}
}
+// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
+// TODO: make a default skin, and fallback to these!
+
// drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
-void drawpic_aspect(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
+void drawpic_aspect_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
+ pic = strcat(hud_skin_path, "/", pic);
+
vector imgsize;
imgsize = drawgetimagesize(pic);
float imgaspect;
}
}
-// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
-// TODO: make a default skin, and fallback to these!
-void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
- drawpic_aspect(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
+// drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
+void drawpic_aspect(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
+ vector imgsize;
+ imgsize = drawgetimagesize(pic);
+ float imgaspect;
+ imgaspect = imgsize_x/imgsize_y;
+
+ vector oldsz;
+ oldsz = sz;
+ float aspect;
+ aspect = sz_x/sz_y;
+
+ if(aspect > imgaspect) {
+ sz_x = sz_y * imgaspect;
+ drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
+ } else {
+ sz_y = sz_x / imgaspect;
+ drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
+ }
}
// TODO: aspect!
-void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
+void drawpic_aspect_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
return;
//drawpic_aspect_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
}
-void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
+void drawpic_aspect_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
return;
//drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
}
float i;
for (i = 0; i < HUD_PANEL_NUM; ++i)
{
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
+ HUD_Panel_GetName(i)
+ HUD_Panel_UpdateCvars(panel_name)
+
+ fputs(fh, strcat("seta hud_", panel_name, " ", ftos(cvar(strcat("hud_", panel_name))), "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
switch(i) {
case HUD_PANEL_WEAPONICONS:
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_accuracy_yellow ", ftos(cvar(strcat("hud_", panel_name, "_accuracy_yellow"))), "\n"));
break;
case HUD_PANEL_INVENTORY:
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_iconalign ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent ", ftos(cvar(strcat("hud_", panel_name, "_onlycurrent"))), "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
break;
case HUD_PANEL_POWERUPS:
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_iconalign ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_baralign ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
break;
case HUD_PANEL_HEALTHARMOR:
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_iconalign ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_baralign ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
break;
case HUD_PANEL_NOTIFY:
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_info_top ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_info_top"))), "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_info_top ", ftos(cvar(strcat("hud_", panel_name, "_info_top"))), "\n"));
break;
case HUD_PANEL_RADAR:
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_foreground_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_foreground_alpha"))), "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha ", ftos(cvar(strcat("hud_", panel_name, "_foreground_alpha"))), "\n"));
+ break;
case HUD_PANEL_VOTE:
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", panel_name, "_alreadyvoted_alpha"))), "\n"));
break;
}
fputs(fh, "\n");
return 0;
}
-// return size of given panel
-vector HUD_Panel_GetSize(float id)
+// return smoothly faded size of given panel when a dialog is active
+vector HUD_Panel_GetMenuSize(float id)
{
vector mySize;
mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
return mySize;
}
-// return pos of given panel
-vector HUD_Panel_GetPos(float id)
+// return smoothly faded pos of given panel when a dialog is active
+vector HUD_Panel_GetMenuPos(float id)
{
vector pos;
pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
if(disable_menu_alphacheck == 2 && id == highlightedPanel)
{
vector mySize, menu_enable_panelpos;
- mySize = HUD_Panel_GetSize(id);
+ mySize = HUD_Panel_GetMenuSize(id);
if(mySize_x > mySize_y)
menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
else
return pos;
}
-float HUD_Panel_GetBorder(float id)
-{
- string border;
- border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
- if(border == "")
- border = cvar_string("hud_bg_border");
- return stof(border);
-}
-
vector HUD_Panel_GetColor(float id)
{
float f;
return color_vec;
}
-vector HUD_Panel_Dock_GetColor(void)
-{
- float f;
- vector color_vec;
- string color;
- color = cvar_string("hud_dock_color");
- color_vec = stov(color);
- if(teamplay && cvar(strcat("hud_dock_color_team"))) {
- f = stof(getplayerkey(player_localentnum - 1, "colors"));
- color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
- }
- else if(color == "shirt") {
- f = stof(getplayerkey(player_localentnum - 1, "colors"));
- color_vec = colormapPaletteColor(floor(f / 16), 0);
- }
- else if(color == "pants") {
- f = stof(getplayerkey(player_localentnum - 1, "colors"));
- color_vec = colormapPaletteColor(mod(f, 16), 1);
- }
- return color_vec;
-}
-
float HUD_Panel_GetBgAlpha(float id)
{
string alpha;
padding = cvar_string("hud_bg_padding");
vector mySize;
- mySize = HUD_Panel_GetSize(id);
+ mySize = panel_size;
float smallestsize;
smallestsize = min(mySize_x, mySize_y);
- return min(smallestsize/2 - 5, stof(padding));
+ return min(smallestsize/2 - 5, stof(panel_bg_padding));
}
// draw the background/borders
void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
{
- if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
+ if(!hud_configure && panel_bg == "0")
return;
- string bg;
- bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
- if(bg == "")
- bg = cvar_string("hud_bg");
+ if(panel_bg == "")
+ panel_bg = cvar_string("hud_bg");
- if(bg == "0" && hud_configure) {
- bg = "border"; // we probably want to see a background in config mode at all times...
