<integer key="team" name="team">team that owns this teleporter (5 = red, 14 = blue, etc) (when set, only this team can teleport)</integer>
<targetname key="targetname" name="targetname">when targeted by a func_button, pressing the button will reassign the teleporter to the team of the activator.</targetname>
-------- SPAWNFLAGS --------
-<flag key="SPECTATOR" name="SPECTATOR" bit="0">if set, only spectators can use this teleport</flag>
+<flag key="OBSERVERS_ONLY" name="OBSERVERS_ONLY" bit="0">if set, only observers can use this teleporter</flag>
<flag key="KEEP_SPEED" name="KEEP_SPEED" bit="1">if set, ignores g_teleport_maxspeed</flag>
<flag key="INVERT_TEAM" name="INVERT_TEAM" bit="2">the team that owns the teleporter will NOT teleport when touching this</flag>
</group>