//MED 01/04/97 added hipnotic items array
sbarpic_t *hsb_items[2];
+//GAME_SOM stuff:
+sbarpic_t *somsb_health;
+sbarpic_t *somsb_ammo[4];
+sbarpic_t *somsb_armor[3];
+
cvar_t showfps = {CVAR_SAVE, "showfps", "0"};
cvar_t sbar_alpha = {CVAR_SAVE, "sbar_alpha", "1"};
-void Sbar_MiniDeathmatchOverlay (void);
+void Sbar_MiniDeathmatchOverlay (int x, int y);
void Sbar_DeathmatchOverlay (void);
void Sbar_IntermissionOverlay (void);
void Sbar_FinaleOverlay (void);
sb_colon = Sbar_NewPic ("gfx/num_colon");
sb_slash = Sbar_NewPic ("gfx/num_slash");
- //AK NX uses its own hud
- if(gamemode == GAME_NEXUIZ)
+ if (gamemode == GAME_SOM)
+ {
+ somsb_health = Sbar_NewPic("gfx/hud_health");
+ somsb_ammo[0] = Sbar_NewPic("gfx/sb_shells");
+ somsb_ammo[1] = Sbar_NewPic("gfx/sb_nails");
+ somsb_ammo[2] = Sbar_NewPic("gfx/sb_rocket");
+ somsb_ammo[3] = Sbar_NewPic("gfx/sb_cells");
+ somsb_armor[0] = Sbar_NewPic("gfx/sb_armor1");
+ somsb_armor[1] = Sbar_NewPic("gfx/sb_armor2");
+ somsb_armor[2] = Sbar_NewPic("gfx/sb_armor3");
+ }
+ else if (gamemode == GAME_NEXUIZ)
{
sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
sb_ammo[1] = Sbar_NewPic ("gfx/sb_bullets");
for(i = 0; i < 9;i++)
sb_weapons[0][i] = Sbar_NewPic(va("gfx/inv_weapon%i",i));
-
- return;
- }
-
- sb_weapons[0][0] = Sbar_NewPic ("gfx/inv_shotgun");
- sb_weapons[0][1] = Sbar_NewPic ("gfx/inv_sshotgun");
- sb_weapons[0][2] = Sbar_NewPic ("gfx/inv_nailgun");
- sb_weapons[0][3] = Sbar_NewPic ("gfx/inv_snailgun");
- sb_weapons[0][4] = Sbar_NewPic ("gfx/inv_rlaunch");
- sb_weapons[0][5] = Sbar_NewPic ("gfx/inv_srlaunch");
- sb_weapons[0][6] = Sbar_NewPic ("gfx/inv_lightng");
-
- sb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_shotgun");
- sb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_sshotgun");
- sb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_nailgun");
- sb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_snailgun");
- sb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_rlaunch");
- sb_weapons[1][5] = Sbar_NewPic ("gfx/inv2_srlaunch");
- sb_weapons[1][6] = Sbar_NewPic ("gfx/inv2_lightng");
-
- for (i = 0;i < 5;i++)
- {
- sb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_shotgun",i+1));
- sb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_sshotgun",i+1));
- sb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_nailgun",i+1));
- sb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_snailgun",i+1));
- sb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_rlaunch",i+1));
- sb_weapons[2+i][5] = Sbar_NewPic (va("gfx/inva%i_srlaunch",i+1));
- sb_weapons[2+i][6] = Sbar_NewPic (va("gfx/inva%i_lightng",i+1));
}
-
- sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
- sb_ammo[1] = Sbar_NewPic ("gfx/sb_nails");
- sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket");
- sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells");
-
- sb_armor[0] = Sbar_NewPic ("gfx/sb_armor1");
