypointsprite_limitedrange;
        else
                maxdistance = 0;
-       return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, self, '0 0 64', world, t, self, waypointsprite_attached, FALSE, icon, rgb);
+       return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, self, '0 0 64', world, t, self, waypointsprite_attached, false, icon, rgb);
 }
 
 entity WaypointSprite_AttachCarrier(
@@ -459,7 +459,7 @@ entity WaypointSprite_AttachCarrier(
 {
        entity e;
        WaypointSprite_Kill(carrier.waypointsprite_attached); // FC overrides attached
-       e = WaypointSprite_Spawn(spr, 0, 0, carrier, '0 0 64', world, carrier.team, carrier, waypointsprite_attachedforcarrier, FALSE, icon, rgb);
+       e = WaypointSprite_Spawn(spr, 0, 0, carrier, '0 0 64', world, carrier.team, carrier, waypointsprite_attachedforcarrier, false, icon, rgb);
        if(e)
        {
                WaypointSprite_UpdateMaxHealth(e, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON) * 2);
index 98929b1a1cc2eef95755e6b5b796a56fbfe060d3..2c6d918540bdf5b0cda54436a57a993d99b6b261 100644 (file)
@@ -25,7 +25,7 @@ float accuracy_send(entity to, float sf)
        // note: zero sendflags can never be sent... so we can use that to say that we send no accuracy!
        WriteInt24_t(MSG_ENTITY, sf);
        if(sf == 0)
-               return TRUE;
+               return true;
        // note: we know that client and server agree about SendFlags...
        for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
        {
@@ -36,7 +36,7 @@ float accuracy_send(entity to, float sf)
                else
                        f *= 2;
        }
-       return TRUE;
+       return true;
 }
 
 // init/free
@@ -46,7 +46,7 @@ void accuracy_init(entity e)
        e.accuracy.owner = e;
        e.accuracy.classname = "accuracy";
        e.accuracy.drawonlytoclient = e;
-       Net_LinkEntity(e.accuracy, FALSE, 0, accuracy_send);
+       Net_LinkEntity(e.accuracy, false, 0, accuracy_send);
 }
 
 void accuracy_free(entity e)
@@ -113,13 +113,13 @@ float accuracy_isgooddamage(entity attacker, entity targ)
        if(!targ.frozen)
        if(mutator_check == MUT_ACCADD_INVALID || (mutator_check == MUT_ACCADD_VALID && IS_CLIENT(targ)))
        if(DIFF_TEAM(attacker, targ))
-               return TRUE;
-       return FALSE;
+               return true;
+       return false;
 }
 
 float accuracy_canbegooddamage(entity attacker)
 {
        if(!warmup_stage)
-               return TRUE;
-       return FALSE;
+               return true;
+       return false;
 }
index 6e54cb0601a89df25175edb1a90fa1c44af6cd74..04658b52aabbe593a66c84bf909785c20e9858df 100644 (file)
@@ -39,28 +39,28 @@ float W_CheckProjectileDamage(entity inflictor, entity projowner, float deathtyp
 
        if(autocvar_g_projectiles_damage <= -2)
        {
-               return FALSE; // no damage to projectiles at all, not even with the exceptions
+               return false; // no damage to projectiles at all, not even with the exceptions
        }
        else if(autocvar_g_projectiles_damage == -1)
        {
                if(is_from_exception)
                        return (exception); // if exception is detected, allow it to override
                else
-                       return FALSE; // otherwise, no other damage is allowed
+                       return false; // otherwise, no other damage is allowed
        }
        else if(autocvar_g_projectiles_damage == 0)
        {
                if(is_from_exception)
                        return (exception); // if exception is detected, allow it to override
                else if(!is_from_contents)
-                       return FALSE; // otherwise, only allow damage from contents
+                       return false; // otherwise, only allow damage from contents
        }       
        else if(autocvar_g_projectiles_damage == 1)
        {
                if(is_from_exception)
                        return (exception); // if exception is detected, allow it to override
                else if(!(is_from_contents || is_from_owner))
-                       return FALSE; // otherwise, only allow self damage and damage from contents
+                       return false; // otherwise, only allow self damage and damage from contents
        }
        else if(autocvar_g_projectiles_damage == 2) // allow any damage, but override for exceptions
        {
@@ -68,7 +68,7 @@ float W_CheckProjectileDamage(entity inflictor, entity projowner, float deathtyp
                        return (exception); // if exception is detected, allow it to override
        }
 