+ if(panel_bg == "0" && hud_configure) {
+ panel_bg = "border"; // we probably want to see a background in config mode at all times...
}
- if(bg != "0")
+ if(panel_bg != "0")
{
- float border;
- border = HUD_Panel_GetBorder(id);
+
+ string border;
+ border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
+ if(border == "")
+ border = cvar_string("hud_bg_border");
+
+ float borderf;
+ borderf = stof(border);
vector color;
- color = HUD_Panel_GetColor(id);
+ color = panel_bg_color;
if(alpha)
alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
else
alpha = HUD_Panel_GetBgAlpha(id);
- draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
+ draw_BorderPicture(pos - '1 1 0' * borderf, strcat("gfx/hud/", cvar_string("hud_skin"), "/", panel_bg), mySize + '1 1 0' * 2 * borderf, color, alpha, '1 1 0' * (borderf/BORDER_MULTIPLIER));
}
if(highlightedPanel_prev == id && hud_configure)
- drawfill(pos - '1 1 0' * border, mySize + '1 1 0' * 2 * border, '1 1 1', .1 * (1 - cvar("_menu_alpha")), DRAWFLAG_ADDITIVE);
+ drawfill(pos - '1 1 0' * borderf, mySize + '1 1 0' * 2 * borderf, '1 1 1', .1 * (1 - cvar("_menu_alpha")), DRAWFLAG_ADDITIVE);
}
void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
}
}
-vector HUD_Panel_GetProgressBarColor(string item)
-{
- return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
-}
+#define HUD_Panel_GetProgressBarColor(item) \
+stov(cvar_string(strcat("hud_progressbar_", item, "_color")))
// check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
for (i = 0; i < HUD_PANEL_NUM; ++i) {
- if(i == id || !HUD_Panel_CheckActive(i))
+ HUD_Panel_GetName(i);
+ HUD_Panel_UpdateCvars(panel_name);
+
+ if(i == id || !panel_active)
continue;
- targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
- targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
+ targPos = panel_pos;
+ targSize = panel_size;
if(myPos_y + mySize_y < targPos_y)
continue;
void HUD_Panel_SetPos(float id, vector pos)
{
vector oldPos;
- oldPos = HUD_Panel_GetPos(id);
+ oldPos = panel_pos;
vector mySize;
- mySize = HUD_Panel_GetSize(id);
+ mySize = panel_size;
if(hud_configure_checkcollisions)
pos = HUD_Panel_CheckMove(id, pos, mySize);
if(i == id || !HUD_Panel_CheckActive(i))
continue;
- targBorder = HUD_Panel_GetBorder(i);
- targPos = HUD_Panel_GetPos(i) - '1 1 0' * targBorder;
- targSize = HUD_Panel_GetSize(i) + '2 2 0' * targBorder;
+ targPos = panel_pos;
+ targSize = panel_size;
targEndPos = targPos + targSize;
// resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
mySize_y = min(mySize_y, dist_y);
}
if(cvar("hud_configure_checkcollisions_debug"))
- drawfill(targPos + '1 1 0' * targBorder, targSize - '2 2 0' * targBorder, '1 1 0', .3, DRAWFLAG_NORMAL);
+ drawfill(targPos, targSize, '1 1 0', .3, DRAWFLAG_NORMAL);
}
return mySize;
for(i = 0; i < HUD_PANEL_NUM; ++i)
{
- panelPos = HUD_Panel_GetPos(i);
- panelSize = HUD_Panel_GetSize(i);
+ panelPos = panel_pos;
+ panelSize = panel_size;
border = 10; // FORCED border so a small border size doesn't mean you can't resize
// move
for(i = 0; i < HUD_PANEL_NUM; ++i)
{
- panelPos = HUD_Panel_GetPos(i);
- panelSize = HUD_Panel_GetSize(i);
+ panelPos = panel_pos;
+ panelSize = panel_size;
border = 10; // FORCED border so a small border size doesn't mean you can't resize
// move
void HUD_WeaponIcons(void)
{
float id = HUD_PANEL_WEAPONICONS;
+ HUD_Panel_GetName(id);
+ HUD_Panel_UpdateCvars(panel_name);
float alpha, stat_weapons; // "constants"
vector pos, mySize, accuracy_color;
float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = stov(cvar_string("hud_weaponicons_pos"));
+ pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
+
+ mySize = panel_size;
stat_weapons = getstati(STAT_WEAPONS);
weapon_cnt = 0;
}
HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
padding = HUD_Panel_GetPadding(id);
- if(padding)
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
// hits
// draw background behind currently selected weapon
if(self.weapon == activeweapon)
- drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
// draw the weapon accuracy on the HUD
if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
accuracy_color = HUD_AccuracyColor(weapon_stats);
if(weapon_damage)
- drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
}
// draw the weapon icon
if((self.impulse >= 0) && (stat_weapons & self.weapons))
{
- drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
if(cvar_or("hud_weaponicons_number", 1))
drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
// draw a "ghost weapon icon" if you don't have the weapon
else
{
- drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', HUD_Panel_GetFgAlpha(id) * 0.5, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', HUD_Panel_GetFgAlpha(id) * 0.5, DRAWFLAG_NORMAL);
}
// draw the complain message
}