- sb_armor[1] = Sbar_NewPic ("gfx/sb_armor2");
- sb_armor[2] = Sbar_NewPic ("gfx/sb_armor3");
-
- sb_items[0] = Sbar_NewPic ("gfx/sb_key1");
- sb_items[1] = Sbar_NewPic ("gfx/sb_key2");
- sb_items[2] = Sbar_NewPic ("gfx/sb_invis");
- sb_items[3] = Sbar_NewPic ("gfx/sb_invuln");
- sb_items[4] = Sbar_NewPic ("gfx/sb_suit");
- sb_items[5] = Sbar_NewPic ("gfx/sb_quad");
-
- sb_sigil[0] = Sbar_NewPic ("gfx/sb_sigil1");
- sb_sigil[1] = Sbar_NewPic ("gfx/sb_sigil2");
- sb_sigil[2] = Sbar_NewPic ("gfx/sb_sigil3");
- sb_sigil[3] = Sbar_NewPic ("gfx/sb_sigil4");
-
- sb_faces[4][0] = Sbar_NewPic ("gfx/face1");
- sb_faces[4][1] = Sbar_NewPic ("gfx/face_p1");
- sb_faces[3][0] = Sbar_NewPic ("gfx/face2");
- sb_faces[3][1] = Sbar_NewPic ("gfx/face_p2");
- sb_faces[2][0] = Sbar_NewPic ("gfx/face3");
- sb_faces[2][1] = Sbar_NewPic ("gfx/face_p3");
- sb_faces[1][0] = Sbar_NewPic ("gfx/face4");
- sb_faces[1][1] = Sbar_NewPic ("gfx/face_p4");
- sb_faces[0][0] = Sbar_NewPic ("gfx/face5");
- sb_faces[0][1] = Sbar_NewPic ("gfx/face_p5");
-
- sb_face_invis = Sbar_NewPic ("gfx/face_invis");
- sb_face_invuln = Sbar_NewPic ("gfx/face_invul2");
- sb_face_invis_invuln = Sbar_NewPic ("gfx/face_inv2");
- sb_face_quad = Sbar_NewPic ("gfx/face_quad");
-
- sb_sbar = Sbar_NewPic ("gfx/sbar");
- sb_ibar = Sbar_NewPic ("gfx/ibar");
- sb_scorebar = Sbar_NewPic ("gfx/scorebar");
-
-//MED 01/04/97 added new hipnotic weapons
- if (gamemode == GAME_HIPNOTIC)
+ else
{
- hsb_weapons[0][0] = Sbar_NewPic ("gfx/inv_laser");
- hsb_weapons[0][1] = Sbar_NewPic ("gfx/inv_mjolnir");
- hsb_weapons[0][2] = Sbar_NewPic ("gfx/inv_gren_prox");
- hsb_weapons[0][3] = Sbar_NewPic ("gfx/inv_prox_gren");
- hsb_weapons[0][4] = Sbar_NewPic ("gfx/inv_prox");
-
- hsb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_laser");
- hsb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_mjolnir");
- hsb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_gren_prox");
- hsb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_prox_gren");
- hsb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_prox");
-
+ sb_weapons[0][0] = Sbar_NewPic ("gfx/inv_shotgun");
+ sb_weapons[0][1] = Sbar_NewPic ("gfx/inv_sshotgun");
+ sb_weapons[0][2] = Sbar_NewPic ("gfx/inv_nailgun");
+ sb_weapons[0][3] = Sbar_NewPic ("gfx/inv_snailgun");
+ sb_weapons[0][4] = Sbar_NewPic ("gfx/inv_rlaunch");
+ sb_weapons[0][5] = Sbar_NewPic ("gfx/inv_srlaunch");
+ sb_weapons[0][6] = Sbar_NewPic ("gfx/inv_lightng");
+
+ sb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_shotgun");
+ sb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_sshotgun");
+ sb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_nailgun");
+ sb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_snailgun");
+ sb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_rlaunch");
+ sb_weapons[1][5] = Sbar_NewPic ("gfx/inv2_srlaunch");