-       return TRUE; // if none of these return, then allow damage anyway.
+       return true; // if none of these return, then allow damage anyway.
 }
 
 void W_PrepareExplosionByDamage(entity attacker, void() explode)
index b4f6930e54b3c1e6adc0f86d9d68485f6be1c456..8ec11925f2cb9bd983453287c1cbbdc2f115dd42 100644 (file)
@@ -26,7 +26,7 @@ float client_hasweapon(entity cl, float wpn, float andammo, float complain)
        {
                if (complain)
                        sprint(self, "Invalid weapon\n");
-               return FALSE;
+               return false;
        }
        if (cl.weapons & WepSet_FromWeapon(wpn))
        {
@@ -59,10 +59,10 @@ float client_hasweapon(entity cl, float wpn, float andammo, float complain)
                                        play2(cl, "weapons/unavailable.wav");
                                        Send_WeaponComplain (cl, wpn, 0);
                                }
-                               return FALSE;
+                               return false;
                        }
                }
-               return TRUE;
+               return true;
        }
        if (complain)
        {
@@ -101,7 +101,7 @@ float client_hasweapon(entity cl, float wpn, float andammo, float complain)
 
                play2(cl, "weapons/unavailable.wav");
        }
-       return FALSE;
+       return false;
 }
 
 float W_GetCycleWeapon(entity pl, string weaponorder, float dir, float imp, float complain, float skipmissing)
@@ -136,13 +136,13 @@ float W_GetCycleWeapon(entity pl, string weaponorder, float dir, float imp, floa
                if(wep.impulse != imp)
                        continue;
 
-               float i, have_other = FALSE;
+               float i, have_other = false;
                for(i = WEP_FIRST; i <= WEP_LAST; ++i)
                {
                        if(i != weaponwant)
                        if((get_weaponinfo(i)).impulse == imp || imp < 0)
                        if((pl.weapons & WepSet_FromWeapon(i)) || (weaponsInMap & WepSet_FromWeapon(i)))
-                               have_other = TRUE;
+                               have_other = true;
                }
 
                // skip weapons we don't own that aren't normal and aren't in the map
@@ -153,7 +153,7 @@ float W_GetCycleWeapon(entity pl, string weaponorder, float dir, float imp, floa
 
                ++c;
 
-               if(!skipmissing || client_hasweapon(pl, weaponwant, TRUE, FALSE))
+               if(!skipmissing || client_hasweapon(pl, weaponwant, true, false))
                {
                        if(switchtonext)
                                return weaponwant;
@@ -193,13 +193,13 @@ float W_GetCycleWeapon(entity pl, string weaponorder, float dir, float imp, floa
                                if(wep.impulse != imp)
                                        continue;
 
-                       float i, have_other = FALSE;
+                       float i, have_other = false;
                        for(i = WEP_FIRST; i <= WEP_LAST; ++i)
                        {
                                if(i != weaponwant)
                                if((get_weaponinfo(i)).impulse == imp || imp < 0)
                                if((pl.weapons & WepSet_FromWeapon(i)) || (weaponsInMap & WepSet_FromWeapon(i)))
-                                       have_other = TRUE;
+                                       have_other = true;
                        }
 