vector complain_bubble_size = '100 50 0' * bound(0.25, cvar("hud_weaponicons_complainbubble_size"), 2);
- drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), "weapon_complainbubble", complain_bubble_size, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), "weapon_complainbubble", complain_bubble_size, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
string s;
vector color;
}
if (currently_selected)
- drawpic_skin(newPos, "ammo_current_bg", newSize, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY), DRAWFLAG_NORMAL);
drawfont = hud_bigfont;
drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY) * alpha, DRAWFLAG_NORMAL);
drawfont = hud_font;
- drawpic_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY) * alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY) * alpha, DRAWFLAG_NORMAL);
}
void HUD_Inventory(void)
{
float id = HUD_PANEL_INVENTORY;
+ HUD_Panel_GetName(id);
+ HUD_Panel_UpdateCvars(panel_name);
float i, currently_selected;
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
padding = HUD_Panel_GetPadding(id);
- if(padding)
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
float rows, columns;
drawfont = hud_bigfont;
drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
drawfont = hud_font;
- drawpic_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
}
// Powerups (#2)
//
void HUD_Powerups(void) {
float id = HUD_PANEL_POWERUPS;
+ HUD_Panel_GetName(id);
+ HUD_Panel_UpdateCvars(panel_name);
float stat_items;
stat_items = getstati(STAT_ITEMS);
}
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
padding = HUD_Panel_GetPadding(id);
- if(padding)
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
float strength_time, shield_time;
DrawNumIcon(id, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
// TODO: expand
//if(leftcnt <= 5)
- // drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
+ // drawpic_aspect_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
//else
- // drawpic_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ // drawpic_aspect_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
}
if(rightcnt)
HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
if(leftcnt <= 5)
- drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
+ drawpic_aspect_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
else
- drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
}
HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
if(rightcnt <= 5)
- drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
+ drawpic_aspect_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
else
- drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
}
}
void HUD_HealthArmor(void)
{
float id = HUD_PANEL_HEALTHARMOR;
+ HUD_Panel_GetName(id);
+ HUD_Panel_UpdateCvars(panel_name);
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
padding = HUD_Panel_GetPadding(id);
- if(padding)
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
float armor, health;
biggercount = "health";
HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
if(armor)
- drawpic_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
}
else
{
biggercount = "armor";
HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
if(health)
- drawpic_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
}
DrawNumIcon(id, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
}
HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
}
}
HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
}
void HUD_Notify (void)
{
float id = HUD_PANEL_NOTIFY;
+ HUD_Panel_GetName(id);
+ HUD_Panel_UpdateCvars(panel_name);
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
padding = HUD_Panel_GetPadding(id);
- if(padding)
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
float entries, height;
weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
if(killnotify_deathtype[j] == DEATH_GENERIC)
{
- drawpic_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == DEATH_NOAMMO)
{
- drawpic_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == DEATH_KILL)
{
- drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == DEATH_CAMP)
{
- drawpic_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == KILL_TEAM_RED)
{
- drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
{
- drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == DEATH_DROWN)
{
- drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == DEATH_SLIME)
{
- drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == DEATH_LAVA)
{
- drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == DEATH_FALL)
{
- drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
{
- drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
{
- drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == INFO_GOTFLAG)
s = "red";
else
s = "blue";
- drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
s = "red";
else