+ sb_weapons[1][6] = Sbar_NewPic ("gfx/inv2_lightng");
+
for (i = 0;i < 5;i++)
{
- hsb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_laser",i+1));
- hsb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_mjolnir",i+1));
- hsb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_gren_prox",i+1));
- hsb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_prox_gren",i+1));
- hsb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_prox",i+1));
+ sb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_shotgun",i+1));
+ sb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_sshotgun",i+1));
+ sb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_nailgun",i+1));
+ sb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_snailgun",i+1));
+ sb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_rlaunch",i+1));
+ sb_weapons[2+i][5] = Sbar_NewPic (va("gfx/inva%i_srlaunch",i+1));
+ sb_weapons[2+i][6] = Sbar_NewPic (va("gfx/inva%i_lightng",i+1));
+ }
+
+ sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
+ sb_ammo[1] = Sbar_NewPic ("gfx/sb_nails");
+ sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket");
+ sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells");
+
+ sb_armor[0] = Sbar_NewPic ("gfx/sb_armor1");
+ sb_armor[1] = Sbar_NewPic ("gfx/sb_armor2");
+ sb_armor[2] = Sbar_NewPic ("gfx/sb_armor3");
+
+ sb_items[0] = Sbar_NewPic ("gfx/sb_key1");
+ sb_items[1] = Sbar_NewPic ("gfx/sb_key2");
+ sb_items[2] = Sbar_NewPic ("gfx/sb_invis");
+ sb_items[3] = Sbar_NewPic ("gfx/sb_invuln");
+ sb_items[4] = Sbar_NewPic ("gfx/sb_suit");
+ sb_items[5] = Sbar_NewPic ("gfx/sb_quad");
+
+ sb_sigil[0] = Sbar_NewPic ("gfx/sb_sigil1");
+ sb_sigil[1] = Sbar_NewPic ("gfx/sb_sigil2");
+ sb_sigil[2] = Sbar_NewPic ("gfx/sb_sigil3");
+ sb_sigil[3] = Sbar_NewPic ("gfx/sb_sigil4");
+
+ sb_faces[4][0] = Sbar_NewPic ("gfx/face1");
+ sb_faces[4][1] = Sbar_NewPic ("gfx/face_p1");
+ sb_faces[3][0] = Sbar_NewPic ("gfx/face2");
+ sb_faces[3][1] = Sbar_NewPic ("gfx/face_p2");
+ sb_faces[2][0] = Sbar_NewPic ("gfx/face3");
+ sb_faces[2][1] = Sbar_NewPic ("gfx/face_p3");
+ sb_faces[1][0] = Sbar_NewPic ("gfx/face4");
+ sb_faces[1][1] = Sbar_NewPic ("gfx/face_p4");
+ sb_faces[0][0] = Sbar_NewPic ("gfx/face5");
+ sb_faces[0][1] = Sbar_NewPic ("gfx/face_p5");
+
+ sb_face_invis = Sbar_NewPic ("gfx/face_invis");
+ sb_face_invuln = Sbar_NewPic ("gfx/face_invul2");
+ sb_face_invis_invuln = Sbar_NewPic ("gfx/face_inv2");
+ sb_face_quad = Sbar_NewPic ("gfx/face_quad");
+
+ sb_sbar = Sbar_NewPic ("gfx/sbar");
+ sb_ibar = Sbar_NewPic ("gfx/ibar");
+ sb_scorebar = Sbar_NewPic ("gfx/scorebar");
+
+ //MED 01/04/97 added new hipnotic weapons
+ if (gamemode == GAME_HIPNOTIC)
+ {
+ hsb_weapons[0][0] = Sbar_NewPic ("gfx/inv_laser");
+ hsb_weapons[0][1] = Sbar_NewPic ("gfx/inv_mjolnir");
+ hsb_weapons[0][2] = Sbar_NewPic ("gfx/inv_gren_prox");
+ hsb_weapons[0][3] = Sbar_NewPic ("gfx/inv_prox_gren");