                        // skip weapons we don't own that aren't normal and aren't in the map
@@ -211,7 +211,7 @@ float W_GetCycleWeapon(entity pl, string weaponorder, float dir, float imp, floa
                        --c;
                        if(c == 0)
                        {
-                               client_hasweapon(pl, weaponwant, TRUE, TRUE);
+                               client_hasweapon(pl, weaponwant, true, true);
                                break;
                        }
                }
@@ -248,7 +248,7 @@ void W_SwitchWeapon(float imp)
 {
        if (self.switchweapon != imp)
        {
-               if (client_hasweapon(self, imp, TRUE, TRUE))
+               if (client_hasweapon(self, imp, true, true))
                        W_SwitchWeapon_Force(self, imp);
                else
                        self.selectweapon = imp; // update selectweapon ANYWAY
@@ -259,7 +259,7 @@ void W_SwitchWeapon(float imp)
 void W_CycleWeapon(string weaponorder, float dir)
 {
        float w;
-       w = W_GetCycleWeapon(self, weaponorder, dir, -1, 1, TRUE);
+       w = W_GetCycleWeapon(self, weaponorder, dir, -1, 1, true);
        if(w > 0)
                W_SwitchWeapon(w);
 }
@@ -297,7 +297,7 @@ void W_PreviousWeapon(float list)
 // previously used if exists and has ammo, (second) best otherwise
 void W_LastWeapon(void)
 {
-       if(client_hasweapon(self, self.cnt, TRUE, FALSE))
+       if(client_hasweapon(self, self.cnt, true, false))
                W_SwitchWeapon(self.cnt);
        else
                W_SwitchToOtherWeapon(self);
index 8e2937f0ca98c859b36614a9a9950e918f673827..0c9aeefb3db77278b69cf597c416e769b34f8471 100644 (file)
@@ -7,7 +7,7 @@ float client_hasweapon(entity cl, float wpn, float andammo, float complain);
 .float weaponcomplainindex;
 float W_GetCycleWeapon(entity pl, string weaponorder, float dir, float imp, float complain, float skipmissing);
 
-#define w_getbestweapon(ent) W_GetCycleWeapon(ent, ent.cvar_cl_weaponpriority, 0, -1, FALSE, TRUE)
+#define w_getbestweapon(ent) W_GetCycleWeapon(ent, ent.cvar_cl_weaponpriority, 0, -1, false, true)
 
 void W_SwitchWeapon_Force(entity e, float w);
 
index 04dd3f6f236efce1f44ddb2cd5ba52e9556d2b7b..f13b2860875cf21ca873e42551909aa1d5ad8ade 100644 (file)
@@ -42,7 +42,7 @@ void weapon_defaultspawnfunc(float wpn)
                if(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
                {
                        objerror("Attempted to spawn a mutator-blocked weapon rejected");
-                       startitem_failed = TRUE;
+                       startitem_failed = true;
                        return;
                }
 
@@ -54,7 +54,7 @@ void weapon_defaultspawnfunc(float wpn)
                if(s == "")
                {
                        remove(self);
-                       startitem_failed = TRUE;
+                       startitem_failed = true;
                        return;
                }
                t = tokenize_console(s);
@@ -105,7 +105,7 @@ void weapon_defaultspawnfunc(float wpn)
                if(wpn == 0)
                {
                        remove(self);
-                       startitem_failed = TRUE;
+                       startitem_failed = true;
                        return;
                }
        }
@@ -161,7 +161,7 @@ void weapon_defaultspawnfunc(float wpn)
 
        // pickup anyway
        if(g_pickup_weapons_anyway)
-               self.pickup_anyway = TRUE;
+               self.pickup_anyway = true;
 
        f = FL_WEAPON;
 
index 552f0355789bd91771f9b710103f01de5154d5aa..411ab92bede55ee3725f571e17df0889bd1618ec 100644 (file)
@@ -73,7 +73,7 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto
        wep.think = thrown_wep_think;
        wep.savenextthink = wep.nextthink;
        wep.nextthink = min(wep.nextthink, time + 0.5);
-       wep.pickup_anyway = TRUE; // these are ALWAYS pickable
+       wep.pickup_anyway = true; // these are ALWAYS pickable
        