s = "blue";
- drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
s = "red";
else
s = "blue";
- drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
}
if(hud_configure) // example actions for config mode
{
- drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
else if(WEP_VALID(killnotify_deathtype[j]))
{
self = get_weaponinfo(killnotify_deathtype[j]);
- drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == KILL_TEAM_RED)
{
- drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
{
- drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == DEATH_DROWN)
{
- drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == DEATH_SLIME)
{
- drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == DEATH_LAVA)
{
- drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == DEATH_FALL)
{
- drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
{
- drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
{
- drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
}
void HUD_Timer(void)
{
float id = HUD_PANEL_TIMER;
+ HUD_Panel_GetName(id);
+ HUD_Panel_UpdateCvars(panel_name);
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
padding = HUD_Panel_GetPadding(id);
- if(padding)
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
string timer;
void HUD_Radar(void)
{
float id = HUD_PANEL_RADAR;
+ HUD_Panel_GetName(id);
+ HUD_Panel_UpdateCvars(panel_name);
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
padding = HUD_Panel_GetPadding(id);
- if(padding)
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
local float color1, color2; // color already declared as a global in hud.qc
void HUD_Score(void)
{
float id = HUD_PANEL_SCORE;
+ HUD_Panel_GetName(id);
+ HUD_Panel_UpdateCvars(panel_name);
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
padding = HUD_Panel_GetPadding(id);
- if(padding)
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
float score, distribution, leader;
}
//HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
//HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
+ drawpic_aspect_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
}
// race record display
if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
- drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
//HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
//HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
+ drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
//HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
+ drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
*/
} else if (!teamplay) { // non-teamgames
// me vector := [team/connected frags id]
drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
if (leader)
- drawpic_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
drawfont = hud_bigfont;
drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
drawfont = hud_font;
if (max_fragcount == score)
leader = 1;
if (leader)
- drawpic_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
drawfont = hud_bigfont;
drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, GetTeamRGB(tm.team) * 0.8, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
drawfont = hud_font;
if (max_fragcount == score)
leader = 1;
if (leader)
- drawpic_skin(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, strcat("num_leading_", ftos(score_len)), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, strcat("num_leading_", ftos(score_len)), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
teamnum += 1;
}
//
void HUD_RaceTimer (void) {
float id = HUD_PANEL_RACETIMER;
+ HUD_Panel_GetName(id);
+ HUD_Panel_UpdateCvars(panel_name);
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
padding = HUD_Panel_GetPadding(id);
- if(padding)
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
// always force 2:1 aspect
void HUD_VoteWindow(void)
{
float id = HUD_PANEL_VOTE;
+ HUD_Panel_GetName(id);
+ HUD_Panel_UpdateCvars(panel_name);
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
string s;
float a;
a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
HUD_Panel_DrawBg(id, pos, mySize, a);
- float padding;
padding = HUD_Panel_GetPadding(id);
- if(padding)
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
// always force 2:1 aspect
}
mySize = newSize;
- drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
s = "A vote has been called for: ";
drawstring_aspect(pos + eY * (1/12) * mySize_y, s, eX * mySize_x + eY * (3/12) * mySize_y, mySize_y*(3/12), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
// draw the progress bars
drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
- drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
- drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
// draw the highlights
if(vote_highlighted == 1) {
drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
- drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
}
else if(vote_highlighted == 2) {
drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
- drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
}
drawresetcliparea();
f = bound(0, redflag_statuschange_elapsedtime*2, 1);
if(red_icon_prevstatus && f < 1)
- drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+ drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
if(red_icon)
- drawpic_skin(redflag_pos, red_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
if(blue_icon_prevstatus && f < 1)
- drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+ drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
if(blue_icon)
- drawpic_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
}
// Keyhunt HUD modicon section
switch(keyteam)
{
case COLOR_TEAM1:
- drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
break;
case COLOR_TEAM2:
- drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
break;
case COLOR_TEAM3:
- drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
break;
case COLOR_TEAM4:
- drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
break;
default:
break;
switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
{
case 0:
- drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
break;
case 1:
- drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
break;
case 2:
- drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
break;
case 3:
- drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
break;
}
}
}
if (stat_items & IT_KEY1)
- drawpic_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
}
// Race/CTS HUD mod icons
rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
if(race_status == 0)
- drawpic_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
else if(race_status == 1) {
- drawpic_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
} else if(race_status == 2) {
if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
- drawpic_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
else
- drawpic_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
} else if(race_status == 3) {
- drawpic_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
}
return;
float id = HUD_PANEL_MODICONS;
+ HUD_Panel_GetName(id);
+ HUD_Panel_UpdateCvars(panel_name);
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
if(mod_active != mod_prev) {
mod_change = time;
if(mod_alpha)
HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
- float padding;
padding = HUD_Panel_GetPadding(id);
- if(padding)
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
// these MUST be ran in order to update mod_active
void HUD_DrawPressedKeys(void)
{
float id = HUD_PANEL_PRESSEDKEYS;
+ HUD_Panel_GetName(id);
+ HUD_Panel_UpdateCvars(panel_name);
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
padding = HUD_Panel_GetPadding(id);
- if(padding)
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
vector keysize;
float pressedkeys;
pressedkeys = getstatf(STAT_PRESSED_KEYS);
- drawpic_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
}
// Handle chat as a panel (#12)
void HUD_Chat(void)
{
float id = HUD_PANEL_CHAT;
+ HUD_Panel_GetName(id);
+ HUD_Panel_UpdateCvars(panel_name);
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
padding = HUD_Panel_GetPadding(id);
- if(padding)
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
cvar_set("con_chatrect", "1");
void HUD_EngineInfo(void)
{
float id = HUD_PANEL_ENGINEINFO;
+ HUD_Panel_GetName(id);
+ HUD_Panel_UpdateCvars(panel_name);
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
padding = HUD_Panel_GetPadding(id);
- if(padding)
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
void HUD_Main (void)
{
+ hud_skin_path = strcat("gfx/hud/", cvar_string("hud_skin"));
+
if(disable_menu_alphacheck == 1)
menu_fade_alpha = 1;
else
}
}
+ float f;
+ vector color_vec;
+ string color;
+ color = cvar_string("hud_dock_color");
+ color_vec = stov(color);
+ if(teamplay && cvar(strcat("hud_dock_color_team"))) {
+ f = stof(getplayerkey(player_localentnum - 1, "colors"));
+ color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
+ }
+ else if(color == "shirt") {
+ f = stof(getplayerkey(player_localentnum - 1, "colors"));
+ color_vec = colormapPaletteColor(floor(f / 16), 0);
+ }
+ else if(color == "pants") {
+ f = stof(getplayerkey(player_localentnum - 1, "colors"));
+ color_vec = colormapPaletteColor(mod(f, 16), 1);
+ }
+
if(cvar_string("hud_dock") != "" && cvar_string("hud_dock") != "0")
- drawpic('0 0 0', strcat("gfx/hud/", cvar_string("hud_skin"), "/", cvar_string("hud_dock")), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
+ drawpic('0 0 0', strcat("gfx/hud/", cvar_string("hud_skin"), "/", cvar_string("hud_dock")), eX * vid_conwidth + eY * vid_conheight, color_vec, cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))