set g_mmm_round_timelimit 180 "round time limit in seconds"
set g_mmm_max_karma_points 1000 "limit of maximum number of karma points will have in the server"
set g_mmm_min_karma_points 400 "limit where number of karma points can be reached when are being decreased"
-set g_mmm_karma_bankick_tool 0 "tool for strict rules when karma is low: '0' forces player to spec, '1' kicks player, '2' bans player"
+set g_mmm_karma_bankick_tool 1 "tool for strict rules when karma is low: '0' nothing does, '1' forces player to spec, '2' kicks player, '3' bans player"
set g_mmm_karma_bantime 1800 "number of seconds to ban someone with very low karma"
set g_mmm_karma_damageactive 1 "enable karma damage rule. If a player's karma is low, they will not do as much damage as a player who has high or full karma"
set g_mmm_karma_damagepunishmentdeal 20 "punishment damage points when player kills an ally"
float autocvar_g_mmm_karma_damagepunishmentdeal = 20; //LegendGuard sets Karma punishment damage setting if player kills an ally 28-03-2021
// Sleuth is a created team, this team is added inside Civilians team
-/*scoreboard.qc method
-void KarmaScore_GetField(entity pl, PlayerScoreField field)
-{
- if (field == SP_MMM_KARMA)
- float karmap = pl.(scores(SP_MMM_KARMA));
-}*/
-
void mmm_FakeTimeLimit(entity e, float t)
{
if(!IS_REAL_CLIENT(e))