        //wa = W_AmmoItemCode(wpn);
        if(ammotype == ammo_none)
@@ -185,5 +185,5 @@ void SpawnThrownWeapon(vector org, float w)
 {
        if(self.weapons & WepSet_FromWeapon(self.weapon))
                if(W_IsWeaponThrowable(self.weapon))
-                       W_ThrowNewWeapon(self, self.weapon, FALSE, org, randomvec() * 125 + '0 0 200');
+                       W_ThrowNewWeapon(self, self.weapon, false, org, randomvec() * 125 + '0 0 200');
 }
index 356095bdf57967a3cd4c87cc0a8d216c57360a73..c4dbe9f84ec06bf93e6ee5f18bd30a0032c5fee4 100644 (file)
@@ -207,9 +207,9 @@ void FireRailgunBullet (vector start, vector end, float bdamage, float bforce, f
        while (1)
        {
                if(self.antilag_debug)
-                       WarpZone_traceline_antilag (self, start, end, FALSE, o, self.antilag_debug);
+                       WarpZone_traceline_antilag (self, start, end, false, o, self.antilag_debug);
                else
-                       WarpZone_traceline_antilag (self, start, end, FALSE, o, ANTILAG_LATENCY(self));
+                       WarpZone_traceline_antilag (self, start, end, false, o, ANTILAG_LATENCY(self));
                if(o && WarpZone_trace_firstzone)
                {
                        o = world;
@@ -224,7 +224,7 @@ void FireRailgunBullet (vector start, vector end, float bdamage, float bforce, f
                        break;
 
                // make the entity non-solid so we can hit the next one
-               trace_ent.railgunhit = TRUE;
+               trace_ent.railgunhit = true;
                trace_ent.railgunhitloc = end;
                trace_ent.railgunhitsolidbackup = trace_ent.solid;
                trace_ent.railgundistance = vlen(WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos) - start);
@@ -243,12 +243,12 @@ void FireRailgunBullet (vector start, vector end, float bdamage, float bforce, f
        endq3surfaceflags = trace_dphitq3surfaceflags;
 
        // find all the entities the railgun hit and restore their solid state
-       ent = findfloat(world, railgunhit, TRUE);
+       ent = findfloat(world, railgunhit, true);
        while (ent)
        {
                // restore their solid type
                ent.solid = ent.railgunhitsolidbackup;
-               ent = findfloat(ent, railgunhit, TRUE);
+               ent = findfloat(ent, railgunhit, true);
        }
 
        // spawn a temporary explosion entity for RadiusDamage calls
@@ -281,7 +281,7 @@ void FireRailgunBullet (vector start, vector end, float bdamage, float bforce, f
        }
 
        // find all the entities the railgun hit and hurt them
-       ent = findfloat(world, railgunhit, TRUE);
+       ent = findfloat(world, railgunhit, true);
        while (ent)
        {
                // get the details we need to call the damage function
@@ -303,11 +303,11 @@ void FireRailgunBullet (vector start, vector end, float bdamage, float bforce, f
 
                ent.railgunhitloc = '0 0 0';
                ent.railgunhitsolidbackup = SOLID_NOT;
-               ent.railgunhit = FALSE;
+               ent.railgunhit = false;
                ent.railgundistance = 0;
 
                // advance to the next entity
-               ent = findfloat(ent, railgunhit, TRUE);
+               ent = findfloat(ent, railgunhit, true);
        }
 
        // calculate hits and fired shots for hitscan
@@ -366,7 +366,7 @@ void fireBullet(vector start, vector dir, float spread, float max_solid_penetrat
        for(0;;)
        {
                // TODO also show effect while tracing
-               WarpZone_TraceBox_ThroughZone(start, '0 0 0', '0 0 0', end, FALSE, WarpZone_trace_forent, world, fireBullet_trace_callback);
+               WarpZone_TraceBox_ThroughZone(start, '0 0 0', '0 0 0', end, false, WarpZone_trace_forent, world, fireBullet_trace_callback);
                dir = WarpZone_TransformVelocity(WarpZone_trace_transform, dir);
                end = WarpZone_TransformOrigin(WarpZone_trace_transform, end);
                start = trace_endpos;
@@ -441,7 +441,7 @@ void fireBullet(vector start, vector dir, float spread, float max_solid_penetrat
 
                // move the entity along its velocity until it's out of solid, then let it resume
                // The previously hit entity is ignored here!
-               traceline_inverted (start, start + dir * maxdist, MOVE_NORMAL, WarpZone_trace_forent, TRUE, hit);
+               traceline_inverted (start, start + dir * maxdist, MOVE_NORMAL, WarpZone_trace_forent, true, hit);
                if(trace_fraction == 1) // 1: we never got out of solid
                        break;
 
index 49605e8f2183a4fb694da3cb38e64c74b96e0268..ce8511ba38feb311fb9e28906c36dd2d586942c9 100644 (file)
@@ -23,19 +23,19 @@ float mspercallcount;
 
 void W_SetupProjVelocity_Explicit(entity proj, vector dir, vector upDir, float pSpeed, float pUpSpeed, float pZSpeed, float spread, float forceAbsolute);
 