+ hsb_weapons[0][4] = Sbar_NewPic ("gfx/inv_prox");
+
+ hsb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_laser");
+ hsb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_mjolnir");
+ hsb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_gren_prox");
+ hsb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_prox_gren");
+ hsb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_prox");
+
+ for (i = 0;i < 5;i++)
+ {
+ hsb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_laser",i+1));
+ hsb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_mjolnir",i+1));
+ hsb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_gren_prox",i+1));
+ hsb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_prox_gren",i+1));
+ hsb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_prox",i+1));
+ }
+
+ hsb_items[0] = Sbar_NewPic ("gfx/sb_wsuit");
+ hsb_items[1] = Sbar_NewPic ("gfx/sb_eshld");
+ }
+ else if (gamemode == GAME_ROGUE)
+ {
+ rsb_invbar[0] = Sbar_NewPic ("gfx/r_invbar1");
+ rsb_invbar[1] = Sbar_NewPic ("gfx/r_invbar2");
+
+ rsb_weapons[0] = Sbar_NewPic ("gfx/r_lava");
+ rsb_weapons[1] = Sbar_NewPic ("gfx/r_superlava");
+ rsb_weapons[2] = Sbar_NewPic ("gfx/r_gren");
+ rsb_weapons[3] = Sbar_NewPic ("gfx/r_multirock");
+ rsb_weapons[4] = Sbar_NewPic ("gfx/r_plasma");
+
+ rsb_items[0] = Sbar_NewPic ("gfx/r_shield1");
+ rsb_items[1] = Sbar_NewPic ("gfx/r_agrav1");
+
+ // PGM 01/19/97 - team color border
+ rsb_teambord = Sbar_NewPic ("gfx/r_teambord");
+ // PGM 01/19/97 - team color border
+
+ rsb_ammo[0] = Sbar_NewPic ("gfx/r_ammolava");
+ rsb_ammo[1] = Sbar_NewPic ("gfx/r_ammomulti");
+ rsb_ammo[2] = Sbar_NewPic ("gfx/r_ammoplasma");
}
-
- hsb_items[0] = Sbar_NewPic ("gfx/sb_wsuit");
- hsb_items[1] = Sbar_NewPic ("gfx/sb_eshld");
- }
- else if (gamemode == GAME_ROGUE)
- {
- rsb_invbar[0] = Sbar_NewPic ("gfx/r_invbar1");
- rsb_invbar[1] = Sbar_NewPic ("gfx/r_invbar2");
-
- rsb_weapons[0] = Sbar_NewPic ("gfx/r_lava");
- rsb_weapons[1] = Sbar_NewPic ("gfx/r_superlava");
- rsb_weapons[2] = Sbar_NewPic ("gfx/r_gren");
- rsb_weapons[3] = Sbar_NewPic ("gfx/r_multirock");
- rsb_weapons[4] = Sbar_NewPic ("gfx/r_plasma");
-
- rsb_items[0] = Sbar_NewPic ("gfx/r_shield1");
- rsb_items[1] = Sbar_NewPic ("gfx/r_agrav1");
-
-// PGM 01/19/97 - team color border
- rsb_teambord = Sbar_NewPic ("gfx/r_teambord");
-// PGM 01/19/97 - team color border
-
- rsb_ammo[0] = Sbar_NewPic ("gfx/r_ammolava");
- rsb_ammo[1] = Sbar_NewPic ("gfx/r_ammomulti");
- rsb_ammo[2] = Sbar_NewPic ("gfx/r_ammoplasma");
}
}
char num[6];
float time;
int flashon;
- // AK 2003
- float fade;
-
- if(gamemode == GAME_NEXUIZ)
- {
- num[0] = cl.stats[STAT_ACTIVEWEAPON];
- // we have a max time 2s (min time = 0)
- if ((time = cl.time - cl.weapontime) > 2)
- return;
-
- fade = (1.0 - 0.5 * time);
- fade *= fade;
- for (i = 0; i < 8;i++)
- {
- if (!(cl.items & (1 << i)))
- continue;
- Sbar_DrawWeapon(i + 1, fade, (i == num[0]));
