set g_balance_mortar_weaponstart 0
set g_balance_mortar_weaponstartoverride -1
// }}}
-// {{{ #5: Mine Layer
+// {{{ #5: Mine Layer (MUTATOR WEAPON)
set g_balance_minelayer_ammo 4
set g_balance_minelayer_animtime 0.4
set g_balance_minelayer_damage 40
set g_balance_hook_weaponstart 0
set g_balance_hook_weaponstartoverride -1
// }}}
-// {{{ #15: Heavy Laser Assault Cannon
+// {{{ #15: Heavy Laser Assault Cannon (MUTATOR WEAPON)
set g_balance_hlac_primary_ammo 1
set g_balance_hlac_primary_animtime 0.4
set g_balance_hlac_primary_damage 18
set g_balance_tuba_weaponstart 0
set g_balance_tuba_weaponstartoverride -1
// }}}
-// {{{ #17: Rifle
+// {{{ #17: Rifle (MUTATOR WEAPON)
set g_balance_rifle_bursttime 0
set g_balance_rifle_primary_ammo 10
set g_balance_rifle_primary_animtime 0.4
set g_balance_fireball_weaponstart 0
set g_balance_fireball_weaponstartoverride -1
// }}}
-// {{{ #19: T.A.G. Seeker
+// {{{ #19: T.A.G. Seeker (MUTATOR WEAPON)
set g_balance_seeker_flac_ammo 1
set g_balance_seeker_flac_animtime 0.1
set g_balance_seeker_flac_damage 15