-#define W_SetupProjVelocity_Basic(ent,pspeed,pspread) W_SetupProjVelocity_Explicit(ent, w_shotdir, v_up, pspeed, 0, 0, pspread, FALSE)
+#define W_SetupProjVelocity_Basic(ent,pspeed,pspread) W_SetupProjVelocity_Explicit(ent, w_shotdir, v_up, pspeed, 0, 0, pspread, false)
 
-#define W_SetupProjVelocity_UP_PRE(ent,wepname,prefix) W_SetupProjVelocity_Explicit(ent, w_shotdir, v_up, WEP_CVAR(wepname, prefix##speed), WEP_CVAR(wepname, prefix##speed_up), WEP_CVAR(wepname, prefix##speed_z), WEP_CVAR(wepname, prefix##spread), FALSE)
-#define W_SetupProjVelocity_UP_PRI(ent,wepname) W_SetupProjVelocity_Explicit(ent, w_shotdir, v_up, WEP_CVAR_PRI(wepname, speed), WEP_CVAR_PRI(wepname, speed_up), WEP_CVAR_PRI(wepname, speed_z), WEP_CVAR_PRI(wepname, spread), FALSE)
-#define W_SetupProjVelocity_UP_SEC(ent,wepname) W_SetupProjVelocity_Explicit(ent, w_shotdir, v_up, WEP_CVAR_SEC(wepname, speed), WEP_CVAR_SEC(wepname, speed_up), WEP_CVAR_SEC(wepname, speed_z), WEP_CVAR_SEC(wepname, spread), FALSE)
+#define W_SetupProjVelocity_UP_PRE(ent,wepname,prefix) W_SetupProjVelocity_Explicit(ent, w_shotdir, v_up, WEP_CVAR(wepname, prefix##speed), WEP_CVAR(wepname, prefix##speed_up), WEP_CVAR(wepname, prefix##speed_z), WEP_CVAR(wepname, prefix##spread), false)
+#define W_SetupProjVelocity_UP_PRI(ent,wepname) W_SetupProjVelocity_Explicit(ent, w_shotdir, v_up, WEP_CVAR_PRI(wepname, speed), WEP_CVAR_PRI(wepname, speed_up), WEP_CVAR_PRI(wepname, speed_z), WEP_CVAR_PRI(wepname, spread), false)
+#define W_SetupProjVelocity_UP_SEC(ent,wepname) W_SetupProjVelocity_Explicit(ent, w_shotdir, v_up, WEP_CVAR_SEC(wepname, speed), WEP_CVAR_SEC(wepname, speed_up), WEP_CVAR_SEC(wepname, speed_z), WEP_CVAR_SEC(wepname, spread), false)
 
 #define W_SetupProjVelocity_UP_BOTH(ent,wepname,isprimary) \
        if(isprimary) { W_SetupProjVelocity_UP_PRI(ent, wepname); } \
        else { W_SetupProjVelocity_UP_SEC(ent, wepname); }
 
-#define W_SetupProjVelocity_PRE(ent,wepname,prefix) W_SetupProjVelocity_Explicit(ent, w_shotdir, v_up, WEP_CVAR(wepname, prefix##speed), 0, 0, WEP_CVAR(wepname, prefix##spread), FALSE)
-#define W_SetupProjVelocity_PRI(ent,wepname) W_SetupProjVelocity_Explicit(ent, w_shotdir, v_up, WEP_CVAR_PRI(wepname, speed), 0, 0, WEP_CVAR_PRI(wepname, spread), FALSE)
-#define W_SetupProjVelocity_SEC(ent,wepname) W_SetupProjVelocity_Explicit(ent, w_shotdir, v_up, WEP_CVAR_SEC(wepname, speed), 0, 0, WEP_CVAR_SEC(wepname, spread), FALSE)
+#define W_SetupProjVelocity_PRE(ent,wepname,prefix) W_SetupProjVelocity_Explicit(ent, w_shotdir, v_up, WEP_CVAR(wepname, prefix##speed), 0, 0, WEP_CVAR(wepname, prefix##spread), false)
+#define W_SetupProjVelocity_PRI(ent,wepname) W_SetupProjVelocity_Explicit(ent, w_shotdir, v_up, WEP_CVAR_PRI(wepname, speed), 0, 0, WEP_CVAR_PRI(wepname, spread), false)
+#define W_SetupProjVelocity_SEC(ent,wepname) W_SetupProjVelocity_Explicit(ent, w_shotdir, v_up, WEP_CVAR_SEC(wepname, speed), 0, 0, WEP_CVAR_SEC(wepname, spread), false)
 
