//int autocvar_g_ca_teams;
int autocvar_g_ca_teams_override;
float autocvar_g_ca_warmup;
-string autocvar_g_ca_weaponarena;
+string autocvar_g_ca_weaponarena = "most";
int ca_teams;
int autocvar_g_freezetag_point_limit;
int autocvar_g_freezetag_point_leadlimit;
bool autocvar_g_freezetag_team_spawns;
-string autocvar_g_freezetag_weaponarena;
+string autocvar_g_freezetag_weaponarena = "most_available";
void freezetag_Initialize();
.float lms_spectate_warning;
#define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
-string autocvar_g_lms_weaponarena;
+string autocvar_g_lms_weaponarena = "most_available";
void lms_Initialize();