set g_vore_regurgitatecolor_release "0.6 0.4 0" "the color players will have when regurgitated alive"\r
set g_vore_regurgitatecolor_release_fade 0.01 "how quickly the regurgitation color washes off players once they leave the stomach"\r
set g_vore_regurgitatecolor_digest "0.3 0.15 0" "the color players will have when digested, only works when g_vore_keepdeadprey is disabled"\r
-set g_vore_regurgitatecolor_particles 1 "players that have a regurgitate color applied generate particles this often, based on how washed away the goo is"\r
+set g_vore_regurgitatecolor_particles 0.75 "players who are dirty from regurgitation generate particles this often, based on the amount of goo they have on them"\r
set g_vore_keepdeadprey 0.75 "If enabled, prey remains in the stomach after dying, else the predator throws up their dead body. 0 = disabled, 1 = ernabled, anything between = probability"\r
set g_vore_neighborprey_distance 8 "Distance by which prey inside the same stomach are positioned away from each other. 0 disables seeing neighboring prey"\r
set g_vore_neighborprey_scale 1 "When neighborprey is enabled, all prey is resized by this amount"\r
originjitter 110 110 110\r
\r
// constant regurgitate effect\r
-// used in: vore.qc: pointparticles(particleeffectnum("regurgitate"), e.predator.origin, '0 0 0', 1)\r
+// used in: vore.qc: pointparticles(particleeffectnum("vore_regurgitate_constant"), self.origin, '0 0 0', 1);\r
effect vore_regurgitate_constant\r
-count 5\r
+count 3\r
type blood\r
tex 24 32\r
-size 8 20\r
+size 4 10\r
alpha 512 512 128\r
color 0x9B9BCD 0x3769CD\r
bounce -1\r
staintex 16 24\r
//green mist\r
effect vore_regurgitate_constant\r
-countabsolute 5\r
+countabsolute 3\r
type alphastatic\r
tex 0 8\r
-size 20 25\r
-alpha 100 256 400\r
+size 15 20\r
+alpha 75 192 400\r
color 0x000000 0x408000\r
-originjitter 110 110 110\r
+originjitter 25 25 25\r