 #define W_SetupProjVelocity_BOTH(ent,wepname,isprimary) \
        if(isprimary) { W_SetupProjVelocity_PRI(ent, wepname); } \
index c1bb87a7d06fe65f426a4633972d5a7272829b19..c0ccff0b93433f06739f81420f98ecfde16ba611 100644 (file)
@@ -14,11 +14,11 @@ void WeaponStats_ready(entity fh, entity pass, float status)
                        // we can write
                        prefix = strcat(autocvar_hostname, "\t", GetGametype(), "_", GetMapname(), "\t");
                        url_fputs(fh, "#begin statsfile\n");
-                       url_fputs(fh, strcat("#date ", strftime(TRUE, "%a %b %e %H:%M:%S %Z %Y"), "\n"));
+                       url_fputs(fh, strcat("#date ", strftime(true, "%a %b %e %H:%M:%S %Z %Y"), "\n"));
 #ifdef WATERMARK
                        url_fputs(fh, strcat("#version ", WATERMARK, "\n"));
 #endif
-                       url_fputs(fh, strcat("#config ", ftos(crc16(FALSE, cvar_purechanges)), "\n"));
+                       url_fputs(fh, strcat("#config ", ftos(crc16(false, cvar_purechanges)), "\n"));
                        url_fputs(fh, strcat("#cvar_purechanges ", ftos(cvar_purechanges_count), "\n"));
                        n = tokenizebyseparator(cvar_purechanges, "\n");
                        for(i = 0; i < n; ++i)
index df21b4161e7ecf09887c08833fc8264a7af52384..07558aad118d9c231600392803cd6e92e659c424 100644 (file)
@@ -37,7 +37,7 @@ float CL_Weaponentity_CustomizeEntityForClient()
        if(IS_SPEC(other))
                if(other.enemy == self.owner)
                        self.viewmodelforclient = other;
-       return TRUE;
+       return true;
 }
 
 /*
@@ -235,8 +235,8 @@ void CL_WeaponEntity_SetModel(string name)
        {
                vector v0;
                v0 = self.movedir;
-               self.movedir = shotorg_adjust(v0, FALSE, FALSE);
-               self.view_ofs = shotorg_adjust(v0, FALSE, TRUE) - v0;
+               self.movedir = shotorg_adjust(v0, false, false);
+               self.view_ofs = shotorg_adjust(v0, false, true) - v0;
        }
        self.owner.stat_shotorg = compressShotOrigin(self.movedir);
        self.movedir = decompressShotOrigin(self.owner.stat_shotorg); // make them match perfectly
@@ -247,7 +247,7 @@ void CL_WeaponEntity_SetModel(string name)
        setorigin(self, self.view_ofs);
        // reset animstate now
        self.wframe = WFRAME_IDLE;
-       setanim(self, self.anim_idle, TRUE, FALSE, TRUE);
+       setanim(self, self.anim_idle, true, false, true);
 }
 
 vector CL_Weapon_GetShotOrg(float wpn)
@@ -456,11 +456,11 @@ float weapon_prepareattack_checkammo(float secondary)
                entity mine;
                if(self.weapon == WEP_MINE_LAYER)
                for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.owner == self)
-                       return FALSE;
+                       return false;
 
                if(self.weapon == WEP_SHOTGUN)
                if(!secondary && WEP_CVAR(shotgun, secondary) == 1)
-                       return FALSE; // no clicking, just allow
+                       return false; // no clicking, just allow
 
                if(self.weapon == self.switchweapon && time - self.prevdryfire > 1) // only play once BEFORE starting to switch weapons
                {
@@ -489,40 +489,40 @@ float weapon_prepareattack_checkammo(float secondary)
                        W_SwitchToOtherWeapon(self);
                }
 