- }
-
- if(!(cl.items & (1<<12)))
- return;
- Sbar_DrawWeapon(0, fade, (num[0] == 12));
- return;
- }
if (gamemode == GAME_ROGUE)
{
return;
}
- if (gamemode == GAME_NEXUIZ)
+ if (gamemode == GAME_SOM)
+ {
+ if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
+ Sbar_DrawScoreboard ();
+ else if (sb_lines)
+ {
+ // this is the top left of the sbar area
+ sbar_x = 0;
+ sbar_y = vid.conheight - 24*3;
+
+ // armor
+ if (cl.stats[STAT_ARMOR])
+ {
+ if (cl.items & IT_ARMOR3)
+ Sbar_DrawPic(0, 0, somsb_armor[2]);
+ else if (cl.items & IT_ARMOR2)
+ Sbar_DrawPic(0, 0, somsb_armor[1]);
+ else if (cl.items & IT_ARMOR1)
+ Sbar_DrawPic(0, 0, somsb_armor[0]);
+ Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+ }
+
+ // health
+ Sbar_DrawPic(0, 24, somsb_health);
+ Sbar_DrawNum(24, 24, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
+
+ // ammo icon
+ if (cl.items & IT_SHELLS)
+ Sbar_DrawPic(0, 48, somsb_ammo[0]);
+ else if (cl.items & IT_NAILS)
+ Sbar_DrawPic(0, 48, somsb_ammo[1]);
+ else if (cl.items & IT_ROCKETS)
+ Sbar_DrawPic(0, 48, somsb_ammo[2]);
+ else if (cl.items & IT_CELLS)
+ Sbar_DrawPic(0, 48, somsb_ammo[3]);
+ Sbar_DrawNum(24, 48, cl.stats[STAT_AMMO], 3, false);
+ if (cl.stats[STAT_SHELLS])
+ Sbar_DrawNum(24 + 3*24, 48, cl.stats[STAT_SHELLS], 1, true);
+ }
+ }
+ else if (gamemode == GAME_NEXUIZ)
{
sbar_y = vid.conheight - 47;
sbar_x = (vid.conwidth - 640)/2;
if (sb_lines)
{
- Sbar_DrawInventory();
+ int i;
+ double time;
+ float fade;
+ // we have a max time 2s (min time = 0)
+ if ((time = cl.time - cl.weapontime) < 2)
+ {
+ fade = (1.0 - 0.5 * time);
+ fade *= fade;
+ for (i = 0; i < 8;i++)
+ {
+ if (!(cl.items & (1 << i)))
+ continue;
+ Sbar_DrawWeapon(i + 1, fade, (i == cl.stats[STAT_ACTIVEWEAPON]));
+ }
+
+ if((cl.items & (1<<12)))
+ Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 12));
+ }
if (!cl.islocalgame)
Sbar_DrawFrags ();
}
DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay->name,0,0,1,1,1,1,DRAWFLAG_MODULATE);
}
+
+ if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
+ Sbar_MiniDeathmatchOverlay (0, 0);
}
- else
+ else // Quake and others
{
sbar_y = vid.conheight - SBAR_HEIGHT;
if (cl.gametype == GAME_DEATHMATCH)
Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
}
- }
- if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
- Sbar_MiniDeathmatchOverlay ();
+ if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
+ Sbar_MiniDeathmatchOverlay (324, vid.conheight - sb_lines);
+ }
Sbar_ShowFPS();
==================
*/
-void Sbar_MiniDeathmatchOverlay (void)
+void Sbar_MiniDeathmatchOverlay (int x, int y)
{
- int i, x, y, numlines;
+ int i, numlines;
// decide where to print
- // AK Nex wants its scores on the upper left
- if(gamemode == GAME_NEXUIZ)
- {
- x = 0;
- y = 0;
- }
- else
- {
- x = 324;
- y = vid.conheight - sb_lines;
- }
numlines = (vid.conheight - y) / 8;
// give up if there isn't room