-               return FALSE;
+               return false;
        }
-       return TRUE;
+       return true;
 }
 .float race_penalty;
 float weapon_prepareattack_check(float secondary, float attacktime)
 {
        if(!weapon_prepareattack_checkammo(secondary))
-               return FALSE;
+               return false;
 
        //if sv_ready_restart_after_countdown is set, don't allow the player to shoot
        //if all players readied up and the countdown is running
        if(time < game_starttime || time < self.race_penalty) {
-               return FALSE;
+               return false;
        }
 
        if (timeout_status == TIMEOUT_ACTIVE) //don't allow the player to shoot while game is paused
-               return FALSE;
+               return false;
 
        // do not even think about shooting if switching
        if(self.switchweapon != self.weapon)
-               return FALSE;
+               return false;
 
        if(attacktime >= 0)
        {
                // don't fire if previous attack is not finished
                if (ATTACK_FINISHED(self) > time + self.weapon_frametime * 0.5)
-                       return FALSE;
+                       return false;
                // don't fire while changing weapon
                if (self.weaponentity.state != WS_READY)
-                       return FALSE;
+                       return false;
        }
 
-       return TRUE;
+       return true;
 }
 float weapon_prepareattack_do(float secondary, float attacktime)
 {
@@ -542,17 +542,17 @@ float weapon_prepareattack_do(float secondary, float attacktime)
        }
        self.bulletcounter += 1;
        //dprint("attack finished ", ftos(ATTACK_FINISHED(self)), "\n");
-       return TRUE;
+       return true;
 }
 float weapon_prepareattack(float secondary, float attacktime)
 {
        if(weapon_prepareattack_check(secondary, attacktime))
        {
                weapon_prepareattack_do(secondary, attacktime);
-               return TRUE;
+               return true;
        }
        else
-               return FALSE;
+               return false;
 }
 
 void weapon_thinkf(float fr, float t, void() func)
@@ -564,12 +564,12 @@ void weapon_thinkf(float fr, float t, void() func)
        if(fr == WFRAME_DONTCHANGE)
        {
                fr = self.weaponentity.wframe;
-               restartanim = FALSE;
+               restartanim = false;
        }
        else if (fr == WFRAME_IDLE)
-               restartanim = FALSE;
+               restartanim = false;
        else
-               restartanim = TRUE;
+               restartanim = true;
 
        of = v_forward;
        or = v_right;
@@ -588,7 +588,7 @@ void weapon_thinkf(float fr, float t, void() func)
                else // if (fr == WFRAME_RELOAD)
                        a = self.weaponentity.anim_reload;
                a.z *= g_weaponratefactor;
-               setanim(self.weaponentity, a, restartanim == FALSE, restartanim, restartanim);
+               setanim(self.weaponentity, a, restartanim == false, restartanim, restartanim);
        }
 
        v_forward = of;
index e8358435fd392e713299003b74a1fa54e4beea5c..f91301a5fe215cd4f3fca8fb9d74d4bf0a3a4928 100644 (file)
@@ -515,11 +515,11 @@ vector WarpZone_TransformVAngles(entity wz, vector ang)
        ang = AnglesTransform_ApplyToVAngles(wz.warpzone_transform, ang);
 
 #ifdef KEEP_ROLL
-       ang = AnglesTransform_Normalize(ang, TRUE);
+       ang = AnglesTransform_Normalize(ang, true);
        ang = AnglesTransform_CancelRoll(ang);
        ang_z = roll;
 #else
-       ang = AnglesTransform_Normalize(ang, FALSE);
+       ang = AnglesTransform_Normalize(ang, false);
 #endif
 
        return ang;
@@ -548,7 +548,7 @@ vector WarpZone_UnTransformVAngles(entity wz, vector ang)
        ang_z = 0;
 
        ang = AnglesTransform_ApplyToVAngles(AnglesTransform_Invert(wz.warpzone_transform), ang);
-       ang = AnglesTransform_Normalize(ang, TRUE);
+       ang = AnglesTransform_Normalize(ang, true);
        ang = AnglesTransform_CancelRoll(ang);
 
        ang_z = roll;
index 6786e3fd191c2004a7a93d20b298494b2450e202..a8b6900cb6e87621b5f81faca9eaf46a2fc392f4 100644 (file)
@@ -26,7 +26,7 @@ void WarpZone_TeleportPlayer(entity teleporter, entity player, vector to, vector
        setorigin (player, to); // NOTE: this also aborts the move, when this is called by touch
        player.oldorigin = to; // for DP's unsticking
        player.angles = to_angles;
-       player.fixangle = TRUE;
+       player.fixangle = true;
        player.velocity = to_velocity;
 
        BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
@@ -43,7 +43,7 @@ float WarpZone_Teleported_Send(entity to, float sf)
        WriteCoord(MSG_ENTITY, self.angles.x);
        WriteCoord(MSG_ENTITY, self.angles.y);
        WriteCoord(MSG_ENTITY, self.angles.z);
-       return TRUE;
+       return true;
 }
 
 float WarpZone_Teleport(entity wz, entity player, float f0, float f1)
@@ -119,7 +119,7 @@ float WarpZone_Teleport(entity wz, entity player, float f0, float f1)
        if(IS_PLAYER(player))
        {
                // instead of fixangle, send the transform to the client for smoother operation
-               player.fixangle = FALSE;
+               player.fixangle = false;
 
                entity ts = spawn();
                setmodel(ts, "null");
@@ -254,7 +254,7 @@ float WarpZone_Send(entity to, float sendflags)
                WriteShort(MSG_ENTITY, self.warpzone_fadeend);
        }
 
-       return TRUE;
+       return true;
 }
 
 float WarpZone_Camera_Send(entity to, float sendflags)
@@ -299,7 +299,7 @@ float WarpZone_Camera_Send(entity to, float sendflags)
                WriteShort(MSG_ENTITY, self.warpzone_fadeend);
        }
 
-       return TRUE;
+       return true;
 }
 
 #ifdef WARPZONELIB_KEEPDEBUG
@@ -373,7 +373,7 @@ float WarpZone_CheckProjectileImpact(entity player)
 float WarpZone_Projectile_Touch()
 {
        if(other.classname == "trigger_warpzone")
-               return TRUE;
+               return true;
 
        // no further impacts if we teleported this frame!
        // this is because even if we did teleport, the engine still may raise
@@ -382,7 +382,7 @@ float WarpZone_Projectile_Touch()
        // but if this is called from TouchAreaGrid of the projectile moving,
        // then this won't do
        if(time == self.warpzone_teleport_time)
-               return TRUE;
+               return true;
 
 #ifdef WARPZONELIB_KEEPDEBUG
        // this SEEMS to not happen at the moment, but if it did, it would be more reliable
@@ -433,9 +433,9 @@ float WarpZone_Projectile_Touch()
 #endif
 
        if(WarpZone_Projectile_Touch_ImpactFilter_Callback())
-               return TRUE;
+               return true;
 
-       return FALSE;
+       return false;
 }
 
 void WarpZone_InitStep_FindOriginTarget()
index daa8e6ddc17b4c6d23536066a67d3033141ff103..8beea9c7642032737377fbf89ef6c356c8f34cd9 100644 (file)
@@ -19,11 +19,11 @@ float WarpZoneLib_MoveOutOfSolid(entity e)
        o = e.origin;
        traceline(o, o, MOVE_WORLDONLY, e);
        if (trace_startsolid)
-               return FALSE;
+               return false;
 
        tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
        if (!trace_startsolid)
-               return TRUE;
+               return true;
 
        m0 = e.mins;
        m1 = e.maxs;
@@ -47,10 +47,10 @@ float WarpZoneLib_MoveOutOfSolid(entity e)
        if (trace_startsolid)
        {
                setorigin(e, o);
-               return FALSE;
+               return false;
        }
 
-       return TRUE;
+       return true;
 }
 
 float WarpZoneLib_ExactTrigger_Touch()